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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: dynarray.h
3 // Purpose: auto-resizable (i.e. dynamic) array support
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 12.09.97
7 // RCS-ID: $Id$
8 // Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _DYNARRAY_H
13 #define _DYNARRAY_H
14
15 #ifdef __GNUG__
16 #pragma interface "dynarray.h"
17 #endif
18
19 #include "wx/defs.h"
20
21 /** @name Dynamic arrays and object arrays (array which own their elements)
22 @memo Arrays which grow on demand and do range checking (only in debug)
23 */
24 //@{
25
26 // ----------------------------------------------------------------------------
27 // constants
28 // ----------------------------------------------------------------------------
29
30 /**
31 the initial size by which an array grows when an element is added
32 default value avoids allocate one or two bytes when the array is created
33 which is rather inefficient
34 */
35 #define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
36
37 // ----------------------------------------------------------------------------
38 // types
39 // ----------------------------------------------------------------------------
40
41 /**
42 callback compare function for quick sort
43 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
44 */
45 typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
46
47 // ----------------------------------------------------------------------------
48 /**
49 base class managing data having size of type 'long' (not used directly)
50
51 NB: for efficiency this often used class has no virtual functions (hence no
52 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
53 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
54 so it's not too important if it's not called (this happens when you cast
55 "SomeArray *" as "BaseArray *" and then delete it)
56
57 @memo Base class for template array classes
58 */
59 // ----------------------------------------------------------------------------
60 class WXDLLEXPORT wxBaseArray
61 {
62 public:
63 /** @name ctors and dtor */
64 //@{
65 /// default ctor
66 wxBaseArray();
67 /// copy ctor
68 wxBaseArray(const wxBaseArray& array);
69 /// assignment operator
70 wxBaseArray& operator=(const wxBaseArray& src);
71 /// not virtual, see above
72 /// EXCEPT for Gnu compiler to reduce warnings...
73 #ifdef __GNUG__
74 virtual
75 #endif
76 ~wxBaseArray();
77 //@}
78
79 /** @name memory management */
80 //@{
81 /// empties the array, but doesn't release memory
82 void Empty() { m_nCount = 0; }
83 /// empties the array and releases memory
84 void Clear();
85 /// preallocates memory for given number of items
86 void Alloc(size_t uiSize);
87 /// minimizes the memory used by the array (frees unused memory)
88 void Shrink();
89 //@}
90
91 /** @name simple accessors */
92 //@{
93 /// number of elements in the array
94 size_t Count() const { return m_nCount; }
95 size_t GetCount() const { return m_nCount; }
96 /// is it empty?
97 bool IsEmpty() const { return m_nCount == 0; }
98 //@}
99
100 protected:
101 // these methods are protected because if they were public one could
102 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
103 // type safe methods
104
105 /** @name items access */
106 //@{
107 /// get item at position uiIndex (range checking is done in debug version)
108 long& Item(size_t uiIndex) const
109 { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
110 /// same as Item()
111 long& operator[](size_t uiIndex) const { return Item(uiIndex); }
112 //@}
113
114 /** @name item management */
115 //@{
116 /**
117 Search the element in the array, starting from the either side
118 @param bFromEnd if TRUE, start from the end
119 @return index of the first item matched or wxNOT_FOUND
120 @see wxNOT_FOUND
121 */
122 int Index(long lItem, bool bFromEnd = FALSE) const;
123 /// search for an item using binary search in a sorted array
124 int Index(long lItem, CMPFUNC fnCompare) const;
125 /// add new element at the end
126 void Add(long lItem);
127 /// add item assuming the array is sorted with fnCompare function
128 void Add(long lItem, CMPFUNC fnCompare);
129 /// add new element at given position (it becomes Item[uiIndex])
130 void Insert(long lItem, size_t uiIndex);
131 /// remove first item matching this value
132 void Remove(long lItem);
133 /// remove item by index
134 void RemoveAt(size_t uiIndex);
135 //@}
136
137 /// sort array elements using given compare function
138 void Sort(CMPFUNC fnCompare);
139
140 private:
141 void Grow(); // makes array bigger if needed
142
143 size_t m_nSize, // current size of the array
144 m_nCount; // current number of elements
145
146 long *m_pItems; // pointer to data
147 };
148
149 // ============================================================================
150 // template classes
151 // ============================================================================
152
153 // resolves the name conflict between the wxT() macor and T typedef: we can't
154 // use wxT() inside WX_DEFINE_ARRAY!
155 #define _WX_ERROR_SIZEOF wxT("illegal use of DEFINE_ARRAY")
156 #define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
157
158 // ----------------------------------------------------------------------------
159 // This macro generates a new array class. It is intended for storage of simple
160 // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
161 //
162 // NB: it has only inline functions => takes no space at all
163 // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
164 // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
165 // so using a temporary variable instead.
166 // ----------------------------------------------------------------------------
167 // __MAC_X__ added min ~name() below for compiling Mac X
168 #define _WX_DEFINE_ARRAY(T, name, classexp) \
169 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
170 classexp name : public wxBaseArray \
171 { \
172 public: \
173 name() \
174 { \
175 size_t type = sizeof(T); \
176 size_t sizelong = sizeof(long); \
177 if ( type > sizelong ) \
178 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
179 } \
180 ~name() {} \
181 \
182 name& operator=(const name& src) \
183 { wxBaseArray* temp = (wxBaseArray*) this; \
184 (*temp) = ((const wxBaseArray&)src); \
185 return *this; } \
186 \
187 T& operator[](size_t uiIndex) const \
188 { return (T&)(wxBaseArray::Item(uiIndex)); } \
189 T& Item(size_t uiIndex) const \
190 { return (T&)(wxBaseArray::Item(uiIndex)); } \
191 T& Last() const \
192 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
193 \
194 int Index(T Item, bool bFromEnd = FALSE) const \
195 { return wxBaseArray::Index((long)Item, bFromEnd); } \
196 \
197 void Add(T Item) \
198 { wxBaseArray::Add((long)Item); } \
199 void Insert(T Item, size_t uiIndex) \
200 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
201 \
202 void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
203 void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
204 void Remove(T Item) \
205 { int iIndex = Index(Item); \
206 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
207 _WX_ERROR_REMOVE); \
208 wxBaseArray::RemoveAt((size_t)iIndex); } \
209 \
210 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
211 }
212
213 // ----------------------------------------------------------------------------
214 // This is the same as the previous macro, but it defines a sorted array.
215 // Differences:
216 // 1) it must be given a COMPARE function in ctor which takes 2 items of type
217 // T* and should return -1, 0 or +1 if the first one is less/greater
218 // than/equal to the second one.
219 // 2) the Add() method inserts the item in such was that the array is always
220 // sorted (it uses the COMPARE function)
221 // 3) it has no Sort() method because it's always sorted
222 // 4) Index() method is much faster (the sorted arrays use binary search
223 // instead of linear one), but Add() is slower.
224 //
225 // Summary: use this class when the speed of Index() function is important, use
226 // the normal arrays otherwise.
227 //
228 // NB: it has only inline functions => takes no space at all
229 // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
230 // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
231 // so using a temporary variable instead.
232 // ----------------------------------------------------------------------------
233 #define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
234 typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
235 classexp name : public wxBaseArray \
236 { \
237 public: \
238 name(SCMPFUNC##T fn) \
239 { size_t type = sizeof(T); \
240 size_t sizelong = sizeof(long); \
241 if ( type > sizelong ) \
242 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
243 m_fnCompare = fn; \
244 } \
245 \
246 name& operator=(const name& src) \
247 { wxBaseArray* temp = (wxBaseArray*) this; \
248 (*temp) = ((const wxBaseArray&)src); \
249 m_fnCompare = src.m_fnCompare; \
250 return *this; } \
251 \
252 T& operator[](size_t uiIndex) const \
253 { return (T&)(wxBaseArray::Item(uiIndex)); } \
254 T& Item(size_t uiIndex) const \
255 { return (T&)(wxBaseArray::Item(uiIndex)); } \
256 T& Last() const \
257 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
258 \
259 int Index(T Item) const \
260 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
261 \
262 void Add(T Item) \
263 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
264 \
265 void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
266 void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
267 void Remove(T Item) \
268 { int iIndex = Index(Item); \
269 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
270 _WX_ERROR_REMOVE ); \
271 wxBaseArray::RemoveAt((size_t)iIndex); } \
272 \
273 private: \
274 SCMPFUNC##T m_fnCompare; \
275 }
276
277 // ----------------------------------------------------------------------------
278 // see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
279 // ----------------------------------------------------------------------------
280 #define _WX_DECLARE_OBJARRAY(T, name, classexp) \
281 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
282 classexp name : public wxBaseArray \
283 { \
284 public: \
285 name() { } \
286 name(const name& src); \
287 name& operator=(const name& src); \
288 \
289 ~name(); \
290 \
291 T& operator[](size_t uiIndex) const \
292 { return *(T*)wxBaseArray::Item(uiIndex); } \
293 T& Item(size_t uiIndex) const \
294 { return *(T*)wxBaseArray::Item(uiIndex); } \
295 T& Last() const \
296 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
297 \
298 int Index(const T& Item, bool bFromEnd = FALSE) const; \
299 \
300 void Add(const T& Item); \
301 void Add(const T* pItem) \
302 { wxBaseArray::Add((long)pItem); } \
303 \
304 void Insert(const T& Item, size_t uiIndex); \
305 void Insert(const T* pItem, size_t uiIndex) \
306 { wxBaseArray::Insert((long)pItem, uiIndex); } \
307 \
308 void Empty() { DoEmpty(); wxBaseArray::Empty(); } \
309 void Clear() { DoEmpty(); wxBaseArray::Clear(); } \
310 \
311 T* Detach(size_t uiIndex) \
312 { T* p = (T*)wxBaseArray::Item(uiIndex); \
313 wxBaseArray::RemoveAt(uiIndex); return p; } \
314 void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
315 void RemoveAt(size_t uiIndex); \
316 \
317 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
318 \
319 private: \
320 void DoEmpty(); \
321 void DoCopy(const name& src); \
322 }
323
324 // ----------------------------------------------------------------------------
325 /** @name Macros for definition of dynamic arrays and objarrays
326
327 These macros are ugly (especially if you look in the sources ;-), but they
328 allow us to define 'template' classes without actually using templates.
329 <BR>
330 <BR>
331 Range checking is performed in debug build for both arrays and objarrays.
332 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
333 they only grow, so loading 10 millions in an array only to delete them 2
334 lines below is <I>not</I> recommended. However, it does free memory when
335 it's destroyed, so if you destroy array also, it's ok.
336 */
337 // ----------------------------------------------------------------------------
338
339 //@{
340 /**
341 This macro generates a new array class. It is intended for storage of simple
342 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
343 <BR>
344 NB: it has only inline functions => takes no space at all
345 <BR>
346
347 @memo declare and define array class 'name' containing elements of type 'T'
348 */
349 #define WX_DEFINE_ARRAY(T, name) \
350 typedef T _A##name; \
351 _WX_DEFINE_ARRAY(_A##name, name, class)
352
353 /**
354 This macro does the same as WX_DEFINE_ARRAY except that the array will be
355 sorted with the specified compare function.
356 */
357 #define WX_DEFINE_SORTED_ARRAY(T, name) \
358 typedef T _A##name; \
359 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
360
361 /**
362 This macro generates a new objarrays class which owns the objects it
363 contains, i.e. it will delete them when it is destroyed. An element is of
364 type T*, but arguments of type T& are taken (see below!) and T& is
365 returned. <BR>
366 Don't use this for simple types such as "int" or "long"!
367 You _may_ use it for "double" but it's awfully inefficient.
368 <BR>
369 <BR>
370 Note on Add/Insert functions:
371 <BR>
372 1) function(T*) gives the object to the array, i.e. it will delete the
373 object when it's removed or in the array's dtor
374 <BR>
375 2) function(T&) will create a copy of the object and work with it
376 <BR>
377 <BR>
378 Also:
379 <BR>
380 1) Remove() will delete the object after removing it from the array
381 <BR>
382 2) Detach() just removes the object from the array (returning pointer to it)
383 <BR>
384 <BR>
385 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
386 <BR>
387 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
388 it will provoke memory leaks
389 <BR>
390 <BR>
391 some functions of this class are not inline, so it takes some space to
392 define new class from this template.
393
394 @memo declare objarray class 'name' containing elements of type 'T'
395 */
396 #define WX_DECLARE_OBJARRAY(T, name) \
397 typedef T _L##name; \
398 _WX_DECLARE_OBJARRAY(_L##name, name, class)
399
400 /**
401 To use an objarray class you must
402 <ll>
403 <li>#include "dynarray.h"
404 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
405 <li>#include "arrimpl.cpp"
406 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
407 </ll>
408 <BR><BR>
409 This is necessary because at the moment of DEFINE_OBJARRAY class
410 element_type must be fully defined (i.e. forward declaration is not
411 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
412 two allows to break cicrcular dependencies with classes which have member
413 variables of objarray type.
414
415 @memo define (must include arrimpl.cpp!) objarray class 'name'
416 */
417 #define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
418 //@}
419
420 // these macros do the same thing as the WX_XXX ones above, but should be used
421 // inside the library for user visible classes because otherwise they wouldn't
422 // be visible from outside (when using wxWindows as DLL under Windows)
423 #define WX_DEFINE_EXPORTED_ARRAY(T, name) \
424 typedef T _A##name; \
425 _WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
426
427 #define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
428 typedef T _A##name; \
429 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
430
431 #define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
432 typedef T _L##name; \
433 _WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
434
435 // ----------------------------------------------------------------------------
436 /** @name Some commonly used predefined arrays */
437 // ----------------------------------------------------------------------------
438
439 //@{
440 /** @name ArrayInt */
441 WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
442 /** @name ArrayLong */
443 WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
444 /** @name ArrayPtrVoid */
445 WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
446 //@}
447
448 //@}
449
450 // -----------------------------------------------------------------------------
451 // convinience macros
452 // -----------------------------------------------------------------------------
453
454 // append all element of one array to another one
455 #define WX_APPEND_ARRAY(array, other) \
456 { \
457 size_t count = other.Count(); \
458 for ( size_t n = 0; n < count; n++ ) \
459 { \
460 array.Add(other[n]); \
461 } \
462 }
463
464 // delete all array elements
465 //
466 // NB: the class declaration of the array elements must be visible from the
467 // place where you use this macro, otherwise the proper destructor may not
468 // be called (a decent compiler should give a warning about it, but don't
469 // count on it)!
470 #define WX_CLEAR_ARRAY(array) \
471 { \
472 size_t count = array.Count(); \
473 for ( size_t n = 0; n < count; n++ ) \
474 { \
475 delete array[n]; \
476 } \
477 \
478 array.Empty(); \
479 }
480
481 #endif // _DYNARRAY_H
482