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fix child window redraw glitches during scrolling (bug 1944002)
[wxWidgets.git] / src / msw / basemsw.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/basemsw.cpp
3 // Purpose: misc stuff only used in console applications under MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 22.06.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #endif //WX_PRECOMP
29
30 #include "wx/apptrait.h"
31 #include "wx/evtloop.h"
32 #include "wx/msw/private/timer.h"
33 // MBN: this is a workaround for MSVC 5: if it is not #included in
34 // some wxBase file, wxRecursionGuard methods won't be exported from
35 // wxBase.dll, and MSVC 5 will give linker errors
36 #include "wx/recguard.h"
37
38 #include "wx/msw/private.h"
39
40 // ============================================================================
41 // wxAppTraits implementation
42 // ============================================================================
43
44 GSocketManager *wxAppTraits::ms_manager = NULL;
45
46 WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
47 {
48 return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
49 }
50
51 // ============================================================================
52 // wxConsoleAppTraits implementation
53 // ============================================================================
54
55 void wxConsoleAppTraits::AlwaysYield()
56 {
57 // we need to use special logic to deal with WM_PAINT: as this pseudo
58 // message is generated automatically as long as there are invalidated
59 // windows belonging to this thread, we'd never return if we waited here
60 // until we have no more of them left. OTOH, this message is always the
61 // last one in the queue, so we can safely return as soon as we detect it
62 MSG msg;
63 while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
64 {
65 if ( msg.message == WM_PAINT )
66 break;
67 }
68 }
69
70 void *wxConsoleAppTraits::BeforeChildWaitLoop()
71 {
72 // nothing to do here
73 return NULL;
74 }
75
76 void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
77 {
78 // nothing to do here
79 }
80
81 bool wxConsoleAppTraits::DoMessageFromThreadWait()
82 {
83 // nothing to process here
84 return true;
85 }
86
87 #if wxUSE_TIMER
88
89 wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
90 {
91 return new wxMSWTimerImpl(timer);
92 }
93
94 #endif // wxUSE_TIMER
95
96 wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
97 {
98 #if wxUSE_CONSOLE_EVENTLOOP
99 return new wxEventLoop();
100 #else // !wxUSE_CONSOLE_EVENTLOOP
101 return NULL;
102 #endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
103 }
104
105
106 WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
107 {
108 return DoSimpleWaitForThread(hThread);
109 }
110