1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
43 #include "wx/statusbr.h"
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
56 wxAuiPaneInfo wxAuiNullPaneInfo
;
57 wxAuiDockInfo wxAuiNullDockInfo
;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
69 #include "wx/osx/private.h"
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
79 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
83 const int auiToolBarLayer
= 10;
88 class wxPseudoTransparentFrame
: public wxFrame
91 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
92 wxWindowID id
= wxID_ANY
,
93 const wxString
& title
= wxEmptyString
,
94 const wxPoint
& pos
= wxDefaultPosition
,
95 const wxSize
& size
= wxDefaultSize
,
96 long style
= wxDEFAULT_FRAME_STYLE
,
97 const wxString
&name
= wxT("frame"))
98 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
107 m_CanSetShape
= false; // have to wait for window create event on GTK
109 m_CanSetShape
= true;
111 m_Region
= wxRegion(0, 0, 0, 0);
115 virtual bool SetTransparent(wxByte alpha
)
119 int w
=100; // some defaults
121 GetClientSize(&w
, &h
);
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
130 for (int y
=0; y
<m_MaxHeight
; y
++)
132 // Reverse the order of the bottom 4 bits
133 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
134 if ((j
*16+8)<m_Amount
)
135 m_Region
.Union(0, y
, m_MaxWidth
, 1);
144 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
148 if (m_Region
.IsEmpty())
152 dc
.SetBrush(wxColour(128, 192, 255));
154 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
156 dc
.SetPen(*wxTRANSPARENT_PEN
);
158 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
162 wxRect
rect(upd
.GetRect());
163 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
170 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
177 void OnSize(wxSizeEvent
& event
)
179 // We sometimes get surplus size events
180 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
181 (event
.GetSize().GetHeight() == m_lastHeight
))
186 m_lastWidth
= event
.GetSize().GetWidth();
187 m_lastHeight
= event
.GetSize().GetHeight();
189 SetTransparent(m_Amount
);
190 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
191 event
.GetSize().GetHeight());
202 int m_lastWidth
,m_lastHeight
;
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
207 DECLARE_EVENT_TABLE()
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
228 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
230 wxSize disp
= wxGetDisplaySize();
233 for (int y
=0; y
<disp
.y
; y
++)
235 // Reverse the order of the bottom 4 bits
236 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
238 region
.Union(0, y
, disp
.x
, 1);
240 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
244 class wxPseudoTransparentFrame
: public wxFrame
247 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
248 wxWindowID id
= wxID_ANY
,
249 const wxString
& title
= wxEmptyString
,
250 const wxPoint
& pos
= wxDefaultPosition
,
251 const wxSize
& size
= wxDefaultSize
,
252 long style
= wxDEFAULT_FRAME_STYLE
,
253 const wxString
&name
= wxT("frame"))
255 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
260 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
261 g_object_ref(m_widget
);
263 if (parent
) parent
->AddChild(this);
265 g_signal_connect( m_widget
, "realize",
266 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
270 col
.green
= 192 * 256;
271 col
.blue
= 255 * 256;
272 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
275 bool SetTransparent(wxByte
WXUNUSED(alpha
))
281 virtual void DoSetSizeHints( int minW
, int minH
,
285 // the real wxFrame method doesn't work for us because we're not really
286 // a top level window so skip it
287 wxWindow::DoSetSizeHints(minW
, minH
, maxW
, maxH
, incW
, incH
);
291 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
294 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
301 // -- static utility functions --
303 static wxBitmap
wxPaneCreateStippleBitmap()
305 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
306 wxImage
img(2,2,data
,true);
307 return wxBitmap(img
);
310 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
312 wxBitmap stipple
= wxPaneCreateStippleBitmap();
313 wxBrush
brush(stipple
);
316 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
317 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
319 dc
.SetPen(*wxTRANSPARENT_PEN
);
321 dc
.SetLogicalFunction(wxXOR
);
322 dc
.DrawRectangle(rect
);
328 // CopyDocksAndPanes() - this utility function creates copies of
329 // the dock and pane info. wxAuiDockInfo's usually contain pointers
330 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
331 // reconstruct that relationship in the new dock info and pane info arrays
333 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
334 wxAuiPaneInfoArray
& dest_panes
,
335 const wxAuiDockInfoArray
& src_docks
,
336 const wxAuiPaneInfoArray
& src_panes
)
338 dest_docks
= src_docks
;
339 dest_panes
= src_panes
;
340 int i
, j
, k
, dock_count
, pc1
, pc2
;
341 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
343 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
344 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
345 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
346 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
347 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
351 // GetMaxLayer() is an internal function which returns
352 // the highest layer inside the specified dock
353 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
356 int i
, dock_count
, max_layer
= 0;
357 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
359 wxAuiDockInfo
& dock
= docks
.Item(i
);
360 if (dock
.dock_direction
== dock_direction
&&
361 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
362 max_layer
= dock
.dock_layer
;
368 // GetMaxRow() is an internal function which returns
369 // the highest layer inside the specified dock
370 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
372 int i
, pane_count
, max_row
= 0;
373 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
375 wxAuiPaneInfo
& pane
= panes
.Item(i
);
376 if (pane
.dock_direction
== direction
&&
377 pane
.dock_layer
== layer
&&
378 pane
.dock_row
> max_row
)
379 max_row
= pane
.dock_row
;
386 // DoInsertDockLayer() is an internal function that inserts a new dock
387 // layer by incrementing all existing dock layer values by one
388 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
393 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
395 wxAuiPaneInfo
& pane
= panes
.Item(i
);
396 if (!pane
.IsFloating() &&
397 pane
.dock_direction
== dock_direction
&&
398 pane
.dock_layer
>= dock_layer
)
403 // DoInsertDockLayer() is an internal function that inserts a new dock
404 // row by incrementing all existing dock row values by one
405 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
411 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
413 wxAuiPaneInfo
& pane
= panes
.Item(i
);
414 if (!pane
.IsFloating() &&
415 pane
.dock_direction
== dock_direction
&&
416 pane
.dock_layer
== dock_layer
&&
417 pane
.dock_row
>= dock_row
)
422 // DoInsertDockLayer() is an internal function that inserts a space for
423 // another dock pane by incrementing all existing dock row values by one
424 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
431 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
433 wxAuiPaneInfo
& pane
= panes
.Item(i
);
434 if (!pane
.IsFloating() &&
435 pane
.dock_direction
== dock_direction
&&
436 pane
.dock_layer
== dock_layer
&&
437 pane
.dock_row
== dock_row
&&
438 pane
.dock_pos
>= dock_pos
)
443 // FindDocks() is an internal function that returns a list of docks which meet
444 // the specified conditions in the parameters and returns a sorted array
445 // (sorted by layer and then row)
446 static void FindDocks(wxAuiDockInfoArray
& docks
,
450 wxAuiDockInfoPtrArray
& arr
)
452 int begin_layer
= dock_layer
;
453 int end_layer
= dock_layer
;
454 int begin_row
= dock_row
;
455 int end_row
= dock_row
;
456 int dock_count
= docks
.GetCount();
457 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
459 // discover the maximum dock layer and the max row
460 for (i
= 0; i
< dock_count
; ++i
)
462 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
463 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
466 // if no dock layer was specified, search all dock layers
467 if (dock_layer
== -1)
470 end_layer
= max_layer
;
473 // if no dock row was specified, search all dock row
482 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
483 for (row
= begin_row
; row
<= end_row
; ++row
)
484 for (i
= 0; i
< dock_count
; ++i
)
486 wxAuiDockInfo
& d
= docks
.Item(i
);
487 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
489 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
495 // FindPaneInDock() looks up a specified window pointer inside a dock.
496 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
497 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
499 int i
, count
= dock
.panes
.GetCount();
500 for (i
= 0; i
< count
; ++i
)
502 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
503 if (p
->window
== window
)
509 // RemovePaneFromDocks() removes a pane window from all docks
510 // with a possible exception specified by parameter "ex_cept"
511 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
513 wxAuiDockInfo
* ex_cept
= NULL
)
516 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
518 wxAuiDockInfo
& d
= docks
.Item(i
);
521 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
528 // This function works fine, and may be used in the future
530 // RenumberDockRows() takes a dock and assigns sequential numbers
531 // to existing rows. Basically it takes out the gaps; so if a
532 // dock has rows with numbers 0,2,5, they will become 0,1,2
533 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
536 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
538 wxAuiDockInfo& dock = *docks.Item(i);
542 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
543 dock.panes.Item(j)->dock_row = i;
549 // SetActivePane() sets the active pane, as well as cycles through
550 // every other pane and makes sure that all others' active flags
552 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
555 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
557 wxAuiPaneInfo
& pane
= panes
.Item(i
);
558 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
559 if (pane
.window
== active_pane
)
560 pane
.state
|= wxAuiPaneInfo::optionActive
;
565 // this function is used to sort panes by dock position
566 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
568 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
572 bool wxAuiPaneInfo::IsValid() const
574 // Should this RTTI and function call be rewritten as
575 // sending a new event type to allow other window types
576 // to check the pane settings?
577 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
578 return !toolbar
|| toolbar
->IsPaneValid(*this);
581 // -- wxAuiManager class implementation --
584 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
585 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
586 EVT_AUI_RENDER(wxAuiManager::OnRender
)
587 EVT_PAINT(wxAuiManager::OnPaint
)
588 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
589 EVT_SIZE(wxAuiManager::OnSize
)
590 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
591 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
592 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
593 EVT_MOTION(wxAuiManager::OnMotion
)
594 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
595 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
596 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
597 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
601 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
603 m_action
= actionNone
;
604 m_action_window
= NULL
;
605 m_last_mouse_move
= wxPoint();
606 m_hover_button
= NULL
;
607 m_art
= new wxAuiDefaultDockArt
;
611 m_has_maximized
= false;
613 m_dock_constraint_x
= 0.3;
614 m_dock_constraint_y
= 0.3;
616 m_currentDragItem
= -1;
620 SetManagedWindow(managed_wnd
);
624 wxAuiManager::~wxAuiManager()
626 // NOTE: It's possible that the windows have already been destroyed by the
627 // time this dtor is called, so this loop can result in memory access via
628 // invalid pointers, resulting in a crash. So it will be disabled while
629 // waiting for a better solution.
631 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
633 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
634 if (pinfo
.window
&& !pinfo
.window
->GetParent())
642 // creates a floating frame for the windows
643 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
644 const wxAuiPaneInfo
& pane_info
)
646 return new wxAuiFloatingFrame(parent
, this, pane_info
);
649 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
651 // if a key modifier is pressed while dragging the frame,
652 // don't dock the window
653 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
656 // GetPane() looks up a wxAuiPaneInfo structure based
657 // on the supplied window pointer. Upon failure, GetPane()
658 // returns an empty wxAuiPaneInfo, a condition which can be checked
659 // by calling wxAuiPaneInfo::IsOk().
661 // The pane info's structure may then be modified. Once a pane's
662 // info is modified, wxAuiManager::Update() must be called to
663 // realize the changes in the UI.
665 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
668 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
670 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
671 if (p
.window
== window
)
674 return wxAuiNullPaneInfo
;
677 // this version of GetPane() looks up a pane based on a
678 // 'pane name', see above comment for more info
679 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
682 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
684 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
688 return wxAuiNullPaneInfo
;
691 // GetAllPanes() returns a reference to all the pane info structures
692 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
697 // HitTest() is an internal function which determines
698 // which UI item the specified coordinates are over
699 // (x,y) specify a position in client coordinates
700 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
702 wxAuiDockUIPart
* result
= NULL
;
705 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
707 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
709 // we are not interested in typeDock, because this space
710 // isn't used to draw anything, just for measurements;
711 // besides, the entire dock area is covered with other
712 // rectangles, which we are interested in.
713 if (item
->type
== wxAuiDockUIPart::typeDock
)
716 // if we already have a hit on a more specific item, we are not
717 // interested in a pane hit. If, however, we don't already have
718 // a hit, returning a pane hit is necessary for some operations
719 if ((item
->type
== wxAuiDockUIPart::typePane
||
720 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
723 // if the point is inside the rectangle, we have a hit
724 if (item
->rect
.Contains(x
,y
))
732 // SetFlags() and GetFlags() allow the owner to set various
733 // options which are global to wxAuiManager
734 void wxAuiManager::SetFlags(unsigned int flags
)
736 // find out if we have to call UpdateHintWindowConfig()
737 bool update_hint_wnd
= false;
738 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
739 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
740 wxAUI_MGR_RECTANGLE_HINT
;
741 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
742 update_hint_wnd
= true;
750 UpdateHintWindowConfig();
754 unsigned int wxAuiManager::GetFlags() const
759 // Convenience function
760 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
762 // With Core Graphics on Mac, it's not possible to show sash feedback,
763 // so we'll always use live update instead.
764 #if defined(__WXMAC__)
765 wxUnusedVar(manager
);
768 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
772 // don't use these anymore as they are deprecated
773 // use Set/GetManagedFrame() instead
774 void wxAuiManager::SetFrame(wxFrame
* frame
)
776 SetManagedWindow((wxWindow
*)frame
);
779 wxFrame
* wxAuiManager::GetFrame() const
781 return (wxFrame
*)m_frame
;
785 // this function will return the aui manager for a given
786 // window. The |window| parameter should be any child window
787 // or grand-child window (and so on) of the frame/window
788 // managed by wxAuiManager. The |window| parameter does not
789 // need to be managed by the manager itself.
790 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
792 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
793 evt
.SetManager(NULL
);
794 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
795 if (!window
->GetEventHandler()->ProcessEvent(evt
))
798 return evt
.GetManager();
802 void wxAuiManager::UpdateHintWindowConfig()
804 // find out if the the system can do transparent frames
805 bool can_do_transparent
= false;
807 wxWindow
* w
= m_frame
;
810 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
812 wxFrame
* f
= static_cast<wxFrame
*>(w
);
813 can_do_transparent
= f
->CanSetTransparent();
821 // if there is an existing hint window, delete it
824 m_hint_wnd
->Destroy();
831 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
833 // Make a window to use for a transparent hint
834 #if defined(__WXMSW__) || defined(__WXGTK__)
835 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
836 wxDefaultPosition
, wxSize(1,1),
837 wxFRAME_TOOL_WINDOW
|
838 wxFRAME_FLOAT_ON_PARENT
|
842 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
843 #elif defined(__WXMAC__)
844 // Using a miniframe with float and tool styles keeps the parent
845 // frame activated and highlighted as such...
846 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
847 wxDefaultPosition
, wxSize(1,1),
848 wxFRAME_FLOAT_ON_PARENT
849 | wxFRAME_TOOL_WINDOW
);
850 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
851 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
853 // Can't set the bg colour of a Frame in wxMac
854 wxPanel
* p
= new wxPanel(m_hint_wnd
);
856 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
857 // color that is really hard to see, especially transparent.
858 // Until a better system color is decided upon we'll just use
860 p
->SetBackgroundColour(*wxBLUE
);
866 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
867 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
869 // system can't support transparent fade, or the venetian
870 // blinds effect was explicitly requested
871 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
876 wxFRAME_TOOL_WINDOW
|
877 wxFRAME_FLOAT_ON_PARENT
|
880 m_hint_fademax
= 128;
886 // SetManagedWindow() is usually called once when the frame
887 // manager class is being initialized. "frame" specifies
888 // the frame which should be managed by the frame mananger
889 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
891 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
894 m_frame
->PushEventHandler(this);
897 // if the owner is going to manage an MDI parent frame,
898 // we need to add the MDI client window as the default
901 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
903 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
904 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
906 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
908 AddPane(client_window
,
909 wxAuiPaneInfo().Name(wxT("mdiclient")).
910 CenterPane().PaneBorder(false));
912 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
914 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
915 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
916 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
918 AddPane(client_window
,
919 wxAuiPaneInfo().Name(wxT("mdiclient")).
920 CenterPane().PaneBorder(false));
925 UpdateHintWindowConfig();
929 // UnInit() must be called, usually in the destructor
930 // of the frame class. If it is not called, usually this
931 // will result in a crash upon program exit
932 void wxAuiManager::UnInit()
936 m_frame
->RemoveEventHandler(this);
940 // GetManagedWindow() returns the window pointer being managed
941 wxWindow
* wxAuiManager::GetManagedWindow() const
946 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
951 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
953 // first, give the owner frame a chance to override
956 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
963 // SetArtProvider() instructs wxAuiManager to use the
964 // specified art provider for all drawing calls. This allows
965 // plugable look-and-feel features. The pointer that is
966 // passed to this method subsequently belongs to wxAuiManager,
967 // and is deleted in the frame manager destructor
968 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
970 // delete the last art provider, if any
973 // assign the new art provider
974 m_art
= art_provider
;
978 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
980 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
982 // check if the pane has a valid window
986 // check if the window is already managed by us
987 if (GetPane(pane_info
.window
).IsOk())
990 // check if the pane name already exists, this could reveal a
991 // bug in the library user's application
992 bool already_exists
= false;
993 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
995 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
996 already_exists
= true;
999 // if the new pane is docked then we should undo maximize
1000 if (pane_info
.IsDocked())
1001 RestoreMaximizedPane();
1003 // special case: wxAuiToolBar style interacts with docking flags
1004 wxAuiPaneInfo
test(pane_info
);
1005 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
1008 // if pane has default docking flags
1009 const unsigned int dockMask
= wxAuiPaneInfo::optionLeftDockable
|
1010 wxAuiPaneInfo::optionRightDockable
|
1011 wxAuiPaneInfo::optionTopDockable
|
1012 wxAuiPaneInfo::optionBottomDockable
;
1013 const unsigned int defaultDock
= wxAuiPaneInfo().
1014 DefaultPane().state
& dockMask
;
1015 if ((test
.state
& dockMask
) == defaultDock
)
1017 // set docking flags based on toolbar style
1018 if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_VERTICAL
)
1020 test
.TopDockable(false).BottomDockable(false);
1022 else if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL
)
1024 test
.LeftDockable(false).RightDockable(false);
1029 // see whether non-default docking flags are valid
1030 test
.window
= window
;
1031 wxCHECK_MSG(test
.IsValid(), false,
1032 "toolbar style and pane docking flags are incompatible");
1038 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1040 // set the pane window
1041 pinfo
.window
= window
;
1044 // if the pane's name identifier is blank, create a random string
1045 if (pinfo
.name
.empty() || already_exists
)
1047 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1048 (unsigned long)(wxPtrToUInt(pinfo
.window
) & 0xffffffff),
1049 (unsigned int)time(NULL
),
1051 (unsigned int)GetTickCount(),
1053 (unsigned int)clock(),
1055 (unsigned long)m_panes
.GetCount());
1058 // set initial proportion (if not already set)
1059 if (pinfo
.dock_proportion
== 0)
1060 pinfo
.dock_proportion
= 100000;
1062 if (pinfo
.HasMaximizeButton())
1064 wxAuiPaneButton button
;
1065 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1066 pinfo
.buttons
.Add(button
);
1069 if (pinfo
.HasPinButton())
1071 wxAuiPaneButton button
;
1072 button
.button_id
= wxAUI_BUTTON_PIN
;
1073 pinfo
.buttons
.Add(button
);
1076 if (pinfo
.HasCloseButton())
1078 wxAuiPaneButton button
;
1079 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1080 pinfo
.buttons
.Add(button
);
1083 if (pinfo
.HasGripper())
1085 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1087 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1088 // have a gripper control. The toolbar's built-in gripper
1089 // meshes better with the look and feel of the control than ours,
1090 // so turn wxAuiManager's gripper off, and the toolbar's on.
1092 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1093 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1094 tb
->SetGripperVisible(true);
1099 if (pinfo
.best_size
== wxDefaultSize
&&
1102 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1105 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1107 // GetClientSize() doesn't get the best size for
1108 // a toolbar under some newer versions of wxWidgets,
1109 // so use GetBestSize()
1110 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1112 #endif // wxUSE_TOOLBAR
1114 if (pinfo
.min_size
!= wxDefaultSize
)
1116 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1117 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1118 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1119 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1128 bool wxAuiManager::AddPane(wxWindow
* window
,
1130 const wxString
& caption
)
1132 wxAuiPaneInfo pinfo
;
1133 pinfo
.Caption(caption
);
1136 case wxTOP
: pinfo
.Top(); break;
1137 case wxBOTTOM
: pinfo
.Bottom(); break;
1138 case wxLEFT
: pinfo
.Left(); break;
1139 case wxRIGHT
: pinfo
.Right(); break;
1140 case wxCENTER
: pinfo
.CenterPane(); break;
1142 return AddPane(window
, pinfo
);
1145 bool wxAuiManager::AddPane(wxWindow
* window
,
1146 const wxAuiPaneInfo
& pane_info
,
1147 const wxPoint
& drop_pos
)
1149 if (!AddPane(window
, pane_info
))
1152 wxAuiPaneInfo
& pane
= GetPane(window
);
1154 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1159 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1162 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1164 // shift the panes around, depending on the insert level
1165 switch (insert_level
)
1167 case wxAUI_INSERT_PANE
:
1168 DoInsertPane(m_panes
,
1169 pane_info
.dock_direction
,
1170 pane_info
.dock_layer
,
1172 pane_info
.dock_pos
);
1174 case wxAUI_INSERT_ROW
:
1175 DoInsertDockRow(m_panes
,
1176 pane_info
.dock_direction
,
1177 pane_info
.dock_layer
,
1178 pane_info
.dock_row
);
1180 case wxAUI_INSERT_DOCK
:
1181 DoInsertDockLayer(m_panes
,
1182 pane_info
.dock_direction
,
1183 pane_info
.dock_layer
);
1187 // if the window already exists, we are basically just moving/inserting the
1188 // existing window. If it doesn't exist, we need to add it and insert it
1189 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1190 if (!existing_pane
.IsOk())
1192 return AddPane(window
, pane_info
);
1196 if (pane_info
.IsFloating())
1198 existing_pane
.Float();
1199 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1200 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1201 if (pane_info
.floating_size
!= wxDefaultSize
)
1202 existing_pane
.FloatingSize(pane_info
.floating_size
);
1206 // if the new pane is docked then we should undo maximize
1207 RestoreMaximizedPane();
1209 existing_pane
.Direction(pane_info
.dock_direction
);
1210 existing_pane
.Layer(pane_info
.dock_layer
);
1211 existing_pane
.Row(pane_info
.dock_row
);
1212 existing_pane
.Position(pane_info
.dock_pos
);
1220 // DetachPane() removes a pane from the frame manager. This
1221 // method will not destroy the window that is removed.
1222 bool wxAuiManager::DetachPane(wxWindow
* window
)
1224 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1227 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1229 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1230 if (p
.window
== window
)
1234 // we have a floating frame which is being detached. We need to
1235 // reparent it to m_frame and destroy the floating frame
1238 p
.window
->SetSize(1,1);
1240 if (p
.frame
->IsShown())
1241 p
.frame
->Show(false);
1243 // reparent to m_frame and destroy the pane
1244 if (m_action_window
== p
.frame
)
1246 m_action_window
= NULL
;
1249 p
.window
->Reparent(m_frame
);
1250 p
.frame
->SetSizer(NULL
);
1255 // make sure there are no references to this pane in our uiparts,
1256 // just in case the caller doesn't call Update() immediately after
1257 // the DetachPane() call. This prevets obscure crashes which would
1258 // happen at window repaint if the caller forgets to call Update()
1260 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1262 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1263 if (part
.pane
== &p
)
1265 m_uiparts
.RemoveAt(pi
);
1272 m_panes
.RemoveAt(i
);
1279 // ClosePane() destroys or hides the pane depending on its flags
1280 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1282 // if we were maximized, restore
1283 if (pane_info
.IsMaximized())
1285 RestorePane(pane_info
);
1288 // first, hide the window
1289 if (pane_info
.window
&& pane_info
.window
->IsShown())
1291 pane_info
.window
->Show(false);
1294 // make sure that we are the parent of this window
1295 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1297 pane_info
.window
->Reparent(m_frame
);
1300 // if we have a frame, destroy it
1301 if (pane_info
.frame
)
1303 pane_info
.frame
->Destroy();
1304 pane_info
.frame
= NULL
;
1307 // now we need to either destroy or hide the pane
1308 if (pane_info
.IsDestroyOnClose())
1310 wxWindow
* window
= pane_info
.window
;
1323 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1327 // un-maximize and hide all other panes
1328 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1330 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1331 if (!p
.IsToolbar() && !p
.IsFloating())
1335 // save hidden state
1336 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1337 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1339 // hide the pane, because only the newly
1340 // maximized pane should show
1345 // mark ourselves maximized
1346 pane_info
.Maximize();
1348 m_has_maximized
= true;
1350 // last, show the window
1351 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1353 pane_info
.window
->Show(true);
1357 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1361 // restore all the panes
1362 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1364 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1367 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1368 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1372 // mark ourselves non-maximized
1373 pane_info
.Restore();
1374 m_has_maximized
= false;
1376 // last, show the window
1377 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1379 pane_info
.window
->Show(true);
1383 void wxAuiManager::RestoreMaximizedPane()
1387 // restore all the panes
1388 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1390 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1391 if (p
.IsMaximized())
1399 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1400 // in the input string. This is an internal functions which is
1401 // used for saving perspectives
1402 static wxString
EscapeDelimiters(const wxString
& s
)
1405 result
.Alloc(s
.length());
1406 const wxChar
* ch
= s
.c_str();
1409 if (*ch
== wxT(';') || *ch
== wxT('|'))
1410 result
+= wxT('\\');
1417 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1419 wxString result
= wxT("name=");
1420 result
+= EscapeDelimiters(pane
.name
);
1423 result
+= wxT("caption=");
1424 result
+= EscapeDelimiters(pane
.caption
);
1427 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1428 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1429 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1430 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1431 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1432 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1433 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1434 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1435 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1436 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1437 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1438 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1439 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1440 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1441 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1442 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1447 // Load a "pane" with the pane infor settings in pane_part
1448 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1450 // replace escaped characters so we can
1451 // split up the string easily
1452 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1453 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1457 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1458 pane_part
= pane_part
.AfterFirst(wxT(';'));
1459 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1460 wxString value
= val_part
.AfterFirst(wxT('='));
1461 val_name
.MakeLower();
1462 val_name
.Trim(true);
1463 val_name
.Trim(false);
1467 if (val_name
.empty())
1470 if (val_name
== wxT("name"))
1472 else if (val_name
== wxT("caption"))
1473 pane
.caption
= value
;
1474 else if (val_name
== wxT("state"))
1475 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1476 else if (val_name
== wxT("dir"))
1477 pane
.dock_direction
= wxAtoi(value
.c_str());
1478 else if (val_name
== wxT("layer"))
1479 pane
.dock_layer
= wxAtoi(value
.c_str());
1480 else if (val_name
== wxT("row"))
1481 pane
.dock_row
= wxAtoi(value
.c_str());
1482 else if (val_name
== wxT("pos"))
1483 pane
.dock_pos
= wxAtoi(value
.c_str());
1484 else if (val_name
== wxT("prop"))
1485 pane
.dock_proportion
= wxAtoi(value
.c_str());
1486 else if (val_name
== wxT("bestw"))
1487 pane
.best_size
.x
= wxAtoi(value
.c_str());
1488 else if (val_name
== wxT("besth"))
1489 pane
.best_size
.y
= wxAtoi(value
.c_str());
1490 else if (val_name
== wxT("minw"))
1491 pane
.min_size
.x
= wxAtoi(value
.c_str());
1492 else if (val_name
== wxT("minh"))
1493 pane
.min_size
.y
= wxAtoi(value
.c_str());
1494 else if (val_name
== wxT("maxw"))
1495 pane
.max_size
.x
= wxAtoi(value
.c_str());
1496 else if (val_name
== wxT("maxh"))
1497 pane
.max_size
.y
= wxAtoi(value
.c_str());
1498 else if (val_name
== wxT("floatx"))
1499 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1500 else if (val_name
== wxT("floaty"))
1501 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1502 else if (val_name
== wxT("floatw"))
1503 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1504 else if (val_name
== wxT("floath"))
1505 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1507 wxFAIL_MSG(wxT("Bad Perspective String"));
1511 // replace escaped characters so we can
1512 // split up the string easily
1513 pane
.name
.Replace(wxT("\a"), wxT("|"));
1514 pane
.name
.Replace(wxT("\b"), wxT(";"));
1515 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1516 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1517 pane_part
.Replace(wxT("\a"), wxT("|"));
1518 pane_part
.Replace(wxT("\b"), wxT(";"));
1524 // SavePerspective() saves all pane information as a single string.
1525 // This string may later be fed into LoadPerspective() to restore
1526 // all pane settings. This save and load mechanism allows an
1527 // exact pane configuration to be saved and restored at a later time
1529 wxString
wxAuiManager::SavePerspective()
1533 result
= wxT("layout2|");
1535 int pane_i
, pane_count
= m_panes
.GetCount();
1536 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1538 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1539 result
+= SavePaneInfo(pane
)+wxT("|");
1542 int dock_i
, dock_count
= m_docks
.GetCount();
1543 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1545 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1547 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1548 dock
.dock_direction
, dock
.dock_layer
,
1549 dock
.dock_row
, dock
.size
);
1555 // LoadPerspective() loads a layout which was saved with SavePerspective()
1556 // If the "update" flag parameter is true, the GUI will immediately be updated
1558 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1560 wxString input
= layout
;
1563 // check layout string version
1564 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1565 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1566 part
= input
.BeforeFirst(wxT('|'));
1567 input
= input
.AfterFirst(wxT('|'));
1570 if (part
!= wxT("layout2"))
1573 // mark all panes currently managed as docked and hidden
1574 int pane_i
, pane_count
= m_panes
.GetCount();
1575 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1576 m_panes
.Item(pane_i
).Dock().Hide();
1578 // clear out the dock array; this will be reconstructed
1581 // replace escaped characters so we can
1582 // split up the string easily
1583 input
.Replace(wxT("\\|"), wxT("\a"));
1584 input
.Replace(wxT("\\;"), wxT("\b"));
1590 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1591 input
= input
.AfterFirst(wxT('|'));
1592 pane_part
.Trim(true);
1594 // if the string is empty, we're done parsing
1595 if (pane_part
.empty())
1598 if (pane_part
.Left(9) == wxT("dock_size"))
1600 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1601 wxString value
= pane_part
.AfterFirst(wxT('='));
1603 long dir
, layer
, row
, size
;
1604 wxString piece
= val_name
.AfterFirst(wxT('('));
1605 piece
= piece
.BeforeLast(wxT(')'));
1606 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1607 piece
= piece
.AfterFirst(wxT(','));
1608 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1609 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1610 value
.ToLong(&size
);
1613 dock
.dock_direction
= dir
;
1614 dock
.dock_layer
= layer
;
1615 dock
.dock_row
= row
;
1621 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1622 // name so it can be called by external callers
1623 pane_part
.Replace(wxT("\a"), wxT("|"));
1624 pane_part
.Replace(wxT("\b"), wxT(";"));
1626 LoadPaneInfo(pane_part
, pane
);
1628 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1631 // the pane window couldn't be found
1632 // in the existing layout -- skip it
1645 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1646 wxArrayInt
& positions
,
1649 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1650 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1651 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1656 int offset
, action_pane
= -1;
1657 int pane_i
, pane_count
= dock
.panes
.GetCount();
1659 // find the pane marked as our action pane
1660 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1662 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1664 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1666 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1667 action_pane
= pane_i
;
1671 // set up each panes default position, and
1672 // determine the size (width or height, depending
1673 // on the dock's orientation) of each pane
1674 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1676 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1677 positions
.Add(pane
.dock_pos
);
1680 if (pane
.HasBorder())
1681 size
+= (pane_border_size
*2);
1683 if (dock
.IsHorizontal())
1685 if (pane
.HasGripper() && !pane
.HasGripperTop())
1686 size
+= gripper_size
;
1687 size
+= pane
.best_size
.x
;
1691 if (pane
.HasGripper() && pane
.HasGripperTop())
1692 size
+= gripper_size
;
1694 if (pane
.HasCaption())
1695 size
+= caption_size
;
1696 size
+= pane
.best_size
.y
;
1702 // if there is no action pane, just return the default
1703 // positions (as specified in pane.pane_pos)
1704 if (action_pane
== -1)
1708 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1710 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1715 positions
[pane_i
] -= -amount
;
1717 offset
+= sizes
[pane_i
];
1720 // if the dock mode is fixed, make sure none of the panes
1721 // overlap; we will bump panes that overlap
1723 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1725 int amount
= positions
[pane_i
] - offset
;
1729 positions
[pane_i
] += -amount
;
1731 offset
+= sizes
[pane_i
];
1736 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1737 wxAuiDockInfo
& dock
,
1738 wxAuiPaneInfo
& pane
,
1739 wxAuiDockUIPartArray
& uiparts
,
1742 wxAuiDockUIPart part
;
1743 wxSizerItem
* sizer_item
;
1745 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1746 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1747 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1748 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1750 // find out the orientation of the item (orientation for panes
1751 // is the same as the dock's orientation)
1753 if (dock
.IsHorizontal())
1754 orientation
= wxHORIZONTAL
;
1756 orientation
= wxVERTICAL
;
1758 // this variable will store the proportion
1759 // value that the pane will receive
1760 int pane_proportion
= pane
.dock_proportion
;
1762 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1763 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1765 if (pane
.HasGripper())
1767 if (pane
.HasGripperTop())
1768 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1770 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1772 part
.type
= wxAuiDockUIPart::typeGripper
;
1776 part
.orientation
= orientation
;
1777 part
.cont_sizer
= horz_pane_sizer
;
1778 part
.sizer_item
= sizer_item
;
1782 if (pane
.HasCaption())
1784 // create the caption sizer
1785 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1787 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1789 part
.type
= wxAuiDockUIPart::typeCaption
;
1793 part
.orientation
= orientation
;
1794 part
.cont_sizer
= vert_pane_sizer
;
1795 part
.sizer_item
= sizer_item
;
1796 int caption_part_idx
= uiparts
.GetCount();
1799 // add pane buttons to the caption
1800 int i
, button_count
;
1801 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1802 i
< button_count
; ++i
)
1804 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1806 sizer_item
= caption_sizer
->Add(pane_button_size
,
1810 part
.type
= wxAuiDockUIPart::typePaneButton
;
1813 part
.button
= &button
;
1814 part
.orientation
= orientation
;
1815 part
.cont_sizer
= caption_sizer
;
1816 part
.sizer_item
= sizer_item
;
1820 // if we have buttons, add a little space to the right
1821 // of them to ease visual crowding
1822 if (button_count
>= 1)
1824 caption_sizer
->Add(3,1);
1827 // add the caption sizer
1828 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1830 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1833 // add the pane window itself
1836 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1840 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1841 // Don't do this because it breaks the pane size in floating windows
1842 // BIW: Right now commenting this out is causing problems with
1843 // an mdi client window as the center pane.
1844 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1847 part
.type
= wxAuiDockUIPart::typePane
;
1851 part
.orientation
= orientation
;
1852 part
.cont_sizer
= vert_pane_sizer
;
1853 part
.sizer_item
= sizer_item
;
1857 // determine if the pane should have a minimum size; if the pane is
1858 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1859 // if the pane.min_size is set, we must use that value as well
1861 wxSize min_size
= pane
.min_size
;
1864 if (min_size
== wxDefaultSize
)
1866 min_size
= pane
.best_size
;
1867 pane_proportion
= 0;
1871 if (min_size
!= wxDefaultSize
)
1873 vert_pane_sizer
->SetItemMinSize(
1874 vert_pane_sizer
->GetChildren().GetCount()-1,
1875 min_size
.x
, min_size
.y
);
1879 // add the verticle sizer (caption, pane window) to the
1880 // horizontal sizer (gripper, verticle sizer)
1881 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1883 // finally, add the pane sizer to the dock sizer
1885 if (pane
.HasBorder())
1887 // allowing space for the pane's border
1888 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1889 wxEXPAND
| wxALL
, pane_border_size
);
1891 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1895 part
.orientation
= orientation
;
1896 part
.cont_sizer
= cont
;
1897 part
.sizer_item
= sizer_item
;
1902 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1906 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1907 wxAuiDockInfo
& dock
,
1908 wxAuiDockUIPartArray
& uiparts
,
1911 wxSizerItem
* sizer_item
;
1912 wxAuiDockUIPart part
;
1914 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1915 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1917 // resizable bottom and right docks have a sash before them
1918 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1919 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1921 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1923 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1924 part
.orientation
= orientation
;
1928 part
.cont_sizer
= cont
;
1929 part
.sizer_item
= sizer_item
;
1933 // create the sizer for the dock
1934 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1936 // add each pane to the dock
1937 bool has_maximized_pane
= false;
1938 int pane_i
, pane_count
= dock
.panes
.GetCount();
1942 wxArrayInt pane_positions
, pane_sizes
;
1944 // figure out the real pane positions we will
1945 // use, without modifying the each pane's pane_pos member
1946 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1949 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1951 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1952 int pane_pos
= pane_positions
.Item(pane_i
);
1954 if (pane
.IsMaximized())
1955 has_maximized_pane
= true;
1958 int amount
= pane_pos
- offset
;
1961 if (dock
.IsVertical())
1962 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1964 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1966 part
.type
= wxAuiDockUIPart::typeBackground
;
1970 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1971 part
.cont_sizer
= dock_sizer
;
1972 part
.sizer_item
= sizer_item
;
1978 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1980 offset
+= pane_sizes
.Item(pane_i
);
1983 // at the end add a very small stretchable background area
1984 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1986 part
.type
= wxAuiDockUIPart::typeBackground
;
1990 part
.orientation
= orientation
;
1991 part
.cont_sizer
= dock_sizer
;
1992 part
.sizer_item
= sizer_item
;
1997 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1999 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2001 if (pane
.IsMaximized())
2002 has_maximized_pane
= true;
2004 // if this is not the first pane being added,
2005 // we need to add a pane sizer
2006 if (!m_has_maximized
&& pane_i
> 0)
2008 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2010 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2012 part
.pane
= dock
.panes
.Item(pane_i
-1);
2014 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2015 part
.cont_sizer
= dock_sizer
;
2016 part
.sizer_item
= sizer_item
;
2020 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2024 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2025 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2027 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2029 part
.type
= wxAuiDockUIPart::typeDock
;
2033 part
.orientation
= orientation
;
2034 part
.cont_sizer
= cont
;
2035 part
.sizer_item
= sizer_item
;
2038 if (dock
.IsHorizontal())
2039 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2041 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2043 // top and left docks have a sash after them
2044 if (!m_has_maximized
&&
2046 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2047 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2049 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2051 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2055 part
.orientation
= orientation
;
2056 part
.cont_sizer
= cont
;
2057 part
.sizer_item
= sizer_item
;
2062 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2063 wxAuiDockInfoArray
& docks
,
2064 wxAuiDockUIPartArray
& uiparts
,
2067 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2069 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2070 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2071 wxSize cli_size
= m_frame
->GetClientSize();
2072 int i
, dock_count
, pane_count
;
2075 // empty all docks out
2076 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2078 wxAuiDockInfo
& dock
= docks
.Item(i
);
2080 // empty out all panes, as they will be readded below
2085 // always reset fixed docks' sizes, because
2086 // the contained windows may have been resized
2092 // iterate through all known panes, filing each
2093 // of them into the appropriate dock. If the
2094 // pane does not exist in the dock, add it
2095 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2097 wxAuiPaneInfo
& p
= panes
.Item(i
);
2099 // find any docks with the same dock direction, dock layer, and
2100 // dock row as the pane we are working on
2101 wxAuiDockInfo
* dock
;
2102 wxAuiDockInfoPtrArray arr
;
2103 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2105 if (arr
.GetCount() > 0)
2107 // found the right dock
2112 // dock was not found, so we need to create a new one
2114 d
.dock_direction
= p
.dock_direction
;
2115 d
.dock_layer
= p
.dock_layer
;
2116 d
.dock_row
= p
.dock_row
;
2118 dock
= &docks
.Last();
2122 if (p
.IsDocked() && p
.IsShown())
2124 // remove the pane from any existing docks except this one
2125 RemovePaneFromDocks(docks
, p
, dock
);
2127 // pane needs to be added to the dock,
2128 // if it doesn't already exist
2129 if (!FindPaneInDock(*dock
, p
.window
))
2130 dock
->panes
.Add(&p
);
2134 // remove the pane from any existing docks
2135 RemovePaneFromDocks(docks
, p
);
2140 // remove any empty docks
2141 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2143 if (docks
.Item(i
).panes
.GetCount() == 0)
2147 // configure the docks further
2148 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2150 wxAuiDockInfo
& dock
= docks
.Item(i
);
2151 int j
, dock_pane_count
= dock
.panes
.GetCount();
2153 // sort the dock pane array by the pane's
2154 // dock position (dock_pos), in ascending order
2155 dock
.panes
.Sort(PaneSortFunc
);
2157 // for newly created docks, set up their initial size
2162 for (j
= 0; j
< dock_pane_count
; ++j
)
2164 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2165 wxSize pane_size
= pane
.best_size
;
2166 if (pane_size
== wxDefaultSize
)
2167 pane_size
= pane
.min_size
;
2168 if (pane_size
== wxDefaultSize
)
2169 pane_size
= pane
.window
->GetSize();
2171 if (dock
.IsHorizontal())
2172 size
= wxMax(pane_size
.y
, size
);
2174 size
= wxMax(pane_size
.x
, size
);
2177 // add space for the border (two times), but only
2178 // if at least one pane inside the dock has a pane border
2179 for (j
= 0; j
< dock_pane_count
; ++j
)
2181 if (dock
.panes
.Item(j
)->HasBorder())
2183 size
+= (pane_border_size
*2);
2188 // if pane is on the top or bottom, add the caption height,
2189 // but only if at least one pane inside the dock has a caption
2190 if (dock
.IsHorizontal())
2192 for (j
= 0; j
< dock_pane_count
; ++j
)
2194 if (dock
.panes
.Item(j
)->HasCaption())
2196 size
+= caption_size
;
2203 // new dock's size may not be more than the dock constraint
2204 // parameter specifies. See SetDockSizeConstraint()
2206 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2207 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2209 if (dock
.IsHorizontal())
2210 size
= wxMin(size
, max_dock_y_size
);
2212 size
= wxMin(size
, max_dock_x_size
);
2214 // absolute minimum size for a dock is 10 pixels
2222 // determine the dock's minimum size
2223 bool plus_border
= false;
2224 bool plus_caption
= false;
2225 int dock_min_size
= 0;
2226 for (j
= 0; j
< dock_pane_count
; ++j
)
2228 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2229 if (pane
.min_size
!= wxDefaultSize
)
2231 if (pane
.HasBorder())
2233 if (pane
.HasCaption())
2234 plus_caption
= true;
2235 if (dock
.IsHorizontal())
2237 if (pane
.min_size
.y
> dock_min_size
)
2238 dock_min_size
= pane
.min_size
.y
;
2242 if (pane
.min_size
.x
> dock_min_size
)
2243 dock_min_size
= pane
.min_size
.x
;
2249 dock_min_size
+= (pane_border_size
*2);
2250 if (plus_caption
&& dock
.IsHorizontal())
2251 dock_min_size
+= (caption_size
);
2253 dock
.min_size
= dock_min_size
;
2256 // if the pane's current size is less than it's
2257 // minimum, increase the dock's size to it's minimum
2258 if (dock
.size
< dock
.min_size
)
2259 dock
.size
= dock
.min_size
;
2262 // determine the dock's mode (fixed or proportional);
2263 // determine whether the dock has only toolbars
2264 bool action_pane_marked
= false;
2266 dock
.toolbar
= true;
2267 for (j
= 0; j
< dock_pane_count
; ++j
)
2269 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2270 if (!pane
.IsFixed())
2272 if (!pane
.IsToolbar())
2273 dock
.toolbar
= false;
2274 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2276 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2277 action_pane_marked
= true;
2281 // if the dock mode is proportional and not fixed-pixel,
2282 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2283 // e.g. remove gaps like 1, 2, 30, 500
2286 for (j
= 0; j
< dock_pane_count
; ++j
)
2288 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2293 // if the dock mode is fixed, and none of the panes
2294 // are being moved right now, make sure the panes
2295 // do not overlap each other. If they do, we will
2296 // adjust the positions of the panes
2297 if (dock
.fixed
&& !action_pane_marked
)
2299 wxArrayInt pane_positions
, pane_sizes
;
2300 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2303 for (j
= 0; j
< dock_pane_count
; ++j
)
2305 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2306 pane
.dock_pos
= pane_positions
[j
];
2308 int amount
= pane
.dock_pos
- offset
;
2312 pane
.dock_pos
+= -amount
;
2314 offset
+= pane_sizes
[j
];
2319 // discover the maximum dock layer
2321 for (i
= 0; i
< dock_count
; ++i
)
2322 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2325 // clear out uiparts
2328 // create a bunch of box sizers,
2329 // from the innermost level outwards.
2330 wxSizer
* cont
= NULL
;
2331 wxSizer
* middle
= NULL
;
2335 for (layer
= 0; layer
<= max_layer
; ++layer
)
2337 wxAuiDockInfoPtrArray arr
;
2339 // find any docks in this layer
2340 FindDocks(docks
, -1, layer
, -1, arr
);
2342 // if there aren't any, skip to the next layer
2346 wxSizer
* old_cont
= cont
;
2348 // create a container which will hold this layer's
2349 // docks (top, bottom, left, right)
2350 cont
= new wxBoxSizer(wxVERTICAL
);
2353 // find any top docks in this layer
2354 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2357 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2358 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2362 // fill out the middle layer (which consists
2363 // of left docks, content area and right docks)
2365 middle
= new wxBoxSizer(wxHORIZONTAL
);
2367 // find any left docks in this layer
2368 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2371 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2372 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2375 // add content dock (or previous layer's sizer
2379 // find any center docks
2380 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2383 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2384 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2386 else if (!m_has_maximized
)
2388 // there are no center docks, add a background area
2389 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2390 wxAuiDockUIPart part
;
2391 part
.type
= wxAuiDockUIPart::typeBackground
;
2395 part
.cont_sizer
= middle
;
2396 part
.sizer_item
= sizer_item
;
2402 middle
->Add(old_cont
, 1, wxEXPAND
);
2405 // find any right docks in this layer
2406 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2409 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2410 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2413 if (middle
->GetChildren().GetCount() > 0)
2414 cont
->Add(middle
, 1, wxEXPAND
);
2420 // find any bottom docks in this layer
2421 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2424 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2425 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2432 // no sizer available, because there are no docks,
2433 // therefore we will create a simple background area
2434 cont
= new wxBoxSizer(wxVERTICAL
);
2435 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2436 wxAuiDockUIPart part
;
2437 part
.type
= wxAuiDockUIPart::typeBackground
;
2441 part
.cont_sizer
= middle
;
2442 part
.sizer_item
= sizer_item
;
2446 container
->Add(cont
, 1, wxEXPAND
);
2451 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2452 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2453 // not be larger than half of the window's size
2455 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2457 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2458 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2461 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2464 *width_pct
= m_dock_constraint_x
;
2467 *height_pct
= m_dock_constraint_y
;
2472 // Update() updates the layout. Whenever changes are made to
2473 // one or more panes, this function should be called. It is the
2474 // external entry point for running the layout engine.
2476 void wxAuiManager::Update()
2478 m_hover_button
= NULL
;
2479 m_action_part
= NULL
;
2482 int i
, pane_count
= m_panes
.GetCount();
2485 // destroy floating panes which have been
2486 // redocked or are becoming non-floating
2487 for (i
= 0; i
< pane_count
; ++i
)
2489 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2491 if (!p
.IsFloating() && p
.frame
)
2493 // because the pane is no longer in a floating, we need to
2494 // reparent it to m_frame and destroy the floating frame
2497 p
.window
->SetSize(1,1);
2500 // the following block is a workaround for bug #1531361
2501 // (see wxWidgets sourceforge page). On wxGTK (only), when
2502 // a frame is shown/hidden, a move event unfortunately
2503 // also gets fired. Because we may be dragging around
2504 // a pane, we need to cancel that action here to prevent
2505 // a spurious crash.
2506 if (m_action_window
== p
.frame
)
2508 if (wxWindow::GetCapture() == m_frame
)
2509 m_frame
->ReleaseMouse();
2510 m_action
= actionNone
;
2511 m_action_window
= NULL
;
2515 if (p
.frame
->IsShown())
2516 p
.frame
->Show(false);
2518 // reparent to m_frame and destroy the pane
2519 if (m_action_window
== p
.frame
)
2521 m_action_window
= NULL
;
2524 p
.window
->Reparent(m_frame
);
2525 p
.frame
->SetSizer(NULL
);
2532 // delete old sizer first
2533 m_frame
->SetSizer(NULL
);
2535 // create a layout for all of the panes
2536 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2538 // hide or show panes as necessary,
2539 // and float panes as necessary
2540 for (i
= 0; i
< pane_count
; ++i
)
2542 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2546 if (p
.frame
== NULL
)
2548 // we need to create a frame for this
2549 // pane, which has recently been floated
2550 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2552 // on MSW and Mac, if the owner desires transparent dragging, and
2553 // the dragging is happening right now, then the floating
2554 // window should have this style by default
2555 if (m_action
== actionDragFloatingPane
&&
2556 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2557 frame
->SetTransparent(150);
2559 frame
->SetPaneWindow(p
);
2562 if (p
.IsShown() && !frame
->IsShown())
2567 // frame already exists, make sure it's position
2568 // and size reflect the information in wxAuiPaneInfo
2569 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2571 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2572 p
.floating_size
.x
, p
.floating_size
.y
,
2573 wxSIZE_USE_EXISTING
);
2575 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2576 wxDefaultCoord, wxDefaultCoord,
2577 wxSIZE_USE_EXISTING);
2578 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2582 // update whether the pane is resizable or not
2583 long style
= p
.frame
->GetWindowStyleFlag();
2585 style
&= ~wxRESIZE_BORDER
;
2587 style
|= wxRESIZE_BORDER
;
2588 p
.frame
->SetWindowStyleFlag(style
);
2590 if (p
.frame
->GetLabel() != p
.caption
)
2591 p
.frame
->SetLabel(p
.caption
);
2593 if (p
.frame
->IsShown() != p
.IsShown())
2594 p
.frame
->Show(p
.IsShown());
2599 if (p
.window
->IsShown() != p
.IsShown())
2600 p
.window
->Show(p
.IsShown());
2603 // if "active panes" are no longer allowed, clear
2604 // any optionActive values from the pane states
2605 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2607 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2612 // keep track of the old window rectangles so we can
2613 // refresh those windows whose rect has changed
2614 wxAuiRectArray old_pane_rects
;
2615 for (i
= 0; i
< pane_count
; ++i
)
2618 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2620 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2623 old_pane_rects
.Add(r
);
2629 // apply the new sizer
2630 m_frame
->SetSizer(sizer
);
2631 m_frame
->SetAutoLayout(false);
2636 // now that the frame layout is done, we need to check
2637 // the new pane rectangles against the old rectangles that
2638 // we saved a few lines above here. If the rectangles have
2639 // changed, the corresponding panes must also be updated
2640 for (i
= 0; i
< pane_count
; ++i
)
2642 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2643 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2645 if (p
.rect
!= old_pane_rects
[i
])
2647 p
.window
->Refresh();
2656 // set frame's minimum size
2659 // N.B. More work needs to be done on frame minimum sizes;
2660 // this is some intresting code that imposes the minimum size,
2661 // but we may want to include a more flexible mechanism or
2662 // options for multiple minimum-size modes, e.g. strict or lax
2663 wxSize min_size = sizer->GetMinSize();
2664 wxSize frame_size = m_frame->GetSize();
2665 wxSize client_size = m_frame->GetClientSize();
2667 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2668 min_size.y+frame_size.y-client_size.y );
2670 m_frame->SetMinSize(minframe_size);
2672 if (frame_size.x < minframe_size.x ||
2673 frame_size.y < minframe_size.y)
2674 sizer->Fit(m_frame);
2679 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2680 // on the frame's main sizer, then measures all the various UI items
2681 // and updates their internal rectangles. This should always be called
2682 // instead of calling m_frame->Layout() directly
2684 void wxAuiManager::DoFrameLayout()
2689 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2691 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2693 // get the rectangle of the UI part
2694 // originally, this code looked like this:
2695 // part.rect = wxRect(part.sizer_item->GetPosition(),
2696 // part.sizer_item->GetSize());
2697 // this worked quite well, with one exception: the mdi
2698 // client window had a "deferred" size variable
2699 // that returned the wrong size. It looks like
2700 // a bug in wx, because the former size of the window
2701 // was being returned. So, we will retrieve the part's
2702 // rectangle via other means
2705 part
.rect
= part
.sizer_item
->GetRect();
2706 int flag
= part
.sizer_item
->GetFlag();
2707 int border
= part
.sizer_item
->GetBorder();
2710 part
.rect
.y
-= border
;
2711 part
.rect
.height
+= border
;
2715 part
.rect
.x
-= border
;
2716 part
.rect
.width
+= border
;
2718 if (flag
& wxBOTTOM
)
2719 part
.rect
.height
+= border
;
2721 part
.rect
.width
+= border
;
2724 if (part
.type
== wxAuiDockUIPart::typeDock
)
2725 part
.dock
->rect
= part
.rect
;
2726 if (part
.type
== wxAuiDockUIPart::typePane
)
2727 part
.pane
->rect
= part
.rect
;
2731 // GetPanePart() looks up the pane the pane border UI part (or the regular
2732 // pane part if there is no border). This allows the caller to get the exact
2733 // rectangle of the pane in question, including decorations like
2734 // caption and border (if any).
2736 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2739 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2741 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2742 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2743 part
.pane
&& part
.pane
->window
== wnd
)
2746 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2748 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2749 if (part
.type
== wxAuiDockUIPart::typePane
&&
2750 part
.pane
&& part
.pane
->window
== wnd
)
2758 // GetDockPixelOffset() is an internal function which returns
2759 // a dock's offset in pixels from the left side of the window
2760 // (for horizontal docks) or from the top of the window (for
2761 // vertical docks). This value is necessary for calculating
2762 // fixel-pane/toolbar offsets when they are dragged.
2764 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2766 // the only way to accurately calculate the dock's
2767 // offset is to actually run a theoretical layout
2769 int i
, part_count
, dock_count
;
2770 wxAuiDockInfoArray docks
;
2771 wxAuiPaneInfoArray panes
;
2772 wxAuiDockUIPartArray uiparts
;
2773 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2776 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2777 wxSize client_size
= m_frame
->GetClientSize();
2778 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2781 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2783 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2784 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2785 part
.sizer_item
->GetSize());
2786 if (part
.type
== wxAuiDockUIPart::typeDock
)
2787 part
.dock
->rect
= part
.rect
;
2792 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2794 wxAuiDockInfo
& dock
= docks
.Item(i
);
2795 if (test
.dock_direction
== dock
.dock_direction
&&
2796 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2798 if (dock
.IsVertical())
2810 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2811 // if a dock operation is allowed, the new dock position is copied into
2812 // the target info. If the operation was allowed, the function returns true.
2814 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2815 const wxAuiPaneInfo
& new_pos
)
2817 bool allowed
= false;
2818 switch (new_pos
.dock_direction
)
2820 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2821 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2822 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2823 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2829 // Should this RTTI and function call be rewritten as
2830 // sending a new event type to allow other window types
2831 // to vary size based on dock location?
2832 wxAuiToolBar
* toolbar
= wxDynamicCast(target
.window
, wxAuiToolBar
);
2835 wxSize hintSize
= toolbar
->GetHintSize(target
.dock_direction
);
2836 if (target
.best_size
!= hintSize
)
2838 target
.best_size
= hintSize
;
2839 target
.floating_size
= wxDefaultSize
;
2848 // DoDrop() is an important function. It basically takes a mouse position,
2849 // and determines where the pane's new position would be. If the pane is to be
2850 // dropped, it performs the drop operation using the specified dock and pane
2851 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2852 // scenario can be performed, giving precise coordinates for drop hints.
2853 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2854 // as parameters, the changes will be made to the main state arrays
2856 const int auiInsertRowPixels
= 10;
2857 const int auiNewRowPixels
= 40;
2858 const int auiLayerInsertPixels
= 40;
2859 const int auiLayerInsertOffset
= 5;
2861 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2862 wxAuiPaneInfoArray
& panes
,
2863 wxAuiPaneInfo
& target
,
2865 const wxPoint
& offset
)
2867 wxSize cli_size
= m_frame
->GetClientSize();
2869 wxAuiPaneInfo drop
= target
;
2872 // The result should always be shown
2876 // Check to see if the pane has been dragged outside of the window
2877 // (or near to the outside of the window), if so, dock it along the edge
2880 int layer_insert_offset
= auiLayerInsertOffset
;
2881 if (drop
.IsToolbar())
2882 layer_insert_offset
= 0;
2885 if (pt
.x
< layer_insert_offset
&&
2886 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2888 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2889 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2890 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2892 if (drop
.IsToolbar())
2893 new_layer
= auiToolBarLayer
;
2898 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2899 return ProcessDockResult(target
, drop
);
2901 else if (pt
.y
< layer_insert_offset
&&
2902 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2904 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2905 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2906 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2908 if (drop
.IsToolbar())
2909 new_layer
= auiToolBarLayer
;
2914 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2915 return ProcessDockResult(target
, drop
);
2917 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2918 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2920 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2921 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2922 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2924 if (drop
.IsToolbar())
2925 new_layer
= auiToolBarLayer
;
2927 drop
.Dock().Right().
2930 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2931 return ProcessDockResult(target
, drop
);
2933 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2934 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2936 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2937 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2938 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2940 if (drop
.IsToolbar())
2941 new_layer
= auiToolBarLayer
;
2943 drop
.Dock().Bottom().
2946 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2947 return ProcessDockResult(target
, drop
);
2951 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2954 if (drop
.IsToolbar())
2956 if (!part
|| !part
->dock
)
2959 // calculate the offset from where the dock begins
2960 // to the point where the user dropped the pane
2961 int dock_drop_offset
= 0;
2962 if (part
->dock
->IsHorizontal())
2963 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2965 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2968 // toolbars may only be moved in and to fixed-pane docks,
2969 // otherwise we will try to float the pane. Also, the pane
2970 // should float if being dragged over center pane windows
2971 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
2972 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
2974 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2980 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
2987 return ProcessDockResult(target
, drop
);
2990 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2992 return ProcessDockResult(target
, drop
);
2997 m_last_rect
= part
->dock
->rect
;
2998 m_last_rect
.Inflate( 15, 15 );
3001 Direction(part
->dock
->dock_direction
).
3002 Layer(part
->dock
->dock_layer
).
3003 Row(part
->dock
->dock_row
).
3004 Position(dock_drop_offset
);
3007 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3008 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3009 ) && part
->dock
->panes
.GetCount() > 1)
3011 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3012 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3014 int row
= drop
.dock_row
;
3015 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3016 part
->dock
->dock_layer
,
3017 part
->dock
->dock_row
);
3018 drop
.dock_row
= row
;
3022 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3023 part
->dock
->dock_layer
,
3024 part
->dock
->dock_row
+1);
3025 drop
.dock_row
= part
->dock
->dock_row
+1;
3030 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3031 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3032 ) && part
->dock
->panes
.GetCount() > 1)
3034 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3035 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3037 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3038 part
->dock
->dock_layer
,
3039 part
->dock
->dock_row
+1);
3040 drop
.dock_row
= part
->dock
->dock_row
+1;
3044 int row
= drop
.dock_row
;
3045 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3046 part
->dock
->dock_layer
,
3047 part
->dock
->dock_row
);
3048 drop
.dock_row
= row
;
3052 return ProcessDockResult(target
, drop
);
3061 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3062 part
->type
== wxAuiDockUIPart::typeCaption
||
3063 part
->type
== wxAuiDockUIPart::typeGripper
||
3064 part
->type
== wxAuiDockUIPart::typePaneButton
||
3065 part
->type
== wxAuiDockUIPart::typePane
||
3066 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3067 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3068 part
->type
== wxAuiDockUIPart::typeBackground
)
3070 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3072 if (part
->dock
->panes
.GetCount() != 1)
3074 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3081 // If a normal frame is being dragged over a toolbar, insert it
3082 // along the edge under the toolbar, but over all other panes.
3083 // (this could be done much better, but somehow factoring this
3084 // calculation with the one at the beginning of this function)
3085 if (part
->dock
&& part
->dock
->toolbar
)
3089 switch (part
->dock
->dock_direction
)
3091 case wxAUI_DOCK_LEFT
:
3092 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3093 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3094 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3096 case wxAUI_DOCK_TOP
:
3097 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3098 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3099 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3101 case wxAUI_DOCK_RIGHT
:
3102 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3103 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3104 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3106 case wxAUI_DOCK_BOTTOM
:
3107 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3108 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3109 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3113 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3116 Direction(part
->dock
->dock_direction
).
3117 Layer(layer
).Row(0).Position(0);
3118 return ProcessDockResult(target
, drop
);
3125 part
= GetPanePart(part
->pane
->window
);
3129 bool insert_dock_row
= false;
3130 int insert_row
= part
->pane
->dock_row
;
3131 int insert_dir
= part
->pane
->dock_direction
;
3132 int insert_layer
= part
->pane
->dock_layer
;
3134 switch (part
->pane
->dock_direction
)
3136 case wxAUI_DOCK_TOP
:
3137 if (pt
.y
>= part
->rect
.y
&&
3138 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3139 insert_dock_row
= true;
3141 case wxAUI_DOCK_BOTTOM
:
3142 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3143 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3144 insert_dock_row
= true;
3146 case wxAUI_DOCK_LEFT
:
3147 if (pt
.x
>= part
->rect
.x
&&
3148 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3149 insert_dock_row
= true;
3151 case wxAUI_DOCK_RIGHT
:
3152 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3153 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3154 insert_dock_row
= true;
3156 case wxAUI_DOCK_CENTER
:
3158 // "new row pixels" will be set to the default, but
3159 // must never exceed 20% of the window size
3160 int new_row_pixels_x
= auiNewRowPixels
;
3161 int new_row_pixels_y
= auiNewRowPixels
;
3163 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3164 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3166 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3167 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3170 // determine if the mouse pointer is in a location that
3171 // will cause a new row to be inserted. The hot spot positions
3172 // are along the borders of the center pane
3175 insert_dock_row
= true;
3176 const wxRect
& pr
= part
->rect
;
3177 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3178 insert_dir
= wxAUI_DOCK_LEFT
;
3179 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3180 insert_dir
= wxAUI_DOCK_TOP
;
3181 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3182 pt
.x
< pr
.x
+ pr
.width
)
3183 insert_dir
= wxAUI_DOCK_RIGHT
;
3184 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3185 pt
.y
< pr
.y
+ pr
.height
)
3186 insert_dir
= wxAUI_DOCK_BOTTOM
;
3190 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3194 if (insert_dock_row
)
3196 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3197 drop
.Dock().Direction(insert_dir
).
3198 Layer(insert_layer
).
3201 return ProcessDockResult(target
, drop
);
3204 // determine the mouse offset and the pane size, both in the
3205 // direction of the dock itself, and perpendicular to the dock
3209 if (part
->orientation
== wxVERTICAL
)
3211 offset
= pt
.y
- part
->rect
.y
;
3212 size
= part
->rect
.GetHeight();
3216 offset
= pt
.x
- part
->rect
.x
;
3217 size
= part
->rect
.GetWidth();
3220 int drop_position
= part
->pane
->dock_pos
;
3222 // if we are in the top/left part of the pane,
3223 // insert the pane before the pane being hovered over
3224 if (offset
<= size
/2)
3226 drop_position
= part
->pane
->dock_pos
;
3228 part
->pane
->dock_direction
,
3229 part
->pane
->dock_layer
,
3230 part
->pane
->dock_row
,
3231 part
->pane
->dock_pos
);
3234 // if we are in the bottom/right part of the pane,
3235 // insert the pane before the pane being hovered over
3236 if (offset
> size
/2)
3238 drop_position
= part
->pane
->dock_pos
+1;
3240 part
->pane
->dock_direction
,
3241 part
->pane
->dock_layer
,
3242 part
->pane
->dock_row
,
3243 part
->pane
->dock_pos
+1);
3247 Direction(part
->dock
->dock_direction
).
3248 Layer(part
->dock
->dock_layer
).
3249 Row(part
->dock
->dock_row
).
3250 Position(drop_position
);
3251 return ProcessDockResult(target
, drop
);
3258 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3260 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3262 m_hint_fadetimer
.Stop();
3263 Disconnect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3264 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3268 m_hint_fadeamt
+= 4;
3269 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3272 void wxAuiManager::ShowHint(const wxRect
& rect
)
3276 // if the hint rect is the same as last time, don't do anything
3277 if (m_last_hint
== rect
)
3281 m_hint_fadeamt
= m_hint_fademax
;
3283 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3284 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3285 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3289 m_hint_wnd
->SetSize(rect
);
3290 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3292 if (!m_hint_wnd
->IsShown())
3295 // if we are dragging a floating pane, set the focus
3296 // back to that floating pane (otherwise it becomes unfocused)
3297 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3298 m_action_window
->SetFocus();
3300 m_hint_wnd
->Raise();
3303 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3305 // start fade in timer
3306 m_hint_fadetimer
.SetOwner(this);
3307 m_hint_fadetimer
.Start(5);
3308 Connect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3309 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3312 else // Not using a transparent hint window...
3314 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3317 if (m_last_hint
!= rect
)
3319 // remove the last hint rectangle
3325 wxScreenDC screendc
;
3326 wxRegion
clip(1, 1, 10000, 10000);
3328 // clip all floating windows, so we don't draw over them
3330 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3332 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3334 if (pane
.IsFloating() &&
3335 pane
.frame
->IsShown())
3337 wxRect rect
= pane
.frame
->GetRect();
3339 // wxGTK returns the client size, not the whole frame size
3345 clip
.Subtract(rect
);
3349 // As we can only hide the hint by redrawing the managed window, we
3350 // need to clip the region to the managed window too or we get
3351 // nasty redrawn problems.
3352 clip
.Intersect(m_frame
->GetRect());
3354 screendc
.SetDeviceClippingRegion(clip
);
3356 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3357 wxBrush
brush(stipple
);
3358 screendc
.SetBrush(brush
);
3359 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3361 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3362 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3363 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3364 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3368 void wxAuiManager::HideHint()
3370 // hides a transparent window hint, if there is one
3373 if (m_hint_wnd
->IsShown())
3374 m_hint_wnd
->Show(false);
3375 m_hint_wnd
->SetTransparent(0);
3376 m_hint_fadetimer
.Stop();
3377 // In case this is called while a hint fade is going, we need to
3378 // disconnect the event handler.
3379 Disconnect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3380 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3381 m_last_hint
= wxRect();
3385 // hides a painted hint by redrawing the frame window
3386 if (!m_last_hint
.IsEmpty())
3390 m_last_hint
= wxRect();
3394 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3396 // Do nothing so this event isn't handled in the base handlers.
3398 // Letting the hint window activate without this handler can lead to
3399 // weird behavior on Mac where the menu is switched out to the top
3400 // window's menu in MDI applications when it shouldn't be. So since
3401 // we don't want user interaction with the hint window anyway, we just
3402 // prevent it from activating here.
3407 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3408 const wxPoint
& offset
)
3410 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3414 if (pane
.IsToolbar())
3416 m_action
= actionDragToolbarPane
;
3420 m_action
= actionDragFloatingPane
;
3423 m_action_window
= pane_window
;
3424 m_action_offset
= offset
;
3425 m_frame
->CaptureMouse();
3429 // CalculateHintRect() calculates the drop hint rectangle. The method
3430 // first calls DoDrop() to determine the exact position the pane would
3431 // be at were if dropped. If the pane would indeed become docked at the
3432 // specified drop point, the the rectangle hint will be returned in
3433 // screen coordinates. Otherwise, an empty rectangle is returned.
3434 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3435 // the mouse position, in client coordinates. |offset| describes the offset
3436 // that the mouse is from the upper-left corner of the item being dragged
3438 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3440 const wxPoint
& offset
)
3444 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3445 // we will create a new temporary layout and then measure the resulting
3446 // rectangle; we will create a copy of the docking structures (m_dock)
3447 // so that we don't modify the real thing on screen
3449 int i
, pane_count
, part_count
;
3450 wxAuiDockInfoArray docks
;
3451 wxAuiPaneInfoArray panes
;
3452 wxAuiDockUIPartArray uiparts
;
3453 wxAuiPaneInfo hint
= GetPane(pane_window
);
3454 hint
.name
= wxT("__HINT__");
3455 hint
.PaneBorder(true);
3461 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3463 // remove any pane already there which bears the same window;
3464 // this happens when you are moving a pane around in a dock
3465 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3467 if (panes
.Item(i
).window
== pane_window
)
3469 RemovePaneFromDocks(docks
, panes
.Item(i
));
3475 // find out where the new pane would be
3476 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3483 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3484 wxSize client_size
= m_frame
->GetClientSize();
3485 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3488 for (i
= 0, part_count
= uiparts
.GetCount();
3489 i
< part_count
; ++i
)
3491 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3493 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3494 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3496 rect
= wxRect(part
.sizer_item
->GetPosition(),
3497 part
.sizer_item
->GetSize());
3509 // actually show the hint rectangle on the screen
3510 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3512 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3514 // Mirror rectangle in RTL mode
3515 rect
.x
-= rect
.GetWidth();
3521 // DrawHintRect() calculates the hint rectangle by calling
3522 // CalculateHintRect(). If there is a rectangle, it shows it
3523 // by calling ShowHint(), otherwise it hides any hint
3524 // rectangle currently shown
3525 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3527 const wxPoint
& offset
)
3529 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3541 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3543 // try to find the pane
3544 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3545 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3550 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3551 pane
.frame
->SetTransparent(150);
3554 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3556 // try to find the pane
3557 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3558 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3563 wxPoint pt
= ::wxGetMousePosition();
3566 // Adapt pt to direction
3569 // move to pane's upper border
3571 pos
= wnd
->ClientToScreen( pos
);
3573 // and some more pixels for the title bar
3576 else if (dir
== wxWEST
)
3578 // move to pane's left border
3580 pos
= wnd
->ClientToScreen( pos
);
3583 else if (dir
== wxEAST
)
3585 // move to pane's right border
3586 wxPoint
pos( wnd
->GetSize().x
, 0 );
3587 pos
= wnd
->ClientToScreen( pos
);
3590 else if (dir
== wxSOUTH
)
3592 // move to pane's bottom border
3593 wxPoint
pos( 0, wnd
->GetSize().y
);
3594 pos
= wnd
->ClientToScreen( pos
);
3601 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3603 // calculate the offset from the upper left-hand corner
3604 // of the frame to the mouse pointer
3605 wxPoint frame_pos
= pane
.frame
->GetPosition();
3606 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3608 // no hint for toolbar floating windows
3609 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3611 wxAuiDockInfoArray docks
;
3612 wxAuiPaneInfoArray panes
;
3613 wxAuiDockUIPartArray uiparts
;
3614 wxAuiPaneInfo hint
= pane
;
3616 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3618 // find out where the new pane would be
3619 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3621 if (hint
.IsFloating())
3625 m_action
= actionDragToolbarPane
;
3626 m_action_window
= pane
.window
;
3634 // if a key modifier is pressed while dragging the frame,
3635 // don't dock the window
3636 if (!CanDockPanel(pane
))
3643 DrawHintRect(wnd
, client_pt
, action_offset
);
3646 // this cleans up some screen artifacts that are caused on GTK because
3647 // we aren't getting the exact size of the window (see comment
3657 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3659 // try to find the pane
3660 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3661 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3666 wxPoint pt
= ::wxGetMousePosition();
3669 // Adapt pt to direction
3672 // move to pane's upper border
3674 pos
= wnd
->ClientToScreen( pos
);
3676 // and some more pixels for the title bar
3679 else if (dir
== wxWEST
)
3681 // move to pane's left border
3683 pos
= wnd
->ClientToScreen( pos
);
3686 else if (dir
== wxEAST
)
3688 // move to pane's right border
3689 wxPoint
pos( wnd
->GetSize().x
, 0 );
3690 pos
= wnd
->ClientToScreen( pos
);
3693 else if (dir
== wxSOUTH
)
3695 // move to pane's bottom border
3696 wxPoint
pos( 0, wnd
->GetSize().y
);
3697 pos
= wnd
->ClientToScreen( pos
);
3704 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3706 // calculate the offset from the upper left-hand corner
3707 // of the frame to the mouse pointer
3708 wxPoint frame_pos
= pane
.frame
->GetPosition();
3709 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3711 // if a key modifier is pressed while dragging the frame,
3712 // don't dock the window
3713 if (CanDockPanel(pane
))
3715 // do the drop calculation
3716 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3719 // if the pane is still floating, update it's floating
3720 // position (that we store)
3721 if (pane
.IsFloating())
3723 pane
.floating_pos
= pane
.frame
->GetPosition();
3725 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3726 pane
.frame
->SetTransparent(255);
3728 else if (m_has_maximized
)
3730 RestoreMaximizedPane();
3738 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxRect
& rect
)
3740 // try to find the pane
3741 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3742 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3744 pane
.FloatingSize(rect
.GetWidth(), rect
.GetHeight());
3746 // the top-left position may change as well as the size
3747 pane
.FloatingPosition(rect
.x
, rect
.y
);
3751 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3753 // try to find the pane
3754 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3755 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3758 // fire pane close event
3759 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3761 e
.SetCanVeto(evt
.CanVeto());
3771 // close the pane, but check that it
3772 // still exists in our pane array first
3773 // (the event handler above might have removed it)
3775 wxAuiPaneInfo
& check
= GetPane(wnd
);
3785 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3787 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3789 SetActivePane(m_panes
, wnd
);
3794 // OnRender() draws all of the pane captions, sashes,
3795 // backgrounds, captions, grippers, pane borders and buttons.
3796 // It renders the entire user interface.
3798 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3800 // if the frame is about to be deleted, don't bother
3801 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3804 wxDC
* dc
= evt
.GetDC();
3810 for (i
= 0, part_count
= m_uiparts
.GetCount();
3811 i
< part_count
; ++i
)
3813 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3815 // don't draw hidden pane items or items that aren't windows
3816 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3821 case wxAuiDockUIPart::typeDockSizer
:
3822 case wxAuiDockUIPart::typePaneSizer
:
3823 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3825 case wxAuiDockUIPart::typeBackground
:
3826 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3828 case wxAuiDockUIPart::typeCaption
:
3829 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3831 case wxAuiDockUIPart::typeGripper
:
3832 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3834 case wxAuiDockUIPart::typePaneBorder
:
3835 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3837 case wxAuiDockUIPart::typePaneButton
:
3838 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3839 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3846 // Render() fire a render event, which is normally handled by
3847 // wxAuiManager::OnRender(). This allows the render function to
3848 // be overridden via the render event. This can be useful for paintin
3849 // custom graphics in the main window. Default behavior can be
3850 // invoked in the overridden function by calling OnRender()
3852 void wxAuiManager::Render(wxDC
* dc
)
3854 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3860 void wxAuiManager::Repaint(wxDC
* dc
)
3865 m_frame
->Refresh() ;
3871 m_frame
->GetClientSize(&w
, &h
);
3873 // figure out which dc to use; if one
3874 // has been specified, use it, otherwise
3876 wxClientDC
* client_dc
= NULL
;
3879 client_dc
= new wxClientDC(m_frame
);
3883 // if the frame has a toolbar, the client area
3884 // origin will not be (0,0).
3885 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3886 if (pt
.x
!= 0 || pt
.y
!= 0)
3887 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3889 // render all the items
3892 // if we created a client_dc, delete it
3897 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3899 wxPaintDC
dc(m_frame
);
3903 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3912 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3920 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3922 // for MDI parent frames, this event must not
3923 // be "skipped". In other words, the parent frame
3924 // must not be allowed to resize the client window
3925 // after we are finished processing sizing changes
3933 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3935 // get the window we are managing, if none, return NULL
3936 wxWindow
* window
= GetManagedWindow();
3939 evt
.SetManager(NULL
);
3943 // if we are managing a child frame, get the 'real' manager
3944 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3946 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3947 evt
.SetManager(float_frame
->GetOwnerManager());
3951 // return pointer to ourself
3952 evt
.SetManager(this);
3955 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3958 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3959 wxCursor cursor
= wxNullCursor
;
3963 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3964 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3966 // a dock may not be resized if it has a single
3967 // pane which is not resizable
3968 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3969 part
->dock
->panes
.GetCount() == 1 &&
3970 part
->dock
->panes
.Item(0)->IsFixed())
3973 // panes that may not be resized do not get a sizing cursor
3974 if (part
->pane
&& part
->pane
->IsFixed())
3977 if (part
->orientation
== wxVERTICAL
)
3978 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3980 cursor
= wxCursor(wxCURSOR_SIZENS
);
3982 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3984 cursor
= wxCursor(wxCURSOR_SIZING
);
3988 event
.SetCursor(cursor
);
3993 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3994 const wxMouseEvent
& event
)
3996 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3997 if (!hit_test
|| !button_ui_part
)
4000 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4002 if (hit_test
== button_ui_part
)
4004 if (event
.LeftDown())
4005 state
= wxAUI_BUTTON_STATE_PRESSED
;
4007 state
= wxAUI_BUTTON_STATE_HOVER
;
4011 if (event
.LeftDown())
4012 state
= wxAUI_BUTTON_STATE_HOVER
;
4015 // now repaint the button with hover state
4016 wxClientDC
cdc(m_frame
);
4018 // if the frame has a toolbar, the client area
4019 // origin will not be (0,0).
4020 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4021 if (pt
.x
!= 0 || pt
.y
!= 0)
4022 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4026 m_art
->DrawPaneButton(cdc
, m_frame
,
4027 button_ui_part
->button
->button_id
,
4029 button_ui_part
->rect
,
4034 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4036 m_currentDragItem
= -1;
4038 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4041 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4042 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4044 // Removing this restriction so that a centre pane can be resized
4045 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4048 // a dock may not be resized if it has a single
4049 // pane which is not resizable
4050 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4051 part
->dock
->panes
.GetCount() == 1 &&
4052 part
->dock
->panes
.Item(0)->IsFixed())
4055 // panes that may not be resized should be ignored here
4056 if (part
->pane
&& part
->pane
->IsFixed())
4059 m_action
= actionResize
;
4060 m_action_part
= part
;
4061 m_action_hintrect
= wxRect();
4062 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4063 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4064 event
.m_y
- part
->rect
.y
);
4065 m_frame
->CaptureMouse();
4067 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4069 m_action
= actionClickButton
;
4070 m_action_part
= part
;
4071 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4072 m_frame
->CaptureMouse();
4074 UpdateButtonOnScreen(part
, event
);
4076 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4077 part
->type
== wxAuiDockUIPart::typeGripper
)
4079 // if we are managing a wxAuiFloatingFrame window, then
4080 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4081 // We want to initiate a toolbar drag in our owner manager
4082 wxWindow
* managed_wnd
= GetManagedWindow();
4085 part
->pane
->window
&&
4087 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4089 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4090 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4091 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4092 wxPoint(event
.m_x
- part
->rect
.x
,
4093 event
.m_y
- part
->rect
.y
));
4099 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4101 // set the caption as active
4102 SetActivePane(m_panes
, part
->pane
->window
);
4106 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4109 m_action
= actionClickCaption
;
4110 m_action_part
= part
;
4111 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4112 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4113 event
.m_y
- part
->rect
.y
);
4114 m_frame
->CaptureMouse();
4133 /// Ends a resize action, or for live update, resizes the sash
4134 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4136 // resize the dock or the pane
4137 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4139 // first, we must calculate the maximum size the dock may be
4140 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4142 int used_width
= 0, used_height
= 0;
4144 wxSize client_size
= m_frame
->GetClientSize();
4146 size_t dock_i
, dock_count
= m_docks
.GetCount();
4147 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4149 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4150 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4151 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4153 used_height
+= dock
.size
;
4155 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4156 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4158 used_width
+= dock
.size
;
4161 used_width
+= sash_size
;
4165 int available_width
= client_size
.GetWidth() - used_width
;
4166 int available_height
= client_size
.GetHeight() - used_height
;
4170 // if there's a status control, the available
4171 // height decreases accordingly
4172 if (m_frame
&& m_frame
->IsKindOf(CLASSINFO(wxFrame
)))
4174 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4175 wxStatusBar
* status
= frame
->GetStatusBar();
4178 wxSize status_client_size
= status
->GetClientSize();
4179 available_height
-= status_client_size
.GetHeight();
4184 wxRect
& rect
= m_action_part
->dock
->rect
;
4186 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4187 event
.m_y
- m_action_offset
.y
);
4188 int new_size
, old_size
= m_action_part
->dock
->size
;
4190 switch (m_action_part
->dock
->dock_direction
)
4192 case wxAUI_DOCK_LEFT
:
4193 new_size
= new_pos
.x
- rect
.x
;
4194 if (new_size
-old_size
> available_width
)
4195 new_size
= old_size
+available_width
;
4196 m_action_part
->dock
->size
= new_size
;
4198 case wxAUI_DOCK_TOP
:
4199 new_size
= new_pos
.y
- rect
.y
;
4200 if (new_size
-old_size
> available_height
)
4201 new_size
= old_size
+available_height
;
4202 m_action_part
->dock
->size
= new_size
;
4204 case wxAUI_DOCK_RIGHT
:
4205 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4206 m_action_part
->rect
.GetWidth();
4207 if (new_size
-old_size
> available_width
)
4208 new_size
= old_size
+available_width
;
4209 m_action_part
->dock
->size
= new_size
;
4211 case wxAUI_DOCK_BOTTOM
:
4212 new_size
= rect
.y
+ rect
.height
-
4213 new_pos
.y
- m_action_part
->rect
.GetHeight();
4214 if (new_size
-old_size
> available_height
)
4215 new_size
= old_size
+available_height
;
4216 m_action_part
->dock
->size
= new_size
;
4223 else if (m_action_part
&&
4224 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4226 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4227 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4229 int total_proportion
= 0;
4230 int dock_pixels
= 0;
4231 int new_pixsize
= 0;
4233 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4234 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4235 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4237 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4238 event
.m_y
- m_action_offset
.y
);
4240 // determine the pane rectangle by getting the pane part
4241 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4242 wxASSERT_MSG(pane_part
,
4243 wxT("Pane border part not found -- shouldn't happen"));
4245 // determine the new pixel size that the user wants;
4246 // this will help us recalculate the pane's proportion
4247 if (dock
.IsHorizontal())
4248 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4250 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4252 // determine the size of the dock, based on orientation
4253 if (dock
.IsHorizontal())
4254 dock_pixels
= dock
.rect
.GetWidth();
4256 dock_pixels
= dock
.rect
.GetHeight();
4258 // determine the total proportion of all resizable panes,
4259 // and the total size of the dock minus the size of all
4261 int i
, dock_pane_count
= dock
.panes
.GetCount();
4262 int pane_position
= -1;
4263 for (i
= 0; i
< dock_pane_count
; ++i
)
4265 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4266 if (p
.window
== pane
.window
)
4269 // while we're at it, subtract the pane sash
4270 // width from the dock width, because this would
4271 // skew our proportion calculations
4273 dock_pixels
-= sash_size
;
4275 // also, the whole size (including decorations) of
4276 // all fixed panes must also be subtracted, because they
4277 // are not part of the proportion calculation
4280 if (dock
.IsHorizontal())
4281 dock_pixels
-= p
.best_size
.x
;
4283 dock_pixels
-= p
.best_size
.y
;
4287 total_proportion
+= p
.dock_proportion
;
4291 // new size can never be more than the number of dock pixels
4292 if (new_pixsize
> dock_pixels
)
4293 new_pixsize
= dock_pixels
;
4296 // find a pane in our dock to 'steal' space from or to 'give'
4297 // space to -- this is essentially what is done when a pane is
4298 // resized; the pane should usually be the first non-fixed pane
4299 // to the right of the action pane
4300 int borrow_pane
= -1;
4301 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4303 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4312 // demand that the pane being resized is found in this dock
4313 // (this assert really never should be raised)
4314 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4316 // prevent division by zero
4317 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4319 m_action
= actionNone
;
4323 // calculate the new proportion of the pane
4324 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4326 // default minimum size
4329 // check against the pane's minimum size, if specified. please note
4330 // that this is not enough to ensure that the minimum size will
4331 // not be violated, because the whole frame might later be shrunk,
4332 // causing the size of the pane to violate it's minimum size
4333 if (pane
.min_size
.IsFullySpecified())
4337 if (pane
.HasBorder())
4338 min_size
+= (pane_border_size
*2);
4340 // calculate minimum size with decorations (border,caption)
4341 if (pane_part
->orientation
== wxVERTICAL
)
4343 min_size
+= pane
.min_size
.y
;
4344 if (pane
.HasCaption())
4345 min_size
+= caption_size
;
4349 min_size
+= pane
.min_size
.x
;
4354 // for some reason, an arithmatic error somewhere is causing
4355 // the proportion calculations to always be off by 1 pixel;
4356 // for now we will add the 1 pixel on, but we really should
4357 // determine what's causing this.
4360 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4362 if (new_proportion
< min_proportion
)
4363 new_proportion
= min_proportion
;
4367 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4369 // borrow the space from our neighbor pane to the
4370 // right or bottom (depending on orientation);
4371 // also make sure we don't make the neighbor too small
4372 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4374 if (prop_borrow
- prop_diff
< 0)
4376 // borrowing from other pane would make it too small,
4377 // so cancel the resize operation
4378 prop_borrow
= min_proportion
;
4382 prop_borrow
-= prop_diff
;
4386 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4387 pane
.dock_proportion
= new_proportion
;
4398 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4400 if (m_action
== actionResize
)
4402 m_frame
->ReleaseMouse();
4404 if (!wxAuiManager_HasLiveResize(*this))
4406 // get rid of the hint rectangle
4408 DrawResizeHint(dc
, m_action_hintrect
);
4410 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4411 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4413 DoEndResizeAction(event
);
4415 m_currentDragItem
= -1;
4418 else if (m_action
== actionClickButton
)
4420 m_hover_button
= NULL
;
4421 m_frame
->ReleaseMouse();
4425 UpdateButtonOnScreen(m_action_part
, event
);
4427 // make sure we're still over the item that was originally clicked
4428 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4430 // fire button-click event
4431 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4433 e
.SetPane(m_action_part
->pane
);
4434 e
.SetButton(m_action_part
->button
->button_id
);
4439 else if (m_action
== actionClickCaption
)
4441 m_frame
->ReleaseMouse();
4443 else if (m_action
== actionDragFloatingPane
)
4445 m_frame
->ReleaseMouse();
4447 else if (m_action
== actionDragToolbarPane
)
4449 m_frame
->ReleaseMouse();
4451 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4452 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4454 // save the new positions
4455 wxAuiDockInfoPtrArray docks
;
4456 FindDocks(m_docks
, pane
.dock_direction
,
4457 pane
.dock_layer
, pane
.dock_row
, docks
);
4458 if (docks
.GetCount() == 1)
4460 wxAuiDockInfo
& dock
= *docks
.Item(0);
4462 wxArrayInt pane_positions
, pane_sizes
;
4463 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4465 int i
, dock_pane_count
= dock
.panes
.GetCount();
4466 for (i
= 0; i
< dock_pane_count
; ++i
)
4467 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4470 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4478 m_action
= actionNone
;
4479 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4483 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4485 // sometimes when Update() is called from inside this method,
4486 // a spurious mouse move event is generated; this check will make
4487 // sure that only real mouse moves will get anywhere in this method;
4488 // this appears to be a bug somewhere, and I don't know where the
4489 // mouse move event is being generated. only verified on MSW
4491 wxPoint mouse_pos
= event
.GetPosition();
4492 if (m_last_mouse_move
== mouse_pos
)
4494 m_last_mouse_move
= mouse_pos
;
4497 if (m_action
== actionResize
)
4499 // It's necessary to reset m_action_part since it destroyed
4500 // by the Update within DoEndResizeAction.
4501 if (m_currentDragItem
!= -1)
4502 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4504 m_currentDragItem
= m_uiparts
.Index(* m_action_part
);
4508 wxPoint pos
= m_action_part
->rect
.GetPosition();
4509 if (m_action_part
->orientation
== wxHORIZONTAL
)
4510 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4512 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4514 if (wxAuiManager_HasLiveResize(*this))
4516 m_frame
->ReleaseMouse();
4517 DoEndResizeAction(event
);
4518 m_frame
->CaptureMouse();
4522 wxRect
rect(m_frame
->ClientToScreen(pos
),
4523 m_action_part
->rect
.GetSize());
4526 if (!m_action_hintrect
.IsEmpty())
4528 // remove old resize hint
4529 DrawResizeHint(dc
, m_action_hintrect
);
4530 m_action_hintrect
= wxRect();
4533 // draw new resize hint, if it's inside the managed frame
4534 wxRect frame_screen_rect
= m_frame
->GetScreenRect();
4535 if (frame_screen_rect
.Contains(rect
))
4537 DrawResizeHint(dc
, rect
);
4538 m_action_hintrect
= rect
;
4543 else if (m_action
== actionClickCaption
)
4545 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4546 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4548 // caption has been clicked. we need to check if the mouse
4549 // is now being dragged. if it is, we need to change the
4550 // mouse action to 'drag'
4551 if (m_action_part
&&
4552 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4553 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4555 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4557 if (!pane_info
->IsToolbar())
4559 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4560 pane_info
->IsFloatable())
4562 m_action
= actionDragFloatingPane
;
4564 // set initial float position
4565 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4566 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4567 pt
.y
- m_action_offset
.y
);
4570 if (pane_info
->IsMaximized())
4571 RestorePane(*pane_info
);
4575 m_action_window
= pane_info
->frame
;
4577 // action offset is used here to make it feel "natural" to the user
4578 // to drag a docked pane and suddenly have it become a floating frame.
4579 // Sometimes, however, the offset where the user clicked on the docked
4580 // caption is bigger than the width of the floating frame itself, so
4581 // in that case we need to set the action offset to a sensible value
4582 wxSize frame_size
= m_action_window
->GetSize();
4583 if (frame_size
.x
<= m_action_offset
.x
)
4584 m_action_offset
.x
= 30;
4589 m_action
= actionDragToolbarPane
;
4590 m_action_window
= pane_info
->window
;
4594 else if (m_action
== actionDragFloatingPane
)
4596 if (m_action_window
)
4598 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4599 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4600 pt
.y
- m_action_offset
.y
);
4603 else if (m_action
== actionDragToolbarPane
)
4605 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4606 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4608 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4610 wxPoint pt
= event
.GetPosition();
4611 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4613 // if DoDrop() decided to float the pane, set up
4614 // the floating pane's initial position
4615 if (pane
.IsFloating())
4617 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4618 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4619 pt
.y
- m_action_offset
.y
);
4622 // this will do the actiual move operation;
4623 // in the case that the pane has been floated,
4624 // this call will create the floating pane
4625 // and do the reparenting
4628 // if the pane has been floated, change the mouse
4629 // action actionDragFloatingPane so that subsequent
4630 // EVT_MOTION() events will move the floating pane
4631 if (pane
.IsFloating())
4633 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4634 m_action
= actionDragFloatingPane
;
4635 m_action_window
= pane
.frame
;
4640 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4641 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4643 if (part
!= m_hover_button
)
4645 // make the old button normal
4648 UpdateButtonOnScreen(m_hover_button
, event
);
4652 // mouse is over a button, so repaint the
4653 // button in hover mode
4654 UpdateButtonOnScreen(part
, event
);
4655 m_hover_button
= part
;
4663 m_hover_button
= NULL
;
4674 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4678 m_hover_button
= NULL
;
4683 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4685 // cancel the operation in progress, if any
4686 if ( m_action
!= actionNone
)
4688 m_action
= actionNone
;
4693 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4695 // when a child pane has it's focus set, we should change the
4696 // pane's active state to reflect this. (this is only true if
4697 // active panes are allowed by the owner)
4698 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4700 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4701 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4703 SetActivePane(m_panes
, event
.GetWindow());
4712 // OnPaneButton() is an event handler that is called
4713 // when a pane button has been pressed.
4714 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4716 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4718 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4720 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4722 // fire pane close event
4723 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4725 e
.SetPane(evt
.pane
);
4730 // close the pane, but check that it
4731 // still exists in our pane array first
4732 // (the event handler above might have removed it)
4734 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4743 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4745 // fire pane close event
4746 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4748 e
.SetPane(evt
.pane
);
4757 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4759 // fire pane close event
4760 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4762 e
.SetPane(evt
.pane
);
4771 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4773 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&