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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: animation.tex
3 %% Purpose: wxAnimation documentation
4 %% Author: Francesco Montorsi
5 %% Created: 24-9-2006
6 %% RCS-ID: $Id$
7 %% Copyright: (c) 2006 Francesco Montorsi
8 %% License: wxWindows license
9 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
10
11 \section{\class{wxAnimation}}\label{wxanimation}
12
13 This class encapsulates the concept of a platform-dependent animation.
14 An animation is a sequence of frames of the same size.
15 Sound is not supported by wxAnimation.
16
17 \wxheading{Derived from}
18
19 \helpref{wxGDIObject}{wxgdiobject}\\
20 \helpref{wxObject}{wxobject}
21
22 \wxheading{Include files}
23
24 <wx/animate.h>
25
26 \wxheading{Library}
27
28 \helpref{wxAdv}{librarieslist}
29
30 \wxheading{Predefined objects}
31
32 Objects:
33
34 {\bf wxNullAnimation}
35
36 \wxheading{See also}
37
38 \helpref{wxAnimationCtrl}{wxanimationctrl}
39
40 \latexignore{\rtfignore{\wxheading{Members}}}
41
42
43 \membersection{wxAnimation::wxAnimation}\label{wxanimationctor}
44
45 \func{}{wxAnimation}{\void}
46
47 Default constructor.
48
49 \func{}{wxAnimation}{\param{const wxAnimation\& }{anim}}
50
51 Copy constructor, uses \helpref{reference counting}{trefcount}.
52
53 \func{}{wxAnimation}{\param{const wxString\& }{name}, \param{wxAnimationType}{ type = wxANIMATION\_TYPE\_ANY}}
54
55 Loads an animation from a file.
56
57 \docparam{name}{The name of the file to load.}
58
59 \docparam{type}{See \helpref{LoadFile}{wxanimationloadfile} for more info.}
60
61
62 \membersection{wxAnimation::\destruct{wxAnimation}}\label{wxanimationdtor}
63
64 \func{}{\destruct{wxAnimation}}{\void}
65
66 Destructor.
67 See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
68
69
70 \membersection{wxAnimation::GetDelay}\label{wxanimationgetdelay}
71
72 \constfunc{int}{GetDelay}{\param{unsigned int }{i}}
73
74 Returns the delay for the i-th frame in milliseconds.
75 If {\tt -1} is returned the frame is to be displayed forever.
76
77
78 \membersection{wxAnimation::GetFrameCount}\label{wxanimationgetframecount}
79
80 \constfunc{unsigned int}{GetFrameCount}{\void}
81
82 Returns the number of frames for this animation.
83
84
85 \membersection{wxAnimation::GetFrame}\label{wxanimationgetframe}
86
87 \constfunc{wxImage}{GetFrame}{\param{unsigned int }{i}}
88
89 Returns the i-th frame as a \helpref{wxImage}{wximage}.
90
91
92 \membersection{wxAnimation::GetSize}\label{wxanimationgetsize}
93
94 \constfunc{wxSize}{GetSize}{\void}
95
96 Returns the size of the animation.
97
98
99 \membersection{wxAnimation::IsOk}\label{wxanimationisok}
100
101 \constfunc{bool}{IsOk}{\void}
102
103 Returns \true if animation data is present.
104
105
106 \membersection{wxAnimation::Load}\label{wxanimationload}
107
108 \func{bool}{Load}{\param{wxInputStream\&}{ stream}, \param{wxAnimationType}{ type = wxANIMATION\_TYPE\_ANY}}
109
110 Loads an animation from the given stream.
111
112 \wxheading{Parameters}
113
114 \docparam{stream}{The stream to use to load the animation.}
115
116 \docparam{type}{One of the following values:
117
118 \twocolwidtha{5cm}
119 \begin{twocollist}
120 \twocolitem{\indexit{wxANIMATION\_TYPE\_GIF}}{Load an animated GIF file.}
121 \twocolitem{\indexit{wxANIMATION\_TYPE\_ANI}}{Load an ANI file.}
122 \twocolitem{\indexit{wxANIMATION\_TYPE\_ANY}}{Try to autodetect the filetype.}
123 \end{twocollist}
124 }
125
126 \wxheading{Return value}
127
128 \true if the operation succeeded, \false otherwise.
129
130
131 \membersection{wxAnimation::LoadFile}\label{wxanimationloadfile}
132
133 \func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{wxAnimationType}{ type = wxANIMATION\_TYPE\_ANY}}
134
135 Loads an animation from a file.
136
137 \wxheading{Parameters}
138
139 \docparam{name}{A filename.}
140
141 \docparam{type}{One of the following values:
142
143 \twocolwidtha{5cm}
144 \begin{twocollist}
145 \twocolitem{\indexit{wxANIMATION\_TYPE\_GIF}}{Load an animated GIF file.}
146 \twocolitem{\indexit{wxANIMATION\_TYPE\_ANI}}{Load an ANI file.}
147 \twocolitem{\indexit{wxANIMATION\_TYPE\_ANY}}{Try to autodetect the filetype.}
148 \end{twocollist}
149 }
150
151 \wxheading{Return value}
152
153 \true if the operation succeeded, \false otherwise.
154
155
156 \membersection{wxAnimation::operator $=$}\label{wxanimationassignment}
157
158 \func{wxAnimation\&}{operator $=$}{\param{const wxAnimation\& }{brush}}
159
160 Assignment operator, using \helpref{reference counting}{trefcount}.
161