No real changes, just refactor wxEventLoop/wxApp::ProcessIdle().
[wxWidgets.git] / include / wx / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21 #include "wx/build.h"
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
25
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
30 class WXDLLIMPEXP_FWD_BASE wxLog;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
32
33 #if wxUSE_GUI
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
35 class WXDLLIMPEXP_FWD_CORE wxWindow;
36 #endif
37
38 // ----------------------------------------------------------------------------
39 // typedefs
40 // ----------------------------------------------------------------------------
41
42 // the type of the function used to create a wxApp object on program start up
43 typedef wxAppConsole* (*wxAppInitializerFunction)();
44
45 // ----------------------------------------------------------------------------
46 // constants
47 // ----------------------------------------------------------------------------
48
49 enum
50 {
51 wxPRINT_WINDOWS = 1,
52 wxPRINT_POSTSCRIPT = 2
53 };
54
55 // ----------------------------------------------------------------------------
56 // wxAppConsoleBase: wxApp for non-GUI applications
57 // ----------------------------------------------------------------------------
58
59 class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
60 {
61 public:
62 // ctor and dtor
63 wxAppConsoleBase();
64 virtual ~wxAppConsoleBase();
65
66
67 // the virtual functions which may/must be overridden in the derived class
68 // -----------------------------------------------------------------------
69
70 // This is the very first function called for a newly created wxApp object,
71 // it is used by the library to do the global initialization. If, for some
72 // reason, you must override it (instead of just overriding OnInit(), as
73 // usual, for app-specific initializations), do not forget to call the base
74 // class version!
75 virtual bool Initialize(int& argc, wxChar **argv);
76
77 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
78 virtual bool CallOnInit() { return OnInit(); }
79
80 // Called before OnRun(), this is a good place to do initialization -- if
81 // anything fails, return false from here to prevent the program from
82 // continuing. The command line is normally parsed here, call the base
83 // class OnInit() to do it.
84 virtual bool OnInit();
85
86 // This is the replacement for the normal main(): all program work should
87 // be done here. When OnRun() returns, the programs starts shutting down.
88 virtual int OnRun();
89
90 // This is called by wxEventLoopBase::SetActive(): you should put the code
91 // which needs an active event loop here.
92 // Note that this function is called whenever an event loop is activated;
93 // you may want to use wxEventLoopBase::IsMain() to perform initialization
94 // specific for the app's main event loop.
95 virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
96
97 // This is only called if OnInit() returned true so it's a good place to do
98 // any cleanup matching the initializations done there.
99 virtual int OnExit();
100
101 // This is called by wxEventLoopBase::OnExit() for each event loop which
102 // is exited.
103 virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
104
105 // This is the very last function called on wxApp object before it is
106 // destroyed. If you override it (instead of overriding OnExit() as usual)
107 // do not forget to call the base class version!
108 virtual void CleanUp();
109
110 // Called when a fatal exception occurs, this function should take care not
111 // to do anything which might provoke a nested exception! It may be
112 // overridden if you wish to react somehow in non-default way (core dump
113 // under Unix, application crash under Windows) to fatal program errors,
114 // however extreme care should be taken if you don't want this function to
115 // crash.
116 virtual void OnFatalException() { }
117
118 // Called from wxExit() function, should terminate the application a.s.a.p.
119 virtual void Exit();
120
121
122 // application info: name, description, vendor
123 // -------------------------------------------
124
125 // NB: all these should be set by the application itself, there are no
126 // reasonable default except for the application name which is taken to
127 // be argv[0]
128
129 // set/get the application name
130 wxString GetAppName() const
131 {
132 return m_appName.empty() ? m_className : m_appName;
133 }
134 void SetAppName(const wxString& name) { m_appName = name; }
135
136 // set/get the application display name: the display name is the name
137 // shown to the user in titles, reports, etc while the app name is
138 // used for paths, config, and other places the user doesn't see
139 //
140 // so the app name could be myapp while display name could be "My App"
141 wxString GetAppDisplayName() const
142 {
143 return m_appDisplayName.empty() ? GetAppName().Capitalize()
144 : m_appDisplayName;
145 }
146
147 void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
148
149 // set/get the app class name
150 wxString GetClassName() const { return m_className; }
151 void SetClassName(const wxString& name) { m_className = name; }
152
153 // set/get the vendor name
154 const wxString& GetVendorName() const { return m_vendorName; }
155 void SetVendorName(const wxString& name) { m_vendorName = name; }
156
157 // set/get the vendor display name: the display name is shown
158 // in titles/reports/dialogs to the user, while the vendor name
159 // is used in some areas such as wxConfig, wxStandardPaths, etc
160 const wxString& GetVendorDisplayName() const
161 {
162 return m_vendorDisplayName.empty() ? GetVendorName()
163 : m_vendorDisplayName;
164 }
165 void SetVendorDisplayName(const wxString& name)
166 {
167 m_vendorDisplayName = name;
168 }
169
170
171 // cmd line parsing stuff
172 // ----------------------
173
174 // all of these methods may be overridden in the derived class to
175 // customize the command line parsing (by default only a few standard
176 // options are handled)
177 //
178 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
179 // this to work
180
181 #if wxUSE_CMDLINE_PARSER
182 // this one is called from OnInit() to add all supported options
183 // to the given parser (don't forget to call the base class version if you
184 // override it!)
185 virtual void OnInitCmdLine(wxCmdLineParser& parser);
186
187 // called after successfully parsing the command line, return true
188 // to continue and false to exit (don't forget to call the base class
189 // version if you override it!)
190 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
191
192 // called if "--help" option was specified, return true to continue
193 // and false to exit
194 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
195
196 // called if incorrect command line options were given, return
197 // false to abort and true to continue
198 virtual bool OnCmdLineError(wxCmdLineParser& parser);
199 #endif // wxUSE_CMDLINE_PARSER
200
201
202 // miscellaneous customization functions
203 // -------------------------------------
204
205 // create the app traits object to which we delegate for everything which
206 // either should be configurable by the user (then he can change the
207 // default behaviour simply by overriding CreateTraits() and returning his
208 // own traits object) or which is GUI/console dependent as then wxAppTraits
209 // allows us to abstract the differences behind the common facade
210 wxAppTraits *GetTraits();
211
212 // this function provides safer access to traits object than
213 // wxTheApp->GetTraits() during startup or termination when the global
214 // application object itself may be unavailable
215 //
216 // of course, it still returns NULL in this case and the caller must check
217 // for it
218 static wxAppTraits *GetTraitsIfExists();
219
220 // returns the main event loop instance, i.e. the event loop which is started
221 // by OnRun() and which dispatches all events sent from the native toolkit
222 // to the application (except when new event loops are temporarily set-up).
223 // The returned value maybe NULL. Put initialization code which needs a
224 // non-NULL main event loop into OnEventLoopEnter().
225 wxEventLoopBase* GetMainLoop() const
226 { return m_mainLoop; }
227
228
229 // event processing functions
230 // --------------------------
231
232 // this method allows to filter all the events processed by the program, so
233 // you should try to return quickly from it to avoid slowing down the
234 // program to the crawl
235 //
236 // return value should be -1 to continue with the normal event processing,
237 // or TRUE or FALSE to stop further processing and pretend that the event
238 // had been already processed or won't be processed at all, respectively
239 virtual int FilterEvent(wxEvent& event);
240
241 // return true if we're running event loop, i.e. if the events can
242 // (already) be dispatched
243 static bool IsMainLoopRunning();
244
245 #if wxUSE_EXCEPTIONS
246 // execute the functor to handle the given event
247 //
248 // this is a generalization of HandleEvent() below and the base class
249 // implementation of CallEventHandler() still calls HandleEvent() for
250 // compatibility for functors which are just wxEventFunctions (i.e. methods
251 // of wxEvtHandler)
252 virtual void CallEventHandler(wxEvtHandler *handler,
253 wxEventFunctor& functor,
254 wxEvent& event) const;
255
256 // call the specified handler on the given object with the given event
257 //
258 // this method only exists to allow catching the exceptions thrown by any
259 // event handler, it would lead to an extra (useless) virtual function call
260 // if the exceptions were not used, so it doesn't even exist in that case
261 virtual void HandleEvent(wxEvtHandler *handler,
262 wxEventFunction func,
263 wxEvent& event) const;
264
265 // Called when an unhandled C++ exception occurs inside OnRun(): note that
266 // the main event loop has already terminated by now and the program will
267 // exit, if you need to really handle the exceptions you need to override
268 // OnExceptionInMainLoop()
269 virtual void OnUnhandledException();
270
271 // Function called if an uncaught exception is caught inside the main
272 // event loop: it may return true to continue running the event loop or
273 // false to stop it (in the latter case it may rethrow the exception as
274 // well)
275 virtual bool OnExceptionInMainLoop();
276
277 #endif // wxUSE_EXCEPTIONS
278
279
280 // pending events
281 // --------------
282
283 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
284 // but for many reasons we need to allow queuing of events
285 // even when there's no event loop (e.g. in wxApp::OnInit);
286 // this feature is used e.g. to queue events on secondary threads
287 // or in wxPython to use wx.CallAfter before the GUI is initialized
288
289 // process all events in the m_handlersWithPendingEvents list -- it is necessary
290 // to call this function to process posted events. This happens during each
291 // event loop iteration in GUI mode but if there is no main loop, it may be
292 // also called directly.
293 virtual void ProcessPendingEvents();
294
295 // check if there are pending events on global pending event list
296 bool HasPendingEvents() const;
297
298 // temporary suspends processing of the pending events
299 void SuspendProcessingOfPendingEvents();
300
301 // resume processing of the pending events previously stopped because of a
302 // call to SuspendProcessingOfPendingEvents()
303 void ResumeProcessingOfPendingEvents();
304
305 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
306 // the handlers with pending events
307 void RemovePendingEventHandler(wxEvtHandler* toRemove);
308
309 // adds an event handler to the list of the handlers with pending events
310 void AppendPendingEventHandler(wxEvtHandler* toAppend);
311
312 // moves the event handler from the list of the handlers with pending events
313 //to the list of the handlers with _delayed_ pending events
314 void DelayPendingEventHandler(wxEvtHandler* toDelay);
315
316 // deletes the current pending events
317 void DeletePendingEvents();
318
319
320 // wxEventLoop redirections
321 // ------------------------
322
323 // all these functions are forwarded to the corresponding methods of the
324 // currently active event loop -- and do nothing if there is none
325 virtual bool Pending();
326 virtual bool Dispatch();
327
328 virtual int MainLoop();
329 virtual void ExitMainLoop();
330
331 bool Yield(bool onlyIfNeeded = false);
332
333 virtual void WakeUpIdle();
334
335 // this method is called by the active event loop when there are no events
336 // to process
337 //
338 // by default it generates the idle events and if you override it in your
339 // derived class you should call the base class version to ensure that idle
340 // events are still sent out
341 virtual bool ProcessIdle();
342
343
344 // debugging support
345 // -----------------
346
347 // this function is called when an assert failure occurs, the base class
348 // version does the normal processing (i.e. shows the usual assert failure
349 // dialog box)
350 //
351 // the arguments are the location of the failed assert (func may be empty
352 // if the compiler doesn't support C99 __FUNCTION__), the text of the
353 // assert itself and the user-specified message
354 virtual void OnAssertFailure(const wxChar *file,
355 int line,
356 const wxChar *func,
357 const wxChar *cond,
358 const wxChar *msg);
359
360 // old version of the function without func parameter, for compatibility
361 // only, override OnAssertFailure() in the new code
362 virtual void OnAssert(const wxChar *file,
363 int line,
364 const wxChar *cond,
365 const wxChar *msg);
366
367 // check that the wxBuildOptions object (constructed in the application
368 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
369 // options of the library and abort if it doesn't
370 static bool CheckBuildOptions(const char *optionsSignature,
371 const char *componentName);
372
373 // implementation only from now on
374 // -------------------------------
375
376 // helpers for dynamic wxApp construction
377 static void SetInitializerFunction(wxAppInitializerFunction fn)
378 { ms_appInitFn = fn; }
379 static wxAppInitializerFunction GetInitializerFunction()
380 { return ms_appInitFn; }
381
382 // accessors for ms_appInstance field (external code might wish to modify
383 // it, this is why we provide a setter here as well, but you should really
384 // know what you're doing if you call it), wxTheApp is usually used instead
385 // of GetInstance()
386 static wxAppConsole *GetInstance() { return ms_appInstance; }
387 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
388
389
390 // command line arguments (public for backwards compatibility)
391 int argc;
392
393 // this object is implicitly convertible to either "char**" (traditional
394 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
395 // with Unicode build in previous wx versions and because the command line
396 // can, in pr
397 #if wxUSE_UNICODE
398 wxCmdLineArgsArray argv;
399 #else
400 char **argv;
401 #endif
402
403 protected:
404 // the function which creates the traits object when GetTraits() needs it
405 // for the first time
406 virtual wxAppTraits *CreateTraits();
407
408 // function used for dynamic wxApp creation
409 static wxAppInitializerFunction ms_appInitFn;
410
411 // the one and only global application object
412 static wxAppConsole *ms_appInstance;
413
414 // create main loop from AppTraits or return NULL if
415 // there is no main loop implementation
416 wxEventLoopBase *CreateMainLoop();
417
418 // application info (must be set from the user code)
419 wxString m_vendorName, // vendor name ("acme")
420 m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
421 m_appName, // app name ("myapp")
422 m_appDisplayName, // app display name ("My Application")
423 m_className; // class name
424
425 // the class defining the application behaviour, NULL initially and created
426 // by GetTraits() when first needed
427 wxAppTraits *m_traits;
428
429 // the main event loop of the application (may be NULL if the loop hasn't
430 // been started yet or has already terminated)
431 wxEventLoopBase *m_mainLoop;
432
433
434 // pending events management vars:
435
436 // the array of the handlers with pending events which needs to be processed
437 // inside ProcessPendingEvents()
438 wxEvtHandlerArray m_handlersWithPendingEvents;
439
440 // helper array used by ProcessPendingEvents() to store the event handlers
441 // which have pending events but of these events none can be processed right now
442 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
443 // pending events)
444 wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
445
446 #if wxUSE_THREADS
447 // this critical section protects both the lists above
448 wxCriticalSection m_handlersWithPendingEventsLocker;
449 #endif
450
451 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
452 bool m_bDoPendingEventProcessing;
453
454 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
455
456 // the application object is a singleton anyhow, there is no sense in
457 // copying it
458 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
459 };
460
461 #if defined(__UNIX__)
462 #include "wx/unix/app.h"
463 #else
464 // this has to be a class and not a typedef as we forward declare it
465 class wxAppConsole : public wxAppConsoleBase { };
466 #endif
467
468 // ----------------------------------------------------------------------------
469 // wxAppBase: the common part of wxApp implementations for all platforms
470 // ----------------------------------------------------------------------------
471
472 #if wxUSE_GUI
473
474 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
475 {
476 public:
477 wxAppBase();
478 virtual ~wxAppBase();
479
480 // the virtual functions which may/must be overridden in the derived class
481 // -----------------------------------------------------------------------
482
483 // very first initialization function
484 //
485 // Override: very rarely
486 virtual bool Initialize(int& argc, wxChar **argv);
487
488 // a platform-dependent version of OnInit(): the code here is likely to
489 // depend on the toolkit. default version does nothing.
490 //
491 // Override: rarely.
492 virtual bool OnInitGui();
493
494 // called to start program execution - the default version just enters
495 // the main GUI loop in which events are received and processed until
496 // the last window is not deleted (if GetExitOnFrameDelete) or
497 // ExitMainLoop() is called. In console mode programs, the execution
498 // of the program really starts here
499 //
500 // Override: rarely in GUI applications, always in console ones.
501 virtual int OnRun();
502
503 // a matching function for OnInit()
504 virtual int OnExit();
505
506 // very last clean up function
507 //
508 // Override: very rarely
509 virtual void CleanUp();
510
511
512 // the worker functions - usually not used directly by the user code
513 // -----------------------------------------------------------------
514
515 // safer alternatives to Yield(), using wxWindowDisabler
516 virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
517 virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
518
519 // this virtual function is called in the GUI mode when the application
520 // becomes idle and normally just sends wxIdleEvent to all interested
521 // parties
522 //
523 // it should return true if more idle events are needed, false if not
524 virtual bool ProcessIdle();
525
526 // Send idle event to window and all subwindows
527 // Returns true if more idle time is requested.
528 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
529
530
531 // top level window functions
532 // --------------------------
533
534 // return true if our app has focus
535 virtual bool IsActive() const { return m_isActive; }
536
537 // set the "main" top level window
538 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
539
540 // return the "main" top level window (if it hadn't been set previously
541 // with SetTopWindow(), will return just some top level window and, if
542 // there are none, will return NULL)
543 virtual wxWindow *GetTopWindow() const;
544
545 // control the exit behaviour: by default, the program will exit the
546 // main loop (and so, usually, terminate) when the last top-level
547 // program window is deleted. Beware that if you disable this behaviour
548 // (with SetExitOnFrameDelete(false)), you'll have to call
549 // ExitMainLoop() explicitly from somewhere.
550 void SetExitOnFrameDelete(bool flag)
551 { m_exitOnFrameDelete = flag ? Yes : No; }
552 bool GetExitOnFrameDelete() const
553 { return m_exitOnFrameDelete == Yes; }
554
555
556 // display mode, visual, printing mode, ...
557 // ------------------------------------------------------------------------
558
559 // Get display mode that is used use. This is only used in framebuffer
560 // wxWin ports (such as wxMGL or wxDFB).
561 virtual wxVideoMode GetDisplayMode() const;
562 // Set display mode to use. This is only used in framebuffer wxWin
563 // ports (such as wxMGL or wxDFB). This method should be called from
564 // wxApp::OnInitGui
565 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
566
567 // set use of best visual flag (see below)
568 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
569 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
570 bool GetUseBestVisual() const { return m_useBestVisual; }
571
572 // set/get printing mode: see wxPRINT_XXX constants.
573 //
574 // default behaviour is the normal one for Unix: always use PostScript
575 // printing.
576 virtual void SetPrintMode(int WXUNUSED(mode)) { }
577 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
578
579 // Return the layout direction for the current locale or wxLayout_Default
580 // if it's unknown
581 virtual wxLayoutDirection GetLayoutDirection() const;
582
583 // Change the theme used by the application, return true on success.
584 virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
585
586
587 // command line parsing (GUI-specific)
588 // ------------------------------------------------------------------------
589
590 #if wxUSE_CMDLINE_PARSER
591 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
592 virtual void OnInitCmdLine(wxCmdLineParser& parser);
593 #endif
594
595 // miscellaneous other stuff
596 // ------------------------------------------------------------------------
597
598 // called by toolkit-specific code to set the app status: active (we have
599 // focus) or not and also the last window which had focus before we were
600 // deactivated
601 virtual void SetActive(bool isActive, wxWindow *lastFocus);
602
603 #if WXWIN_COMPATIBILITY_2_6
604 // OBSOLETE: don't use, always returns true
605 //
606 // returns true if the program is successfully initialized
607 wxDEPRECATED( bool Initialized() );
608 #endif // WXWIN_COMPATIBILITY_2_6
609
610 protected:
611 // delete all objects in wxPendingDelete list
612 void DeletePendingObjects();
613
614 // override base class method to use GUI traits
615 virtual wxAppTraits *CreateTraits();
616
617
618 // the main top level window (may be NULL)
619 wxWindow *m_topWindow;
620
621 // if Yes, exit the main loop when the last top level window is deleted, if
622 // No don't do it and if Later -- only do it once we reach our OnRun()
623 //
624 // the explanation for using this strange scheme is given in appcmn.cpp
625 enum
626 {
627 Later = -1,
628 No,
629 Yes
630 } m_exitOnFrameDelete;
631
632 // true if the app wants to use the best visual on systems where
633 // more than one are available (Sun, SGI, XFree86 4.0 ?)
634 bool m_useBestVisual;
635 // force TrueColour just in case "best" isn't TrueColour
636 bool m_forceTrueColour;
637
638 // does any of our windows have focus?
639 bool m_isActive;
640
641 wxDECLARE_NO_COPY_CLASS(wxAppBase);
642 };
643
644 #if WXWIN_COMPATIBILITY_2_6
645 inline bool wxAppBase::Initialized() { return true; }
646 #endif // WXWIN_COMPATIBILITY_2_6
647
648 // ----------------------------------------------------------------------------
649 // now include the declaration of the real class
650 // ----------------------------------------------------------------------------
651
652 #if defined(__WXPALMOS__)
653 #include "wx/palmos/app.h"
654 #elif defined(__WXMSW__)
655 #include "wx/msw/app.h"
656 #elif defined(__WXMOTIF__)
657 #include "wx/motif/app.h"
658 #elif defined(__WXMGL__)
659 #include "wx/mgl/app.h"
660 #elif defined(__WXDFB__)
661 #include "wx/dfb/app.h"
662 #elif defined(__WXGTK20__)
663 #include "wx/gtk/app.h"
664 #elif defined(__WXGTK__)
665 #include "wx/gtk1/app.h"
666 #elif defined(__WXX11__)
667 #include "wx/x11/app.h"
668 #elif defined(__WXMAC__)
669 #include "wx/osx/app.h"
670 #elif defined(__WXCOCOA__)
671 #include "wx/cocoa/app.h"
672 #elif defined(__WXPM__)
673 #include "wx/os2/app.h"
674 #endif
675
676 #else // !GUI
677
678 // wxApp is defined in core and we cannot define another one in wxBase,
679 // so use the preprocessor to allow using wxApp in console programs too
680 #define wxApp wxAppConsole
681
682 #endif // GUI/!GUI
683
684 // ----------------------------------------------------------------------------
685 // the global data
686 // ----------------------------------------------------------------------------
687
688 // for compatibility, we define this macro to access the global application
689 // object of type wxApp
690 //
691 // note that instead of using of wxTheApp in application code you should
692 // consider using DECLARE_APP() after which you may call wxGetApp() which will
693 // return the object of the correct type (i.e. MyApp and not wxApp)
694 //
695 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
696 // console mode it does nothing at all
697 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
698
699 // ----------------------------------------------------------------------------
700 // global functions
701 // ----------------------------------------------------------------------------
702
703 // event loop related functions only work in GUI programs
704 // ------------------------------------------------------
705
706 // Force an exit from main loop
707 WXDLLIMPEXP_BASE void wxExit();
708
709 // avoid redeclaring this function here if it had been already declared by
710 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
711 #ifndef wx_YIELD_DECLARED
712 #define wx_YIELD_DECLARED
713
714 // Yield to other apps/messages
715 WXDLLIMPEXP_CORE bool wxYield();
716
717 #endif // wx_YIELD_DECLARED
718
719 // Yield to other apps/messages
720 WXDLLIMPEXP_BASE void wxWakeUpIdle();
721
722 // ----------------------------------------------------------------------------
723 // macros for dynamic creation of the application object
724 // ----------------------------------------------------------------------------
725
726 // Having a global instance of this class allows wxApp to be aware of the app
727 // creator function. wxApp can then call this function to create a new app
728 // object. Convoluted, but necessary.
729
730 class WXDLLIMPEXP_BASE wxAppInitializer
731 {
732 public:
733 wxAppInitializer(wxAppInitializerFunction fn)
734 { wxApp::SetInitializerFunction(fn); }
735 };
736
737 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
738 // your compiler really, really wants main() to be in your main program (e.g.
739 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
740
741 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
742 int main(int argc, char **argv) { return wxEntry(argc, argv); }
743
744 // port-specific header could have defined it already in some special way
745 #ifndef IMPLEMENT_WXWIN_MAIN
746 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
747 #endif // defined(IMPLEMENT_WXWIN_MAIN)
748
749 #ifdef __WXUNIVERSAL__
750 #include "wx/univ/theme.h"
751
752 #ifdef wxUNIV_DEFAULT_THEME
753 #define IMPLEMENT_WX_THEME_SUPPORT \
754 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
755 #else
756 #define IMPLEMENT_WX_THEME_SUPPORT
757 #endif
758 #else
759 #define IMPLEMENT_WX_THEME_SUPPORT
760 #endif
761
762 // Use this macro if you want to define your own main() or WinMain() function
763 // and call wxEntry() from there.
764 #define IMPLEMENT_APP_NO_MAIN(appname) \
765 wxAppConsole *wxCreateApp() \
766 { \
767 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
768 "your program"); \
769 return new appname; \
770 } \
771 wxAppInitializer \
772 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
773 DECLARE_APP(appname) \
774 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
775
776 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
777 // wxUniversal builds
778 #define IMPLEMENT_APP_NO_THEMES(appname) \
779 IMPLEMENT_APP_NO_MAIN(appname) \
780 IMPLEMENT_WXWIN_MAIN
781
782 // Use this macro exactly once, the argument is the name of the wxApp-derived
783 // class which is the class of your application.
784 #define IMPLEMENT_APP(appname) \
785 IMPLEMENT_APP_NO_THEMES(appname) \
786 IMPLEMENT_WX_THEME_SUPPORT
787
788 // Same as IMPLEMENT_APP(), but for console applications.
789 #define IMPLEMENT_APP_CONSOLE(appname) \
790 IMPLEMENT_APP_NO_MAIN(appname) \
791 IMPLEMENT_WXWIN_MAIN_CONSOLE
792
793 // this macro can be used multiple times and just allows you to use wxGetApp()
794 // function
795 #define DECLARE_APP(appname) extern appname& wxGetApp();
796
797
798 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
799 // anywhere else but at the very least it suppresses icc warnings about
800 // defining extern symbols without prior declaration, and it shouldn't do any
801 // harm
802 extern wxAppConsole *wxCreateApp();
803 extern wxAppInitializer wxTheAppInitializer;
804
805 #endif // _WX_APP_H_BASE_