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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: nativdlg.cpp
3 // Purpose: Native dialog loading code (part of wxWindow)
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ===========================================================================
13 // declarations
14 // ===========================================================================
15
16 // ---------------------------------------------------------------------------
17 // headers
18 // ---------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include <stdio.h>
33
34 #include "wx/wx.h"
35 #endif
36
37 #include "wx/spinbutt.h"
38 #include "wx/msw/private.h"
39
40 // ---------------------------------------------------------------------------
41 // global functions
42 // ---------------------------------------------------------------------------
43
44 extern wxWindow *wxWndHook;
45 extern LONG APIENTRY _EXPORT wxDlgProc(HWND hWnd, UINT message,
46 WPARAM wParam, LPARAM lParam);
47
48 // ===========================================================================
49 // implementation
50 // ===========================================================================
51
52 bool wxWindow::LoadNativeDialog(wxWindow* parent, wxWindowID& id)
53 {
54 m_windowId = id;
55 wxWndHook = this;
56 m_hWnd = (WXHWND)::CreateDialog((HINSTANCE)wxGetInstance(),
57 MAKEINTRESOURCE(id),
58 parent ? (HWND)parent->GetHWND() : 0,
59 (DLGPROC) wxDlgProc);
60 wxWndHook = NULL;
61
62 if ( !m_hWnd )
63 return FALSE;
64
65 SubclassWin(GetHWND());
66
67 if ( parent )
68 parent->AddChild(this);
69 else
70 wxTopLevelWindows.Append(this);
71
72 // Enumerate all children
73 HWND hWndNext;
74 hWndNext = ::GetWindow((HWND) m_hWnd, GW_CHILD);
75
76 wxWindow* child = NULL;
77 if (hWndNext)
78 child = CreateWindowFromHWND(this, (WXHWND) hWndNext);
79
80 while (hWndNext != (HWND) NULL)
81 {
82 hWndNext = ::GetWindow(hWndNext, GW_HWNDNEXT);
83 if (hWndNext)
84 child = CreateWindowFromHWND(this, (WXHWND) hWndNext);
85 }
86
87 return TRUE;
88 }
89
90 bool wxWindow::LoadNativeDialog(wxWindow* parent, const wxString& name)
91 {
92 SetName(name);
93
94 wxWndHook = this;
95 m_hWnd = (WXHWND)::CreateDialog((HINSTANCE) wxGetInstance(),
96 name.c_str(),
97 parent ? (HWND)parent->GetHWND() : 0,
98 (DLGPROC)wxDlgProc);
99 wxWndHook = NULL;
100
101 if ( !m_hWnd )
102 return FALSE;
103
104 SubclassWin(GetHWND());
105
106 if ( parent )
107 parent->AddChild(this);
108 else
109 wxTopLevelWindows.Append(this);
110
111 // FIXME why don't we enum all children here?
112
113 return TRUE;
114 }
115
116 // ---------------------------------------------------------------------------
117 // look for child by id
118 // ---------------------------------------------------------------------------
119
120 wxWindow* wxWindow::GetWindowChild1(wxWindowID id)
121 {
122 if ( m_windowId == id )
123 return this;
124
125 wxWindowList::Node *node = GetChildren().GetFirst();
126 while ( node )
127 {
128 wxWindow* child = node->GetData();
129 wxWindow* win = child->GetWindowChild1(id);
130 if ( win )
131 return win;
132
133 node = node->GetNext();
134 }
135
136 return NULL;
137 }
138
139 wxWindow* wxWindow::GetWindowChild(wxWindowID id)
140 {
141 wxWindow* win = GetWindowChild1(id);
142 if ( !win )
143 {
144 HWND hWnd = ::GetDlgItem((HWND) GetHWND(), id);
145
146 if (hWnd)
147 {
148 wxWindow* child = CreateWindowFromHWND(this, (WXHWND) hWnd);
149 if (child)
150 {
151 child->AddChild(this);
152 return child;
153 }
154 }
155 }
156
157 return NULL;
158 }
159
160 // ---------------------------------------------------------------------------
161 // create wxWin window from a native HWND
162 // ---------------------------------------------------------------------------
163
164 wxWindow* wxWindow::CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd)
165 {
166 wxString str(wxGetWindowClass(hWnd));
167 str.UpperCase();
168
169 long id = wxGetWindowId(hWnd);
170 long style = GetWindowLong((HWND) hWnd, GWL_STYLE);
171
172 wxWindow* win = NULL;
173
174 if (str == _T("BUTTON"))
175 {
176 int style1 = (style & 0xFF);
177 if ((style1 == BS_3STATE) || (style1 == BS_AUTO3STATE) || (style1 == BS_AUTOCHECKBOX) ||
178 (style1 == BS_CHECKBOX))
179 {
180 win = new wxCheckBox;
181 }
182 else if ((style1 == BS_AUTORADIOBUTTON) || (style1 == BS_RADIOBUTTON))
183 {
184 win = new wxRadioButton;
185 }
186 #if defined(__WIN32__) && defined(BS_BITMAP)
187 else if (style & BS_BITMAP)
188 {
189 // TODO: how to find the bitmap?
190 win = new wxBitmapButton;
191 wxLogError(_T("Have not yet implemented bitmap button as BS_BITMAP button."));
192 }
193 #endif
194 else if (style1 == BS_OWNERDRAW)
195 {
196 // TODO: how to find the bitmap?
197 // TODO: can't distinguish between bitmap button and bitmap static.
198 // Change implementation of wxStaticBitmap to SS_BITMAP.
199 // PROBLEM: this assumes that we're using resource-based bitmaps.
200 // So maybe need 2 implementations of bitmap buttons/static controls,
201 // with a switch in the drawing code. Call default proc if BS_BITMAP.
202 win = new wxBitmapButton;
203 }
204 else if ((style1 == BS_PUSHBUTTON) || (style1 == BS_DEFPUSHBUTTON))
205 {
206 win = new wxButton;
207 }
208 else if (style1 == BS_GROUPBOX)
209 {
210 win = new wxStaticBox;
211 }
212 else
213 {
214 wxLogError(_T("Don't know what kind of button this is: id = %d"),
215 id);
216 }
217 }
218 else if (str == _T("COMBOBOX"))
219 {
220 win = new wxComboBox;
221 }
222 // TODO: Problem if the user creates a multiline - but not rich text - text control,
223 // since wxWin assumes RichEdit control for this. Should have m_isRichText in
224 // wxTextCtrl. Also, convert as much of the window style as is necessary
225 // for correct functioning.
226 // Could have wxWindow::AdoptAttributesFromHWND(WXHWND)
227 // to be overridden by each control class.
228 else if (str == _T("EDIT"))
229 {
230 win = new wxTextCtrl;
231 }
232 else if (str == _T("LISTBOX"))
233 {
234 win = new wxListBox;
235 }
236 else if (str == _T("SCROLLBAR"))
237 {
238 win = new wxScrollBar;
239 }
240 #if defined(__WIN95__) && !defined(__TWIN32__)
241 else if (str == _T("MSCTLS_UPDOWN32"))
242 {
243 win = new wxSpinButton;
244 }
245 #endif
246 else if (str == _T("MSCTLS_TRACKBAR32"))
247 {
248 // Need to ascertain if it's horiz or vert
249 win = new wxSlider;
250 }
251 else if (str == _T("STATIC"))
252 {
253 int style1 = (style & 0xFF);
254
255 if ((style1 == SS_LEFT) || (style1 == SS_RIGHT) || (style1 == SS_SIMPLE))
256 win = new wxStaticText;
257 #if defined(__WIN32__) && defined(BS_BITMAP)
258 else if (style1 == SS_BITMAP)
259 {
260 win = new wxStaticBitmap;
261
262 // Help! this doesn't correspond with the wxWin implementation.
263 wxLogError(_T("Please make SS_BITMAP statics into owner-draw buttons."));
264 }
265 #endif
266 }
267 else
268 {
269 wxString msg(_T("Don't know how to convert from Windows class "));
270 msg += str;
271 wxLogError(msg);
272 }
273
274 if (win)
275 {
276 parent->AddChild(win);
277 win->SetEventHandler(win);
278 win->SetHWND(hWnd);
279 win->SetId(id);
280 win->SubclassWin(hWnd);
281 win->AdoptAttributesFromHWND();
282 win->SetupColours();
283
284 return win;
285 }
286 else
287 return NULL;
288 }
289
290 // Make sure the window style (etc.) reflects the HWND style (roughly)
291 void wxWindow::AdoptAttributesFromHWND(void)
292 {
293 HWND hWnd = (HWND) GetHWND();
294 long style = GetWindowLong((HWND) hWnd, GWL_STYLE);
295
296 if (style & WS_VSCROLL)
297 m_windowStyle |= wxVSCROLL;
298 if (style & WS_HSCROLL)
299 m_windowStyle |= wxHSCROLL;
300 }
301