]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/tevent.tex
wxFont can now raelly use the native fonts
[wxWidgets.git] / docs / latex / wx / tevent.tex
1 \section{Event handling overview}\label{eventhandlingoverview}
2
3 Classes: \helpref{wxEvtHandler}{wxevthandler}, \helpref{wxWindow}{wxwindow}, \helpref{wxEvent}{wxevent}
4
5 \subsection{Introduction}
6
7 Before version 2.0 of wxWindows, events were handled by the application
8 either by supplying callback functions, or by overriding virtual member
9 functions such as {\bf OnSize}.
10
11 From wxWindows 2.0, {\it event tables} are used instead, with a few exceptions.
12
13 An event table is placed in an implementation file to tell wxWindows how to map
14 events to member functions. These member functions are not virtual functions, but
15 they are all similar in form: they take a single wxEvent-derived argument, and have a void return
16 type.
17
18 Here's an example of an event table.
19
20 \begin{verbatim}
21 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
22 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
23 EVT_MENU (DO_TEST, MyFrame::DoTest)
24 EVT_SIZE ( MyFrame::OnSize)
25 EVT_BUTTON (BUTTON1, MyFrame::OnButton1)
26 END_EVENT_TABLE()
27 \end{verbatim}
28
29 The first two entries map menu commands to two different member functions. The EVT\_SIZE macro
30 doesn't need a window identifier, since normally you are only interested in the
31 current window's size events. (In fact you could intercept a particular window's size event
32 by using EVT\_CUSTOM(wxEVT\_SIZE, id, func).)
33
34 The EVT\_BUTTON macro demonstrates that the originating event does not have to come from
35 the window class implementing the event table - if the event source is a button within a panel within a frame, this will still
36 work, because event tables are searched up through the hierarchy of windows. In this
37 case, the button's event table will be searched, then the parent panel's, then the frame's.
38
39 As mentioned before, the member functions that handle events do not have to be virtual.
40 Indeed, the member functions should not be virtual as the event handler ignores that
41 the functions are virtual, i.e. overriding a virtual member function in a derived class
42 will not have any effect.
43 These member functions take an event argument, and the class of event differs according
44 to the type of event and the class of the originating window. For size
45 events, \helpref{wxSizeEvent}{wxsizeevent} is used. For menu commands and most control
46 commands (such as button presses), \helpref{wxCommandEvent}{wxcommandevent} is used.
47 When controls get more complicated, then specific event classes are used, such
48 as \helpref{wxTreeEvent}{wxtreeevent} for events from \helpref{wxTreeCtrl}{wxtreectrl} windows.
49
50 As well as the event table in the implementation file, there must be a DECLARE\_EVENT\_TABLE
51 macro in the class definition. For example:
52
53 {\small%
54 \begin{verbatim}
55 class MyFrame: public wxFrame {
56
57 DECLARE_DYNAMIC_CLASS(MyFrame)
58
59 public:
60 ...
61 void OnExit(wxCommandEvent& event);
62 void OnSize(wxSizeEvent& event);
63 protected:
64 int m_count;
65 ...
66 DECLARE_EVENT_TABLE()
67 };
68 \end{verbatim}
69 }%
70
71 \subsection{How events are processed}\label{eventprocessing}
72
73 When an event is received from the windowing system, wxWindows calls
74 \helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on the first
75 event handler object belonging to the window generating the event.
76
77 It may be noted that wxWindows' event processing system implements something
78 very close to virtual methods in normal C++, i.e. it is possible to alter
79 the behaviour of a class by overriding its event handling functions. In
80 many cases this works even for changing the behaviour of native controls.
81 For example it is possible to filter out a number of key events sent by the
82 system to a native text control by overriding wxTextCtrl and defining a
83 handler for key events using EVT\_KEY\_DOWN. This would indeed prevent
84 any key events from being sent to the native control - which might not be
85 what is desired. In this case the event handler function has to call Skip()
86 so as to indicate that the search for the event handler should continue.
87
88 To summarize, instead of explicitly calling the base class version as you
89 would have done with C++ virtual functions (i.e. {\it wxTextCtrl::OnChar()}),
90 you should instead call \helpref{Skip}{wxeventskip}.
91
92 In practice, this would look like this if the derived text control only
93 accepts 'a' to 'z' and 'A' to 'Z':
94
95 {\small%
96 \begin{verbatim}
97 void MyTextCtrl::OnChar(wxKeyEvent& event)
98 {
99 if ( isalpha( event.KeyCode() ) )
100 {
101 // key code is within legal range. we call event.Skip() so the
102 // event can be processed either in the base wxWindows class
103 // or the native control.
104
105 event.Skip();
106 }
107 else
108 {
109 // illegal key hit. we don't call event.Skip() so the
110 // event is not processed anywhere else.
111
112 wxBell();
113 }
114 }
115 \end{verbatim}
116 }%
117
118
119 The normal order of event table searching by ProcessEvent is as follows:
120
121 \begin{enumerate}\itemsep=0pt
122 \item If the object is disabled (via a call to \helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled})
123 the function skips to step (6).
124 \item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp
125 \helpref{wxValidator}{wxvalidator}. If this returns TRUE, the function exits.
126 \item {\bf SearchEventTable} is called for this event handler. If this fails, the base
127 class table is tried, and so on until no more tables exist or an appropriate function was found,
128 in which case the function exits.
129 \item The search is applied down the entire chain of event handlers (usually the chain has a length
130 of one). If this succeeds, the function exits.
131 \item If the object is a wxWindow and the event is a wxCommandEvent, {\bf ProcessEvent} is
132 recursively applied to the parent window's event handler. If this returns TRUE, the function exits.
133 \item Finally, {\bf ProcessEvent} is called on the wxApp object.
134 \end{enumerate}
135
136 {\bf Pay close attention to Step 5.} People often overlook or get
137 confused by this powerful feature of the wxWindows event processing
138 system. To put it a different way, events derived either directly or
139 indirectly from wxCommandEvent will travel up the containment
140 hierarchy from child to parent until an event handler is found that
141 doesn't call event.Skip(). Events not derived from wxCommandEvent are
142 sent only to the window they occurred in and then stop.
143
144 Finally, there is another additional complication (which, in fact, simplifies
145 life of wxWindows programmers significantly): when propagating the command
146 events upwards to the parent window, the event propagation stops when it
147 reaches the parent dialog, if any. This means that you don't risk to get
148 unexpected events from the dialog controls (which might be left unprocessed by
149 the dialog itself because it doesn't care about them) when a modal dialog is
150 popped up. The events do propagate beyond the frames, however. The rationale
151 for this choice is that there are only a few frames in a typical application
152 and their parent-child relation are well understood by the programmer while it
153 may be very difficult, if not impossible, to track down all the dialogs which
154 may be popped up in a complex program (remember that some are created
155 automatically by wxWindows). If you need to specify a different behaviour for
156 some reason, you can use
157 \helpref{SetExtraStyle(wxWS\_EX\_BLOCK\_EVENTS)}{wxwindowsetextrastyle}
158 explicitly to prevent the events from being propagated beyond the given window
159 or unset this flag for the dialogs which have it on by default.
160
161 Typically events that deal with a window as a window (size, motion,
162 paint, mouse, keyboard, etc.) are sent only to the window. Events
163 that have a higher level of meaning and/or are generated by the window
164 itself, (button click, menu select, tree expand, etc.) are command
165 events and are sent up to the parent to see if it is interested in the
166 event.
167
168 Note that your application may wish to override ProcessEvent to redirect processing of
169 events. This is done in the document/view framework, for example, to allow event handlers
170 to be defined in the document or view. To test for command events (which will probably
171 be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for
172 efficiency, instead of using the slower run-time type system.
173
174 As mentioned above, only command events are recursively applied to the parents event
175 handler. As this quite often causes confusion for users, here is a list of system
176 events which will NOT get sent to the parent's event handler:
177
178 \begin{twocollist}\itemsep=0pt
179 \twocolitem{\helpref{wxEvent}{wxevent}}{The event base class}
180 \twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event}
181 \twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event}
182 \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{An erase background event}
183 \twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{A window focus event}
184 \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{A keypress event}
185 \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{An idle event}
186 \twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event}
187 \twocolitem{\helpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event}
188 \twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{A menu event}
189 \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{A mouse event}
190 \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{A move event}
191 \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{A paint event}
192 \twocolitem{\helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information}
193 \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{A size event}
194 \twocolitem{\helpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)}
195 \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event}
196 \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event}
197 \end{twocollist}
198
199 In some cases, it might be desired by the programmer to get a certain number
200 of system events in a parent window, for example all key events sent to, but not
201 used by, the native controls in a dialog. In this case, a special event handler
202 will have to be written that will override ProcessEvent() in order to pass
203 all events (or any selection of them) to the parent window.
204
205 % VZ: it doesn't work like this, but just in case we ever reenable this
206 % behaviour, I leave it here
207 %
208 % \subsection{Redirection of command events to the window with the focus}
209 %
210 % The usual upward search through the window hierarchy for command event
211 % handlers does not always meet an application's requirements. Say you have two
212 % wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste
213 % buttons. To avoid the need to define event handlers in the frame
214 % and redirect them explicitly to the window with the focus, command events
215 % are sent to the window with the focus first, for
216 % menu and toolbar command and UI update events only. This means that
217 % each window can handle its own commands and UI updates independently. In
218 % fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update
219 % requests, so no extra coding is required to support them in your menus and
220 % toolbars.
221
222 \subsection{Pluggable event handlers}
223
224 In fact, you don't have to derive a new class from a window class
225 if you don't want to. You can derive a new class from wxEvtHandler instead,
226 defining the appropriate event table, and then call
227 \rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
228 \rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
229 event handler the object that responds to events. This way, you can avoid
230 a lot of class derivation, and use the same event handler object to
231 handle events from instances of different classes. If you ever have to call a window's event handler
232 manually, use the GetEventHandler function to retrieve the window's event handler and use that
233 to call the member function. By default, GetEventHandler returns a pointer to the window itself
234 unless an application has redirected event handling using SetEventHandler or PushEventHandler.
235
236 One use of PushEventHandler is to temporarily or permanently change the
237 behaviour of the GUI. For example, you might want to invoke a dialog editor
238 in your application that changes aspects of dialog boxes. You can
239 grab all the input for an existing dialog box, and edit it `in situ',
240 before restoring its behaviour to normal. So even if the application
241 has derived new classes to customize behaviour, your utility can indulge
242 in a spot of body-snatching. It could be a useful technique for on-line
243 tutorials, too, where you take a user through a serious of steps and
244 don't want them to diverge from the lesson. Here, you can examine the events
245 coming from buttons and windows, and if acceptable, pass them through to
246 the original event handler. Use PushEventHandler/PopEventHandler
247 to form a chain of event handlers, where each handler processes a different
248 range of events independently from the other handlers.
249
250 \subsection{Window identifiers}\label{windowids}
251
252 \index{identifiers}\index{wxID}Window identifiers are integers, and are used to uniquely determine window identity in the
253 event system (though you can use it for other purposes). In fact, identifiers do not need
254 to be unique across your entire application just so long as they are unique within a particular context you're interested
255 in, such as a frame and its children. You may use the wxID\_OK identifier, for example, on
256 any number of dialogs so long as you don't have several within the same dialog.
257
258 If you pass -1 to a window constructor, an identifier will be generated for you, but beware:
259 if things don't respond in the way they should, it could be because of an id conflict. It is safer
260 to supply window ids at all times. Automatic generation of identifiers starts at 1 so may well conflict
261 with your own identifiers.
262
263 The following standard identifiers are supplied. You can use wxID\_HIGHEST to determine the
264 number above which it is safe to define your own identifiers. Or, you can use identifiers below
265 wxID\_LOWEST.
266
267 \begin{verbatim}
268 #define wxID_LOWEST 4999
269
270 #define wxID_OPEN 5000
271 #define wxID_CLOSE 5001
272 #define wxID_NEW 5002
273 #define wxID_SAVE 5003
274 #define wxID_SAVEAS 5004
275 #define wxID_REVERT 5005
276 #define wxID_EXIT 5006
277 #define wxID_UNDO 5007
278 #define wxID_REDO 5008
279 #define wxID_HELP 5009
280 #define wxID_PRINT 5010
281 #define wxID_PRINT_SETUP 5011
282 #define wxID_PREVIEW 5012
283 #define wxID_ABOUT 5013
284 #define wxID_HELP_CONTENTS 5014
285 #define wxID_HELP_COMMANDS 5015
286 #define wxID_HELP_PROCEDURES 5016
287 #define wxID_HELP_CONTEXT 5017
288
289 #define wxID_CUT 5030
290 #define wxID_COPY 5031
291 #define wxID_PASTE 5032
292 #define wxID_CLEAR 5033
293 #define wxID_FIND 5034
294 #define wxID_DUPLICATE 5035
295 #define wxID_SELECTALL 5036
296
297 #define wxID_FILE1 5050
298 #define wxID_FILE2 5051
299 #define wxID_FILE3 5052
300 #define wxID_FILE4 5053
301 #define wxID_FILE5 5054
302 #define wxID_FILE6 5055
303 #define wxID_FILE7 5056
304 #define wxID_FILE8 5057
305 #define wxID_FILE9 5058
306
307 #define wxID_OK 5100
308 #define wxID_CANCEL 5101
309 #define wxID_APPLY 5102
310 #define wxID_YES 5103
311 #define wxID_NO 5104
312 #define wxID_STATIC 5105
313
314 #define wxID_HIGHEST 5999
315 \end{verbatim}
316
317 \subsection{Event macros summary}\label{eventmacros}
318
319 \wxheading{Generic event table macros}
320
321 \twocolwidtha{8cm}%
322 \begin{twocollist}\itemsep=0pt
323 \twocolitem{\windowstyle{EVT\_CUSTOM(event, id, func)}}{Allows you to add a custom event table
324 entry by specifying the event identifier (such as wxEVT\_SIZE), the window identifier,
325 and a member function to call.}
326 \twocolitem{\windowstyle{EVT\_CUSTOM\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM,
327 but responds to a range of window identifiers.}
328 \twocolitem{\windowstyle{EVT\_COMMAND(id, event, func)}}{The same as EVT\_CUSTOM, but
329 expects a member function with a wxCommandEvent argument.}
330 \twocolitem{\windowstyle{EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but
331 expects a member function with a wxCommandEvent argument.}
332 \end{twocollist}
333
334 \wxheading{Macros listed by event class}
335
336 The documentation for specific event macros is organised by event class. Please refer
337 to these sections for details.
338
339 \twocolwidtha{8cm}%
340 \begin{twocollist}\itemsep=0pt
341 \twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{The EVT\_ACTIVATE and EVT\_ACTIVATE\_APP macros intercept
342 activation and deactivation events.}
343 \twocolitem{\helpref{wxCommandEvent}{wxcommandevent}}{A range of commonly-used control events.}
344 \twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{The EVT\_CLOSE macro handles window closure
345 called via \helpref{wxWindow::Close}{wxwindowclose}.}
346 \twocolitem{\helpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles
347 file drop events.}
348 \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.}
349 \twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.}
350 \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR, EVT\_KEY\_DOWN and
351 EVT\_KEY\_UP macros handle keyboard input for any window.}
352 \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events
353 (to process background tasks, for example).}
354 \twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{The EVT\_INIT\_DIALOG macro is used
355 to handle dialog initialisation.}
356 \twocolitem{\helpref{wxListEvent}{wxlistevent}}{These macros handle \helpref{wxListCtrl}{wxlistctrl} events.}
357 \twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{These macros handle special menu events (not menu commands).}
358 \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual
359 mouse events or all mouse events.}
360 \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.}
361 \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.}
362 \twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from
363 \helpref{wxScrollBar}{wxscrollbar}, \helpref{wxSlider}{wxslider},and \helpref{wxSpinButton}{wxspinbutton}.}
364 \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.}
365 \twocolitem{\helpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT
366 and EVT\_SPLITTER\_DOUBLECLICKED macros are used to handle the various splitter window events.}
367 \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle
368 events informing the application that the user has changed the system colours (Windows only).}
369 \twocolitem{\helpref{wxTreeEvent}{wxtreeevent}}{These macros handle \helpref{wxTreeCtrl}{wxtreectrl} events.}
370 \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface
371 update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
372 toolbars and controls.}
373 \end{twocollist}
374