1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
62 // a few defines to avoid nameclashes
63 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
65 #include "wx/mac/private.h"
68 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
70 class wxPseudoTransparentFrame
: public wxFrame
73 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
74 wxWindowID id
= wxID_ANY
,
75 const wxString
& title
= wxEmptyString
,
76 const wxPoint
& pos
= wxDefaultPosition
,
77 const wxSize
& size
= wxDefaultSize
,
78 long style
= wxDEFAULT_FRAME_STYLE
,
79 const wxString
&name
= wxT("frame"))
80 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
82 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
89 m_CanSetShape
= false; // have to wait for window create event on GTK
93 m_Region
= wxRegion(0, 0, 0, 0);
97 virtual bool SetTransparent(wxByte alpha
)
101 int w
=100; // some defaults
103 GetClientSize(&w
, &h
);
109 // m_Region.Union(0, 0, 1, m_MaxWidth);
112 for (int y
=0; y
<m_MaxHeight
; y
++)
114 // Reverse the order of the bottom 4 bits
115 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
116 if ((j
*16+8)<m_Amount
)
117 m_Region
.Union(0, y
, m_MaxWidth
, 1);
126 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
130 if (m_Region
.IsEmpty())
134 dc
.SetBrush(wxColour(128, 192, 255));
136 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
138 dc
.SetPen(*wxTRANSPARENT_PEN
);
140 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
144 wxRect
rect(upd
.GetRect());
145 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
152 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
159 void OnSize(wxSizeEvent
& event
)
161 // We sometimes get surplus size events
162 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
163 (event
.GetSize().GetHeight() == m_lastHeight
))
168 m_lastWidth
= event
.GetSize().GetWidth();
169 m_lastHeight
= event
.GetSize().GetHeight();
171 SetTransparent(m_Amount
);
172 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
173 event
.GetSize().GetHeight());
184 int m_lastWidth
,m_lastHeight
;
188 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
189 DECLARE_EVENT_TABLE()
193 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
195 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
196 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
197 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
199 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
204 // -- static utility functions --
206 static wxBitmap
wxPaneCreateStippleBitmap()
208 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
209 wxImage
img(2,2,data
,true);
210 return wxBitmap(img
);
213 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
215 wxBitmap stipple
= wxPaneCreateStippleBitmap();
216 wxBrush
brush(stipple
);
218 dc
.SetPen(*wxTRANSPARENT_PEN
);
220 dc
.SetLogicalFunction(wxXOR
);
221 dc
.DrawRectangle(rect
);
226 // CopyDocksAndPanes() - this utility function creates copies of
227 // the dock and pane info. wxAuiDockInfo's usually contain pointers
228 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
229 // reconstruct that relationship in the new dock info and pane info arrays
231 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
232 wxAuiPaneInfoArray
& dest_panes
,
233 const wxAuiDockInfoArray
& src_docks
,
234 const wxAuiPaneInfoArray
& src_panes
)
236 dest_docks
= src_docks
;
237 dest_panes
= src_panes
;
238 int i
, j
, k
, dock_count
, pc1
, pc2
;
239 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
241 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
242 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
243 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
244 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
245 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
249 // GetMaxLayer() is an internal function which returns
250 // the highest layer inside the specified dock
251 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
, int dock_direction
)
253 int i
, dock_count
, max_layer
= 0;
254 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
256 wxAuiDockInfo
& dock
= docks
.Item(i
);
257 if (dock
.dock_direction
== dock_direction
&&
258 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
259 max_layer
= dock
.dock_layer
;
265 // GetMaxRow() is an internal function which returns
266 // the highest layer inside the specified dock
267 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
269 int i
, pane_count
, max_row
= 0;
270 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
272 wxAuiPaneInfo
& pane
= panes
.Item(i
);
273 if (pane
.dock_direction
== direction
&&
274 pane
.dock_layer
== layer
&&
275 pane
.dock_row
> max_row
)
276 max_row
= pane
.dock_row
;
283 // DoInsertDockLayer() is an internal function that inserts a new dock
284 // layer by incrementing all existing dock layer values by one
285 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
290 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
292 wxAuiPaneInfo
& pane
= panes
.Item(i
);
293 if (!pane
.IsFloating() &&
294 pane
.dock_direction
== dock_direction
&&
295 pane
.dock_layer
>= dock_layer
)
300 // DoInsertDockLayer() is an internal function that inserts a new dock
301 // row by incrementing all existing dock row values by one
302 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
308 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
310 wxAuiPaneInfo
& pane
= panes
.Item(i
);
311 if (!pane
.IsFloating() &&
312 pane
.dock_direction
== dock_direction
&&
313 pane
.dock_layer
== dock_layer
&&
314 pane
.dock_row
>= dock_row
)
319 // DoInsertDockLayer() is an internal function that inserts a space for
320 // another dock pane by incrementing all existing dock row values by one
321 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
328 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
330 wxAuiPaneInfo
& pane
= panes
.Item(i
);
331 if (!pane
.IsFloating() &&
332 pane
.dock_direction
== dock_direction
&&
333 pane
.dock_layer
== dock_layer
&&
334 pane
.dock_row
== dock_row
&&
335 pane
.dock_pos
>= dock_pos
)
340 // FindDocks() is an internal function that returns a list of docks which meet
341 // the specified conditions in the parameters and returns a sorted array
342 // (sorted by layer and then row)
343 static void FindDocks(wxAuiDockInfoArray
& docks
,
347 wxAuiDockInfoPtrArray
& arr
)
349 int begin_layer
= dock_layer
;
350 int end_layer
= dock_layer
;
351 int begin_row
= dock_row
;
352 int end_row
= dock_row
;
353 int dock_count
= docks
.GetCount();
354 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
356 // discover the maximum dock layer and the max row
357 for (i
= 0; i
< dock_count
; ++i
)
359 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
360 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
363 // if no dock layer was specified, search all dock layers
364 if (dock_layer
== -1)
367 end_layer
= max_layer
;
370 // if no dock row was specified, search all dock row
379 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
380 for (row
= begin_row
; row
<= end_row
; ++row
)
381 for (i
= 0; i
< dock_count
; ++i
)
383 wxAuiDockInfo
& d
= docks
.Item(i
);
384 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
386 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
392 // FindPaneInDock() looks up a specified window pointer inside a dock.
393 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
394 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
396 int i
, count
= dock
.panes
.GetCount();
397 for (i
= 0; i
< count
; ++i
)
399 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
400 if (p
->window
== window
)
406 // RemovePaneFromDocks() removes a pane window from all docks
407 // with a possible exception specified by parameter "ex_cept"
408 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
410 wxAuiDockInfo
* ex_cept
= NULL
)
413 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
415 wxAuiDockInfo
& d
= docks
.Item(i
);
418 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
424 // RenumberDockRows() takes a dock and assigns sequential numbers
425 // to existing rows. Basically it takes out the gaps; so if a
426 // dock has rows with numbers 0,2,5, they will become 0,1,2
427 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
429 int i
, dock_count
, j
, pane_count
;
430 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
432 wxAuiDockInfo
& dock
= *docks
.Item(i
);
434 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
435 dock
.panes
.Item(j
)->dock_row
= i
;
440 // SetActivePane() sets the active pane, as well as cycles through
441 // every other pane and makes sure that all others' active flags
443 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
446 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
448 wxAuiPaneInfo
& pane
= panes
.Item(i
);
449 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
450 if (pane
.window
== active_pane
)
451 pane
.state
|= wxAuiPaneInfo::optionActive
;
456 // this function is used to sort panes by dock position
457 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
459 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
463 // -- wxAuiManager class implementation --
466 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
467 EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton
)
468 EVT_AUI_RENDER(wxAuiManager::OnRender
)
469 EVT_PAINT(wxAuiManager::OnPaint
)
470 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
471 EVT_SIZE(wxAuiManager::OnSize
)
472 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
473 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
474 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
475 EVT_MOTION(wxAuiManager::OnMotion
)
476 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
477 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
478 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
482 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
484 m_action
= actionNone
;
485 m_last_mouse_move
= wxPoint();
486 m_hover_button
= NULL
;
487 m_art
= new wxAuiDefaultDockArt
;
491 m_has_maximized
= false;
496 SetManagedWindow(managed_wnd
);
500 wxAuiManager::~wxAuiManager()
505 // Creates a floating frame for the windows
506 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
, const wxAuiPaneInfo
& p
)
508 return new wxAuiFloatingFrame(parent
, this, p
);
511 // GetPane() looks up a wxAuiPaneInfo structure based
512 // on the supplied window pointer. Upon failure, GetPane()
513 // returns an empty wxAuiPaneInfo, a condition which can be checked
514 // by calling wxAuiPaneInfo::IsOk().
516 // The pane info's structure may then be modified. Once a pane's
517 // info is modified, wxAuiManager::Update() must be called to
518 // realize the changes in the UI.
520 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
523 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
525 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
526 if (p
.window
== window
)
529 return wxAuiNullPaneInfo
;
532 // this version of GetPane() looks up a pane based on a
533 // 'pane name', see above comment for more info
534 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
537 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
539 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
543 return wxAuiNullPaneInfo
;
546 // GetAllPanes() returns a reference to all the pane info structures
547 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
552 // HitTest() is an internal function which determines
553 // which UI item the specified coordinates are over
554 // (x,y) specify a position in client coordinates
555 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
557 wxAuiDockUIPart
* result
= NULL
;
560 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
562 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
564 // we are not interested in typeDock, because this space
565 // isn't used to draw anything, just for measurements;
566 // besides, the entire dock area is covered with other
567 // rectangles, which we are interested in.
568 if (item
->type
== wxAuiDockUIPart::typeDock
)
571 // if we already have a hit on a more specific item, we are not
572 // interested in a pane hit. If, however, we don't already have
573 // a hit, returning a pane hit is necessary for some operations
574 if ((item
->type
== wxAuiDockUIPart::typePane
||
575 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
578 // if the point is inside the rectangle, we have a hit
579 if (item
->rect
.Contains(x
,y
))
587 // SetFlags() and GetFlags() allow the owner to set various
588 // options which are global to wxAuiManager
589 void wxAuiManager::SetFlags(unsigned int flags
)
591 // find out if we have to call UpdateHintWindowConfig()
592 bool update_hint_wnd
= false;
593 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
594 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
595 wxAUI_MGR_RECTANGLE_HINT
;
596 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
597 update_hint_wnd
= true;
605 UpdateHintWindowConfig();
609 unsigned int wxAuiManager::GetFlags() const
615 // don't use these anymore as they are deprecated
616 // use Set/GetManagedFrame() instead
617 void wxAuiManager::SetFrame(wxFrame
* frame
)
619 SetManagedWindow((wxWindow
*)frame
);
622 wxFrame
* wxAuiManager::GetFrame() const
624 return (wxFrame
*)m_frame
;
628 void wxAuiManager::UpdateHintWindowConfig()
630 // find out if the the system can do transparent frames
631 bool can_do_transparent
= false;
633 wxWindow
* w
= m_frame
;
636 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
638 wxFrame
* f
= static_cast<wxFrame
*>(w
);
639 #if wxCHECK_VERSION(2,7,0)
640 can_do_transparent
= f
->CanSetTransparent();
648 // if there is an existing hint window, delete it
651 m_hint_wnd
->Destroy();
658 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
660 // Make a window to use for a transparent hint
661 #if defined(__WXMSW__) || defined(__WXGTK__)
662 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
663 wxDefaultPosition
, wxSize(1,1),
664 wxFRAME_TOOL_WINDOW
|
665 wxFRAME_FLOAT_ON_PARENT
|
669 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
670 #elif defined(__WXMAC__)
671 // Using a miniframe with float and tool styles keeps the parent
672 // frame activated and highlighted as such...
673 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
674 wxDefaultPosition
, wxSize(1,1),
675 wxFRAME_FLOAT_ON_PARENT
676 | wxFRAME_TOOL_WINDOW
);
678 // Can't set the bg colour of a Frame in wxMac
679 wxPanel
* p
= new wxPanel(m_hint_wnd
);
681 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
682 // color that is really hard to see, especially transparent.
683 // Until a better system color is decided upon we'll just use
685 p
->SetBackgroundColour(*wxBLUE
);
691 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
692 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
694 // system can't support transparent fade, or the venetian
695 // blinds effect was explicitly requested
696 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
701 wxFRAME_TOOL_WINDOW
|
702 wxFRAME_FLOAT_ON_PARENT
|
705 m_hint_fademax
= 128;
711 // SetManagedWindow() is usually called once when the frame
712 // manager class is being initialized. "frame" specifies
713 // the frame which should be managed by the frame mananger
714 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
716 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
719 m_frame
->PushEventHandler(this);
722 // if the owner is going to manage an MDI parent frame,
723 // we need to add the MDI client window as the default
726 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
728 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
729 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
731 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
733 AddPane(client_window
,
734 wxAuiPaneInfo().Name(wxT("mdiclient")).
735 CenterPane().PaneBorder(false));
739 UpdateHintWindowConfig();
743 // UnInit() must be called, usually in the destructor
744 // of the frame class. If it is not called, usually this
745 // will result in a crash upon program exit
746 void wxAuiManager::UnInit()
750 m_frame
->RemoveEventHandler(this);
754 // GetManagedWindow() returns the window pointer being managed
755 wxWindow
* wxAuiManager::GetManagedWindow() const
760 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
765 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
767 // first, give the owner frame a chance to override
770 if (m_frame
->ProcessEvent(event
))
777 // SetArtProvider() instructs wxAuiManager to use the
778 // specified art provider for all drawing calls. This allows
779 // plugable look-and-feel features. The pointer that is
780 // passed to this method subsequently belongs to wxAuiManager,
781 // and is deleted in the frame manager destructor
782 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
784 // delete the last art provider, if any
787 // assign the new art provider
788 m_art
= art_provider
;
792 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
794 // check if the pane has a valid window
798 // check if the pane already exists
799 if (GetPane(pane_info
.window
).IsOk())
802 // if the new pane is docked then we should undo maximize
803 if(pane_info
.IsDocked())
804 RestoreMaximizedPane();
806 m_panes
.Add(pane_info
);
808 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
810 // set the pane window
811 pinfo
.window
= window
;
813 // if the pane's name identifier is blank, create a random string
814 if (pinfo
.name
.empty())
816 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
817 ((unsigned long)pinfo
.window
) & 0xffffffff,
818 (unsigned int)time(NULL
),
820 (unsigned int)GetTickCount(),
822 (unsigned int)clock(),
824 (unsigned long)m_panes
.GetCount());
827 // set initial proportion (if not already set)
828 if (pinfo
.dock_proportion
== 0)
829 pinfo
.dock_proportion
= 100000;
831 if (pinfo
.HasMaximizeButton())
833 wxAuiPaneButton button
;
834 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
835 pinfo
.buttons
.Add(button
);
838 if (pinfo
.HasPinButton())
840 wxAuiPaneButton button
;
841 button
.button_id
= wxAUI_BUTTON_PIN
;
842 pinfo
.buttons
.Add(button
);
845 if (pinfo
.HasCloseButton())
847 wxAuiPaneButton button
;
848 button
.button_id
= wxAUI_BUTTON_CLOSE
;
849 pinfo
.buttons
.Add(button
);
852 if (pinfo
.best_size
== wxDefaultSize
&&
855 pinfo
.best_size
= pinfo
.window
->GetClientSize();
857 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
859 // GetClientSize() doesn't get the best size for
860 // a toolbar under some newer versions of wxWidgets,
861 // so use GetBestSize()
862 pinfo
.best_size
= pinfo
.window
->GetBestSize();
864 // for some reason, wxToolBar::GetBestSize() is returning
865 // a size that is a pixel shy of the correct amount.
866 // I believe this to be the correct action, until
867 // wxToolBar::GetBestSize() is fixed. Is this assumption
872 if (pinfo
.min_size
!= wxDefaultSize
)
874 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
875 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
876 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
877 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
884 bool wxAuiManager::AddPane(wxWindow
* window
,
886 const wxString
& caption
)
889 pinfo
.Caption(caption
);
892 case wxTOP
: pinfo
.Top(); break;
893 case wxBOTTOM
: pinfo
.Bottom(); break;
894 case wxLEFT
: pinfo
.Left(); break;
895 case wxRIGHT
: pinfo
.Right(); break;
896 case wxCENTER
: pinfo
.CenterPane(); break;
898 return AddPane(window
, pinfo
);
901 bool wxAuiManager::AddPane(wxWindow
* window
,
902 const wxAuiPaneInfo
& pane_info
,
903 const wxPoint
& drop_pos
)
905 if (!AddPane(window
, pane_info
))
908 wxAuiPaneInfo
& pane
= GetPane(window
);
910 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
915 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
918 // shift the panes around, depending on the insert level
919 switch (insert_level
)
921 case wxAUI_INSERT_PANE
:
922 DoInsertPane(m_panes
,
923 pane_info
.dock_direction
,
924 pane_info
.dock_layer
,
928 case wxAUI_INSERT_ROW
:
929 DoInsertDockRow(m_panes
,
930 pane_info
.dock_direction
,
931 pane_info
.dock_layer
,
934 case wxAUI_INSERT_DOCK
:
935 DoInsertDockLayer(m_panes
,
936 pane_info
.dock_direction
,
937 pane_info
.dock_layer
);
941 // if the window already exists, we are basically just moving/inserting the
942 // existing window. If it doesn't exist, we need to add it and insert it
943 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
944 if (!existing_pane
.IsOk())
946 return AddPane(window
, pane_info
);
950 if (pane_info
.IsFloating())
952 existing_pane
.Float();
953 if (pane_info
.floating_pos
!= wxDefaultPosition
)
954 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
955 if (pane_info
.floating_size
!= wxDefaultSize
)
956 existing_pane
.FloatingSize(pane_info
.floating_size
);
960 // if the new pane is docked then we should undo maximize
961 RestoreMaximizedPane();
963 existing_pane
.Direction(pane_info
.dock_direction
);
964 existing_pane
.Layer(pane_info
.dock_layer
);
965 existing_pane
.Row(pane_info
.dock_row
);
966 existing_pane
.Position(pane_info
.dock_pos
);
974 // DetachPane() removes a pane from the frame manager. This
975 // method will not destroy the window that is removed.
976 bool wxAuiManager::DetachPane(wxWindow
* window
)
979 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
981 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
982 if (p
.window
== window
)
986 // we have a floating frame which is being detached. We need to
987 // reparent it to m_frame and destroy the floating frame
990 p
.window
->SetSize(1,1);
992 if (p
.frame
->IsShown())
993 p
.frame
->Show(false);
995 // reparent to m_frame and destroy the pane
996 if(m_action_window
== p
.frame
) {
997 m_action_window
= NULL
;
999 p
.window
->Reparent(m_frame
);
1000 p
.frame
->SetSizer(NULL
);
1005 // make sure there are no references to this pane in our uiparts,
1006 // just in case the caller doesn't call Update() immediately after
1007 // the DetachPane() call. This prevets obscure crashes which would
1008 // happen at window repaint if the caller forgets to call Update()
1010 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1012 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1013 if (part
.pane
== &p
)
1015 m_uiparts
.RemoveAt(pi
);
1022 m_panes
.RemoveAt(i
);
1029 // ClosePane() destroys or hides the pane depending on its
1031 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1033 // if we were maximized, restore
1034 if(pane_info
.IsMaximized()) {
1035 RestorePane(pane_info
);
1038 // first, hide the window
1039 if (pane_info
.window
&& pane_info
.window
->IsShown()) {
1040 pane_info
.window
->Show(false);
1043 // make sure that we are the parent of this window
1044 if(pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
) {
1045 pane_info
.window
->Reparent(m_frame
);
1048 // if we have a frame, destroy it
1049 if(pane_info
.frame
) {
1050 pane_info
.frame
->Destroy();
1051 pane_info
.frame
= NULL
;
1054 // now we need to either destroy or hide the pane
1055 if(pane_info
.IsDestroyOnClose())
1057 wxWindow
* window
= pane_info
.window
;
1069 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1073 // un-maximize and hide all other panes
1074 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1076 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1077 if(!p
.IsToolbar()) {
1084 // mark ourselves maximized
1085 pane_info
.Maximize();
1087 m_has_maximized
= true;
1089 // last, show the window
1090 if (pane_info
.window
&& !pane_info
.window
->IsShown()) {
1091 pane_info
.window
->Show(true);
1095 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1099 // restore all the panes
1100 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1102 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1103 if(!p
.IsToolbar()) {
1108 // mark ourselves non-maximized
1109 pane_info
.Restore();
1110 m_has_maximized
= false;
1112 // last, show the window
1113 if (pane_info
.window
&& !pane_info
.window
->IsShown()) {
1114 pane_info
.window
->Show(true);
1118 void wxAuiManager::RestoreMaximizedPane()
1122 // restore all the panes
1123 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1125 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1126 if(p
.IsMaximized()) {
1133 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1134 // in the input string. This is an internal functions which is
1135 // used for saving perspectives
1136 static wxString
EscapeDelimiters(const wxString
& s
)
1139 result
.Alloc(s
.length());
1140 const wxChar
* ch
= s
.c_str();
1143 if (*ch
== wxT(';') || *ch
== wxT('|'))
1144 result
+= wxT('\\');
1151 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1153 wxString result
= wxT("name=");
1154 result
+= EscapeDelimiters(pane
.name
);
1157 result
+= wxT("caption=");
1158 result
+= EscapeDelimiters(pane
.caption
);
1161 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1162 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1163 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1164 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1165 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1166 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1167 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1168 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1169 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1170 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1171 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1172 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1173 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1174 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1175 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1176 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1181 // Load a "pane" with the pane infor settings in pane_part
1182 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1184 // replace escaped characters so we can
1185 // split up the string easily
1186 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1187 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1191 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1192 pane_part
= pane_part
.AfterFirst(wxT(';'));
1193 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1194 wxString value
= val_part
.AfterFirst(wxT('='));
1195 val_name
.MakeLower();
1196 val_name
.Trim(true);
1197 val_name
.Trim(false);
1201 if (val_name
.empty())
1204 if (val_name
== wxT("name"))
1206 else if (val_name
== wxT("caption"))
1207 pane
.caption
= value
;
1208 else if (val_name
== wxT("state"))
1209 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1210 else if (val_name
== wxT("dir"))
1211 pane
.dock_direction
= wxAtoi(value
.c_str());
1212 else if (val_name
== wxT("layer"))
1213 pane
.dock_layer
= wxAtoi(value
.c_str());
1214 else if (val_name
== wxT("row"))
1215 pane
.dock_row
= wxAtoi(value
.c_str());
1216 else if (val_name
== wxT("pos"))
1217 pane
.dock_pos
= wxAtoi(value
.c_str());
1218 else if (val_name
== wxT("prop"))
1219 pane
.dock_proportion
= wxAtoi(value
.c_str());
1220 else if (val_name
== wxT("bestw"))
1221 pane
.best_size
.x
= wxAtoi(value
.c_str());
1222 else if (val_name
== wxT("besth"))
1223 pane
.best_size
.y
= wxAtoi(value
.c_str());
1224 else if (val_name
== wxT("minw"))
1225 pane
.min_size
.x
= wxAtoi(value
.c_str());
1226 else if (val_name
== wxT("minh"))
1227 pane
.min_size
.y
= wxAtoi(value
.c_str());
1228 else if (val_name
== wxT("maxw"))
1229 pane
.max_size
.x
= wxAtoi(value
.c_str());
1230 else if (val_name
== wxT("maxh"))
1231 pane
.max_size
.y
= wxAtoi(value
.c_str());
1232 else if (val_name
== wxT("floatx"))
1233 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1234 else if (val_name
== wxT("floaty"))
1235 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1236 else if (val_name
== wxT("floatw"))
1237 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1238 else if (val_name
== wxT("floath"))
1239 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1241 wxFAIL_MSG(wxT("Bad Perspective String"));
1245 // replace escaped characters so we can
1246 // split up the string easily
1247 pane
.name
.Replace(wxT("\a"), wxT("|"));
1248 pane
.name
.Replace(wxT("\b"), wxT(";"));
1249 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1250 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1251 pane_part
.Replace(wxT("\a"), wxT("|"));
1252 pane_part
.Replace(wxT("\b"), wxT(";"));
1258 // SavePerspective() saves all pane information as a single string.
1259 // This string may later be fed into LoadPerspective() to restore
1260 // all pane settings. This save and load mechanism allows an
1261 // exact pane configuration to be saved and restored at a later time
1263 wxString
wxAuiManager::SavePerspective()
1267 result
= wxT("layout1|");
1269 int pane_i
, pane_count
= m_panes
.GetCount();
1270 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1272 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1273 result
+= SavePaneInfo(pane
)+wxT("|");
1276 int dock_i
, dock_count
= m_docks
.GetCount();
1277 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1279 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1281 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1282 dock
.dock_direction
, dock
.dock_layer
,
1283 dock
.dock_row
, dock
.size
);
1289 // LoadPerspective() loads a layout which was saved with SavePerspective()
1290 // If the "update" flag parameter is true, the GUI will immediately be updated
1292 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1294 wxString input
= layout
;
1297 // check layout string version
1298 part
= input
.BeforeFirst(wxT('|'));
1299 input
= input
.AfterFirst(wxT('|'));
1302 if (part
!= wxT("layout1"))
1305 // mark all panes currently managed as docked and hidden
1306 int pane_i
, pane_count
= m_panes
.GetCount();
1307 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1308 m_panes
.Item(pane_i
).Dock().Hide();
1310 // clear out the dock array; this will be reconstructed
1313 // replace escaped characters so we can
1314 // split up the string easily
1315 input
.Replace(wxT("\\|"), wxT("\a"));
1316 input
.Replace(wxT("\\;"), wxT("\b"));
1322 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1323 input
= input
.AfterFirst(wxT('|'));
1324 pane_part
.Trim(true);
1326 // if the string is empty, we're done parsing
1327 if (pane_part
.empty())
1330 if (pane_part
.Left(9) == wxT("dock_size"))
1332 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1333 wxString value
= pane_part
.AfterFirst(wxT('='));
1335 long dir
, layer
, row
, size
;
1336 wxString piece
= val_name
.AfterFirst(wxT('('));
1337 piece
= piece
.BeforeLast(wxT(')'));
1338 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1339 piece
= piece
.AfterFirst(wxT(','));
1340 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1341 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1342 value
.ToLong(&size
);
1345 dock
.dock_direction
= dir
;
1346 dock
.dock_layer
= layer
;
1347 dock
.dock_row
= row
;
1353 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1354 // name so it can be called by external callers
1355 pane_part
.Replace(wxT("\a"), wxT("|"));
1356 pane_part
.Replace(wxT("\b"), wxT(";"));
1358 LoadPaneInfo(pane_part
, pane
);
1360 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1363 // the pane window couldn't be found
1364 // in the existing layout
1378 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1379 wxArrayInt
& positions
,
1382 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1383 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1384 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1389 int offset
, action_pane
= -1;
1390 int pane_i
, pane_count
= dock
.panes
.GetCount();
1392 // find the pane marked as our action pane
1393 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1395 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1397 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1399 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1400 action_pane
= pane_i
;
1404 // set up each panes default position, and
1405 // determine the size (width or height, depending
1406 // on the dock's orientation) of each pane
1407 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1409 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1410 positions
.Add(pane
.dock_pos
);
1413 if (pane
.HasBorder())
1414 size
+= (pane_border_size
*2);
1416 if (dock
.IsHorizontal())
1418 if (pane
.HasGripper() && !pane
.HasGripperTop())
1419 size
+= gripper_size
;
1420 size
+= pane
.best_size
.x
;
1424 if (pane
.HasGripper() && pane
.HasGripperTop())
1425 size
+= gripper_size
;
1427 if (pane
.HasCaption())
1428 size
+= caption_size
;
1429 size
+= pane
.best_size
.y
;
1435 // if there is no action pane, just return the default
1436 // positions (as specified in pane.pane_pos)
1437 if (action_pane
== -1)
1441 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1443 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1448 positions
[pane_i
] -= -amount
;
1450 offset
+= sizes
[pane_i
];
1453 // if the dock mode is fixed, make sure none of the panes
1454 // overlap; we will bump panes that overlap
1456 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1458 int amount
= positions
[pane_i
] - offset
;
1462 positions
[pane_i
] += -amount
;
1464 offset
+= sizes
[pane_i
];
1469 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1470 wxAuiDockInfo
& dock
,
1471 wxAuiPaneInfo
& pane
,
1472 wxAuiDockUIPartArray
& uiparts
,
1475 wxAuiDockUIPart part
;
1476 wxSizerItem
* sizer_item
;
1478 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1479 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1480 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1481 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1483 // find out the orientation of the item (orientation for panes
1484 // is the same as the dock's orientation)
1486 if (dock
.IsHorizontal())
1487 orientation
= wxHORIZONTAL
;
1489 orientation
= wxVERTICAL
;
1491 // this variable will store the proportion
1492 // value that the pane will receive
1493 int pane_proportion
= pane
.dock_proportion
;
1495 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1496 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1498 if (pane
.HasGripper())
1500 if (pane
.HasGripperTop())
1501 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1503 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1505 part
.type
= wxAuiDockUIPart::typeGripper
;
1509 part
.orientation
= orientation
;
1510 part
.cont_sizer
= horz_pane_sizer
;
1511 part
.sizer_item
= sizer_item
;
1515 if (pane
.HasCaption())
1517 // create the caption sizer
1518 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1520 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1522 part
.type
= wxAuiDockUIPart::typeCaption
;
1526 part
.orientation
= orientation
;
1527 part
.cont_sizer
= vert_pane_sizer
;
1528 part
.sizer_item
= sizer_item
;
1529 int caption_part_idx
= uiparts
.GetCount();
1532 // add pane buttons to the caption
1533 int i
, button_count
;
1534 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1535 i
< button_count
; ++i
)
1537 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1539 sizer_item
= caption_sizer
->Add(pane_button_size
,
1543 part
.type
= wxAuiDockUIPart::typePaneButton
;
1546 part
.button
= &button
;
1547 part
.orientation
= orientation
;
1548 part
.cont_sizer
= caption_sizer
;
1549 part
.sizer_item
= sizer_item
;
1553 // if we have buttons, add a little space to the right
1554 // of them to ease visual crowding
1555 if (button_count
>= 1)
1557 caption_sizer
->Add(3,1);
1560 // add the caption sizer
1561 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1563 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1566 // add the pane window itself
1569 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1573 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1574 // Don't do this because it breaks the pane size in floating windows
1575 // BIW: Right now commenting this out is causing problems with
1576 // an mdi client window as the center pane.
1577 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1580 part
.type
= wxAuiDockUIPart::typePane
;
1584 part
.orientation
= orientation
;
1585 part
.cont_sizer
= vert_pane_sizer
;
1586 part
.sizer_item
= sizer_item
;
1590 // determine if the pane should have a minimum size; if the pane is
1591 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1592 // if the pane.min_size is set, we must use that value as well
1594 wxSize min_size
= pane
.min_size
;
1597 if (min_size
== wxDefaultSize
)
1599 min_size
= pane
.best_size
;
1600 pane_proportion
= 0;
1604 if (min_size
!= wxDefaultSize
)
1606 vert_pane_sizer
->SetItemMinSize(
1607 vert_pane_sizer
->GetChildren().GetCount()-1,
1608 min_size
.x
, min_size
.y
);
1612 // add the verticle sizer (caption, pane window) to the
1613 // horizontal sizer (gripper, verticle sizer)
1614 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1616 // finally, add the pane sizer to the dock sizer
1618 if (pane
.HasBorder())
1620 // allowing space for the pane's border
1621 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1622 wxEXPAND
| wxALL
, pane_border_size
);
1624 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1628 part
.orientation
= orientation
;
1629 part
.cont_sizer
= cont
;
1630 part
.sizer_item
= sizer_item
;
1635 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1639 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1640 wxAuiDockInfo
& dock
,
1641 wxAuiDockUIPartArray
& uiparts
,
1644 wxSizerItem
* sizer_item
;
1645 wxAuiDockUIPart part
;
1647 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1648 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1650 // resizable bottom and right docks have a sash before them
1651 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1652 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1654 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1656 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1657 part
.orientation
= orientation
;
1661 part
.cont_sizer
= cont
;
1662 part
.sizer_item
= sizer_item
;
1666 // create the sizer for the dock
1667 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1669 // add each pane to the dock
1670 bool has_maximized_pane
= false;
1671 int pane_i
, pane_count
= dock
.panes
.GetCount();
1675 wxArrayInt pane_positions
, pane_sizes
;
1677 // figure out the real pane positions we will
1678 // use, without modifying the each pane's pane_pos member
1679 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1682 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1684 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1685 int pane_pos
= pane_positions
.Item(pane_i
);
1686 if(pane
.IsMaximized()) {
1687 has_maximized_pane
= true;
1690 int amount
= pane_pos
- offset
;
1693 if (dock
.IsVertical())
1694 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1696 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1698 part
.type
= wxAuiDockUIPart::typeBackground
;
1702 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1703 part
.cont_sizer
= dock_sizer
;
1704 part
.sizer_item
= sizer_item
;
1710 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1712 offset
+= pane_sizes
.Item(pane_i
);
1715 // at the end add a very small stretchable background area
1716 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1718 part
.type
= wxAuiDockUIPart::typeBackground
;
1722 part
.orientation
= orientation
;
1723 part
.cont_sizer
= dock_sizer
;
1724 part
.sizer_item
= sizer_item
;
1729 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1731 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1732 if(pane
.IsMaximized()) {
1733 has_maximized_pane
= true;
1736 // if this is not the first pane being added,
1737 // we need to add a pane sizer
1738 if (!m_has_maximized
&& pane_i
> 0)
1740 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1742 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1744 part
.pane
= dock
.panes
.Item(pane_i
-1);
1746 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1747 part
.cont_sizer
= dock_sizer
;
1748 part
.sizer_item
= sizer_item
;
1752 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1756 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1757 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1759 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1761 part
.type
= wxAuiDockUIPart::typeDock
;
1765 part
.orientation
= orientation
;
1766 part
.cont_sizer
= cont
;
1767 part
.sizer_item
= sizer_item
;
1770 if (dock
.IsHorizontal())
1771 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1773 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1775 // top and left docks have a sash after them
1776 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1777 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1779 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1781 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1785 part
.orientation
= orientation
;
1786 part
.cont_sizer
= cont
;
1787 part
.sizer_item
= sizer_item
;
1792 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1793 wxAuiDockInfoArray
& docks
,
1794 wxAuiDockUIPartArray
& uiparts
,
1797 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1799 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1800 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1801 wxSize cli_size
= m_frame
->GetClientSize();
1802 int i
, dock_count
, pane_count
;
1805 // empty all docks out
1806 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1807 docks
.Item(i
).panes
.Empty();
1810 // iterate through all known panes, filing each
1811 // of them into the appropriate dock. If the
1812 // pane does not exist in the dock, add it
1813 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1815 wxAuiPaneInfo
& p
= panes
.Item(i
);
1817 // find any docks in this layer
1818 wxAuiDockInfo
* dock
;
1819 wxAuiDockInfoPtrArray arr
;
1820 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1822 if (arr
.GetCount() > 0)
1828 // dock was not found, so we need to create a new one
1830 d
.dock_direction
= p
.dock_direction
;
1831 d
.dock_layer
= p
.dock_layer
;
1832 d
.dock_row
= p
.dock_row
;
1834 dock
= &docks
.Last();
1838 if (p
.IsDocked() && p
.IsShown())
1840 // remove the pane from any existing docks except this one
1841 RemovePaneFromDocks(docks
, p
, dock
);
1843 // pane needs to be added to the dock,
1844 // if it doesn't already exist
1845 if (!FindPaneInDock(*dock
, p
.window
))
1846 dock
->panes
.Add(&p
);
1850 // remove the pane from any existing docks
1851 RemovePaneFromDocks(docks
, p
);
1856 // remove any empty docks
1857 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1859 if (docks
.Item(i
).panes
.GetCount() == 0)
1863 // configure the docks further
1864 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1866 wxAuiDockInfo
& dock
= docks
.Item(i
);
1867 int j
, dock_pane_count
= dock
.panes
.GetCount();
1869 // sort the dock pane array by the pane's
1870 // dock position (dock_pos), in ascending order
1871 dock
.panes
.Sort(PaneSortFunc
);
1873 // for newly created docks, set up their initial size
1878 for (j
= 0; j
< dock_pane_count
; ++j
)
1880 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1881 wxSize pane_size
= pane
.best_size
;
1882 if (pane_size
== wxDefaultSize
)
1883 pane_size
= pane
.min_size
;
1884 if (pane_size
== wxDefaultSize
)
1885 pane_size
= pane
.window
->GetSize();
1887 if (dock
.IsHorizontal())
1888 size
= wxMax(pane_size
.y
, size
);
1890 size
= wxMax(pane_size
.x
, size
);
1893 // add space for the border (two times), but only
1894 // if at least one pane inside the dock has a pane border
1895 for (j
= 0; j
< dock_pane_count
; ++j
)
1897 if (dock
.panes
.Item(j
)->HasBorder())
1899 size
+= (pane_border_size
*2);
1904 // if pane is on the top or bottom, add the caption height,
1905 // but only if at least one pane inside the dock has a caption
1906 if (dock
.IsHorizontal())
1908 for (j
= 0; j
< dock_pane_count
; ++j
)
1910 if (dock
.panes
.Item(j
)->HasCaption())
1912 size
+= caption_size
;
1918 // new dock's size may not be more than 1/3 of the frame size
1919 if (dock
.IsHorizontal())
1920 size
= wxMin(size
, cli_size
.y
/3);
1922 size
= wxMin(size
, cli_size
.x
/3);
1930 // determine the dock's minimum size
1931 bool plus_border
= false;
1932 bool plus_caption
= false;
1933 int dock_min_size
= 0;
1934 for (j
= 0; j
< dock_pane_count
; ++j
)
1936 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1937 if (pane
.min_size
!= wxDefaultSize
)
1939 if (pane
.HasBorder())
1941 if (pane
.HasCaption())
1942 plus_caption
= true;
1943 if (dock
.IsHorizontal())
1945 if (pane
.min_size
.y
> dock_min_size
)
1946 dock_min_size
= pane
.min_size
.y
;
1950 if (pane
.min_size
.x
> dock_min_size
)
1951 dock_min_size
= pane
.min_size
.x
;
1957 dock_min_size
+= (pane_border_size
*2);
1958 if (plus_caption
&& dock
.IsHorizontal())
1959 dock_min_size
+= (caption_size
);
1961 dock
.min_size
= dock_min_size
;
1964 // if the pane's current size is less than it's
1965 // minimum, increase the dock's size to it's minimum
1966 if (dock
.size
< dock
.min_size
)
1967 dock
.size
= dock
.min_size
;
1970 // determine the dock's mode (fixed or proportional);
1971 // determine whether the dock has only toolbars
1972 bool action_pane_marked
= false;
1974 dock
.toolbar
= true;
1975 for (j
= 0; j
< dock_pane_count
; ++j
)
1977 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1978 if (!pane
.IsFixed())
1980 if (!pane
.IsToolbar())
1981 dock
.toolbar
= false;
1982 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1983 action_pane_marked
= true;
1987 // if the dock mode is proportional and not fixed-pixel,
1988 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1989 // e.g. remove gaps like 1, 2, 30, 500
1992 for (j
= 0; j
< dock_pane_count
; ++j
)
1994 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1999 // if the dock mode is fixed, and none of the panes
2000 // are being moved right now, make sure the panes
2001 // do not overlap each other. If they do, we will
2002 // adjust the panes' positions
2003 if (dock
.fixed
&& !action_pane_marked
)
2005 wxArrayInt pane_positions
, pane_sizes
;
2006 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2009 for (j
= 0; j
< dock_pane_count
; ++j
)
2011 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2012 pane
.dock_pos
= pane_positions
[j
];
2014 int amount
= pane
.dock_pos
- offset
;
2018 pane
.dock_pos
+= -amount
;
2020 offset
+= pane_sizes
[j
];
2025 // discover the maximum dock layer
2027 for (i
= 0; i
< dock_count
; ++i
)
2028 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2031 // clear out uiparts
2034 // create a bunch of box sizers,
2035 // from the innermost level outwards.
2036 wxSizer
* cont
= NULL
;
2037 wxSizer
* middle
= NULL
;
2041 for (layer
= 0; layer
<= max_layer
; ++layer
)
2043 wxAuiDockInfoPtrArray arr
;
2045 // find any docks in this layer
2046 FindDocks(docks
, -1, layer
, -1, arr
);
2048 // if there aren't any, skip to the next layer
2052 wxSizer
* old_cont
= cont
;
2054 // create a container which will hold this layer's
2055 // docks (top, bottom, left, right)
2056 cont
= new wxBoxSizer(wxVERTICAL
);
2059 // find any top docks in this layer
2060 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2061 RenumberDockRows(arr
);
2064 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2065 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2069 // fill out the middle layer (which consists
2070 // of left docks, content area and right docks)
2072 middle
= new wxBoxSizer(wxHORIZONTAL
);
2074 // find any left docks in this layer
2075 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2076 RenumberDockRows(arr
);
2079 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2080 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2083 // add content dock (or previous layer's sizer
2087 // find any center docks
2088 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2091 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2092 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2094 else if (!m_has_maximized
)
2096 // there are no center docks, add a background area
2097 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2098 wxAuiDockUIPart part
;
2099 part
.type
= wxAuiDockUIPart::typeBackground
;
2103 part
.cont_sizer
= middle
;
2104 part
.sizer_item
= sizer_item
;
2110 middle
->Add(old_cont
, 1, wxEXPAND
);
2113 // find any right docks in this layer
2114 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2115 RenumberDockRows(arr
);
2118 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2119 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2122 cont
->Add(middle
, 1, wxEXPAND
);
2126 // find any bottom docks in this layer
2127 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2128 RenumberDockRows(arr
);
2131 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2132 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2139 // no sizer available, because there are no docks,
2140 // therefore we will create a simple background area
2141 cont
= new wxBoxSizer(wxVERTICAL
);
2142 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2143 wxAuiDockUIPart part
;
2144 part
.type
= wxAuiDockUIPart::typeBackground
;
2148 part
.cont_sizer
= middle
;
2149 part
.sizer_item
= sizer_item
;
2153 container
->Add(cont
, 1, wxEXPAND
);
2158 // Update() updates the layout. Whenever changes are made to
2159 // one or more panes, this function should be called. It is the
2160 // external entry point for running the layout engine.
2162 void wxAuiManager::Update()
2165 int i
, pane_count
= m_panes
.GetCount();
2167 // delete old sizer first
2168 m_frame
->SetSizer(NULL
);
2170 // destroy floating panes which have been
2171 // redocked or are becoming non-floating
2172 for (i
= 0; i
< pane_count
; ++i
)
2174 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2176 if (!p
.IsFloating() && p
.frame
)
2178 // because the pane is no longer in a floating, we need to
2179 // reparent it to m_frame and destroy the floating frame
2182 p
.window
->SetSize(1,1);
2185 // the following block is a workaround for bug #1531361
2186 // (see wxWidgets sourceforge page). On wxGTK (only), when
2187 // a frame is shown/hidden, a move event unfortunately
2188 // also gets fired. Because we may be dragging around
2189 // a pane, we need to cancel that action here to prevent
2190 // a spurious crash.
2191 if (m_action_window
== p
.frame
)
2193 if (wxWindow::GetCapture() == m_frame
)
2194 m_frame
->ReleaseMouse();
2195 m_action
= actionNone
;
2196 m_action_window
= NULL
;
2200 if (p
.frame
->IsShown())
2201 p
.frame
->Show(false);
2203 // reparent to m_frame and destroy the pane
2204 if(m_action_window
== p
.frame
)
2206 m_action_window
= NULL
;
2209 p
.window
->Reparent(m_frame
);
2210 p
.frame
->SetSizer(NULL
);
2217 // create a layout for all of the panes
2218 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2220 // hide or show panes as necessary,
2221 // and float panes as necessary
2222 for (i
= 0; i
< pane_count
; ++i
)
2224 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2228 if (p
.frame
== NULL
)
2230 // we need to create a frame for this
2231 // pane, which has recently been floated
2232 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2234 #if wxCHECK_VERSION(2,7,0)
2235 // on MSW and Mac, if the owner desires transparent dragging, and
2236 // the dragging is happening right now, then the floating
2237 // window should have this style by default
2238 if (m_action
== actionDragFloatingPane
&&
2239 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2240 frame
->SetTransparent(150);
2243 frame
->SetPaneWindow(p
);
2246 if (p
.IsShown() && !frame
->IsShown())
2251 // frame already exists, make sure it's position
2252 // and size reflect the information in wxAuiPaneInfo
2253 if (p
.frame
->GetPosition() != p
.floating_pos
)
2255 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2256 wxDefaultCoord
, wxDefaultCoord
,
2257 wxSIZE_USE_EXISTING
);
2258 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2261 if (p
.frame
->IsShown() != p
.IsShown())
2262 p
.frame
->Show(p
.IsShown());
2267 if (p
.window
->IsShown() != p
.IsShown())
2268 p
.window
->Show(p
.IsShown());
2271 // if "active panes" are no longer allowed, clear
2272 // any optionActive values from the pane states
2273 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2275 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2280 // keep track of the old window rectangles so we can
2281 // refresh those windows whose rect has changed
2282 wxAuiRectArray old_pane_rects
;
2283 for (i
= 0; i
< pane_count
; ++i
)
2286 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2288 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2291 old_pane_rects
.Add(r
);
2297 // apply the new sizer
2298 m_frame
->SetSizer(sizer
);
2299 m_frame
->SetAutoLayout(false);
2304 // now that the frame layout is done, we need to check
2305 // the new pane rectangles against the old rectangles that
2306 // we saved a few lines above here. If the rectangles have
2307 // changed, the corresponding panes must also be updated
2308 for (i
= 0; i
< pane_count
; ++i
)
2310 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2311 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2313 if (p
.rect
!= old_pane_rects
[i
])
2315 p
.window
->Refresh();
2324 // set frame's minimum size
2327 // N.B. More work needs to be done on frame minimum sizes;
2328 // this is some intresting code that imposes the minimum size,
2329 // but we may want to include a more flexible mechanism or
2330 // options for multiple minimum-size modes, e.g. strict or lax
2331 wxSize min_size = sizer->GetMinSize();
2332 wxSize frame_size = m_frame->GetSize();
2333 wxSize client_size = m_frame->GetClientSize();
2335 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2336 min_size.y+frame_size.y-client_size.y );
2338 m_frame->SetMinSize(minframe_size);
2340 if (frame_size.x < minframe_size.x ||
2341 frame_size.y < minframe_size.y)
2342 sizer->Fit(m_frame);
2347 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2348 // on the frame's main sizer, then measures all the various UI items
2349 // and updates their internal rectangles. This should always be called
2350 // instead of calling m_frame->Layout() directly
2352 void wxAuiManager::DoFrameLayout()
2357 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2359 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2361 // get the rectangle of the UI part
2362 // originally, this code looked like this:
2363 // part.rect = wxRect(part.sizer_item->GetPosition(),
2364 // part.sizer_item->GetSize());
2365 // this worked quite well, with one exception: the mdi
2366 // client window had a "deferred" size variable
2367 // that returned the wrong size. It looks like
2368 // a bug in wx, because the former size of the window
2369 // was being returned. So, we will retrieve the part's
2370 // rectangle via other means
2373 part
.rect
= part
.sizer_item
->GetRect();
2374 int flag
= part
.sizer_item
->GetFlag();
2375 int border
= part
.sizer_item
->GetBorder();
2378 part
.rect
.y
-= border
;
2379 part
.rect
.height
+= border
;
2383 part
.rect
.x
-= border
;
2384 part
.rect
.width
+= border
;
2386 if (flag
& wxBOTTOM
)
2387 part
.rect
.height
+= border
;
2389 part
.rect
.width
+= border
;
2392 if (part
.type
== wxAuiDockUIPart::typeDock
)
2393 part
.dock
->rect
= part
.rect
;
2394 if (part
.type
== wxAuiDockUIPart::typePane
)
2395 part
.pane
->rect
= part
.rect
;
2399 // GetPanePart() looks up the pane the pane border UI part (or the regular
2400 // pane part if there is no border). This allows the caller to get the exact
2401 // rectangle of the pane in question, including decorations like
2402 // caption and border (if any).
2404 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2407 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2409 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2410 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2411 part
.pane
&& part
.pane
->window
== wnd
)
2414 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2416 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2417 if (part
.type
== wxAuiDockUIPart::typePane
&&
2418 part
.pane
&& part
.pane
->window
== wnd
)
2426 // GetDockPixelOffset() is an internal function which returns
2427 // a dock's offset in pixels from the left side of the window
2428 // (for horizontal docks) or from the top of the window (for
2429 // vertical docks). This value is necessary for calculating
2430 // fixel-pane/toolbar offsets when they are dragged.
2432 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2434 // the only way to accurately calculate the dock's
2435 // offset is to actually run a theoretical layout
2437 int i
, part_count
, dock_count
;
2438 wxAuiDockInfoArray docks
;
2439 wxAuiPaneInfoArray panes
;
2440 wxAuiDockUIPartArray uiparts
;
2441 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2444 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2445 wxSize client_size
= m_frame
->GetClientSize();
2446 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2449 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2451 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2452 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2453 part
.sizer_item
->GetSize());
2454 if (part
.type
== wxAuiDockUIPart::typeDock
)
2455 part
.dock
->rect
= part
.rect
;
2460 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2462 wxAuiDockInfo
& dock
= docks
.Item(i
);
2463 if (test
.dock_direction
== dock
.dock_direction
&&
2464 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2466 if (dock
.IsVertical())
2478 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2479 // if a dock operation is allowed, the new dock position is copied into
2480 // the target info. If the operation was allowed, the function returns true.
2482 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2483 const wxAuiPaneInfo
& new_pos
)
2485 bool allowed
= false;
2486 switch (new_pos
.dock_direction
)
2488 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2489 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2490 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2491 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2501 // DoDrop() is an important function. It basically takes a mouse position,
2502 // and determines where the pane's new position would be. If the pane is to be
2503 // dropped, it performs the drop operation using the specified dock and pane
2504 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2505 // scenario can be performed, giving precise coordinates for drop hints.
2506 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2507 // as parameters, the changes will be made to the main state arrays
2509 const int auiInsertRowPixels
= 10;
2510 const int auiNewRowPixels
= 40;
2511 const int auiLayerInsertPixels
= 40;
2512 const int auiLayerInsertOffset
= 5;
2514 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2515 wxAuiPaneInfoArray
& panes
,
2516 wxAuiPaneInfo
& target
,
2518 const wxPoint
& offset
)
2520 wxSize cli_size
= m_frame
->GetClientSize();
2522 wxAuiPaneInfo drop
= target
;
2525 // The result should always be shown
2529 // Check to see if the pane has been dragged outside of the window
2530 // (or near to the outside of the window), if so, dock it along the edge
2533 int layer_insert_offset
= auiLayerInsertOffset
;
2534 if (target
.IsToolbar())
2535 layer_insert_offset
= 0;
2537 if (pt
.x
< layer_insert_offset
&&
2538 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2542 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2543 return ProcessDockResult(target
, drop
);
2545 else if (pt
.y
< layer_insert_offset
&&
2546 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2550 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2551 return ProcessDockResult(target
, drop
);
2553 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2554 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2556 drop
.Dock().Right().
2558 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2559 return ProcessDockResult(target
, drop
);
2561 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2562 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2564 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2565 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2566 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2568 drop
.Dock().Bottom().
2571 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2572 return ProcessDockResult(target
, drop
);
2575 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2578 if (drop
.IsToolbar())
2580 if (!part
|| !part
->dock
)
2583 // calculate the offset from where the dock begins
2584 // to the point where the user dropped the pane
2585 int dock_drop_offset
= 0;
2586 if (part
->dock
->IsHorizontal())
2587 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2589 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2592 // toolbars may only be moved in and to fixed-pane docks,
2593 // otherwise we will try to float the pane. Also, the pane
2594 // should float if being dragged over center pane windows
2595 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2597 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2603 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2604 (drop
.IsFloatable() ||
2605 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2606 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2613 return ProcessDockResult(target
, drop
);
2616 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2618 return ProcessDockResult(target
, drop
);
2627 m_last_rect
= part
->dock
->rect
;
2628 m_last_rect
.Inflate( 15, 15 );
2632 Direction(part
->dock
->dock_direction
).
2633 Layer(part
->dock
->dock_layer
).
2634 Row(part
->dock
->dock_row
).
2635 Position(dock_drop_offset
);
2638 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2639 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2640 ) && part
->dock
->panes
.GetCount() > 1)
2642 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2643 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2645 int row
= drop
.dock_row
;
2646 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2647 part
->dock
->dock_layer
,
2648 part
->dock
->dock_row
);
2649 drop
.dock_row
= row
;
2653 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2654 part
->dock
->dock_layer
,
2655 part
->dock
->dock_row
+1);
2656 drop
.dock_row
= part
->dock
->dock_row
+1;
2661 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2662 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2663 ) && part
->dock
->panes
.GetCount() > 1)
2665 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2666 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2668 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2669 part
->dock
->dock_layer
,
2670 part
->dock
->dock_row
+1);
2671 drop
.dock_row
= part
->dock
->dock_row
+1;
2675 int row
= drop
.dock_row
;
2676 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2677 part
->dock
->dock_layer
,
2678 part
->dock
->dock_row
);
2679 drop
.dock_row
= row
;
2683 return ProcessDockResult(target
, drop
);
2692 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2693 part
->type
== wxAuiDockUIPart::typeCaption
||
2694 part
->type
== wxAuiDockUIPart::typeGripper
||
2695 part
->type
== wxAuiDockUIPart::typePaneButton
||
2696 part
->type
== wxAuiDockUIPart::typePane
||
2697 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2698 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2699 part
->type
== wxAuiDockUIPart::typeBackground
)
2701 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2703 if (part
->dock
->panes
.GetCount() != 1)
2705 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2712 // If a normal frame is being dragged over a toolbar, insert it
2713 // along the edge under the toolbar, but over all other panes.
2714 // (this could be done much better, but somehow factoring this
2715 // calculation with the one at the beginning of this function)
2716 if (part
->dock
&& part
->dock
->toolbar
)
2720 switch (part
->dock
->dock_direction
)
2722 case wxAUI_DOCK_LEFT
:
2723 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2724 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2725 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2727 case wxAUI_DOCK_TOP
:
2728 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2729 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2730 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2732 case wxAUI_DOCK_RIGHT
:
2733 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2734 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2735 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2737 case wxAUI_DOCK_BOTTOM
:
2738 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2739 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2740 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2744 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2747 Direction(part
->dock
->dock_direction
).
2748 Layer(layer
).Row(0).Position(0);
2749 return ProcessDockResult(target
, drop
);
2756 part
= GetPanePart(part
->pane
->window
);
2760 bool insert_dock_row
= false;
2761 int insert_row
= part
->pane
->dock_row
;
2762 int insert_dir
= part
->pane
->dock_direction
;
2763 int insert_layer
= part
->pane
->dock_layer
;
2765 switch (part
->pane
->dock_direction
)
2767 case wxAUI_DOCK_TOP
:
2768 if (pt
.y
>= part
->rect
.y
&&
2769 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2770 insert_dock_row
= true;
2772 case wxAUI_DOCK_BOTTOM
:
2773 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2774 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2775 insert_dock_row
= true;
2777 case wxAUI_DOCK_LEFT
:
2778 if (pt
.x
>= part
->rect
.x
&&
2779 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2780 insert_dock_row
= true;
2782 case wxAUI_DOCK_RIGHT
:
2783 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2784 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2785 insert_dock_row
= true;
2787 case wxAUI_DOCK_CENTER
:
2789 // "new row pixels" will be set to the default, but
2790 // must never exceed 20% of the window size
2791 int new_row_pixels_x
= auiNewRowPixels
;
2792 int new_row_pixels_y
= auiNewRowPixels
;
2794 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2795 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2797 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2798 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2801 // determine if the mouse pointer is in a location that
2802 // will cause a new row to be inserted. The hot spot positions
2803 // are along the borders of the center pane
2806 insert_dock_row
= true;
2807 if (pt
.x
>= part
->rect
.x
&&
2808 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2809 insert_dir
= wxAUI_DOCK_LEFT
;
2811 if (pt
.y
>= part
->rect
.y
&&
2812 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2813 insert_dir
= wxAUI_DOCK_TOP
;
2815 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2816 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2817 insert_dir
= wxAUI_DOCK_RIGHT
;
2819 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2820 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2821 insert_dir
= wxAUI_DOCK_BOTTOM
;
2825 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2829 if (insert_dock_row
)
2831 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2832 drop
.Dock().Direction(insert_dir
).
2833 Layer(insert_layer
).
2836 return ProcessDockResult(target
, drop
);
2839 // determine the mouse offset and the pane size, both in the
2840 // direction of the dock itself, and perpendicular to the dock
2844 if (part
->orientation
== wxVERTICAL
)
2846 offset
= pt
.y
- part
->rect
.y
;
2847 size
= part
->rect
.GetHeight();
2851 offset
= pt
.x
- part
->rect
.x
;
2852 size
= part
->rect
.GetWidth();
2855 int drop_position
= part
->pane
->dock_pos
;
2857 // if we are in the top/left part of the pane,
2858 // insert the pane before the pane being hovered over
2859 if (offset
<= size
/2)
2861 drop_position
= part
->pane
->dock_pos
;
2863 part
->pane
->dock_direction
,
2864 part
->pane
->dock_layer
,
2865 part
->pane
->dock_row
,
2866 part
->pane
->dock_pos
);
2869 // if we are in the bottom/right part of the pane,
2870 // insert the pane before the pane being hovered over
2871 if (offset
> size
/2)
2873 drop_position
= part
->pane
->dock_pos
+1;
2875 part
->pane
->dock_direction
,
2876 part
->pane
->dock_layer
,
2877 part
->pane
->dock_row
,
2878 part
->pane
->dock_pos
+1);
2882 Direction(part
->dock
->dock_direction
).
2883 Layer(part
->dock
->dock_layer
).
2884 Row(part
->dock
->dock_row
).
2885 Position(drop_position
);
2886 return ProcessDockResult(target
, drop
);
2893 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2895 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
2897 m_hint_fadetimer
.Stop();
2901 m_hint_fadeamt
+= 4;
2902 #if wxCHECK_VERSION(2,7,0)
2903 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2905 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2906 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2910 void wxAuiManager::ShowHint(const wxRect
& rect
)
2914 // if the hint rect is the same as last time, don't do anything
2915 if (m_last_hint
== rect
)
2919 m_hint_fadeamt
= m_hint_fademax
;
2921 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
2922 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
2923 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
2927 m_hint_wnd
->SetSize(rect
);
2929 if (!m_hint_wnd
->IsShown())
2932 // if we are dragging a floating pane, set the focus
2933 // back to that floating pane (otherwise it becomes unfocused)
2934 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2935 m_action_window
->SetFocus();
2937 #if wxCHECK_VERSION(2,7,0)
2938 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2940 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2941 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2943 m_hint_wnd
->Raise();
2946 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
2948 // start fade in timer
2949 m_hint_fadetimer
.SetOwner(this, 101);
2950 m_hint_fadetimer
.Start(5);
2953 else // Not using a transparent hint window...
2955 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
2958 if (m_last_hint
!= rect
)
2960 // remove the last hint rectangle
2966 wxScreenDC screendc
;
2967 wxRegion
clip(1, 1, 10000, 10000);
2969 // clip all floating windows, so we don't draw over them
2971 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2973 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
2975 if (pane
.IsFloating() &&
2976 pane
.frame
->IsShown())
2978 wxRect rect
= pane
.frame
->GetRect();
2980 // wxGTK returns the client size, not the whole frame size
2986 clip
.Subtract(rect
);
2990 // As we can only hide the hint by redrawing the managed window, we
2991 // need to clip the region to the managed window too or we get
2992 // nasty redrawn problems.
2993 clip
.Intersect(m_frame
->GetRect());
2995 screendc
.SetClippingRegion(clip
);
2997 wxBitmap stipple
= wxPaneCreateStippleBitmap();
2998 wxBrush
brush(stipple
);
2999 screendc
.SetBrush(brush
);
3000 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3002 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3003 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3004 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3005 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3009 void wxAuiManager::HideHint()
3011 // hides a transparent window hint, if there is one
3014 if (m_hint_wnd
->IsShown())
3015 m_hint_wnd
->Show(false);
3016 #if wxCHECK_VERSION(2,7,0)
3017 m_hint_wnd
->SetTransparent(0);
3019 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
3020 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(0);
3022 m_hint_fadetimer
.Stop();
3023 m_last_hint
= wxRect();
3027 // hides a painted hint by redrawing the frame window
3028 if (!m_last_hint
.IsEmpty())
3032 m_last_hint
= wxRect();
3038 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
3039 // determine the exact position the pane would be at were if dropped. If
3040 // the pame would indeed become docked at the specified drop point,
3041 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
3042 // "pane_window" is the window pointer of the pane being dragged, pt is
3043 // the mouse position, in client coordinates
3044 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3046 const wxPoint
& offset
)
3050 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3051 // we will create a new temporary layout and then measure the resulting
3052 // rectangle; we will create a copy of the docking structures (m_dock)
3053 // so that we don't modify the real thing on screen
3055 int i
, pane_count
, part_count
;
3056 wxAuiDockInfoArray docks
;
3057 wxAuiPaneInfoArray panes
;
3058 wxAuiDockUIPartArray uiparts
;
3059 wxAuiPaneInfo hint
= GetPane(pane_window
);
3060 hint
.name
= wxT("__HINT__");
3066 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3068 // remove any pane already there which bears the same window;
3069 // this happens when you are moving a pane around in a dock
3070 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3072 if (panes
.Item(i
).window
== pane_window
)
3074 RemovePaneFromDocks(docks
, panes
.Item(i
));
3080 // find out where the new pane would be
3081 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3089 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3090 wxSize client_size
= m_frame
->GetClientSize();
3091 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3094 for (i
= 0, part_count
= uiparts
.GetCount();
3095 i
< part_count
; ++i
)
3097 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3099 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3100 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3102 rect
= wxRect(part
.sizer_item
->GetPosition(),
3103 part
.sizer_item
->GetSize());
3116 // actually show the hint rectangle on the screen
3117 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3121 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3123 // try to find the pane
3124 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3125 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3127 #if wxCHECK_VERSION(2,7,0)
3128 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3129 pane
.frame
->SetTransparent(150);
3133 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3135 // try to find the pane
3136 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3137 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3139 wxPoint pt
= ::wxGetMousePosition();
3142 // Adapt pt to direction
3145 // move to pane's upper border
3147 pos
= wnd
->ClientToScreen( pos
);
3149 // and some more pixels for the title bar
3154 // move to pane's left border
3156 pos
= wnd
->ClientToScreen( pos
);
3161 // move to pane's right border
3162 wxPoint
pos( wnd
->GetSize().x
, 0 );
3163 pos
= wnd
->ClientToScreen( pos
);
3168 // move to pane's bottom border
3169 wxPoint
pos( 0, wnd
->GetSize().y
);
3170 pos
= wnd
->ClientToScreen( pos
);
3177 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3179 // calculate the offset from the upper left-hand corner
3180 // of the frame to the mouse pointer
3181 wxPoint frame_pos
= pane
.frame
->GetPosition();
3182 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3184 // no hint for toolbar floating windows
3185 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3187 if (m_action
== actionDragFloatingPane
)
3189 wxAuiDockInfoArray docks
;
3190 wxAuiPaneInfoArray panes
;
3191 wxAuiDockUIPartArray uiparts
;
3192 wxAuiPaneInfo hint
= pane
;
3194 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3196 // find out where the new pane would be
3197 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3199 if (hint
.IsFloating())
3203 m_action
= actionDragToolbarPane
;
3204 m_action_window
= pane
.window
;
3213 // if a key modifier is pressed while dragging the frame,
3214 // don't dock the window
3215 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3222 DrawHintRect(wnd
, client_pt
, action_offset
);
3225 // this cleans up some screen artifacts that are caused on GTK because
3226 // we aren't getting the exact size of the window (see comment
3236 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3238 // try to find the pane
3239 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3240 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3242 wxPoint pt
= ::wxGetMousePosition();
3245 // Adapt pt to direction
3248 // move to pane's upper border
3250 pos
= wnd
->ClientToScreen( pos
);
3252 // and some more pixels for the title bar
3257 // move to pane's left border
3259 pos
= wnd
->ClientToScreen( pos
);
3264 // move to pane's right border
3265 wxPoint
pos( wnd
->GetSize().x
, 0 );
3266 pos
= wnd
->ClientToScreen( pos
);
3271 // move to pane's bottom border
3272 wxPoint
pos( 0, wnd
->GetSize().y
);
3273 pos
= wnd
->ClientToScreen( pos
);
3280 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3282 // calculate the offset from the upper left-hand corner
3283 // of the frame to the mouse pointer
3284 wxPoint frame_pos
= pane
.frame
->GetPosition();
3285 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3288 // if a key modifier is pressed while dragging the frame,
3289 // don't dock the window
3290 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3292 // do the drop calculation
3293 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3296 // if the pane is still floating, update it's floating
3297 // position (that we store)
3298 if (pane
.IsFloating())
3300 pane
.floating_pos
= pane
.frame
->GetPosition();
3302 #if wxCHECK_VERSION(2,7,0)
3303 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3304 pane
.frame
->SetTransparent(255);
3306 } else if(m_has_maximized
) {
3307 RestoreMaximizedPane();
3315 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3317 // try to find the pane
3318 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3319 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3321 pane
.floating_size
= size
;
3325 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3327 // try to find the pane
3328 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3329 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3332 // fire pane close event
3333 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3335 e
.SetCanVeto(evt
.CanVeto());
3351 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3353 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3355 // try to find the pane
3356 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3358 SetActivePane(m_panes
, wnd
);
3363 // OnRender() draws all of the pane captions, sashes,
3364 // backgrounds, captions, grippers, pane borders and buttons.
3365 // It renders the entire user interface.
3367 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3369 wxDC
* dc
= evt
.GetDC();
3375 for (i
= 0, part_count
= m_uiparts
.GetCount();
3376 i
< part_count
; ++i
)
3378 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3380 // don't draw hidden pane items
3381 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3386 case wxAuiDockUIPart::typeDockSizer
:
3387 case wxAuiDockUIPart::typePaneSizer
:
3388 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3390 case wxAuiDockUIPart::typeBackground
:
3391 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3393 case wxAuiDockUIPart::typeCaption
:
3394 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3396 case wxAuiDockUIPart::typeGripper
:
3397 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3399 case wxAuiDockUIPart::typePaneBorder
:
3400 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3402 case wxAuiDockUIPart::typePaneButton
:
3403 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3404 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3411 // Render() fire a render event, which is normally handled by
3412 // wxAuiManager::OnRender(). This allows the render function to
3413 // be overridden via the render event. This can be useful for paintin
3414 // custom graphics in the main window. Default behavior can be
3415 // invoked in the overridden function by calling OnRender()
3417 void wxAuiManager::Render(wxDC
* dc
)
3419 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3424 void wxAuiManager::Repaint(wxDC
* dc
)
3429 m_frame
->Refresh() ;
3435 m_frame
->GetClientSize(&w
, &h
);
3437 // figure out which dc to use; if one
3438 // has been specified, use it, otherwise
3440 wxClientDC
* client_dc
= NULL
;
3443 client_dc
= new wxClientDC(m_frame
);
3447 // if the frame has a toolbar, the client area
3448 // origin will not be (0,0).
3449 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3450 if (pt
.x
!= 0 || pt
.y
!= 0)
3451 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3453 // render all the items
3456 // if we created a client_dc, delete it
3461 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3463 wxPaintDC
dc(m_frame
);
3467 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3476 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3484 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3486 // for MDI parent frames, this event must not
3487 // be "skipped". In other words, the parent frame
3488 // must not be allowed to resize the client window
3489 // after we are finished processing sizing changes
3498 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3501 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3502 wxCursor cursor
= wxNullCursor
;
3506 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3507 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3509 // a dock may not be resized if it has a single
3510 // pane which is not resizable
3511 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3512 part
->dock
->panes
.GetCount() == 1 &&
3513 part
->dock
->panes
.Item(0)->IsFixed())
3516 // panes that may not be resized do not get a sizing cursor
3517 if (part
->pane
&& part
->pane
->IsFixed())
3520 if (part
->orientation
== wxVERTICAL
)
3521 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3523 cursor
= wxCursor(wxCURSOR_SIZENS
);
3525 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3527 cursor
= wxCursor(wxCURSOR_SIZING
);
3531 event
.SetCursor(cursor
);
3536 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3537 const wxMouseEvent
& event
)
3539 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3540 if (!hit_test
|| !button_ui_part
)
3543 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3545 if (hit_test
== button_ui_part
)
3547 if (event
.LeftDown())
3548 state
= wxAUI_BUTTON_STATE_PRESSED
;
3550 state
= wxAUI_BUTTON_STATE_HOVER
;
3554 if (event
.LeftDown())
3555 state
= wxAUI_BUTTON_STATE_HOVER
;
3558 // now repaint the button with hover state
3559 wxClientDC
cdc(m_frame
);
3561 // if the frame has a toolbar, the client area
3562 // origin will not be (0,0).
3563 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3564 if (pt
.x
!= 0 || pt
.y
!= 0)
3565 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3569 m_art
->DrawPaneButton(cdc
, m_frame
,
3570 button_ui_part
->button
->button_id
,
3572 button_ui_part
->rect
,
3577 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3579 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3582 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3583 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3585 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3588 // a dock may not be resized if it has a single
3589 // pane which is not resizable
3590 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3591 part
->dock
->panes
.GetCount() == 1 &&
3592 part
->dock
->panes
.Item(0)->IsFixed())
3595 // panes that may not be resized should be ignored here
3596 if (part
->pane
&& part
->pane
->IsFixed())
3599 m_action
= actionResize
;
3600 m_action_part
= part
;
3601 m_action_hintrect
= wxRect();
3602 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3603 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3604 event
.m_y
- part
->rect
.y
);
3605 m_frame
->CaptureMouse();
3607 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3609 m_action
= actionClickButton
;
3610 m_action_part
= part
;
3611 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3612 m_frame
->CaptureMouse();
3614 UpdateButtonOnScreen(part
, event
);
3616 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3617 part
->type
== wxAuiDockUIPart::typeGripper
)
3619 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3622 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3624 // set the caption as active
3625 SetActivePane(m_panes
, part
->pane
->window
);
3629 m_action
= actionClickCaption
;
3630 m_action_part
= part
;
3631 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3632 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3633 event
.m_y
- part
->rect
.y
);
3634 m_frame
->CaptureMouse();
3654 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3656 if (m_action
== actionResize
)
3658 m_frame
->ReleaseMouse();
3660 // get rid of the hint rectangle
3662 DrawResizeHint(dc
, m_action_hintrect
);
3664 // resize the dock or the pane
3665 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3667 wxRect
& rect
= m_action_part
->dock
->rect
;
3669 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3670 event
.m_y
- m_action_offset
.y
);
3672 switch (m_action_part
->dock
->dock_direction
)
3674 case wxAUI_DOCK_LEFT
:
3675 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3677 case wxAUI_DOCK_TOP
:
3678 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3680 case wxAUI_DOCK_RIGHT
:
3681 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3682 new_pos
.x
- m_action_part
->rect
.GetWidth();
3684 case wxAUI_DOCK_BOTTOM
:
3685 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3686 new_pos
.y
- m_action_part
->rect
.GetHeight();
3693 else if (m_action_part
&&
3694 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3696 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3697 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3699 int total_proportion
= 0;
3700 int dock_pixels
= 0;
3701 int new_pixsize
= 0;
3703 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3704 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3705 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3707 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3708 event
.m_y
- m_action_offset
.y
);
3710 // determine the pane rectangle by getting the pane part
3711 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3712 wxASSERT_MSG(pane_part
,
3713 wxT("Pane border part not found -- shouldn't happen"));
3715 // determine the new pixel size that the user wants;
3716 // this will help us recalculate the pane's proportion
3717 if (dock
.IsHorizontal())
3718 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3720 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3722 // determine the size of the dock, based on orientation
3723 if (dock
.IsHorizontal())
3724 dock_pixels
= dock
.rect
.GetWidth();
3726 dock_pixels
= dock
.rect
.GetHeight();
3728 // determine the total proportion of all resizable panes,
3729 // and the total size of the dock minus the size of all
3731 int i
, dock_pane_count
= dock
.panes
.GetCount();
3732 int pane_position
= -1;
3733 for (i
= 0; i
< dock_pane_count
; ++i
)
3735 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3736 if (p
.window
== pane
.window
)
3739 // while we're at it, subtract the pane sash
3740 // width from the dock width, because this would
3741 // skew our proportion calculations
3743 dock_pixels
-= sash_size
;
3745 // also, the whole size (including decorations) of
3746 // all fixed panes must also be subtracted, because they
3747 // are not part of the proportion calculation
3750 if (dock
.IsHorizontal())
3751 dock_pixels
-= p
.best_size
.x
;
3753 dock_pixels
-= p
.best_size
.y
;
3757 total_proportion
+= p
.dock_proportion
;
3761 // find a pane in our dock to 'steal' space from or to 'give'
3762 // space to -- this is essentially what is done when a pane is
3763 // resized; the pane should usually be the first non-fixed pane
3764 // to the right of the action pane
3765 int borrow_pane
= -1;
3766 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3768 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3777 // demand that the pane being resized is found in this dock
3778 // (this assert really never should be raised)
3779 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3781 // prevent division by zero
3782 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3784 m_action
= actionNone
;
3788 // calculate the new proportion of the pane
3789 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3791 // default minimum size
3794 // check against the pane's minimum size, if specified. please note
3795 // that this is not enough to ensure that the minimum size will
3796 // not be violated, because the whole frame might later be shrunk,
3797 // causing the size of the pane to violate it's minimum size
3798 if (pane
.min_size
.IsFullySpecified())
3802 if (pane
.HasBorder())
3803 min_size
+= (pane_border_size
*2);
3805 // calculate minimum size with decorations (border,caption)
3806 if (pane_part
->orientation
== wxVERTICAL
)
3808 min_size
+= pane
.min_size
.y
;
3809 if (pane
.HasCaption())
3810 min_size
+= caption_size
;
3814 min_size
+= pane
.min_size
.x
;
3819 // for some reason, an arithmatic error somewhere is causing
3820 // the proportion calculations to always be off by 1 pixel;
3821 // for now we will add the 1 pixel on, but we really should
3822 // determine what's causing this.
3825 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3827 if (new_proportion
< min_proportion
)
3828 new_proportion
= min_proportion
;
3832 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3834 // borrow the space from our neighbor pane to the
3835 // right or bottom (depending on orientation)
3836 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3837 pane
.dock_proportion
= new_proportion
;
3844 else if (m_action
== actionClickButton
)
3846 m_hover_button
= NULL
;
3847 m_frame
->ReleaseMouse();
3848 UpdateButtonOnScreen(m_action_part
, event
);
3850 // make sure we're still over the item that was originally clicked
3851 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3853 // fire button-click event
3854 wxAuiManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3855 e
.SetPane(m_action_part
->pane
);
3856 e
.SetButton(m_action_part
->button
->button_id
);
3860 else if (m_action
== actionClickCaption
)
3862 m_frame
->ReleaseMouse();
3864 else if (m_action
== actionDragFloatingPane
)
3866 m_frame
->ReleaseMouse();
3868 else if (m_action
== actionDragToolbarPane
)
3870 m_frame
->ReleaseMouse();
3872 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
3873 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3875 // save the new positions
3876 wxAuiDockInfoPtrArray docks
;
3877 FindDocks(m_docks
, pane
.dock_direction
,
3878 pane
.dock_layer
, pane
.dock_row
, docks
);
3879 if (docks
.GetCount() == 1)
3881 wxAuiDockInfo
& dock
= *docks
.Item(0);
3883 wxArrayInt pane_positions
, pane_sizes
;
3884 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3886 int i
, dock_pane_count
= dock
.panes
.GetCount();
3887 for (i
= 0; i
< dock_pane_count
; ++i
)
3888 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3891 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
3899 m_action
= actionNone
;
3900 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3904 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
3906 // sometimes when Update() is called from inside this method,
3907 // a spurious mouse move event is generated; this check will make
3908 // sure that only real mouse moves will get anywhere in this method;
3909 // this appears to be a bug somewhere, and I don't know where the
3910 // mouse move event is being generated. only verified on MSW
3912 wxPoint mouse_pos
= event
.GetPosition();
3913 if (m_last_mouse_move
== mouse_pos
)
3915 m_last_mouse_move
= mouse_pos
;
3918 if (m_action
== actionResize
)
3920 wxPoint pos
= m_action_part
->rect
.GetPosition();
3921 if (m_action_part
->orientation
== wxHORIZONTAL
)
3922 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3924 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3926 wxRect
rect(m_frame
->ClientToScreen(pos
),
3927 m_action_part
->rect
.GetSize());
3930 if (!m_action_hintrect
.IsEmpty())
3931 DrawResizeHint(dc
, m_action_hintrect
);
3932 DrawResizeHint(dc
, rect
);
3933 m_action_hintrect
= rect
;
3935 else if (m_action
== actionClickCaption
)
3937 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3938 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3940 // caption has been clicked. we need to check if the mouse
3941 // is now being dragged. if it is, we need to change the
3942 // mouse action to 'drag'
3943 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3944 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3946 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
3948 if (!pane_info
->IsToolbar())
3950 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3951 pane_info
->IsFloatable())
3953 m_action
= actionDragFloatingPane
;
3955 // set initial float position
3956 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3957 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3958 pt
.y
- m_action_offset
.y
);
3961 if(pane_info
->IsMaximized()) {
3962 RestorePane(*pane_info
);
3967 m_action_window
= pane_info
->frame
;
3969 // action offset is used here to make it feel "natural" to the user
3970 // to drag a docked pane and suddenly have it become a floating frame.
3971 // Sometimes, however, the offset where the user clicked on the docked
3972 // caption is bigger than the width of the floating frame itself, so
3973 // in that case we need to set the action offset to a sensible value
3974 wxSize frame_size
= m_action_window
->GetSize();
3975 if (frame_size
.x
<= m_action_offset
.x
)
3976 m_action_offset
.x
= 30;
3981 m_action
= actionDragToolbarPane
;
3982 m_action_window
= pane_info
->window
;
3986 else if (m_action
== actionDragFloatingPane
)
3988 if(m_action_window
) {
3989 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3990 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
3991 pt
.y
- m_action_offset
.y
);
3994 else if (m_action
== actionDragToolbarPane
)
3996 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
3997 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3999 pane
.state
|= wxAuiPaneInfo::actionPane
;
4001 wxPoint pt
= event
.GetPosition();
4002 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4004 // if DoDrop() decided to float the pane, set up
4005 // the floating pane's initial position
4006 if (pane
.IsFloating())
4008 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4009 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4010 pt
.y
- m_action_offset
.y
);
4013 // this will do the actiual move operation;
4014 // in the case that the pane has been floated,
4015 // this call will create the floating pane
4016 // and do the reparenting
4019 // if the pane has been floated, change the mouse
4020 // action actionDragFloatingPane so that subsequent
4021 // EVT_MOTION() events will move the floating pane
4022 if (pane
.IsFloating())
4024 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4025 m_action
= actionDragFloatingPane
;
4026 m_action_window
= pane
.frame
;
4031 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4032 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4034 if (part
!= m_hover_button
)
4036 // make the old button normal
4039 UpdateButtonOnScreen(m_hover_button
, event
);
4043 // mouse is over a button, so repaint the
4044 // button in hover mode
4045 UpdateButtonOnScreen(part
, event
);
4046 m_hover_button
= part
;
4054 m_hover_button
= NULL
;
4065 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4069 m_hover_button
= NULL
;
4074 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4076 // when a child pane has it's focus set, we should change the
4077 // pane's active state to reflect this. (this is only true if
4078 // active panes are allowed by the owner)
4079 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4081 if (GetPane(event
.GetWindow()).IsOk())
4083 SetActivePane(m_panes
, event
.GetWindow());
4092 // OnPaneButton() is an event handler that is called
4093 // when a pane button has been pressed.
4094 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4096 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4098 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4100 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4102 // fire pane close event
4103 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
4104 e
.SetPane(evt
.pane
);
4113 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4115 // fire pane close event
4116 wxAuiManagerEvent
e(wxEVT_AUI_PANEMAXIMIZE
);
4117 e
.SetPane(evt
.pane
);
4126 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4128 // fire pane close event
4129 wxAuiManagerEvent
e(wxEVT_AUI_PANERESTORE
);
4130 e
.SetPane(evt
.pane
);
4139 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4141 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&