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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: richtext/richtextsymboldlg.h
3 // Purpose: documentation for wxSymbolPickerDialog class
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxSymbolPickerDialog
11 @headerfile richtextsymboldlg.h wx/richtext/richtextsymboldlg.h
12
13 wxSymbolPickerDialog presents the user with a choice of fonts and a grid
14 of available characters. This modal dialog provides the application with
15 a selected symbol and optional font selection.
16
17 Although this dialog is contained in the rich text library, the dialog
18 is generic and can be used in other contexts.
19
20 To use the dialog, pass a default symbol specified as a string, an initial font
21 name,
22 and a current font name. The difference between the initial font and
23 current font is that the initial font determines what the font control will be
24 set to when the dialog shows - an empty string will show the selection @e
25 normal text.
26 The current font, on the other hand, is used by the dialog to determine what
27 font
28 to display the characters in, even when no initial font is selected.
29 This allows the user (and application) to distinguish between inserting a
30 symbol in the current font, and inserting it with a specified font.
31
32 When the dialog is dismissed, the application can get the selected symbol
33 with GetSymbol and test whether a font was specified with UseNormalFont,
34 fetching the specified font with GetFontName.
35
36 Here's a realistic example, inserting the supplied symbol into a
37 rich text control in either the current font or specified font.
38
39 @code
40 wxRichTextCtrl* ctrl = (wxRichTextCtrl*) FindWindow(ID_RICHTEXT_CTRL);
41
42 wxTextAttr attr;
43 attr.SetFlags(wxTEXT_ATTR_FONT);
44 ctrl-GetStyle(ctrl-GetInsertionPoint(), attr);
45
46 wxString currentFontName;
47 if (attr.HasFont() && attr.GetFont().Ok())
48 currentFontName = attr.GetFont().GetFaceName();
49
50 // Don't set the initial font in the dialog (so the user is choosing
51 // 'normal text', i.e. the current font) but do tell the dialog
52 // what 'normal text' is.
53
54 wxSymbolPickerDialog dlg(wxT("*"), wxEmptyString, currentFontName, this);
55
56 if (dlg.ShowModal() == wxID_OK)
57 {
58 if (dlg.HasSelection())
59 {
60 long insertionPoint = ctrl-GetInsertionPoint();
61
62 ctrl-WriteText(dlg.GetSymbol());
63
64 if (!dlg.UseNormalFont())
65 {
66 wxFont font(attr.GetFont());
67 font.SetFaceName(dlg.GetFontName());
68 attr.SetFont(font);
69 ctrl-SetStyle(insertionPoint, insertionPoint+1, attr);
70 }
71 }
72 }
73 @endcode
74
75 @library{wxrichtext}
76 @category{cmndlg}
77 */
78 class wxSymbolPickerDialog : public wxDialog
79 {
80 public:
81 //@{
82 /**
83 Constructors.
84
85 @param symbol
86 The initial symbol to show. Specify a single character in a string, or an empty
87 string.
88
89 @param initialFont
90 The initial font to be displayed in the font list. If empty, the item normal
91 text will be selected.
92
93 @param normalTextFont
94 The font the dialog will use to display the symbols if the initial font is
95 empty.
96
97 @param parent
98 The dialog's parent.
99
100 @param id
101 The dialog's identifier.
102
103 @param title
104 The dialog's caption.
105
106 @param pos
107 The dialog's position.
108
109 @param size
110 The dialog's size.
111
112 @param style
113 The dialog's window style.
114 */
115 wxSymbolPickerDialog(const wxString& symbol,
116 const wxString& initialFont,
117 const wxString& normalTextFont,
118 wxWindow* parent,
119 wxWindowID id = wxID_ANY);
120 const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX)
121 wxSymbolPickerDialog();
122 //@}
123
124 /**
125 , @b const wxPoint&@e pos = wxDefaultPosition, @b const wxSize&@e size =
126 wxDefaultSize, @b long@e style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX)
127
128 Creation: see @ref wxsymbolpickerdialog() "the constructor" for details about
129 the parameters.
130 */
131 bool Create(const wxString& symbol, const wxString& initialFont,
132 const wxString& normalTextFont,
133 wxWindow* parent,
134 wxWindowID id = wxID_ANY);
135
136 /**
137 Returns the font name (the font reflected in the font list).
138 */
139 wxString GetFontName();
140
141 /**
142 Returns @true if the dialog is showing the full range of Unicode characters.
143 */
144 bool GetFromUnicode();
145
146 /**
147 Gets the font name used for displaying symbols in the absence of a selected
148 font.
149 */
150 wxString GetNormalTextFontName();
151
152 /**
153 Gets the current or initial symbol as a string.
154 */
155 wxString GetSymbol();
156
157 /**
158 Gets the selected symbol character as an integer.
159 */
160 int GetSymbolChar();
161
162 /**
163 Returns @true if a symbol is selected.
164 */
165 bool HasSelection();
166
167 /**
168 Sets the initial/selected font name.
169 */
170 void SetFontName(const wxString& value);
171
172 /**
173 Sets the internal flag indicating that the full Unicode range should be
174 displayed.
175 */
176 void SetFromUnicode(bool value);
177
178 /**
179 Sets the name of the font to be used in the absence of a selected font.
180 */
181 void SetNormalTextFontName(const wxString& value);
182
183 /**
184 Sets the symbol as a one or zero character string.
185 */
186 void SetSymbol(const wxString& value);
187
188 /**
189 Sets Unicode display mode.
190 */
191 void SetUnicodeMode(bool unicodeMode);
192
193 /**
194 Returns @true if the has specified normal text - that is, there is no selected
195 font.
196 */
197 bool UseNormalFont();
198 };