1 /////////////////////////////////////////////////////////////////////////////// 
   2 // Name:        msw/ole/dropsrc.cpp 
   3 // Purpose:     implementation of wxIDropSource and wxDropSource 
   4 // Author:      Vadim Zeitlin 
   8 // Copyright:   (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> 
   9 // Licence:     wxWindows license 
  10 /////////////////////////////////////////////////////////////////////////////// 
  12 // ============================================================================ 
  14 // ============================================================================ 
  16 // ---------------------------------------------------------------------------- 
  18 // ---------------------------------------------------------------------------- 
  21   #pragma implementation "dropsrc.h" 
  24 // For compilers that support precompilation, includes "wx.h". 
  25 #include "wx/wxprec.h" 
  27 #if defined(__BORLANDC__) 
  31 #include "wx/window.h" 
  36 #if wxUSE_OLE && wxUSE_DRAG_AND_DROP 
  43 #if wxUSE_NORLANDER_HEADERS 
  54 #include "wx/msw/ole/oleutils.h" 
  56 // ---------------------------------------------------------------------------- 
  57 // wxIDropSource implementation of IDropSource interface 
  58 // ---------------------------------------------------------------------------- 
  60 class wxIDropSource 
: public IDropSource
 
  63   wxIDropSource(wxDropSource 
*pDropSource
); 
  65   DECLARE_IUNKNOWN_METHODS
; 
  68   STDMETHODIMP 
QueryContinueDrag(BOOL fEscapePressed
, DWORD grfKeyState
); 
  69   STDMETHODIMP 
GiveFeedback(DWORD dwEffect
); 
  72   DWORD         m_grfInitKeyState
;  // button which started the d&d operation 
  73   wxDropSource 
*m_pDropSource
;      // pointer to C++ class we belong to 
  76 // ============================================================================ 
  78 // ============================================================================ 
  80 // ---------------------------------------------------------------------------- 
  81 // wxIDropSource implementation 
  82 // ---------------------------------------------------------------------------- 
  83 BEGIN_IID_TABLE(wxIDropSource
) 
  88 IMPLEMENT_IUNKNOWN_METHODS(wxIDropSource
) 
  90 wxIDropSource::wxIDropSource(wxDropSource 
*pDropSource
) 
  92   wxASSERT( pDropSource 
!= NULL 
); 
  94   m_pDropSource 
= pDropSource
; 
  95   m_grfInitKeyState 
= 0; 
  98 // Name    : wxIDropSource::QueryContinueDrag 
  99 // Purpose : decide if drag operation must be continued or not 
 100 // Returns : HRESULT: S_OK              if we should continue 
 101 //                    DRAGDROP_S_DROP   to drop right now 
 102 //                    DRAGDROP_S_CANCEL to cancel everything 
 103 // Params  : [in] BOOL  fEscapePressed  <Esc> pressed since last call? 
 104 //           [in] DWORD grfKeyState     mask containing state of kbd keys 
 105 // Notes   : as there is no reasonably simple portable way to implement this 
 106 //           function, we currently don't give the possibility to override the 
 107 //           default behaviour implemented here 
 108 STDMETHODIMP 
wxIDropSource::QueryContinueDrag(BOOL fEscapePressed
, 
 111   if ( fEscapePressed 
) 
 112     return DRAGDROP_S_CANCEL
; 
 114   // initialize ourself with the drag begin button 
 115   if ( m_grfInitKeyState 
== 0 ) { 
 116     m_grfInitKeyState 
= grfKeyState 
& (MK_LBUTTON 
| MK_RBUTTON 
| MK_MBUTTON
); 
 119   if ( !(grfKeyState 
& m_grfInitKeyState
) ) { 
 120     // button which started d&d released, go! 
 121     return DRAGDROP_S_DROP
; 
 127 // Name    : wxIDropSource::GiveFeedback 
 128 // Purpose : give UI feedback according to current state of operation 
 129 // Returns : STDMETHODIMP 
 130 // Params  : [in] DWORD dwEffect - what would happen if we dropped now 
 131 // Notes   : default implementation is ok in more than 99% of cases 
 132 STDMETHODIMP 
wxIDropSource::GiveFeedback(DWORD dwEffect
) 
 135   if ( dwEffect 
& DROPEFFECT_COPY 
) 
 137   else if ( dwEffect 
& DROPEFFECT_MOVE 
) 
 142   if ( m_pDropSource
->GiveFeedback(effect
) ) 
 145   return DRAGDROP_S_USEDEFAULTCURSORS
; 
 148 // ---------------------------------------------------------------------------- 
 149 // wxDropSource implementation 
 150 // ---------------------------------------------------------------------------- 
 154 // common part of all ctors 
 155 void wxDropSource::Init() 
 157     m_pIDropSource 
= new wxIDropSource(this); 
 158     m_pIDropSource
->AddRef(); 
 161 wxDropSource::wxDropSource(wxWindow
* WXUNUSED(win
), 
 162                            const wxCursor 
&cursorCopy
, 
 163                            const wxCursor 
&cursorMove
, 
 164                            const wxCursor 
&cursorStop
) 
 165             : wxDropSourceBase(cursorCopy
, cursorMove
, cursorStop
) 
 170 wxDropSource::wxDropSource(wxDataObject
& data
, 
 171                            wxWindow
* WXUNUSED(win
), 
 172                            const wxCursor 
&cursorCopy
, 
 173                            const wxCursor 
&cursorMove
, 
 174                            const wxCursor 
&cursorStop
) 
 175             : wxDropSourceBase(cursorCopy
, cursorMove
, cursorStop
) 
 181 wxDropSource::~wxDropSource() 
 183     m_pIDropSource
->Release(); 
 187 // Purpose : start drag and drop operation 
 188 // Returns : wxDragResult - the code of performed operation 
 189 // Params  : [in] int flags: specifies if moving is allowe (or only copying) 
 190 // Notes   : you must call SetData() before if you had used def ctor 
 191 wxDragResult 
wxDropSource::DoDragDrop(int flags
) 
 193   wxCHECK_MSG( m_data 
!= NULL
, wxDragNone
, wxT("No data in wxDropSource!") ); 
 196   HRESULT hr 
= ::DoDragDrop(m_data
->GetInterface(), 
 198                             (flags 
& wxDrag_AllowMove
) 
 199                                 ? DROPEFFECT_COPY 
| DROPEFFECT_MOVE
 
 203   if ( hr 
== DRAGDROP_S_CANCEL 
) { 
 206   else if ( hr 
== DRAGDROP_S_DROP 
) { 
 207     if ( dwEffect 
& DROPEFFECT_COPY 
) { 
 210     else if ( dwEffect 
& DROPEFFECT_MOVE 
) { 
 211       // consistency check: normally, we shouldn't get "move" at all 
 212       // here if we don't allow it, but in practice it does happen quite often 
 213       return (flags 
& wxDrag_AllowMove
) ? wxDragMove 
: wxDragCopy
; 
 222       wxLogApiError(wxT("DoDragDrop"), hr
); 
 223       wxLogError(wxT("Drag & drop operation failed.")); 
 226       wxLogDebug(wxT("Unexpected success return code %08lx from DoDragDrop."), 
 234 // Name    : wxDropSource::GiveFeedback 
 235 // Purpose : visually inform the user about d&d operation state 
 236 // Returns : bool: true if we do all ourselves or false for default feedback 
 237 // Params  : [in] DragResult effect - what would happen if we dropped now 
 238 // Notes   : here we just leave this stuff for default implementation 
 239 bool wxDropSource::GiveFeedback(wxDragResult effect
) 
 241     const wxCursor
& cursor 
= GetCursor(effect
); 
 244         ::SetCursor((HCURSOR
)cursor
.GetHCURSOR()); 
 254 #endif  //USE_DRAG_AND_DROP