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git.saurik.com Git - wxWidgets.git/blob - samples/minimal/minimal.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Minimal wxWindows sample
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #pragma implementation "minimal.cpp"
21 #pragma interface "minimal.cpp"
24 // For compilers that support precompilation, includes "wx/wx.h".
25 #include "wx/wxprec.h"
31 // for all others, include the necessary headers (this file is usually all you
32 // need because it includes almost all "standard" wxWindows headers
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
40 // the application icon
42 #include "mondrian.xpm"
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
49 // Define a new application type, each program should derive a class from wxApp
50 class MyApp
: public wxApp
53 // override base class virtuals
54 // ----------------------------
56 // this one is called on application startup and is a good place for the app
57 // initialization (doing it here and not in the ctor allows to have an error
58 // return: if OnInit() returns false, the application terminates)
59 virtual bool OnInit();
62 // Define a new frame type: this is going to be our main frame
63 class MyFrame
: public wxFrame
67 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
69 // event handlers (these functions should _not_ be virtual)
70 void OnQuit(wxCommandEvent
& event
);
71 void OnAbout(wxCommandEvent
& event
);
74 // any class wishing to process wxWindows events must use this macro
78 // ----------------------------------------------------------------------------
80 // ----------------------------------------------------------------------------
82 // IDs for the controls and the menu commands
91 // controls start here (the numbers are, of course, arbitrary)
95 // ----------------------------------------------------------------------------
96 // event tables and other macros for wxWindows
97 // ----------------------------------------------------------------------------
99 // the event tables connect the wxWindows events with the functions (event
100 // handlers) which process them. It can be also done at run-time, but for the
101 // simple menu events like this the static method is much simpler.
102 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
103 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
104 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
107 // Create a new application object: this macro will allow wxWindows to create
108 // the application object during program execution (it's better than using a
109 // static object for many reasons) and also declares the accessor function
110 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
114 // ============================================================================
116 // ============================================================================
118 // ----------------------------------------------------------------------------
119 // the application class
120 // ----------------------------------------------------------------------------
122 // `Main program' equivalent: the program execution "starts" here
125 // Create the main application window
126 MyFrame
*frame
= new MyFrame("Minimal wxWindows App",
127 wxPoint(50, 50), wxSize(450, 340));
129 // Show it and tell the application that it's our main window
130 // @@@ what does it do exactly, in fact? is it necessary here?
134 // success: wxApp::OnRun() will be called which will enter the main message
135 // loop and the application will run. If we returned FALSE here, the
136 // application would exit immediately.
140 // ----------------------------------------------------------------------------
142 // ----------------------------------------------------------------------------
145 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
146 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
)
148 // set the frame icon
149 SetIcon(wxICON(mondrian
));
152 wxMenu
*menuFile
= new wxMenu
;
154 menuFile
->Append(Minimal_About
, "&About...");
155 menuFile
->AppendSeparator();
156 menuFile
->Append(Minimal_Quit
, "E&xit");
158 // now append the freshly created menu to the menu bar...
159 wxMenuBar
*menuBar
= new wxMenuBar
;
160 menuBar
->Append(menuFile
, "&File");
162 // ... and attach this menu bar to the frame
165 // create a status bar just for fun (by default with 1 pane only)
167 SetStatusText("Welcome to wxWindows!");
173 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
175 // TRUE is to force the frame to close
179 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
181 wxMessageBox("This is a minimal sample\nA second line in the message box",
182 "About Minimal", wxOK
| wxICON_INFORMATION
, this);