1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRegion class
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 #pragma interface "region.h"
20 #include "wx/gdiobj.h"
21 #include "wx/gdicmn.h"
23 class WXDLLEXPORT wxRect
;
24 class WXDLLEXPORT wxPoint
;
26 enum wxRegionContain
{
27 wxOutRegion
= 0, wxPartRegion
= 1, wxInRegion
= 2
30 // So far, for internal use only
32 wxRGN_AND
, // Creates the intersection of the two combined regions.
33 wxRGN_COPY
, // Creates a copy of the region identified by hrgnSrc1.
34 wxRGN_DIFF
, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
35 wxRGN_OR
, // Creates the union of two combined regions.
36 wxRGN_XOR
// Creates the union of two combined regions except for any overlapping areas.
39 class WXDLLEXPORT wxRegion
: public wxGDIObject
{
40 DECLARE_DYNAMIC_CLASS(wxRegion
);
41 friend class WXDLLEXPORT wxRegionIterator
;
43 wxRegion(long x
, long y
, long w
, long h
);
44 wxRegion(const wxPoint
& topLeft
, const wxPoint
& bottomRight
);
45 wxRegion(const wxRect
& rect
);
50 wxRegion(const wxRegion
& r
)
53 wxRegion
& operator = (const wxRegion
& r
)
54 { Ref(r
); return (*this); }
57 // Clear current region
60 // Union rectangle or region with this.
61 bool Union(long x
, long y
, long width
, long height
)
62 { return Combine(x
, y
, width
, height
, wxRGN_OR
); }
63 bool Union(const wxRect
& rect
)
64 { return Combine(rect
, wxRGN_OR
); }
65 bool Union(const wxRegion
& region
)
66 { return Combine(region
, wxRGN_OR
); }
68 // Intersect rectangle or region with this.
69 bool Intersect(long x
, long y
, long width
, long height
)
70 { return Combine(x
, y
, width
, height
, wxRGN_AND
); }
71 bool Intersect(const wxRect
& rect
)
72 { return Combine(rect
, wxRGN_AND
); }
73 bool Intersect(const wxRegion
& region
)
74 { return Combine(region
, wxRGN_AND
); }
76 // Subtract rectangle or region from this:
77 // Combines the parts of 'this' that are not part of the second region.
78 bool Subtract(long x
, long y
, long width
, long height
)
79 { return Combine(x
, y
, width
, height
, wxRGN_DIFF
); }
80 bool Subtract(const wxRect
& rect
)
81 { return Combine(rect
, wxRGN_DIFF
); }
82 bool Subtract(const wxRegion
& region
)
83 { return Combine(region
, wxRGN_DIFF
); }
85 // XOR: the union of two combined regions except for any overlapping areas.
86 bool Xor(long x
, long y
, long width
, long height
)
87 { return Combine(x
, y
, width
, height
, wxRGN_XOR
); }
88 bool Xor(const wxRect
& rect
)
89 { return Combine(rect
, wxRGN_XOR
); }
90 bool Xor(const wxRegion
& region
)
91 { return Combine(region
, wxRGN_XOR
); }
93 //# Information on region
94 // Outer bounds of region
95 void GetBox(wxCoord
& x
, wxCoord
& y
, wxCoord
&w
, wxCoord
&h
) const;
96 wxRect
GetBox() const ;
100 inline bool IsEmpty() const { return Empty(); }
103 // Does the region contain the point (x,y)?
104 wxRegionContain
Contains(long x
, long y
) const;
105 // Does the region contain the point pt?
106 wxRegionContain
Contains(const wxPoint
& pt
) const;
107 // Does the region contain the rectangle (x, y, w, h)?
108 wxRegionContain
Contains(long x
, long y
, long w
, long h
) const;
109 // Does the region contain the rectangle rect?
110 wxRegionContain
Contains(const wxRect
& rect
) const;
113 bool Combine(long x
, long y
, long width
, long height
, wxRegionOp op
);
114 bool Combine(const wxRegion
& region
, wxRegionOp op
);
115 bool Combine(const wxRect
& rect
, wxRegionOp op
);
118 class WXDLLEXPORT wxRegionIterator
: public wxObject
120 DECLARE_DYNAMIC_CLASS(wxRegionIterator
)
124 wxRegionIterator(const wxRegion
& region
);
125 wxRegionIterator(const wxRegionIterator
& iterator
);
128 wxRegionIterator
& operator=(const wxRegionIterator
& iterator
);
130 void Reset() { m_current
= 0; }
131 void Reset(const wxRegion
& region
);
133 operator bool () const { return m_current
< m_numRects
; }
134 bool HaveRects() const { return m_current
< m_numRects
; }
136 wxRegionIterator
& operator++();
137 wxRegionIterator
operator++(int);
142 long GetWidth() const { return GetW(); }
144 long GetHeight() const { return GetH(); }
145 wxRect
GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
147 void SetRects(long numRects
, wxRect
*rects
);