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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: Thread API
4 // Author: Guilhem Lavaux
5 // Modified by:
6 // Created: 04/13/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef __THREADH__
13 #define __THREADH__
14
15 #ifdef __GNUG__
16 #pragma interface "thread.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // headers
21 // ----------------------------------------------------------------------------
22 #include "wx/setup.h"
23
24 #if wxUSE_THREADS
25 #include "wx/module.h"
26
27 // ----------------------------------------------------------------------------
28 // constants
29 // ----------------------------------------------------------------------------
30
31 typedef enum
32 {
33 wxMUTEX_NO_ERROR = 0,
34 wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
35 wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
36 wxMUTEX_UNLOCKED,
37 wxMUTEX_MISC_ERROR
38 } wxMutexError;
39
40 typedef enum
41 {
42 wxTHREAD_NO_ERROR = 0, // No error
43 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
44 wxTHREAD_RUNNING, // The thread is already running
45 wxTHREAD_NOT_RUNNING, // The thread isn't running
46 wxTHREAD_MISC_ERROR // Some other error
47 } wxThreadError;
48
49 /* defines the interval of priority. */
50 #define WXTHREAD_MIN_PRIORITY 0
51 #define WXTHREAD_DEFAULT_PRIORITY 50
52 #define WXTHREAD_MAX_PRIORITY 100
53
54 // ----------------------------------------------------------------------------
55 // A mutex object is a synchronization object whose state is set to signaled
56 // when it is not owned by any thread, and nonsignaled when it is owned. Its
57 // name comes from its usefulness in coordinating mutually-exclusive access to
58 // a shared resource. Only one thread at a time can own a mutex object.
59 // ----------------------------------------------------------------------------
60
61 // you should consider wxMutexLocker whenever possible instead of directly
62 // working with wxMutex class - it is safer
63 class WXDLLEXPORT wxMutexInternal;
64 class WXDLLEXPORT wxMutex
65 {
66 public:
67 // constructor & destructor
68 wxMutex();
69 ~wxMutex();
70
71 // Lock the mutex.
72 wxMutexError Lock();
73 // Try to lock the mutex: if it can't, returns immediately with an error.
74 wxMutexError TryLock();
75 // Unlock the mutex.
76 wxMutexError Unlock();
77
78 // Returns true if the mutex is locked.
79 bool IsLocked() const { return (m_locked > 0); }
80
81 protected:
82 friend class wxCondition;
83
84 // no assignment operator nor copy ctor
85 wxMutex(const wxMutex&);
86 wxMutex& operator=(const wxMutex&);
87
88 int m_locked;
89 wxMutexInternal *p_internal;
90 };
91
92 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
93 // this ensures that mutex is always unlocked, even if the function returns or
94 // throws an exception before it reaches the end
95 class WXDLLEXPORT wxMutexLocker
96 {
97 public:
98 // lock the mutex in the ctor
99 wxMutexLocker(wxMutex *mutex)
100 { m_isOk = mutex && ((m_mutex = mutex)->Lock() == wxMUTEX_NO_ERROR); }
101
102 // returns TRUE if mutex was successfully locked in ctor
103 bool IsOk() const { return m_isOk; }
104
105 // unlock the mutex in dtor
106 ~wxMutexLocker() { if ( IsOk() ) m_mutex->Unlock(); }
107
108 private:
109 // no assignment operator nor copy ctor
110 wxMutexLocker(const wxMutexLocker&);
111 wxMutexLocker& operator=(const wxMutexLocker&);
112
113 bool m_isOk;
114 wxMutex *m_mutex;
115 };
116
117 // ----------------------------------------------------------------------------
118 // Critical section: this is the same as mutex but is only visible to the
119 // threads of the same process. For the platforms which don't have native
120 // support for critical sections, they're implemented entirely in terms of
121 // mutexes
122 // ----------------------------------------------------------------------------
123
124 // you should consider wxCriticalSectionLocker whenever possible instead of
125 // directly working with wxCriticalSection class - it is safer
126 #ifdef __WXMSW__
127 class WXDLLEXPORT wxCriticalSectionInternal;
128 #define WXCRITICAL_INLINE
129 #else // !MSW
130 #define WXCRITICAL_INLINE inline
131 #endif // MSW/!MSW
132 class WXDLLEXPORT wxCriticalSection
133 {
134 public:
135 // ctor & dtor
136 WXCRITICAL_INLINE wxCriticalSection();
137 WXCRITICAL_INLINE ~wxCriticalSection();
138
139 // enter the section (the same as locking a mutex)
140 void WXCRITICAL_INLINE Enter();
141 // leave the critical section (same as unlocking a mutex)
142 void WXCRITICAL_INLINE Leave();
143
144 private:
145 // no assignment operator nor copy ctor
146 wxCriticalSection(const wxCriticalSection&);
147 wxCriticalSection& operator=(const wxCriticalSection&);
148
149 #ifdef __WXMSW__
150 wxCriticalSectionInternal *m_critsect;
151 #else // !MSW
152 wxMutex m_mutex;
153 #endif // MSW/!MSW
154 };
155
156 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
157 // to th mutexes
158 class WXDLLEXPORT wxCriticalSectionLocker
159 {
160 public:
161 wxCriticalSectionLocker(wxCriticalSection& critsect) : m_critsect(critsect)
162 { m_critsect.Enter(); }
163 ~wxCriticalSectionLocker()
164 { m_critsect.Leave(); }
165
166 private:
167 // no assignment operator nor copy ctor
168 wxCriticalSectionLocker(const wxCriticalSectionLocker&);
169 wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&);
170
171 wxCriticalSection& m_critsect;
172 };
173
174 // ----------------------------------------------------------------------------
175 // Condition handler.
176 // ----------------------------------------------------------------------------
177
178 class wxConditionInternal;
179 class WXDLLEXPORT wxCondition
180 {
181 public:
182 // constructor & destructor
183 wxCondition();
184 ~wxCondition();
185
186 // Waits indefinitely.
187 void Wait(wxMutex& mutex);
188 // Waits until a signal is raised or the timeout is elapsed.
189 bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
190 // Raises a signal: only one "Waiter" is released.
191 void Signal();
192 // Broadcasts to all "Waiters".
193 void Broadcast();
194
195 private:
196 wxConditionInternal *p_internal;
197 };
198
199 // ----------------------------------------------------------------------------
200 // Thread management class
201 // ----------------------------------------------------------------------------
202
203 class wxThreadInternal;
204 class WXDLLEXPORT wxThread
205 {
206 public:
207 // constructor & destructor.
208 wxThread();
209 virtual ~wxThread();
210
211 // Create a new thread, this method should check there is only one thread
212 // running by object.
213 wxThreadError Create();
214
215 // Destroys the thread immediately if the defer flag isn't true.
216 wxThreadError Destroy();
217
218 // Pause a running thread
219 wxThreadError Pause();
220
221 // Resume a paused thread
222 wxThreadError Resume();
223
224 // Switches on the defer flag.
225 void DeferDestroy(bool on);
226
227 // Waits for the termination of the thread.
228 void *Join();
229
230 // Sets the priority to "prio". (Warning: The priority can only be set before
231 // the thread is created)
232 void SetPriority(int prio);
233 // Get the current priority.
234 int GetPriority() const;
235
236 // Get the thread ID
237 unsigned long GetID() const;
238
239 // Returns true if the thread is alive.
240 bool IsAlive() const;
241 // Returns true if the thread is running (not paused, not killed).
242 bool IsRunning() const;
243 // Returns true if the thread is suspended
244 bool IsPaused() const { return IsAlive() && !IsRunning(); }
245
246 // Returns true if current thread is the main thread (aka the GUI thread)
247 static bool IsMain();
248
249 // Called when thread exits.
250 virtual void OnExit();
251
252 protected:
253 // Returns TRUE if the thread was asked to terminate
254 bool TestDestroy();
255
256 // Exits from the current thread.
257 void Exit(void *status = NULL);
258
259 private:
260 // Entry point for the thread.
261 virtual void *Entry() = 0;
262
263 private:
264 friend class wxThreadInternal;
265
266 wxThreadInternal *p_internal;
267 };
268
269 // ----------------------------------------------------------------------------
270 // Automatic initialization
271 // ----------------------------------------------------------------------------
272
273 // GUI mutex handling.
274 void WXDLLEXPORT wxMutexGuiEnter();
275 void WXDLLEXPORT wxMutexGuiLeave();
276
277 #else // !wxUSE_THREADS
278
279 // no thread support
280 inline void WXDLLEXPORT wxMutexGuiEnter() { }
281 inline void WXDLLEXPORT wxMutexGuiLeave() { }
282
283 #endif // wxUSE_THREADS
284
285 // automatically unlock GUI mutex in dtor
286 class WXDLLEXPORT wxMutexGuiLocker
287 {
288 public:
289 wxMutexGuiLocker() { wxMutexGuiEnter(); }
290 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
291 };
292
293 // -----------------------------------------------------------------------------
294 // implementation only until the end of file
295 // -----------------------------------------------------------------------------
296 #ifdef wxUSE_THREADS
297 #ifdef __WXMSW__
298 // unlock GUI if there are threads waiting for and lock it back when
299 // there are no more of them - should be called periodically by the main
300 // thread
301 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
302
303 // returns TRUE if the main thread has GUI lock
304 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
305
306 // wakes up the main thread if it's sleeping inside ::GetMessage()
307 extern void WXDLLEXPORT wxWakeUpMainThread();
308 #else // !MSW
309 // implement wxCriticalSection using mutexes
310 inline wxCriticalSection::wxCriticalSection() { }
311 inline wxCriticalSection::~wxCriticalSection() { }
312
313 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
314 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
315 #endif // MSW/!MSW
316 #endif // wxUSE_THREADS
317
318 #endif // __THREADH__