fixes for building wxMSW with --disbale-all-features
[wxWidgets.git] / src / msw / basemsw.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/basemsw.cpp
3 // Purpose: misc stuff only used in console applications under MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 22.06.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #endif //WX_PRECOMP
29
30 #include "wx/apptrait.h"
31 #include "wx/evtloop.h"
32 #include "wx/msw/private/timer.h"
33 // MBN: this is a workaround for MSVC 5: if it is not #included in
34 // some wxBase file, wxRecursionGuard methods won't be exported from
35 // wxBase.dll, and MSVC 5 will give linker errors
36 #include "wx/recguard.h"
37
38 #include "wx/msw/private.h"
39
40 // ============================================================================
41 // wxAppTraits implementation
42 // ============================================================================
43
44 WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
45 {
46 return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
47 }
48
49 // ============================================================================
50 // wxConsoleAppTraits implementation
51 // ============================================================================
52
53 void wxConsoleAppTraits::AlwaysYield()
54 {
55 // we need to use special logic to deal with WM_PAINT: as this pseudo
56 // message is generated automatically as long as there are invalidated
57 // windows belonging to this thread, we'd never return if we waited here
58 // until we have no more of them left. OTOH, this message is always the
59 // last one in the queue, so we can safely return as soon as we detect it
60 MSG msg;
61 while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
62 {
63 if ( msg.message == WM_PAINT )
64 break;
65 }
66 }
67
68 void *wxConsoleAppTraits::BeforeChildWaitLoop()
69 {
70 // nothing to do here
71 return NULL;
72 }
73
74 void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
75 {
76 // nothing to do here
77 }
78
79 bool wxConsoleAppTraits::DoMessageFromThreadWait()
80 {
81 // nothing to process here
82 return true;
83 }
84
85 #if wxUSE_TIMER
86
87 wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
88 {
89 return new wxMSWTimerImpl(timer);
90 }
91
92 #endif // wxUSE_TIMER
93
94 #if wxUSE_CONSOLE_EVENTLOOP
95
96 wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
97 {
98 return new wxEventLoop();
99 }
100
101 #endif // wxUSE_CONSOLE_EVENTLOOP
102
103 WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
104 {
105 return DoSimpleWaitForThread(hThread);
106 }
107