1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Region class
4 // Author: David Webster
8 // Copyright: (c) Davdi Webster
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // For compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
15 #include "wx/os2/region.h"
16 #include "wx/gdicmn.h"
18 #include "wx/window.h"
19 #include "wx/os2/private.h"
21 IMPLEMENT_DYNAMIC_CLASS(wxRegion
, wxGDIObject
)
22 IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator
, wxObject
)
24 //-----------------------------------------------------------------------------
25 // wxRegionRefData implementation
26 //-----------------------------------------------------------------------------
28 class WXDLLEXPORT wxRegionRefData
: public wxGDIRefData
{
35 wxRegionRefData(const wxRegionRefData
& data
)
49 #define M_REGION (((wxRegionRefData*)m_refData)->m_region)
51 //-----------------------------------------------------------------------------
53 //-----------------------------------------------------------------------------
56 * Create an empty region.
60 m_refData
= new wxRegionRefData
;
61 // TODO create empty region
64 wxRegion::wxRegion(WXHRGN hRegion
)
66 m_refData
= new wxRegionRefData
;
67 M_REGION
= (HRGN
) hRegion
;
70 wxRegion::wxRegion(wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
)
72 m_refData
= new wxRegionRefData
;
73 // TODO create rect region
76 wxRegion::wxRegion(const wxPoint
& topLeft
, const wxPoint
& bottomRight
)
78 m_refData
= new wxRegionRefData
;
79 // TODO create rect region
82 wxRegion::wxRegion(const wxRect
& rect
)
84 m_refData
= new wxRegionRefData
;
85 // TODO create rect region
93 // m_refData unrefed in ~wxObject
96 //-----------------------------------------------------------------------------
98 //-----------------------------------------------------------------------------
100 //! Clear current region
101 void wxRegion::Clear()
106 //! Combine rectangle (x, y, w, h) with this.
107 bool wxRegion::Combine(wxCoord x
, wxCoord y
, wxCoord width
, wxCoord height
, wxRegionOp op
)
109 // Don't change shared data
111 m_refData
= new wxRegionRefData();
112 } else if (m_refData
->GetRefCount() > 1) {
113 wxRegionRefData
* ref
= (wxRegionRefData
*)m_refData
;
115 m_refData
= new wxRegionRefData(*ref
);
117 // If ref count is 1, that means it's 'ours' anyway so no action.
119 // TODO create rect region
121 int mode
= 0; // TODO platform-specific code
142 // TODO do combine region
147 //! Union /e region with this.
148 bool wxRegion::Combine(const wxRegion
& region
, wxRegionOp op
)
153 // Don't change shared data
155 m_refData
= new wxRegionRefData();
156 } else if (m_refData
->GetRefCount() > 1) {
157 wxRegionRefData
* ref
= (wxRegionRefData
*)m_refData
;
159 m_refData
= new wxRegionRefData(*ref
);
162 int mode
= 0; // TODO platform-specific code
183 // TODO combine region
188 bool wxRegion::Combine(const wxRect
& rect
, wxRegionOp op
)
190 return Combine(rect
.GetLeft(), rect
.GetTop(), rect
.GetWidth(), rect
.GetHeight(), op
);
193 //-----------------------------------------------------------------------------
194 //# Information on region
195 //-----------------------------------------------------------------------------
197 // Outer bounds of region
198 void wxRegion::GetBox(wxCoord
& x
, wxCoord
& y
, wxCoord
&w
, wxCoord
&h
) const
207 wxRect
wxRegion::GetBox() const
211 return wxRect(x
, y
, w
, h
);
215 bool wxRegion::Empty() const
221 //-----------------------------------------------------------------------------
223 //-----------------------------------------------------------------------------
225 // Does the region contain the point (x,y)?
226 wxRegionContain
wxRegion::Contains(wxCoord x
, wxCoord y
) const
228 bool bOK
= FALSE
; // temporary
232 // TODO. Return wxInRegion if within region.
238 // Does the region contain the point pt?
239 wxRegionContain
wxRegion::Contains(const wxPoint
& pt
) const
241 bool bOK
= FALSE
; // temporary
245 // TODO. Return wxInRegion if within region.
252 // Does the region contain the rectangle (x, y, w, h)?
253 wxRegionContain
wxRegion::Contains(wxCoord x
, wxCoord y
, wxCoord w
, wxCoord h
) const
255 bool bOK
= FALSE
; // temporary
259 // TODO. Return wxInRegion if within region.
266 // Does the region contain the rectangle rect
267 wxRegionContain
wxRegion::Contains(const wxRect
& rect
) const
276 h
= rect
.GetHeight();
277 return Contains(x
, y
, w
, h
);
280 // Get internal region handle
281 WXHRGN
wxRegion::GetHRGN() const
285 return (WXHRGN
) M_REGION
;
288 ///////////////////////////////////////////////////////////////////////////////
290 // wxRegionIterator //
292 ///////////////////////////////////////////////////////////////////////////////
295 * Initialize empty iterator
297 wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL
)
301 wxRegionIterator::~wxRegionIterator()
308 * Initialize iterator for region
310 wxRegionIterator::wxRegionIterator(const wxRegion
& region
)
318 * Reset iterator for a new /e region.
320 void wxRegionIterator::Reset(const wxRegion
& region
)
330 if (m_region
.Empty())
334 // TODO create m_rects and fill with rectangles for this region
340 * Increment iterator. The rectangle returned is the one after the
343 void wxRegionIterator::operator ++ ()
345 if (m_current
< m_numRects
)
350 * Increment iterator. The rectangle returned is the one before the
353 void wxRegionIterator::operator ++ (int)
355 if (m_current
< m_numRects
)
359 wxCoord
wxRegionIterator::GetX() const
361 if (m_current
< m_numRects
)
362 return m_rects
[m_current
].x
;
366 wxCoord
wxRegionIterator::GetY() const
368 if (m_current
< m_numRects
)
369 return m_rects
[m_current
].y
;
373 wxCoord
wxRegionIterator::GetW() const
375 if (m_current
< m_numRects
)
376 return m_rects
[m_current
].width
;
380 wxCoord
wxRegionIterator::GetH() const
382 if (m_current
< m_numRects
)
383 return m_rects
[m_current
].height
;