add a note about the formats which wxAnimation is capable of loading
[wxWidgets.git] / interface / wx / animate.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: animate.h
3 // Purpose: interface of wxAnimation* classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 Supported animation types.
11 */
12 enum wxAnimationType
13 {
14 wxANIMATION_TYPE_INVALID,
15
16 /** represents an animated GIF file. */
17 wxANIMATION_TYPE_GIF,
18
19 /** represents an ANI file. */
20 wxANIMATION_TYPE_ANI,
21
22 /** autodetect the filetype. */
23 wxANIMATION_TYPE_ANY
24 };
25
26 /**
27 @class wxAnimationCtrl
28
29 This is a static control which displays an animation.
30 wxAnimationCtrl API is as simple as possible and won't give you full control
31 on the animation; if you need it then use wxMediaCtrl.
32
33 This control is useful to display a (small) animation while doing a long task
34 (e.g. a "throbber").
35
36 It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default).
37
38 @beginStyleTable
39 @style{wxAC_DEFAULT_STYLE}
40 The default style: wxBORDER_NONE.
41 @style{wxAC_NO_AUTORESIZE}
42 By default, the control will adjust its size to exactly fit to the
43 size of the animation when SetAnimation is called. If this style
44 flag is given, the control will not change its size
45 @endStyleTable
46
47 @library{wxadv}
48 @category{ctrl}
49
50 @nativeimpl{wxgtk,wxmsw}
51
52 @appearance{animationctrl.png}
53
54 @see wxAnimation, @sample{animate}
55 */
56 class wxAnimationCtrl : public wxControl
57 {
58 public:
59 /**
60 Initializes the object and calls Create() with
61 all the parameters.
62 */
63 wxAnimationCtrl(wxWindow* parent, wxWindowID id,
64 const wxAnimation& anim = wxNullAnimation,
65 const wxPoint& pos = wxDefaultPosition,
66 const wxSize& size = wxDefaultSize,
67 long style = wxAC_DEFAULT_STYLE,
68 const wxString& name = wxAnimationCtrlNameStr);
69
70 /**
71 Creates the control with the given @a anim animation.
72
73 After control creation you must explicitely call Play() to start to play
74 the animation. Until that function won't be called, the first frame
75 of the animation is displayed.
76
77 @param parent
78 Parent window, must be non-@NULL.
79 @param id
80 The identifier for the control.
81 @param anim
82 The initial animation shown in the control.
83 @param pos
84 Initial position.
85 @param size
86 Initial size.
87 @param style
88 The window style, see wxAC_* flags.
89 @param name
90 Control name.
91
92 @return @true if the control was successfully created or @false if
93 creation failed.
94 */
95 bool Create(wxWindow* parent, wxWindowID id,
96 const wxAnimation& anim = wxNullAnimation,
97 const wxPoint& pos = wxDefaultPosition,
98 const wxSize& size = wxDefaultSize,
99 long style = wxAC_DEFAULT_STYLE,
100 const wxString& name = wxAnimationCtrlNameStr);
101
102 /**
103 Returns the animation associated with this control.
104 */
105 virtual wxAnimation GetAnimation() const;
106
107 /**
108 Returns the inactive bitmap shown in this control when the;
109 see SetInactiveBitmap() for more info.
110 */
111 wxBitmap GetInactiveBitmap() const;
112
113 /**
114 Returns @true if the animation is being played.
115 */
116 virtual bool IsPlaying() const;
117
118 /**
119 Loads the animation from the given file and calls SetAnimation().
120 See wxAnimation::LoadFile for more info.
121 */
122 virtual bool LoadFile(const wxString& file,
123 wxAnimationType animType = wxANIMATION_TYPE_ANY);
124
125 /**
126 Loads the animation from the given stream and calls SetAnimation().
127 See wxAnimation::Load() for more info.
128 */
129 virtual bool Load(wxInputStream& file,
130 wxAnimationType animType = wxANIMATION_TYPE_ANY);
131
132 /**
133 Starts playing the animation.
134
135 The animation is always played in loop mode (unless the last frame of the
136 animation has an infinite delay time) and always start from the first frame
137 even if you @ref Stop "stopped" it while some other frame was displayed.
138 */
139 virtual bool Play();
140
141 /**
142 Sets the animation to play in this control.
143
144 If the previous animation is being played, it's @ref Stop() stopped.
145 Until Play() isn't called, a static image, the first frame of the given
146 animation or the background colour will be shown
147 (see SetInactiveBitmap() for more info).
148 */
149 virtual void SetAnimation(const wxAnimation& anim);
150
151 /**
152 Sets the bitmap to show on the control when it's not playing an animation.
153
154 If you set as inactive bitmap ::wxNullBitmap (which is the default), then the
155 first frame of the animation is instead shown when the control is inactive;
156 in this case, if there's no valid animation associated with the control
157 (see SetAnimation()), then the background colour of the window is shown.
158
159 If the control is not playing the animation, the given bitmap will be
160 immediately shown, otherwise it will be shown as soon as Stop() is called.
161
162 Note that the inactive bitmap, if smaller than the control's size, will be
163 centered in the control; if bigger, it will be stretched to fit it.
164 */
165 virtual void SetInactiveBitmap(const wxBitmap& bmp);
166
167 /**
168 Stops playing the animation.
169 The control will show the first frame of the animation, a custom static image or
170 the window's background colour as specified by the last SetInactiveBitmap() call.
171 */
172 virtual void Stop();
173 };
174
175
176
177 /**
178 @class wxAnimation
179
180 This class encapsulates the concept of a platform-dependent animation.
181 An animation is a sequence of frames of the same size.
182 Sound is not supported by wxAnimation.
183
184 Note that on wxGTK wxAnimation is capable of loading the formats supported
185 by the internally-used @c gdk-pixbuf library (typically this means only
186 or @c wxANIMATION_TYPE_GIF).
187 On other platforms wxAnimation is always capable of loading both GIF and ANI
188 formats (i.e. both @c wxANIMATION_TYPE_GIF and @c wxANIMATION_TYPE_ANI).
189
190 @library{wxadv}
191 @category{gdi}
192
193 @stdobjects
194 ::wxNullAnimation
195
196 @see wxAnimationCtrl, @sample{animate}
197 */
198 class wxAnimation : public wxGDIObject
199 {
200 public:
201 /**
202 Copy ctor.
203 */
204 wxAnimation(const wxAnimation& anim);
205
206 /**
207 Loads an animation from a file.
208
209 @param name
210 The name of the file to load.
211 @param type
212 See LoadFile() for more info.
213 */
214 wxAnimation(const wxString& name,
215 wxAnimationType type = wxANIMATION_TYPE_ANY);
216
217 /**
218 Destructor.
219 See @ref overview_refcount_destruct for more info.
220 */
221 virtual ~wxAnimation();
222
223 /**
224 Returns the delay for the i-th frame in milliseconds.
225 If @c -1 is returned the frame is to be displayed forever.
226 */
227 virtual int GetDelay(unsigned int i) const;
228
229 /**
230 Returns the i-th frame as a wxImage.
231 */
232 virtual wxImage GetFrame(unsigned int i) const;
233
234 /**
235 Returns the number of frames for this animation.
236 */
237 virtual unsigned int GetFrameCount() const;
238
239 /**
240 Returns the size of the animation.
241 */
242 virtual wxSize GetSize() const;
243
244 /**
245 Returns @true if animation data is present.
246 */
247 virtual bool IsOk() const;
248
249 /**
250 Loads an animation from the given stream.
251
252 @param stream
253 The stream to use to load the animation.
254 Under wxGTK may be any kind of stream; under other platforms
255 this must be a seekable stream.
256 @param type
257 One of the ::wxAnimationType enumeration values.
258
259 @return @true if the operation succeeded, @false otherwise.
260 */
261 virtual bool Load(wxInputStream& stream,
262 wxAnimationType type = wxANIMATION_TYPE_ANY);
263
264 /**
265 Loads an animation from a file.
266
267 @param name
268 A filename.
269 @param type
270 One of the ::wxAnimationType values; wxANIMATION_TYPE_ANY
271 means that the function should try to autodetect the filetype.
272
273 @return @true if the operation succeeded, @false otherwise.
274 */
275 virtual bool LoadFile(const wxString& name,
276 wxAnimationType type = wxANIMATION_TYPE_ANY);
277
278 /**
279 Assignment operator, using @ref overview_refcount "reference counting".
280 */
281 wxAnimation& operator =(const wxAnimation& brush);
282 };
283
284
285 // ============================================================================
286 // Global functions/macros
287 // ============================================================================
288
289 /**
290 An empty animation object.
291 */
292 wxAnimation wxNullAnimation;
293