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[wxWidgets.git] / include / wx / x11 / region.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: region.h
3 // Purpose: wxRegion class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 17/09/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart, Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_REGION_H_
13 #define _WX_REGION_H_
14
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 #pragma interface "region.h"
17 #endif
18
19 #include "wx/list.h"
20 #include "wx/gdiobj.h"
21 #include "wx/gdicmn.h"
22
23 //-----------------------------------------------------------------------------
24 // classes
25 //-----------------------------------------------------------------------------
26
27 class wxRegion;
28
29 //-----------------------------------------------------------------------------
30 // constants
31 //-----------------------------------------------------------------------------
32
33 enum wxRegionContain
34 {
35 wxOutRegion = 0,
36 wxPartRegion = 1,
37 wxInRegion = 2
38 };
39
40 // So far, for internal use only
41 enum wxRegionOp
42 {
43 wxRGN_AND, // Creates the intersection of the two combined regions.
44 wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
45 wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
46 wxRGN_OR, // Creates the union of two combined regions.
47 wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
48 };
49
50 // ----------------------------------------------------------------------------
51 // wxRegion
52 // ----------------------------------------------------------------------------
53
54 class wxRegion : public wxGDIObject
55 {
56 public:
57 wxRegion() { }
58
59 wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
60 {
61 InitRect(x, y, w, h);
62 }
63
64 wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
65 {
66 InitRect(topLeft.x, topLeft.y,
67 bottomRight.x - topLeft.x, bottomRight.y - topLeft.y);
68 }
69
70 wxRegion( const wxRect& rect )
71 {
72 InitRect(rect.x, rect.y, rect.width, rect.height);
73 }
74
75 wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
76
77 wxRegion( const wxBitmap& bmp,
78 const wxColour& transColour = wxNullColour,
79 int tolerance = 0)
80 {
81 Union(bmp, transColour, tolerance);
82 }
83
84 ~wxRegion();
85
86 wxRegion( const wxRegion& region ) { Ref(region); }
87 wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; }
88
89 bool Ok() const { return m_refData != NULL; }
90
91 bool operator == ( const wxRegion& region );
92 bool operator != ( const wxRegion& region ) { return !(*this == region); }
93
94 void Clear();
95
96 bool Offset( wxCoord x, wxCoord y );
97
98 bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
99 bool Union( const wxRect& rect );
100 bool Union( const wxRegion& region );
101
102 bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
103 bool Intersect( const wxRect& rect );
104 bool Intersect( const wxRegion& region );
105
106 bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
107 bool Subtract( const wxRect& rect );
108 bool Subtract( const wxRegion& region );
109
110 bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
111 bool Xor( const wxRect& rect );
112 bool Xor( const wxRegion& region );
113
114 void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const;
115 wxRect GetBox() const ;
116
117 bool Empty() const;
118 bool IsEmpty() const { return Empty(); }
119
120 wxRegionContain Contains( wxCoord x, wxCoord y ) const;
121 wxRegionContain Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const;
122 wxRegionContain Contains(const wxPoint& pt) const;
123 wxRegionContain Contains(const wxRect& rect) const;
124
125 // Convert the region to a B&W bitmap with the white pixels being inside
126 // the region.
127 wxBitmap ConvertToBitmap() const;
128
129 // Use the non-transparent pixels of a wxBitmap for the region to combine
130 // with this region. If the bitmap has a mask then it will be used,
131 // otherwise the colour to be treated as transparent may be specified,
132 // along with an optional tolerance value.
133 bool Union(const wxBitmap& bmp,
134 const wxColour& transColour = wxNullColour,
135 int tolerance = 0);
136
137
138 public:
139 WXRegion *GetX11Region() const;
140
141 protected:
142 // ref counting code
143 virtual wxObjectRefData *CreateRefData() const;
144 virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
145
146 // common part of ctors for a rectangle region
147 void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
148
149 private:
150 DECLARE_DYNAMIC_CLASS(wxRegion);
151 };
152
153 // ----------------------------------------------------------------------------
154 // wxRegionIterator: decomposes a region into rectangles
155 // ----------------------------------------------------------------------------
156
157 class wxRegionIterator: public wxObject
158 {
159 public:
160 wxRegionIterator();
161 wxRegionIterator(const wxRegion& region);
162
163 void Reset() { m_current = 0u; }
164 void Reset(const wxRegion& region);
165
166 operator bool () const;
167 bool HaveRects() const;
168
169 void operator ++ ();
170 void operator ++ (int);
171
172 wxCoord GetX() const;
173 wxCoord GetY() const;
174 wxCoord GetW() const;
175 wxCoord GetWidth() const { return GetW(); }
176 wxCoord GetH() const;
177 wxCoord GetHeight() const { return GetH(); }
178 wxRect GetRect() const;
179
180 private:
181 size_t m_current;
182 wxRegion m_region;
183
184 private:
185 DECLARE_DYNAMIC_CLASS(wxRegionIterator);
186 };
187
188 #endif
189 // _WX_REGION_H_