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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dcclient.h
3 // Purpose: interface of wxPaintDC
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxPaintDC
11 @wxheader{dcclient.h}
12
13 A wxPaintDC must be constructed if an application wishes to paint on the
14 client area of a window from within an @b OnPaint event.
15 This should normally be constructed as a temporary stack object; don't store
16 a wxPaintDC object. If you have an OnPaint handler, you @e must create a
17 wxPaintDC
18 object within it even if you don't actually use it.
19
20 Using wxPaintDC within OnPaint is important because it automatically
21 sets the clipping area to the damaged area of the window. Attempts to draw
22 outside this area do not appear.
23
24 To draw on a window from outside @b OnPaint, construct a wxClientDC object.
25
26 To draw on the whole window including decorations, construct a wxWindowDC object
27 (Windows only).
28
29 @library{wxcore}
30 @category{dc}
31
32 @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
33 */
34 class wxPaintDC : public wxWindowDC
35 {
36 public:
37 /**
38 Constructor. Pass a pointer to the window on which you wish to paint.
39 */
40 wxPaintDC(wxWindow* window);
41 };
42
43
44
45 /**
46 @class wxClientDC
47 @wxheader{dcclient.h}
48
49 A wxClientDC must be constructed if an application wishes to paint on the
50 client area of a window from outside an @b OnPaint event.
51 This should normally be constructed as a temporary stack object; don't store
52 a wxClientDC object.
53
54 To draw on a window from within @b OnPaint, construct a wxPaintDC object.
55
56 To draw on the whole window including decorations, construct a wxWindowDC object
57 (Windows only).
58
59 @library{wxcore}
60 @category{dc}
61
62 @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC
63 */
64 class wxClientDC : public wxWindowDC
65 {
66 public:
67 /**
68 Constructor. Pass a pointer to the window on which you wish to paint.
69 */
70 wxClientDC(wxWindow* window);
71 };
72
73
74
75 /**
76 @class wxWindowDC
77 @wxheader{dcclient.h}
78
79 A wxWindowDC must be constructed if an application wishes to paint on the
80 whole area of a window (client and decorations).
81 This should normally be constructed as a temporary stack object; don't store
82 a wxWindowDC object.
83
84 To draw on a window from inside @b OnPaint, construct a wxPaintDC object.
85
86 To draw on the client area of a window from outside @b OnPaint, construct a
87 wxClientDC object.
88
89 To draw on the whole window including decorations, construct a wxWindowDC object
90 (Windows only).
91
92 @library{wxcore}
93 @category{dc}
94
95 @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC
96 */
97 class wxWindowDC : public wxDC
98 {
99 public:
100 /**
101 Constructor. Pass a pointer to the window on which you wish to paint.
102 */
103 wxWindowDC(wxWindow* window);
104 };
105