1 \section{\class{wxScrolledWindow
}}\label{wxscrolledwindow
}
3 The wxScrolledWindow class manages scrolling for its client area, transforming
4 the coordinates according to the scrollbar positions, and setting the
5 scroll positions, thumb sizes and ranges according to the area in view.
7 As with all windows, an application can draw onto a wxScrolledWindow using a
\helpref{device context
}{dcoverview
}.
9 You have the option of handling the
\helpref{OnPaint
}{wxscrolledwindowonpaint
} handler
10 or overriding the
\helpref{OnDraw
}{wxscrolledwindowondraw
} function, which is passed
11 a pre-scrolled device context (prepared by
\helpref{PrepareDC
}{wxscrolledwindowpreparedc
}).
13 If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14 within OnDraw, to set the device origin for the device context according to the current
17 \wxheading{Derived from
}
19 \helpref{wxWindow
}{wxwindow
}\\
20 \helpref{wxEvtHandler
}{wxevthandler
}\\
21 \helpref{wxObject
}{wxobject
}
23 \wxheading{Include files
}
27 \wxheading{Window styles
}
30 \begin{twocollist
}\itemsep=
0pt
31 \twocolitem{\windowstyle{wxRETAINED
}}{Uses a backing pixmap to speed refreshes. Motif only.
}
34 See also
\helpref{window styles overview
}{windowstyles
}.
38 Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
39 where a `page' can be interpreted to be the current visible portion of the window. For
40 more sophisticated applications, use the wxScrolledWindow implementation as a guide
41 to build your own scroll behaviour.
45 \helpref{wxScrollBar
}{wxscrollbar
},
\helpref{wxClientDC
}{wxclientdc
},
\helpref{wxPaintDC
}{wxpaintdc
}
47 \latexignore{\rtfignore{\wxheading{Members
}}}
49 \membersection{wxScrolledWindow::wxScrolledWindow
}\label{wxscrolledwindowconstr
}
51 \func{}{wxScrolledWindow
}{\void}
55 \func{}{wxScrolledWindow
}{\param{wxWindow*
}{ parent
},
\param{wxWindowID
}{id = -
1},
\rtfsp
56 \param{const wxPoint\&
}{pos = wxDefaultPosition
},
\param{const wxSize\&
}{size = wxDefaultSize
},
\rtfsp
57 \param{long
}{ style = wxHSCROLL
\pipe wxVSCROLL
},
\param{const wxString\&
}{name = ``scrolledWindow"
}}
61 \wxheading{Parameters
}
63 \docparam{parent
}{Parent window.
}
65 \docparam{id
}{Window identifier. A value of -
1 indicates a default value.
}
67 \docparam{pos
}{Window position. If a position of (-
1, -
1) is specified then a default position
70 \docparam{size
}{Window size. If a size of (-
1, -
1) is specified then the window is sized
73 \docparam{style
}{Window style. See
\helpref{wxScrolledWindow
}{wxscrolledwindow
}.
}
75 \docparam{name
}{Window name.
}
79 The window is initially created without visible scrollbars.
80 Call
\helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
} to
81 specify how big the virtual window size should be.
83 \membersection{wxScrolledWindow::
\destruct{wxScrolledWindow
}}
85 \func{}{\destruct{wxScrolledWindow
}}{\void}
89 \membersection{wxScrolledWindow::Create
}\label{wxscrolledwindowcreate
}
91 \func{bool
}{Create
}{\param{wxWindow*
}{ parent
},
\param{wxWindowID
}{id = -
1},
\rtfsp
92 \param{const wxPoint\&
}{pos = wxDefaultPosition
},
\param{const wxSize\&
}{size = wxDefaultSize
},
\rtfsp
93 \param{long
}{ style = wxHSCROLL
\pipe wxVSCROLL
},
\param{const wxString\&
}{name = ``scrolledWindow"
}}
95 Creates the window for two-step construction. Derived classes
96 should call or replace this function. See
\helpref{wxScrolledWindow::wxScrolledWindow
}{wxscrolledwindowconstr
}\rtfsp
99 \membersection{wxScrolledWindow::EnableScrolling
}\label{wxscrolledwindowenablescrolling
}
101 \func{void
}{EnableScrolling
}{\param{const bool
}{ xScrolling
},
\param{const bool
}{ yScrolling
}}
103 Enable or disable physical scrolling in the given direction. Physical
104 scrolling is the physical transfer of bits up or down the
105 screen when a scroll event occurs. If the application scrolls by a
106 variable amount (e.g. if there are different font sizes) then physical
107 scrolling will not work, and you should switch it off.
109 \wxheading{Parameters
}
111 \docparam{xScrolling
}{If TRUE, enables physical scrolling in the x direction.
}
113 \docparam{yScrolling
}{If TRUE, enables physical scrolling in the y direction.
}
117 Physical scrolling may not be available on all platforms. Where it is available, it is enabled
120 \membersection{wxScrolledWindow::GetScrollPixelsPerUnit
}\label{wxscrolledwindowgetscrollpixelsperunit
}
122 \constfunc{void
}{GetScrollPixelsPerUnit
}{\param{int*
}{xUnit
},
\param{int*
}{yUnit
}}
124 Get the number of pixels per scroll unit (line), in each direction, as set
125 by
\helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
}. A value of zero indicates no
126 scrolling in that direction.
128 \wxheading{Parameters
}
130 \docparam{xUnit
}{Receives the number of pixels per horizontal unit.
}
132 \docparam{yUnit
}{Receives the number of pixels per vertical unit.
}
136 \helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
},
\rtfsp
137 \helpref{wxScrolledWindow::GetVirtualSize
}{wxscrolledwindowgetvirtualsize
}
139 \membersection{wxScrolledWindow::GetVirtualSize
}\label{wxscrolledwindowgetvirtualsize
}
141 \constfunc{void
}{GetVirtualSize
}{\param{int*
}{x
},
\param{int*
}{y
}}
143 Gets the size in device units of the scrollable window area (as
144 opposed to the client size, which is the area of the window currently
147 \wxheading{Parameters
}
149 \docparam{x
}{Receives the length of the scrollable window, in pixels.
}
151 \docparam{y
}{Receives the height of the scrollable window, in pixels.
}
155 Use
\helpref{wxDC::DeviceToLogicalX
}{wxdcdevicetologicalx
} and
\helpref{wxDC::DeviceToLogicalY
}{wxdcdevicetologicaly
}\rtfsp
156 to translate these units to logical units.
160 \helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
},
\rtfsp
161 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit
}{wxscrolledwindowgetscrollpixelsperunit
}
163 \membersection{wxScrolledWindow::IsRetained
}\label{wxscrolledwindowisretained
}
165 \constfunc{bool
}{IsRetained
}{\void}
167 TRUE if the window has a backing bitmap.
169 \membersection{wxScrolledWindow::PrepareDC
}\label{wxscrolledwindowpreparedc
}
171 \func{void
}{PrepareDC
}{\param{wxDC\&
}{dc
}}
173 Call this function to prepare the device context for drawing a scrolled image. It
174 sets the device origin according to the current scroll position.
176 PrepareDC is called automatically within the default
\helpref{wxScrolledWindow::OnPaint
}{wxscrolledwindowonpaint
} event
177 handler, so your
\helpref{wxScrolledWindow::OnDraw
}{wxscrolledwindowondraw
} override
178 will be passed a 'pre-scrolled' device context. However, if you wish to draw from
179 outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
180 call this function yourself. For example:
183 void MyWindow::OnEvent(wxMouseEvent& event)
188 dc.SetPen
(*wxBLACK_PEN);
190 event.Position(&x, &y);
191 if (xpos > -1 && ypos > -1 && event.Dragging())
193 dc.DrawLine(xpos, ypos, x, y);
200 \membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
202 \func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
204 Called by the default \helpref{wxScrolledWindow::OnPaint}{wxscrolledwindowonpaint} implementation
205 to allow the application to define painting behaviour without having to worry about
206 calling \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
208 \membersection{wxScrolledWindow::OnPaint}\label{wxscrolledwindowonpaint}
210 \func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
212 Sent to the window when the window must be refreshed.
214 For more details, see \helpref{wxWindow::OnPaint}{wxwindowonpaint}.
216 The default implementation for wxScrolledWindow's OnPaint handler is simply:
219 void wxScrolledWindow::OnPaint(wxPaintEvent& event)
228 \membersection{wxScrolledWindow::OnScroll}\label{wxscrolledwindowonscroll}
230 \func{void}{OnScroll}{\param{wxScrollEvent\& }{event}}
232 Override this function to intercept scroll events. This
233 member function implements the default scroll behaviour. If
234 you do not call the default function, you will have to manage
235 all scrolling behaviour including drawing the window contents
236 at an appropriate position relative to the scrollbars.
238 For more details, see \helpref{wxWindow::OnScroll}{wxwindowonscroll}.
242 \helpref{wxScrollEvent}{wxscrollevent}
244 \membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
246 \func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
248 Scrolls a window so the view start is at the given point.
250 \wxheading{Parameters}
252 \docparam{x}{The x position to scroll to, in scroll units.}
254 \docparam{y}{The y position to scroll to, in scroll units.}
258 The positions are in scroll units, not pixels, so to convert to pixels you
259 will have to multiply by the number of pixels per scroll increment.
260 If either parameter is -1, that position will be ignored (no change in
265 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
266 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
268 \membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
270 \func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
271 \param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
272 \param{int }{xPos = 0}, \param{int}{ yPos = 0}}
274 Sets up vertical and/or horizontal scrollbars.
276 \wxheading{Parameters}
278 \docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
280 \docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
282 \docparam{noUnitsX}{Number of units in the horizontal direction.}
284 \docparam{noUnitsY}{Number of units in the vertical direction.}
286 \docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
288 \docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
292 The first pair of parameters give the number of pixels per `scroll step', i.e. amount
293 moved when the up or down scroll arrows are pressed.
294 The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
297 {\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
299 For example, the following gives a window horizontal and vertical
300 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
301 pixels) in each direction.
304 window->SetScrollbars(20, 20, 50, 50);
307 wxScrolledWindow manages the page size itself,
308 using the current client window size as the page size.
310 Note that for more sophisticated scrolling applications, for example where
311 scroll steps may be variable according to the position in the document, it will be
312 necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
313 adjusting the scrollbars appropriately.
315 \membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
317 \constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
319 Get the position at which the visible portion of the window starts.
321 \wxheading{Parameters}
323 \docparam{x}{Receives the first visible x position in scroll units.}
325 \docparam{y}{Receives the first visible y position in scroll units.}
329 If either of the scrollbars is not at the home position, {\it x} and/or
330 \rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
331 the application can use this function to efficiently redraw only the
332 visible portion of the window. The positions are in logical scroll
333 units, not pixels, so to convert to pixels you will have to multiply
334 by the number of pixels per scroll increment.
338 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}