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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: test.cpp
3 // Purpose: wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
5
6 // For compilers that support precompilation, includes "wx/wx.h".
7 #include "wx/wxprec.h"
8
9 #ifdef __BORLANDC__
10 #pragma hdrstop
11 #endif
12
13 // for all others, include the necessary headers (this file is usually all you
14 // need because it includes almost all "standard" wxWidgets headers
15 #ifndef WX_PRECOMP
16 #include "wx/wx.h"
17 #endif
18
19 #include "wx/image.h"
20 #include "wx/imagpng.h"
21 #include "wx/wxhtml.h"
22 #include "wx/statline.h"
23
24 // ----------------------------------------------------------------------------
25 // private classes
26 // ----------------------------------------------------------------------------
27
28
29 // Define a new application type, each program should derive a class from wxApp
30 class MyApp : public wxApp
31 {
32 public:
33 // override base class virtuals
34 // ----------------------------
35
36 // this one is called on application startup and is a good place for the app
37 // initialization (doing it here and not in the ctor allows to have an error
38 // return: if OnInit() returns false, the application terminates)
39 virtual bool OnInit();
40 };
41
42 // Define a new frame type: this is going to be our main frame
43 class MyFrame : public wxFrame
44 {
45 public:
46 // ctor(s)
47 MyFrame(const wxString& title);
48
49 // event handlers (these functions should _not_ be virtual)
50 void OnQuit(wxCommandEvent& event);
51 void OnAbout(wxCommandEvent& event);
52
53 private:
54 // any class wishing to process wxWidgets events must use this macro
55 DECLARE_EVENT_TABLE()
56 };
57
58 // ----------------------------------------------------------------------------
59 // event tables and other macros for wxWidgets
60 // ----------------------------------------------------------------------------
61
62 // the event tables connect the wxWidgets events with the functions (event
63 // handlers) which process them. It can be also done at run-time, but for the
64 // simple menu events like this the static method is much simpler.
65 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
66 EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
67 EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
68 END_EVENT_TABLE()
69
70 // Create a new application object: this macro will allow wxWidgets to create
71 // the application object during program execution (it's better than using a
72 // static object for many reasons) and also declares the accessor function
73 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
74 // not wxApp)
75 IMPLEMENT_APP(MyApp)
76
77 // ============================================================================
78 // implementation
79 // ============================================================================
80
81 // ----------------------------------------------------------------------------
82 // the application class
83 // ----------------------------------------------------------------------------
84
85 // `Main program' equivalent: the program execution "starts" here
86 bool MyApp::OnInit()
87 {
88 if ( !wxApp::OnInit() )
89 return false;
90
91 // we use a PNG image in our HTML page
92 wxImage::AddHandler(new wxPNGHandler);
93
94 // create and show the main application window
95 MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"));
96 frame->Show();
97
98 // success: wxApp::OnRun() will be called which will enter the main message
99 // loop and the application will run. If we returned false here, the
100 // application would exit immediately.
101 return true;
102 }
103
104 // ----------------------------------------------------------------------------
105 // main frame
106 // ----------------------------------------------------------------------------
107
108 // frame constructor
109 MyFrame::MyFrame(const wxString& title)
110 : wxFrame((wxFrame *)NULL, wxID_ANY, title)
111 {
112 // create a menu bar
113 wxMenu *menuFile = new wxMenu;
114
115 menuFile->Append(wxID_ABOUT);
116 menuFile->Append(wxID_EXIT);
117
118 // now append the freshly created menu to the menu bar...
119 wxMenuBar *menuBar = new wxMenuBar;
120 menuBar->Append(menuFile, _("&File"));
121
122 // ... and attach this menu bar to the frame
123 SetMenuBar(menuBar);
124 }
125
126
127 // event handlers
128
129 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
130 {
131 // true is to force the frame to close
132 Close(true);
133 }
134
135 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
136 {
137 wxBoxSizer *topsizer;
138 wxHtmlWindow *html;
139 wxDialog dlg(this, wxID_ANY, wxString(_("About")));
140
141 topsizer = new wxBoxSizer(wxVERTICAL);
142
143 html = new wxHtmlWindow(&dlg, wxID_ANY, wxDefaultPosition, wxSize(380, 160), wxHW_SCROLLBAR_NEVER);
144 html -> SetBorders(0);
145 html -> LoadPage(wxT("data/about.htm"));
146 html -> SetSize(html -> GetInternalRepresentation() -> GetWidth(),
147 html -> GetInternalRepresentation() -> GetHeight());
148
149 topsizer -> Add(html, 1, wxALL, 10);
150
151 #if wxUSE_STATLINE
152 topsizer -> Add(new wxStaticLine(&dlg, wxID_ANY), 0, wxEXPAND | wxLEFT | wxRIGHT, 10);
153 #endif // wxUSE_STATLINE
154
155 wxButton *bu1 = new wxButton(&dlg, wxID_OK, _("OK"));
156 bu1 -> SetDefault();
157
158 topsizer -> Add(bu1, 0, wxALL | wxALIGN_RIGHT, 15);
159
160 dlg.SetSizer(topsizer);
161 topsizer -> Fit(&dlg);
162
163 dlg.ShowModal();
164 }
165