1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/cocoa/menu.h
3 // Purpose: wxMenu and wxMenuBar classes
4 // Author: David Elliott
8 // Copyright: (c) 2002 David Elliott
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef __WX_COCOA_MENU_H__
13 #define __WX_COCOA_MENU_H__
15 #include "wx/cocoa/NSMenu.h"
21 // ========================================================================
23 // ========================================================================
25 class WXDLLEXPORT wxMenu
: public wxMenuBase
, public wxCocoaNSMenu
29 wxMenu(const wxString
& title
, long style
= 0)
30 : wxMenuBase(title
, style
)
31 , m_cocoaDeletes(false)
32 { Create(title
,style
); }
33 bool Create(const wxString
& title
, long style
= 0);
35 wxMenu(long style
= 0) : wxMenuBase(style
) { Create(wxEmptyString
, style
); }
39 // ------------------------------------------------------------------------
41 // ------------------------------------------------------------------------
43 inline WX_NSMenu
GetNSMenu() { return m_cocoaNSMenu
; }
44 void SetCocoaDeletes(bool cocoaDeletes
);
45 virtual void Cocoa_dealloc();
47 WX_NSMenu m_cocoaNSMenu
;
49 // ------------------------------------------------------------------------
51 // ------------------------------------------------------------------------
53 // implement base class virtuals
54 virtual wxMenuItem
* DoAppend(wxMenuItem
*item
);
55 virtual wxMenuItem
* DoInsert(size_t pos
, wxMenuItem
*item
);
56 virtual wxMenuItem
* DoRemove(wxMenuItem
*item
);
59 // add/remove accel for the given menu item
60 void AddAccelFor(wxMenuItem
*item
);
61 void RemoveAccelFor(wxMenuItem
*item
);
66 // the accel table for this menu
67 wxAcceleratorTable m_accelTable
;
70 DECLARE_DYNAMIC_CLASS(wxMenu
)
73 // ========================================================================
75 // ========================================================================
76 class WXDLLEXPORT wxMenuBar
: public wxMenuBarBase
80 wxMenuBar(long style
= 0) { Create(style
); }
81 wxMenuBar(size_t n
, wxMenu
*menus
[], const wxString titles
[], long style
= 0);
82 bool Create(long style
= 0);
85 // ------------------------------------------------------------------------
87 // ------------------------------------------------------------------------
89 inline WX_NSMenu
GetNSMenu() { return m_cocoaNSMenu
; }
91 WX_NSMenu m_cocoaNSMenu
;
92 // ------------------------------------------------------------------------
94 // ------------------------------------------------------------------------
96 // implement base class virtuals
97 virtual bool Append(wxMenu
*menu
, const wxString
&title
);
98 virtual bool Insert(size_t pos
, wxMenu
*menu
, const wxString
& title
);
99 virtual wxMenu
*Replace(size_t pos
, wxMenu
*menu
, const wxString
& title
);
100 virtual wxMenu
*Remove(size_t pos
);
102 virtual void EnableTop(size_t pos
, bool enable
);
103 virtual bool IsEnabledTop(size_t pos
) const;
105 virtual void SetMenuLabel(size_t pos
, const wxString
& label
);
106 virtual wxString
GetMenuLabel(size_t pos
) const;
108 virtual void Attach(wxFrame
*frame
);
109 virtual void Detach();
111 // get the next item for the givan accel letter (used by wxFrame), return
114 // if unique is not NULL, filled with TRUE if there is only one item with
115 // this accel, FALSE if two or more
116 int FindNextItemForAccel(int idxStart
,
118 bool *unique
= NULL
) const;
120 // called by wxFrame to set focus to or open the given menu
121 void SelectMenu(size_t pos
);
124 // find the item for the given accel and generate an event if found
125 bool ProcessAccelEvent(const wxKeyEvent
& event
);
126 #endif // wxUSE_ACCEL
130 void OnLeftDown(wxMouseEvent
& event
);
131 void OnMouseMove(wxMouseEvent
& event
);
132 void OnKeyDown(wxKeyEvent
& event
);
133 void OnKillFocus(wxFocusEvent
& event
);
135 // process the mouse move event, return TRUE if we did, FALSE to continue
136 // processing as usual
138 // the coordinates are client coordinates of menubar, convert if necessary
139 bool ProcessMouseEvent(const wxPoint
& pt
);
142 virtual wxSize
DoGetBestClientSize() const;
144 // has the menubar been created already?
145 bool IsCreated() const { return m_frameLast
!= NULL
; }
147 // get the (total) width of the specified menu
148 wxCoord
GetItemWidth(size_t pos
) const;
150 // get the rect of the item
151 wxRect
GetItemRect(size_t pos
) const;
153 // get the menu from the given point or -1 if none
154 int GetMenuFromPoint(const wxPoint
& pos
) const;
156 // refresh the given item
157 void RefreshItem(size_t pos
);
159 // refresh all items after this one (including it)
160 void RefreshAllItemsAfter(size_t pos
);
162 // do we show a menu currently?
163 bool IsShowingMenu() const { return m_menuShown
!= 0; }
165 // we don't want to have focus except while selecting from menu
166 void GiveAwayFocus();
168 // the current item (only used when menubar has focus)
172 // the last frame to which we were attached, NULL initially
173 wxFrame
*m_frameLast
;
175 // the currently shown menu or NULL
178 // should be showing the menu? this is subtly different from m_menuShown !=
179 // NULL as the menu which should be shown may be disabled in which case we
180 // don't show it - but will do as soon as the focus shifts to another menu
181 bool m_shouldShowMenu
;
183 DECLARE_DYNAMIC_CLASS(wxMenuBar
)
186 #endif // _WX_COCOA_MENU_H_