1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
17 #pragma interface "appbase.h"
20 // ----------------------------------------------------------------------------
22 // ----------------------------------------------------------------------------
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp
;
26 typedef wxApp
* (*wxAppInitializerFunction
)();
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
31 typedef wxObject
* (*wxAppInitializerFunction
)();
34 class WXDLLEXPORT wxCmdLineParser
;
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
40 #include "wx/event.h" // for the base class
43 #include "wx/window.h" // for wxTopLevelWindows
50 // ----------------------------------------------------------------------------
52 // ----------------------------------------------------------------------------
54 static const int wxPRINT_WINDOWS
= 1;
55 static const int wxPRINT_POSTSCRIPT
= 2;
57 // ----------------------------------------------------------------------------
58 // support for framebuffer ports
59 // ----------------------------------------------------------------------------
62 // VS: Fullscreen/framebuffer application needs to choose display mode prior
63 // to wxWindows initialization. This class holds information about display
64 // mode. It is used by wxApp::Set/GetDisplayMode.
65 class WXDLLEXPORT wxDisplayModeInfo
68 wxDisplayModeInfo() : m_ok(FALSE
) {}
69 wxDisplayModeInfo(const wxSize
& size
, unsigned depth
)
70 : m_size(size
), m_depth(depth
), m_ok(TRUE
) {}
72 const wxSize
& GetScreenSize() const { return m_size
; }
73 unsigned GetDepth() const { return m_depth
; }
74 bool IsOk() const { return m_ok
; }
83 // ----------------------------------------------------------------------------
84 // the common part of wxApp implementations for all platforms
85 // ----------------------------------------------------------------------------
87 class WXDLLEXPORT wxAppBase
: public wxEvtHandler
92 // the virtual functions which may/must be overridden in the derived class
93 // -----------------------------------------------------------------------
95 // called during the program initialization, returning FALSE from here
96 // prevents the program from continuing - it's a good place to create
97 // the top level program window and return TRUE.
99 // Override: always in GUI application, rarely in console ones.
100 virtual bool OnInit();
103 // a platform-dependent version of OnInit(): the code here is likely to
104 // depend on the toolkit. default version does nothing.
107 virtual bool OnInitGui();
110 // called to start program execution - the default version just enters
111 // the main GUI loop in which events are received and processed until
112 // the last window is not deleted (if GetExitOnFrameDelete) or
113 // ExitMainLoop() is called. In console mode programs, the execution
114 // of the program really starts here
116 // Override: rarely in GUI applications, always in console ones.
118 virtual int OnRun() { return MainLoop(); };
120 virtual int OnRun() = 0;
123 // called after the main loop termination. This is a good place for
124 // cleaning up (it may be too late in dtor) and is also useful if you
125 // want to return some non-default exit code - this is just the return
126 // value of this method.
129 virtual int OnExit();
131 // called when a fatal exception occurs, this function should take care
132 // not to do anything which might provoke a nested exception! It may be
133 // overridden if you wish to react somehow in non-default way (core
134 // dump under Unix, application crash under Windows) to fatal program
135 // errors, however extreme care should be taken if you don't want this
136 // function to crash.
139 virtual void OnFatalException() { }
141 // the worker functions - usually not used directly by the user code
142 // -----------------------------------------------------------------
145 // execute the main GUI loop, the function returns when the loop ends
146 virtual int MainLoop() = 0;
148 // exit the main GUI loop during the next iteration (i.e. it does not
149 // stop the program immediately!)
150 virtual void ExitMainLoop() = 0;
152 // returns TRUE if the program is initialized
153 virtual bool Initialized() = 0;
155 // returns TRUE if there are unprocessed events in the event queue
156 virtual bool Pending() = 0;
158 // process the first event in the event queue (blocks until an event
159 // apperas if there are none currently)
160 virtual void Dispatch() = 0;
162 // process all currently pending events right now
164 // it is an error to call Yield() recursively unless the value of
165 // onlyIfNeeded is TRUE
167 // WARNING: this function is dangerous as it can lead to unexpected
168 // reentrancies (i.e. when called from an event handler it
169 // may result in calling the same event handler again), use
170 // with _extreme_ care or, better, don't use at all!
171 virtual bool Yield(bool onlyIfNeeded
= FALSE
) = 0;
174 // application info: name, description, vendor
175 // -------------------------------------------
177 // NB: all these should be set by the application itself, there are no
178 // reasonable default except for the application name which is taken to
181 // set/get the application name
182 wxString
GetAppName() const
189 void SetAppName(const wxString
& name
) { m_appName
= name
; }
191 // set/get the app class name
192 wxString
GetClassName() const { return m_className
; }
193 void SetClassName(const wxString
& name
) { m_className
= name
; }
195 // set/get the vendor name
196 const wxString
& GetVendorName() const { return m_vendorName
; }
197 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
200 // top level window functions
201 // --------------------------
203 // return TRUE if our app has focus
204 virtual bool IsActive() const { return m_isActive
; }
206 // set the "main" top level window
207 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
209 // return the "main" top level window (if it hadn't been set previously
210 // with SetTopWindow(), will return just some top level window and, if
211 // there are none, will return NULL)
212 virtual wxWindow
*GetTopWindow() const
216 else if (wxTopLevelWindows
.GetCount() > 0)
217 return wxTopLevelWindows
.GetFirst()->GetData();
219 return (wxWindow
*)NULL
;
222 // control the exit behaviour: by default, the program will exit the
223 // main loop (and so, usually, terminate) when the last top-level
224 // program window is deleted. Beware that if you disabel this (with
225 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
226 // explicitly from somewhere.
227 void SetExitOnFrameDelete(bool flag
) { m_exitOnFrameDelete
= flag
; }
228 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete
; }
232 // cmd line parsing stuff
233 // ----------------------
235 // all of these methods may be overridden in the derived class to
236 // customize the command line parsing (by default only a few standard
237 // options are handled)
239 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
242 #if wxUSE_CMDLINE_PARSER
243 // this one is called from OnInit() to add all supported options
244 // to the given parser
245 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
247 // called after successfully parsing the command line, return TRUE
248 // to continue and FALSE to exit
249 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
251 // called if "--help" option was specified, return TRUE to continue
253 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
255 // called if incorrect command line options were given, return
256 // FALSE to abort and TRUE to continue
257 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
258 #endif // wxUSE_CMDLINE_PARSER
260 // miscellaneous customization functions
261 // -------------------------------------
264 // override this function to create default log target of arbitrary
265 // user-defined class (default implementation creates a wxLogGui
266 // object) - this log object is used by default by all wxLogXXX()
268 virtual wxLog
*CreateLogTarget()
269 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
270 { return new wxLogGui
; }
272 { return new wxLogStderr
; }
277 // get the standard icon used by wxWin dialogs - this allows the user
278 // to customize the standard dialogs. The 'which' parameter is one of
280 virtual wxIcon
GetStdIcon(int which
) const = 0;
282 // Get display mode that is used use. This is only used in framebuffer wxWin ports
284 virtual wxDisplayModeInfo
GetDisplayMode() const { return wxDisplayModeInfo(); }
285 // Set display mode to use. This is only used in framebuffer wxWin ports
286 // (such as wxMGL). This method should be called from wxApp:OnInitGui
287 virtual bool SetDisplayMode(const wxDisplayModeInfo
& WXUNUSED(info
)) { return TRUE
; }
289 // VZ: what does this do exactly?
290 void SetWantDebugOutput( bool flag
) { m_wantDebugOutput
= flag
; }
291 bool GetWantDebugOutput() const { return m_wantDebugOutput
; }
293 // set use of best visual flag (see below)
294 void SetUseBestVisual( bool flag
) { m_useBestVisual
= flag
; }
295 bool GetUseBestVisual() const { return m_useBestVisual
; }
297 // set/get printing mode: see wxPRINT_XXX constants.
299 // default behaviour is the normal one for Unix: always use PostScript
301 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
302 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
304 // called by toolkit-specific code to set the app status: active (we have
305 // focus) or not and also the last window which had focus before we were
307 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
313 // this function is called when an assert failure occurs, the base class
314 // version does the normal processing (i.e. shows the usual assert failure
317 virtual void OnAssert(const wxChar
*file
, int line
, const wxChar
*msg
);
318 #endif // __WXDEBUG__
320 // implementation only from now on
321 // -------------------------------
323 // helpers for dynamic wxApp construction
324 static void SetInitializerFunction(wxAppInitializerFunction fn
)
325 { m_appInitFn
= fn
; }
326 static wxAppInitializerFunction
GetInitializerFunction()
327 { return m_appInitFn
; }
329 // needed to avoid link errors
331 virtual ~wxAppBase() { }
334 // process all events in the wxPendingEvents list
335 virtual void ProcessPendingEvents();
337 // access to the command line arguments
342 // function used for dynamic wxApp creation
343 static wxAppInitializerFunction m_appInitFn
;
345 // application info (must be set from the user code)
346 wxString m_vendorName
, // vendor name (ACME Inc)
347 m_appName
, // app name
348 m_className
; // class name
350 // TRUE if the application wants to get debug output
351 bool m_wantDebugOutput
;
354 // the main top level window - may be NULL
355 wxWindow
*m_topWindow
;
357 // if TRUE, exit the main loop when the last top level window is deleted
358 bool m_exitOnFrameDelete
;
360 // TRUE if the apps whats to use the best visual on systems where
361 // more than one are available (Sun, SGI, XFree86 4.0 ?)
362 bool m_useBestVisual
;
364 // does any of our windows has focus?
369 // ----------------------------------------------------------------------------
370 // now include the declaration of the real class
371 // ----------------------------------------------------------------------------
374 #if defined(__WXMSW__)
375 #include "wx/msw/app.h"
376 #elif defined(__WXMOTIF__)
377 #include "wx/motif/app.h"
378 #elif defined(__WXMGL__)
379 #include "wx/mgl/app.h"
380 #elif defined(__WXGTK__)
381 #include "wx/gtk/app.h"
382 #elif defined(__WXMAC__)
383 #include "wx/mac/app.h"
384 #elif defined(__WXPM__)
385 #include "wx/os2/app.h"
386 #elif defined(__WXSTUBS__)
387 #include "wx/stubs/app.h"
390 // can't use typedef because wxApp forward declared as a class
391 class WXDLLEXPORT wxApp
: public wxAppBase
396 // ----------------------------------------------------------------------------
398 // ----------------------------------------------------------------------------
400 // the one and only application object - use of wxTheApp in application code
401 // is discouraged, consider using DECLARE_APP() after which you may call
402 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
404 WXDLLEXPORT_DATA(extern wxApp
*) wxTheApp
;
406 // ----------------------------------------------------------------------------
408 // ----------------------------------------------------------------------------
410 // event loop related functions only work in GUI programs
411 // ------------------------------------------------------
413 // Force an exit from main loop
414 extern void WXDLLEXPORT
wxExit();
416 // Yield to other apps/messages
417 extern bool WXDLLEXPORT
wxYield();
419 // Yield to other apps/messages
420 extern void WXDLLEXPORT
wxWakeUpIdle();
422 // Post a message to the given eventhandler which will be processed during the
423 // next event loop iteration
424 inline void wxPostEvent(wxEvtHandler
*dest
, wxEvent
& event
)
426 wxCHECK_RET( dest
, wxT("need an object to post event to in wxPostEvent") );
429 dest
->AddPendingEvent(event
);
431 dest
->ProcessEvent(event
);
435 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
436 // and call these functions instead at the program startup and termination
437 // -------------------------------------------------------------------------
441 // initialize the library (may be called as many times as needed, but each
442 // call to wxInitialize() must be matched by wxUninitialize())
443 extern bool WXDLLEXPORT
wxInitialize();
445 // clean up - the library can't be used any more after the last call to
447 extern void WXDLLEXPORT
wxUninitialize();
449 // create an object of this class on stack to initialize/cleanup thel ibrary
451 class WXDLLEXPORT wxInitializer
454 // initialize the library
455 wxInitializer() { m_ok
= wxInitialize(); }
457 // has the initialization been successful? (explicit test)
458 bool IsOk() const { return m_ok
; }
460 // has the initialization been successful? (implicit test)
461 operator bool() const { return m_ok
; }
463 // dtor only does clean up if we initialized the library properly
464 ~wxInitializer() { if ( m_ok
) wxUninitialize(); }
472 // ----------------------------------------------------------------------------
473 // macros for dynamic creation of the application object
474 // ----------------------------------------------------------------------------
476 // Having a global instance of this class allows wxApp to be aware of the app
477 // creator function. wxApp can then call this function to create a new app
478 // object. Convoluted, but necessary.
480 class WXDLLEXPORT wxAppInitializer
483 wxAppInitializer(wxAppInitializerFunction fn
)
484 { wxApp::SetInitializerFunction(fn
); }
487 // Here's a macro you can use if your compiler really, really wants main() to
488 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
491 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
492 #define IMPLEMENT_WXWIN_MAIN \
493 extern int wxEntry( int argc, char *argv[] ); \
494 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
495 #elif defined(__WXMAC__) && defined(__UNIX__)
496 // wxMac seems to have a specific wxEntry prototype
497 #define IMPLEMENT_WXWIN_MAIN \
498 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
499 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
500 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
501 // NT defines APIENTRY, 3.x not
502 #if !defined(WXAPIENTRY)
503 #define WXAPIENTRY WXFAR wxSTDCALL
507 #include "wx/msw/winundef.h"
509 #define IMPLEMENT_WXWIN_MAIN \
510 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
511 HINSTANCE hPrevInstance,\
512 LPSTR m_lpCmdLine, int nCmdShow)\
514 return wxEntry((WXHINSTANCE) hInstance,\
515 (WXHINSTANCE) hPrevInstance,\
516 m_lpCmdLine, nCmdShow);\
519 #define IMPLEMENT_WXWIN_MAIN
522 #ifdef __WXUNIVERSAL__
523 #include "wx/univ/theme.h"
525 #define IMPLEMENT_WX_THEME_SUPPORT \
526 WX_USE_THEME(win32); \
529 #define IMPLEMENT_WX_THEME_SUPPORT
532 // Use this macro if you want to define your own main() or WinMain() function
533 // and call wxEntry() from there.
534 #define IMPLEMENT_APP_NO_MAIN(appname) \
535 wxApp *wxCreateApp() { return new appname; } \
536 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
537 appname& wxGetApp() { return *(appname *)wxTheApp; }
539 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
540 // wxUniversal builds
541 #define IMPLEMENT_APP_NO_THEMES(appname) \
542 IMPLEMENT_APP_NO_MAIN(appname) \
545 // Use this macro exactly once, the argument is the name of the wxApp-derived
546 // class which is the class of your application.
547 #define IMPLEMENT_APP(appname) \
548 IMPLEMENT_APP_NO_THEMES(appname) \
549 IMPLEMENT_WX_THEME_SUPPORT
551 // this macro can be used multiple times and just allows you to use wxGetApp()
553 #define DECLARE_APP(appname) extern appname& wxGetApp();