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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: ipc
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page ipc_overview Interprocess communication overview
12
13 Classes: #wxServer,
14 #wxConnection,
15 #wxClient
16 wxWidgets has a number of different classes to help with
17 interprocess communication and network programming. This section
18 only discusses one family of classes -- the DDE-like protocol --
19 but here's a list of other useful classes:
20
21
22 #wxSocketEvent,
23 #wxSocketBase,
24 #wxSocketClient,
25 #wxSocketServer: classes for the low-level TCP/IP API.
26 #wxProtocol, #wxURL, #wxFTP, #wxHTTP: classes
27 for programming popular Internet protocols.
28
29
30 wxWidgets' DDE-like protocol is a high-level protocol based on
31 Windows DDE. There are two implementations of this DDE-like
32 protocol: one using real DDE running on Windows only, and another
33 using TCP/IP (sockets) that runs on most platforms. Since the API
34 and virtually all of the behaviour is the same apart from the
35 names of the classes, you should find it easy to switch between
36 the two implementations.
37 Notice that by including @c wx/ipc.h you may define
38 convenient synonyms for the IPC classes: @c wxServer for either
39 @c wxDDEServer or @c wxTCPServer depending on whether
40 DDE-based or socket-based implementation is used and the same
41 thing for @c wxClient and @c wxConnection.
42 By default, the DDE implementation is used under Windows. DDE works
43 within one computer only. If you want to use IPC between
44 different workstations you should define @c wxUSE_DDE_FOR_IPC as 0 before including this header -- this
45 will force using TCP/IP implementation even under Windows.
46 The following description refers to wx... but remember that the
47 equivalent wxTCP... and wxDDE... classes can be used in much the
48 same way.
49 Three classes are central to the DDE-like API:
50
51
52 wxClient. This represents the client application, and is used
53 only within a client program.
54 wxServer. This represents the server application, and is used
55 only within a server program.
56 wxConnection. This represents the connection from the
57 client to the server - both the client and the server use an
58 instance of this class, one per connection. Most DDE transactions
59 operate on this object.
60
61
62 Messages between applications are usually identified by three
63 variables: connection object, topic name and item name. A data
64 string is a fourth element of some messages. To create a
65 connection (a conversation in Windows parlance), the client
66 application uses wxClient::MakeConnection to send a message to the
67 server object, with a string service name to identify the server
68 and a topic name to identify the topic for the duration of the
69 connection. Under Unix, the service name may be either an integer
70 port identifier in which case an Internet domain socket will be
71 used for the communications or a valid file name (which shouldn't
72 exist and will be deleted afterwards) in which case a Unix domain
73 socket is created.
74 @b SECURITY NOTE: Using Internet domain sockets is extremely insecure for
75 IPC as there is absolutely no access control for them, use Unix domain sockets
76 whenever possible!
77 The server then responds and either vetoes the connection or
78 allows it. If allowed, both the server and client objects create
79 wxConnection objects which persist until the connection is
80 closed. The connection object is then used for sending and
81 receiving subsequent messages between client and server -
82 overriding virtual functions in your class derived from
83 wxConnection allows you to handle the DDE messages.
84 To create a working server, the programmer must:
85
86
87 Derive a class from wxConnection, providing handlers for various messages sent to the server
88 side of a wxConnection (e.g. OnExecute, OnRequest, OnPoke). Only
89 the handlers actually required by the application need to be
90 overridden.
91 Derive a class from wxServer, overriding OnAcceptConnection
92 to accept or reject a connection on the basis of the topic
93 argument. This member must create and return an instance of the
94 derived connection class if the connection is accepted.
95 Create an instance of your server object and call Create to
96 activate it, giving it a service name.
97
98
99 To create a working client, the programmer must:
100
101
102 Derive a class from wxConnection, providing handlers for various
103 messages sent to the client side of a wxConnection (e.g.
104 OnAdvise). Only the handlers actually required by the application
105 need to be overridden.
106 Derive a class from wxClient, overriding OnMakeConnection to
107 create and return an instance of the derived connection class.
108 Create an instance of your client object.
109 When appropriate, create a new connection using
110 wxClient::MakeConnection,
111 with arguments host name (processed in Unix only, use 'localhost'
112 for local computer), service name, and topic name for this
113 connection. The client object will call
114 #OnMakeConnection to create
115 a connection object of the derived class if the connection is
116 successful.
117 Use the wxConnection member functions to send messages to the server.
118
119
120 @ref datatransfer_overview
121 #Examples
122 @ref ddedetails_overview
123
124
125 @section datatransfer Data transfer
126
127 These are the ways that data can be transferred from one
128 application to another. These are methods of wxConnection.
129
130
131 @b Execute: the client calls the server with a data string representing
132 a command to be executed. This succeeds or fails, depending on the
133 server's willingness to answer. If the client wants to find the result
134 of the Execute command other than success or failure, it has to explicitly
135 call Request.
136 @b Request: the client asks the server for a particular data string
137 associated with a given item string. If the server is unwilling to
138 reply, the return value is @NULL. Otherwise, the return value is a string
139 (actually a pointer to the connection buffer, so it should not be
140 deallocated by the application).
141 @b Poke: The client sends a data string associated with an item
142 string directly to the server. This succeeds or fails.
143 @b Advise: The client asks to be advised of any change in data
144 associated with a particular item. If the server agrees, the server will
145 send an OnAdvise message to the client along with the item and data.
146
147
148 The default data type is wxCF_TEXT (ASCII text), and the default data
149 size is the length of the null-terminated string. Windows-specific data
150 types could also be used on the PC.
151
152 @section ipcexamples Examples
153
154 See the sample programs @e server and @e client in the IPC
155 samples directory. Run the server, then the client. This demonstrates
156 using the Execute, Request, and Poke commands from the client, together
157 with an Advise loop: selecting an item in the server list box causes
158 that item to be highlighted in the client list box.
159
160 @section ddedetails More DDE details
161
162 A wxClient object initiates the client part of a client-server
163 DDE-like (Dynamic Data Exchange) conversation (available in both
164 Windows and Unix).
165 To create a client which can communicate with a suitable server,
166 you need to derive a class from wxConnection and another from
167 wxClient. The custom wxConnection class will receive
168 communications in a 'conversation' with a server. and the custom
169 wxServer is required so that a user-overridden
170 wxClient::OnMakeConnection
171 member can return a wxConnection of the required class, when a
172 connection is made.
173 For example:
174
175 @code
176 class MyConnection: public wxConnection {
177 public:
178 MyConnection(void)::wxConnection() {}
179 ~MyConnection(void) { }
180 bool OnAdvise(const wxString& topic, const wxString& item, char *data, int size, wxIPCFormat format)
181 { wxMessageBox(topic, data); }
182 };
183
184 class MyClient: public wxClient {
185 public:
186 MyClient(void) {}
187 wxConnectionBase *OnMakeConnection(void) { return new MyConnection; }
188 };
189 @endcode
190
191 Here, @b MyConnection will respond to
192 #OnAdvise messages sent by the
193 server by displaying a message box.
194 When the client application starts, it must create an instance of
195 the derived wxClient. In the following, command line arguments
196 are used to pass the host name (the name of the machine the
197 server is running on) and the server name (identifying the server
198 process). Calling
199 wxClient::MakeConnection
200 implicitly creates an instance of @b MyConnection if the
201 request for a connection is accepted, and the client then
202 requests an @e Advise loop from the server (an Advise loop is
203 where the server calls the client when data has changed).
204
205 @code
206 wxString server = "4242";
207 wxString hostName;
208 wxGetHostName(hostName);
209
210 // Create a new client
211 MyClient *client = new MyClient;
212 connection = (MyConnection *)client-MakeConnection(hostName, server, "IPC TEST");
213
214 if (!connection)
215 {
216 wxMessageBox("Failed to make connection to server", "Client Demo Error");
217 return @NULL;
218 }
219 connection-StartAdvise("Item");
220 @endcode
221
222 */
223
224