1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/unix/sound_sdl.cpp
3 // Purpose: wxSound backend using SDL
4 // Author: Vaclav Slavik
8 // Copyright: (c) 2004, Open Source Applications Foundation
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // for compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
15 #if defined(__BORLANDC__)
19 #if wxUSE_SOUND && wxUSE_LIBSDL
28 #include "wx/module.h"
31 #include "wx/thread.h"
34 // ----------------------------------------------------------------------------
35 // wxSoundBackendSDL, for Unix with libSDL
36 // ----------------------------------------------------------------------------
38 class wxSoundBackendSDLNotification
: public wxEvent
41 DECLARE_DYNAMIC_CLASS(wxSoundBackendSDLNotification
)
42 wxSoundBackendSDLNotification();
43 wxEvent
*Clone() const { return new wxSoundBackendSDLNotification(*this); }
46 typedef void (wxEvtHandler::*wxSoundBackendSDLNotificationFunction
)
47 (wxSoundBackendSDLNotification
&);
49 wxDECLARE_EVENT( wxEVT_SOUND_BACKEND_SDL_NOTIFICATION
, wxSoundBackendSDLNotification
)
51 #define EVT_SOUND_BACKEND_SDL_NOTIFICATON(func) \
52 DECLARE_EVENT_TABLE_ENTRY(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, \
55 wxEVENT_HANDLER_CAST( wxSoundBackendSDLNotificationFunction, func ), \
58 IMPLEMENT_DYNAMIC_CLASS(wxSoundBackendSDLNotification
, wxEvtHandler
)
59 wxDEFINE_EVENT( wxEVT_SOUND_BACKEND_SDL_NOTIFICATION
, wxSoundBackendSDLNotification
);
61 wxSoundBackendSDLNotification::wxSoundBackendSDLNotification()
63 SetEventType(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION
);
66 class wxSoundBackendSDLEvtHandler
;
68 class wxSoundBackendSDL
: public wxSoundBackend
72 : m_initialized(false), m_playing(false), m_audioOpen(false),
73 m_data(NULL
), m_evtHandler(NULL
) {}
74 virtual ~wxSoundBackendSDL();
76 wxString
GetName() const { return _T("Simple DirectMedia Layer"); }
77 int GetPriority() const { return 9; }
78 bool IsAvailable() const;
79 bool HasNativeAsyncPlayback() const { return true; }
80 bool Play(wxSoundData
*data
, unsigned flags
,
81 volatile wxSoundPlaybackStatus
*status
);
83 void FillAudioBuffer(Uint8
*stream
, int len
);
84 void FinishedPlayback();
87 bool IsPlaying() const { return m_playing
; }
94 bool m_playing
, m_audioOpen
;
95 // playback information:
101 wxSoundBackendSDLEvtHandler
*m_evtHandler
;
104 class wxSoundBackendSDLEvtHandler
: public wxEvtHandler
107 wxSoundBackendSDLEvtHandler(wxSoundBackendSDL
*bk
) : m_backend(bk
) {}
110 void OnNotify(wxSoundBackendSDLNotification
& WXUNUSED(event
))
112 wxLogTrace(_T("sound"),
113 _T("received playback status change notification"));
114 m_backend
->FinishedPlayback();
116 wxSoundBackendSDL
*m_backend
;
118 DECLARE_EVENT_TABLE()
121 BEGIN_EVENT_TABLE(wxSoundBackendSDLEvtHandler
, wxEvtHandler
)
122 EVT_SOUND_BACKEND_SDL_NOTIFICATON(wxSoundBackendSDLEvtHandler::OnNotify
)
125 wxSoundBackendSDL::~wxSoundBackendSDL()
132 bool wxSoundBackendSDL::IsAvailable() const
136 if (SDL_WasInit(SDL_INIT_AUDIO
) != SDL_INIT_AUDIO
)
138 if (SDL_Init(SDL_INIT_AUDIO
| SDL_INIT_NOPARACHUTE
) == -1)
141 wxConstCast(this, wxSoundBackendSDL
)->m_initialized
= true;
142 wxLogTrace(_T("sound"), _T("initialized SDL audio subsystem"));
146 extern "C" void wx_sdl_audio_callback(void *userdata
, Uint8
*stream
, int len
)
148 wxSoundBackendSDL
*bk
= (wxSoundBackendSDL
*)userdata
;
149 bk
->FillAudioBuffer(stream
, len
);
152 void wxSoundBackendSDL::FillAudioBuffer(Uint8
*stream
, int len
)
156 // finished playing the sample
157 if (m_pos
== m_data
->m_dataBytes
)
160 wxSoundBackendSDLNotification event
;
161 m_evtHandler
->AddPendingEvent(event
);
163 // still something to play
166 unsigned size
= ((len
+ m_pos
) < m_data
->m_dataBytes
) ?
168 (m_data
->m_dataBytes
- m_pos
);
169 memcpy(stream
, m_data
->m_data
+ m_pos
, size
);
175 // the sample doesn't play, fill the buffer with silence and wait for
176 // the main thread to shut the playback down:
182 FillAudioBuffer(stream
, len
);
187 memset(stream
, m_spec
.silence
, len
);
192 void wxSoundBackendSDL::FinishedPlayback()
198 bool wxSoundBackendSDL::OpenAudio()
203 m_evtHandler
= new wxSoundBackendSDLEvtHandler(this);
206 m_spec
.samples
= 4096;
208 m_spec
.callback
= wx_sdl_audio_callback
;
209 m_spec
.userdata
= (void*)this;
211 wxLogTrace(_T("sound"), _T("opening SDL audio..."));
212 if (SDL_OpenAudio(&m_spec
, NULL
) >= 0)
216 SDL_AudioDriverName(driver
, 256);
217 wxLogTrace(_T("sound"), _T("opened audio, driver '%s'"),
218 wxString(driver
, wxConvLocal
).c_str());
225 wxString
err(SDL_GetError(), wxConvLocal
);
226 wxLogError(_("Couldn't open audio: %s"), err
.c_str());
233 void wxSoundBackendSDL::CloseAudio()
238 wxLogTrace(_T("sound"), _T("closed audio"));
243 bool wxSoundBackendSDL::Play(wxSoundData
*data
, unsigned flags
,
244 volatile wxSoundPlaybackStatus
*WXUNUSED(status
))
249 if (data
->m_bitsPerSample
== 8)
251 else if (data
->m_bitsPerSample
== 16)
252 format
= AUDIO_S16LSB
;
256 bool needsOpen
= true;
259 if (format
== m_spec
.format
&&
260 m_spec
.freq
== (int)data
->m_samplingRate
&&
261 m_spec
.channels
== data
->m_channels
)
273 m_spec
.format
= format
;
274 m_spec
.freq
= data
->m_samplingRate
;
275 m_spec
.channels
= data
->m_channels
;
281 wxLogTrace(_T("sound"), _T("playing new sound"));
284 m_loop
= (flags
& wxSOUND_LOOP
);
291 // wait until playback finishes if called in sync mode:
292 if (!(flags
& wxSOUND_ASYNC
))
294 wxLogTrace(_T("sound"), _T("waiting for sample to finish"));
295 while (m_playing
&& m_data
== data
)
298 // give the playback thread a chance to add event to pending
299 // events queue, release GUI lock temporarily:
300 if (wxThread::IsMain())
305 if (wxThread::IsMain())
309 wxLogTrace(_T("sound"), _T("sample finished"));
315 void wxSoundBackendSDL::Stop()
328 extern "C" wxSoundBackend
*wxCreateSoundBackendSDL()
330 return new wxSoundBackendSDL();
333 #endif // wxUSE_SOUND && wxUSE_LIBSDL