]>
git.saurik.com Git - wxWidgets.git/blob - samples/fractal/fractal.cpp
1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: demo of wxConfig and related classes
4 // Author: Andrew Davison
8 // Copyright: (c) 1994 Andrew Davison
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
14 Date: Tue, 5 Apr 1994 12:01:18 +1000
15 From: Andrew Davison <andrewd@au.com.sfe>
16 To: wxwin-users@ed.aiai
17 Subject: Fractal mountains
21 This is a quick port of a fractal mountain generator originally
22 done for MS-Windows. On a Sun the colours look a little washed
23 out and there is not as much snow or high mountains (maybe the
24 random number generators fault). The viewing plane is not
25 quite right as the original code used SetViewportOrg() which there
26 doesn't seem to be an equivalent of under wxWindows, and my quick
31 #pragma implementation
35 #include "wx/wxprec.h"
39 #endif //precompiled headers
45 #define Random(x) (rand() % x)
46 #define Randomize() (srand((unsigned int)time(NULL)))
48 static int detail
= 9; // CHANGE THIS... 7,8,9 etc
50 static bool running
= FALSE
;
51 static wxMenuBar
*menuBar
= NULL
;
53 // Define a new application type
54 class MyApp
: public wxApp
61 // Define a new frame type
62 class MyFrame
: public wxFrame
65 MyFrame(wxFrame
*frame
, const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
67 void OnCloseWindow(wxCloseEvent
& event
);
68 void OnExit(wxCommandEvent
& event
);
72 // Define a new canvas which can receive some events
73 class MyCanvas
: public wxWindow
76 MyCanvas(wxFrame
*frame
);
80 void OnPaint(wxPaintEvent
& event
);
81 void Fractal(wxDC
& dc
, int X1
, int Y1
, int X2
, int Y2
, int Z1
, int Z2
, int Z3
, int Z4
, int Iteration
, double Std
, double Ratio
);
82 wxPen SnowPen
, MtnPen
, GreenPen
;
89 // `Main program' equivalent, creating windows and returning main app frame
92 // Create the main frame window
93 MyFrame
*frame
= new MyFrame(NULL
, "Fractal Mountains for wxWindows", wxPoint(-1, -1), wxSize(640, 480));
96 wxMenu
*file_menu
= new wxMenu
;
97 file_menu
->Append(wxID_EXIT
, "E&xit");
98 menuBar
= new wxMenuBar
;
99 menuBar
->Append(file_menu
, "&File");
100 frame
->SetMenuBar(menuBar
);
103 frame
->GetClientSize(&width
, &height
);
105 (void) new MyCanvas(frame
);
113 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
114 EVT_CLOSE(MyFrame::OnCloseWindow
)
115 EVT_MENU(wxID_EXIT
, MyFrame::OnExit
)
118 // My frame constructor
119 MyFrame::MyFrame(wxFrame
*frame
, const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
):
120 wxFrame(frame
, -1, title
, pos
, size
)
124 // Intercept menu commands
125 void MyFrame::OnExit(wxCommandEvent
& event
)
130 void MyFrame::OnCloseWindow(wxCloseEvent
& event
)
132 static bool destroyed
= FALSE
;
141 BEGIN_EVENT_TABLE(MyCanvas
, wxWindow
)
142 EVT_PAINT(MyCanvas::OnPaint
)
145 // Define a constructor for my canvas
146 MyCanvas::MyCanvas(wxFrame
*frame
):
149 wxColour
wxCol1(255,255,255);
150 SnowPen
= wxPen(wxCol1
, 2, wxSOLID
);
152 wxColour
wxCol2(128,0,0);
153 MtnPen
= wxPen(wxCol2
, 1, wxSOLID
);
155 wxColour
wxCol3(0,128,0);
156 GreenPen
= wxPen(wxCol3
, 1, wxSOLID
);
158 wxColour
wxCol4(0,0,128);
159 WaterBrush
= wxBrush(wxCol4
, wxSOLID
);
162 void MyCanvas::OnPaint(wxPaintEvent
& event
)
168 void MyCanvas::Draw(wxDC
& dc
)
173 menuBar
->EnableTop(0, FALSE
);
177 int Left
, Top
, Right
, Bottom
;
178 GetClientSize(&Right
, &Bottom
);
180 Right
*= 3; Right
/= 4;
181 Bottom
*= 3; Bottom
/= 4;
186 Water
[0].x
= Left
; Water
[0].y
= Top
;
187 Water
[1].x
= Right
; Water
[1].y
= Top
;
188 Water
[2].x
= Right
+Bottom
/2; Water
[2].y
= Bottom
;
189 Water
[3].x
= Bottom
/2; Water
[3].y
= Bottom
;
191 dc
.SetBrush(WaterBrush
);
192 dc
.DrawPolygon(4, Water
);
195 double Scale
= Bottom
;
196 double Ratio
= 1.0 / pow(2.0, H
);
197 double Std
= Scale
* Ratio
;
198 Sealevel
= Random(18) - 8;
200 Fractal(dc
, Left
, Top
, Right
, Bottom
, 0, 0, 0, 0, detail
, Std
, Ratio
);
202 menuBar
->EnableTop(0, TRUE
);
206 void MyCanvas::Fractal(wxDC
& dc
, int X1
, int Y1
, int X2
, int Y2
, int Z1
, int Z2
, int Z3
, int Z4
, int Iteration
, double Std
, double Ratio
)
208 int Xmid
= (X1
+ X2
) / 2;
209 int Ymid
= (Y1
+ Y2
) / 2;
210 int Z23
= (Z2
+ Z3
) / 2;
211 int Z41
= (Z4
+ Z1
) / 2;
212 int Newz
= (int)((Z1
+ Z2
+ Z3
+ Z4
) / 4 + (double)(Random(17) - 8) / 8.0 * Std
);
216 int Z12
= (Z1
+ Z2
) / 2;
217 int Z34
= (Z3
+ Z4
) / 2;
218 double Stdmid
= Std
* Ratio
;
220 Fractal(dc
, Xmid
, Y1
, X2
, Ymid
, Z12
, Z2
, Z23
, Newz
, Iteration
, Stdmid
, Ratio
);
221 Fractal(dc
, X1
, Y1
, Xmid
, Ymid
, Z1
, Z12
, Newz
, Z41
, Iteration
, Stdmid
, Ratio
);
222 Fractal(dc
, Xmid
, Ymid
, X2
, Y2
, Newz
, Z23
, Z3
, Z34
, Iteration
, Stdmid
, Ratio
);
223 Fractal(dc
, X1
, Ymid
, Xmid
, Y2
, Z41
, Newz
, Z34
, Z4
, Iteration
, Stdmid
, Ratio
);
227 if (Newz
<= Sealevel
)
230 P
[0].x
= Y1
/ 2 + X1
; P
[0].y
= Y1
+ Z1
;
231 P
[1].x
= Y1
/ 2 + X2
; P
[1].y
= Y1
+ Z2
;
232 P
[2].x
= Y2
/ 2 + X2
; P
[2].y
= Y2
+ Z3
;
233 P
[3].x
= Y2
/ 2 + X1
; P
[3].y
= Y2
+ Z4
;
235 dc
.SetPen(* wxBLACK_PEN
);
236 dc
.SetBrush(* wxBLACK_BRUSH
);
238 dc
.DrawPolygon(4, P
);
240 if (Z1
>= -(60+Random(25)))
242 else if (Z1
>= -(100+Random(25)))
247 dc
.DrawLine(Ymid
/2+X2
, Ymid
+Z23
, Ymid
/2+X1
, Ymid
+Z41
);