1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
36 #include "wx/settings.h"
38 #include "wx/dcclient.h"
39 #include "wx/dcscreen.h"
40 #include "wx/toolbar.h"
45 WX_CHECK_BUILD_OPTIONS("wxAUI")
47 #include "wx/arrimpl.cpp"
48 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
49 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
55 wxAuiPaneInfo wxAuiNullPaneInfo
;
56 wxAuiDockInfo wxAuiNullDockInfo
;
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
62 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
65 // a few defines to avoid nameclashes
66 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #include "wx/osx/private.h"
72 #include "wx/msw/wrapwin.h"
73 #include "wx/msw/private.h"
74 #include "wx/msw/dc.h"
77 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
78 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
82 const int auiToolBarLayer
= 10;
87 class wxPseudoTransparentFrame
: public wxFrame
90 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
91 wxWindowID id
= wxID_ANY
,
92 const wxString
& title
= wxEmptyString
,
93 const wxPoint
& pos
= wxDefaultPosition
,
94 const wxSize
& size
= wxDefaultSize
,
95 long style
= wxDEFAULT_FRAME_STYLE
,
96 const wxString
&name
= wxT("frame"))
97 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
99 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
106 m_CanSetShape
= false; // have to wait for window create event on GTK
108 m_CanSetShape
= true;
110 m_Region
= wxRegion(0, 0, 0, 0);
114 virtual bool SetTransparent(wxByte alpha
)
118 int w
=100; // some defaults
120 GetClientSize(&w
, &h
);
126 // m_Region.Union(0, 0, 1, m_MaxWidth);
129 for (int y
=0; y
<m_MaxHeight
; y
++)
131 // Reverse the order of the bottom 4 bits
132 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
133 if ((j
*16+8)<m_Amount
)
134 m_Region
.Union(0, y
, m_MaxWidth
, 1);
143 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
147 if (m_Region
.IsEmpty())
151 dc
.SetBrush(wxColour(128, 192, 255));
153 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
155 dc
.SetPen(*wxTRANSPARENT_PEN
);
157 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
161 wxRect
rect(upd
.GetRect());
162 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
169 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
176 void OnSize(wxSizeEvent
& event
)
178 // We sometimes get surplus size events
179 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
180 (event
.GetSize().GetHeight() == m_lastHeight
))
185 m_lastWidth
= event
.GetSize().GetWidth();
186 m_lastHeight
= event
.GetSize().GetHeight();
188 SetTransparent(m_Amount
);
189 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
190 event
.GetSize().GetHeight());
201 int m_lastWidth
,m_lastHeight
;
205 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
206 DECLARE_EVENT_TABLE()
210 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
212 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
213 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
214 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
216 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
227 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
229 wxSize disp
= wxGetDisplaySize();
232 for (int y
=0; y
<disp
.y
; y
++)
234 // Reverse the order of the bottom 4 bits
235 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
237 region
.Union(0, y
, disp
.x
, 1);
239 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
243 class wxPseudoTransparentFrame
: public wxFrame
246 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
247 wxWindowID id
= wxID_ANY
,
248 const wxString
& title
= wxEmptyString
,
249 const wxPoint
& pos
= wxDefaultPosition
,
250 const wxSize
& size
= wxDefaultSize
,
251 long style
= wxDEFAULT_FRAME_STYLE
,
252 const wxString
&name
= wxT("frame"))
254 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
259 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
260 g_object_ref(m_widget
);
262 if (parent
) parent
->AddChild(this);
264 g_signal_connect( m_widget
, "realize",
265 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
269 col
.green
= 192 * 256;
270 col
.blue
= 255 * 256;
271 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
274 bool SetTransparent(wxByte
WXUNUSED(alpha
))
280 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
283 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
290 // -- static utility functions --
292 static wxBitmap
wxPaneCreateStippleBitmap()
294 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
295 wxImage
img(2,2,data
,true);
296 return wxBitmap(img
);
299 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
301 wxBitmap stipple
= wxPaneCreateStippleBitmap();
302 wxBrush
brush(stipple
);
305 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
306 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
308 dc
.SetPen(*wxTRANSPARENT_PEN
);
310 dc
.SetLogicalFunction(wxXOR
);
311 dc
.DrawRectangle(rect
);
317 // CopyDocksAndPanes() - this utility function creates copies of
318 // the dock and pane info. wxAuiDockInfo's usually contain pointers
319 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
320 // reconstruct that relationship in the new dock info and pane info arrays
322 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
323 wxAuiPaneInfoArray
& dest_panes
,
324 const wxAuiDockInfoArray
& src_docks
,
325 const wxAuiPaneInfoArray
& src_panes
)
327 dest_docks
= src_docks
;
328 dest_panes
= src_panes
;
329 int i
, j
, k
, dock_count
, pc1
, pc2
;
330 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
332 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
333 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
334 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
335 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
336 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
340 // GetMaxLayer() is an internal function which returns
341 // the highest layer inside the specified dock
342 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
345 int i
, dock_count
, max_layer
= 0;
346 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
348 wxAuiDockInfo
& dock
= docks
.Item(i
);
349 if (dock
.dock_direction
== dock_direction
&&
350 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
351 max_layer
= dock
.dock_layer
;
357 // GetMaxRow() is an internal function which returns
358 // the highest layer inside the specified dock
359 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
361 int i
, pane_count
, max_row
= 0;
362 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
364 wxAuiPaneInfo
& pane
= panes
.Item(i
);
365 if (pane
.dock_direction
== direction
&&
366 pane
.dock_layer
== layer
&&
367 pane
.dock_row
> max_row
)
368 max_row
= pane
.dock_row
;
375 // DoInsertDockLayer() is an internal function that inserts a new dock
376 // layer by incrementing all existing dock layer values by one
377 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
382 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
384 wxAuiPaneInfo
& pane
= panes
.Item(i
);
385 if (!pane
.IsFloating() &&
386 pane
.dock_direction
== dock_direction
&&
387 pane
.dock_layer
>= dock_layer
)
392 // DoInsertDockLayer() is an internal function that inserts a new dock
393 // row by incrementing all existing dock row values by one
394 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
400 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
402 wxAuiPaneInfo
& pane
= panes
.Item(i
);
403 if (!pane
.IsFloating() &&
404 pane
.dock_direction
== dock_direction
&&
405 pane
.dock_layer
== dock_layer
&&
406 pane
.dock_row
>= dock_row
)
411 // DoInsertDockLayer() is an internal function that inserts a space for
412 // another dock pane by incrementing all existing dock row values by one
413 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
420 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
422 wxAuiPaneInfo
& pane
= panes
.Item(i
);
423 if (!pane
.IsFloating() &&
424 pane
.dock_direction
== dock_direction
&&
425 pane
.dock_layer
== dock_layer
&&
426 pane
.dock_row
== dock_row
&&
427 pane
.dock_pos
>= dock_pos
)
432 // FindDocks() is an internal function that returns a list of docks which meet
433 // the specified conditions in the parameters and returns a sorted array
434 // (sorted by layer and then row)
435 static void FindDocks(wxAuiDockInfoArray
& docks
,
439 wxAuiDockInfoPtrArray
& arr
)
441 int begin_layer
= dock_layer
;
442 int end_layer
= dock_layer
;
443 int begin_row
= dock_row
;
444 int end_row
= dock_row
;
445 int dock_count
= docks
.GetCount();
446 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
448 // discover the maximum dock layer and the max row
449 for (i
= 0; i
< dock_count
; ++i
)
451 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
452 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
455 // if no dock layer was specified, search all dock layers
456 if (dock_layer
== -1)
459 end_layer
= max_layer
;
462 // if no dock row was specified, search all dock row
471 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
472 for (row
= begin_row
; row
<= end_row
; ++row
)
473 for (i
= 0; i
< dock_count
; ++i
)
475 wxAuiDockInfo
& d
= docks
.Item(i
);
476 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
478 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
484 // FindPaneInDock() looks up a specified window pointer inside a dock.
485 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
486 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
488 int i
, count
= dock
.panes
.GetCount();
489 for (i
= 0; i
< count
; ++i
)
491 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
492 if (p
->window
== window
)
498 // RemovePaneFromDocks() removes a pane window from all docks
499 // with a possible exception specified by parameter "ex_cept"
500 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
502 wxAuiDockInfo
* ex_cept
= NULL
)
505 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
507 wxAuiDockInfo
& d
= docks
.Item(i
);
510 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
517 // This function works fine, and may be used in the future
519 // RenumberDockRows() takes a dock and assigns sequential numbers
520 // to existing rows. Basically it takes out the gaps; so if a
521 // dock has rows with numbers 0,2,5, they will become 0,1,2
522 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
525 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
527 wxAuiDockInfo& dock = *docks.Item(i);
531 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
532 dock.panes.Item(j)->dock_row = i;
538 // SetActivePane() sets the active pane, as well as cycles through
539 // every other pane and makes sure that all others' active flags
541 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
544 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
546 wxAuiPaneInfo
& pane
= panes
.Item(i
);
547 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
548 if (pane
.window
== active_pane
)
549 pane
.state
|= wxAuiPaneInfo::optionActive
;
554 // this function is used to sort panes by dock position
555 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
557 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
561 // -- wxAuiManager class implementation --
564 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
565 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
566 EVT_AUI_RENDER(wxAuiManager::OnRender
)
567 EVT_PAINT(wxAuiManager::OnPaint
)
568 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
569 EVT_SIZE(wxAuiManager::OnSize
)
570 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
571 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
572 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
573 EVT_MOTION(wxAuiManager::OnMotion
)
574 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
575 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
576 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
577 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
578 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
582 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
584 m_action
= actionNone
;
585 m_last_mouse_move
= wxPoint();
586 m_hover_button
= NULL
;
587 m_art
= new wxAuiDefaultDockArt
;
591 m_has_maximized
= false;
593 m_dock_constraint_x
= 0.3;
594 m_dock_constraint_y
= 0.3;
599 SetManagedWindow(managed_wnd
);
603 wxAuiManager::~wxAuiManager()
605 // NOTE: It's possible that the windows have already been destroyed by the
606 // time this dtor is called, so this loop can result in memory access via
607 // invalid pointers, resulting in a crash. So it will be disabled while
608 // waiting for a better solution.
610 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
612 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
613 if (pinfo
.window
&& !pinfo
.window
->GetParent())
621 // creates a floating frame for the windows
622 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
623 const wxAuiPaneInfo
& pane_info
)
625 return new wxAuiFloatingFrame(parent
, this, pane_info
);
628 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
630 // if a key modifier is pressed while dragging the frame,
631 // don't dock the window
632 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
635 // GetPane() looks up a wxAuiPaneInfo structure based
636 // on the supplied window pointer. Upon failure, GetPane()
637 // returns an empty wxAuiPaneInfo, a condition which can be checked
638 // by calling wxAuiPaneInfo::IsOk().
640 // The pane info's structure may then be modified. Once a pane's
641 // info is modified, wxAuiManager::Update() must be called to
642 // realize the changes in the UI.
644 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
647 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
649 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
650 if (p
.window
== window
)
653 return wxAuiNullPaneInfo
;
656 // this version of GetPane() looks up a pane based on a
657 // 'pane name', see above comment for more info
658 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
661 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
663 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
667 return wxAuiNullPaneInfo
;
670 // GetAllPanes() returns a reference to all the pane info structures
671 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
676 // HitTest() is an internal function which determines
677 // which UI item the specified coordinates are over
678 // (x,y) specify a position in client coordinates
679 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
681 wxAuiDockUIPart
* result
= NULL
;
684 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
686 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
688 // we are not interested in typeDock, because this space
689 // isn't used to draw anything, just for measurements;
690 // besides, the entire dock area is covered with other
691 // rectangles, which we are interested in.
692 if (item
->type
== wxAuiDockUIPart::typeDock
)
695 // if we already have a hit on a more specific item, we are not
696 // interested in a pane hit. If, however, we don't already have
697 // a hit, returning a pane hit is necessary for some operations
698 if ((item
->type
== wxAuiDockUIPart::typePane
||
699 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
702 // if the point is inside the rectangle, we have a hit
703 if (item
->rect
.Contains(x
,y
))
711 // SetFlags() and GetFlags() allow the owner to set various
712 // options which are global to wxAuiManager
713 void wxAuiManager::SetFlags(unsigned int flags
)
715 // find out if we have to call UpdateHintWindowConfig()
716 bool update_hint_wnd
= false;
717 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
718 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
719 wxAUI_MGR_RECTANGLE_HINT
;
720 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
721 update_hint_wnd
= true;
729 UpdateHintWindowConfig();
733 unsigned int wxAuiManager::GetFlags() const
739 // don't use these anymore as they are deprecated
740 // use Set/GetManagedFrame() instead
741 void wxAuiManager::SetFrame(wxFrame
* frame
)
743 SetManagedWindow((wxWindow
*)frame
);
746 wxFrame
* wxAuiManager::GetFrame() const
748 return (wxFrame
*)m_frame
;
752 // this function will return the aui manager for a given
753 // window. The |window| parameter should be any child window
754 // or grand-child window (and so on) of the frame/window
755 // managed by wxAuiManager. The |window| parameter does not
756 // need to be managed by the manager itself.
757 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
759 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
760 evt
.SetManager(NULL
);
761 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
762 if (!window
->ProcessEvent(evt
))
765 return evt
.GetManager();
769 void wxAuiManager::UpdateHintWindowConfig()
771 // find out if the the system can do transparent frames
772 bool can_do_transparent
= false;
774 wxWindow
* w
= m_frame
;
777 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
779 wxFrame
* f
= static_cast<wxFrame
*>(w
);
780 can_do_transparent
= f
->CanSetTransparent();
788 // if there is an existing hint window, delete it
791 m_hint_wnd
->Destroy();
798 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
800 // Make a window to use for a transparent hint
801 #if defined(__WXMSW__) || defined(__WXGTK__)
802 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
803 wxDefaultPosition
, wxSize(1,1),
804 wxFRAME_TOOL_WINDOW
|
805 wxFRAME_FLOAT_ON_PARENT
|
809 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
810 #elif defined(__WXMAC__)
811 // Using a miniframe with float and tool styles keeps the parent
812 // frame activated and highlighted as such...
813 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
814 wxDefaultPosition
, wxSize(1,1),
815 wxFRAME_FLOAT_ON_PARENT
816 | wxFRAME_TOOL_WINDOW
);
818 // Can't set the bg colour of a Frame in wxMac
819 wxPanel
* p
= new wxPanel(m_hint_wnd
);
821 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
822 // color that is really hard to see, especially transparent.
823 // Until a better system color is decided upon we'll just use
825 p
->SetBackgroundColour(*wxBLUE
);
831 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
832 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
834 // system can't support transparent fade, or the venetian
835 // blinds effect was explicitly requested
836 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
841 wxFRAME_TOOL_WINDOW
|
842 wxFRAME_FLOAT_ON_PARENT
|
845 m_hint_fademax
= 128;
851 // SetManagedWindow() is usually called once when the frame
852 // manager class is being initialized. "frame" specifies
853 // the frame which should be managed by the frame mananger
854 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
856 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
859 m_frame
->PushEventHandler(this);
862 // if the owner is going to manage an MDI parent frame,
863 // we need to add the MDI client window as the default
866 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
868 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
869 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
871 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
873 AddPane(client_window
,
874 wxAuiPaneInfo().Name(wxT("mdiclient")).
875 CenterPane().PaneBorder(false));
877 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
879 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
880 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
881 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
883 AddPane(client_window
,
884 wxAuiPaneInfo().Name(wxT("mdiclient")).
885 CenterPane().PaneBorder(false));
890 UpdateHintWindowConfig();
894 // UnInit() must be called, usually in the destructor
895 // of the frame class. If it is not called, usually this
896 // will result in a crash upon program exit
897 void wxAuiManager::UnInit()
901 m_frame
->RemoveEventHandler(this);
905 // GetManagedWindow() returns the window pointer being managed
906 wxWindow
* wxAuiManager::GetManagedWindow() const
911 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
916 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
918 // first, give the owner frame a chance to override
921 if (m_frame
->ProcessEvent(event
))
928 // SetArtProvider() instructs wxAuiManager to use the
929 // specified art provider for all drawing calls. This allows
930 // plugable look-and-feel features. The pointer that is
931 // passed to this method subsequently belongs to wxAuiManager,
932 // and is deleted in the frame manager destructor
933 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
935 // delete the last art provider, if any
938 // assign the new art provider
939 m_art
= art_provider
;
943 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
945 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
947 // check if the pane has a valid window
951 // check if the window is already managed by us
952 if (GetPane(pane_info
.window
).IsOk())
955 // check if the pane name already exists, this could reveal a
956 // bug in the library user's application
957 bool already_exists
= false;
958 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
960 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
961 already_exists
= true;
964 // if the new pane is docked then we should undo maximize
965 if (pane_info
.IsDocked())
966 RestoreMaximizedPane();
968 m_panes
.Add(pane_info
);
970 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
972 // set the pane window
973 pinfo
.window
= window
;
976 // if the pane's name identifier is blank, create a random string
977 if (pinfo
.name
.empty() || already_exists
)
979 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
980 wxPtrToUInt(pinfo
.window
) & 0xffffffff,
981 (unsigned int)time(NULL
),
983 (unsigned int)GetTickCount(),
985 (unsigned int)clock(),
987 (unsigned long)m_panes
.GetCount());
990 // set initial proportion (if not already set)
991 if (pinfo
.dock_proportion
== 0)
992 pinfo
.dock_proportion
= 100000;
994 if (pinfo
.HasMaximizeButton())
996 wxAuiPaneButton button
;
997 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
998 pinfo
.buttons
.Add(button
);
1001 if (pinfo
.HasPinButton())
1003 wxAuiPaneButton button
;
1004 button
.button_id
= wxAUI_BUTTON_PIN
;
1005 pinfo
.buttons
.Add(button
);
1008 if (pinfo
.HasCloseButton())
1010 wxAuiPaneButton button
;
1011 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1012 pinfo
.buttons
.Add(button
);
1015 if (pinfo
.HasGripper())
1017 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1019 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1020 // have a gripper control. The toolbar's built-in gripper
1021 // meshes better with the look and feel of the control than ours,
1022 // so turn wxAuiManager's gripper off, and the toolbar's on.
1024 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1025 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1026 tb
->SetGripperVisible(true);
1031 if (pinfo
.best_size
== wxDefaultSize
&&
1034 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1036 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1038 // GetClientSize() doesn't get the best size for
1039 // a toolbar under some newer versions of wxWidgets,
1040 // so use GetBestSize()
1041 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1043 // for some reason, wxToolBar::GetBestSize() is returning
1044 // a size that is a pixel shy of the correct amount.
1045 // I believe this to be the correct action, until
1046 // wxToolBar::GetBestSize() is fixed. Is this assumption
1048 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1049 // pinfo.best_size.y++;
1052 if (pinfo
.min_size
!= wxDefaultSize
)
1054 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1055 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1056 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1057 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1066 bool wxAuiManager::AddPane(wxWindow
* window
,
1068 const wxString
& caption
)
1070 wxAuiPaneInfo pinfo
;
1071 pinfo
.Caption(caption
);
1074 case wxTOP
: pinfo
.Top(); break;
1075 case wxBOTTOM
: pinfo
.Bottom(); break;
1076 case wxLEFT
: pinfo
.Left(); break;
1077 case wxRIGHT
: pinfo
.Right(); break;
1078 case wxCENTER
: pinfo
.CenterPane(); break;
1080 return AddPane(window
, pinfo
);
1083 bool wxAuiManager::AddPane(wxWindow
* window
,
1084 const wxAuiPaneInfo
& pane_info
,
1085 const wxPoint
& drop_pos
)
1087 if (!AddPane(window
, pane_info
))
1090 wxAuiPaneInfo
& pane
= GetPane(window
);
1092 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1097 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1100 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1102 // shift the panes around, depending on the insert level
1103 switch (insert_level
)
1105 case wxAUI_INSERT_PANE
:
1106 DoInsertPane(m_panes
,
1107 pane_info
.dock_direction
,
1108 pane_info
.dock_layer
,
1110 pane_info
.dock_pos
);
1112 case wxAUI_INSERT_ROW
:
1113 DoInsertDockRow(m_panes
,
1114 pane_info
.dock_direction
,
1115 pane_info
.dock_layer
,
1116 pane_info
.dock_row
);
1118 case wxAUI_INSERT_DOCK
:
1119 DoInsertDockLayer(m_panes
,
1120 pane_info
.dock_direction
,
1121 pane_info
.dock_layer
);
1125 // if the window already exists, we are basically just moving/inserting the
1126 // existing window. If it doesn't exist, we need to add it and insert it
1127 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1128 if (!existing_pane
.IsOk())
1130 return AddPane(window
, pane_info
);
1134 if (pane_info
.IsFloating())
1136 existing_pane
.Float();
1137 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1138 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1139 if (pane_info
.floating_size
!= wxDefaultSize
)
1140 existing_pane
.FloatingSize(pane_info
.floating_size
);
1144 // if the new pane is docked then we should undo maximize
1145 RestoreMaximizedPane();
1147 existing_pane
.Direction(pane_info
.dock_direction
);
1148 existing_pane
.Layer(pane_info
.dock_layer
);
1149 existing_pane
.Row(pane_info
.dock_row
);
1150 existing_pane
.Position(pane_info
.dock_pos
);
1158 // DetachPane() removes a pane from the frame manager. This
1159 // method will not destroy the window that is removed.
1160 bool wxAuiManager::DetachPane(wxWindow
* window
)
1162 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1165 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1167 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1168 if (p
.window
== window
)
1172 // we have a floating frame which is being detached. We need to
1173 // reparent it to m_frame and destroy the floating frame
1176 p
.window
->SetSize(1,1);
1178 if (p
.frame
->IsShown())
1179 p
.frame
->Show(false);
1181 // reparent to m_frame and destroy the pane
1182 if (m_action_window
== p
.frame
)
1184 m_action_window
= NULL
;
1187 p
.window
->Reparent(m_frame
);
1188 p
.frame
->SetSizer(NULL
);
1193 // make sure there are no references to this pane in our uiparts,
1194 // just in case the caller doesn't call Update() immediately after
1195 // the DetachPane() call. This prevets obscure crashes which would
1196 // happen at window repaint if the caller forgets to call Update()
1198 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1200 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1201 if (part
.pane
== &p
)
1203 m_uiparts
.RemoveAt(pi
);
1210 m_panes
.RemoveAt(i
);
1217 // ClosePane() destroys or hides the pane depending on its flags
1218 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1220 // if we were maximized, restore
1221 if (pane_info
.IsMaximized())
1223 RestorePane(pane_info
);
1226 // first, hide the window
1227 if (pane_info
.window
&& pane_info
.window
->IsShown())
1229 pane_info
.window
->Show(false);
1232 // make sure that we are the parent of this window
1233 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1235 pane_info
.window
->Reparent(m_frame
);
1238 // if we have a frame, destroy it
1239 if (pane_info
.frame
)
1241 pane_info
.frame
->Destroy();
1242 pane_info
.frame
= NULL
;
1245 // now we need to either destroy or hide the pane
1246 if (pane_info
.IsDestroyOnClose())
1248 wxWindow
* window
= pane_info
.window
;
1261 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1265 // un-maximize and hide all other panes
1266 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1268 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1273 // save hidden state
1274 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1275 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1277 // hide the pane, because only the newly
1278 // maximized pane should show
1283 // mark ourselves maximized
1284 pane_info
.Maximize();
1286 m_has_maximized
= true;
1288 // last, show the window
1289 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1291 pane_info
.window
->Show(true);
1295 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1299 // restore all the panes
1300 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1302 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1305 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1306 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1310 // mark ourselves non-maximized
1311 pane_info
.Restore();
1312 m_has_maximized
= false;
1314 // last, show the window
1315 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1317 pane_info
.window
->Show(true);
1321 void wxAuiManager::RestoreMaximizedPane()
1325 // restore all the panes
1326 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1328 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1329 if (p
.IsMaximized())
1337 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1338 // in the input string. This is an internal functions which is
1339 // used for saving perspectives
1340 static wxString
EscapeDelimiters(const wxString
& s
)
1343 result
.Alloc(s
.length());
1344 const wxChar
* ch
= s
.c_str();
1347 if (*ch
== wxT(';') || *ch
== wxT('|'))
1348 result
+= wxT('\\');
1355 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1357 wxString result
= wxT("name=");
1358 result
+= EscapeDelimiters(pane
.name
);
1361 result
+= wxT("caption=");
1362 result
+= EscapeDelimiters(pane
.caption
);
1365 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1366 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1367 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1368 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1369 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1370 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1371 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1372 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1373 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1374 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1375 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1376 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1377 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1378 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1379 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1380 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1385 // Load a "pane" with the pane infor settings in pane_part
1386 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1388 // replace escaped characters so we can
1389 // split up the string easily
1390 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1391 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1395 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1396 pane_part
= pane_part
.AfterFirst(wxT(';'));
1397 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1398 wxString value
= val_part
.AfterFirst(wxT('='));
1399 val_name
.MakeLower();
1400 val_name
.Trim(true);
1401 val_name
.Trim(false);
1405 if (val_name
.empty())
1408 if (val_name
== wxT("name"))
1410 else if (val_name
== wxT("caption"))
1411 pane
.caption
= value
;
1412 else if (val_name
== wxT("state"))
1413 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1414 else if (val_name
== wxT("dir"))
1415 pane
.dock_direction
= wxAtoi(value
.c_str());
1416 else if (val_name
== wxT("layer"))
1417 pane
.dock_layer
= wxAtoi(value
.c_str());
1418 else if (val_name
== wxT("row"))
1419 pane
.dock_row
= wxAtoi(value
.c_str());
1420 else if (val_name
== wxT("pos"))
1421 pane
.dock_pos
= wxAtoi(value
.c_str());
1422 else if (val_name
== wxT("prop"))
1423 pane
.dock_proportion
= wxAtoi(value
.c_str());
1424 else if (val_name
== wxT("bestw"))
1425 pane
.best_size
.x
= wxAtoi(value
.c_str());
1426 else if (val_name
== wxT("besth"))
1427 pane
.best_size
.y
= wxAtoi(value
.c_str());
1428 else if (val_name
== wxT("minw"))
1429 pane
.min_size
.x
= wxAtoi(value
.c_str());
1430 else if (val_name
== wxT("minh"))
1431 pane
.min_size
.y
= wxAtoi(value
.c_str());
1432 else if (val_name
== wxT("maxw"))
1433 pane
.max_size
.x
= wxAtoi(value
.c_str());
1434 else if (val_name
== wxT("maxh"))
1435 pane
.max_size
.y
= wxAtoi(value
.c_str());
1436 else if (val_name
== wxT("floatx"))
1437 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1438 else if (val_name
== wxT("floaty"))
1439 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1440 else if (val_name
== wxT("floatw"))
1441 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1442 else if (val_name
== wxT("floath"))
1443 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1445 wxFAIL_MSG(wxT("Bad Perspective String"));
1449 // replace escaped characters so we can
1450 // split up the string easily
1451 pane
.name
.Replace(wxT("\a"), wxT("|"));
1452 pane
.name
.Replace(wxT("\b"), wxT(";"));
1453 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1454 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1455 pane_part
.Replace(wxT("\a"), wxT("|"));
1456 pane_part
.Replace(wxT("\b"), wxT(";"));
1462 // SavePerspective() saves all pane information as a single string.
1463 // This string may later be fed into LoadPerspective() to restore
1464 // all pane settings. This save and load mechanism allows an
1465 // exact pane configuration to be saved and restored at a later time
1467 wxString
wxAuiManager::SavePerspective()
1471 result
= wxT("layout2|");
1473 int pane_i
, pane_count
= m_panes
.GetCount();
1474 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1476 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1477 result
+= SavePaneInfo(pane
)+wxT("|");
1480 int dock_i
, dock_count
= m_docks
.GetCount();
1481 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1483 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1485 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1486 dock
.dock_direction
, dock
.dock_layer
,
1487 dock
.dock_row
, dock
.size
);
1493 // LoadPerspective() loads a layout which was saved with SavePerspective()
1494 // If the "update" flag parameter is true, the GUI will immediately be updated
1496 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1498 wxString input
= layout
;
1501 // check layout string version
1502 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1503 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1504 part
= input
.BeforeFirst(wxT('|'));
1505 input
= input
.AfterFirst(wxT('|'));
1508 if (part
!= wxT("layout2"))
1511 // mark all panes currently managed as docked and hidden
1512 int pane_i
, pane_count
= m_panes
.GetCount();
1513 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1514 m_panes
.Item(pane_i
).Dock().Hide();
1516 // clear out the dock array; this will be reconstructed
1519 // replace escaped characters so we can
1520 // split up the string easily
1521 input
.Replace(wxT("\\|"), wxT("\a"));
1522 input
.Replace(wxT("\\;"), wxT("\b"));
1528 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1529 input
= input
.AfterFirst(wxT('|'));
1530 pane_part
.Trim(true);
1532 // if the string is empty, we're done parsing
1533 if (pane_part
.empty())
1536 if (pane_part
.Left(9) == wxT("dock_size"))
1538 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1539 wxString value
= pane_part
.AfterFirst(wxT('='));
1541 long dir
, layer
, row
, size
;
1542 wxString piece
= val_name
.AfterFirst(wxT('('));
1543 piece
= piece
.BeforeLast(wxT(')'));
1544 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1545 piece
= piece
.AfterFirst(wxT(','));
1546 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1547 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1548 value
.ToLong(&size
);
1551 dock
.dock_direction
= dir
;
1552 dock
.dock_layer
= layer
;
1553 dock
.dock_row
= row
;
1559 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1560 // name so it can be called by external callers
1561 pane_part
.Replace(wxT("\a"), wxT("|"));
1562 pane_part
.Replace(wxT("\b"), wxT(";"));
1564 LoadPaneInfo(pane_part
, pane
);
1566 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1569 // the pane window couldn't be found
1570 // in the existing layout -- skip it
1583 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1584 wxArrayInt
& positions
,
1587 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1588 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1589 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1594 int offset
, action_pane
= -1;
1595 int pane_i
, pane_count
= dock
.panes
.GetCount();
1597 // find the pane marked as our action pane
1598 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1600 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1602 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1604 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1605 action_pane
= pane_i
;
1609 // set up each panes default position, and
1610 // determine the size (width or height, depending
1611 // on the dock's orientation) of each pane
1612 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1614 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1615 positions
.Add(pane
.dock_pos
);
1618 if (pane
.HasBorder())
1619 size
+= (pane_border_size
*2);
1621 if (dock
.IsHorizontal())
1623 if (pane
.HasGripper() && !pane
.HasGripperTop())
1624 size
+= gripper_size
;
1625 size
+= pane
.best_size
.x
;
1629 if (pane
.HasGripper() && pane
.HasGripperTop())
1630 size
+= gripper_size
;
1632 if (pane
.HasCaption())
1633 size
+= caption_size
;
1634 size
+= pane
.best_size
.y
;
1640 // if there is no action pane, just return the default
1641 // positions (as specified in pane.pane_pos)
1642 if (action_pane
== -1)
1646 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1648 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1653 positions
[pane_i
] -= -amount
;
1655 offset
+= sizes
[pane_i
];
1658 // if the dock mode is fixed, make sure none of the panes
1659 // overlap; we will bump panes that overlap
1661 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1663 int amount
= positions
[pane_i
] - offset
;
1667 positions
[pane_i
] += -amount
;
1669 offset
+= sizes
[pane_i
];
1674 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1675 wxAuiDockInfo
& dock
,
1676 wxAuiPaneInfo
& pane
,
1677 wxAuiDockUIPartArray
& uiparts
,
1680 wxAuiDockUIPart part
;
1681 wxSizerItem
* sizer_item
;
1683 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1684 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1685 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1686 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1688 // find out the orientation of the item (orientation for panes
1689 // is the same as the dock's orientation)
1691 if (dock
.IsHorizontal())
1692 orientation
= wxHORIZONTAL
;
1694 orientation
= wxVERTICAL
;
1696 // this variable will store the proportion
1697 // value that the pane will receive
1698 int pane_proportion
= pane
.dock_proportion
;
1700 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1701 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1703 if (pane
.HasGripper())
1705 if (pane
.HasGripperTop())
1706 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1708 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1710 part
.type
= wxAuiDockUIPart::typeGripper
;
1714 part
.orientation
= orientation
;
1715 part
.cont_sizer
= horz_pane_sizer
;
1716 part
.sizer_item
= sizer_item
;
1720 if (pane
.HasCaption())
1722 // create the caption sizer
1723 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1725 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1727 part
.type
= wxAuiDockUIPart::typeCaption
;
1731 part
.orientation
= orientation
;
1732 part
.cont_sizer
= vert_pane_sizer
;
1733 part
.sizer_item
= sizer_item
;
1734 int caption_part_idx
= uiparts
.GetCount();
1737 // add pane buttons to the caption
1738 int i
, button_count
;
1739 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1740 i
< button_count
; ++i
)
1742 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1744 sizer_item
= caption_sizer
->Add(pane_button_size
,
1748 part
.type
= wxAuiDockUIPart::typePaneButton
;
1751 part
.button
= &button
;
1752 part
.orientation
= orientation
;
1753 part
.cont_sizer
= caption_sizer
;
1754 part
.sizer_item
= sizer_item
;
1758 // if we have buttons, add a little space to the right
1759 // of them to ease visual crowding
1760 if (button_count
>= 1)
1762 caption_sizer
->Add(3,1);
1765 // add the caption sizer
1766 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1768 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1771 // add the pane window itself
1774 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1778 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1779 // Don't do this because it breaks the pane size in floating windows
1780 // BIW: Right now commenting this out is causing problems with
1781 // an mdi client window as the center pane.
1782 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1785 part
.type
= wxAuiDockUIPart::typePane
;
1789 part
.orientation
= orientation
;
1790 part
.cont_sizer
= vert_pane_sizer
;
1791 part
.sizer_item
= sizer_item
;
1795 // determine if the pane should have a minimum size; if the pane is
1796 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1797 // if the pane.min_size is set, we must use that value as well
1799 wxSize min_size
= pane
.min_size
;
1802 if (min_size
== wxDefaultSize
)
1804 min_size
= pane
.best_size
;
1805 pane_proportion
= 0;
1809 if (min_size
!= wxDefaultSize
)
1811 vert_pane_sizer
->SetItemMinSize(
1812 vert_pane_sizer
->GetChildren().GetCount()-1,
1813 min_size
.x
, min_size
.y
);
1817 // add the verticle sizer (caption, pane window) to the
1818 // horizontal sizer (gripper, verticle sizer)
1819 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1821 // finally, add the pane sizer to the dock sizer
1823 if (pane
.HasBorder())
1825 // allowing space for the pane's border
1826 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1827 wxEXPAND
| wxALL
, pane_border_size
);
1829 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1833 part
.orientation
= orientation
;
1834 part
.cont_sizer
= cont
;
1835 part
.sizer_item
= sizer_item
;
1840 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1844 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1845 wxAuiDockInfo
& dock
,
1846 wxAuiDockUIPartArray
& uiparts
,
1849 wxSizerItem
* sizer_item
;
1850 wxAuiDockUIPart part
;
1852 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1853 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1855 // resizable bottom and right docks have a sash before them
1856 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1857 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1859 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1861 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1862 part
.orientation
= orientation
;
1866 part
.cont_sizer
= cont
;
1867 part
.sizer_item
= sizer_item
;
1871 // create the sizer for the dock
1872 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1874 // add each pane to the dock
1875 bool has_maximized_pane
= false;
1876 int pane_i
, pane_count
= dock
.panes
.GetCount();
1880 wxArrayInt pane_positions
, pane_sizes
;
1882 // figure out the real pane positions we will
1883 // use, without modifying the each pane's pane_pos member
1884 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1887 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1889 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1890 int pane_pos
= pane_positions
.Item(pane_i
);
1892 if (pane
.IsMaximized())
1893 has_maximized_pane
= true;
1896 int amount
= pane_pos
- offset
;
1899 if (dock
.IsVertical())
1900 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1902 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1904 part
.type
= wxAuiDockUIPart::typeBackground
;
1908 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1909 part
.cont_sizer
= dock_sizer
;
1910 part
.sizer_item
= sizer_item
;
1916 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1918 offset
+= pane_sizes
.Item(pane_i
);
1921 // at the end add a very small stretchable background area
1922 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1924 part
.type
= wxAuiDockUIPart::typeBackground
;
1928 part
.orientation
= orientation
;
1929 part
.cont_sizer
= dock_sizer
;
1930 part
.sizer_item
= sizer_item
;
1935 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1937 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1939 if (pane
.IsMaximized())
1940 has_maximized_pane
= true;
1942 // if this is not the first pane being added,
1943 // we need to add a pane sizer
1944 if (!m_has_maximized
&& pane_i
> 0)
1946 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1948 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1950 part
.pane
= dock
.panes
.Item(pane_i
-1);
1952 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1953 part
.cont_sizer
= dock_sizer
;
1954 part
.sizer_item
= sizer_item
;
1958 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1962 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1963 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1965 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1967 part
.type
= wxAuiDockUIPart::typeDock
;
1971 part
.orientation
= orientation
;
1972 part
.cont_sizer
= cont
;
1973 part
.sizer_item
= sizer_item
;
1976 if (dock
.IsHorizontal())
1977 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1979 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1981 // top and left docks have a sash after them
1982 if (!m_has_maximized
&&
1984 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1985 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1987 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1989 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1993 part
.orientation
= orientation
;
1994 part
.cont_sizer
= cont
;
1995 part
.sizer_item
= sizer_item
;
2000 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2001 wxAuiDockInfoArray
& docks
,
2002 wxAuiDockUIPartArray
& uiparts
,
2005 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2007 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2008 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2009 wxSize cli_size
= m_frame
->GetClientSize();
2010 int i
, dock_count
, pane_count
;
2013 // empty all docks out
2014 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2016 wxAuiDockInfo
& dock
= docks
.Item(i
);
2018 // empty out all panes, as they will be readded below
2023 // always reset fixed docks' sizes, because
2024 // the contained windows may have been resized
2030 // iterate through all known panes, filing each
2031 // of them into the appropriate dock. If the
2032 // pane does not exist in the dock, add it
2033 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2035 wxAuiPaneInfo
& p
= panes
.Item(i
);
2037 // find any docks with the same dock direction, dock layer, and
2038 // dock row as the pane we are working on
2039 wxAuiDockInfo
* dock
;
2040 wxAuiDockInfoPtrArray arr
;
2041 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2043 if (arr
.GetCount() > 0)
2045 // found the right dock
2050 // dock was not found, so we need to create a new one
2052 d
.dock_direction
= p
.dock_direction
;
2053 d
.dock_layer
= p
.dock_layer
;
2054 d
.dock_row
= p
.dock_row
;
2056 dock
= &docks
.Last();
2060 if (p
.IsDocked() && p
.IsShown())
2062 // remove the pane from any existing docks except this one
2063 RemovePaneFromDocks(docks
, p
, dock
);
2065 // pane needs to be added to the dock,
2066 // if it doesn't already exist
2067 if (!FindPaneInDock(*dock
, p
.window
))
2068 dock
->panes
.Add(&p
);
2072 // remove the pane from any existing docks
2073 RemovePaneFromDocks(docks
, p
);
2078 // remove any empty docks
2079 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2081 if (docks
.Item(i
).panes
.GetCount() == 0)
2085 // configure the docks further
2086 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2088 wxAuiDockInfo
& dock
= docks
.Item(i
);
2089 int j
, dock_pane_count
= dock
.panes
.GetCount();
2091 // sort the dock pane array by the pane's
2092 // dock position (dock_pos), in ascending order
2093 dock
.panes
.Sort(PaneSortFunc
);
2095 // for newly created docks, set up their initial size
2100 for (j
= 0; j
< dock_pane_count
; ++j
)
2102 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2103 wxSize pane_size
= pane
.best_size
;
2104 if (pane_size
== wxDefaultSize
)
2105 pane_size
= pane
.min_size
;
2106 if (pane_size
== wxDefaultSize
)
2107 pane_size
= pane
.window
->GetSize();
2109 if (dock
.IsHorizontal())
2110 size
= wxMax(pane_size
.y
, size
);
2112 size
= wxMax(pane_size
.x
, size
);
2115 // add space for the border (two times), but only
2116 // if at least one pane inside the dock has a pane border
2117 for (j
= 0; j
< dock_pane_count
; ++j
)
2119 if (dock
.panes
.Item(j
)->HasBorder())
2121 size
+= (pane_border_size
*2);
2126 // if pane is on the top or bottom, add the caption height,
2127 // but only if at least one pane inside the dock has a caption
2128 if (dock
.IsHorizontal())
2130 for (j
= 0; j
< dock_pane_count
; ++j
)
2132 if (dock
.panes
.Item(j
)->HasCaption())
2134 size
+= caption_size
;
2141 // new dock's size may not be more than the dock constraint
2142 // parameter specifies. See SetDockSizeConstraint()
2144 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2145 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2147 if (dock
.IsHorizontal())
2148 size
= wxMin(size
, max_dock_y_size
);
2150 size
= wxMin(size
, max_dock_x_size
);
2152 // absolute minimum size for a dock is 10 pixels
2160 // determine the dock's minimum size
2161 bool plus_border
= false;
2162 bool plus_caption
= false;
2163 int dock_min_size
= 0;
2164 for (j
= 0; j
< dock_pane_count
; ++j
)
2166 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2167 if (pane
.min_size
!= wxDefaultSize
)
2169 if (pane
.HasBorder())
2171 if (pane
.HasCaption())
2172 plus_caption
= true;
2173 if (dock
.IsHorizontal())
2175 if (pane
.min_size
.y
> dock_min_size
)
2176 dock_min_size
= pane
.min_size
.y
;
2180 if (pane
.min_size
.x
> dock_min_size
)
2181 dock_min_size
= pane
.min_size
.x
;
2187 dock_min_size
+= (pane_border_size
*2);
2188 if (plus_caption
&& dock
.IsHorizontal())
2189 dock_min_size
+= (caption_size
);
2191 dock
.min_size
= dock_min_size
;
2194 // if the pane's current size is less than it's
2195 // minimum, increase the dock's size to it's minimum
2196 if (dock
.size
< dock
.min_size
)
2197 dock
.size
= dock
.min_size
;
2200 // determine the dock's mode (fixed or proportional);
2201 // determine whether the dock has only toolbars
2202 bool action_pane_marked
= false;
2204 dock
.toolbar
= true;
2205 for (j
= 0; j
< dock_pane_count
; ++j
)
2207 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2208 if (!pane
.IsFixed())
2210 if (!pane
.IsToolbar())
2211 dock
.toolbar
= false;
2212 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2214 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2215 action_pane_marked
= true;
2219 // if the dock mode is proportional and not fixed-pixel,
2220 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2221 // e.g. remove gaps like 1, 2, 30, 500
2224 for (j
= 0; j
< dock_pane_count
; ++j
)
2226 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2231 // if the dock mode is fixed, and none of the panes
2232 // are being moved right now, make sure the panes
2233 // do not overlap each other. If they do, we will
2234 // adjust the positions of the panes
2235 if (dock
.fixed
&& !action_pane_marked
)
2237 wxArrayInt pane_positions
, pane_sizes
;
2238 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2241 for (j
= 0; j
< dock_pane_count
; ++j
)
2243 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2244 pane
.dock_pos
= pane_positions
[j
];
2246 int amount
= pane
.dock_pos
- offset
;
2250 pane
.dock_pos
+= -amount
;
2252 offset
+= pane_sizes
[j
];
2257 // discover the maximum dock layer
2259 for (i
= 0; i
< dock_count
; ++i
)
2260 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2263 // clear out uiparts
2266 // create a bunch of box sizers,
2267 // from the innermost level outwards.
2268 wxSizer
* cont
= NULL
;
2269 wxSizer
* middle
= NULL
;
2273 for (layer
= 0; layer
<= max_layer
; ++layer
)
2275 wxAuiDockInfoPtrArray arr
;
2277 // find any docks in this layer
2278 FindDocks(docks
, -1, layer
, -1, arr
);
2280 // if there aren't any, skip to the next layer
2284 wxSizer
* old_cont
= cont
;
2286 // create a container which will hold this layer's
2287 // docks (top, bottom, left, right)
2288 cont
= new wxBoxSizer(wxVERTICAL
);
2291 // find any top docks in this layer
2292 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2295 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2296 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2300 // fill out the middle layer (which consists
2301 // of left docks, content area and right docks)
2303 middle
= new wxBoxSizer(wxHORIZONTAL
);
2305 // find any left docks in this layer
2306 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2309 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2310 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2313 // add content dock (or previous layer's sizer
2317 // find any center docks
2318 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2321 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2322 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2324 else if (!m_has_maximized
)
2326 // there are no center docks, add a background area
2327 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2328 wxAuiDockUIPart part
;
2329 part
.type
= wxAuiDockUIPart::typeBackground
;
2333 part
.cont_sizer
= middle
;
2334 part
.sizer_item
= sizer_item
;
2340 middle
->Add(old_cont
, 1, wxEXPAND
);
2343 // find any right docks in this layer
2344 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2347 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2348 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2351 if (middle
->GetChildren().GetCount() > 0)
2352 cont
->Add(middle
, 1, wxEXPAND
);
2358 // find any bottom docks in this layer
2359 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2362 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2363 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2370 // no sizer available, because there are no docks,
2371 // therefore we will create a simple background area
2372 cont
= new wxBoxSizer(wxVERTICAL
);
2373 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2374 wxAuiDockUIPart part
;
2375 part
.type
= wxAuiDockUIPart::typeBackground
;
2379 part
.cont_sizer
= middle
;
2380 part
.sizer_item
= sizer_item
;
2384 container
->Add(cont
, 1, wxEXPAND
);
2389 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2390 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2391 // not be larger than half of the window's size
2393 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2395 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2396 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2399 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2402 *width_pct
= m_dock_constraint_x
;
2405 *height_pct
= m_dock_constraint_y
;
2410 // Update() updates the layout. Whenever changes are made to
2411 // one or more panes, this function should be called. It is the
2412 // external entry point for running the layout engine.
2414 void wxAuiManager::Update()
2416 m_hover_button
= NULL
;
2417 m_action_part
= NULL
;
2420 int i
, pane_count
= m_panes
.GetCount();
2423 // destroy floating panes which have been
2424 // redocked or are becoming non-floating
2425 for (i
= 0; i
< pane_count
; ++i
)
2427 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2429 if (!p
.IsFloating() && p
.frame
)
2431 // because the pane is no longer in a floating, we need to
2432 // reparent it to m_frame and destroy the floating frame
2435 p
.window
->SetSize(1,1);
2438 // the following block is a workaround for bug #1531361
2439 // (see wxWidgets sourceforge page). On wxGTK (only), when
2440 // a frame is shown/hidden, a move event unfortunately
2441 // also gets fired. Because we may be dragging around
2442 // a pane, we need to cancel that action here to prevent
2443 // a spurious crash.
2444 if (m_action_window
== p
.frame
)
2446 if (wxWindow::GetCapture() == m_frame
)
2447 m_frame
->ReleaseMouse();
2448 m_action
= actionNone
;
2449 m_action_window
= NULL
;
2453 if (p
.frame
->IsShown())
2454 p
.frame
->Show(false);
2456 // reparent to m_frame and destroy the pane
2457 if (m_action_window
== p
.frame
)
2459 m_action_window
= NULL
;
2462 p
.window
->Reparent(m_frame
);
2463 p
.frame
->SetSizer(NULL
);
2470 // delete old sizer first
2471 m_frame
->SetSizer(NULL
);
2473 // create a layout for all of the panes
2474 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2476 // hide or show panes as necessary,
2477 // and float panes as necessary
2478 for (i
= 0; i
< pane_count
; ++i
)
2480 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2484 if (p
.frame
== NULL
)
2486 // we need to create a frame for this
2487 // pane, which has recently been floated
2488 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2490 // on MSW and Mac, if the owner desires transparent dragging, and
2491 // the dragging is happening right now, then the floating
2492 // window should have this style by default
2493 if (m_action
== actionDragFloatingPane
&&
2494 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2495 frame
->SetTransparent(150);
2497 frame
->SetPaneWindow(p
);
2500 if (p
.IsShown() && !frame
->IsShown())
2505 // frame already exists, make sure it's position
2506 // and size reflect the information in wxAuiPaneInfo
2507 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2509 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2510 p
.floating_size
.x
, p
.floating_size
.y
,
2511 wxSIZE_USE_EXISTING
);
2513 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2514 wxDefaultCoord, wxDefaultCoord,
2515 wxSIZE_USE_EXISTING);
2516 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2520 if (p
.frame
->IsShown() != p
.IsShown())
2521 p
.frame
->Show(p
.IsShown());
2526 if (p
.window
->IsShown() != p
.IsShown())
2527 p
.window
->Show(p
.IsShown());
2530 // if "active panes" are no longer allowed, clear
2531 // any optionActive values from the pane states
2532 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2534 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2539 // keep track of the old window rectangles so we can
2540 // refresh those windows whose rect has changed
2541 wxAuiRectArray old_pane_rects
;
2542 for (i
= 0; i
< pane_count
; ++i
)
2545 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2547 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2550 old_pane_rects
.Add(r
);
2556 // apply the new sizer
2557 m_frame
->SetSizer(sizer
);
2558 m_frame
->SetAutoLayout(false);
2563 // now that the frame layout is done, we need to check
2564 // the new pane rectangles against the old rectangles that
2565 // we saved a few lines above here. If the rectangles have
2566 // changed, the corresponding panes must also be updated
2567 for (i
= 0; i
< pane_count
; ++i
)
2569 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2570 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2572 if (p
.rect
!= old_pane_rects
[i
])
2574 p
.window
->Refresh();
2583 // set frame's minimum size
2586 // N.B. More work needs to be done on frame minimum sizes;
2587 // this is some intresting code that imposes the minimum size,
2588 // but we may want to include a more flexible mechanism or
2589 // options for multiple minimum-size modes, e.g. strict or lax
2590 wxSize min_size = sizer->GetMinSize();
2591 wxSize frame_size = m_frame->GetSize();
2592 wxSize client_size = m_frame->GetClientSize();
2594 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2595 min_size.y+frame_size.y-client_size.y );
2597 m_frame->SetMinSize(minframe_size);
2599 if (frame_size.x < minframe_size.x ||
2600 frame_size.y < minframe_size.y)
2601 sizer->Fit(m_frame);
2606 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2607 // on the frame's main sizer, then measures all the various UI items
2608 // and updates their internal rectangles. This should always be called
2609 // instead of calling m_frame->Layout() directly
2611 void wxAuiManager::DoFrameLayout()
2616 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2618 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2620 // get the rectangle of the UI part
2621 // originally, this code looked like this:
2622 // part.rect = wxRect(part.sizer_item->GetPosition(),
2623 // part.sizer_item->GetSize());
2624 // this worked quite well, with one exception: the mdi
2625 // client window had a "deferred" size variable
2626 // that returned the wrong size. It looks like
2627 // a bug in wx, because the former size of the window
2628 // was being returned. So, we will retrieve the part's
2629 // rectangle via other means
2632 part
.rect
= part
.sizer_item
->GetRect();
2633 int flag
= part
.sizer_item
->GetFlag();
2634 int border
= part
.sizer_item
->GetBorder();
2637 part
.rect
.y
-= border
;
2638 part
.rect
.height
+= border
;
2642 part
.rect
.x
-= border
;
2643 part
.rect
.width
+= border
;
2645 if (flag
& wxBOTTOM
)
2646 part
.rect
.height
+= border
;
2648 part
.rect
.width
+= border
;
2651 if (part
.type
== wxAuiDockUIPart::typeDock
)
2652 part
.dock
->rect
= part
.rect
;
2653 if (part
.type
== wxAuiDockUIPart::typePane
)
2654 part
.pane
->rect
= part
.rect
;
2658 // GetPanePart() looks up the pane the pane border UI part (or the regular
2659 // pane part if there is no border). This allows the caller to get the exact
2660 // rectangle of the pane in question, including decorations like
2661 // caption and border (if any).
2663 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2666 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2668 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2669 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2670 part
.pane
&& part
.pane
->window
== wnd
)
2673 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2675 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2676 if (part
.type
== wxAuiDockUIPart::typePane
&&
2677 part
.pane
&& part
.pane
->window
== wnd
)
2685 // GetDockPixelOffset() is an internal function which returns
2686 // a dock's offset in pixels from the left side of the window
2687 // (for horizontal docks) or from the top of the window (for
2688 // vertical docks). This value is necessary for calculating
2689 // fixel-pane/toolbar offsets when they are dragged.
2691 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2693 // the only way to accurately calculate the dock's
2694 // offset is to actually run a theoretical layout
2696 int i
, part_count
, dock_count
;
2697 wxAuiDockInfoArray docks
;
2698 wxAuiPaneInfoArray panes
;
2699 wxAuiDockUIPartArray uiparts
;
2700 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2703 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2704 wxSize client_size
= m_frame
->GetClientSize();
2705 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2708 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2710 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2711 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2712 part
.sizer_item
->GetSize());
2713 if (part
.type
== wxAuiDockUIPart::typeDock
)
2714 part
.dock
->rect
= part
.rect
;
2719 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2721 wxAuiDockInfo
& dock
= docks
.Item(i
);
2722 if (test
.dock_direction
== dock
.dock_direction
&&
2723 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2725 if (dock
.IsVertical())
2737 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2738 // if a dock operation is allowed, the new dock position is copied into
2739 // the target info. If the operation was allowed, the function returns true.
2741 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2742 const wxAuiPaneInfo
& new_pos
)
2744 bool allowed
= false;
2745 switch (new_pos
.dock_direction
)
2747 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2748 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2749 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2750 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2760 // DoDrop() is an important function. It basically takes a mouse position,
2761 // and determines where the pane's new position would be. If the pane is to be
2762 // dropped, it performs the drop operation using the specified dock and pane
2763 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2764 // scenario can be performed, giving precise coordinates for drop hints.
2765 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2766 // as parameters, the changes will be made to the main state arrays
2768 const int auiInsertRowPixels
= 10;
2769 const int auiNewRowPixels
= 40;
2770 const int auiLayerInsertPixels
= 40;
2771 const int auiLayerInsertOffset
= 5;
2773 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2774 wxAuiPaneInfoArray
& panes
,
2775 wxAuiPaneInfo
& target
,
2777 const wxPoint
& offset
)
2779 wxSize cli_size
= m_frame
->GetClientSize();
2781 wxAuiPaneInfo drop
= target
;
2784 // The result should always be shown
2788 // Check to see if the pane has been dragged outside of the window
2789 // (or near to the outside of the window), if so, dock it along the edge
2792 int layer_insert_offset
= auiLayerInsertOffset
;
2793 if (drop
.IsToolbar())
2794 layer_insert_offset
= 0;
2797 if (pt
.x
< layer_insert_offset
&&
2798 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2800 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2801 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2802 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2804 if (drop
.IsToolbar())
2805 new_layer
= auiToolBarLayer
;
2810 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2811 return ProcessDockResult(target
, drop
);
2813 else if (pt
.y
< layer_insert_offset
&&
2814 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2816 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2817 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2818 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2820 if (drop
.IsToolbar())
2821 new_layer
= auiToolBarLayer
;
2826 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2827 return ProcessDockResult(target
, drop
);
2829 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2830 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2832 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2833 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2834 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2836 if (drop
.IsToolbar())
2837 new_layer
= auiToolBarLayer
;
2839 drop
.Dock().Right().
2842 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2843 return ProcessDockResult(target
, drop
);
2845 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2846 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2848 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2849 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2850 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2852 if (drop
.IsToolbar())
2853 new_layer
= auiToolBarLayer
;
2855 drop
.Dock().Bottom().
2858 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2859 return ProcessDockResult(target
, drop
);
2863 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2866 if (drop
.IsToolbar())
2868 if (!part
|| !part
->dock
)
2871 // calculate the offset from where the dock begins
2872 // to the point where the user dropped the pane
2873 int dock_drop_offset
= 0;
2874 if (part
->dock
->IsHorizontal())
2875 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2877 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2880 // toolbars may only be moved in and to fixed-pane docks,
2881 // otherwise we will try to float the pane. Also, the pane
2882 // should float if being dragged over center pane windows
2883 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2885 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2891 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2892 (drop
.IsFloatable() ||
2893 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2894 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2896 if (drop
.IsFloatable())
2902 return ProcessDockResult(target
, drop
);
2905 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2907 return ProcessDockResult(target
, drop
);
2912 m_last_rect
= part
->dock
->rect
;
2913 m_last_rect
.Inflate( 15, 15 );
2916 Direction(part
->dock
->dock_direction
).
2917 Layer(part
->dock
->dock_layer
).
2918 Row(part
->dock
->dock_row
).
2919 Position(dock_drop_offset
);
2922 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2923 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2924 ) && part
->dock
->panes
.GetCount() > 1)
2926 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2927 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2929 int row
= drop
.dock_row
;
2930 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2931 part
->dock
->dock_layer
,
2932 part
->dock
->dock_row
);
2933 drop
.dock_row
= row
;
2937 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2938 part
->dock
->dock_layer
,
2939 part
->dock
->dock_row
+1);
2940 drop
.dock_row
= part
->dock
->dock_row
+1;
2945 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2946 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2947 ) && part
->dock
->panes
.GetCount() > 1)
2949 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2950 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2952 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2953 part
->dock
->dock_layer
,
2954 part
->dock
->dock_row
+1);
2955 drop
.dock_row
= part
->dock
->dock_row
+1;
2959 int row
= drop
.dock_row
;
2960 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2961 part
->dock
->dock_layer
,
2962 part
->dock
->dock_row
);
2963 drop
.dock_row
= row
;
2967 return ProcessDockResult(target
, drop
);
2976 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2977 part
->type
== wxAuiDockUIPart::typeCaption
||
2978 part
->type
== wxAuiDockUIPart::typeGripper
||
2979 part
->type
== wxAuiDockUIPart::typePaneButton
||
2980 part
->type
== wxAuiDockUIPart::typePane
||
2981 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2982 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2983 part
->type
== wxAuiDockUIPart::typeBackground
)
2985 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2987 if (part
->dock
->panes
.GetCount() != 1)
2989 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2996 // If a normal frame is being dragged over a toolbar, insert it
2997 // along the edge under the toolbar, but over all other panes.
2998 // (this could be done much better, but somehow factoring this
2999 // calculation with the one at the beginning of this function)
3000 if (part
->dock
&& part
->dock
->toolbar
)
3004 switch (part
->dock
->dock_direction
)
3006 case wxAUI_DOCK_LEFT
:
3007 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3008 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3009 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3011 case wxAUI_DOCK_TOP
:
3012 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3013 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3014 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3016 case wxAUI_DOCK_RIGHT
:
3017 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3018 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3019 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3021 case wxAUI_DOCK_BOTTOM
:
3022 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3023 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3024 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3028 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3031 Direction(part
->dock
->dock_direction
).
3032 Layer(layer
).Row(0).Position(0);
3033 return ProcessDockResult(target
, drop
);
3040 part
= GetPanePart(part
->pane
->window
);
3044 bool insert_dock_row
= false;
3045 int insert_row
= part
->pane
->dock_row
;
3046 int insert_dir
= part
->pane
->dock_direction
;
3047 int insert_layer
= part
->pane
->dock_layer
;
3049 switch (part
->pane
->dock_direction
)
3051 case wxAUI_DOCK_TOP
:
3052 if (pt
.y
>= part
->rect
.y
&&
3053 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3054 insert_dock_row
= true;
3056 case wxAUI_DOCK_BOTTOM
:
3057 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3058 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3059 insert_dock_row
= true;
3061 case wxAUI_DOCK_LEFT
:
3062 if (pt
.x
>= part
->rect
.x
&&
3063 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3064 insert_dock_row
= true;
3066 case wxAUI_DOCK_RIGHT
:
3067 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3068 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3069 insert_dock_row
= true;
3071 case wxAUI_DOCK_CENTER
:
3073 // "new row pixels" will be set to the default, but
3074 // must never exceed 20% of the window size
3075 int new_row_pixels_x
= auiNewRowPixels
;
3076 int new_row_pixels_y
= auiNewRowPixels
;
3078 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3079 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3081 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3082 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3085 // determine if the mouse pointer is in a location that
3086 // will cause a new row to be inserted. The hot spot positions
3087 // are along the borders of the center pane
3090 insert_dock_row
= true;
3091 const wxRect
& pr
= part
->rect
;
3092 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3093 insert_dir
= wxAUI_DOCK_LEFT
;
3094 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3095 insert_dir
= wxAUI_DOCK_TOP
;
3096 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3097 pt
.x
< pr
.x
+ pr
.width
)
3098 insert_dir
= wxAUI_DOCK_RIGHT
;
3099 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3100 pt
.y
< pr
.y
+ pr
.height
)
3101 insert_dir
= wxAUI_DOCK_BOTTOM
;
3105 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3109 if (insert_dock_row
)
3111 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3112 drop
.Dock().Direction(insert_dir
).
3113 Layer(insert_layer
).
3116 return ProcessDockResult(target
, drop
);
3119 // determine the mouse offset and the pane size, both in the
3120 // direction of the dock itself, and perpendicular to the dock
3124 if (part
->orientation
== wxVERTICAL
)
3126 offset
= pt
.y
- part
->rect
.y
;
3127 size
= part
->rect
.GetHeight();
3131 offset
= pt
.x
- part
->rect
.x
;
3132 size
= part
->rect
.GetWidth();
3135 int drop_position
= part
->pane
->dock_pos
;
3137 // if we are in the top/left part of the pane,
3138 // insert the pane before the pane being hovered over
3139 if (offset
<= size
/2)
3141 drop_position
= part
->pane
->dock_pos
;
3143 part
->pane
->dock_direction
,
3144 part
->pane
->dock_layer
,
3145 part
->pane
->dock_row
,
3146 part
->pane
->dock_pos
);
3149 // if we are in the bottom/right part of the pane,
3150 // insert the pane before the pane being hovered over
3151 if (offset
> size
/2)
3153 drop_position
= part
->pane
->dock_pos
+1;
3155 part
->pane
->dock_direction
,
3156 part
->pane
->dock_layer
,
3157 part
->pane
->dock_row
,
3158 part
->pane
->dock_pos
+1);
3162 Direction(part
->dock
->dock_direction
).
3163 Layer(part
->dock
->dock_layer
).
3164 Row(part
->dock
->dock_row
).
3165 Position(drop_position
);
3166 return ProcessDockResult(target
, drop
);
3173 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3175 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3177 m_hint_fadetimer
.Stop();
3181 m_hint_fadeamt
+= 4;
3182 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3185 void wxAuiManager::ShowHint(const wxRect
& rect
)
3189 // if the hint rect is the same as last time, don't do anything
3190 if (m_last_hint
== rect
)
3194 m_hint_fadeamt
= m_hint_fademax
;
3196 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3197 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3198 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3202 m_hint_wnd
->SetSize(rect
);
3203 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3205 if (!m_hint_wnd
->IsShown())
3208 // if we are dragging a floating pane, set the focus
3209 // back to that floating pane (otherwise it becomes unfocused)
3210 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3211 m_action_window
->SetFocus();
3213 m_hint_wnd
->Raise();
3216 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3218 // start fade in timer
3219 m_hint_fadetimer
.SetOwner(this, 101);
3220 m_hint_fadetimer
.Start(5);
3223 else // Not using a transparent hint window...
3225 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3228 if (m_last_hint
!= rect
)
3230 // remove the last hint rectangle
3236 wxScreenDC screendc
;
3237 wxRegion
clip(1, 1, 10000, 10000);
3239 // clip all floating windows, so we don't draw over them
3241 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3243 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3245 if (pane
.IsFloating() &&
3246 pane
.frame
->IsShown())
3248 wxRect rect
= pane
.frame
->GetRect();
3250 // wxGTK returns the client size, not the whole frame size
3256 clip
.Subtract(rect
);
3260 // As we can only hide the hint by redrawing the managed window, we
3261 // need to clip the region to the managed window too or we get
3262 // nasty redrawn problems.
3263 clip
.Intersect(m_frame
->GetRect());
3265 screendc
.SetDeviceClippingRegion(clip
);
3267 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3268 wxBrush
brush(stipple
);
3269 screendc
.SetBrush(brush
);
3270 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3272 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3273 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3274 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3275 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3279 void wxAuiManager::HideHint()
3281 // hides a transparent window hint, if there is one
3284 if (m_hint_wnd
->IsShown())
3285 m_hint_wnd
->Show(false);
3286 m_hint_wnd
->SetTransparent(0);
3287 m_hint_fadetimer
.Stop();
3288 m_last_hint
= wxRect();
3292 // hides a painted hint by redrawing the frame window
3293 if (!m_last_hint
.IsEmpty())
3297 m_last_hint
= wxRect();
3303 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3304 const wxPoint
& offset
)
3306 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3310 if (pane
.IsToolbar())
3312 m_action
= actionDragToolbarPane
;
3316 m_action
= actionDragFloatingPane
;
3319 m_action_window
= pane_window
;
3320 m_action_offset
= offset
;
3321 m_frame
->CaptureMouse();
3325 // CalculateHintRect() calculates the drop hint rectangle. The method
3326 // first calls DoDrop() to determine the exact position the pane would
3327 // be at were if dropped. If the pane would indeed become docked at the
3328 // specified drop point, the the rectangle hint will be returned in
3329 // screen coordinates. Otherwise, an empty rectangle is returned.
3330 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3331 // the mouse position, in client coordinates. |offset| describes the offset
3332 // that the mouse is from the upper-left corner of the item being dragged
3334 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3336 const wxPoint
& offset
)
3340 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3341 // we will create a new temporary layout and then measure the resulting
3342 // rectangle; we will create a copy of the docking structures (m_dock)
3343 // so that we don't modify the real thing on screen
3345 int i
, pane_count
, part_count
;
3346 wxAuiDockInfoArray docks
;
3347 wxAuiPaneInfoArray panes
;
3348 wxAuiDockUIPartArray uiparts
;
3349 wxAuiPaneInfo hint
= GetPane(pane_window
);
3350 hint
.name
= wxT("__HINT__");
3351 hint
.PaneBorder(true);
3357 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3359 // remove any pane already there which bears the same window;
3360 // this happens when you are moving a pane around in a dock
3361 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3363 if (panes
.Item(i
).window
== pane_window
)
3365 RemovePaneFromDocks(docks
, panes
.Item(i
));
3371 // find out where the new pane would be
3372 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3379 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3380 wxSize client_size
= m_frame
->GetClientSize();
3381 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3384 for (i
= 0, part_count
= uiparts
.GetCount();
3385 i
< part_count
; ++i
)
3387 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3389 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3390 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3392 rect
= wxRect(part
.sizer_item
->GetPosition(),
3393 part
.sizer_item
->GetSize());
3405 // actually show the hint rectangle on the screen
3406 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3408 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3410 // Mirror rectangle in RTL mode
3411 rect
.x
-= rect
.GetWidth();
3417 // DrawHintRect() calculates the hint rectangle by calling
3418 // CalculateHintRect(). If there is a rectangle, it shows it
3419 // by calling ShowHint(), otherwise it hides any hint
3420 // rectangle currently shown
3421 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3423 const wxPoint
& offset
)
3425 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3437 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3439 // try to find the pane
3440 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3441 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3443 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3444 pane
.frame
->SetTransparent(150);
3447 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3449 // try to find the pane
3450 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3451 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3453 wxPoint pt
= ::wxGetMousePosition();
3456 // Adapt pt to direction
3459 // move to pane's upper border
3461 pos
= wnd
->ClientToScreen( pos
);
3463 // and some more pixels for the title bar
3466 else if (dir
== wxWEST
)
3468 // move to pane's left border
3470 pos
= wnd
->ClientToScreen( pos
);
3473 else if (dir
== wxEAST
)
3475 // move to pane's right border
3476 wxPoint
pos( wnd
->GetSize().x
, 0 );
3477 pos
= wnd
->ClientToScreen( pos
);
3480 else if (dir
== wxSOUTH
)
3482 // move to pane's bottom border
3483 wxPoint
pos( 0, wnd
->GetSize().y
);
3484 pos
= wnd
->ClientToScreen( pos
);
3491 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3493 // calculate the offset from the upper left-hand corner
3494 // of the frame to the mouse pointer
3495 wxPoint frame_pos
= pane
.frame
->GetPosition();
3496 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3498 // no hint for toolbar floating windows
3499 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3501 wxAuiDockInfoArray docks
;
3502 wxAuiPaneInfoArray panes
;
3503 wxAuiDockUIPartArray uiparts
;
3504 wxAuiPaneInfo hint
= pane
;
3506 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3508 // find out where the new pane would be
3509 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3511 if (hint
.IsFloating())
3515 m_action
= actionDragToolbarPane
;
3516 m_action_window
= pane
.window
;
3524 // if a key modifier is pressed while dragging the frame,
3525 // don't dock the window
3526 if (!CanDockPanel(pane
))
3533 DrawHintRect(wnd
, client_pt
, action_offset
);
3536 // this cleans up some screen artifacts that are caused on GTK because
3537 // we aren't getting the exact size of the window (see comment
3547 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3549 // try to find the pane
3550 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3551 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3553 wxPoint pt
= ::wxGetMousePosition();
3556 // Adapt pt to direction
3559 // move to pane's upper border
3561 pos
= wnd
->ClientToScreen( pos
);
3563 // and some more pixels for the title bar
3566 else if (dir
== wxWEST
)
3568 // move to pane's left border
3570 pos
= wnd
->ClientToScreen( pos
);
3573 else if (dir
== wxEAST
)
3575 // move to pane's right border
3576 wxPoint
pos( wnd
->GetSize().x
, 0 );
3577 pos
= wnd
->ClientToScreen( pos
);
3580 else if (dir
== wxSOUTH
)
3582 // move to pane's bottom border
3583 wxPoint
pos( 0, wnd
->GetSize().y
);
3584 pos
= wnd
->ClientToScreen( pos
);
3591 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3593 // calculate the offset from the upper left-hand corner
3594 // of the frame to the mouse pointer
3595 wxPoint frame_pos
= pane
.frame
->GetPosition();
3596 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3598 // if a key modifier is pressed while dragging the frame,
3599 // don't dock the window
3600 if (CanDockPanel(pane
))
3602 // do the drop calculation
3603 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3606 // if the pane is still floating, update it's floating
3607 // position (that we store)
3608 if (pane
.IsFloating())
3610 pane
.floating_pos
= pane
.frame
->GetPosition();
3612 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3613 pane
.frame
->SetTransparent(255);
3615 else if (m_has_maximized
)
3617 RestoreMaximizedPane();
3625 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3627 // try to find the pane
3628 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3629 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3631 pane
.floating_size
= size
;
3635 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3637 // try to find the pane
3638 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3639 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3642 // fire pane close event
3643 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3645 e
.SetCanVeto(evt
.CanVeto());
3655 // close the pane, but check that it
3656 // still exists in our pane array first
3657 // (the event handler above might have removed it)
3659 wxAuiPaneInfo
& check
= GetPane(wnd
);
3669 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3671 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3673 SetActivePane(m_panes
, wnd
);
3678 // OnRender() draws all of the pane captions, sashes,
3679 // backgrounds, captions, grippers, pane borders and buttons.
3680 // It renders the entire user interface.
3682 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3684 // if the frame is about to be deleted, don't bother
3685 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3688 wxDC
* dc
= evt
.GetDC();
3694 for (i
= 0, part_count
= m_uiparts
.GetCount();
3695 i
< part_count
; ++i
)
3697 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3699 // don't draw hidden pane items or items that aren't windows
3700 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3705 case wxAuiDockUIPart::typeDockSizer
:
3706 case wxAuiDockUIPart::typePaneSizer
:
3707 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3709 case wxAuiDockUIPart::typeBackground
:
3710 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3712 case wxAuiDockUIPart::typeCaption
:
3713 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3715 case wxAuiDockUIPart::typeGripper
:
3716 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3718 case wxAuiDockUIPart::typePaneBorder
:
3719 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3721 case wxAuiDockUIPart::typePaneButton
:
3722 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3723 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3730 // Render() fire a render event, which is normally handled by
3731 // wxAuiManager::OnRender(). This allows the render function to
3732 // be overridden via the render event. This can be useful for paintin
3733 // custom graphics in the main window. Default behavior can be
3734 // invoked in the overridden function by calling OnRender()
3736 void wxAuiManager::Render(wxDC
* dc
)
3738 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3744 void wxAuiManager::Repaint(wxDC
* dc
)
3749 m_frame
->Refresh() ;
3755 m_frame
->GetClientSize(&w
, &h
);
3757 // figure out which dc to use; if one
3758 // has been specified, use it, otherwise
3760 wxClientDC
* client_dc
= NULL
;
3763 client_dc
= new wxClientDC(m_frame
);
3767 // if the frame has a toolbar, the client area
3768 // origin will not be (0,0).
3769 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3770 if (pt
.x
!= 0 || pt
.y
!= 0)
3771 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3773 // render all the items
3776 // if we created a client_dc, delete it
3781 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3783 wxPaintDC
dc(m_frame
);
3787 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3796 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3804 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3806 // for MDI parent frames, this event must not
3807 // be "skipped". In other words, the parent frame
3808 // must not be allowed to resize the client window
3809 // after we are finished processing sizing changes
3817 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3819 // get the window we are managing, if none, return NULL
3820 wxWindow
* window
= GetManagedWindow();
3823 evt
.SetManager(NULL
);
3827 // if we are managing a child frame, get the 'real' manager
3828 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3830 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3831 evt
.SetManager(float_frame
->GetOwnerManager());
3835 // return pointer to ourself
3836 evt
.SetManager(this);
3839 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3842 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3843 wxCursor cursor
= wxNullCursor
;
3847 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3848 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3850 // a dock may not be resized if it has a single
3851 // pane which is not resizable
3852 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3853 part
->dock
->panes
.GetCount() == 1 &&
3854 part
->dock
->panes
.Item(0)->IsFixed())
3857 // panes that may not be resized do not get a sizing cursor
3858 if (part
->pane
&& part
->pane
->IsFixed())
3861 if (part
->orientation
== wxVERTICAL
)
3862 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3864 cursor
= wxCursor(wxCURSOR_SIZENS
);
3866 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3868 cursor
= wxCursor(wxCURSOR_SIZING
);
3872 event
.SetCursor(cursor
);
3877 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3878 const wxMouseEvent
& event
)
3880 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3881 if (!hit_test
|| !button_ui_part
)
3884 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3886 if (hit_test
== button_ui_part
)
3888 if (event
.LeftDown())
3889 state
= wxAUI_BUTTON_STATE_PRESSED
;
3891 state
= wxAUI_BUTTON_STATE_HOVER
;
3895 if (event
.LeftDown())
3896 state
= wxAUI_BUTTON_STATE_HOVER
;
3899 // now repaint the button with hover state
3900 wxClientDC
cdc(m_frame
);
3902 // if the frame has a toolbar, the client area
3903 // origin will not be (0,0).
3904 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3905 if (pt
.x
!= 0 || pt
.y
!= 0)
3906 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3910 m_art
->DrawPaneButton(cdc
, m_frame
,
3911 button_ui_part
->button
->button_id
,
3913 button_ui_part
->rect
,
3918 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3920 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3923 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3924 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3926 // Removing this restriction so that a centre pane can be resized
3927 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3930 // a dock may not be resized if it has a single
3931 // pane which is not resizable
3932 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3933 part
->dock
->panes
.GetCount() == 1 &&
3934 part
->dock
->panes
.Item(0)->IsFixed())
3937 // panes that may not be resized should be ignored here
3938 if (part
->pane
&& part
->pane
->IsFixed())
3941 m_action
= actionResize
;
3942 m_action_part
= part
;
3943 m_action_hintrect
= wxRect();
3944 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3945 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3946 event
.m_y
- part
->rect
.y
);
3947 m_frame
->CaptureMouse();
3949 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3951 m_action
= actionClickButton
;
3952 m_action_part
= part
;
3953 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3954 m_frame
->CaptureMouse();
3956 UpdateButtonOnScreen(part
, event
);
3958 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3959 part
->type
== wxAuiDockUIPart::typeGripper
)
3961 // if we are managing a wxAuiFloatingFrame window, then
3962 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3963 // We want to initiate a toolbar drag in our owner manager
3964 wxWindow
* managed_wnd
= GetManagedWindow();
3967 part
->pane
->window
&&
3969 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3971 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3972 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3973 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3974 wxPoint(event
.m_x
- part
->rect
.x
,
3975 event
.m_y
- part
->rect
.y
));
3981 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3983 // set the caption as active
3984 SetActivePane(m_panes
, part
->pane
->window
);
3988 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3991 m_action
= actionClickCaption
;
3992 m_action_part
= part
;
3993 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3994 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3995 event
.m_y
- part
->rect
.y
);
3996 m_frame
->CaptureMouse();
4016 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4018 if (m_action
== actionResize
)
4020 m_frame
->ReleaseMouse();
4022 // get rid of the hint rectangle
4024 DrawResizeHint(dc
, m_action_hintrect
);
4026 // resize the dock or the pane
4027 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4029 wxRect
& rect
= m_action_part
->dock
->rect
;
4031 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4032 event
.m_y
- m_action_offset
.y
);
4034 switch (m_action_part
->dock
->dock_direction
)
4036 case wxAUI_DOCK_LEFT
:
4037 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
4039 case wxAUI_DOCK_TOP
:
4040 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
4042 case wxAUI_DOCK_RIGHT
:
4043 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
4044 new_pos
.x
- m_action_part
->rect
.GetWidth();
4046 case wxAUI_DOCK_BOTTOM
:
4047 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
4048 new_pos
.y
- m_action_part
->rect
.GetHeight();
4055 else if (m_action_part
&&
4056 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4058 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4059 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4061 int total_proportion
= 0;
4062 int dock_pixels
= 0;
4063 int new_pixsize
= 0;
4065 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4066 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4067 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4069 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4070 event
.m_y
- m_action_offset
.y
);
4072 // determine the pane rectangle by getting the pane part
4073 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4074 wxASSERT_MSG(pane_part
,
4075 wxT("Pane border part not found -- shouldn't happen"));
4077 // determine the new pixel size that the user wants;
4078 // this will help us recalculate the pane's proportion
4079 if (dock
.IsHorizontal())
4080 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4082 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4084 // determine the size of the dock, based on orientation
4085 if (dock
.IsHorizontal())
4086 dock_pixels
= dock
.rect
.GetWidth();
4088 dock_pixels
= dock
.rect
.GetHeight();
4090 // determine the total proportion of all resizable panes,
4091 // and the total size of the dock minus the size of all
4093 int i
, dock_pane_count
= dock
.panes
.GetCount();
4094 int pane_position
= -1;
4095 for (i
= 0; i
< dock_pane_count
; ++i
)
4097 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4098 if (p
.window
== pane
.window
)
4101 // while we're at it, subtract the pane sash
4102 // width from the dock width, because this would
4103 // skew our proportion calculations
4105 dock_pixels
-= sash_size
;
4107 // also, the whole size (including decorations) of
4108 // all fixed panes must also be subtracted, because they
4109 // are not part of the proportion calculation
4112 if (dock
.IsHorizontal())
4113 dock_pixels
-= p
.best_size
.x
;
4115 dock_pixels
-= p
.best_size
.y
;
4119 total_proportion
+= p
.dock_proportion
;
4123 // find a pane in our dock to 'steal' space from or to 'give'
4124 // space to -- this is essentially what is done when a pane is
4125 // resized; the pane should usually be the first non-fixed pane
4126 // to the right of the action pane
4127 int borrow_pane
= -1;
4128 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4130 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4139 // demand that the pane being resized is found in this dock
4140 // (this assert really never should be raised)
4141 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4143 // prevent division by zero
4144 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4146 m_action
= actionNone
;
4150 // calculate the new proportion of the pane
4151 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4153 // default minimum size
4156 // check against the pane's minimum size, if specified. please note
4157 // that this is not enough to ensure that the minimum size will
4158 // not be violated, because the whole frame might later be shrunk,
4159 // causing the size of the pane to violate it's minimum size
4160 if (pane
.min_size
.IsFullySpecified())
4164 if (pane
.HasBorder())
4165 min_size
+= (pane_border_size
*2);
4167 // calculate minimum size with decorations (border,caption)
4168 if (pane_part
->orientation
== wxVERTICAL
)
4170 min_size
+= pane
.min_size
.y
;
4171 if (pane
.HasCaption())
4172 min_size
+= caption_size
;
4176 min_size
+= pane
.min_size
.x
;
4181 // for some reason, an arithmatic error somewhere is causing
4182 // the proportion calculations to always be off by 1 pixel;
4183 // for now we will add the 1 pixel on, but we really should
4184 // determine what's causing this.
4187 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4189 if (new_proportion
< min_proportion
)
4190 new_proportion
= min_proportion
;
4194 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4196 // borrow the space from our neighbor pane to the
4197 // right or bottom (depending on orientation)
4198 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4199 pane
.dock_proportion
= new_proportion
;
4206 else if (m_action
== actionClickButton
)
4208 m_hover_button
= NULL
;
4209 m_frame
->ReleaseMouse();
4213 UpdateButtonOnScreen(m_action_part
, event
);
4215 // make sure we're still over the item that was originally clicked
4216 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4218 // fire button-click event
4219 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4221 e
.SetPane(m_action_part
->pane
);
4222 e
.SetButton(m_action_part
->button
->button_id
);
4227 else if (m_action
== actionClickCaption
)
4229 m_frame
->ReleaseMouse();
4231 else if (m_action
== actionDragFloatingPane
)
4233 m_frame
->ReleaseMouse();
4235 else if (m_action
== actionDragToolbarPane
)
4237 m_frame
->ReleaseMouse();
4239 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4240 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4242 // save the new positions
4243 wxAuiDockInfoPtrArray docks
;
4244 FindDocks(m_docks
, pane
.dock_direction
,
4245 pane
.dock_layer
, pane
.dock_row
, docks
);
4246 if (docks
.GetCount() == 1)
4248 wxAuiDockInfo
& dock
= *docks
.Item(0);
4250 wxArrayInt pane_positions
, pane_sizes
;
4251 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4253 int i
, dock_pane_count
= dock
.panes
.GetCount();
4254 for (i
= 0; i
< dock_pane_count
; ++i
)
4255 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4258 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4266 m_action
= actionNone
;
4267 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4271 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4273 // sometimes when Update() is called from inside this method,
4274 // a spurious mouse move event is generated; this check will make
4275 // sure that only real mouse moves will get anywhere in this method;
4276 // this appears to be a bug somewhere, and I don't know where the
4277 // mouse move event is being generated. only verified on MSW
4279 wxPoint mouse_pos
= event
.GetPosition();
4280 if (m_last_mouse_move
== mouse_pos
)
4282 m_last_mouse_move
= mouse_pos
;
4285 if (m_action
== actionResize
)
4289 wxPoint pos
= m_action_part
->rect
.GetPosition();
4290 if (m_action_part
->orientation
== wxHORIZONTAL
)
4291 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4293 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4295 wxRect
rect(m_frame
->ClientToScreen(pos
),
4296 m_action_part
->rect
.GetSize());
4299 if (!m_action_hintrect
.IsEmpty())
4300 DrawResizeHint(dc
, m_action_hintrect
);
4301 DrawResizeHint(dc
, rect
);
4302 m_action_hintrect
= rect
;
4305 else if (m_action
== actionClickCaption
)
4307 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4308 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4310 // caption has been clicked. we need to check if the mouse
4311 // is now being dragged. if it is, we need to change the
4312 // mouse action to 'drag'
4313 if (m_action_part
&&
4314 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4315 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4317 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4319 if (!pane_info
->IsToolbar())
4321 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4322 pane_info
->IsFloatable())
4324 m_action
= actionDragFloatingPane
;
4326 // set initial float position
4327 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4328 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4329 pt
.y
- m_action_offset
.y
);
4332 if (pane_info
->IsMaximized())
4333 RestorePane(*pane_info
);
4337 m_action_window
= pane_info
->frame
;
4339 // action offset is used here to make it feel "natural" to the user
4340 // to drag a docked pane and suddenly have it become a floating frame.
4341 // Sometimes, however, the offset where the user clicked on the docked
4342 // caption is bigger than the width of the floating frame itself, so
4343 // in that case we need to set the action offset to a sensible value
4344 wxSize frame_size
= m_action_window
->GetSize();
4345 if (frame_size
.x
<= m_action_offset
.x
)
4346 m_action_offset
.x
= 30;
4351 m_action
= actionDragToolbarPane
;
4352 m_action_window
= pane_info
->window
;
4356 else if (m_action
== actionDragFloatingPane
)
4358 if (m_action_window
)
4360 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4361 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4362 pt
.y
- m_action_offset
.y
);
4365 else if (m_action
== actionDragToolbarPane
)
4367 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4368 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4370 pane
.state
|= wxAuiPaneInfo::actionPane
;
4372 wxPoint pt
= event
.GetPosition();
4373 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4375 // if DoDrop() decided to float the pane, set up
4376 // the floating pane's initial position
4377 if (pane
.IsFloating())
4379 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4380 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4381 pt
.y
- m_action_offset
.y
);
4384 // this will do the actiual move operation;
4385 // in the case that the pane has been floated,
4386 // this call will create the floating pane
4387 // and do the reparenting
4390 // if the pane has been floated, change the mouse
4391 // action actionDragFloatingPane so that subsequent
4392 // EVT_MOTION() events will move the floating pane
4393 if (pane
.IsFloating())
4395 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4396 m_action
= actionDragFloatingPane
;
4397 m_action_window
= pane
.frame
;
4402 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4403 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4405 if (part
!= m_hover_button
)
4407 // make the old button normal
4410 UpdateButtonOnScreen(m_hover_button
, event
);
4414 // mouse is over a button, so repaint the
4415 // button in hover mode
4416 UpdateButtonOnScreen(part
, event
);
4417 m_hover_button
= part
;
4425 m_hover_button
= NULL
;
4436 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4440 m_hover_button
= NULL
;
4445 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4447 // cancel the operation in progress, if any
4448 if ( m_action
!= actionNone
)
4450 m_action
= actionNone
;
4455 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4457 // when a child pane has it's focus set, we should change the
4458 // pane's active state to reflect this. (this is only true if
4459 // active panes are allowed by the owner)
4460 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4462 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4463 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4465 SetActivePane(m_panes
, event
.GetWindow());
4474 // OnPaneButton() is an event handler that is called
4475 // when a pane button has been pressed.
4476 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4478 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4480 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4482 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4484 // fire pane close event
4485 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4487 e
.SetPane(evt
.pane
);
4492 // close the pane, but check that it
4493 // still exists in our pane array first
4494 // (the event handler above might have removed it)
4496 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4505 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4507 // fire pane close event
4508 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4510 e
.SetPane(evt
.pane
);
4519 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4521 // fire pane close event
4522 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4524 e
.SetPane(evt
.pane
);
4533 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4535 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&