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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/spinbutt.h
3 // Purpose: universal version of wxSpinButton
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 21.01.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_UNIV_SPINBUTT_H_
13 #define _WX_UNIV_SPINBUTT_H_
14
15 #ifdef __GNUG__
16 #pragma interface "univspinbutt.h"
17 #endif
18
19 #include "wx/univ/scrarrow.h"
20
21 // ----------------------------------------------------------------------------
22 // wxSpinButton
23 // ----------------------------------------------------------------------------
24
25 // actions supported by this control
26 #define wxACTION_SPIN_INC _T("inc")
27 #define wxACTION_SPIN_DEC _T("dec")
28
29 class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase,
30 public wxControlWithArrows
31 {
32 public:
33 wxSpinButton();
34 wxSpinButton(wxWindow *parent,
35 wxWindowID id = -1,
36 const wxPoint& pos = wxDefaultPosition,
37 const wxSize& size = wxDefaultSize,
38 long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
39 const wxString& name = wxSPIN_BUTTON_NAME);
40
41 bool Create(wxWindow *parent,
42 wxWindowID id = -1,
43 const wxPoint& pos = wxDefaultPosition,
44 const wxSize& size = wxDefaultSize,
45 long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
46 const wxString& name = wxSPIN_BUTTON_NAME);
47
48 // implement wxSpinButtonBase methods
49 virtual int GetValue() const;
50 virtual void SetValue(int val);
51 virtual void SetRange(int minVal, int maxVal);
52
53 // implement wxControlWithArrows methods
54 virtual wxRenderer *GetRenderer() const { return m_renderer; }
55 virtual wxWindow *GetWindow() { return this; }
56 virtual bool IsVertical() const { return wxSpinButtonBase::IsVertical(); }
57 virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
58 virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
59 virtual bool OnArrow(wxScrollArrows::Arrow arrow);
60 virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const;
61
62 // for wxStdSpinButtonInputHandler
63 const wxScrollArrows& GetArrows() { return m_arrows; }
64
65 protected:
66 virtual wxSize DoGetBestClientSize() const;
67 virtual void DoDraw(wxControlRenderer *renderer);
68 virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
69
70 virtual bool PerformAction(const wxControlAction& action,
71 long numArg = 0,
72 const wxString& strArg = wxEmptyString);
73
74 // the common part of all ctors
75 void Init();
76
77 // normalize the value to fit into min..max range
78 int NormalizeValue(int value) const;
79
80 // change the value by +1/-1 and send the event, return TRUE if value was
81 // changed
82 bool ChangeValue(int inc);
83
84 // get the rectangles for our 2 arrows
85 void CalcArrowRects(wxRect *rect1, wxRect *rect2) const;
86
87 // the current controls value
88 int m_value;
89
90 private:
91 // the object which manages our arrows
92 wxScrollArrows m_arrows;
93
94 // the state (combination of wxCONTROL_XXX flags) of the arrows
95 int m_arrowsState[wxScrollArrows::Arrow_Max];
96
97 DECLARE_DYNAMIC_CLASS(wxSpinButton)
98 };
99
100 // ----------------------------------------------------------------------------
101 // wxStdSpinButtonInputHandler: manages clicks on them (use arrows like
102 // wxStdScrollBarInputHandler) and processes keyboard events too
103 // ----------------------------------------------------------------------------
104
105 class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler
106 {
107 public:
108 wxStdSpinButtonInputHandler(wxInputHandler *inphand);
109
110 virtual bool HandleKey(wxInputConsumer *consumer,
111 const wxKeyEvent& event,
112 bool pressed);
113 virtual bool HandleMouse(wxInputConsumer *consumer,
114 const wxMouseEvent& event);
115 virtual bool HandleMouseMove(wxInputConsumer *consumer,
116 const wxMouseEvent& event);
117 };
118
119 #endif // _WX_UNIV_SPINBUTT_H_
120