1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxSelectionStore stores selected items in a control
4 // Author: Vadim Zeitlin
6 // Created: 08.06.03 (extracted from src/generic/listctrl.cpp)
8 // Copyright: (c) 2000-2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_SELSTORE_H_
13 #define _WX_SELSTORE_H_
15 #include "wx/dynarray.h"
17 // ----------------------------------------------------------------------------
18 // wxSelectedIndices is just a sorted array of indices
19 // ----------------------------------------------------------------------------
21 inline int CMPFUNC_CONV
wxUIntCmp(unsigned n1
, unsigned n2
)
23 return (int)(n1
- n2
);
26 WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(unsigned, wxUIntCmp
, wxSelectedIndices
);
28 // ----------------------------------------------------------------------------
29 // wxSelectionStore is used to store the selected items in the virtual
30 // controls, i.e. it is well suited for storing even when the control contains
31 // a huge (practically infinite) number of items.
33 // Of course, internally it still has to store the selected items somehow (as
34 // an array currently) but the advantage is that it can handle the selection
35 // of all items (common operation) efficiently and that it could be made even
36 // smarter in the future (e.g. store the selections as an array of ranges +
37 // individual items) without changing its API.
38 // ----------------------------------------------------------------------------
40 class WXDLLIMPEXP_CORE wxSelectionStore
43 wxSelectionStore() : m_itemsSel(wxUIntCmp
) { Init(); }
45 // set the total number of items we handle
46 void SetItemCount(unsigned count
);
48 // special case of SetItemCount(0)
49 void Clear() { m_itemsSel
.Clear(); m_count
= 0; m_defaultState
= false; }
51 // must be called when a new item is inserted/added
52 void OnItemAdd(unsigned WXUNUSED(item
)) { wxFAIL_MSG( _T("TODO") ); }
54 // must be called when an item is deleted
55 void OnItemDelete(unsigned item
);
57 // select one item, use SelectRange() insted if possible!
59 // returns true if the items selection really changed
60 bool SelectItem(unsigned item
, bool select
= true);
62 // select the range of items (inclusive)
64 // return true and fill the itemsChanged array with the indices of items
65 // which have changed state if "few" of them did, otherwise return false
66 // (meaning that too many items changed state to bother counting them
68 bool SelectRange(unsigned itemFrom
, unsigned itemTo
,
70 wxArrayInt
*itemsChanged
= NULL
);
72 // return true if the given item is selected
73 bool IsSelected(unsigned item
) const;
75 // return the total number of selected items
76 unsigned GetSelectedCount() const
78 return m_defaultState
? m_count
- m_itemsSel
.GetCount()
79 : m_itemsSel
.GetCount();
84 void Init() { m_defaultState
= false; }
86 // the total number of items we handle
89 // the default state: normally, false (i.e. off) but maybe set to true if
90 // there are more selected items than non selected ones - this allows to
91 // handle selection of all items efficiently
94 // the array of items whose selection state is different from default
95 wxSelectedIndices m_itemsSel
;
97 wxDECLARE_NO_COPY_CLASS(wxSelectionStore
);
100 #endif // _WX_SELSTORE_H_