]> git.saurik.com Git - wxWidgets.git/blob - src/aui/framemanager.cpp
Fix typo in last commit
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
33 #include "wx/mdi.h"
34
35 #ifndef WX_PRECOMP
36 #include "wx/panel.h"
37 #include "wx/settings.h"
38 #include "wx/app.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
42 #include "wx/image.h"
43 #include "wx/statusbr.h"
44 #endif
45
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
47
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
55
56 wxAuiPaneInfo wxAuiNullPaneInfo;
57 wxAuiDockInfo wxAuiNullDockInfo;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
64
65 #ifdef __WXMAC__
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #define __AIFF__
69 #include "wx/osx/private.h"
70 #endif
71
72 #ifdef __WXMSW__
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
76 #endif
77
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
79 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
80
81
82
83 const int auiToolBarLayer = 10;
84
85 #ifndef __WXGTK20__
86
87
88 class wxPseudoTransparentFrame : public wxFrame
89 {
90 public:
91 wxPseudoTransparentFrame(wxWindow* parent = NULL,
92 wxWindowID id = wxID_ANY,
93 const wxString& title = wxEmptyString,
94 const wxPoint& pos = wxDefaultPosition,
95 const wxSize& size = wxDefaultSize,
96 long style = wxDEFAULT_FRAME_STYLE,
97 const wxString &name = wxT("frame"))
98 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
99 {
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
101 m_Amount=0;
102 m_MaxWidth=0;
103 m_MaxHeight=0;
104 m_lastWidth=0;
105 m_lastHeight=0;
106 #ifdef __WXGTK__
107 m_CanSetShape = false; // have to wait for window create event on GTK
108 #else
109 m_CanSetShape = true;
110 #endif
111 m_Region = wxRegion(0, 0, 0, 0);
112 SetTransparent(0);
113 }
114
115 virtual bool SetTransparent(wxByte alpha)
116 {
117 if (m_CanSetShape)
118 {
119 int w=100; // some defaults
120 int h=100;
121 GetClientSize(&w, &h);
122
123 m_MaxWidth = w;
124 m_MaxHeight = h;
125 m_Amount = alpha;
126 m_Region.Clear();
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
128 if (m_Amount)
129 {
130 for (int y=0; y<m_MaxHeight; y++)
131 {
132 // Reverse the order of the bottom 4 bits
133 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
134 if ((j*16+8)<m_Amount)
135 m_Region.Union(0, y, m_MaxWidth, 1);
136 }
137 }
138 SetShape(m_Region);
139 Refresh();
140 }
141 return true;
142 }
143
144 void OnPaint(wxPaintEvent& WXUNUSED(event))
145 {
146 wxPaintDC dc(this);
147
148 if (m_Region.IsEmpty())
149 return;
150
151 #ifdef __WXMAC__
152 dc.SetBrush(wxColour(128, 192, 255));
153 #else
154 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
155 #endif
156 dc.SetPen(*wxTRANSPARENT_PEN);
157
158 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
159
160 while (upd)
161 {
162 wxRect rect(upd.GetRect());
163 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
164
165 ++upd;
166 }
167 }
168
169 #ifdef __WXGTK__
170 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
171 {
172 m_CanSetShape=true;
173 SetTransparent(0);
174 }
175 #endif
176
177 void OnSize(wxSizeEvent& event)
178 {
179 // We sometimes get surplus size events
180 if ((event.GetSize().GetWidth() == m_lastWidth) &&
181 (event.GetSize().GetHeight() == m_lastHeight))
182 {
183 event.Skip();
184 return;
185 }
186 m_lastWidth = event.GetSize().GetWidth();
187 m_lastHeight = event.GetSize().GetHeight();
188
189 SetTransparent(m_Amount);
190 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
191 event.GetSize().GetHeight());
192 SetShape(m_Region);
193 Refresh();
194 event.Skip();
195 }
196
197 private:
198 wxByte m_Amount;
199 int m_MaxWidth;
200 int m_MaxHeight;
201 bool m_CanSetShape;
202 int m_lastWidth,m_lastHeight;
203
204 wxRegion m_Region;
205
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
207 DECLARE_EVENT_TABLE()
208 };
209
210
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
212
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
216 #ifdef __WXGTK__
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
218 #endif
219 END_EVENT_TABLE()
220
221
222 #else
223 // __WXGTK20__
224
225 #include <gtk/gtk.h>
226 #include "wx/gtk/private/gtk2-compat.h"
227
228 static void
229 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
230 {
231 wxSize disp = wxGetDisplaySize();
232 int amount = 128;
233 wxRegion region;
234 for (int y=0; y<disp.y; y++)
235 {
236 // Reverse the order of the bottom 4 bits
237 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
238 if ((j*16+8)<amount)
239 region.Union(0, y, disp.x, 1);
240 }
241 gdk_window_shape_combine_region(gtk_widget_get_window(m_widget), region.GetRegion(), 0, 0);
242 }
243
244
245 class wxPseudoTransparentFrame: public wxFrame
246 {
247 public:
248 wxPseudoTransparentFrame(wxWindow* parent = NULL,
249 wxWindowID id = wxID_ANY,
250 const wxString& title = wxEmptyString,
251 const wxPoint& pos = wxDefaultPosition,
252 const wxSize& size = wxDefaultSize,
253 long style = wxDEFAULT_FRAME_STYLE,
254 const wxString &name = wxT("frame"))
255 {
256 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
257 return;
258
259 m_title = title;
260
261 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
262 g_object_ref(m_widget);
263
264 if (parent) parent->AddChild(this);
265
266 g_signal_connect( m_widget, "realize",
267 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
268
269 GdkColor col;
270 col.red = 128 * 256;
271 col.green = 192 * 256;
272 col.blue = 255 * 256;
273 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
274 }
275
276 bool SetTransparent(wxByte WXUNUSED(alpha))
277 {
278 return true;
279 }
280
281 protected:
282 virtual void DoSetSizeHints( int minW, int minH,
283 int maxW, int maxH,
284 int incW, int incH)
285 {
286 // the real wxFrame method doesn't work for us because we're not really
287 // a top level window so skip it
288 wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
289 }
290
291 private:
292 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
293 };
294
295 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
296
297 #endif
298 // __WXGTK20__
299
300
301
302 // -- static utility functions --
303
304 static wxBitmap wxPaneCreateStippleBitmap()
305 {
306 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
307 wxImage img(2,2,data,true);
308 return wxBitmap(img);
309 }
310
311 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
312 {
313 wxBitmap stipple = wxPaneCreateStippleBitmap();
314 wxBrush brush(stipple);
315 dc.SetBrush(brush);
316 #ifdef __WXMSW__
317 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
318 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
319 #else
320 dc.SetPen(*wxTRANSPARENT_PEN);
321
322 dc.SetLogicalFunction(wxXOR);
323 dc.DrawRectangle(rect);
324 #endif
325 }
326
327
328
329 // CopyDocksAndPanes() - this utility function creates copies of
330 // the dock and pane info. wxAuiDockInfo's usually contain pointers
331 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
332 // reconstruct that relationship in the new dock info and pane info arrays
333
334 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
335 wxAuiPaneInfoArray& dest_panes,
336 const wxAuiDockInfoArray& src_docks,
337 const wxAuiPaneInfoArray& src_panes)
338 {
339 dest_docks = src_docks;
340 dest_panes = src_panes;
341 int i, j, k, dock_count, pc1, pc2;
342 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
343 {
344 wxAuiDockInfo& dock = dest_docks.Item(i);
345 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
346 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
347 if (dock.panes.Item(j) == &src_panes.Item(k))
348 dock.panes.Item(j) = &dest_panes.Item(k);
349 }
350 }
351
352 // GetMaxLayer() is an internal function which returns
353 // the highest layer inside the specified dock
354 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
355 int dock_direction)
356 {
357 int i, dock_count, max_layer = 0;
358 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
359 {
360 wxAuiDockInfo& dock = docks.Item(i);
361 if (dock.dock_direction == dock_direction &&
362 dock.dock_layer > max_layer && !dock.fixed)
363 max_layer = dock.dock_layer;
364 }
365 return max_layer;
366 }
367
368
369 // GetMaxRow() is an internal function which returns
370 // the highest layer inside the specified dock
371 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
372 {
373 int i, pane_count, max_row = 0;
374 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
375 {
376 wxAuiPaneInfo& pane = panes.Item(i);
377 if (pane.dock_direction == direction &&
378 pane.dock_layer == layer &&
379 pane.dock_row > max_row)
380 max_row = pane.dock_row;
381 }
382 return max_row;
383 }
384
385
386
387 // DoInsertDockLayer() is an internal function that inserts a new dock
388 // layer by incrementing all existing dock layer values by one
389 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
390 int dock_direction,
391 int dock_layer)
392 {
393 int i, pane_count;
394 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
395 {
396 wxAuiPaneInfo& pane = panes.Item(i);
397 if (!pane.IsFloating() &&
398 pane.dock_direction == dock_direction &&
399 pane.dock_layer >= dock_layer)
400 pane.dock_layer++;
401 }
402 }
403
404 // DoInsertDockLayer() is an internal function that inserts a new dock
405 // row by incrementing all existing dock row values by one
406 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
407 int dock_direction,
408 int dock_layer,
409 int dock_row)
410 {
411 int i, pane_count;
412 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
413 {
414 wxAuiPaneInfo& pane = panes.Item(i);
415 if (!pane.IsFloating() &&
416 pane.dock_direction == dock_direction &&
417 pane.dock_layer == dock_layer &&
418 pane.dock_row >= dock_row)
419 pane.dock_row++;
420 }
421 }
422
423 // DoInsertDockLayer() is an internal function that inserts a space for
424 // another dock pane by incrementing all existing dock row values by one
425 static void DoInsertPane(wxAuiPaneInfoArray& panes,
426 int dock_direction,
427 int dock_layer,
428 int dock_row,
429 int dock_pos)
430 {
431 int i, pane_count;
432 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
433 {
434 wxAuiPaneInfo& pane = panes.Item(i);
435 if (!pane.IsFloating() &&
436 pane.dock_direction == dock_direction &&
437 pane.dock_layer == dock_layer &&
438 pane.dock_row == dock_row &&
439 pane.dock_pos >= dock_pos)
440 pane.dock_pos++;
441 }
442 }
443
444 // FindDocks() is an internal function that returns a list of docks which meet
445 // the specified conditions in the parameters and returns a sorted array
446 // (sorted by layer and then row)
447 static void FindDocks(wxAuiDockInfoArray& docks,
448 int dock_direction,
449 int dock_layer,
450 int dock_row,
451 wxAuiDockInfoPtrArray& arr)
452 {
453 int begin_layer = dock_layer;
454 int end_layer = dock_layer;
455 int begin_row = dock_row;
456 int end_row = dock_row;
457 int dock_count = docks.GetCount();
458 int layer, row, i, max_row = 0, max_layer = 0;
459
460 // discover the maximum dock layer and the max row
461 for (i = 0; i < dock_count; ++i)
462 {
463 max_row = wxMax(max_row, docks.Item(i).dock_row);
464 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
465 }
466
467 // if no dock layer was specified, search all dock layers
468 if (dock_layer == -1)
469 {
470 begin_layer = 0;
471 end_layer = max_layer;
472 }
473
474 // if no dock row was specified, search all dock row
475 if (dock_row == -1)
476 {
477 begin_row = 0;
478 end_row = max_row;
479 }
480
481 arr.Clear();
482
483 for (layer = begin_layer; layer <= end_layer; ++layer)
484 for (row = begin_row; row <= end_row; ++row)
485 for (i = 0; i < dock_count; ++i)
486 {
487 wxAuiDockInfo& d = docks.Item(i);
488 if (dock_direction == -1 || dock_direction == d.dock_direction)
489 {
490 if (d.dock_layer == layer && d.dock_row == row)
491 arr.Add(&d);
492 }
493 }
494 }
495
496 // FindPaneInDock() looks up a specified window pointer inside a dock.
497 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
498 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
499 {
500 int i, count = dock.panes.GetCount();
501 for (i = 0; i < count; ++i)
502 {
503 wxAuiPaneInfo* p = dock.panes.Item(i);
504 if (p->window == window)
505 return p;
506 }
507 return NULL;
508 }
509
510 // RemovePaneFromDocks() removes a pane window from all docks
511 // with a possible exception specified by parameter "ex_cept"
512 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
513 wxAuiPaneInfo& pane,
514 wxAuiDockInfo* ex_cept = NULL )
515 {
516 int i, dock_count;
517 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
518 {
519 wxAuiDockInfo& d = docks.Item(i);
520 if (&d == ex_cept)
521 continue;
522 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
523 if (pi)
524 d.panes.Remove(pi);
525 }
526 }
527
528 /*
529 // This function works fine, and may be used in the future
530
531 // RenumberDockRows() takes a dock and assigns sequential numbers
532 // to existing rows. Basically it takes out the gaps; so if a
533 // dock has rows with numbers 0,2,5, they will become 0,1,2
534 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
535 {
536 int i, dock_count;
537 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
538 {
539 wxAuiDockInfo& dock = *docks.Item(i);
540 dock.dock_row = i;
541
542 int j, pane_count;
543 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
544 dock.panes.Item(j)->dock_row = i;
545 }
546 }
547 */
548
549
550 // SetActivePane() sets the active pane, as well as cycles through
551 // every other pane and makes sure that all others' active flags
552 // are turned off
553 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
554 {
555 int i, pane_count;
556 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
557 {
558 wxAuiPaneInfo& pane = panes.Item(i);
559 pane.state &= ~wxAuiPaneInfo::optionActive;
560 if (pane.window == active_pane)
561 pane.state |= wxAuiPaneInfo::optionActive;
562 }
563 }
564
565
566 // this function is used to sort panes by dock position
567 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
568 {
569 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
570 }
571
572
573 bool wxAuiPaneInfo::IsValid() const
574 {
575 // Should this RTTI and function call be rewritten as
576 // sending a new event type to allow other window types
577 // to check the pane settings?
578 wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
579 return !toolbar || toolbar->IsPaneValid(*this);
580 }
581
582 // -- wxAuiManager class implementation --
583
584
585 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
586 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
587 EVT_AUI_RENDER(wxAuiManager::OnRender)
588 EVT_PAINT(wxAuiManager::OnPaint)
589 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
590 EVT_SIZE(wxAuiManager::OnSize)
591 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
592 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
593 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
594 EVT_MOTION(wxAuiManager::OnMotion)
595 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
596 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
597 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
598 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
599 END_EVENT_TABLE()
600
601
602 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
603 {
604 m_action = actionNone;
605 m_action_window = NULL;
606 m_last_mouse_move = wxPoint();
607 m_hover_button = NULL;
608 m_art = new wxAuiDefaultDockArt;
609 m_hint_wnd = NULL;
610 m_flags = flags;
611 m_skipping = false;
612 m_has_maximized = false;
613 m_frame = NULL;
614 m_dock_constraint_x = 0.3;
615 m_dock_constraint_y = 0.3;
616 m_reserved = NULL;
617 m_currentDragItem = -1;
618
619 if (managed_wnd)
620 {
621 SetManagedWindow(managed_wnd);
622 }
623 }
624
625 wxAuiManager::~wxAuiManager()
626 {
627 // NOTE: It's possible that the windows have already been destroyed by the
628 // time this dtor is called, so this loop can result in memory access via
629 // invalid pointers, resulting in a crash. So it will be disabled while
630 // waiting for a better solution.
631 #if 0
632 for ( size_t i = 0; i < m_panes.size(); i++ )
633 {
634 wxAuiPaneInfo& pinfo = m_panes[i];
635 if (pinfo.window && !pinfo.window->GetParent())
636 delete pinfo.window;
637 }
638 #endif
639
640 delete m_art;
641 }
642
643 // creates a floating frame for the windows
644 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
645 const wxAuiPaneInfo& pane_info)
646 {
647 return new wxAuiFloatingFrame(parent, this, pane_info);
648 }
649
650 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
651 {
652 // if a key modifier is pressed while dragging the frame,
653 // don't dock the window
654 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
655 }
656
657 // GetPane() looks up a wxAuiPaneInfo structure based
658 // on the supplied window pointer. Upon failure, GetPane()
659 // returns an empty wxAuiPaneInfo, a condition which can be checked
660 // by calling wxAuiPaneInfo::IsOk().
661 //
662 // The pane info's structure may then be modified. Once a pane's
663 // info is modified, wxAuiManager::Update() must be called to
664 // realize the changes in the UI.
665
666 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
667 {
668 int i, pane_count;
669 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
670 {
671 wxAuiPaneInfo& p = m_panes.Item(i);
672 if (p.window == window)
673 return p;
674 }
675 return wxAuiNullPaneInfo;
676 }
677
678 // this version of GetPane() looks up a pane based on a
679 // 'pane name', see above comment for more info
680 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
681 {
682 int i, pane_count;
683 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
684 {
685 wxAuiPaneInfo& p = m_panes.Item(i);
686 if (p.name == name)
687 return p;
688 }
689 return wxAuiNullPaneInfo;
690 }
691
692 // GetAllPanes() returns a reference to all the pane info structures
693 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
694 {
695 return m_panes;
696 }
697
698 // HitTest() is an internal function which determines
699 // which UI item the specified coordinates are over
700 // (x,y) specify a position in client coordinates
701 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
702 {
703 wxAuiDockUIPart* result = NULL;
704
705 int i, part_count;
706 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
707 {
708 wxAuiDockUIPart* item = &m_uiparts.Item(i);
709
710 // we are not interested in typeDock, because this space
711 // isn't used to draw anything, just for measurements;
712 // besides, the entire dock area is covered with other
713 // rectangles, which we are interested in.
714 if (item->type == wxAuiDockUIPart::typeDock)
715 continue;
716
717 // if we already have a hit on a more specific item, we are not
718 // interested in a pane hit. If, however, we don't already have
719 // a hit, returning a pane hit is necessary for some operations
720 if ((item->type == wxAuiDockUIPart::typePane ||
721 item->type == wxAuiDockUIPart::typePaneBorder) && result)
722 continue;
723
724 // if the point is inside the rectangle, we have a hit
725 if (item->rect.Contains(x,y))
726 result = item;
727 }
728
729 return result;
730 }
731
732
733 // SetFlags() and GetFlags() allow the owner to set various
734 // options which are global to wxAuiManager
735 void wxAuiManager::SetFlags(unsigned int flags)
736 {
737 // find out if we have to call UpdateHintWindowConfig()
738 bool update_hint_wnd = false;
739 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
740 wxAUI_MGR_VENETIAN_BLINDS_HINT |
741 wxAUI_MGR_RECTANGLE_HINT;
742 if ((flags & hint_mask) != (m_flags & hint_mask))
743 update_hint_wnd = true;
744
745
746 // set the new flags
747 m_flags = flags;
748
749 if (update_hint_wnd)
750 {
751 UpdateHintWindowConfig();
752 }
753 }
754
755 unsigned int wxAuiManager::GetFlags() const
756 {
757 return m_flags;
758 }
759
760 // Convenience function
761 bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
762 {
763 // With Core Graphics on Mac, it's not possible to show sash feedback,
764 // so we'll always use live update instead.
765 #if defined(__WXMAC__)
766 wxUnusedVar(manager);
767 return true;
768 #else
769 return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
770 #endif
771 }
772
773 // don't use these anymore as they are deprecated
774 // use Set/GetManagedFrame() instead
775 void wxAuiManager::SetFrame(wxFrame* frame)
776 {
777 SetManagedWindow((wxWindow*)frame);
778 }
779
780 wxFrame* wxAuiManager::GetFrame() const
781 {
782 return (wxFrame*)m_frame;
783 }
784
785
786 // this function will return the aui manager for a given
787 // window. The |window| parameter should be any child window
788 // or grand-child window (and so on) of the frame/window
789 // managed by wxAuiManager. The |window| parameter does not
790 // need to be managed by the manager itself.
791 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
792 {
793 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
794 evt.SetManager(NULL);
795 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
796 if (!window->GetEventHandler()->ProcessEvent(evt))
797 return NULL;
798
799 return evt.GetManager();
800 }
801
802
803 void wxAuiManager::UpdateHintWindowConfig()
804 {
805 // find out if the system can do transparent frames
806 bool can_do_transparent = false;
807
808 wxWindow* w = m_frame;
809 while (w)
810 {
811 if (w->IsKindOf(CLASSINFO(wxFrame)))
812 {
813 wxFrame* f = static_cast<wxFrame*>(w);
814 can_do_transparent = f->CanSetTransparent();
815
816 break;
817 }
818
819 w = w->GetParent();
820 }
821
822 // if there is an existing hint window, delete it
823 if (m_hint_wnd)
824 {
825 m_hint_wnd->Destroy();
826 m_hint_wnd = NULL;
827 }
828
829 m_hint_fademax = 50;
830 m_hint_wnd = NULL;
831
832 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
833 {
834 // Make a window to use for a transparent hint
835 #if defined(__WXMSW__) || defined(__WXGTK__)
836 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
837 wxDefaultPosition, wxSize(1,1),
838 wxFRAME_TOOL_WINDOW |
839 wxFRAME_FLOAT_ON_PARENT |
840 wxFRAME_NO_TASKBAR |
841 wxNO_BORDER);
842
843 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
844 #elif defined(__WXMAC__)
845 // Using a miniframe with float and tool styles keeps the parent
846 // frame activated and highlighted as such...
847 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
848 wxDefaultPosition, wxSize(1,1),
849 wxFRAME_FLOAT_ON_PARENT
850 | wxFRAME_TOOL_WINDOW );
851 m_hint_wnd->Connect(wxEVT_ACTIVATE,
852 wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
853
854 // Can't set the bg colour of a Frame in wxMac
855 wxPanel* p = new wxPanel(m_hint_wnd);
856
857 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
858 // color that is really hard to see, especially transparent.
859 // Until a better system color is decided upon we'll just use
860 // blue.
861 p->SetBackgroundColour(*wxBLUE);
862 #endif
863
864 }
865 else
866 {
867 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
868 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
869 {
870 // system can't support transparent fade, or the venetian
871 // blinds effect was explicitly requested
872 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
873 wxID_ANY,
874 wxEmptyString,
875 wxDefaultPosition,
876 wxSize(1,1),
877 wxFRAME_TOOL_WINDOW |
878 wxFRAME_FLOAT_ON_PARENT |
879 wxFRAME_NO_TASKBAR |
880 wxNO_BORDER);
881 m_hint_fademax = 128;
882 }
883 }
884 }
885
886
887 // SetManagedWindow() is usually called once when the frame
888 // manager class is being initialized. "frame" specifies
889 // the frame which should be managed by the frame mananger
890 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
891 {
892 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
893
894 m_frame = wnd;
895 m_frame->PushEventHandler(this);
896
897 #if wxUSE_MDI
898 // if the owner is going to manage an MDI parent frame,
899 // we need to add the MDI client window as the default
900 // center pane
901
902 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
903 {
904 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
905 wxWindow* client_window = mdi_frame->GetClientWindow();
906
907 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
908
909 AddPane(client_window,
910 wxAuiPaneInfo().Name(wxT("mdiclient")).
911 CenterPane().PaneBorder(false));
912 }
913 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
914 {
915 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
916 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
917 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
918
919 AddPane(client_window,
920 wxAuiPaneInfo().Name(wxT("mdiclient")).
921 CenterPane().PaneBorder(false));
922 }
923
924 #endif
925
926 UpdateHintWindowConfig();
927 }
928
929
930 // UnInit() must be called, usually in the destructor
931 // of the frame class. If it is not called, usually this
932 // will result in a crash upon program exit
933 void wxAuiManager::UnInit()
934 {
935 if (m_frame)
936 {
937 m_frame->RemoveEventHandler(this);
938 }
939 }
940
941 // GetManagedWindow() returns the window pointer being managed
942 wxWindow* wxAuiManager::GetManagedWindow() const
943 {
944 return m_frame;
945 }
946
947 wxAuiDockArt* wxAuiManager::GetArtProvider() const
948 {
949 return m_art;
950 }
951
952 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
953 {
954 // first, give the owner frame a chance to override
955 if (m_frame)
956 {
957 if (m_frame->GetEventHandler()->ProcessEvent(event))
958 return;
959 }
960
961 ProcessEvent(event);
962 }
963
964 // SetArtProvider() instructs wxAuiManager to use the
965 // specified art provider for all drawing calls. This allows
966 // plugable look-and-feel features. The pointer that is
967 // passed to this method subsequently belongs to wxAuiManager,
968 // and is deleted in the frame manager destructor
969 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
970 {
971 // delete the last art provider, if any
972 delete m_art;
973
974 // assign the new art provider
975 m_art = art_provider;
976 }
977
978
979 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
980 {
981 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
982
983 // check if the pane has a valid window
984 if (!window)
985 return false;
986
987 // check if the window is already managed by us
988 if (GetPane(pane_info.window).IsOk())
989 return false;
990
991 // check if the pane name already exists, this could reveal a
992 // bug in the library user's application
993 bool already_exists = false;
994 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
995 {
996 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
997 already_exists = true;
998 }
999
1000 // if the new pane is docked then we should undo maximize
1001 if (pane_info.IsDocked())
1002 RestoreMaximizedPane();
1003
1004 // special case: wxAuiToolBar style interacts with docking flags
1005 wxAuiPaneInfo test(pane_info);
1006 wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
1007 if (toolbar)
1008 {
1009 // if pane has default docking flags
1010 const unsigned int dockMask = wxAuiPaneInfo::optionLeftDockable |
1011 wxAuiPaneInfo::optionRightDockable |
1012 wxAuiPaneInfo::optionTopDockable |
1013 wxAuiPaneInfo::optionBottomDockable;
1014 const unsigned int defaultDock = wxAuiPaneInfo().
1015 DefaultPane().state & dockMask;
1016 if ((test.state & dockMask) == defaultDock)
1017 {
1018 // set docking flags based on toolbar style
1019 if (toolbar->GetWindowStyleFlag() & wxAUI_TB_VERTICAL)
1020 {
1021 test.TopDockable(false).BottomDockable(false);
1022 }
1023 else if (toolbar->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL)
1024 {
1025 test.LeftDockable(false).RightDockable(false);
1026 }
1027 }
1028 else
1029 {
1030 // see whether non-default docking flags are valid
1031 test.window = window;
1032 wxCHECK_MSG(test.IsValid(), false,
1033 "toolbar style and pane docking flags are incompatible");
1034 }
1035 }
1036
1037 m_panes.Add(test);
1038
1039 wxAuiPaneInfo& pinfo = m_panes.Last();
1040
1041 // set the pane window
1042 pinfo.window = window;
1043
1044
1045 // if the pane's name identifier is blank, create a random string
1046 if (pinfo.name.empty() || already_exists)
1047 {
1048 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
1049 (unsigned long)(wxPtrToUInt(pinfo.window) & 0xffffffff),
1050 (unsigned int)time(NULL),
1051 #ifdef __WXWINCE__
1052 (unsigned int)GetTickCount(),
1053 #else
1054 (unsigned int)clock(),
1055 #endif
1056 (unsigned long)m_panes.GetCount());
1057 }
1058
1059 // set initial proportion (if not already set)
1060 if (pinfo.dock_proportion == 0)
1061 pinfo.dock_proportion = 100000;
1062
1063 if (pinfo.HasMaximizeButton())
1064 {
1065 wxAuiPaneButton button;
1066 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
1067 pinfo.buttons.Add(button);
1068 }
1069
1070 if (pinfo.HasPinButton())
1071 {
1072 wxAuiPaneButton button;
1073 button.button_id = wxAUI_BUTTON_PIN;
1074 pinfo.buttons.Add(button);
1075 }
1076
1077 if (pinfo.HasCloseButton())
1078 {
1079 wxAuiPaneButton button;
1080 button.button_id = wxAUI_BUTTON_CLOSE;
1081 pinfo.buttons.Add(button);
1082 }
1083
1084 if (pinfo.HasGripper())
1085 {
1086 if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
1087 {
1088 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1089 // have a gripper control. The toolbar's built-in gripper
1090 // meshes better with the look and feel of the control than ours,
1091 // so turn wxAuiManager's gripper off, and the toolbar's on.
1092
1093 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1094 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1095 tb->SetGripperVisible(true);
1096 }
1097 }
1098
1099
1100 if (pinfo.best_size == wxDefaultSize &&
1101 pinfo.window)
1102 {
1103 pinfo.best_size = pinfo.window->GetClientSize();
1104
1105 #if wxUSE_TOOLBAR
1106 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1107 {
1108 // GetClientSize() doesn't get the best size for
1109 // a toolbar under some newer versions of wxWidgets,
1110 // so use GetBestSize()
1111 pinfo.best_size = pinfo.window->GetBestSize();
1112 }
1113 #endif // wxUSE_TOOLBAR
1114
1115 if (pinfo.min_size != wxDefaultSize)
1116 {
1117 if (pinfo.best_size.x < pinfo.min_size.x)
1118 pinfo.best_size.x = pinfo.min_size.x;
1119 if (pinfo.best_size.y < pinfo.min_size.y)
1120 pinfo.best_size.y = pinfo.min_size.y;
1121 }
1122 }
1123
1124
1125
1126 return true;
1127 }
1128
1129 bool wxAuiManager::AddPane(wxWindow* window,
1130 int direction,
1131 const wxString& caption)
1132 {
1133 wxAuiPaneInfo pinfo;
1134 pinfo.Caption(caption);
1135 switch (direction)
1136 {
1137 case wxTOP: pinfo.Top(); break;
1138 case wxBOTTOM: pinfo.Bottom(); break;
1139 case wxLEFT: pinfo.Left(); break;
1140 case wxRIGHT: pinfo.Right(); break;
1141 case wxCENTER: pinfo.CenterPane(); break;
1142 }
1143 return AddPane(window, pinfo);
1144 }
1145
1146 bool wxAuiManager::AddPane(wxWindow* window,
1147 const wxAuiPaneInfo& pane_info,
1148 const wxPoint& drop_pos)
1149 {
1150 if (!AddPane(window, pane_info))
1151 return false;
1152
1153 wxAuiPaneInfo& pane = GetPane(window);
1154
1155 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1156
1157 return true;
1158 }
1159
1160 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
1161 int insert_level)
1162 {
1163 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1164
1165 // shift the panes around, depending on the insert level
1166 switch (insert_level)
1167 {
1168 case wxAUI_INSERT_PANE:
1169 DoInsertPane(m_panes,
1170 pane_info.dock_direction,
1171 pane_info.dock_layer,
1172 pane_info.dock_row,
1173 pane_info.dock_pos);
1174 break;
1175 case wxAUI_INSERT_ROW:
1176 DoInsertDockRow(m_panes,
1177 pane_info.dock_direction,
1178 pane_info.dock_layer,
1179 pane_info.dock_row);
1180 break;
1181 case wxAUI_INSERT_DOCK:
1182 DoInsertDockLayer(m_panes,
1183 pane_info.dock_direction,
1184 pane_info.dock_layer);
1185 break;
1186 }
1187
1188 // if the window already exists, we are basically just moving/inserting the
1189 // existing window. If it doesn't exist, we need to add it and insert it
1190 wxAuiPaneInfo& existing_pane = GetPane(window);
1191 if (!existing_pane.IsOk())
1192 {
1193 return AddPane(window, pane_info);
1194 }
1195 else
1196 {
1197 if (pane_info.IsFloating())
1198 {
1199 existing_pane.Float();
1200 if (pane_info.floating_pos != wxDefaultPosition)
1201 existing_pane.FloatingPosition(pane_info.floating_pos);
1202 if (pane_info.floating_size != wxDefaultSize)
1203 existing_pane.FloatingSize(pane_info.floating_size);
1204 }
1205 else
1206 {
1207 // if the new pane is docked then we should undo maximize
1208 RestoreMaximizedPane();
1209
1210 existing_pane.Direction(pane_info.dock_direction);
1211 existing_pane.Layer(pane_info.dock_layer);
1212 existing_pane.Row(pane_info.dock_row);
1213 existing_pane.Position(pane_info.dock_pos);
1214 }
1215 }
1216
1217 return true;
1218 }
1219
1220
1221 // DetachPane() removes a pane from the frame manager. This
1222 // method will not destroy the window that is removed.
1223 bool wxAuiManager::DetachPane(wxWindow* window)
1224 {
1225 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1226
1227 int i, count;
1228 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1229 {
1230 wxAuiPaneInfo& p = m_panes.Item(i);
1231 if (p.window == window)
1232 {
1233 if (p.frame)
1234 {
1235 // we have a floating frame which is being detached. We need to
1236 // reparent it to m_frame and destroy the floating frame
1237
1238 // reduce flicker
1239 p.window->SetSize(1,1);
1240
1241 if (p.frame->IsShown())
1242 p.frame->Show(false);
1243
1244 // reparent to m_frame and destroy the pane
1245 if (m_action_window == p.frame)
1246 {
1247 m_action_window = NULL;
1248 }
1249
1250 p.window->Reparent(m_frame);
1251 p.frame->SetSizer(NULL);
1252 p.frame->Destroy();
1253 p.frame = NULL;
1254 }
1255
1256 // make sure there are no references to this pane in our uiparts,
1257 // just in case the caller doesn't call Update() immediately after
1258 // the DetachPane() call. This prevets obscure crashes which would
1259 // happen at window repaint if the caller forgets to call Update()
1260 int pi, part_count;
1261 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1262 {
1263 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1264 if (part.pane == &p)
1265 {
1266 m_uiparts.RemoveAt(pi);
1267 part_count--;
1268 pi--;
1269 continue;
1270 }
1271 }
1272
1273 m_panes.RemoveAt(i);
1274 return true;
1275 }
1276 }
1277 return false;
1278 }
1279
1280 // ClosePane() destroys or hides the pane depending on its flags
1281 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1282 {
1283 // if we were maximized, restore
1284 if (pane_info.IsMaximized())
1285 {
1286 RestorePane(pane_info);
1287 }
1288
1289 // first, hide the window
1290 if (pane_info.window && pane_info.window->IsShown())
1291 {
1292 pane_info.window->Show(false);
1293 }
1294
1295 // make sure that we are the parent of this window
1296 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1297 {
1298 pane_info.window->Reparent(m_frame);
1299 }
1300
1301 // if we have a frame, destroy it
1302 if (pane_info.frame)
1303 {
1304 pane_info.frame->Destroy();
1305 pane_info.frame = NULL;
1306 }
1307
1308 // now we need to either destroy or hide the pane
1309 if (pane_info.IsDestroyOnClose())
1310 {
1311 wxWindow * window = pane_info.window;
1312 DetachPane(window);
1313 if (window)
1314 {
1315 window->Destroy();
1316 }
1317 }
1318 else
1319 {
1320 pane_info.Hide();
1321 }
1322 }
1323
1324 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1325 {
1326 int i, pane_count;
1327
1328 // un-maximize and hide all other panes
1329 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1330 {
1331 wxAuiPaneInfo& p = m_panes.Item(i);
1332 if (!p.IsToolbar() && !p.IsFloating())
1333 {
1334 p.Restore();
1335
1336 // save hidden state
1337 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1338 p.HasFlag(wxAuiPaneInfo::optionHidden));
1339
1340 // hide the pane, because only the newly
1341 // maximized pane should show
1342 p.Hide();
1343 }
1344 }
1345
1346 // mark ourselves maximized
1347 pane_info.Maximize();
1348 pane_info.Show();
1349 m_has_maximized = true;
1350
1351 // last, show the window
1352 if (pane_info.window && !pane_info.window->IsShown())
1353 {
1354 pane_info.window->Show(true);
1355 }
1356 }
1357
1358 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1359 {
1360 int i, pane_count;
1361
1362 // restore all the panes
1363 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1364 {
1365 wxAuiPaneInfo& p = m_panes.Item(i);
1366 if (!p.IsToolbar() && !p.IsFloating())
1367 {
1368 p.SetFlag(wxAuiPaneInfo::optionHidden,
1369 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1370 }
1371 }
1372
1373 // mark ourselves non-maximized
1374 pane_info.Restore();
1375 m_has_maximized = false;
1376
1377 // last, show the window
1378 if (pane_info.window && !pane_info.window->IsShown())
1379 {
1380 pane_info.window->Show(true);
1381 }
1382 }
1383
1384 void wxAuiManager::RestoreMaximizedPane()
1385 {
1386 int i, pane_count;
1387
1388 // restore all the panes
1389 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1390 {
1391 wxAuiPaneInfo& p = m_panes.Item(i);
1392 if (p.IsMaximized())
1393 {
1394 RestorePane(p);
1395 break;
1396 }
1397 }
1398 }
1399
1400 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1401 // in the input string. This is an internal functions which is
1402 // used for saving perspectives
1403 static wxString EscapeDelimiters(const wxString& s)
1404 {
1405 wxString result;
1406 result.Alloc(s.length());
1407 const wxChar* ch = s.c_str();
1408 while (*ch)
1409 {
1410 if (*ch == wxT(';') || *ch == wxT('|'))
1411 result += wxT('\\');
1412 result += *ch;
1413 ++ch;
1414 }
1415 return result;
1416 }
1417
1418 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1419 {
1420 wxString result = wxT("name=");
1421 result += EscapeDelimiters(pane.name);
1422 result += wxT(";");
1423
1424 result += wxT("caption=");
1425 result += EscapeDelimiters(pane.caption);
1426 result += wxT(";");
1427
1428 result += wxString::Format(wxT("state=%u;"), pane.state);
1429 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1430 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1431 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1432 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1433 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1434 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1435 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1436 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1437 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1438 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1439 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1440 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1441 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1442 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1443 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1444
1445 return result;
1446 }
1447
1448 // Load a "pane" with the pane infor settings in pane_part
1449 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1450 {
1451 // replace escaped characters so we can
1452 // split up the string easily
1453 pane_part.Replace(wxT("\\|"), wxT("\a"));
1454 pane_part.Replace(wxT("\\;"), wxT("\b"));
1455
1456 while(1)
1457 {
1458 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1459 pane_part = pane_part.AfterFirst(wxT(';'));
1460 wxString val_name = val_part.BeforeFirst(wxT('='));
1461 wxString value = val_part.AfterFirst(wxT('='));
1462 val_name.MakeLower();
1463 val_name.Trim(true);
1464 val_name.Trim(false);
1465 value.Trim(true);
1466 value.Trim(false);
1467
1468 if (val_name.empty())
1469 break;
1470
1471 if (val_name == wxT("name"))
1472 pane.name = value;
1473 else if (val_name == wxT("caption"))
1474 pane.caption = value;
1475 else if (val_name == wxT("state"))
1476 pane.state = (unsigned int)wxAtoi(value.c_str());
1477 else if (val_name == wxT("dir"))
1478 pane.dock_direction = wxAtoi(value.c_str());
1479 else if (val_name == wxT("layer"))
1480 pane.dock_layer = wxAtoi(value.c_str());
1481 else if (val_name == wxT("row"))
1482 pane.dock_row = wxAtoi(value.c_str());
1483 else if (val_name == wxT("pos"))
1484 pane.dock_pos = wxAtoi(value.c_str());
1485 else if (val_name == wxT("prop"))
1486 pane.dock_proportion = wxAtoi(value.c_str());
1487 else if (val_name == wxT("bestw"))
1488 pane.best_size.x = wxAtoi(value.c_str());
1489 else if (val_name == wxT("besth"))
1490 pane.best_size.y = wxAtoi(value.c_str());
1491 else if (val_name == wxT("minw"))
1492 pane.min_size.x = wxAtoi(value.c_str());
1493 else if (val_name == wxT("minh"))
1494 pane.min_size.y = wxAtoi(value.c_str());
1495 else if (val_name == wxT("maxw"))
1496 pane.max_size.x = wxAtoi(value.c_str());
1497 else if (val_name == wxT("maxh"))
1498 pane.max_size.y = wxAtoi(value.c_str());
1499 else if (val_name == wxT("floatx"))
1500 pane.floating_pos.x = wxAtoi(value.c_str());
1501 else if (val_name == wxT("floaty"))
1502 pane.floating_pos.y = wxAtoi(value.c_str());
1503 else if (val_name == wxT("floatw"))
1504 pane.floating_size.x = wxAtoi(value.c_str());
1505 else if (val_name == wxT("floath"))
1506 pane.floating_size.y = wxAtoi(value.c_str());
1507 else {
1508 wxFAIL_MSG(wxT("Bad Perspective String"));
1509 }
1510 }
1511
1512 // replace escaped characters so we can
1513 // split up the string easily
1514 pane.name.Replace(wxT("\a"), wxT("|"));
1515 pane.name.Replace(wxT("\b"), wxT(";"));
1516 pane.caption.Replace(wxT("\a"), wxT("|"));
1517 pane.caption.Replace(wxT("\b"), wxT(";"));
1518 pane_part.Replace(wxT("\a"), wxT("|"));
1519 pane_part.Replace(wxT("\b"), wxT(";"));
1520
1521 return;
1522 }
1523
1524
1525 // SavePerspective() saves all pane information as a single string.
1526 // This string may later be fed into LoadPerspective() to restore
1527 // all pane settings. This save and load mechanism allows an
1528 // exact pane configuration to be saved and restored at a later time
1529
1530 wxString wxAuiManager::SavePerspective()
1531 {
1532 wxString result;
1533 result.Alloc(500);
1534 result = wxT("layout2|");
1535
1536 int pane_i, pane_count = m_panes.GetCount();
1537 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1538 {
1539 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1540 result += SavePaneInfo(pane)+wxT("|");
1541 }
1542
1543 int dock_i, dock_count = m_docks.GetCount();
1544 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1545 {
1546 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1547
1548 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1549 dock.dock_direction, dock.dock_layer,
1550 dock.dock_row, dock.size);
1551 }
1552
1553 return result;
1554 }
1555
1556 // LoadPerspective() loads a layout which was saved with SavePerspective()
1557 // If the "update" flag parameter is true, the GUI will immediately be updated
1558
1559 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1560 {
1561 wxString input = layout;
1562 wxString part;
1563
1564 // check layout string version
1565 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1566 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1567 part = input.BeforeFirst(wxT('|'));
1568 input = input.AfterFirst(wxT('|'));
1569 part.Trim(true);
1570 part.Trim(false);
1571 if (part != wxT("layout2"))
1572 return false;
1573
1574 // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
1575 int pane_i, pane_count = m_panes.GetCount();
1576 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1577 {
1578 wxAuiPaneInfo& p = m_panes.Item(pane_i);
1579 if(p.IsDockable())
1580 p.Dock();
1581 p.Hide();
1582 }
1583
1584 // clear out the dock array; this will be reconstructed
1585 m_docks.Clear();
1586
1587 // replace escaped characters so we can
1588 // split up the string easily
1589 input.Replace(wxT("\\|"), wxT("\a"));
1590 input.Replace(wxT("\\;"), wxT("\b"));
1591
1592 m_has_maximized = false;
1593 while (1)
1594 {
1595 wxAuiPaneInfo pane;
1596
1597 wxString pane_part = input.BeforeFirst(wxT('|'));
1598 input = input.AfterFirst(wxT('|'));
1599 pane_part.Trim(true);
1600
1601 // if the string is empty, we're done parsing
1602 if (pane_part.empty())
1603 break;
1604
1605 if (pane_part.Left(9) == wxT("dock_size"))
1606 {
1607 wxString val_name = pane_part.BeforeFirst(wxT('='));
1608 wxString value = pane_part.AfterFirst(wxT('='));
1609
1610 long dir, layer, row, size;
1611 wxString piece = val_name.AfterFirst(wxT('('));
1612 piece = piece.BeforeLast(wxT(')'));
1613 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1614 piece = piece.AfterFirst(wxT(','));
1615 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1616 piece.AfterFirst(wxT(',')).ToLong(&row);
1617 value.ToLong(&size);
1618
1619 wxAuiDockInfo dock;
1620 dock.dock_direction = dir;
1621 dock.dock_layer = layer;
1622 dock.dock_row = row;
1623 dock.size = size;
1624 m_docks.Add(dock);
1625 continue;
1626 }
1627
1628 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1629 // name so it can be called by external callers
1630 pane_part.Replace(wxT("\a"), wxT("|"));
1631 pane_part.Replace(wxT("\b"), wxT(";"));
1632
1633 LoadPaneInfo(pane_part, pane);
1634
1635 if ( pane.IsMaximized() )
1636 m_has_maximized = true;
1637
1638 wxAuiPaneInfo& p = GetPane(pane.name);
1639 if (!p.IsOk())
1640 {
1641 // the pane window couldn't be found
1642 // in the existing layout -- skip it
1643 continue;
1644 }
1645
1646 p.SafeSet(pane);
1647 }
1648
1649 if (update)
1650 Update();
1651
1652 return true;
1653 }
1654
1655 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1656 wxArrayInt& positions,
1657 wxArrayInt& sizes)
1658 {
1659 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1660 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1661 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1662
1663 positions.Empty();
1664 sizes.Empty();
1665
1666 int offset, action_pane = -1;
1667 int pane_i, pane_count = dock.panes.GetCount();
1668
1669 // find the pane marked as our action pane
1670 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1671 {
1672 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1673
1674 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
1675 {
1676 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1677 action_pane = pane_i;
1678 }
1679 }
1680
1681 // set up each panes default position, and
1682 // determine the size (width or height, depending
1683 // on the dock's orientation) of each pane
1684 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1685 {
1686 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1687 positions.Add(pane.dock_pos);
1688 int size = 0;
1689
1690 if (pane.HasBorder())
1691 size += (pane_border_size*2);
1692
1693 if (dock.IsHorizontal())
1694 {
1695 if (pane.HasGripper() && !pane.HasGripperTop())
1696 size += gripper_size;
1697 size += pane.best_size.x;
1698 }
1699 else
1700 {
1701 if (pane.HasGripper() && pane.HasGripperTop())
1702 size += gripper_size;
1703
1704 if (pane.HasCaption())
1705 size += caption_size;
1706 size += pane.best_size.y;
1707 }
1708
1709 sizes.Add(size);
1710 }
1711
1712 // if there is no action pane, just return the default
1713 // positions (as specified in pane.pane_pos)
1714 if (action_pane == -1)
1715 return;
1716
1717 offset = 0;
1718 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1719 {
1720 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1721
1722 if (amount >= 0)
1723 offset += amount;
1724 else
1725 positions[pane_i] -= -amount;
1726
1727 offset += sizes[pane_i];
1728 }
1729
1730 // if the dock mode is fixed, make sure none of the panes
1731 // overlap; we will bump panes that overlap
1732 offset = 0;
1733 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1734 {
1735 int amount = positions[pane_i] - offset;
1736 if (amount >= 0)
1737 offset += amount;
1738 else
1739 positions[pane_i] += -amount;
1740
1741 offset += sizes[pane_i];
1742 }
1743 }
1744
1745
1746 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1747 wxAuiDockInfo& dock,
1748 wxAuiPaneInfo& pane,
1749 wxAuiDockUIPartArray& uiparts,
1750 bool spacer_only)
1751 {
1752 wxAuiDockUIPart part;
1753 wxSizerItem* sizer_item;
1754
1755 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1756 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1757 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1758 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1759
1760 // find out the orientation of the item (orientation for panes
1761 // is the same as the dock's orientation)
1762 int orientation;
1763 if (dock.IsHorizontal())
1764 orientation = wxHORIZONTAL;
1765 else
1766 orientation = wxVERTICAL;
1767
1768 // this variable will store the proportion
1769 // value that the pane will receive
1770 int pane_proportion = pane.dock_proportion;
1771
1772 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1773 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1774
1775 if (pane.HasGripper())
1776 {
1777 if (pane.HasGripperTop())
1778 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1779 else
1780 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1781
1782 part.type = wxAuiDockUIPart::typeGripper;
1783 part.dock = &dock;
1784 part.pane = &pane;
1785 part.button = NULL;
1786 part.orientation = orientation;
1787 part.cont_sizer = horz_pane_sizer;
1788 part.sizer_item = sizer_item;
1789 uiparts.Add(part);
1790 }
1791
1792 if (pane.HasCaption())
1793 {
1794 // create the caption sizer
1795 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1796
1797 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1798
1799 part.type = wxAuiDockUIPart::typeCaption;
1800 part.dock = &dock;
1801 part.pane = &pane;
1802 part.button = NULL;
1803 part.orientation = orientation;
1804 part.cont_sizer = vert_pane_sizer;
1805 part.sizer_item = sizer_item;
1806 int caption_part_idx = uiparts.GetCount();
1807 uiparts.Add(part);
1808
1809 // add pane buttons to the caption
1810 int i, button_count;
1811 for (i = 0, button_count = pane.buttons.GetCount();
1812 i < button_count; ++i)
1813 {
1814 wxAuiPaneButton& button = pane.buttons.Item(i);
1815
1816 sizer_item = caption_sizer->Add(pane_button_size,
1817 caption_size,
1818 0, wxEXPAND);
1819
1820 part.type = wxAuiDockUIPart::typePaneButton;
1821 part.dock = &dock;
1822 part.pane = &pane;
1823 part.button = &button;
1824 part.orientation = orientation;
1825 part.cont_sizer = caption_sizer;
1826 part.sizer_item = sizer_item;
1827 uiparts.Add(part);
1828 }
1829
1830 // if we have buttons, add a little space to the right
1831 // of them to ease visual crowding
1832 if (button_count >= 1)
1833 {
1834 caption_sizer->Add(3,1);
1835 }
1836
1837 // add the caption sizer
1838 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1839
1840 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1841 }
1842
1843 // add the pane window itself
1844 if (spacer_only)
1845 {
1846 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1847 }
1848 else
1849 {
1850 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1851 // Don't do this because it breaks the pane size in floating windows
1852 // BIW: Right now commenting this out is causing problems with
1853 // an mdi client window as the center pane.
1854 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1855 }
1856
1857 part.type = wxAuiDockUIPart::typePane;
1858 part.dock = &dock;
1859 part.pane = &pane;
1860 part.button = NULL;
1861 part.orientation = orientation;
1862 part.cont_sizer = vert_pane_sizer;
1863 part.sizer_item = sizer_item;
1864 uiparts.Add(part);
1865
1866
1867 // determine if the pane should have a minimum size; if the pane is
1868 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1869 // if the pane.min_size is set, we must use that value as well
1870
1871 wxSize min_size = pane.min_size;
1872 if (pane.IsFixed())
1873 {
1874 if (min_size == wxDefaultSize)
1875 {
1876 min_size = pane.best_size;
1877 pane_proportion = 0;
1878 }
1879 }
1880
1881 if (min_size != wxDefaultSize)
1882 {
1883 vert_pane_sizer->SetItemMinSize(
1884 vert_pane_sizer->GetChildren().GetCount()-1,
1885 min_size.x, min_size.y);
1886 }
1887
1888
1889 // add the verticle sizer (caption, pane window) to the
1890 // horizontal sizer (gripper, verticle sizer)
1891 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1892
1893 // finally, add the pane sizer to the dock sizer
1894
1895 if (pane.HasBorder())
1896 {
1897 // allowing space for the pane's border
1898 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1899 wxEXPAND | wxALL, pane_border_size);
1900
1901 part.type = wxAuiDockUIPart::typePaneBorder;
1902 part.dock = &dock;
1903 part.pane = &pane;
1904 part.button = NULL;
1905 part.orientation = orientation;
1906 part.cont_sizer = cont;
1907 part.sizer_item = sizer_item;
1908 uiparts.Add(part);
1909 }
1910 else
1911 {
1912 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1913 }
1914 }
1915
1916 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1917 wxAuiDockInfo& dock,
1918 wxAuiDockUIPartArray& uiparts,
1919 bool spacer_only)
1920 {
1921 wxSizerItem* sizer_item;
1922 wxAuiDockUIPart part;
1923
1924 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1925 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1926
1927 // resizable bottom and right docks have a sash before them
1928 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1929 dock.dock_direction == wxAUI_DOCK_RIGHT))
1930 {
1931 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1932
1933 part.type = wxAuiDockUIPart::typeDockSizer;
1934 part.orientation = orientation;
1935 part.dock = &dock;
1936 part.pane = NULL;
1937 part.button = NULL;
1938 part.cont_sizer = cont;
1939 part.sizer_item = sizer_item;
1940 uiparts.Add(part);
1941 }
1942
1943 // create the sizer for the dock
1944 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1945
1946 // add each pane to the dock
1947 bool has_maximized_pane = false;
1948 int pane_i, pane_count = dock.panes.GetCount();
1949
1950 if (dock.fixed)
1951 {
1952 wxArrayInt pane_positions, pane_sizes;
1953
1954 // figure out the real pane positions we will
1955 // use, without modifying the each pane's pane_pos member
1956 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1957
1958 int offset = 0;
1959 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1960 {
1961 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1962 int pane_pos = pane_positions.Item(pane_i);
1963
1964 if (pane.IsMaximized())
1965 has_maximized_pane = true;
1966
1967
1968 int amount = pane_pos - offset;
1969 if (amount > 0)
1970 {
1971 if (dock.IsVertical())
1972 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1973 else
1974 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1975
1976 part.type = wxAuiDockUIPart::typeBackground;
1977 part.dock = &dock;
1978 part.pane = NULL;
1979 part.button = NULL;
1980 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1981 part.cont_sizer = dock_sizer;
1982 part.sizer_item = sizer_item;
1983 uiparts.Add(part);
1984
1985 offset += amount;
1986 }
1987
1988 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1989
1990 offset += pane_sizes.Item(pane_i);
1991 }
1992
1993 // at the end add a very small stretchable background area
1994 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1995
1996 part.type = wxAuiDockUIPart::typeBackground;
1997 part.dock = &dock;
1998 part.pane = NULL;
1999 part.button = NULL;
2000 part.orientation = orientation;
2001 part.cont_sizer = dock_sizer;
2002 part.sizer_item = sizer_item;
2003 uiparts.Add(part);
2004 }
2005 else
2006 {
2007 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2008 {
2009 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
2010
2011 if (pane.IsMaximized())
2012 has_maximized_pane = true;
2013
2014 // if this is not the first pane being added,
2015 // we need to add a pane sizer
2016 if (!m_has_maximized && pane_i > 0)
2017 {
2018 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
2019
2020 part.type = wxAuiDockUIPart::typePaneSizer;
2021 part.dock = &dock;
2022 part.pane = dock.panes.Item(pane_i-1);
2023 part.button = NULL;
2024 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2025 part.cont_sizer = dock_sizer;
2026 part.sizer_item = sizer_item;
2027 uiparts.Add(part);
2028 }
2029
2030 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2031 }
2032 }
2033
2034 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
2035 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
2036 else
2037 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
2038
2039 part.type = wxAuiDockUIPart::typeDock;
2040 part.dock = &dock;
2041 part.pane = NULL;
2042 part.button = NULL;
2043 part.orientation = orientation;
2044 part.cont_sizer = cont;
2045 part.sizer_item = sizer_item;
2046 uiparts.Add(part);
2047
2048 if (dock.IsHorizontal())
2049 cont->SetItemMinSize(dock_sizer, 0, dock.size);
2050 else
2051 cont->SetItemMinSize(dock_sizer, dock.size, 0);
2052
2053 // top and left docks have a sash after them
2054 if (!m_has_maximized &&
2055 !dock.fixed &&
2056 (dock.dock_direction == wxAUI_DOCK_TOP ||
2057 dock.dock_direction == wxAUI_DOCK_LEFT))
2058 {
2059 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
2060
2061 part.type = wxAuiDockUIPart::typeDockSizer;
2062 part.dock = &dock;
2063 part.pane = NULL;
2064 part.button = NULL;
2065 part.orientation = orientation;
2066 part.cont_sizer = cont;
2067 part.sizer_item = sizer_item;
2068 uiparts.Add(part);
2069 }
2070 }
2071
2072 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
2073 wxAuiDockInfoArray& docks,
2074 wxAuiDockUIPartArray& uiparts,
2075 bool spacer_only)
2076 {
2077 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
2078
2079 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
2080 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
2081 wxSize cli_size = m_frame->GetClientSize();
2082 int i, dock_count, pane_count;
2083
2084
2085 // empty all docks out
2086 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2087 {
2088 wxAuiDockInfo& dock = docks.Item(i);
2089
2090 // empty out all panes, as they will be readded below
2091 dock.panes.Empty();
2092
2093 if (dock.fixed)
2094 {
2095 // always reset fixed docks' sizes, because
2096 // the contained windows may have been resized
2097 dock.size = 0;
2098 }
2099 }
2100
2101
2102 // iterate through all known panes, filing each
2103 // of them into the appropriate dock. If the
2104 // pane does not exist in the dock, add it
2105 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2106 {
2107 wxAuiPaneInfo& p = panes.Item(i);
2108
2109 // find any docks with the same dock direction, dock layer, and
2110 // dock row as the pane we are working on
2111 wxAuiDockInfo* dock;
2112 wxAuiDockInfoPtrArray arr;
2113 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2114
2115 if (arr.GetCount() > 0)
2116 {
2117 // found the right dock
2118 dock = arr.Item(0);
2119 }
2120 else
2121 {
2122 // dock was not found, so we need to create a new one
2123 wxAuiDockInfo d;
2124 d.dock_direction = p.dock_direction;
2125 d.dock_layer = p.dock_layer;
2126 d.dock_row = p.dock_row;
2127 docks.Add(d);
2128 dock = &docks.Last();
2129 }
2130
2131
2132 if (p.IsDocked() && p.IsShown())
2133 {
2134 // remove the pane from any existing docks except this one
2135 RemovePaneFromDocks(docks, p, dock);
2136
2137 // pane needs to be added to the dock,
2138 // if it doesn't already exist
2139 if (!FindPaneInDock(*dock, p.window))
2140 dock->panes.Add(&p);
2141 }
2142 else
2143 {
2144 // remove the pane from any existing docks
2145 RemovePaneFromDocks(docks, p);
2146 }
2147
2148 }
2149
2150 // remove any empty docks
2151 for (i = docks.GetCount()-1; i >= 0; --i)
2152 {
2153 if (docks.Item(i).panes.GetCount() == 0)
2154 docks.RemoveAt(i);
2155 }
2156
2157 // configure the docks further
2158 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2159 {
2160 wxAuiDockInfo& dock = docks.Item(i);
2161 int j, dock_pane_count = dock.panes.GetCount();
2162
2163 // sort the dock pane array by the pane's
2164 // dock position (dock_pos), in ascending order
2165 dock.panes.Sort(PaneSortFunc);
2166
2167 // for newly created docks, set up their initial size
2168 if (dock.size == 0)
2169 {
2170 int size = 0;
2171
2172 for (j = 0; j < dock_pane_count; ++j)
2173 {
2174 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2175 wxSize pane_size = pane.best_size;
2176 if (pane_size == wxDefaultSize)
2177 pane_size = pane.min_size;
2178 if (pane_size == wxDefaultSize)
2179 pane_size = pane.window->GetSize();
2180
2181 if (dock.IsHorizontal())
2182 size = wxMax(pane_size.y, size);
2183 else
2184 size = wxMax(pane_size.x, size);
2185 }
2186
2187 // add space for the border (two times), but only
2188 // if at least one pane inside the dock has a pane border
2189 for (j = 0; j < dock_pane_count; ++j)
2190 {
2191 if (dock.panes.Item(j)->HasBorder())
2192 {
2193 size += (pane_border_size*2);
2194 break;
2195 }
2196 }
2197
2198 // if pane is on the top or bottom, add the caption height,
2199 // but only if at least one pane inside the dock has a caption
2200 if (dock.IsHorizontal())
2201 {
2202 for (j = 0; j < dock_pane_count; ++j)
2203 {
2204 if (dock.panes.Item(j)->HasCaption())
2205 {
2206 size += caption_size;
2207 break;
2208 }
2209 }
2210 }
2211
2212
2213 // new dock's size may not be more than the dock constraint
2214 // parameter specifies. See SetDockSizeConstraint()
2215
2216 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2217 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2218
2219 if (dock.IsHorizontal())
2220 size = wxMin(size, max_dock_y_size);
2221 else
2222 size = wxMin(size, max_dock_x_size);
2223
2224 // absolute minimum size for a dock is 10 pixels
2225 if (size < 10)
2226 size = 10;
2227
2228 dock.size = size;
2229 }
2230
2231
2232 // determine the dock's minimum size
2233 bool plus_border = false;
2234 bool plus_caption = false;
2235 int dock_min_size = 0;
2236 for (j = 0; j < dock_pane_count; ++j)
2237 {
2238 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2239 if (pane.min_size != wxDefaultSize)
2240 {
2241 if (pane.HasBorder())
2242 plus_border = true;
2243 if (pane.HasCaption())
2244 plus_caption = true;
2245 if (dock.IsHorizontal())
2246 {
2247 if (pane.min_size.y > dock_min_size)
2248 dock_min_size = pane.min_size.y;
2249 }
2250 else
2251 {
2252 if (pane.min_size.x > dock_min_size)
2253 dock_min_size = pane.min_size.x;
2254 }
2255 }
2256 }
2257
2258 if (plus_border)
2259 dock_min_size += (pane_border_size*2);
2260 if (plus_caption && dock.IsHorizontal())
2261 dock_min_size += (caption_size);
2262
2263 dock.min_size = dock_min_size;
2264
2265
2266 // if the pane's current size is less than it's
2267 // minimum, increase the dock's size to it's minimum
2268 if (dock.size < dock.min_size)
2269 dock.size = dock.min_size;
2270
2271
2272 // determine the dock's mode (fixed or proportional);
2273 // determine whether the dock has only toolbars
2274 bool action_pane_marked = false;
2275 dock.fixed = true;
2276 dock.toolbar = true;
2277 for (j = 0; j < dock_pane_count; ++j)
2278 {
2279 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2280 if (!pane.IsFixed())
2281 dock.fixed = false;
2282 if (!pane.IsToolbar())
2283 dock.toolbar = false;
2284 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2285 dock.fixed = true;
2286 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
2287 action_pane_marked = true;
2288 }
2289
2290
2291 // if the dock mode is proportional and not fixed-pixel,
2292 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2293 // e.g. remove gaps like 1, 2, 30, 500
2294 if (!dock.fixed)
2295 {
2296 for (j = 0; j < dock_pane_count; ++j)
2297 {
2298 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2299 pane.dock_pos = j;
2300 }
2301 }
2302
2303 // if the dock mode is fixed, and none of the panes
2304 // are being moved right now, make sure the panes
2305 // do not overlap each other. If they do, we will
2306 // adjust the positions of the panes
2307 if (dock.fixed && !action_pane_marked)
2308 {
2309 wxArrayInt pane_positions, pane_sizes;
2310 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2311
2312 int offset = 0;
2313 for (j = 0; j < dock_pane_count; ++j)
2314 {
2315 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2316 pane.dock_pos = pane_positions[j];
2317
2318 int amount = pane.dock_pos - offset;
2319 if (amount >= 0)
2320 offset += amount;
2321 else
2322 pane.dock_pos += -amount;
2323
2324 offset += pane_sizes[j];
2325 }
2326 }
2327 }
2328
2329 // discover the maximum dock layer
2330 int max_layer = 0;
2331 for (i = 0; i < dock_count; ++i)
2332 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2333
2334
2335 // clear out uiparts
2336 uiparts.Empty();
2337
2338 // create a bunch of box sizers,
2339 // from the innermost level outwards.
2340 wxSizer* cont = NULL;
2341 wxSizer* middle = NULL;
2342 int layer = 0;
2343 int row, row_count;
2344
2345 for (layer = 0; layer <= max_layer; ++layer)
2346 {
2347 wxAuiDockInfoPtrArray arr;
2348
2349 // find any docks in this layer
2350 FindDocks(docks, -1, layer, -1, arr);
2351
2352 // if there aren't any, skip to the next layer
2353 if (arr.IsEmpty())
2354 continue;
2355
2356 wxSizer* old_cont = cont;
2357
2358 // create a container which will hold this layer's
2359 // docks (top, bottom, left, right)
2360 cont = new wxBoxSizer(wxVERTICAL);
2361
2362
2363 // find any top docks in this layer
2364 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2365 if (!arr.IsEmpty())
2366 {
2367 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2368 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2369 }
2370
2371
2372 // fill out the middle layer (which consists
2373 // of left docks, content area and right docks)
2374
2375 middle = new wxBoxSizer(wxHORIZONTAL);
2376
2377 // find any left docks in this layer
2378 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2379 if (!arr.IsEmpty())
2380 {
2381 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2382 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2383 }
2384
2385 // add content dock (or previous layer's sizer
2386 // to the middle
2387 if (!old_cont)
2388 {
2389 // find any center docks
2390 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2391 if (!arr.IsEmpty())
2392 {
2393 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2394 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2395 }
2396 else if (!m_has_maximized)
2397 {
2398 // there are no center docks, add a background area
2399 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2400 wxAuiDockUIPart part;
2401 part.type = wxAuiDockUIPart::typeBackground;
2402 part.pane = NULL;
2403 part.dock = NULL;
2404 part.button = NULL;
2405 part.cont_sizer = middle;
2406 part.sizer_item = sizer_item;
2407 uiparts.Add(part);
2408 }
2409 }
2410 else
2411 {
2412 middle->Add(old_cont, 1, wxEXPAND);
2413 }
2414
2415 // find any right docks in this layer
2416 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2417 if (!arr.IsEmpty())
2418 {
2419 for (row = arr.GetCount()-1; row >= 0; --row)
2420 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2421 }
2422
2423 if (middle->GetChildren().GetCount() > 0)
2424 cont->Add(middle, 1, wxEXPAND);
2425 else
2426 delete middle;
2427
2428
2429
2430 // find any bottom docks in this layer
2431 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2432 if (!arr.IsEmpty())
2433 {
2434 for (row = arr.GetCount()-1; row >= 0; --row)
2435 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2436 }
2437
2438 }
2439
2440 if (!cont)
2441 {
2442 // no sizer available, because there are no docks,
2443 // therefore we will create a simple background area
2444 cont = new wxBoxSizer(wxVERTICAL);
2445 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2446 wxAuiDockUIPart part;
2447 part.type = wxAuiDockUIPart::typeBackground;
2448 part.pane = NULL;
2449 part.dock = NULL;
2450 part.button = NULL;
2451 part.cont_sizer = middle;
2452 part.sizer_item = sizer_item;
2453 uiparts.Add(part);
2454 }
2455
2456 container->Add(cont, 1, wxEXPAND);
2457 return container;
2458 }
2459
2460
2461 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2462 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2463 // not be larger than half of the window's size
2464
2465 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2466 {
2467 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2468 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2469 }
2470
2471 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2472 {
2473 if (width_pct)
2474 *width_pct = m_dock_constraint_x;
2475
2476 if (height_pct)
2477 *height_pct = m_dock_constraint_y;
2478 }
2479
2480
2481
2482 // Update() updates the layout. Whenever changes are made to
2483 // one or more panes, this function should be called. It is the
2484 // external entry point for running the layout engine.
2485
2486 void wxAuiManager::Update()
2487 {
2488 m_hover_button = NULL;
2489 m_action_part = NULL;
2490
2491 wxSizer* sizer;
2492 int i, pane_count = m_panes.GetCount();
2493
2494
2495 // destroy floating panes which have been
2496 // redocked or are becoming non-floating
2497 for (i = 0; i < pane_count; ++i)
2498 {
2499 wxAuiPaneInfo& p = m_panes.Item(i);
2500
2501 if (!p.IsFloating() && p.frame)
2502 {
2503 // because the pane is no longer in a floating, we need to
2504 // reparent it to m_frame and destroy the floating frame
2505
2506 // reduce flicker
2507 p.window->SetSize(1,1);
2508
2509
2510 // the following block is a workaround for bug #1531361
2511 // (see wxWidgets sourceforge page). On wxGTK (only), when
2512 // a frame is shown/hidden, a move event unfortunately
2513 // also gets fired. Because we may be dragging around
2514 // a pane, we need to cancel that action here to prevent
2515 // a spurious crash.
2516 if (m_action_window == p.frame)
2517 {
2518 if (wxWindow::GetCapture() == m_frame)
2519 m_frame->ReleaseMouse();
2520 m_action = actionNone;
2521 m_action_window = NULL;
2522 }
2523
2524 // hide the frame
2525 if (p.frame->IsShown())
2526 p.frame->Show(false);
2527
2528 // reparent to m_frame and destroy the pane
2529 if (m_action_window == p.frame)
2530 {
2531 m_action_window = NULL;
2532 }
2533
2534 p.window->Reparent(m_frame);
2535 p.frame->SetSizer(NULL);
2536 p.frame->Destroy();
2537 p.frame = NULL;
2538 }
2539 }
2540
2541
2542 // delete old sizer first
2543 m_frame->SetSizer(NULL);
2544
2545 // create a layout for all of the panes
2546 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2547
2548 // hide or show panes as necessary,
2549 // and float panes as necessary
2550 for (i = 0; i < pane_count; ++i)
2551 {
2552 wxAuiPaneInfo& p = m_panes.Item(i);
2553
2554 if (p.IsFloating())
2555 {
2556 if (p.frame == NULL)
2557 {
2558 // we need to create a frame for this
2559 // pane, which has recently been floated
2560 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2561
2562 // on MSW and Mac, if the owner desires transparent dragging, and
2563 // the dragging is happening right now, then the floating
2564 // window should have this style by default
2565 if (m_action == actionDragFloatingPane &&
2566 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2567 frame->SetTransparent(150);
2568
2569 frame->SetPaneWindow(p);
2570 p.frame = frame;
2571
2572 if (p.IsShown() && !frame->IsShown())
2573 frame->Show();
2574 }
2575 else
2576 {
2577 // frame already exists, make sure it's position
2578 // and size reflect the information in wxAuiPaneInfo
2579 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2580 {
2581 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2582 p.floating_size.x, p.floating_size.y,
2583 wxSIZE_USE_EXISTING);
2584 /*
2585 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2586 wxDefaultCoord, wxDefaultCoord,
2587 wxSIZE_USE_EXISTING);
2588 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2589 */
2590 }
2591
2592 // update whether the pane is resizable or not
2593 long style = p.frame->GetWindowStyleFlag();
2594 if (p.IsFixed())
2595 style &= ~wxRESIZE_BORDER;
2596 else
2597 style |= wxRESIZE_BORDER;
2598 p.frame->SetWindowStyleFlag(style);
2599
2600 if (p.frame->GetLabel() != p.caption)
2601 p.frame->SetLabel(p.caption);
2602
2603 if (p.frame->IsShown() != p.IsShown())
2604 p.frame->Show(p.IsShown());
2605 }
2606 }
2607 else
2608 {
2609 if (p.window->IsShown() != p.IsShown())
2610 p.window->Show(p.IsShown());
2611 }
2612
2613 // if "active panes" are no longer allowed, clear
2614 // any optionActive values from the pane states
2615 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2616 {
2617 p.state &= ~wxAuiPaneInfo::optionActive;
2618 }
2619 }
2620
2621
2622 // keep track of the old window rectangles so we can
2623 // refresh those windows whose rect has changed
2624 wxAuiRectArray old_pane_rects;
2625 for (i = 0; i < pane_count; ++i)
2626 {
2627 wxRect r;
2628 wxAuiPaneInfo& p = m_panes.Item(i);
2629
2630 if (p.window && p.IsShown() && p.IsDocked())
2631 r = p.rect;
2632
2633 old_pane_rects.Add(r);
2634 }
2635
2636
2637
2638
2639 // apply the new sizer
2640 m_frame->SetSizer(sizer);
2641 m_frame->SetAutoLayout(false);
2642 DoFrameLayout();
2643
2644
2645
2646 // now that the frame layout is done, we need to check
2647 // the new pane rectangles against the old rectangles that
2648 // we saved a few lines above here. If the rectangles have
2649 // changed, the corresponding panes must also be updated
2650 for (i = 0; i < pane_count; ++i)
2651 {
2652 wxAuiPaneInfo& p = m_panes.Item(i);
2653 if (p.window && p.window->IsShown() && p.IsDocked())
2654 {
2655 if (p.rect != old_pane_rects[i])
2656 {
2657 p.window->Refresh();
2658 p.window->Update();
2659 }
2660 }
2661 }
2662
2663
2664 Repaint();
2665
2666 // set frame's minimum size
2667
2668 /*
2669 // N.B. More work needs to be done on frame minimum sizes;
2670 // this is some intresting code that imposes the minimum size,
2671 // but we may want to include a more flexible mechanism or
2672 // options for multiple minimum-size modes, e.g. strict or lax
2673 wxSize min_size = sizer->GetMinSize();
2674 wxSize frame_size = m_frame->GetSize();
2675 wxSize client_size = m_frame->GetClientSize();
2676
2677 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2678 min_size.y+frame_size.y-client_size.y );
2679
2680 m_frame->SetMinSize(minframe_size);
2681
2682 if (frame_size.x < minframe_size.x ||
2683 frame_size.y < minframe_size.y)
2684 sizer->Fit(m_frame);
2685 */
2686 }
2687
2688
2689 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2690 // on the frame's main sizer, then measures all the various UI items
2691 // and updates their internal rectangles. This should always be called
2692 // instead of calling m_frame->Layout() directly
2693
2694 void wxAuiManager::DoFrameLayout()
2695 {
2696 m_frame->Layout();
2697
2698 int i, part_count;
2699 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2700 {
2701 wxAuiDockUIPart& part = m_uiparts.Item(i);
2702
2703 // get the rectangle of the UI part
2704 // originally, this code looked like this:
2705 // part.rect = wxRect(part.sizer_item->GetPosition(),
2706 // part.sizer_item->GetSize());
2707 // this worked quite well, with one exception: the mdi
2708 // client window had a "deferred" size variable
2709 // that returned the wrong size. It looks like
2710 // a bug in wx, because the former size of the window
2711 // was being returned. So, we will retrieve the part's
2712 // rectangle via other means
2713
2714
2715 part.rect = part.sizer_item->GetRect();
2716 int flag = part.sizer_item->GetFlag();
2717 int border = part.sizer_item->GetBorder();
2718 if (flag & wxTOP)
2719 {
2720 part.rect.y -= border;
2721 part.rect.height += border;
2722 }
2723 if (flag & wxLEFT)
2724 {
2725 part.rect.x -= border;
2726 part.rect.width += border;
2727 }
2728 if (flag & wxBOTTOM)
2729 part.rect.height += border;
2730 if (flag & wxRIGHT)
2731 part.rect.width += border;
2732
2733
2734 if (part.type == wxAuiDockUIPart::typeDock)
2735 part.dock->rect = part.rect;
2736 if (part.type == wxAuiDockUIPart::typePane)
2737 part.pane->rect = part.rect;
2738 }
2739 }
2740
2741 // GetPanePart() looks up the pane the pane border UI part (or the regular
2742 // pane part if there is no border). This allows the caller to get the exact
2743 // rectangle of the pane in question, including decorations like
2744 // caption and border (if any).
2745
2746 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2747 {
2748 int i, part_count;
2749 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2750 {
2751 wxAuiDockUIPart& part = m_uiparts.Item(i);
2752 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2753 part.pane && part.pane->window == wnd)
2754 return &part;
2755 }
2756 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2757 {
2758 wxAuiDockUIPart& part = m_uiparts.Item(i);
2759 if (part.type == wxAuiDockUIPart::typePane &&
2760 part.pane && part.pane->window == wnd)
2761 return &part;
2762 }
2763 return NULL;
2764 }
2765
2766
2767
2768 // GetDockPixelOffset() is an internal function which returns
2769 // a dock's offset in pixels from the left side of the window
2770 // (for horizontal docks) or from the top of the window (for
2771 // vertical docks). This value is necessary for calculating
2772 // fixel-pane/toolbar offsets when they are dragged.
2773
2774 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2775 {
2776 // the only way to accurately calculate the dock's
2777 // offset is to actually run a theoretical layout
2778
2779 int i, part_count, dock_count;
2780 wxAuiDockInfoArray docks;
2781 wxAuiPaneInfoArray panes;
2782 wxAuiDockUIPartArray uiparts;
2783 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2784 panes.Add(test);
2785
2786 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2787 wxSize client_size = m_frame->GetClientSize();
2788 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2789 sizer->Layout();
2790
2791 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2792 {
2793 wxAuiDockUIPart& part = uiparts.Item(i);
2794 part.rect = wxRect(part.sizer_item->GetPosition(),
2795 part.sizer_item->GetSize());
2796 if (part.type == wxAuiDockUIPart::typeDock)
2797 part.dock->rect = part.rect;
2798 }
2799
2800 delete sizer;
2801
2802 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2803 {
2804 wxAuiDockInfo& dock = docks.Item(i);
2805 if (test.dock_direction == dock.dock_direction &&
2806 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2807 {
2808 if (dock.IsVertical())
2809 return dock.rect.y;
2810 else
2811 return dock.rect.x;
2812 }
2813 }
2814
2815 return 0;
2816 }
2817
2818
2819
2820 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2821 // if a dock operation is allowed, the new dock position is copied into
2822 // the target info. If the operation was allowed, the function returns true.
2823
2824 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2825 const wxAuiPaneInfo& new_pos)
2826 {
2827 bool allowed = false;
2828 switch (new_pos.dock_direction)
2829 {
2830 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2831 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2832 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2833 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2834 }
2835
2836 if (allowed)
2837 {
2838 target = new_pos;
2839 // Should this RTTI and function call be rewritten as
2840 // sending a new event type to allow other window types
2841 // to vary size based on dock location?
2842 wxAuiToolBar* toolbar = wxDynamicCast(target.window, wxAuiToolBar);
2843 if (toolbar)
2844 {
2845 wxSize hintSize = toolbar->GetHintSize(target.dock_direction);
2846 if (target.best_size != hintSize)
2847 {
2848 target.best_size = hintSize;
2849 target.floating_size = wxDefaultSize;
2850 }
2851 }
2852 }
2853
2854 return allowed;
2855 }
2856
2857
2858 // DoDrop() is an important function. It basically takes a mouse position,
2859 // and determines where the pane's new position would be. If the pane is to be
2860 // dropped, it performs the drop operation using the specified dock and pane
2861 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2862 // scenario can be performed, giving precise coordinates for drop hints.
2863 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2864 // as parameters, the changes will be made to the main state arrays
2865
2866 const int auiInsertRowPixels = 10;
2867 const int auiNewRowPixels = 40;
2868 const int auiLayerInsertPixels = 40;
2869 const int auiLayerInsertOffset = 5;
2870
2871 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2872 wxAuiPaneInfoArray& panes,
2873 wxAuiPaneInfo& target,
2874 const wxPoint& pt,
2875 const wxPoint& offset)
2876 {
2877 wxSize cli_size = m_frame->GetClientSize();
2878
2879 wxAuiPaneInfo drop = target;
2880
2881
2882 // The result should always be shown
2883 drop.Show();
2884
2885
2886 // Check to see if the pane has been dragged outside of the window
2887 // (or near to the outside of the window), if so, dock it along the edge
2888
2889
2890 int layer_insert_offset = auiLayerInsertOffset;
2891 if (drop.IsToolbar())
2892 layer_insert_offset = 0;
2893
2894
2895 if (pt.x < layer_insert_offset &&
2896 pt.x > layer_insert_offset-auiLayerInsertPixels &&
2897 pt.y > 0 &&
2898 pt.y < cli_size.y)
2899 {
2900 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2901 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2902 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2903
2904 if (drop.IsToolbar())
2905 new_layer = auiToolBarLayer;
2906
2907 drop.Dock().Left().
2908 Layer(new_layer).
2909 Row(0).
2910 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2911 return ProcessDockResult(target, drop);
2912 }
2913 else if (pt.y < layer_insert_offset &&
2914 pt.y > layer_insert_offset-auiLayerInsertPixels &&
2915 pt.x > 0 &&
2916 pt.x < cli_size.x)
2917 {
2918 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2919 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2920 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2921
2922 if (drop.IsToolbar())
2923 new_layer = auiToolBarLayer;
2924
2925 drop.Dock().Top().
2926 Layer(new_layer).
2927 Row(0).
2928 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2929 return ProcessDockResult(target, drop);
2930 }
2931 else if (pt.x >= cli_size.x - layer_insert_offset &&
2932 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels &&
2933 pt.y > 0 &&
2934 pt.y < cli_size.y)
2935 {
2936 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2937 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2938 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2939
2940 if (drop.IsToolbar())
2941 new_layer = auiToolBarLayer;
2942
2943 drop.Dock().Right().
2944 Layer(new_layer).
2945 Row(0).
2946 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2947 return ProcessDockResult(target, drop);
2948 }
2949 else if (pt.y >= cli_size.y - layer_insert_offset &&
2950 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels &&
2951 pt.x > 0 &&
2952 pt.x < cli_size.x)
2953 {
2954 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2955 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2956 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2957
2958 if (drop.IsToolbar())
2959 new_layer = auiToolBarLayer;
2960
2961 drop.Dock().Bottom().
2962 Layer(new_layer).
2963 Row(0).
2964 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2965 return ProcessDockResult(target, drop);
2966 }
2967
2968
2969 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2970
2971
2972 if (drop.IsToolbar())
2973 {
2974 if (!part || !part->dock)
2975 return false;
2976
2977 // calculate the offset from where the dock begins
2978 // to the point where the user dropped the pane
2979 int dock_drop_offset = 0;
2980 if (part->dock->IsHorizontal())
2981 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2982 else
2983 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2984
2985
2986 // toolbars may only be moved in and to fixed-pane docks,
2987 // otherwise we will try to float the pane. Also, the pane
2988 // should float if being dragged over center pane windows
2989 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
2990 pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
2991 {
2992 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2993 {
2994 m_skipping = true;
2995 }
2996 else
2997 {
2998 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
2999 {
3000 drop.Float();
3001 }
3002
3003 m_skipping = false;
3004
3005 return ProcessDockResult(target, drop);
3006 }
3007
3008 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
3009
3010 return ProcessDockResult(target, drop);
3011 }
3012
3013 m_skipping = false;
3014
3015 m_last_rect = part->dock->rect;
3016 m_last_rect.Inflate( 15, 15 );
3017
3018 drop.Dock().
3019 Direction(part->dock->dock_direction).
3020 Layer(part->dock->dock_layer).
3021 Row(part->dock->dock_row).
3022 Position(dock_drop_offset);
3023
3024 if ((
3025 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
3026 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
3027 ) && part->dock->panes.GetCount() > 1)
3028 {
3029 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3030 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3031 {
3032 int row = drop.dock_row;
3033 DoInsertDockRow(panes, part->dock->dock_direction,
3034 part->dock->dock_layer,
3035 part->dock->dock_row);
3036 drop.dock_row = row;
3037 }
3038 else
3039 {
3040 DoInsertDockRow(panes, part->dock->dock_direction,
3041 part->dock->dock_layer,
3042 part->dock->dock_row+1);
3043 drop.dock_row = part->dock->dock_row+1;
3044 }
3045 }
3046
3047 if ((
3048 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
3049 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
3050 ) && part->dock->panes.GetCount() > 1)
3051 {
3052 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3053 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3054 {
3055 DoInsertDockRow(panes, part->dock->dock_direction,
3056 part->dock->dock_layer,
3057 part->dock->dock_row+1);
3058 drop.dock_row = part->dock->dock_row+1;
3059 }
3060 else
3061 {
3062 int row = drop.dock_row;
3063 DoInsertDockRow(panes, part->dock->dock_direction,
3064 part->dock->dock_layer,
3065 part->dock->dock_row);
3066 drop.dock_row = row;
3067 }
3068 }
3069
3070 return ProcessDockResult(target, drop);
3071 }
3072
3073
3074
3075
3076 if (!part)
3077 return false;
3078
3079 if (part->type == wxAuiDockUIPart::typePaneBorder ||
3080 part->type == wxAuiDockUIPart::typeCaption ||
3081 part->type == wxAuiDockUIPart::typeGripper ||
3082 part->type == wxAuiDockUIPart::typePaneButton ||
3083 part->type == wxAuiDockUIPart::typePane ||
3084 part->type == wxAuiDockUIPart::typePaneSizer ||
3085 part->type == wxAuiDockUIPart::typeDockSizer ||
3086 part->type == wxAuiDockUIPart::typeBackground)
3087 {
3088 if (part->type == wxAuiDockUIPart::typeDockSizer)
3089 {
3090 if (part->dock->panes.GetCount() != 1)
3091 return false;
3092 part = GetPanePart(part->dock->panes.Item(0)->window);
3093 if (!part)
3094 return false;
3095 }
3096
3097
3098
3099 // If a normal frame is being dragged over a toolbar, insert it
3100 // along the edge under the toolbar, but over all other panes.
3101 // (this could be done much better, but somehow factoring this
3102 // calculation with the one at the beginning of this function)
3103 if (part->dock && part->dock->toolbar)
3104 {
3105 int layer = 0;
3106
3107 switch (part->dock->dock_direction)
3108 {
3109 case wxAUI_DOCK_LEFT:
3110 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3111 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3112 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3113 break;
3114 case wxAUI_DOCK_TOP:
3115 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3116 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3117 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3118 break;
3119 case wxAUI_DOCK_RIGHT:
3120 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3121 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3122 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3123 break;
3124 case wxAUI_DOCK_BOTTOM:
3125 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3126 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3127 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3128 break;
3129 }
3130
3131 DoInsertDockRow(panes, part->dock->dock_direction,
3132 layer, 0);
3133 drop.Dock().
3134 Direction(part->dock->dock_direction).
3135 Layer(layer).Row(0).Position(0);
3136 return ProcessDockResult(target, drop);
3137 }
3138
3139
3140 if (!part->pane)
3141 return false;
3142
3143 part = GetPanePart(part->pane->window);
3144 if (!part)
3145 return false;
3146
3147 bool insert_dock_row = false;
3148 int insert_row = part->pane->dock_row;
3149 int insert_dir = part->pane->dock_direction;
3150 int insert_layer = part->pane->dock_layer;
3151
3152 switch (part->pane->dock_direction)
3153 {
3154 case wxAUI_DOCK_TOP:
3155 if (pt.y >= part->rect.y &&
3156 pt.y < part->rect.y+auiInsertRowPixels)
3157 insert_dock_row = true;
3158 break;
3159 case wxAUI_DOCK_BOTTOM:
3160 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3161 pt.y <= part->rect.y + part->rect.height)
3162 insert_dock_row = true;
3163 break;
3164 case wxAUI_DOCK_LEFT:
3165 if (pt.x >= part->rect.x &&
3166 pt.x < part->rect.x+auiInsertRowPixels)
3167 insert_dock_row = true;
3168 break;
3169 case wxAUI_DOCK_RIGHT:
3170 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3171 pt.x <= part->rect.x+part->rect.width)
3172 insert_dock_row = true;
3173 break;
3174 case wxAUI_DOCK_CENTER:
3175 {
3176 // "new row pixels" will be set to the default, but
3177 // must never exceed 20% of the window size
3178 int new_row_pixels_x = auiNewRowPixels;
3179 int new_row_pixels_y = auiNewRowPixels;
3180
3181 if (new_row_pixels_x > (part->rect.width*20)/100)
3182 new_row_pixels_x = (part->rect.width*20)/100;
3183
3184 if (new_row_pixels_y > (part->rect.height*20)/100)
3185 new_row_pixels_y = (part->rect.height*20)/100;
3186
3187
3188 // determine if the mouse pointer is in a location that
3189 // will cause a new row to be inserted. The hot spot positions
3190 // are along the borders of the center pane
3191
3192 insert_layer = 0;
3193 insert_dock_row = true;
3194 const wxRect& pr = part->rect;
3195 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3196 insert_dir = wxAUI_DOCK_LEFT;
3197 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3198 insert_dir = wxAUI_DOCK_TOP;
3199 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3200 pt.x < pr.x + pr.width)
3201 insert_dir = wxAUI_DOCK_RIGHT;
3202 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3203 pt.y < pr.y + pr.height)
3204 insert_dir = wxAUI_DOCK_BOTTOM;
3205 else
3206 return false;
3207
3208 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3209 }
3210 }
3211
3212 if (insert_dock_row)
3213 {
3214 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3215 drop.Dock().Direction(insert_dir).
3216 Layer(insert_layer).
3217 Row(insert_row).
3218 Position(0);
3219 return ProcessDockResult(target, drop);
3220 }
3221
3222 // determine the mouse offset and the pane size, both in the
3223 // direction of the dock itself, and perpendicular to the dock
3224
3225 int offset, size;
3226
3227 if (part->orientation == wxVERTICAL)
3228 {
3229 offset = pt.y - part->rect.y;
3230 size = part->rect.GetHeight();
3231 }
3232 else
3233 {
3234 offset = pt.x - part->rect.x;
3235 size = part->rect.GetWidth();
3236 }
3237
3238 int drop_position = part->pane->dock_pos;
3239
3240 // if we are in the top/left part of the pane,
3241 // insert the pane before the pane being hovered over
3242 if (offset <= size/2)
3243 {
3244 drop_position = part->pane->dock_pos;
3245 DoInsertPane(panes,
3246 part->pane->dock_direction,
3247 part->pane->dock_layer,
3248 part->pane->dock_row,
3249 part->pane->dock_pos);
3250 }
3251
3252 // if we are in the bottom/right part of the pane,
3253 // insert the pane before the pane being hovered over
3254 if (offset > size/2)
3255 {
3256 drop_position = part->pane->dock_pos+1;
3257 DoInsertPane(panes,
3258 part->pane->dock_direction,
3259 part->pane->dock_layer,
3260 part->pane->dock_row,
3261 part->pane->dock_pos+1);
3262 }
3263
3264 drop.Dock().
3265 Direction(part->dock->dock_direction).
3266 Layer(part->dock->dock_layer).
3267 Row(part->dock->dock_row).
3268 Position(drop_position);
3269 return ProcessDockResult(target, drop);
3270 }
3271
3272 return false;
3273 }
3274
3275
3276 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3277 {
3278 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3279 {
3280 m_hint_fadetimer.Stop();
3281 Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
3282 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3283 return;
3284 }
3285
3286 m_hint_fadeamt += 4;
3287 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3288 }
3289
3290 void wxAuiManager::ShowHint(const wxRect& rect)
3291 {
3292 if (m_hint_wnd)
3293 {
3294 // if the hint rect is the same as last time, don't do anything
3295 if (m_last_hint == rect)
3296 return;
3297 m_last_hint = rect;
3298
3299 m_hint_fadeamt = m_hint_fademax;
3300
3301 if ((m_flags & wxAUI_MGR_HINT_FADE)
3302 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3303 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3304 )
3305 m_hint_fadeamt = 0;
3306
3307 m_hint_wnd->SetSize(rect);
3308 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3309
3310 if (!m_hint_wnd->IsShown())
3311 m_hint_wnd->Show();
3312
3313 // if we are dragging a floating pane, set the focus
3314 // back to that floating pane (otherwise it becomes unfocused)
3315 if (m_action == actionDragFloatingPane && m_action_window)
3316 m_action_window->SetFocus();
3317
3318 m_hint_wnd->Raise();
3319
3320
3321 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3322 {
3323 // start fade in timer
3324 m_hint_fadetimer.SetOwner(this);
3325 m_hint_fadetimer.Start(5);
3326 Connect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
3327 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3328 }
3329 }
3330 else // Not using a transparent hint window...
3331 {
3332 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3333 return;
3334
3335 if (m_last_hint != rect)
3336 {
3337 // remove the last hint rectangle
3338 m_last_hint = rect;
3339 m_frame->Refresh();
3340 m_frame->Update();
3341 }
3342
3343 wxScreenDC screendc;
3344 wxRegion clip(1, 1, 10000, 10000);
3345
3346 // clip all floating windows, so we don't draw over them
3347 int i, pane_count;
3348 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3349 {
3350 wxAuiPaneInfo& pane = m_panes.Item(i);
3351
3352 if (pane.IsFloating() &&
3353 pane.frame &&
3354 pane.frame->IsShown())
3355 {
3356 wxRect rect = pane.frame->GetRect();
3357 #ifdef __WXGTK__
3358 // wxGTK returns the client size, not the whole frame size
3359 rect.width += 15;
3360 rect.height += 35;
3361 rect.Inflate(5);
3362 #endif
3363
3364 clip.Subtract(rect);
3365 }
3366 }
3367
3368 // As we can only hide the hint by redrawing the managed window, we
3369 // need to clip the region to the managed window too or we get
3370 // nasty redrawn problems.
3371 clip.Intersect(m_frame->GetRect());
3372
3373 screendc.SetDeviceClippingRegion(clip);
3374
3375 wxBitmap stipple = wxPaneCreateStippleBitmap();
3376 wxBrush brush(stipple);
3377 screendc.SetBrush(brush);
3378 screendc.SetPen(*wxTRANSPARENT_PEN);
3379
3380 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3381 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3382 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3383 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3384 }
3385 }
3386
3387 void wxAuiManager::HideHint()
3388 {
3389 // hides a transparent window hint, if there is one
3390 if (m_hint_wnd)
3391 {
3392 if (m_hint_wnd->IsShown())
3393 m_hint_wnd->Show(false);
3394 m_hint_wnd->SetTransparent(0);
3395 m_hint_fadetimer.Stop();
3396 // In case this is called while a hint fade is going, we need to
3397 // disconnect the event handler.
3398 Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
3399 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3400 m_last_hint = wxRect();
3401 return;
3402 }
3403
3404 // hides a painted hint by redrawing the frame window
3405 if (!m_last_hint.IsEmpty())
3406 {
3407 m_frame->Refresh();
3408 m_frame->Update();
3409 m_last_hint = wxRect();
3410 }
3411 }
3412
3413 void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
3414 {
3415 // Do nothing so this event isn't handled in the base handlers.
3416
3417 // Letting the hint window activate without this handler can lead to
3418 // weird behaviour on Mac where the menu is switched out to the top
3419 // window's menu in MDI applications when it shouldn't be. So since
3420 // we don't want user interaction with the hint window anyway, we just
3421 // prevent it from activating here.
3422 }
3423
3424
3425
3426 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3427 const wxPoint& offset)
3428 {
3429 wxAuiPaneInfo& pane = GetPane(pane_window);
3430 if (!pane.IsOk())
3431 return;
3432
3433 if (pane.IsToolbar())
3434 {
3435 m_action = actionDragToolbarPane;
3436 }
3437 else
3438 {
3439 m_action = actionDragFloatingPane;
3440 }
3441
3442 m_action_window = pane_window;
3443 m_action_offset = offset;
3444 m_frame->CaptureMouse();
3445
3446 if (pane.frame)
3447 {
3448 wxRect window_rect = pane.frame->GetRect();
3449 wxRect client_rect = pane.frame->GetClientRect();
3450 wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft());
3451 wxPoint origin_pt = client_pt - window_rect.GetTopLeft();
3452 m_action_offset += origin_pt;
3453 }
3454 }
3455
3456
3457 // CalculateHintRect() calculates the drop hint rectangle. The method
3458 // first calls DoDrop() to determine the exact position the pane would
3459 // be at were if dropped. If the pane would indeed become docked at the
3460 // specified drop point, the rectangle hint will be returned in
3461 // screen coordinates. Otherwise, an empty rectangle is returned.
3462 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3463 // the mouse position, in client coordinates. |offset| describes the offset
3464 // that the mouse is from the upper-left corner of the item being dragged
3465
3466 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3467 const wxPoint& pt,
3468 const wxPoint& offset)
3469 {
3470 wxRect rect;
3471
3472 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3473 // we will create a new temporary layout and then measure the resulting
3474 // rectangle; we will create a copy of the docking structures (m_dock)
3475 // so that we don't modify the real thing on screen
3476
3477 int i, pane_count, part_count;
3478 wxAuiDockInfoArray docks;
3479 wxAuiPaneInfoArray panes;
3480 wxAuiDockUIPartArray uiparts;
3481 wxAuiPaneInfo hint = GetPane(pane_window);
3482 hint.name = wxT("__HINT__");
3483 hint.PaneBorder(true);
3484 hint.Show();
3485
3486 if (!hint.IsOk())
3487 return rect;
3488
3489 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3490
3491 // remove any pane already there which bears the same window;
3492 // this happens when you are moving a pane around in a dock
3493 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3494 {
3495 if (panes.Item(i).window == pane_window)
3496 {
3497 RemovePaneFromDocks(docks, panes.Item(i));
3498 panes.RemoveAt(i);
3499 break;
3500 }
3501 }
3502
3503 // find out where the new pane would be
3504 if (!DoDrop(docks, panes, hint, pt, offset))
3505 {
3506 return rect;
3507 }
3508
3509 panes.Add(hint);
3510
3511 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3512 wxSize client_size = m_frame->GetClientSize();
3513 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3514 sizer->Layout();
3515
3516 for (i = 0, part_count = uiparts.GetCount();
3517 i < part_count; ++i)
3518 {
3519 wxAuiDockUIPart& part = uiparts.Item(i);
3520
3521 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3522 part.pane && part.pane->name == wxT("__HINT__"))
3523 {
3524 rect = wxRect(part.sizer_item->GetPosition(),
3525 part.sizer_item->GetSize());
3526 break;
3527 }
3528 }
3529
3530 delete sizer;
3531
3532 if (rect.IsEmpty())
3533 {
3534 return rect;
3535 }
3536
3537 // actually show the hint rectangle on the screen
3538 m_frame->ClientToScreen(&rect.x, &rect.y);
3539
3540 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3541 {
3542 // Mirror rectangle in RTL mode
3543 rect.x -= rect.GetWidth();
3544 }
3545
3546 return rect;
3547 }
3548
3549 // DrawHintRect() calculates the hint rectangle by calling
3550 // CalculateHintRect(). If there is a rectangle, it shows it
3551 // by calling ShowHint(), otherwise it hides any hint
3552 // rectangle currently shown
3553 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3554 const wxPoint& pt,
3555 const wxPoint& offset)
3556 {
3557 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3558
3559 if (rect.IsEmpty())
3560 {
3561 HideHint();
3562 }
3563 else
3564 {
3565 ShowHint(rect);
3566 }
3567 }
3568
3569 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3570 {
3571 // try to find the pane
3572 wxAuiPaneInfo& pane = GetPane(wnd);
3573 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3574
3575 if(!pane.frame)
3576 return;
3577
3578 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3579 pane.frame->SetTransparent(150);
3580 }
3581
3582 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3583 {
3584 // try to find the pane
3585 wxAuiPaneInfo& pane = GetPane(wnd);
3586 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3587
3588 if(!pane.frame)
3589 return;
3590
3591 wxPoint pt = ::wxGetMousePosition();
3592
3593 #if 0
3594 // Adapt pt to direction
3595 if (dir == wxNORTH)
3596 {
3597 // move to pane's upper border
3598 wxPoint pos( 0,0 );
3599 pos = wnd->ClientToScreen( pos );
3600 pt.y = pos.y;
3601 // and some more pixels for the title bar
3602 pt.y -= 5;
3603 }
3604 else if (dir == wxWEST)
3605 {
3606 // move to pane's left border
3607 wxPoint pos( 0,0 );
3608 pos = wnd->ClientToScreen( pos );
3609 pt.x = pos.x;
3610 }
3611 else if (dir == wxEAST)
3612 {
3613 // move to pane's right border
3614 wxPoint pos( wnd->GetSize().x, 0 );
3615 pos = wnd->ClientToScreen( pos );
3616 pt.x = pos.x;
3617 }
3618 else if (dir == wxSOUTH)
3619 {
3620 // move to pane's bottom border
3621 wxPoint pos( 0, wnd->GetSize().y );
3622 pos = wnd->ClientToScreen( pos );
3623 pt.y = pos.y;
3624 }
3625 #else
3626 wxUnusedVar(dir);
3627 #endif
3628
3629 wxPoint client_pt = m_frame->ScreenToClient(pt);
3630
3631 // calculate the offset from the upper left-hand corner
3632 // of the frame to the mouse pointer
3633 wxPoint frame_pos = pane.frame->GetPosition();
3634 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3635
3636 // no hint for toolbar floating windows
3637 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3638 {
3639 wxAuiDockInfoArray docks;
3640 wxAuiPaneInfoArray panes;
3641 wxAuiDockUIPartArray uiparts;
3642 wxAuiPaneInfo hint = pane;
3643
3644 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3645
3646 // find out where the new pane would be
3647 if (!DoDrop(docks, panes, hint, client_pt))
3648 return;
3649 if (hint.IsFloating())
3650 return;
3651
3652 pane = hint;
3653 m_action = actionDragToolbarPane;
3654 m_action_window = pane.window;
3655
3656 Update();
3657
3658 return;
3659 }
3660
3661
3662 // if a key modifier is pressed while dragging the frame,
3663 // don't dock the window
3664 if (!CanDockPanel(pane))
3665 {
3666 HideHint();
3667 return;
3668 }
3669
3670
3671 DrawHintRect(wnd, client_pt, action_offset);
3672
3673 #ifdef __WXGTK__
3674 // this cleans up some screen artifacts that are caused on GTK because
3675 // we aren't getting the exact size of the window (see comment
3676 // in DrawHintRect)
3677 //Refresh();
3678 #endif
3679
3680
3681 // reduces flicker
3682 m_frame->Update();
3683 }
3684
3685 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3686 {
3687 // try to find the pane
3688 wxAuiPaneInfo& pane = GetPane(wnd);
3689 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3690
3691 if(!pane.frame)
3692 return;
3693
3694 wxPoint pt = ::wxGetMousePosition();
3695
3696 #if 0
3697 // Adapt pt to direction
3698 if (dir == wxNORTH)
3699 {
3700 // move to pane's upper border
3701 wxPoint pos( 0,0 );
3702 pos = wnd->ClientToScreen( pos );
3703 pt.y = pos.y;
3704 // and some more pixels for the title bar
3705 pt.y -= 10;
3706 }
3707 else if (dir == wxWEST)
3708 {
3709 // move to pane's left border
3710 wxPoint pos( 0,0 );
3711 pos = wnd->ClientToScreen( pos );
3712 pt.x = pos.x;
3713 }
3714 else if (dir == wxEAST)
3715 {
3716 // move to pane's right border
3717 wxPoint pos( wnd->GetSize().x, 0 );
3718 pos = wnd->ClientToScreen( pos );
3719 pt.x = pos.x;
3720 }
3721 else if (dir == wxSOUTH)
3722 {
3723 // move to pane's bottom border
3724 wxPoint pos( 0, wnd->GetSize().y );
3725 pos = wnd->ClientToScreen( pos );
3726 pt.y = pos.y;
3727 }
3728 #else
3729 wxUnusedVar(dir);
3730 #endif
3731
3732 wxPoint client_pt = m_frame->ScreenToClient(pt);
3733
3734 // calculate the offset from the upper left-hand corner
3735 // of the frame to the mouse pointer
3736 wxPoint frame_pos = pane.frame->GetPosition();
3737 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3738
3739 // if a key modifier is pressed while dragging the frame,
3740 // don't dock the window
3741 if (CanDockPanel(pane))
3742 {
3743 // do the drop calculation
3744 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3745 }
3746
3747 // if the pane is still floating, update it's floating
3748 // position (that we store)
3749 if (pane.IsFloating())
3750 {
3751 pane.floating_pos = pane.frame->GetPosition();
3752
3753 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3754 pane.frame->SetTransparent(255);
3755 }
3756 else if (m_has_maximized)
3757 {
3758 RestoreMaximizedPane();
3759 }
3760
3761 Update();
3762
3763 HideHint();
3764 }
3765
3766 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
3767 {
3768 // try to find the pane
3769 wxAuiPaneInfo& pane = GetPane(wnd);
3770 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3771
3772 pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
3773
3774 // the top-left position may change as well as the size
3775 pane.FloatingPosition(rect.x, rect.y);
3776 }
3777
3778
3779 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3780 {
3781 // try to find the pane
3782 wxAuiPaneInfo& pane = GetPane(wnd);
3783 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3784
3785
3786 // fire pane close event
3787 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3788 e.SetPane(&pane);
3789 e.SetCanVeto(evt.CanVeto());
3790 ProcessMgrEvent(e);
3791
3792 if (e.GetVeto())
3793 {
3794 evt.Veto();
3795 return;
3796 }
3797 else
3798 {
3799 // close the pane, but check that it
3800 // still exists in our pane array first
3801 // (the event handler above might have removed it)
3802
3803 wxAuiPaneInfo& check = GetPane(wnd);
3804 if (check.IsOk())
3805 {
3806 ClosePane(pane);
3807 }
3808 }
3809 }
3810
3811
3812
3813 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3814 {
3815 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3816 {
3817 SetActivePane(m_panes, wnd);
3818 Repaint();
3819 }
3820 }
3821
3822 // OnRender() draws all of the pane captions, sashes,
3823 // backgrounds, captions, grippers, pane borders and buttons.
3824 // It renders the entire user interface.
3825
3826 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3827 {
3828 // if the frame is about to be deleted, don't bother
3829 if (!m_frame || wxPendingDelete.Member(m_frame))
3830 return;
3831
3832 wxDC* dc = evt.GetDC();
3833
3834 #ifdef __WXMAC__
3835 dc->Clear() ;
3836 #endif
3837 int i, part_count;
3838 for (i = 0, part_count = m_uiparts.GetCount();
3839 i < part_count; ++i)
3840 {
3841 wxAuiDockUIPart& part = m_uiparts.Item(i);
3842
3843 // don't draw hidden pane items or items that aren't windows
3844 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3845 continue;
3846
3847 switch (part.type)
3848 {
3849 case wxAuiDockUIPart::typeDockSizer:
3850 case wxAuiDockUIPart::typePaneSizer:
3851 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3852 break;
3853 case wxAuiDockUIPart::typeBackground:
3854 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3855 break;
3856 case wxAuiDockUIPart::typeCaption:
3857 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3858 break;
3859 case wxAuiDockUIPart::typeGripper:
3860 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3861 break;
3862 case wxAuiDockUIPart::typePaneBorder:
3863 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3864 break;
3865 case wxAuiDockUIPart::typePaneButton:
3866 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3867 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3868 break;
3869 }
3870 }
3871 }
3872
3873
3874 // Render() fire a render event, which is normally handled by
3875 // wxAuiManager::OnRender(). This allows the render function to
3876 // be overridden via the render event. This can be useful for paintin
3877 // custom graphics in the main window. Default behaviour can be
3878 // invoked in the overridden function by calling OnRender()
3879
3880 void wxAuiManager::Render(wxDC* dc)
3881 {
3882 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3883 e.SetManager(this);
3884 e.SetDC(dc);
3885 ProcessMgrEvent(e);
3886 }
3887
3888 void wxAuiManager::Repaint(wxDC* dc)
3889 {
3890 #ifdef __WXMAC__
3891 if ( dc == NULL )
3892 {
3893 m_frame->Refresh() ;
3894 m_frame->Update() ;
3895 return ;
3896 }
3897 #endif
3898 int w, h;
3899 m_frame->GetClientSize(&w, &h);
3900
3901 // figure out which dc to use; if one
3902 // has been specified, use it, otherwise
3903 // make a client dc
3904 wxClientDC* client_dc = NULL;
3905 if (!dc)
3906 {
3907 client_dc = new wxClientDC(m_frame);
3908 dc = client_dc;
3909 }
3910
3911 // if the frame has a toolbar, the client area
3912 // origin will not be (0,0).
3913 wxPoint pt = m_frame->GetClientAreaOrigin();
3914 if (pt.x != 0 || pt.y != 0)
3915 dc->SetDeviceOrigin(pt.x, pt.y);
3916
3917 // render all the items
3918 Render(dc);
3919
3920 // if we created a client_dc, delete it
3921 if (client_dc)
3922 delete client_dc;
3923 }
3924
3925 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3926 {
3927 wxPaintDC dc(m_frame);
3928 Repaint(&dc);
3929 }
3930
3931 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3932 {
3933 #ifdef __WXMAC__
3934 event.Skip() ;
3935 #else
3936 wxUnusedVar(event);
3937 #endif
3938 }
3939
3940 void wxAuiManager::OnSize(wxSizeEvent& event)
3941 {
3942 if (m_frame)
3943 {
3944 DoFrameLayout();
3945 Repaint();
3946
3947 #if wxUSE_MDI
3948 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3949 {
3950 // for MDI parent frames, this event must not
3951 // be "skipped". In other words, the parent frame
3952 // must not be allowed to resize the client window
3953 // after we are finished processing sizing changes
3954 return;
3955 }
3956 #endif
3957 }
3958 event.Skip();
3959 }
3960
3961 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3962 {
3963 // get the window we are managing, if none, return NULL
3964 wxWindow* window = GetManagedWindow();
3965 if (!window)
3966 {
3967 evt.SetManager(NULL);
3968 return;
3969 }
3970
3971 // if we are managing a child frame, get the 'real' manager
3972 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3973 {
3974 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3975 evt.SetManager(float_frame->GetOwnerManager());
3976 return;
3977 }
3978
3979 // return pointer to ourself
3980 evt.SetManager(this);
3981 }
3982
3983 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3984 {
3985 // determine cursor
3986 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3987 wxCursor cursor = wxNullCursor;
3988
3989 if (part)
3990 {
3991 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3992 part->type == wxAuiDockUIPart::typePaneSizer)
3993 {
3994 // a dock may not be resized if it has a single
3995 // pane which is not resizable
3996 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3997 part->dock->panes.GetCount() == 1 &&
3998 part->dock->panes.Item(0)->IsFixed())
3999 return;
4000
4001 // panes that may not be resized do not get a sizing cursor
4002 if (part->pane && part->pane->IsFixed())
4003 return;
4004
4005 if (part->orientation == wxVERTICAL)
4006 cursor = wxCursor(wxCURSOR_SIZEWE);
4007 else
4008 cursor = wxCursor(wxCURSOR_SIZENS);
4009 }
4010 else if (part->type == wxAuiDockUIPart::typeGripper)
4011 {
4012 cursor = wxCursor(wxCURSOR_SIZING);
4013 }
4014 }
4015
4016 event.SetCursor(cursor);
4017 }
4018
4019
4020
4021 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
4022 const wxMouseEvent& event)
4023 {
4024 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
4025 if (!hit_test || !button_ui_part)
4026 return;
4027
4028 int state = wxAUI_BUTTON_STATE_NORMAL;
4029
4030 if (hit_test == button_ui_part)
4031 {
4032 if (event.LeftDown())
4033 state = wxAUI_BUTTON_STATE_PRESSED;
4034 else
4035 state = wxAUI_BUTTON_STATE_HOVER;
4036 }
4037 else
4038 {
4039 if (event.LeftDown())
4040 state = wxAUI_BUTTON_STATE_HOVER;
4041 }
4042
4043 // now repaint the button with hover state
4044 wxClientDC cdc(m_frame);
4045
4046 // if the frame has a toolbar, the client area
4047 // origin will not be (0,0).
4048 wxPoint pt = m_frame->GetClientAreaOrigin();
4049 if (pt.x != 0 || pt.y != 0)
4050 cdc.SetDeviceOrigin(pt.x, pt.y);
4051
4052 if (hit_test->pane)
4053 {
4054 m_art->DrawPaneButton(cdc, m_frame,
4055 button_ui_part->button->button_id,
4056 state,
4057 button_ui_part->rect,
4058 *hit_test->pane);
4059 }
4060 }
4061
4062 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
4063 {
4064 m_currentDragItem = -1;
4065
4066 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4067 if (part)
4068 {
4069 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4070 part->type == wxAuiDockUIPart::typePaneSizer)
4071 {
4072 // Removing this restriction so that a centre pane can be resized
4073 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4074 // return;
4075
4076 // a dock may not be resized if it has a single
4077 // pane which is not resizable
4078 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4079 part->dock->panes.GetCount() == 1 &&
4080 part->dock->panes.Item(0)->IsFixed())
4081 return;
4082
4083 // panes that may not be resized should be ignored here
4084 if (part->pane && part->pane->IsFixed())
4085 return;
4086
4087 m_action = actionResize;
4088 m_action_part = part;
4089 m_action_hintrect = wxRect();
4090 m_action_start = wxPoint(event.m_x, event.m_y);
4091 m_action_offset = wxPoint(event.m_x - part->rect.x,
4092 event.m_y - part->rect.y);
4093 m_frame->CaptureMouse();
4094 }
4095 else if (part->type == wxAuiDockUIPart::typePaneButton)
4096 {
4097 m_action = actionClickButton;
4098 m_action_part = part;
4099 m_action_start = wxPoint(event.m_x, event.m_y);
4100 m_frame->CaptureMouse();
4101
4102 UpdateButtonOnScreen(part, event);
4103 }
4104 else if (part->type == wxAuiDockUIPart::typeCaption ||
4105 part->type == wxAuiDockUIPart::typeGripper)
4106 {
4107 // if we are managing a wxAuiFloatingFrame window, then
4108 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4109 // We want to initiate a toolbar drag in our owner manager
4110 wxWindow* managed_wnd = GetManagedWindow();
4111
4112 if (part->pane &&
4113 part->pane->window &&
4114 managed_wnd &&
4115 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
4116 {
4117 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
4118 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
4119 owner_mgr->StartPaneDrag(part->pane->window,
4120 wxPoint(event.m_x - part->rect.x,
4121 event.m_y - part->rect.y));
4122 return;
4123 }
4124
4125
4126
4127 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4128 {
4129 // set the caption as active
4130 SetActivePane(m_panes, part->pane->window);
4131 Repaint();
4132 }
4133
4134 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4135 return;
4136
4137 m_action = actionClickCaption;
4138 m_action_part = part;
4139 m_action_start = wxPoint(event.m_x, event.m_y);
4140 m_action_offset = wxPoint(event.m_x - part->rect.x,
4141 event.m_y - part->rect.y);
4142 m_frame->CaptureMouse();
4143 }
4144 #ifdef __WXMAC__
4145 else
4146 {
4147 event.Skip();
4148 }
4149 #endif
4150 }
4151 #ifdef __WXMAC__
4152 else
4153 {
4154 event.Skip();
4155 }
4156 #else
4157 event.Skip();
4158 #endif
4159 }
4160
4161 /// Ends a resize action, or for live update, resizes the sash
4162 bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
4163 {
4164 // resize the dock or the pane
4165 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
4166 {
4167 // first, we must calculate the maximum size the dock may be
4168 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4169
4170 int used_width = 0, used_height = 0;
4171
4172 wxSize client_size = m_frame->GetClientSize();
4173
4174 size_t dock_i, dock_count = m_docks.GetCount();
4175 for (dock_i = 0; dock_i < dock_count; ++dock_i)
4176 {
4177 wxAuiDockInfo& dock = m_docks.Item(dock_i);
4178 if (dock.dock_direction == wxAUI_DOCK_TOP ||
4179 dock.dock_direction == wxAUI_DOCK_BOTTOM)
4180 {
4181 used_height += dock.size;
4182 }
4183 if (dock.dock_direction == wxAUI_DOCK_LEFT ||
4184 dock.dock_direction == wxAUI_DOCK_RIGHT)
4185 {
4186 used_width += dock.size;
4187 }
4188 if (dock.resizable)
4189 used_width += sash_size;
4190 }
4191
4192
4193 int available_width = client_size.GetWidth() - used_width;
4194 int available_height = client_size.GetHeight() - used_height;
4195
4196
4197 #if wxUSE_STATUSBAR
4198 // if there's a status control, the available
4199 // height decreases accordingly
4200 if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
4201 {
4202 wxFrame* frame = static_cast<wxFrame*>(m_frame);
4203 wxStatusBar* status = frame->GetStatusBar();
4204 if (status)
4205 {
4206 wxSize status_client_size = status->GetClientSize();
4207 available_height -= status_client_size.GetHeight();
4208 }
4209 }
4210 #endif
4211
4212 wxRect& rect = m_action_part->dock->rect;
4213
4214 wxPoint new_pos(event.m_x - m_action_offset.x,
4215 event.m_y - m_action_offset.y);
4216 int new_size, old_size = m_action_part->dock->size;
4217
4218 switch (m_action_part->dock->dock_direction)
4219 {
4220 case wxAUI_DOCK_LEFT:
4221 new_size = new_pos.x - rect.x;
4222 if (new_size-old_size > available_width)
4223 new_size = old_size+available_width;
4224 m_action_part->dock->size = new_size;
4225 break;
4226 case wxAUI_DOCK_TOP:
4227 new_size = new_pos.y - rect.y;
4228 if (new_size-old_size > available_height)
4229 new_size = old_size+available_height;
4230 m_action_part->dock->size = new_size;
4231 break;
4232 case wxAUI_DOCK_RIGHT:
4233 new_size = rect.x + rect.width - new_pos.x -
4234 m_action_part->rect.GetWidth();
4235 if (new_size-old_size > available_width)
4236 new_size = old_size+available_width;
4237 m_action_part->dock->size = new_size;
4238 break;
4239 case wxAUI_DOCK_BOTTOM:
4240 new_size = rect.y + rect.height -
4241 new_pos.y - m_action_part->rect.GetHeight();
4242 if (new_size-old_size > available_height)
4243 new_size = old_size+available_height;
4244 m_action_part->dock->size = new_size;
4245 break;
4246 }
4247
4248 Update();
4249 Repaint(NULL);
4250 }
4251 else if (m_action_part &&
4252 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
4253 {
4254 wxAuiDockInfo& dock = *m_action_part->dock;
4255 wxAuiPaneInfo& pane = *m_action_part->pane;
4256
4257 int total_proportion = 0;
4258 int dock_pixels = 0;
4259 int new_pixsize = 0;
4260
4261 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4262 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4263 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4264
4265 wxPoint new_pos(event.m_x - m_action_offset.x,
4266 event.m_y - m_action_offset.y);
4267
4268 // determine the pane rectangle by getting the pane part
4269 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4270 wxASSERT_MSG(pane_part,
4271 wxT("Pane border part not found -- shouldn't happen"));
4272
4273 // determine the new pixel size that the user wants;
4274 // this will help us recalculate the pane's proportion
4275 if (dock.IsHorizontal())
4276 new_pixsize = new_pos.x - pane_part->rect.x;
4277 else
4278 new_pixsize = new_pos.y - pane_part->rect.y;
4279
4280 // determine the size of the dock, based on orientation
4281 if (dock.IsHorizontal())
4282 dock_pixels = dock.rect.GetWidth();
4283 else
4284 dock_pixels = dock.rect.GetHeight();
4285
4286 // determine the total proportion of all resizable panes,
4287 // and the total size of the dock minus the size of all
4288 // the fixed panes
4289 int i, dock_pane_count = dock.panes.GetCount();
4290 int pane_position = -1;
4291 for (i = 0; i < dock_pane_count; ++i)
4292 {
4293 wxAuiPaneInfo& p = *dock.panes.Item(i);
4294 if (p.window == pane.window)
4295 pane_position = i;
4296
4297 // while we're at it, subtract the pane sash
4298 // width from the dock width, because this would
4299 // skew our proportion calculations
4300 if (i > 0)
4301 dock_pixels -= sash_size;
4302
4303 // also, the whole size (including decorations) of
4304 // all fixed panes must also be subtracted, because they
4305 // are not part of the proportion calculation
4306 if (p.IsFixed())
4307 {
4308 if (dock.IsHorizontal())
4309 dock_pixels -= p.best_size.x;
4310 else
4311 dock_pixels -= p.best_size.y;
4312 }
4313 else
4314 {
4315 total_proportion += p.dock_proportion;
4316 }
4317 }
4318
4319 // new size can never be more than the number of dock pixels
4320 if (new_pixsize > dock_pixels)
4321 new_pixsize = dock_pixels;
4322
4323
4324 // find a pane in our dock to 'steal' space from or to 'give'
4325 // space to -- this is essentially what is done when a pane is
4326 // resized; the pane should usually be the first non-fixed pane
4327 // to the right of the action pane
4328 int borrow_pane = -1;
4329 for (i = pane_position+1; i < dock_pane_count; ++i)
4330 {
4331 wxAuiPaneInfo& p = *dock.panes.Item(i);
4332 if (!p.IsFixed())
4333 {
4334 borrow_pane = i;
4335 break;
4336 }
4337 }
4338
4339
4340 // demand that the pane being resized is found in this dock
4341 // (this assert really never should be raised)
4342 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4343
4344 // prevent division by zero
4345 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4346 {
4347 m_action = actionNone;
4348 return false;
4349 }
4350
4351 // calculate the new proportion of the pane
4352 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4353
4354 // default minimum size
4355 int min_size = 0;
4356
4357 // check against the pane's minimum size, if specified. please note
4358 // that this is not enough to ensure that the minimum size will
4359 // not be violated, because the whole frame might later be shrunk,
4360 // causing the size of the pane to violate it's minimum size
4361 if (pane.min_size.IsFullySpecified())
4362 {
4363 min_size = 0;
4364
4365 if (pane.HasBorder())
4366 min_size += (pane_border_size*2);
4367
4368 // calculate minimum size with decorations (border,caption)
4369 if (pane_part->orientation == wxVERTICAL)
4370 {
4371 min_size += pane.min_size.y;
4372 if (pane.HasCaption())
4373 min_size += caption_size;
4374 }
4375 else
4376 {
4377 min_size += pane.min_size.x;
4378 }
4379 }
4380
4381
4382 // for some reason, an arithmatic error somewhere is causing
4383 // the proportion calculations to always be off by 1 pixel;
4384 // for now we will add the 1 pixel on, but we really should
4385 // determine what's causing this.
4386 min_size++;
4387
4388 int min_proportion = (min_size*total_proportion)/dock_pixels;
4389
4390 if (new_proportion < min_proportion)
4391 new_proportion = min_proportion;
4392
4393
4394
4395 int prop_diff = new_proportion - pane.dock_proportion;
4396
4397 // borrow the space from our neighbor pane to the
4398 // right or bottom (depending on orientation);
4399 // also make sure we don't make the neighbor too small
4400 int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
4401
4402 if (prop_borrow - prop_diff < 0)
4403 {
4404 // borrowing from other pane would make it too small,
4405 // so cancel the resize operation
4406 prop_borrow = min_proportion;
4407 }
4408 else
4409 {
4410 prop_borrow -= prop_diff;
4411 }
4412
4413
4414 dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
4415 pane.dock_proportion = new_proportion;
4416
4417
4418 // repaint
4419 Update();
4420 Repaint(NULL);
4421 }
4422
4423 return true;
4424 }
4425
4426 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4427 {
4428 if (m_action == actionResize)
4429 {
4430 m_frame->ReleaseMouse();
4431
4432 if (!wxAuiManager_HasLiveResize(*this))
4433 {
4434 // get rid of the hint rectangle
4435 wxScreenDC dc;
4436 DrawResizeHint(dc, m_action_hintrect);
4437 }
4438 if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
4439 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4440
4441 DoEndResizeAction(event);
4442
4443 m_currentDragItem = -1;
4444
4445 }
4446 else if (m_action == actionClickButton)
4447 {
4448 m_hover_button = NULL;
4449 m_frame->ReleaseMouse();
4450
4451 if (m_action_part)
4452 {
4453 UpdateButtonOnScreen(m_action_part, event);
4454
4455 // make sure we're still over the item that was originally clicked
4456 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4457 {
4458 // fire button-click event
4459 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4460 e.SetManager(this);
4461 e.SetPane(m_action_part->pane);
4462 e.SetButton(m_action_part->button->button_id);
4463 ProcessMgrEvent(e);
4464 }
4465 }
4466 }
4467 else if (m_action == actionClickCaption)
4468 {
4469 m_frame->ReleaseMouse();
4470 }
4471 else if (m_action == actionDragFloatingPane)
4472 {
4473 m_frame->ReleaseMouse();
4474 }
4475 else if (m_action == actionDragToolbarPane)
4476 {
4477 m_frame->ReleaseMouse();
4478
4479 wxAuiPaneInfo& pane = GetPane(m_action_window);
4480 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4481
4482 // save the new positions
4483 wxAuiDockInfoPtrArray docks;
4484 FindDocks(m_docks, pane.dock_direction,
4485 pane.dock_layer, pane.dock_row, docks);
4486 if (docks.GetCount() == 1)
4487 {
4488 wxAuiDockInfo& dock = *docks.Item(0);
4489
4490 wxArrayInt pane_positions, pane_sizes;
4491 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4492
4493 int i, dock_pane_count = dock.panes.GetCount();
4494 for (i = 0; i < dock_pane_count; ++i)
4495 dock.panes.Item(i)->dock_pos = pane_positions[i];
4496 }
4497
4498 pane.state &= ~wxAuiPaneInfo::actionPane;
4499 Update();
4500 }
4501 else
4502 {
4503 event.Skip();
4504 }
4505
4506 m_action = actionNone;
4507 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4508 }
4509
4510
4511 void wxAuiManager::OnMotion(wxMouseEvent& event)
4512 {
4513 // sometimes when Update() is called from inside this method,
4514 // a spurious mouse move event is generated; this check will make
4515 // sure that only real mouse moves will get anywhere in this method;
4516 // this appears to be a bug somewhere, and I don't know where the
4517 // mouse move event is being generated. only verified on MSW
4518
4519 wxPoint mouse_pos = event.GetPosition();
4520 if (m_last_mouse_move == mouse_pos)
4521 return;
4522 m_last_mouse_move = mouse_pos;
4523
4524
4525 if (m_action == actionResize)
4526 {
4527 // It's necessary to reset m_action_part since it destroyed
4528 // by the Update within DoEndResizeAction.
4529 if (m_currentDragItem != -1)
4530 m_action_part = & (m_uiparts.Item(m_currentDragItem));
4531 else
4532 m_currentDragItem = m_uiparts.Index(* m_action_part);
4533
4534 if (m_action_part)
4535 {
4536 wxPoint pos = m_action_part->rect.GetPosition();
4537 if (m_action_part->orientation == wxHORIZONTAL)
4538 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4539 else
4540 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4541
4542 if (wxAuiManager_HasLiveResize(*this))
4543 {
4544 m_frame->ReleaseMouse();
4545 DoEndResizeAction(event);
4546 m_frame->CaptureMouse();
4547 }
4548 else
4549 {
4550 wxRect rect(m_frame->ClientToScreen(pos),
4551 m_action_part->rect.GetSize());
4552 wxScreenDC dc;
4553
4554 if (!m_action_hintrect.IsEmpty())
4555 {
4556 // remove old resize hint
4557 DrawResizeHint(dc, m_action_hintrect);
4558 m_action_hintrect = wxRect();
4559 }
4560
4561 // draw new resize hint, if it's inside the managed frame
4562 wxRect frame_screen_rect = m_frame->GetScreenRect();
4563 if (frame_screen_rect.Contains(rect))
4564 {
4565 DrawResizeHint(dc, rect);
4566 m_action_hintrect = rect;
4567 }
4568 }
4569 }
4570 }
4571 else if (m_action == actionClickCaption)
4572 {
4573 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4574 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4575
4576 // caption has been clicked. we need to check if the mouse
4577 // is now being dragged. if it is, we need to change the
4578 // mouse action to 'drag'
4579 if (m_action_part &&
4580 (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4581 abs(event.m_y - m_action_start.y) > drag_y_threshold))
4582 {
4583 wxAuiPaneInfo* pane_info = m_action_part->pane;
4584
4585 if (!pane_info->IsToolbar())
4586 {
4587 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4588 pane_info->IsFloatable())
4589 {
4590 m_action = actionDragFloatingPane;
4591
4592 // set initial float position
4593 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4594 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4595 pt.y - m_action_offset.y);
4596
4597 // float the window
4598 if (pane_info->IsMaximized())
4599 RestorePane(*pane_info);
4600 pane_info->Float();
4601 Update();
4602
4603 m_action_window = pane_info->frame;
4604
4605 // action offset is used here to make it feel "natural" to the user
4606 // to drag a docked pane and suddenly have it become a floating frame.
4607 // Sometimes, however, the offset where the user clicked on the docked
4608 // caption is bigger than the width of the floating frame itself, so
4609 // in that case we need to set the action offset to a sensible value
4610 wxSize frame_size = m_action_window->GetSize();
4611 if (frame_size.x <= m_action_offset.x)
4612 m_action_offset.x = 30;
4613 }
4614 }
4615 else
4616 {
4617 m_action = actionDragToolbarPane;
4618 m_action_window = pane_info->window;
4619 }
4620 }
4621 }
4622 else if (m_action == actionDragFloatingPane)
4623 {
4624 if (m_action_window)
4625 {
4626 // We can't move the child window so we need to get the frame that
4627 // we want to be really moving. This is probably not the best place
4628 // to do this but at least it fixes the bug (#13177) for now.
4629 if (!m_action_window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
4630 {
4631 wxAuiPaneInfo& pane = GetPane(m_action_window);
4632 m_action_window = pane.frame;
4633 }
4634
4635 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4636 m_action_window->Move(pt.x - m_action_offset.x,
4637 pt.y - m_action_offset.y);
4638 }
4639 }
4640 else if (m_action == actionDragToolbarPane)
4641 {
4642 wxAuiPaneInfo& pane = GetPane(m_action_window);
4643 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4644
4645 pane.SetFlag(wxAuiPaneInfo::actionPane, true);
4646
4647 wxPoint pt = event.GetPosition();
4648 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4649
4650 // if DoDrop() decided to float the pane, set up
4651 // the floating pane's initial position
4652 if (pane.IsFloating())
4653 {
4654 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4655 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4656 pt.y - m_action_offset.y);
4657 }
4658
4659 // this will do the actiual move operation;
4660 // in the case that the pane has been floated,
4661 // this call will create the floating pane
4662 // and do the reparenting
4663 Update();
4664
4665 // if the pane has been floated, change the mouse
4666 // action actionDragFloatingPane so that subsequent
4667 // EVT_MOTION() events will move the floating pane
4668 if (pane.IsFloating())
4669 {
4670 pane.state &= ~wxAuiPaneInfo::actionPane;
4671 m_action = actionDragFloatingPane;
4672 m_action_window = pane.frame;
4673 }
4674 }
4675 else
4676 {
4677 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4678 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4679 {
4680 if (part != m_hover_button)
4681 {
4682 // make the old button normal
4683 if (m_hover_button)
4684 {
4685 UpdateButtonOnScreen(m_hover_button, event);
4686 Repaint();
4687 }
4688
4689 // mouse is over a button, so repaint the
4690 // button in hover mode
4691 UpdateButtonOnScreen(part, event);
4692 m_hover_button = part;
4693
4694 }
4695 }
4696 else
4697 {
4698 if (m_hover_button)
4699 {
4700 m_hover_button = NULL;
4701 Repaint();
4702 }
4703 else
4704 {
4705 event.Skip();
4706 }
4707 }
4708 }
4709 }
4710
4711 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4712 {
4713 if (m_hover_button)
4714 {
4715 m_hover_button = NULL;
4716 Repaint();
4717 }
4718 }
4719
4720 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4721 {
4722 // cancel the operation in progress, if any
4723 if ( m_action != actionNone )
4724 {
4725 m_action = actionNone;
4726 HideHint();
4727 }
4728 }
4729
4730 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4731 {
4732 // when a child pane has it's focus set, we should change the
4733 // pane's active state to reflect this. (this is only true if
4734 // active panes are allowed by the owner)
4735 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4736 {
4737 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4738 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4739 {
4740 SetActivePane(m_panes, event.GetWindow());
4741 m_frame->Refresh();
4742 }
4743 }
4744
4745 event.Skip();
4746 }
4747
4748
4749 // OnPaneButton() is an event handler that is called
4750 // when a pane button has been pressed.
4751 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4752 {
4753 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4754
4755 wxAuiPaneInfo& pane = *(evt.pane);
4756
4757 if (evt.button == wxAUI_BUTTON_CLOSE)
4758 {
4759 // fire pane close event
4760 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4761 e.SetManager(this);
4762 e.SetPane(evt.pane);
4763 ProcessMgrEvent(e);
4764
4765 if (!e.GetVeto())
4766 {
4767 // close the pane, but check that it
4768 // still exists in our pane array first
4769 // (the event handler above might have removed it)
4770
4771 wxAuiPaneInfo& check = GetPane(pane.window);
4772 if (check.IsOk())
4773 {
4774 ClosePane(pane);
4775 }
4776
4777 Update();
4778 }
4779 }
4780 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4781 {
4782 // fire pane close event
4783 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4784 e.SetManager(this);
4785 e.SetPane(evt.pane);
4786 ProcessMgrEvent(e);
4787
4788 if (!e.GetVeto())
4789 {
4790 MaximizePane(pane);
4791 Update();
4792 }
4793 }
4794 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4795 {
4796 // fire pane close event
4797 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4798 e.SetManager(this);
4799 e.SetPane(evt.pane);
4800 ProcessMgrEvent(e);
4801
4802 if (!e.GetVeto())
4803 {
4804 RestorePane(pane);
4805 Update();
4806 }
4807 }
4808 else if (evt.button == wxAUI_BUTTON_PIN)
4809 {
4810 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4811 pane.IsFloatable())
4812 pane.Float();
4813 Update();
4814 }
4815 }
4816
4817 #endif // wxUSE_AUI