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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32
33 #ifndef WX_PRECOMP
34 #include "wx/panel.h"
35 #include "wx/settings.h"
36 #include "wx/app.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
40 #include "wx/mdi.h"
41 #include "wx/image.h"
42 #endif
43
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
45
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
53
54 wxAuiPaneInfo wxAuiNullPaneInfo;
55 wxAuiDockInfo wxAuiNullDockInfo;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
62
63 #ifdef __WXMAC__
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #define __AIFF__
67 #include "wx/mac/private.h"
68 #endif
69
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
71 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
72
73
74
75 const int auiToolBarLayer = 10;
76
77
78 class wxPseudoTransparentFrame : public wxFrame
79 {
80 public:
81 wxPseudoTransparentFrame(wxWindow* parent = NULL,
82 wxWindowID id = wxID_ANY,
83 const wxString& title = wxEmptyString,
84 const wxPoint& pos = wxDefaultPosition,
85 const wxSize& size = wxDefaultSize,
86 long style = wxDEFAULT_FRAME_STYLE,
87 const wxString &name = wxT("frame"))
88 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
89 {
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
91 m_Amount=0;
92 m_MaxWidth=0;
93 m_MaxHeight=0;
94 m_lastWidth=0;
95 m_lastHeight=0;
96 #ifdef __WXGTK__
97 m_CanSetShape = false; // have to wait for window create event on GTK
98 #else
99 m_CanSetShape = true;
100 #endif
101 m_Region = wxRegion(0, 0, 0, 0);
102 SetTransparent(0);
103 }
104
105 virtual bool SetTransparent(wxByte alpha)
106 {
107 if (m_CanSetShape)
108 {
109 int w=100; // some defaults
110 int h=100;
111 GetClientSize(&w, &h);
112
113 m_MaxWidth = w;
114 m_MaxHeight = h;
115 m_Amount = alpha;
116 m_Region.Clear();
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
118 if (m_Amount)
119 {
120 for (int y=0; y<m_MaxHeight; y++)
121 {
122 // Reverse the order of the bottom 4 bits
123 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
124 if ((j*16+8)<m_Amount)
125 m_Region.Union(0, y, m_MaxWidth, 1);
126 }
127 }
128 SetShape(m_Region);
129 Refresh();
130 }
131 return true;
132 }
133
134 void OnPaint(wxPaintEvent& WXUNUSED(event))
135 {
136 wxPaintDC dc(this);
137
138 if (m_Region.IsEmpty())
139 return;
140
141 #ifdef __WXMAC__
142 dc.SetBrush(wxColour(128, 192, 255));
143 #else
144 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
145 #endif
146 dc.SetPen(*wxTRANSPARENT_PEN);
147
148 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
149
150 while (upd)
151 {
152 wxRect rect(upd.GetRect());
153 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
154
155 ++upd;
156 }
157 }
158
159 #ifdef __WXGTK__
160 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
161 {
162 m_CanSetShape=true;
163 SetTransparent(0);
164 }
165 #endif
166
167 void OnSize(wxSizeEvent& event)
168 {
169 // We sometimes get surplus size events
170 if ((event.GetSize().GetWidth() == m_lastWidth) &&
171 (event.GetSize().GetHeight() == m_lastHeight))
172 {
173 event.Skip();
174 return;
175 }
176 m_lastWidth = event.GetSize().GetWidth();
177 m_lastHeight = event.GetSize().GetHeight();
178
179 SetTransparent(m_Amount);
180 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
181 event.GetSize().GetHeight());
182 SetShape(m_Region);
183 Refresh();
184 event.Skip();
185 }
186
187 private:
188 wxByte m_Amount;
189 int m_MaxWidth;
190 int m_MaxHeight;
191 bool m_CanSetShape;
192 int m_lastWidth,m_lastHeight;
193
194 wxRegion m_Region;
195
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
197 DECLARE_EVENT_TABLE()
198 };
199
200
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
202
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
206 #ifdef __WXGTK__
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
208 #endif
209 END_EVENT_TABLE()
210
211
212 // -- static utility functions --
213
214 static wxBitmap wxPaneCreateStippleBitmap()
215 {
216 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage img(2,2,data,true);
218 return wxBitmap(img);
219 }
220
221 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
222 {
223 wxBitmap stipple = wxPaneCreateStippleBitmap();
224 wxBrush brush(stipple);
225 dc.SetBrush(brush);
226 dc.SetPen(*wxTRANSPARENT_PEN);
227
228 dc.SetLogicalFunction(wxXOR);
229 dc.DrawRectangle(rect);
230 }
231
232
233
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
238
239 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
240 wxAuiPaneInfoArray& dest_panes,
241 const wxAuiDockInfoArray& src_docks,
242 const wxAuiPaneInfoArray& src_panes)
243 {
244 dest_docks = src_docks;
245 dest_panes = src_panes;
246 int i, j, k, dock_count, pc1, pc2;
247 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
248 {
249 wxAuiDockInfo& dock = dest_docks.Item(i);
250 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
251 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
252 if (dock.panes.Item(j) == &src_panes.Item(k))
253 dock.panes.Item(j) = &dest_panes.Item(k);
254 }
255 }
256
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
260 int dock_direction)
261 {
262 int i, dock_count, max_layer = 0;
263 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
264 {
265 wxAuiDockInfo& dock = docks.Item(i);
266 if (dock.dock_direction == dock_direction &&
267 dock.dock_layer > max_layer && !dock.fixed)
268 max_layer = dock.dock_layer;
269 }
270 return max_layer;
271 }
272
273
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
277 {
278 int i, pane_count, max_row = 0;
279 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
280 {
281 wxAuiPaneInfo& pane = panes.Item(i);
282 if (pane.dock_direction == direction &&
283 pane.dock_layer == layer &&
284 pane.dock_row > max_row)
285 max_row = pane.dock_row;
286 }
287 return max_row;
288 }
289
290
291
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
295 int dock_direction,
296 int dock_layer)
297 {
298 int i, pane_count;
299 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
300 {
301 wxAuiPaneInfo& pane = panes.Item(i);
302 if (!pane.IsFloating() &&
303 pane.dock_direction == dock_direction &&
304 pane.dock_layer >= dock_layer)
305 pane.dock_layer++;
306 }
307 }
308
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
312 int dock_direction,
313 int dock_layer,
314 int dock_row)
315 {
316 int i, pane_count;
317 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
318 {
319 wxAuiPaneInfo& pane = panes.Item(i);
320 if (!pane.IsFloating() &&
321 pane.dock_direction == dock_direction &&
322 pane.dock_layer == dock_layer &&
323 pane.dock_row >= dock_row)
324 pane.dock_row++;
325 }
326 }
327
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray& panes,
331 int dock_direction,
332 int dock_layer,
333 int dock_row,
334 int dock_pos)
335 {
336 int i, pane_count;
337 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
338 {
339 wxAuiPaneInfo& pane = panes.Item(i);
340 if (!pane.IsFloating() &&
341 pane.dock_direction == dock_direction &&
342 pane.dock_layer == dock_layer &&
343 pane.dock_row == dock_row &&
344 pane.dock_pos >= dock_pos)
345 pane.dock_pos++;
346 }
347 }
348
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray& docks,
353 int dock_direction,
354 int dock_layer,
355 int dock_row,
356 wxAuiDockInfoPtrArray& arr)
357 {
358 int begin_layer = dock_layer;
359 int end_layer = dock_layer;
360 int begin_row = dock_row;
361 int end_row = dock_row;
362 int dock_count = docks.GetCount();
363 int layer, row, i, max_row = 0, max_layer = 0;
364
365 // discover the maximum dock layer and the max row
366 for (i = 0; i < dock_count; ++i)
367 {
368 max_row = wxMax(max_row, docks.Item(i).dock_row);
369 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
370 }
371
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer == -1)
374 {
375 begin_layer = 0;
376 end_layer = max_layer;
377 }
378
379 // if no dock row was specified, search all dock row
380 if (dock_row == -1)
381 {
382 begin_row = 0;
383 end_row = max_row;
384 }
385
386 arr.Clear();
387
388 for (layer = begin_layer; layer <= end_layer; ++layer)
389 for (row = begin_row; row <= end_row; ++row)
390 for (i = 0; i < dock_count; ++i)
391 {
392 wxAuiDockInfo& d = docks.Item(i);
393 if (dock_direction == -1 || dock_direction == d.dock_direction)
394 {
395 if (d.dock_layer == layer && d.dock_row == row)
396 arr.Add(&d);
397 }
398 }
399 }
400
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
404 {
405 int i, count = dock.panes.GetCount();
406 for (i = 0; i < count; ++i)
407 {
408 wxAuiPaneInfo* p = dock.panes.Item(i);
409 if (p->window == window)
410 return p;
411 }
412 return NULL;
413 }
414
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
418 wxAuiPaneInfo& pane,
419 wxAuiDockInfo* ex_cept = NULL )
420 {
421 int i, dock_count;
422 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
423 {
424 wxAuiDockInfo& d = docks.Item(i);
425 if (&d == ex_cept)
426 continue;
427 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
428 if (pi)
429 d.panes.Remove(pi);
430 }
431 }
432
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
437 {
438 int i, dock_count, j, pane_count;
439 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
440 {
441 wxAuiDockInfo& dock = *docks.Item(i);
442 dock.dock_row = i;
443 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
444 dock.panes.Item(j)->dock_row = i;
445 }
446 }
447
448
449 // SetActivePane() sets the active pane, as well as cycles through
450 // every other pane and makes sure that all others' active flags
451 // are turned off
452 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
453 {
454 int i, pane_count;
455 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
456 {
457 wxAuiPaneInfo& pane = panes.Item(i);
458 pane.state &= ~wxAuiPaneInfo::optionActive;
459 if (pane.window == active_pane)
460 pane.state |= wxAuiPaneInfo::optionActive;
461 }
462 }
463
464
465 // this function is used to sort panes by dock position
466 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
467 {
468 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
469 }
470
471
472 // -- wxAuiManager class implementation --
473
474
475 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
476 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
477 EVT_AUI_RENDER(wxAuiManager::OnRender)
478 EVT_PAINT(wxAuiManager::OnPaint)
479 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
480 EVT_SIZE(wxAuiManager::OnSize)
481 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
482 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
483 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
484 EVT_MOTION(wxAuiManager::OnMotion)
485 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
486 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
487 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
489 END_EVENT_TABLE()
490
491
492 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
493 {
494 m_action = actionNone;
495 m_last_mouse_move = wxPoint();
496 m_hover_button = NULL;
497 m_art = new wxAuiDefaultDockArt;
498 m_hint_wnd = NULL;
499 m_flags = flags;
500 m_skipping = false;
501 m_has_maximized = false;
502 m_frame = NULL;
503 m_dock_constraint_x = 0.3;
504 m_dock_constraint_y = 0.3;
505 m_reserved = NULL;
506
507 if (managed_wnd)
508 {
509 SetManagedWindow(managed_wnd);
510 }
511 }
512
513 wxAuiManager::~wxAuiManager()
514 {
515 for ( size_t i = 0; i < m_panes.size(); i++ )
516 {
517 wxAuiPaneInfo& pinfo = m_panes[i];
518 if (pinfo.window && !pinfo.window->GetParent())
519 delete pinfo.window;
520 }
521
522 delete m_art;
523 }
524
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
527 const wxAuiPaneInfo& pane_info)
528 {
529 return new wxAuiFloatingFrame(parent, this, pane_info);
530 }
531
532 // GetPane() looks up a wxAuiPaneInfo structure based
533 // on the supplied window pointer. Upon failure, GetPane()
534 // returns an empty wxAuiPaneInfo, a condition which can be checked
535 // by calling wxAuiPaneInfo::IsOk().
536 //
537 // The pane info's structure may then be modified. Once a pane's
538 // info is modified, wxAuiManager::Update() must be called to
539 // realize the changes in the UI.
540
541 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
542 {
543 int i, pane_count;
544 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
545 {
546 wxAuiPaneInfo& p = m_panes.Item(i);
547 if (p.window == window)
548 return p;
549 }
550 return wxAuiNullPaneInfo;
551 }
552
553 // this version of GetPane() looks up a pane based on a
554 // 'pane name', see above comment for more info
555 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
556 {
557 int i, pane_count;
558 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
559 {
560 wxAuiPaneInfo& p = m_panes.Item(i);
561 if (p.name == name)
562 return p;
563 }
564 return wxAuiNullPaneInfo;
565 }
566
567 // GetAllPanes() returns a reference to all the pane info structures
568 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
569 {
570 return m_panes;
571 }
572
573 // HitTest() is an internal function which determines
574 // which UI item the specified coordinates are over
575 // (x,y) specify a position in client coordinates
576 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
577 {
578 wxAuiDockUIPart* result = NULL;
579
580 int i, part_count;
581 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
582 {
583 wxAuiDockUIPart* item = &m_uiparts.Item(i);
584
585 // we are not interested in typeDock, because this space
586 // isn't used to draw anything, just for measurements;
587 // besides, the entire dock area is covered with other
588 // rectangles, which we are interested in.
589 if (item->type == wxAuiDockUIPart::typeDock)
590 continue;
591
592 // if we already have a hit on a more specific item, we are not
593 // interested in a pane hit. If, however, we don't already have
594 // a hit, returning a pane hit is necessary for some operations
595 if ((item->type == wxAuiDockUIPart::typePane ||
596 item->type == wxAuiDockUIPart::typePaneBorder) && result)
597 continue;
598
599 // if the point is inside the rectangle, we have a hit
600 if (item->rect.Contains(x,y))
601 result = item;
602 }
603
604 return result;
605 }
606
607
608 // SetFlags() and GetFlags() allow the owner to set various
609 // options which are global to wxAuiManager
610 void wxAuiManager::SetFlags(unsigned int flags)
611 {
612 // find out if we have to call UpdateHintWindowConfig()
613 bool update_hint_wnd = false;
614 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
615 wxAUI_MGR_VENETIAN_BLINDS_HINT |
616 wxAUI_MGR_RECTANGLE_HINT;
617 if ((flags & hint_mask) != (m_flags & hint_mask))
618 update_hint_wnd = true;
619
620
621 // set the new flags
622 m_flags = flags;
623
624 if (update_hint_wnd)
625 {
626 UpdateHintWindowConfig();
627 }
628 }
629
630 unsigned int wxAuiManager::GetFlags() const
631 {
632 return m_flags;
633 }
634
635
636 // don't use these anymore as they are deprecated
637 // use Set/GetManagedFrame() instead
638 void wxAuiManager::SetFrame(wxFrame* frame)
639 {
640 SetManagedWindow((wxWindow*)frame);
641 }
642
643 wxFrame* wxAuiManager::GetFrame() const
644 {
645 return (wxFrame*)m_frame;
646 }
647
648
649 // this function will return the aui manager for a given
650 // window. The |window| parameter should be any child window
651 // or grand-child window (and so on) of the frame/window
652 // managed by wxAuiManager. The |window| parameter does not
653 // need to be managed by the manager itself.
654 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
655 {
656 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
657 evt.SetManager(NULL);
658 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
659 if (!window->ProcessEvent(evt))
660 return NULL;
661
662 return evt.GetManager();
663 }
664
665
666 void wxAuiManager::UpdateHintWindowConfig()
667 {
668 // find out if the the system can do transparent frames
669 bool can_do_transparent = false;
670
671 wxWindow* w = m_frame;
672 while (w)
673 {
674 if (w->IsKindOf(CLASSINFO(wxFrame)))
675 {
676 wxFrame* f = static_cast<wxFrame*>(w);
677 can_do_transparent = f->CanSetTransparent();
678 break;
679 }
680
681 w = w->GetParent();
682 }
683
684 // if there is an existing hint window, delete it
685 if (m_hint_wnd)
686 {
687 m_hint_wnd->Destroy();
688 m_hint_wnd = NULL;
689 }
690
691 m_hint_fademax = 50;
692 m_hint_wnd = NULL;
693
694 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
695 {
696 // Make a window to use for a transparent hint
697 #if defined(__WXMSW__) || defined(__WXGTK__)
698 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
699 wxDefaultPosition, wxSize(1,1),
700 wxFRAME_TOOL_WINDOW |
701 wxFRAME_FLOAT_ON_PARENT |
702 wxFRAME_NO_TASKBAR |
703 wxNO_BORDER);
704
705 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
706 #elif defined(__WXMAC__)
707 // Using a miniframe with float and tool styles keeps the parent
708 // frame activated and highlighted as such...
709 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
710 wxDefaultPosition, wxSize(1,1),
711 wxFRAME_FLOAT_ON_PARENT
712 | wxFRAME_TOOL_WINDOW );
713
714 // Can't set the bg colour of a Frame in wxMac
715 wxPanel* p = new wxPanel(m_hint_wnd);
716
717 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
718 // color that is really hard to see, especially transparent.
719 // Until a better system color is decided upon we'll just use
720 // blue.
721 p->SetBackgroundColour(*wxBLUE);
722 #endif
723
724 }
725 else
726 {
727 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
728 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
729 {
730 // system can't support transparent fade, or the venetian
731 // blinds effect was explicitly requested
732 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
733 wxID_ANY,
734 wxEmptyString,
735 wxDefaultPosition,
736 wxSize(1,1),
737 wxFRAME_TOOL_WINDOW |
738 wxFRAME_FLOAT_ON_PARENT |
739 wxFRAME_NO_TASKBAR |
740 wxNO_BORDER);
741 m_hint_fademax = 128;
742 }
743 }
744 }
745
746
747 // SetManagedWindow() is usually called once when the frame
748 // manager class is being initialized. "frame" specifies
749 // the frame which should be managed by the frame mananger
750 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
751 {
752 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
753
754 m_frame = wnd;
755 m_frame->PushEventHandler(this);
756
757 #if wxUSE_MDI
758 // if the owner is going to manage an MDI parent frame,
759 // we need to add the MDI client window as the default
760 // center pane
761
762 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
763 {
764 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
765 wxWindow* client_window = mdi_frame->GetClientWindow();
766
767 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
768
769 AddPane(client_window,
770 wxAuiPaneInfo().Name(wxT("mdiclient")).
771 CenterPane().PaneBorder(false));
772 }
773 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
774 {
775 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
776 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
777 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
778
779 AddPane(client_window,
780 wxAuiPaneInfo().Name(wxT("mdiclient")).
781 CenterPane().PaneBorder(false));
782 }
783
784 #endif
785
786 UpdateHintWindowConfig();
787 }
788
789
790 // UnInit() must be called, usually in the destructor
791 // of the frame class. If it is not called, usually this
792 // will result in a crash upon program exit
793 void wxAuiManager::UnInit()
794 {
795 if (m_frame)
796 {
797 m_frame->RemoveEventHandler(this);
798 }
799 }
800
801 // GetManagedWindow() returns the window pointer being managed
802 wxWindow* wxAuiManager::GetManagedWindow() const
803 {
804 return m_frame;
805 }
806
807 wxAuiDockArt* wxAuiManager::GetArtProvider() const
808 {
809 return m_art;
810 }
811
812 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
813 {
814 // first, give the owner frame a chance to override
815 if (m_frame)
816 {
817 if (m_frame->ProcessEvent(event))
818 return;
819 }
820
821 ProcessEvent(event);
822 }
823
824 // SetArtProvider() instructs wxAuiManager to use the
825 // specified art provider for all drawing calls. This allows
826 // plugable look-and-feel features. The pointer that is
827 // passed to this method subsequently belongs to wxAuiManager,
828 // and is deleted in the frame manager destructor
829 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
830 {
831 // delete the last art provider, if any
832 delete m_art;
833
834 // assign the new art provider
835 m_art = art_provider;
836 }
837
838
839 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
840 {
841 // check if the pane has a valid window
842 if (!window)
843 return false;
844
845 // check if the window is already managed by us
846 if (GetPane(pane_info.window).IsOk())
847 return false;
848
849 // check if the pane name already exists, this could reveal a
850 // bug in the library user's application
851 bool already_exists = false;
852 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
853 {
854 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
855 already_exists = true;
856 }
857
858 // if the new pane is docked then we should undo maximize
859 if (pane_info.IsDocked())
860 RestoreMaximizedPane();
861
862 m_panes.Add(pane_info);
863
864 wxAuiPaneInfo& pinfo = m_panes.Last();
865
866 // set the pane window
867 pinfo.window = window;
868
869
870 // if the pane's name identifier is blank, create a random string
871 if (pinfo.name.empty() || already_exists)
872 {
873 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
874 ((unsigned long)pinfo.window) & 0xffffffff,
875 (unsigned int)time(NULL),
876 #ifdef __WXWINCE__
877 (unsigned int)GetTickCount(),
878 #else
879 (unsigned int)clock(),
880 #endif
881 (unsigned long)m_panes.GetCount());
882 }
883
884 // set initial proportion (if not already set)
885 if (pinfo.dock_proportion == 0)
886 pinfo.dock_proportion = 100000;
887
888 if (pinfo.HasMaximizeButton())
889 {
890 wxAuiPaneButton button;
891 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
892 pinfo.buttons.Add(button);
893 }
894
895 if (pinfo.HasPinButton())
896 {
897 wxAuiPaneButton button;
898 button.button_id = wxAUI_BUTTON_PIN;
899 pinfo.buttons.Add(button);
900 }
901
902 if (pinfo.HasCloseButton())
903 {
904 wxAuiPaneButton button;
905 button.button_id = wxAUI_BUTTON_CLOSE;
906 pinfo.buttons.Add(button);
907 }
908
909 if (pinfo.best_size == wxDefaultSize &&
910 pinfo.window)
911 {
912 pinfo.best_size = pinfo.window->GetClientSize();
913
914 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
915 {
916 // GetClientSize() doesn't get the best size for
917 // a toolbar under some newer versions of wxWidgets,
918 // so use GetBestSize()
919 pinfo.best_size = pinfo.window->GetBestSize();
920
921 // for some reason, wxToolBar::GetBestSize() is returning
922 // a size that is a pixel shy of the correct amount.
923 // I believe this to be the correct action, until
924 // wxToolBar::GetBestSize() is fixed. Is this assumption
925 // correct?
926 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
927 // pinfo.best_size.y++;
928 }
929
930 if (pinfo.min_size != wxDefaultSize)
931 {
932 if (pinfo.best_size.x < pinfo.min_size.x)
933 pinfo.best_size.x = pinfo.min_size.x;
934 if (pinfo.best_size.y < pinfo.min_size.y)
935 pinfo.best_size.y = pinfo.min_size.y;
936 }
937 }
938
939 return true;
940 }
941
942 bool wxAuiManager::AddPane(wxWindow* window,
943 int direction,
944 const wxString& caption)
945 {
946 wxAuiPaneInfo pinfo;
947 pinfo.Caption(caption);
948 switch (direction)
949 {
950 case wxTOP: pinfo.Top(); break;
951 case wxBOTTOM: pinfo.Bottom(); break;
952 case wxLEFT: pinfo.Left(); break;
953 case wxRIGHT: pinfo.Right(); break;
954 case wxCENTER: pinfo.CenterPane(); break;
955 }
956 return AddPane(window, pinfo);
957 }
958
959 bool wxAuiManager::AddPane(wxWindow* window,
960 const wxAuiPaneInfo& pane_info,
961 const wxPoint& drop_pos)
962 {
963 if (!AddPane(window, pane_info))
964 return false;
965
966 wxAuiPaneInfo& pane = GetPane(window);
967
968 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
969
970 return true;
971 }
972
973 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
974 int insert_level)
975 {
976 // shift the panes around, depending on the insert level
977 switch (insert_level)
978 {
979 case wxAUI_INSERT_PANE:
980 DoInsertPane(m_panes,
981 pane_info.dock_direction,
982 pane_info.dock_layer,
983 pane_info.dock_row,
984 pane_info.dock_pos);
985 break;
986 case wxAUI_INSERT_ROW:
987 DoInsertDockRow(m_panes,
988 pane_info.dock_direction,
989 pane_info.dock_layer,
990 pane_info.dock_row);
991 break;
992 case wxAUI_INSERT_DOCK:
993 DoInsertDockLayer(m_panes,
994 pane_info.dock_direction,
995 pane_info.dock_layer);
996 break;
997 }
998
999 // if the window already exists, we are basically just moving/inserting the
1000 // existing window. If it doesn't exist, we need to add it and insert it
1001 wxAuiPaneInfo& existing_pane = GetPane(window);
1002 if (!existing_pane.IsOk())
1003 {
1004 return AddPane(window, pane_info);
1005 }
1006 else
1007 {
1008 if (pane_info.IsFloating())
1009 {
1010 existing_pane.Float();
1011 if (pane_info.floating_pos != wxDefaultPosition)
1012 existing_pane.FloatingPosition(pane_info.floating_pos);
1013 if (pane_info.floating_size != wxDefaultSize)
1014 existing_pane.FloatingSize(pane_info.floating_size);
1015 }
1016 else
1017 {
1018 // if the new pane is docked then we should undo maximize
1019 RestoreMaximizedPane();
1020
1021 existing_pane.Direction(pane_info.dock_direction);
1022 existing_pane.Layer(pane_info.dock_layer);
1023 existing_pane.Row(pane_info.dock_row);
1024 existing_pane.Position(pane_info.dock_pos);
1025 }
1026 }
1027
1028 return true;
1029 }
1030
1031
1032 // DetachPane() removes a pane from the frame manager. This
1033 // method will not destroy the window that is removed.
1034 bool wxAuiManager::DetachPane(wxWindow* window)
1035 {
1036 int i, count;
1037 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1038 {
1039 wxAuiPaneInfo& p = m_panes.Item(i);
1040 if (p.window == window)
1041 {
1042 if (p.frame)
1043 {
1044 // we have a floating frame which is being detached. We need to
1045 // reparent it to m_frame and destroy the floating frame
1046
1047 // reduce flicker
1048 p.window->SetSize(1,1);
1049
1050 if (p.frame->IsShown())
1051 p.frame->Show(false);
1052
1053 // reparent to m_frame and destroy the pane
1054 if (m_action_window == p.frame)
1055 {
1056 m_action_window = NULL;
1057 }
1058
1059 p.window->Reparent(m_frame);
1060 p.frame->SetSizer(NULL);
1061 p.frame->Destroy();
1062 p.frame = NULL;
1063 }
1064
1065 // make sure there are no references to this pane in our uiparts,
1066 // just in case the caller doesn't call Update() immediately after
1067 // the DetachPane() call. This prevets obscure crashes which would
1068 // happen at window repaint if the caller forgets to call Update()
1069 int pi, part_count;
1070 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1071 {
1072 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1073 if (part.pane == &p)
1074 {
1075 m_uiparts.RemoveAt(pi);
1076 part_count--;
1077 pi--;
1078 continue;
1079 }
1080 }
1081
1082 m_panes.RemoveAt(i);
1083 return true;
1084 }
1085 }
1086 return false;
1087 }
1088
1089 // ClosePane() destroys or hides the pane depending on its
1090 // flags
1091 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1092 {
1093 // if we were maximized, restore
1094 if (pane_info.IsMaximized())
1095 {
1096 RestorePane(pane_info);
1097 }
1098
1099 // first, hide the window
1100 if (pane_info.window && pane_info.window->IsShown())
1101 {
1102 pane_info.window->Show(false);
1103 }
1104
1105 // make sure that we are the parent of this window
1106 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1107 {
1108 pane_info.window->Reparent(m_frame);
1109 }
1110
1111 // if we have a frame, destroy it
1112 if (pane_info.frame)
1113 {
1114 pane_info.frame->Destroy();
1115 pane_info.frame = NULL;
1116 }
1117
1118 // now we need to either destroy or hide the pane
1119 if (pane_info.IsDestroyOnClose())
1120 {
1121 wxWindow * window = pane_info.window;
1122 DetachPane(window);
1123 if (window)
1124 {
1125 window->Destroy();
1126 }
1127 }
1128 else
1129 {
1130 pane_info.Hide();
1131 }
1132 }
1133
1134 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1135 {
1136 int i, pane_count;
1137
1138 // un-maximize and hide all other panes
1139 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1140 {
1141 wxAuiPaneInfo& p = m_panes.Item(i);
1142 if (!p.IsToolbar())
1143 {
1144 p.Restore();
1145
1146 // save hidden state
1147 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1148 p.HasFlag(wxAuiPaneInfo::optionHidden));
1149
1150 // hide the pane, because only the newly
1151 // maximized pane should show
1152 p.Hide();
1153 }
1154 }
1155
1156 // mark ourselves maximized
1157 pane_info.Maximize();
1158 pane_info.Show();
1159 m_has_maximized = true;
1160
1161 // last, show the window
1162 if (pane_info.window && !pane_info.window->IsShown())
1163 {
1164 pane_info.window->Show(true);
1165 }
1166 }
1167
1168 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1169 {
1170 int i, pane_count;
1171
1172 // restore all the panes
1173 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1174 {
1175 wxAuiPaneInfo& p = m_panes.Item(i);
1176 if (!p.IsToolbar())
1177 {
1178 p.SetFlag(wxAuiPaneInfo::optionHidden,
1179 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1180 }
1181 }
1182
1183 // mark ourselves non-maximized
1184 pane_info.Restore();
1185 m_has_maximized = false;
1186
1187 // last, show the window
1188 if (pane_info.window && !pane_info.window->IsShown())
1189 {
1190 pane_info.window->Show(true);
1191 }
1192 }
1193
1194 void wxAuiManager::RestoreMaximizedPane()
1195 {
1196 int i, pane_count;
1197
1198 // restore all the panes
1199 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1200 {
1201 wxAuiPaneInfo& p = m_panes.Item(i);
1202 if (p.IsMaximized())
1203 {
1204 RestorePane(p);
1205 break;
1206 }
1207 }
1208 }
1209
1210 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1211 // in the input string. This is an internal functions which is
1212 // used for saving perspectives
1213 static wxString EscapeDelimiters(const wxString& s)
1214 {
1215 wxString result;
1216 result.Alloc(s.length());
1217 const wxChar* ch = s.c_str();
1218 while (*ch)
1219 {
1220 if (*ch == wxT(';') || *ch == wxT('|'))
1221 result += wxT('\\');
1222 result += *ch;
1223 ++ch;
1224 }
1225 return result;
1226 }
1227
1228 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1229 {
1230 wxString result = wxT("name=");
1231 result += EscapeDelimiters(pane.name);
1232 result += wxT(";");
1233
1234 result += wxT("caption=");
1235 result += EscapeDelimiters(pane.caption);
1236 result += wxT(";");
1237
1238 result += wxString::Format(wxT("state=%u;"), pane.state);
1239 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1240 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1241 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1242 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1243 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1244 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1245 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1246 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1247 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1248 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1249 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1250 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1251 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1252 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1253 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1254
1255 return result;
1256 }
1257
1258 // Load a "pane" with the pane infor settings in pane_part
1259 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1260 {
1261 // replace escaped characters so we can
1262 // split up the string easily
1263 pane_part.Replace(wxT("\\|"), wxT("\a"));
1264 pane_part.Replace(wxT("\\;"), wxT("\b"));
1265
1266 while(1)
1267 {
1268 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1269 pane_part = pane_part.AfterFirst(wxT(';'));
1270 wxString val_name = val_part.BeforeFirst(wxT('='));
1271 wxString value = val_part.AfterFirst(wxT('='));
1272 val_name.MakeLower();
1273 val_name.Trim(true);
1274 val_name.Trim(false);
1275 value.Trim(true);
1276 value.Trim(false);
1277
1278 if (val_name.empty())
1279 break;
1280
1281 if (val_name == wxT("name"))
1282 pane.name = value;
1283 else if (val_name == wxT("caption"))
1284 pane.caption = value;
1285 else if (val_name == wxT("state"))
1286 pane.state = (unsigned int)wxAtoi(value.c_str());
1287 else if (val_name == wxT("dir"))
1288 pane.dock_direction = wxAtoi(value.c_str());
1289 else if (val_name == wxT("layer"))
1290 pane.dock_layer = wxAtoi(value.c_str());
1291 else if (val_name == wxT("row"))
1292 pane.dock_row = wxAtoi(value.c_str());
1293 else if (val_name == wxT("pos"))
1294 pane.dock_pos = wxAtoi(value.c_str());
1295 else if (val_name == wxT("prop"))
1296 pane.dock_proportion = wxAtoi(value.c_str());
1297 else if (val_name == wxT("bestw"))
1298 pane.best_size.x = wxAtoi(value.c_str());
1299 else if (val_name == wxT("besth"))
1300 pane.best_size.y = wxAtoi(value.c_str());
1301 else if (val_name == wxT("minw"))
1302 pane.min_size.x = wxAtoi(value.c_str());
1303 else if (val_name == wxT("minh"))
1304 pane.min_size.y = wxAtoi(value.c_str());
1305 else if (val_name == wxT("maxw"))
1306 pane.max_size.x = wxAtoi(value.c_str());
1307 else if (val_name == wxT("maxh"))
1308 pane.max_size.y = wxAtoi(value.c_str());
1309 else if (val_name == wxT("floatx"))
1310 pane.floating_pos.x = wxAtoi(value.c_str());
1311 else if (val_name == wxT("floaty"))
1312 pane.floating_pos.y = wxAtoi(value.c_str());
1313 else if (val_name == wxT("floatw"))
1314 pane.floating_size.x = wxAtoi(value.c_str());
1315 else if (val_name == wxT("floath"))
1316 pane.floating_size.y = wxAtoi(value.c_str());
1317 else {
1318 wxFAIL_MSG(wxT("Bad Perspective String"));
1319 }
1320 }
1321
1322 // replace escaped characters so we can
1323 // split up the string easily
1324 pane.name.Replace(wxT("\a"), wxT("|"));
1325 pane.name.Replace(wxT("\b"), wxT(";"));
1326 pane.caption.Replace(wxT("\a"), wxT("|"));
1327 pane.caption.Replace(wxT("\b"), wxT(";"));
1328 pane_part.Replace(wxT("\a"), wxT("|"));
1329 pane_part.Replace(wxT("\b"), wxT(";"));
1330
1331 return;
1332 }
1333
1334
1335 // SavePerspective() saves all pane information as a single string.
1336 // This string may later be fed into LoadPerspective() to restore
1337 // all pane settings. This save and load mechanism allows an
1338 // exact pane configuration to be saved and restored at a later time
1339
1340 wxString wxAuiManager::SavePerspective()
1341 {
1342 wxString result;
1343 result.Alloc(500);
1344 result = wxT("layout2|");
1345
1346 int pane_i, pane_count = m_panes.GetCount();
1347 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1348 {
1349 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1350 result += SavePaneInfo(pane)+wxT("|");
1351 }
1352
1353 int dock_i, dock_count = m_docks.GetCount();
1354 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1355 {
1356 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1357
1358 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1359 dock.dock_direction, dock.dock_layer,
1360 dock.dock_row, dock.size);
1361 }
1362
1363 return result;
1364 }
1365
1366 // LoadPerspective() loads a layout which was saved with SavePerspective()
1367 // If the "update" flag parameter is true, the GUI will immediately be updated
1368
1369 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1370 {
1371 wxString input = layout;
1372 wxString part;
1373
1374 // check layout string version
1375 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1376 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1377 part = input.BeforeFirst(wxT('|'));
1378 input = input.AfterFirst(wxT('|'));
1379 part.Trim(true);
1380 part.Trim(false);
1381 if (part != wxT("layout2"))
1382 return false;
1383
1384 // mark all panes currently managed as docked and hidden
1385 int pane_i, pane_count = m_panes.GetCount();
1386 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1387 m_panes.Item(pane_i).Dock().Hide();
1388
1389 // clear out the dock array; this will be reconstructed
1390 m_docks.Clear();
1391
1392 // replace escaped characters so we can
1393 // split up the string easily
1394 input.Replace(wxT("\\|"), wxT("\a"));
1395 input.Replace(wxT("\\;"), wxT("\b"));
1396
1397 while (1)
1398 {
1399 wxAuiPaneInfo pane;
1400
1401 wxString pane_part = input.BeforeFirst(wxT('|'));
1402 input = input.AfterFirst(wxT('|'));
1403 pane_part.Trim(true);
1404
1405 // if the string is empty, we're done parsing
1406 if (pane_part.empty())
1407 break;
1408
1409 if (pane_part.Left(9) == wxT("dock_size"))
1410 {
1411 wxString val_name = pane_part.BeforeFirst(wxT('='));
1412 wxString value = pane_part.AfterFirst(wxT('='));
1413
1414 long dir, layer, row, size;
1415 wxString piece = val_name.AfterFirst(wxT('('));
1416 piece = piece.BeforeLast(wxT(')'));
1417 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1418 piece = piece.AfterFirst(wxT(','));
1419 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1420 piece.AfterFirst(wxT(',')).ToLong(&row);
1421 value.ToLong(&size);
1422
1423 wxAuiDockInfo dock;
1424 dock.dock_direction = dir;
1425 dock.dock_layer = layer;
1426 dock.dock_row = row;
1427 dock.size = size;
1428 m_docks.Add(dock);
1429 continue;
1430 }
1431
1432 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1433 // name so it can be called by external callers
1434 pane_part.Replace(wxT("\a"), wxT("|"));
1435 pane_part.Replace(wxT("\b"), wxT(";"));
1436
1437 LoadPaneInfo(pane_part, pane);
1438
1439 wxAuiPaneInfo& p = GetPane(pane.name);
1440 if (!p.IsOk())
1441 {
1442 // the pane window couldn't be found
1443 // in the existing layout
1444 return false;
1445 }
1446
1447 p.SafeSet(pane);
1448
1449 }
1450
1451 if (update)
1452 Update();
1453
1454 return true;
1455 }
1456
1457 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1458 wxArrayInt& positions,
1459 wxArrayInt& sizes)
1460 {
1461 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1462 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1463 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1464
1465 positions.Empty();
1466 sizes.Empty();
1467
1468 int offset, action_pane = -1;
1469 int pane_i, pane_count = dock.panes.GetCount();
1470
1471 // find the pane marked as our action pane
1472 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1473 {
1474 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1475
1476 if (pane.state & wxAuiPaneInfo::actionPane)
1477 {
1478 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1479 action_pane = pane_i;
1480 }
1481 }
1482
1483 // set up each panes default position, and
1484 // determine the size (width or height, depending
1485 // on the dock's orientation) of each pane
1486 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1487 {
1488 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1489 positions.Add(pane.dock_pos);
1490 int size = 0;
1491
1492 if (pane.HasBorder())
1493 size += (pane_border_size*2);
1494
1495 if (dock.IsHorizontal())
1496 {
1497 if (pane.HasGripper() && !pane.HasGripperTop())
1498 size += gripper_size;
1499 size += pane.best_size.x;
1500 }
1501 else
1502 {
1503 if (pane.HasGripper() && pane.HasGripperTop())
1504 size += gripper_size;
1505
1506 if (pane.HasCaption())
1507 size += caption_size;
1508 size += pane.best_size.y;
1509 }
1510
1511 sizes.Add(size);
1512 }
1513
1514 // if there is no action pane, just return the default
1515 // positions (as specified in pane.pane_pos)
1516 if (action_pane == -1)
1517 return;
1518
1519 offset = 0;
1520 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1521 {
1522 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1523
1524 if (amount >= 0)
1525 offset += amount;
1526 else
1527 positions[pane_i] -= -amount;
1528
1529 offset += sizes[pane_i];
1530 }
1531
1532 // if the dock mode is fixed, make sure none of the panes
1533 // overlap; we will bump panes that overlap
1534 offset = 0;
1535 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1536 {
1537 int amount = positions[pane_i] - offset;
1538 if (amount >= 0)
1539 offset += amount;
1540 else
1541 positions[pane_i] += -amount;
1542
1543 offset += sizes[pane_i];
1544 }
1545 }
1546
1547
1548 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1549 wxAuiDockInfo& dock,
1550 wxAuiPaneInfo& pane,
1551 wxAuiDockUIPartArray& uiparts,
1552 bool spacer_only)
1553 {
1554 wxAuiDockUIPart part;
1555 wxSizerItem* sizer_item;
1556
1557 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1558 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1559 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1560 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1561
1562 // find out the orientation of the item (orientation for panes
1563 // is the same as the dock's orientation)
1564 int orientation;
1565 if (dock.IsHorizontal())
1566 orientation = wxHORIZONTAL;
1567 else
1568 orientation = wxVERTICAL;
1569
1570 // this variable will store the proportion
1571 // value that the pane will receive
1572 int pane_proportion = pane.dock_proportion;
1573
1574 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1575 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1576
1577 if (pane.HasGripper())
1578 {
1579 if (pane.HasGripperTop())
1580 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1581 else
1582 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1583
1584 part.type = wxAuiDockUIPart::typeGripper;
1585 part.dock = &dock;
1586 part.pane = &pane;
1587 part.button = NULL;
1588 part.orientation = orientation;
1589 part.cont_sizer = horz_pane_sizer;
1590 part.sizer_item = sizer_item;
1591 uiparts.Add(part);
1592 }
1593
1594 if (pane.HasCaption())
1595 {
1596 // create the caption sizer
1597 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1598
1599 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1600
1601 part.type = wxAuiDockUIPart::typeCaption;
1602 part.dock = &dock;
1603 part.pane = &pane;
1604 part.button = NULL;
1605 part.orientation = orientation;
1606 part.cont_sizer = vert_pane_sizer;
1607 part.sizer_item = sizer_item;
1608 int caption_part_idx = uiparts.GetCount();
1609 uiparts.Add(part);
1610
1611 // add pane buttons to the caption
1612 int i, button_count;
1613 for (i = 0, button_count = pane.buttons.GetCount();
1614 i < button_count; ++i)
1615 {
1616 wxAuiPaneButton& button = pane.buttons.Item(i);
1617
1618 sizer_item = caption_sizer->Add(pane_button_size,
1619 caption_size,
1620 0, wxEXPAND);
1621
1622 part.type = wxAuiDockUIPart::typePaneButton;
1623 part.dock = &dock;
1624 part.pane = &pane;
1625 part.button = &button;
1626 part.orientation = orientation;
1627 part.cont_sizer = caption_sizer;
1628 part.sizer_item = sizer_item;
1629 uiparts.Add(part);
1630 }
1631
1632 // if we have buttons, add a little space to the right
1633 // of them to ease visual crowding
1634 if (button_count >= 1)
1635 {
1636 caption_sizer->Add(3,1);
1637 }
1638
1639 // add the caption sizer
1640 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1641
1642 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1643 }
1644
1645 // add the pane window itself
1646 if (spacer_only)
1647 {
1648 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1649 }
1650 else
1651 {
1652 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1653 // Don't do this because it breaks the pane size in floating windows
1654 // BIW: Right now commenting this out is causing problems with
1655 // an mdi client window as the center pane.
1656 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1657 }
1658
1659 part.type = wxAuiDockUIPart::typePane;
1660 part.dock = &dock;
1661 part.pane = &pane;
1662 part.button = NULL;
1663 part.orientation = orientation;
1664 part.cont_sizer = vert_pane_sizer;
1665 part.sizer_item = sizer_item;
1666 uiparts.Add(part);
1667
1668
1669 // determine if the pane should have a minimum size; if the pane is
1670 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1671 // if the pane.min_size is set, we must use that value as well
1672
1673 wxSize min_size = pane.min_size;
1674 if (pane.IsFixed())
1675 {
1676 if (min_size == wxDefaultSize)
1677 {
1678 min_size = pane.best_size;
1679 pane_proportion = 0;
1680 }
1681 }
1682
1683 if (min_size != wxDefaultSize)
1684 {
1685 vert_pane_sizer->SetItemMinSize(
1686 vert_pane_sizer->GetChildren().GetCount()-1,
1687 min_size.x, min_size.y);
1688 }
1689
1690
1691 // add the verticle sizer (caption, pane window) to the
1692 // horizontal sizer (gripper, verticle sizer)
1693 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1694
1695 // finally, add the pane sizer to the dock sizer
1696
1697 if (pane.HasBorder())
1698 {
1699 // allowing space for the pane's border
1700 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1701 wxEXPAND | wxALL, pane_border_size);
1702
1703 part.type = wxAuiDockUIPart::typePaneBorder;
1704 part.dock = &dock;
1705 part.pane = &pane;
1706 part.button = NULL;
1707 part.orientation = orientation;
1708 part.cont_sizer = cont;
1709 part.sizer_item = sizer_item;
1710 uiparts.Add(part);
1711 }
1712 else
1713 {
1714 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1715 }
1716 }
1717
1718 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1719 wxAuiDockInfo& dock,
1720 wxAuiDockUIPartArray& uiparts,
1721 bool spacer_only)
1722 {
1723 wxSizerItem* sizer_item;
1724 wxAuiDockUIPart part;
1725
1726 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1727 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1728
1729 // resizable bottom and right docks have a sash before them
1730 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1731 dock.dock_direction == wxAUI_DOCK_RIGHT))
1732 {
1733 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1734
1735 part.type = wxAuiDockUIPart::typeDockSizer;
1736 part.orientation = orientation;
1737 part.dock = &dock;
1738 part.pane = NULL;
1739 part.button = NULL;
1740 part.cont_sizer = cont;
1741 part.sizer_item = sizer_item;
1742 uiparts.Add(part);
1743 }
1744
1745 // create the sizer for the dock
1746 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1747
1748 // add each pane to the dock
1749 bool has_maximized_pane = false;
1750 int pane_i, pane_count = dock.panes.GetCount();
1751
1752 if (dock.fixed)
1753 {
1754 wxArrayInt pane_positions, pane_sizes;
1755
1756 // figure out the real pane positions we will
1757 // use, without modifying the each pane's pane_pos member
1758 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1759
1760 int offset = 0;
1761 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1762 {
1763 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1764 int pane_pos = pane_positions.Item(pane_i);
1765
1766 if (pane.IsMaximized())
1767 has_maximized_pane = true;
1768
1769
1770 int amount = pane_pos - offset;
1771 if (amount > 0)
1772 {
1773 if (dock.IsVertical())
1774 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1775 else
1776 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1777
1778 part.type = wxAuiDockUIPart::typeBackground;
1779 part.dock = &dock;
1780 part.pane = NULL;
1781 part.button = NULL;
1782 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1783 part.cont_sizer = dock_sizer;
1784 part.sizer_item = sizer_item;
1785 uiparts.Add(part);
1786
1787 offset += amount;
1788 }
1789
1790 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1791
1792 offset += pane_sizes.Item(pane_i);
1793 }
1794
1795 // at the end add a very small stretchable background area
1796 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1797
1798 part.type = wxAuiDockUIPart::typeBackground;
1799 part.dock = &dock;
1800 part.pane = NULL;
1801 part.button = NULL;
1802 part.orientation = orientation;
1803 part.cont_sizer = dock_sizer;
1804 part.sizer_item = sizer_item;
1805 uiparts.Add(part);
1806 }
1807 else
1808 {
1809 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1810 {
1811 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1812
1813 if (pane.IsMaximized())
1814 has_maximized_pane = true;
1815
1816 // if this is not the first pane being added,
1817 // we need to add a pane sizer
1818 if (!m_has_maximized && pane_i > 0)
1819 {
1820 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1821
1822 part.type = wxAuiDockUIPart::typePaneSizer;
1823 part.dock = &dock;
1824 part.pane = dock.panes.Item(pane_i-1);
1825 part.button = NULL;
1826 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1827 part.cont_sizer = dock_sizer;
1828 part.sizer_item = sizer_item;
1829 uiparts.Add(part);
1830 }
1831
1832 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1833 }
1834 }
1835
1836 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1837 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1838 else
1839 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1840
1841 part.type = wxAuiDockUIPart::typeDock;
1842 part.dock = &dock;
1843 part.pane = NULL;
1844 part.button = NULL;
1845 part.orientation = orientation;
1846 part.cont_sizer = cont;
1847 part.sizer_item = sizer_item;
1848 uiparts.Add(part);
1849
1850 if (dock.IsHorizontal())
1851 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1852 else
1853 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1854
1855 // top and left docks have a sash after them
1856 if (!m_has_maximized &&
1857 !dock.fixed &&
1858 (dock.dock_direction == wxAUI_DOCK_TOP ||
1859 dock.dock_direction == wxAUI_DOCK_LEFT))
1860 {
1861 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1862
1863 part.type = wxAuiDockUIPart::typeDockSizer;
1864 part.dock = &dock;
1865 part.pane = NULL;
1866 part.button = NULL;
1867 part.orientation = orientation;
1868 part.cont_sizer = cont;
1869 part.sizer_item = sizer_item;
1870 uiparts.Add(part);
1871 }
1872 }
1873
1874 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1875 wxAuiDockInfoArray& docks,
1876 wxAuiDockUIPartArray& uiparts,
1877 bool spacer_only)
1878 {
1879 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1880
1881 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1882 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1883 wxSize cli_size = m_frame->GetClientSize();
1884 int i, dock_count, pane_count;
1885
1886
1887 // empty all docks out
1888 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1889 {
1890 wxAuiDockInfo& dock = docks.Item(i);
1891
1892 // empty out all panes, as they will be readded below
1893 dock.panes.Empty();
1894
1895 if (dock.fixed)
1896 {
1897 // always reset fixed docks' sizes, because
1898 // the contained windows may have been resized
1899 dock.size = 0;
1900 }
1901 }
1902
1903
1904 // iterate through all known panes, filing each
1905 // of them into the appropriate dock. If the
1906 // pane does not exist in the dock, add it
1907 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1908 {
1909 wxAuiPaneInfo& p = panes.Item(i);
1910
1911 // find any docks with the same dock direction, dock layer, and
1912 // dock row as the pane we are working on
1913 wxAuiDockInfo* dock;
1914 wxAuiDockInfoPtrArray arr;
1915 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1916
1917 if (arr.GetCount() > 0)
1918 {
1919 // found the right dock
1920 dock = arr.Item(0);
1921 }
1922 else
1923 {
1924 // dock was not found, so we need to create a new one
1925 wxAuiDockInfo d;
1926 d.dock_direction = p.dock_direction;
1927 d.dock_layer = p.dock_layer;
1928 d.dock_row = p.dock_row;
1929 docks.Add(d);
1930 dock = &docks.Last();
1931 }
1932
1933
1934 if (p.IsDocked() && p.IsShown())
1935 {
1936 // remove the pane from any existing docks except this one
1937 RemovePaneFromDocks(docks, p, dock);
1938
1939 // pane needs to be added to the dock,
1940 // if it doesn't already exist
1941 if (!FindPaneInDock(*dock, p.window))
1942 dock->panes.Add(&p);
1943 }
1944 else
1945 {
1946 // remove the pane from any existing docks
1947 RemovePaneFromDocks(docks, p);
1948 }
1949
1950 }
1951
1952 // remove any empty docks
1953 for (i = docks.GetCount()-1; i >= 0; --i)
1954 {
1955 if (docks.Item(i).panes.GetCount() == 0)
1956 docks.RemoveAt(i);
1957 }
1958
1959 // configure the docks further
1960 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1961 {
1962 wxAuiDockInfo& dock = docks.Item(i);
1963 int j, dock_pane_count = dock.panes.GetCount();
1964
1965 // sort the dock pane array by the pane's
1966 // dock position (dock_pos), in ascending order
1967 dock.panes.Sort(PaneSortFunc);
1968
1969 // for newly created docks, set up their initial size
1970 if (dock.size == 0)
1971 {
1972 int size = 0;
1973
1974 for (j = 0; j < dock_pane_count; ++j)
1975 {
1976 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1977 wxSize pane_size = pane.best_size;
1978 if (pane_size == wxDefaultSize)
1979 pane_size = pane.min_size;
1980 if (pane_size == wxDefaultSize)
1981 pane_size = pane.window->GetSize();
1982
1983 if (dock.IsHorizontal())
1984 size = wxMax(pane_size.y, size);
1985 else
1986 size = wxMax(pane_size.x, size);
1987 }
1988
1989 // add space for the border (two times), but only
1990 // if at least one pane inside the dock has a pane border
1991 for (j = 0; j < dock_pane_count; ++j)
1992 {
1993 if (dock.panes.Item(j)->HasBorder())
1994 {
1995 size += (pane_border_size*2);
1996 break;
1997 }
1998 }
1999
2000 // if pane is on the top or bottom, add the caption height,
2001 // but only if at least one pane inside the dock has a caption
2002 if (dock.IsHorizontal())
2003 {
2004 for (j = 0; j < dock_pane_count; ++j)
2005 {
2006 if (dock.panes.Item(j)->HasCaption())
2007 {
2008 size += caption_size;
2009 break;
2010 }
2011 }
2012 }
2013
2014
2015 // new dock's size may not be more than the dock constraint
2016 // parameter specifies. See SetDockSizeConstraint()
2017
2018 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2019 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2020
2021 if (dock.IsHorizontal())
2022 size = wxMin(size, max_dock_y_size);
2023 else
2024 size = wxMin(size, max_dock_x_size);
2025
2026 // absolute minimum size for a dock is 10 pixels
2027 if (size < 10)
2028 size = 10;
2029
2030 dock.size = size;
2031 }
2032
2033
2034 // determine the dock's minimum size
2035 bool plus_border = false;
2036 bool plus_caption = false;
2037 int dock_min_size = 0;
2038 for (j = 0; j < dock_pane_count; ++j)
2039 {
2040 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2041 if (pane.min_size != wxDefaultSize)
2042 {
2043 if (pane.HasBorder())
2044 plus_border = true;
2045 if (pane.HasCaption())
2046 plus_caption = true;
2047 if (dock.IsHorizontal())
2048 {
2049 if (pane.min_size.y > dock_min_size)
2050 dock_min_size = pane.min_size.y;
2051 }
2052 else
2053 {
2054 if (pane.min_size.x > dock_min_size)
2055 dock_min_size = pane.min_size.x;
2056 }
2057 }
2058 }
2059
2060 if (plus_border)
2061 dock_min_size += (pane_border_size*2);
2062 if (plus_caption && dock.IsHorizontal())
2063 dock_min_size += (caption_size);
2064
2065 dock.min_size = dock_min_size;
2066
2067
2068 // if the pane's current size is less than it's
2069 // minimum, increase the dock's size to it's minimum
2070 if (dock.size < dock.min_size)
2071 dock.size = dock.min_size;
2072
2073
2074 // determine the dock's mode (fixed or proportional);
2075 // determine whether the dock has only toolbars
2076 bool action_pane_marked = false;
2077 dock.fixed = true;
2078 dock.toolbar = true;
2079 for (j = 0; j < dock_pane_count; ++j)
2080 {
2081 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2082 if (!pane.IsFixed())
2083 dock.fixed = false;
2084 if (!pane.IsToolbar())
2085 dock.toolbar = false;
2086 if (pane.state & wxAuiPaneInfo::actionPane)
2087 action_pane_marked = true;
2088 }
2089
2090
2091 // if the dock mode is proportional and not fixed-pixel,
2092 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2093 // e.g. remove gaps like 1, 2, 30, 500
2094 if (!dock.fixed)
2095 {
2096 for (j = 0; j < dock_pane_count; ++j)
2097 {
2098 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2099 pane.dock_pos = j;
2100 }
2101 }
2102
2103 // if the dock mode is fixed, and none of the panes
2104 // are being moved right now, make sure the panes
2105 // do not overlap each other. If they do, we will
2106 // adjust the positions of the panes
2107 if (dock.fixed && !action_pane_marked)
2108 {
2109 wxArrayInt pane_positions, pane_sizes;
2110 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2111
2112 int offset = 0;
2113 for (j = 0; j < dock_pane_count; ++j)
2114 {
2115 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2116 pane.dock_pos = pane_positions[j];
2117
2118 int amount = pane.dock_pos - offset;
2119 if (amount >= 0)
2120 offset += amount;
2121 else
2122 pane.dock_pos += -amount;
2123
2124 offset += pane_sizes[j];
2125 }
2126 }
2127 }
2128
2129 // discover the maximum dock layer
2130 int max_layer = 0;
2131 for (i = 0; i < dock_count; ++i)
2132 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2133
2134
2135 // clear out uiparts
2136 uiparts.Empty();
2137
2138 // create a bunch of box sizers,
2139 // from the innermost level outwards.
2140 wxSizer* cont = NULL;
2141 wxSizer* middle = NULL;
2142 int layer = 0;
2143 int row, row_count;
2144
2145 for (layer = 0; layer <= max_layer; ++layer)
2146 {
2147 wxAuiDockInfoPtrArray arr;
2148
2149 // find any docks in this layer
2150 FindDocks(docks, -1, layer, -1, arr);
2151
2152 // if there aren't any, skip to the next layer
2153 if (arr.IsEmpty())
2154 continue;
2155
2156 wxSizer* old_cont = cont;
2157
2158 // create a container which will hold this layer's
2159 // docks (top, bottom, left, right)
2160 cont = new wxBoxSizer(wxVERTICAL);
2161
2162
2163 // find any top docks in this layer
2164 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2165 RenumberDockRows(arr);
2166 if (!arr.IsEmpty())
2167 {
2168 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2169 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2170 }
2171
2172
2173 // fill out the middle layer (which consists
2174 // of left docks, content area and right docks)
2175
2176 middle = new wxBoxSizer(wxHORIZONTAL);
2177
2178 // find any left docks in this layer
2179 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2180 RenumberDockRows(arr);
2181 if (!arr.IsEmpty())
2182 {
2183 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2184 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2185 }
2186
2187 // add content dock (or previous layer's sizer
2188 // to the middle
2189 if (!old_cont)
2190 {
2191 // find any center docks
2192 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2193 if (!arr.IsEmpty())
2194 {
2195 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2196 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2197 }
2198 else if (!m_has_maximized)
2199 {
2200 // there are no center docks, add a background area
2201 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2202 wxAuiDockUIPart part;
2203 part.type = wxAuiDockUIPart::typeBackground;
2204 part.pane = NULL;
2205 part.dock = NULL;
2206 part.button = NULL;
2207 part.cont_sizer = middle;
2208 part.sizer_item = sizer_item;
2209 uiparts.Add(part);
2210 }
2211 }
2212 else
2213 {
2214 middle->Add(old_cont, 1, wxEXPAND);
2215 }
2216
2217 // find any right docks in this layer
2218 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2219 RenumberDockRows(arr);
2220 if (!arr.IsEmpty())
2221 {
2222 for (row = arr.GetCount()-1; row >= 0; --row)
2223 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2224 }
2225
2226 cont->Add(middle, 1, wxEXPAND);
2227
2228
2229
2230 // find any bottom docks in this layer
2231 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2232 RenumberDockRows(arr);
2233 if (!arr.IsEmpty())
2234 {
2235 for (row = arr.GetCount()-1; row >= 0; --row)
2236 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2237 }
2238
2239 }
2240
2241 if (!cont)
2242 {
2243 // no sizer available, because there are no docks,
2244 // therefore we will create a simple background area
2245 cont = new wxBoxSizer(wxVERTICAL);
2246 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2247 wxAuiDockUIPart part;
2248 part.type = wxAuiDockUIPart::typeBackground;
2249 part.pane = NULL;
2250 part.dock = NULL;
2251 part.button = NULL;
2252 part.cont_sizer = middle;
2253 part.sizer_item = sizer_item;
2254 uiparts.Add(part);
2255 }
2256
2257 container->Add(cont, 1, wxEXPAND);
2258 return container;
2259 }
2260
2261
2262 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2263 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2264 // not be larger than half of the window's size
2265
2266 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2267 {
2268 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2269 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2270 }
2271
2272 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2273 {
2274 if (width_pct)
2275 *width_pct = m_dock_constraint_x;
2276
2277 if (height_pct)
2278 *height_pct = m_dock_constraint_y;
2279 }
2280
2281
2282
2283 // Update() updates the layout. Whenever changes are made to
2284 // one or more panes, this function should be called. It is the
2285 // external entry point for running the layout engine.
2286
2287 void wxAuiManager::Update()
2288 {
2289 wxSizer* sizer;
2290 int i, pane_count = m_panes.GetCount();
2291
2292
2293 // destroy floating panes which have been
2294 // redocked or are becoming non-floating
2295 for (i = 0; i < pane_count; ++i)
2296 {
2297 wxAuiPaneInfo& p = m_panes.Item(i);
2298
2299 if (!p.IsFloating() && p.frame)
2300 {
2301 // because the pane is no longer in a floating, we need to
2302 // reparent it to m_frame and destroy the floating frame
2303
2304 // reduce flicker
2305 p.window->SetSize(1,1);
2306
2307
2308 // the following block is a workaround for bug #1531361
2309 // (see wxWidgets sourceforge page). On wxGTK (only), when
2310 // a frame is shown/hidden, a move event unfortunately
2311 // also gets fired. Because we may be dragging around
2312 // a pane, we need to cancel that action here to prevent
2313 // a spurious crash.
2314 if (m_action_window == p.frame)
2315 {
2316 if (wxWindow::GetCapture() == m_frame)
2317 m_frame->ReleaseMouse();
2318 m_action = actionNone;
2319 m_action_window = NULL;
2320 }
2321
2322 // hide the frame
2323 if (p.frame->IsShown())
2324 p.frame->Show(false);
2325
2326 // reparent to m_frame and destroy the pane
2327 if (m_action_window == p.frame)
2328 {
2329 m_action_window = NULL;
2330 }
2331
2332 p.window->Reparent(m_frame);
2333 p.frame->SetSizer(NULL);
2334 p.frame->Destroy();
2335 p.frame = NULL;
2336 }
2337 }
2338
2339
2340 // delete old sizer first
2341 m_frame->SetSizer(NULL);
2342
2343 // create a layout for all of the panes
2344 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2345
2346 // hide or show panes as necessary,
2347 // and float panes as necessary
2348 for (i = 0; i < pane_count; ++i)
2349 {
2350 wxAuiPaneInfo& p = m_panes.Item(i);
2351
2352 if (p.IsFloating())
2353 {
2354 if (p.frame == NULL)
2355 {
2356 // we need to create a frame for this
2357 // pane, which has recently been floated
2358 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2359
2360 // on MSW and Mac, if the owner desires transparent dragging, and
2361 // the dragging is happening right now, then the floating
2362 // window should have this style by default
2363 if (m_action == actionDragFloatingPane &&
2364 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2365 frame->SetTransparent(150);
2366
2367 frame->SetPaneWindow(p);
2368 p.frame = frame;
2369
2370 if (p.IsShown() && !frame->IsShown())
2371 frame->Show();
2372 }
2373 else
2374 {
2375 // frame already exists, make sure it's position
2376 // and size reflect the information in wxAuiPaneInfo
2377 if (p.frame->GetPosition() != p.floating_pos)
2378 {
2379 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2380 p.floating_size.x, p.floating_size.y,
2381 wxSIZE_USE_EXISTING);
2382 /*
2383 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2384 wxDefaultCoord, wxDefaultCoord,
2385 wxSIZE_USE_EXISTING);
2386 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2387 */
2388 }
2389
2390 if (p.frame->IsShown() != p.IsShown())
2391 p.frame->Show(p.IsShown());
2392 }
2393 }
2394 else
2395 {
2396 if (p.window->IsShown() != p.IsShown())
2397 p.window->Show(p.IsShown());
2398 }
2399
2400 // if "active panes" are no longer allowed, clear
2401 // any optionActive values from the pane states
2402 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2403 {
2404 p.state &= ~wxAuiPaneInfo::optionActive;
2405 }
2406 }
2407
2408
2409 // keep track of the old window rectangles so we can
2410 // refresh those windows whose rect has changed
2411 wxAuiRectArray old_pane_rects;
2412 for (i = 0; i < pane_count; ++i)
2413 {
2414 wxRect r;
2415 wxAuiPaneInfo& p = m_panes.Item(i);
2416
2417 if (p.window && p.IsShown() && p.IsDocked())
2418 r = p.rect;
2419
2420 old_pane_rects.Add(r);
2421 }
2422
2423
2424
2425
2426 // apply the new sizer
2427 m_frame->SetSizer(sizer);
2428 m_frame->SetAutoLayout(false);
2429 DoFrameLayout();
2430
2431
2432
2433 // now that the frame layout is done, we need to check
2434 // the new pane rectangles against the old rectangles that
2435 // we saved a few lines above here. If the rectangles have
2436 // changed, the corresponding panes must also be updated
2437 for (i = 0; i < pane_count; ++i)
2438 {
2439 wxAuiPaneInfo& p = m_panes.Item(i);
2440 if (p.window && p.window->IsShown() && p.IsDocked())
2441 {
2442 if (p.rect != old_pane_rects[i])
2443 {
2444 p.window->Refresh();
2445 p.window->Update();
2446 }
2447 }
2448 }
2449
2450
2451 Repaint();
2452
2453 // set frame's minimum size
2454
2455 /*
2456 // N.B. More work needs to be done on frame minimum sizes;
2457 // this is some intresting code that imposes the minimum size,
2458 // but we may want to include a more flexible mechanism or
2459 // options for multiple minimum-size modes, e.g. strict or lax
2460 wxSize min_size = sizer->GetMinSize();
2461 wxSize frame_size = m_frame->GetSize();
2462 wxSize client_size = m_frame->GetClientSize();
2463
2464 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2465 min_size.y+frame_size.y-client_size.y );
2466
2467 m_frame->SetMinSize(minframe_size);
2468
2469 if (frame_size.x < minframe_size.x ||
2470 frame_size.y < minframe_size.y)
2471 sizer->Fit(m_frame);
2472 */
2473 }
2474
2475
2476 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2477 // on the frame's main sizer, then measures all the various UI items
2478 // and updates their internal rectangles. This should always be called
2479 // instead of calling m_frame->Layout() directly
2480
2481 void wxAuiManager::DoFrameLayout()
2482 {
2483 m_frame->Layout();
2484
2485 int i, part_count;
2486 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2487 {
2488 wxAuiDockUIPart& part = m_uiparts.Item(i);
2489
2490 // get the rectangle of the UI part
2491 // originally, this code looked like this:
2492 // part.rect = wxRect(part.sizer_item->GetPosition(),
2493 // part.sizer_item->GetSize());
2494 // this worked quite well, with one exception: the mdi
2495 // client window had a "deferred" size variable
2496 // that returned the wrong size. It looks like
2497 // a bug in wx, because the former size of the window
2498 // was being returned. So, we will retrieve the part's
2499 // rectangle via other means
2500
2501
2502 part.rect = part.sizer_item->GetRect();
2503 int flag = part.sizer_item->GetFlag();
2504 int border = part.sizer_item->GetBorder();
2505 if (flag & wxTOP)
2506 {
2507 part.rect.y -= border;
2508 part.rect.height += border;
2509 }
2510 if (flag & wxLEFT)
2511 {
2512 part.rect.x -= border;
2513 part.rect.width += border;
2514 }
2515 if (flag & wxBOTTOM)
2516 part.rect.height += border;
2517 if (flag & wxRIGHT)
2518 part.rect.width += border;
2519
2520
2521 if (part.type == wxAuiDockUIPart::typeDock)
2522 part.dock->rect = part.rect;
2523 if (part.type == wxAuiDockUIPart::typePane)
2524 part.pane->rect = part.rect;
2525 }
2526 }
2527
2528 // GetPanePart() looks up the pane the pane border UI part (or the regular
2529 // pane part if there is no border). This allows the caller to get the exact
2530 // rectangle of the pane in question, including decorations like
2531 // caption and border (if any).
2532
2533 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2534 {
2535 int i, part_count;
2536 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2537 {
2538 wxAuiDockUIPart& part = m_uiparts.Item(i);
2539 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2540 part.pane && part.pane->window == wnd)
2541 return &part;
2542 }
2543 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2544 {
2545 wxAuiDockUIPart& part = m_uiparts.Item(i);
2546 if (part.type == wxAuiDockUIPart::typePane &&
2547 part.pane && part.pane->window == wnd)
2548 return &part;
2549 }
2550 return NULL;
2551 }
2552
2553
2554
2555 // GetDockPixelOffset() is an internal function which returns
2556 // a dock's offset in pixels from the left side of the window
2557 // (for horizontal docks) or from the top of the window (for
2558 // vertical docks). This value is necessary for calculating
2559 // fixel-pane/toolbar offsets when they are dragged.
2560
2561 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2562 {
2563 // the only way to accurately calculate the dock's
2564 // offset is to actually run a theoretical layout
2565
2566 int i, part_count, dock_count;
2567 wxAuiDockInfoArray docks;
2568 wxAuiPaneInfoArray panes;
2569 wxAuiDockUIPartArray uiparts;
2570 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2571 panes.Add(test);
2572
2573 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2574 wxSize client_size = m_frame->GetClientSize();
2575 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2576 sizer->Layout();
2577
2578 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2579 {
2580 wxAuiDockUIPart& part = uiparts.Item(i);
2581 part.rect = wxRect(part.sizer_item->GetPosition(),
2582 part.sizer_item->GetSize());
2583 if (part.type == wxAuiDockUIPart::typeDock)
2584 part.dock->rect = part.rect;
2585 }
2586
2587 delete sizer;
2588
2589 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2590 {
2591 wxAuiDockInfo& dock = docks.Item(i);
2592 if (test.dock_direction == dock.dock_direction &&
2593 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2594 {
2595 if (dock.IsVertical())
2596 return dock.rect.y;
2597 else
2598 return dock.rect.x;
2599 }
2600 }
2601
2602 return 0;
2603 }
2604
2605
2606
2607 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2608 // if a dock operation is allowed, the new dock position is copied into
2609 // the target info. If the operation was allowed, the function returns true.
2610
2611 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2612 const wxAuiPaneInfo& new_pos)
2613 {
2614 bool allowed = false;
2615 switch (new_pos.dock_direction)
2616 {
2617 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2618 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2619 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2620 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2621 }
2622
2623 if (allowed)
2624 target = new_pos;
2625
2626 return allowed;
2627 }
2628
2629
2630 // DoDrop() is an important function. It basically takes a mouse position,
2631 // and determines where the pane's new position would be. If the pane is to be
2632 // dropped, it performs the drop operation using the specified dock and pane
2633 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2634 // scenario can be performed, giving precise coordinates for drop hints.
2635 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2636 // as parameters, the changes will be made to the main state arrays
2637
2638 const int auiInsertRowPixels = 10;
2639 const int auiNewRowPixels = 40;
2640 const int auiLayerInsertPixels = 40;
2641 const int auiLayerInsertOffset = 5;
2642
2643 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2644 wxAuiPaneInfoArray& panes,
2645 wxAuiPaneInfo& target,
2646 const wxPoint& pt,
2647 const wxPoint& offset)
2648 {
2649 wxSize cli_size = m_frame->GetClientSize();
2650
2651 wxAuiPaneInfo drop = target;
2652
2653
2654 // The result should always be shown
2655 drop.Show();
2656
2657
2658 // Check to see if the pane has been dragged outside of the window
2659 // (or near to the outside of the window), if so, dock it along the edge
2660
2661
2662 int layer_insert_offset = auiLayerInsertOffset;
2663 if (drop.IsToolbar())
2664 layer_insert_offset = 0;
2665
2666
2667 if (pt.x < layer_insert_offset &&
2668 pt.x > layer_insert_offset-auiLayerInsertPixels)
2669 {
2670 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2671 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2672 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2673
2674 if (drop.IsToolbar())
2675 new_layer = auiToolBarLayer;
2676
2677 drop.Dock().Left().
2678 Layer(new_layer).
2679 Row(0).
2680 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2681 return ProcessDockResult(target, drop);
2682 }
2683 else if (pt.y < layer_insert_offset &&
2684 pt.y > layer_insert_offset-auiLayerInsertPixels)
2685 {
2686 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2687 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2688 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2689
2690 if (drop.IsToolbar())
2691 new_layer = auiToolBarLayer;
2692
2693 drop.Dock().Top().
2694 Layer(new_layer).
2695 Row(0).
2696 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2697 return ProcessDockResult(target, drop);
2698 }
2699 else if (pt.x >= cli_size.x - layer_insert_offset &&
2700 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2701 {
2702 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2703 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2704 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2705
2706 if (drop.IsToolbar())
2707 new_layer = auiToolBarLayer;
2708
2709 drop.Dock().Right().
2710 Layer(new_layer).
2711 Row(0).
2712 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2713 return ProcessDockResult(target, drop);
2714 }
2715 else if (pt.y >= cli_size.y - layer_insert_offset &&
2716 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2717 {
2718 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2719 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2720 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2721
2722 if (drop.IsToolbar())
2723 new_layer = auiToolBarLayer;
2724
2725 drop.Dock().Bottom().
2726 Layer(new_layer).
2727 Row(0).
2728 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2729 return ProcessDockResult(target, drop);
2730 }
2731
2732
2733 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2734
2735
2736 if (drop.IsToolbar())
2737 {
2738 if (!part || !part->dock)
2739 return false;
2740
2741 // calculate the offset from where the dock begins
2742 // to the point where the user dropped the pane
2743 int dock_drop_offset = 0;
2744 if (part->dock->IsHorizontal())
2745 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2746 else
2747 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2748
2749
2750 // toolbars may only be moved in and to fixed-pane docks,
2751 // otherwise we will try to float the pane. Also, the pane
2752 // should float if being dragged over center pane windows
2753 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2754 {
2755 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2756 {
2757 m_skipping = true;
2758 }
2759 else
2760 {
2761 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2762 (drop.IsFloatable() ||
2763 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2764 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2765 {
2766 drop.Float();
2767 }
2768
2769 m_skipping = false;
2770
2771 return ProcessDockResult(target, drop);
2772 }
2773
2774 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2775
2776 return ProcessDockResult(target, drop);
2777 }
2778
2779 m_skipping = false;
2780
2781 m_last_rect = part->dock->rect;
2782 m_last_rect.Inflate( 15, 15 );
2783
2784 drop.Dock().
2785 Direction(part->dock->dock_direction).
2786 Layer(part->dock->dock_layer).
2787 Row(part->dock->dock_row).
2788 Position(dock_drop_offset);
2789
2790 if ((
2791 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2792 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2793 ) && part->dock->panes.GetCount() > 1)
2794 {
2795 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2796 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2797 {
2798 int row = drop.dock_row;
2799 DoInsertDockRow(panes, part->dock->dock_direction,
2800 part->dock->dock_layer,
2801 part->dock->dock_row);
2802 drop.dock_row = row;
2803 }
2804 else
2805 {
2806 DoInsertDockRow(panes, part->dock->dock_direction,
2807 part->dock->dock_layer,
2808 part->dock->dock_row+1);
2809 drop.dock_row = part->dock->dock_row+1;
2810 }
2811 }
2812
2813 if ((
2814 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2815 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2816 ) && part->dock->panes.GetCount() > 1)
2817 {
2818 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2819 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2820 {
2821 DoInsertDockRow(panes, part->dock->dock_direction,
2822 part->dock->dock_layer,
2823 part->dock->dock_row+1);
2824 drop.dock_row = part->dock->dock_row+1;
2825 }
2826 else
2827 {
2828 int row = drop.dock_row;
2829 DoInsertDockRow(panes, part->dock->dock_direction,
2830 part->dock->dock_layer,
2831 part->dock->dock_row);
2832 drop.dock_row = row;
2833 }
2834 }
2835
2836 return ProcessDockResult(target, drop);
2837 }
2838
2839
2840
2841
2842 if (!part)
2843 return false;
2844
2845 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2846 part->type == wxAuiDockUIPart::typeCaption ||
2847 part->type == wxAuiDockUIPart::typeGripper ||
2848 part->type == wxAuiDockUIPart::typePaneButton ||
2849 part->type == wxAuiDockUIPart::typePane ||
2850 part->type == wxAuiDockUIPart::typePaneSizer ||
2851 part->type == wxAuiDockUIPart::typeDockSizer ||
2852 part->type == wxAuiDockUIPart::typeBackground)
2853 {
2854 if (part->type == wxAuiDockUIPart::typeDockSizer)
2855 {
2856 if (part->dock->panes.GetCount() != 1)
2857 return false;
2858 part = GetPanePart(part->dock->panes.Item(0)->window);
2859 if (!part)
2860 return false;
2861 }
2862
2863
2864
2865 // If a normal frame is being dragged over a toolbar, insert it
2866 // along the edge under the toolbar, but over all other panes.
2867 // (this could be done much better, but somehow factoring this
2868 // calculation with the one at the beginning of this function)
2869 if (part->dock && part->dock->toolbar)
2870 {
2871 int layer = 0;
2872
2873 switch (part->dock->dock_direction)
2874 {
2875 case wxAUI_DOCK_LEFT:
2876 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2877 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2878 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2879 break;
2880 case wxAUI_DOCK_TOP:
2881 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2882 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2883 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2884 break;
2885 case wxAUI_DOCK_RIGHT:
2886 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2887 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2888 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2889 break;
2890 case wxAUI_DOCK_BOTTOM:
2891 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2892 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2893 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2894 break;
2895 }
2896
2897 DoInsertDockRow(panes, part->dock->dock_direction,
2898 layer, 0);
2899 drop.Dock().
2900 Direction(part->dock->dock_direction).
2901 Layer(layer).Row(0).Position(0);
2902 return ProcessDockResult(target, drop);
2903 }
2904
2905
2906 if (!part->pane)
2907 return false;
2908
2909 part = GetPanePart(part->pane->window);
2910 if (!part)
2911 return false;
2912
2913 bool insert_dock_row = false;
2914 int insert_row = part->pane->dock_row;
2915 int insert_dir = part->pane->dock_direction;
2916 int insert_layer = part->pane->dock_layer;
2917
2918 switch (part->pane->dock_direction)
2919 {
2920 case wxAUI_DOCK_TOP:
2921 if (pt.y >= part->rect.y &&
2922 pt.y < part->rect.y+auiInsertRowPixels)
2923 insert_dock_row = true;
2924 break;
2925 case wxAUI_DOCK_BOTTOM:
2926 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2927 pt.y <= part->rect.y + part->rect.height)
2928 insert_dock_row = true;
2929 break;
2930 case wxAUI_DOCK_LEFT:
2931 if (pt.x >= part->rect.x &&
2932 pt.x < part->rect.x+auiInsertRowPixels)
2933 insert_dock_row = true;
2934 break;
2935 case wxAUI_DOCK_RIGHT:
2936 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2937 pt.x <= part->rect.x+part->rect.width)
2938 insert_dock_row = true;
2939 break;
2940 case wxAUI_DOCK_CENTER:
2941 {
2942 // "new row pixels" will be set to the default, but
2943 // must never exceed 20% of the window size
2944 int new_row_pixels_x = auiNewRowPixels;
2945 int new_row_pixels_y = auiNewRowPixels;
2946
2947 if (new_row_pixels_x > (part->rect.width*20)/100)
2948 new_row_pixels_x = (part->rect.width*20)/100;
2949
2950 if (new_row_pixels_y > (part->rect.height*20)/100)
2951 new_row_pixels_y = (part->rect.height*20)/100;
2952
2953
2954 // determine if the mouse pointer is in a location that
2955 // will cause a new row to be inserted. The hot spot positions
2956 // are along the borders of the center pane
2957
2958 insert_layer = 0;
2959 insert_dock_row = true;
2960 const wxRect& pr = part->rect;
2961 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
2962 insert_dir = wxAUI_DOCK_LEFT;
2963 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
2964 insert_dir = wxAUI_DOCK_TOP;
2965 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
2966 pt.x < pr.x + pr.width)
2967 insert_dir = wxAUI_DOCK_RIGHT;
2968 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
2969 pt.y < pr.y + pr.height)
2970 insert_dir = wxAUI_DOCK_BOTTOM;
2971 else
2972 return false;
2973
2974 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2975 }
2976 }
2977
2978 if (insert_dock_row)
2979 {
2980 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2981 drop.Dock().Direction(insert_dir).
2982 Layer(insert_layer).
2983 Row(insert_row).
2984 Position(0);
2985 return ProcessDockResult(target, drop);
2986 }
2987
2988 // determine the mouse offset and the pane size, both in the
2989 // direction of the dock itself, and perpendicular to the dock
2990
2991 int offset, size;
2992
2993 if (part->orientation == wxVERTICAL)
2994 {
2995 offset = pt.y - part->rect.y;
2996 size = part->rect.GetHeight();
2997 }
2998 else
2999 {
3000 offset = pt.x - part->rect.x;
3001 size = part->rect.GetWidth();
3002 }
3003
3004 int drop_position = part->pane->dock_pos;
3005
3006 // if we are in the top/left part of the pane,
3007 // insert the pane before the pane being hovered over
3008 if (offset <= size/2)
3009 {
3010 drop_position = part->pane->dock_pos;
3011 DoInsertPane(panes,
3012 part->pane->dock_direction,
3013 part->pane->dock_layer,
3014 part->pane->dock_row,
3015 part->pane->dock_pos);
3016 }
3017
3018 // if we are in the bottom/right part of the pane,
3019 // insert the pane before the pane being hovered over
3020 if (offset > size/2)
3021 {
3022 drop_position = part->pane->dock_pos+1;
3023 DoInsertPane(panes,
3024 part->pane->dock_direction,
3025 part->pane->dock_layer,
3026 part->pane->dock_row,
3027 part->pane->dock_pos+1);
3028 }
3029
3030 drop.Dock().
3031 Direction(part->dock->dock_direction).
3032 Layer(part->dock->dock_layer).
3033 Row(part->dock->dock_row).
3034 Position(drop_position);
3035 return ProcessDockResult(target, drop);
3036 }
3037
3038 return false;
3039 }
3040
3041
3042 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3043 {
3044 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3045 {
3046 m_hint_fadetimer.Stop();
3047 return;
3048 }
3049
3050 m_hint_fadeamt += 4;
3051 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3052 }
3053
3054 void wxAuiManager::ShowHint(const wxRect& rect)
3055 {
3056 if (m_hint_wnd)
3057 {
3058 // if the hint rect is the same as last time, don't do anything
3059 if (m_last_hint == rect)
3060 return;
3061 m_last_hint = rect;
3062
3063 m_hint_fadeamt = m_hint_fademax;
3064
3065 if ((m_flags & wxAUI_MGR_HINT_FADE)
3066 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3067 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3068 )
3069 m_hint_fadeamt = 0;
3070
3071 m_hint_wnd->SetSize(rect);
3072 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3073
3074 if (!m_hint_wnd->IsShown())
3075 m_hint_wnd->Show();
3076
3077 // if we are dragging a floating pane, set the focus
3078 // back to that floating pane (otherwise it becomes unfocused)
3079 if (m_action == actionDragFloatingPane && m_action_window)
3080 m_action_window->SetFocus();
3081
3082 m_hint_wnd->Raise();
3083
3084
3085 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3086 {
3087 // start fade in timer
3088 m_hint_fadetimer.SetOwner(this, 101);
3089 m_hint_fadetimer.Start(5);
3090 }
3091 }
3092 else // Not using a transparent hint window...
3093 {
3094 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3095 return;
3096
3097 if (m_last_hint != rect)
3098 {
3099 // remove the last hint rectangle
3100 m_last_hint = rect;
3101 m_frame->Refresh();
3102 m_frame->Update();
3103 }
3104
3105 wxScreenDC screendc;
3106 wxRegion clip(1, 1, 10000, 10000);
3107
3108 // clip all floating windows, so we don't draw over them
3109 int i, pane_count;
3110 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3111 {
3112 wxAuiPaneInfo& pane = m_panes.Item(i);
3113
3114 if (pane.IsFloating() &&
3115 pane.frame->IsShown())
3116 {
3117 wxRect rect = pane.frame->GetRect();
3118 #ifdef __WXGTK__
3119 // wxGTK returns the client size, not the whole frame size
3120 rect.width += 15;
3121 rect.height += 35;
3122 rect.Inflate(5);
3123 #endif
3124
3125 clip.Subtract(rect);
3126 }
3127 }
3128
3129 // As we can only hide the hint by redrawing the managed window, we
3130 // need to clip the region to the managed window too or we get
3131 // nasty redrawn problems.
3132 clip.Intersect(m_frame->GetRect());
3133
3134 screendc.SetClippingRegion(clip);
3135
3136 wxBitmap stipple = wxPaneCreateStippleBitmap();
3137 wxBrush brush(stipple);
3138 screendc.SetBrush(brush);
3139 screendc.SetPen(*wxTRANSPARENT_PEN);
3140
3141 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3142 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3143 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3144 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3145 }
3146 }
3147
3148 void wxAuiManager::HideHint()
3149 {
3150 // hides a transparent window hint, if there is one
3151 if (m_hint_wnd)
3152 {
3153 if (m_hint_wnd->IsShown())
3154 m_hint_wnd->Show(false);
3155 m_hint_wnd->SetTransparent(0);
3156 m_hint_fadetimer.Stop();
3157 m_last_hint = wxRect();
3158 return;
3159 }
3160
3161 // hides a painted hint by redrawing the frame window
3162 if (!m_last_hint.IsEmpty())
3163 {
3164 m_frame->Refresh();
3165 m_frame->Update();
3166 m_last_hint = wxRect();
3167 }
3168 }
3169
3170
3171
3172 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3173 const wxPoint& offset)
3174 {
3175 wxAuiPaneInfo& pane = GetPane(pane_window);
3176 if (!pane.IsOk())
3177 return;
3178
3179 if (pane.IsToolbar())
3180 {
3181 m_action = actionDragToolbarPane;
3182 }
3183 else
3184 {
3185 m_action = actionDragFloatingPane;
3186 }
3187
3188 m_action_window = pane_window;
3189 m_action_offset = offset;
3190 m_frame->CaptureMouse();
3191 }
3192
3193
3194 // CalculateHintRect() calculates the drop hint rectangle. The method
3195 // first calls DoDrop() to determine the exact position the pane would
3196 // be at were if dropped. If the pane would indeed become docked at the
3197 // specified drop point, the the rectangle hint will be returned in
3198 // screen coordinates. Otherwise, an empty rectangle is returned.
3199 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3200 // the mouse position, in client coordinates. |offset| describes the offset
3201 // that the mouse is from the upper-left corner of the item being dragged
3202
3203 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3204 const wxPoint& pt,
3205 const wxPoint& offset)
3206 {
3207 wxRect rect;
3208
3209 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3210 // we will create a new temporary layout and then measure the resulting
3211 // rectangle; we will create a copy of the docking structures (m_dock)
3212 // so that we don't modify the real thing on screen
3213
3214 int i, pane_count, part_count;
3215 wxAuiDockInfoArray docks;
3216 wxAuiPaneInfoArray panes;
3217 wxAuiDockUIPartArray uiparts;
3218 wxAuiPaneInfo hint = GetPane(pane_window);
3219 hint.name = wxT("__HINT__");
3220 hint.PaneBorder(true);
3221 hint.Show();
3222
3223 if (!hint.IsOk())
3224 return rect;
3225
3226 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3227
3228 // remove any pane already there which bears the same window;
3229 // this happens when you are moving a pane around in a dock
3230 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3231 {
3232 if (panes.Item(i).window == pane_window)
3233 {
3234 RemovePaneFromDocks(docks, panes.Item(i));
3235 panes.RemoveAt(i);
3236 break;
3237 }
3238 }
3239
3240 // find out where the new pane would be
3241 if (!DoDrop(docks, panes, hint, pt, offset))
3242 {
3243 return rect;
3244 }
3245
3246 panes.Add(hint);
3247
3248 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3249 wxSize client_size = m_frame->GetClientSize();
3250 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3251 sizer->Layout();
3252
3253 for (i = 0, part_count = uiparts.GetCount();
3254 i < part_count; ++i)
3255 {
3256 wxAuiDockUIPart& part = uiparts.Item(i);
3257
3258 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3259 part.pane && part.pane->name == wxT("__HINT__"))
3260 {
3261 rect = wxRect(part.sizer_item->GetPosition(),
3262 part.sizer_item->GetSize());
3263 break;
3264 }
3265 }
3266
3267 delete sizer;
3268
3269 if (rect.IsEmpty())
3270 {
3271 return rect;
3272 }
3273
3274 // actually show the hint rectangle on the screen
3275 m_frame->ClientToScreen(&rect.x, &rect.y);
3276
3277 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3278 {
3279 // Mirror rectangle in RTL mode
3280 rect.x -= rect.GetWidth();
3281 }
3282
3283 return rect;
3284 }
3285
3286 // DrawHintRect() calculates the hint rectangle by calling
3287 // CalculateHintRect(). If there is a rectangle, it shows it
3288 // by calling ShowHint(), otherwise it hides any hint
3289 // rectangle currently shown
3290 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3291 const wxPoint& pt,
3292 const wxPoint& offset)
3293 {
3294 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3295
3296 if (rect.IsEmpty())
3297 {
3298 HideHint();
3299 }
3300 else
3301 {
3302 ShowHint(rect);
3303 }
3304 }
3305
3306 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3307 {
3308 // try to find the pane
3309 wxAuiPaneInfo& pane = GetPane(wnd);
3310 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3311
3312 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3313 pane.frame->SetTransparent(150);
3314 }
3315
3316 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3317 {
3318 // try to find the pane
3319 wxAuiPaneInfo& pane = GetPane(wnd);
3320 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3321
3322 wxPoint pt = ::wxGetMousePosition();
3323
3324 #if 0
3325 // Adapt pt to direction
3326 if (dir == wxNORTH)
3327 {
3328 // move to pane's upper border
3329 wxPoint pos( 0,0 );
3330 pos = wnd->ClientToScreen( pos );
3331 pt.y = pos.y;
3332 // and some more pixels for the title bar
3333 pt.y -= 5;
3334 }
3335 else if (dir == wxWEST)
3336 {
3337 // move to pane's left border
3338 wxPoint pos( 0,0 );
3339 pos = wnd->ClientToScreen( pos );
3340 pt.x = pos.x;
3341 }
3342 else if (dir == wxEAST)
3343 {
3344 // move to pane's right border
3345 wxPoint pos( wnd->GetSize().x, 0 );
3346 pos = wnd->ClientToScreen( pos );
3347 pt.x = pos.x;
3348 }
3349 else if (dir == wxSOUTH)
3350 {
3351 // move to pane's bottom border
3352 wxPoint pos( 0, wnd->GetSize().y );
3353 pos = wnd->ClientToScreen( pos );
3354 pt.y = pos.y;
3355 }
3356 #else
3357 wxUnusedVar(dir);
3358 #endif
3359
3360 wxPoint client_pt = m_frame->ScreenToClient(pt);
3361
3362 // calculate the offset from the upper left-hand corner
3363 // of the frame to the mouse pointer
3364 wxPoint frame_pos = pane.frame->GetPosition();
3365 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3366
3367 // no hint for toolbar floating windows
3368 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3369 {
3370 wxAuiDockInfoArray docks;
3371 wxAuiPaneInfoArray panes;
3372 wxAuiDockUIPartArray uiparts;
3373 wxAuiPaneInfo hint = pane;
3374
3375 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3376
3377 // find out where the new pane would be
3378 if (!DoDrop(docks, panes, hint, client_pt))
3379 return;
3380 if (hint.IsFloating())
3381 return;
3382
3383 pane = hint;
3384 m_action = actionDragToolbarPane;
3385 m_action_window = pane.window;
3386
3387 Update();
3388
3389 return;
3390 }
3391
3392
3393 // if a key modifier is pressed while dragging the frame,
3394 // don't dock the window
3395 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
3396 {
3397 HideHint();
3398 return;
3399 }
3400
3401
3402 DrawHintRect(wnd, client_pt, action_offset);
3403
3404 #ifdef __WXGTK__
3405 // this cleans up some screen artifacts that are caused on GTK because
3406 // we aren't getting the exact size of the window (see comment
3407 // in DrawHintRect)
3408 //Refresh();
3409 #endif
3410
3411
3412 // reduces flicker
3413 m_frame->Update();
3414 }
3415
3416 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3417 {
3418 // try to find the pane
3419 wxAuiPaneInfo& pane = GetPane(wnd);
3420 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3421
3422 wxPoint pt = ::wxGetMousePosition();
3423
3424 #if 0
3425 // Adapt pt to direction
3426 if (dir == wxNORTH)
3427 {
3428 // move to pane's upper border
3429 wxPoint pos( 0,0 );
3430 pos = wnd->ClientToScreen( pos );
3431 pt.y = pos.y;
3432 // and some more pixels for the title bar
3433 pt.y -= 10;
3434 }
3435 else if (dir == wxWEST)
3436 {
3437 // move to pane's left border
3438 wxPoint pos( 0,0 );
3439 pos = wnd->ClientToScreen( pos );
3440 pt.x = pos.x;
3441 }
3442 else if (dir == wxEAST)
3443 {
3444 // move to pane's right border
3445 wxPoint pos( wnd->GetSize().x, 0 );
3446 pos = wnd->ClientToScreen( pos );
3447 pt.x = pos.x;
3448 }
3449 else if (dir == wxSOUTH)
3450 {
3451 // move to pane's bottom border
3452 wxPoint pos( 0, wnd->GetSize().y );
3453 pos = wnd->ClientToScreen( pos );
3454 pt.y = pos.y;
3455 }
3456 #else
3457 wxUnusedVar(dir);
3458 #endif
3459
3460 wxPoint client_pt = m_frame->ScreenToClient(pt);
3461
3462 // calculate the offset from the upper left-hand corner
3463 // of the frame to the mouse pointer
3464 wxPoint frame_pos = pane.frame->GetPosition();
3465 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3466
3467
3468 // if a key modifier is pressed while dragging the frame,
3469 // don't dock the window
3470 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
3471 {
3472 // do the drop calculation
3473 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3474 }
3475
3476 // if the pane is still floating, update it's floating
3477 // position (that we store)
3478 if (pane.IsFloating())
3479 {
3480 pane.floating_pos = pane.frame->GetPosition();
3481
3482 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3483 pane.frame->SetTransparent(255);
3484 }
3485 else if (m_has_maximized)
3486 {
3487 RestoreMaximizedPane();
3488 }
3489
3490 Update();
3491
3492 HideHint();
3493 }
3494
3495 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3496 {
3497 // try to find the pane
3498 wxAuiPaneInfo& pane = GetPane(wnd);
3499 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3500
3501 pane.floating_size = size;
3502 }
3503
3504
3505 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3506 {
3507 // try to find the pane
3508 wxAuiPaneInfo& pane = GetPane(wnd);
3509 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3510
3511
3512 // fire pane close event
3513 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3514 e.SetPane(&pane);
3515 e.SetCanVeto(evt.CanVeto());
3516 ProcessMgrEvent(e);
3517
3518 if (e.GetVeto())
3519 {
3520 evt.Veto();
3521 return;
3522 }
3523 else
3524 {
3525 ClosePane(pane);
3526 }
3527 }
3528
3529
3530
3531 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3532 {
3533 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3534 {
3535 // try to find the pane
3536 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
3537
3538 SetActivePane(m_panes, wnd);
3539 Repaint();
3540 }
3541 }
3542
3543 // OnRender() draws all of the pane captions, sashes,
3544 // backgrounds, captions, grippers, pane borders and buttons.
3545 // It renders the entire user interface.
3546
3547 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3548 {
3549 // if the frame is about to be deleted, don't bother
3550 if (!m_frame || wxPendingDelete.Member(m_frame))
3551 return;
3552
3553 wxDC* dc = evt.GetDC();
3554
3555 #ifdef __WXMAC__
3556 dc->Clear() ;
3557 #endif
3558 int i, part_count;
3559 for (i = 0, part_count = m_uiparts.GetCount();
3560 i < part_count; ++i)
3561 {
3562 wxAuiDockUIPart& part = m_uiparts.Item(i);
3563
3564 // don't draw hidden pane items
3565 if (part.sizer_item && !part.sizer_item->IsShown())
3566 continue;
3567
3568 switch (part.type)
3569 {
3570 case wxAuiDockUIPart::typeDockSizer:
3571 case wxAuiDockUIPart::typePaneSizer:
3572 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3573 break;
3574 case wxAuiDockUIPart::typeBackground:
3575 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3576 break;
3577 case wxAuiDockUIPart::typeCaption:
3578 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3579 break;
3580 case wxAuiDockUIPart::typeGripper:
3581 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3582 break;
3583 case wxAuiDockUIPart::typePaneBorder:
3584 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3585 break;
3586 case wxAuiDockUIPart::typePaneButton:
3587 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3588 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3589 break;
3590 }
3591 }
3592 }
3593
3594
3595 // Render() fire a render event, which is normally handled by
3596 // wxAuiManager::OnRender(). This allows the render function to
3597 // be overridden via the render event. This can be useful for paintin
3598 // custom graphics in the main window. Default behavior can be
3599 // invoked in the overridden function by calling OnRender()
3600
3601 void wxAuiManager::Render(wxDC* dc)
3602 {
3603 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3604 e.SetManager(this);
3605 e.SetDC(dc);
3606 ProcessMgrEvent(e);
3607 }
3608
3609 void wxAuiManager::Repaint(wxDC* dc)
3610 {
3611 #ifdef __WXMAC__
3612 if ( dc == NULL )
3613 {
3614 m_frame->Refresh() ;
3615 m_frame->Update() ;
3616 return ;
3617 }
3618 #endif
3619 int w, h;
3620 m_frame->GetClientSize(&w, &h);
3621
3622 // figure out which dc to use; if one
3623 // has been specified, use it, otherwise
3624 // make a client dc
3625 wxClientDC* client_dc = NULL;
3626 if (!dc)
3627 {
3628 client_dc = new wxClientDC(m_frame);
3629 dc = client_dc;
3630 }
3631
3632 // if the frame has a toolbar, the client area
3633 // origin will not be (0,0).
3634 wxPoint pt = m_frame->GetClientAreaOrigin();
3635 if (pt.x != 0 || pt.y != 0)
3636 dc->SetDeviceOrigin(pt.x, pt.y);
3637
3638 // render all the items
3639 Render(dc);
3640
3641 // if we created a client_dc, delete it
3642 if (client_dc)
3643 delete client_dc;
3644 }
3645
3646 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3647 {
3648 wxPaintDC dc(m_frame);
3649 Repaint(&dc);
3650 }
3651
3652 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3653 {
3654 #ifdef __WXMAC__
3655 event.Skip() ;
3656 #else
3657 wxUnusedVar(event);
3658 #endif
3659 }
3660
3661 void wxAuiManager::OnSize(wxSizeEvent& event)
3662 {
3663 if (m_frame)
3664 {
3665 DoFrameLayout();
3666 Repaint();
3667
3668 #if wxUSE_MDI
3669 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3670 {
3671 // for MDI parent frames, this event must not
3672 // be "skipped". In other words, the parent frame
3673 // must not be allowed to resize the client window
3674 // after we are finished processing sizing changes
3675 return;
3676 }
3677 #endif
3678 }
3679 event.Skip();
3680 }
3681
3682 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3683 {
3684 // get the window we are managing, if none, return NULL
3685 wxWindow* window = GetManagedWindow();
3686 if (!window)
3687 {
3688 evt.SetManager(NULL);
3689 return;
3690 }
3691
3692 // if we are managing a child frame, get the 'real' manager
3693 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3694 {
3695 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3696 evt.SetManager(float_frame->GetOwnerManager());
3697 return;
3698 }
3699
3700 // return pointer to ourself
3701 evt.SetManager(this);
3702 }
3703
3704 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3705 {
3706 // determine cursor
3707 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3708 wxCursor cursor = wxNullCursor;
3709
3710 if (part)
3711 {
3712 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3713 part->type == wxAuiDockUIPart::typePaneSizer)
3714 {
3715 // a dock may not be resized if it has a single
3716 // pane which is not resizable
3717 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3718 part->dock->panes.GetCount() == 1 &&
3719 part->dock->panes.Item(0)->IsFixed())
3720 return;
3721
3722 // panes that may not be resized do not get a sizing cursor
3723 if (part->pane && part->pane->IsFixed())
3724 return;
3725
3726 if (part->orientation == wxVERTICAL)
3727 cursor = wxCursor(wxCURSOR_SIZEWE);
3728 else
3729 cursor = wxCursor(wxCURSOR_SIZENS);
3730 }
3731 else if (part->type == wxAuiDockUIPart::typeGripper)
3732 {
3733 cursor = wxCursor(wxCURSOR_SIZING);
3734 }
3735 }
3736
3737 event.SetCursor(cursor);
3738 }
3739
3740
3741
3742 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3743 const wxMouseEvent& event)
3744 {
3745 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3746 if (!hit_test || !button_ui_part)
3747 return;
3748
3749 int state = wxAUI_BUTTON_STATE_NORMAL;
3750
3751 if (hit_test == button_ui_part)
3752 {
3753 if (event.LeftDown())
3754 state = wxAUI_BUTTON_STATE_PRESSED;
3755 else
3756 state = wxAUI_BUTTON_STATE_HOVER;
3757 }
3758 else
3759 {
3760 if (event.LeftDown())
3761 state = wxAUI_BUTTON_STATE_HOVER;
3762 }
3763
3764 // now repaint the button with hover state
3765 wxClientDC cdc(m_frame);
3766
3767 // if the frame has a toolbar, the client area
3768 // origin will not be (0,0).
3769 wxPoint pt = m_frame->GetClientAreaOrigin();
3770 if (pt.x != 0 || pt.y != 0)
3771 cdc.SetDeviceOrigin(pt.x, pt.y);
3772
3773 if (hit_test->pane)
3774 {
3775 m_art->DrawPaneButton(cdc, m_frame,
3776 button_ui_part->button->button_id,
3777 state,
3778 button_ui_part->rect,
3779 *hit_test->pane);
3780 }
3781 }
3782
3783 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3784 {
3785 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3786 if (part)
3787 {
3788 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3789 part->type == wxAuiDockUIPart::typePaneSizer)
3790 {
3791 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3792 return;
3793
3794 // a dock may not be resized if it has a single
3795 // pane which is not resizable
3796 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3797 part->dock->panes.GetCount() == 1 &&
3798 part->dock->panes.Item(0)->IsFixed())
3799 return;
3800
3801 // panes that may not be resized should be ignored here
3802 if (part->pane && part->pane->IsFixed())
3803 return;
3804
3805 m_action = actionResize;
3806 m_action_part = part;
3807 m_action_hintrect = wxRect();
3808 m_action_start = wxPoint(event.m_x, event.m_y);
3809 m_action_offset = wxPoint(event.m_x - part->rect.x,
3810 event.m_y - part->rect.y);
3811 m_frame->CaptureMouse();
3812 }
3813 else if (part->type == wxAuiDockUIPart::typePaneButton)
3814 {
3815 m_action = actionClickButton;
3816 m_action_part = part;
3817 m_action_start = wxPoint(event.m_x, event.m_y);
3818 m_frame->CaptureMouse();
3819
3820 UpdateButtonOnScreen(part, event);
3821 }
3822 else if (part->type == wxAuiDockUIPart::typeCaption ||
3823 part->type == wxAuiDockUIPart::typeGripper)
3824 {
3825 // if we are managing a wxAuiFloatingFrame window, then
3826 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3827 // We want to initiate a toolbar drag in our owner manager
3828 wxWindow* managed_wnd = GetManagedWindow();
3829
3830 if (part->pane &&
3831 part->pane->window &&
3832 managed_wnd &&
3833 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3834 {
3835 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3836 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3837 owner_mgr->StartPaneDrag(part->pane->window,
3838 wxPoint(event.m_x - part->rect.x,
3839 event.m_y - part->rect.y));
3840 return;
3841 }
3842
3843
3844
3845 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3846 return;
3847
3848 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3849 {
3850 // set the caption as active
3851 SetActivePane(m_panes, part->pane->window);
3852 Repaint();
3853 }
3854
3855 m_action = actionClickCaption;
3856 m_action_part = part;
3857 m_action_start = wxPoint(event.m_x, event.m_y);
3858 m_action_offset = wxPoint(event.m_x - part->rect.x,
3859 event.m_y - part->rect.y);
3860 m_frame->CaptureMouse();
3861 }
3862 #ifdef __WXMAC__
3863 else
3864 {
3865 event.Skip();
3866 }
3867 #endif
3868 }
3869 #ifdef __WXMAC__
3870 else
3871 {
3872 event.Skip();
3873 }
3874 #else
3875 event.Skip();
3876 #endif
3877 }
3878
3879
3880 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3881 {
3882 if (m_action == actionResize)
3883 {
3884 m_frame->ReleaseMouse();
3885
3886 // get rid of the hint rectangle
3887 wxScreenDC dc;
3888 DrawResizeHint(dc, m_action_hintrect);
3889
3890 // resize the dock or the pane
3891 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3892 {
3893 wxRect& rect = m_action_part->dock->rect;
3894
3895 wxPoint new_pos(event.m_x - m_action_offset.x,
3896 event.m_y - m_action_offset.y);
3897
3898 switch (m_action_part->dock->dock_direction)
3899 {
3900 case wxAUI_DOCK_LEFT:
3901 m_action_part->dock->size = new_pos.x - rect.x;
3902 break;
3903 case wxAUI_DOCK_TOP:
3904 m_action_part->dock->size = new_pos.y - rect.y;
3905 break;
3906 case wxAUI_DOCK_RIGHT:
3907 m_action_part->dock->size = rect.x + rect.width -
3908 new_pos.x - m_action_part->rect.GetWidth();
3909 break;
3910 case wxAUI_DOCK_BOTTOM:
3911 m_action_part->dock->size = rect.y + rect.height -
3912 new_pos.y - m_action_part->rect.GetHeight();
3913 break;
3914 }
3915
3916 Update();
3917 Repaint(NULL);
3918 }
3919 else if (m_action_part &&
3920 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
3921 {
3922 wxAuiDockInfo& dock = *m_action_part->dock;
3923 wxAuiPaneInfo& pane = *m_action_part->pane;
3924
3925 int total_proportion = 0;
3926 int dock_pixels = 0;
3927 int new_pixsize = 0;
3928
3929 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
3930 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
3931 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
3932
3933 wxPoint new_pos(event.m_x - m_action_offset.x,
3934 event.m_y - m_action_offset.y);
3935
3936 // determine the pane rectangle by getting the pane part
3937 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
3938 wxASSERT_MSG(pane_part,
3939 wxT("Pane border part not found -- shouldn't happen"));
3940
3941 // determine the new pixel size that the user wants;
3942 // this will help us recalculate the pane's proportion
3943 if (dock.IsHorizontal())
3944 new_pixsize = new_pos.x - pane_part->rect.x;
3945 else
3946 new_pixsize = new_pos.y - pane_part->rect.y;
3947
3948 // determine the size of the dock, based on orientation
3949 if (dock.IsHorizontal())
3950 dock_pixels = dock.rect.GetWidth();
3951 else
3952 dock_pixels = dock.rect.GetHeight();
3953
3954 // determine the total proportion of all resizable panes,
3955 // and the total size of the dock minus the size of all
3956 // the fixed panes
3957 int i, dock_pane_count = dock.panes.GetCount();
3958 int pane_position = -1;
3959 for (i = 0; i < dock_pane_count; ++i)
3960 {
3961 wxAuiPaneInfo& p = *dock.panes.Item(i);
3962 if (p.window == pane.window)
3963 pane_position = i;
3964
3965 // while we're at it, subtract the pane sash
3966 // width from the dock width, because this would
3967 // skew our proportion calculations
3968 if (i > 0)
3969 dock_pixels -= sash_size;
3970
3971 // also, the whole size (including decorations) of
3972 // all fixed panes must also be subtracted, because they
3973 // are not part of the proportion calculation
3974 if (p.IsFixed())
3975 {
3976 if (dock.IsHorizontal())
3977 dock_pixels -= p.best_size.x;
3978 else
3979 dock_pixels -= p.best_size.y;
3980 }
3981 else
3982 {
3983 total_proportion += p.dock_proportion;
3984 }
3985 }
3986
3987 // find a pane in our dock to 'steal' space from or to 'give'
3988 // space to -- this is essentially what is done when a pane is
3989 // resized; the pane should usually be the first non-fixed pane
3990 // to the right of the action pane
3991 int borrow_pane = -1;
3992 for (i = pane_position+1; i < dock_pane_count; ++i)
3993 {
3994 wxAuiPaneInfo& p = *dock.panes.Item(i);
3995 if (!p.IsFixed())
3996 {
3997 borrow_pane = i;
3998 break;
3999 }
4000 }
4001
4002
4003 // demand that the pane being resized is found in this dock
4004 // (this assert really never should be raised)
4005 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4006
4007 // prevent division by zero
4008 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4009 {
4010 m_action = actionNone;
4011 return;
4012 }
4013
4014 // calculate the new proportion of the pane
4015 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4016
4017 // default minimum size
4018 int min_size = 0;
4019
4020 // check against the pane's minimum size, if specified. please note
4021 // that this is not enough to ensure that the minimum size will
4022 // not be violated, because the whole frame might later be shrunk,
4023 // causing the size of the pane to violate it's minimum size
4024 if (pane.min_size.IsFullySpecified())
4025 {
4026 min_size = 0;
4027
4028 if (pane.HasBorder())
4029 min_size += (pane_border_size*2);
4030
4031 // calculate minimum size with decorations (border,caption)
4032 if (pane_part->orientation == wxVERTICAL)
4033 {
4034 min_size += pane.min_size.y;
4035 if (pane.HasCaption())
4036 min_size += caption_size;
4037 }
4038 else
4039 {
4040 min_size += pane.min_size.x;
4041 }
4042 }
4043
4044
4045 // for some reason, an arithmatic error somewhere is causing
4046 // the proportion calculations to always be off by 1 pixel;
4047 // for now we will add the 1 pixel on, but we really should
4048 // determine what's causing this.
4049 min_size++;
4050
4051 int min_proportion = (min_size*total_proportion)/dock_pixels;
4052
4053 if (new_proportion < min_proportion)
4054 new_proportion = min_proportion;
4055
4056
4057
4058 int prop_diff = new_proportion - pane.dock_proportion;
4059
4060 // borrow the space from our neighbor pane to the
4061 // right or bottom (depending on orientation)
4062 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4063 pane.dock_proportion = new_proportion;
4064
4065 // repaint
4066 Update();
4067 Repaint(NULL);
4068 }
4069 }
4070 else if (m_action == actionClickButton)
4071 {
4072 m_hover_button = NULL;
4073 m_frame->ReleaseMouse();
4074 UpdateButtonOnScreen(m_action_part, event);
4075
4076 // make sure we're still over the item that was originally clicked
4077 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4078 {
4079 // fire button-click event
4080 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4081 e.SetManager(this);
4082 e.SetPane(m_action_part->pane);
4083 e.SetButton(m_action_part->button->button_id);
4084 ProcessMgrEvent(e);
4085 }
4086 }
4087 else if (m_action == actionClickCaption)
4088 {
4089 m_frame->ReleaseMouse();
4090 }
4091 else if (m_action == actionDragFloatingPane)
4092 {
4093 m_frame->ReleaseMouse();
4094 }
4095 else if (m_action == actionDragToolbarPane)
4096 {
4097 m_frame->ReleaseMouse();
4098
4099 wxAuiPaneInfo& pane = GetPane(m_action_window);
4100 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4101
4102 // save the new positions
4103 wxAuiDockInfoPtrArray docks;
4104 FindDocks(m_docks, pane.dock_direction,
4105 pane.dock_layer, pane.dock_row, docks);
4106 if (docks.GetCount() == 1)
4107 {
4108 wxAuiDockInfo& dock = *docks.Item(0);
4109
4110 wxArrayInt pane_positions, pane_sizes;
4111 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4112
4113 int i, dock_pane_count = dock.panes.GetCount();
4114 for (i = 0; i < dock_pane_count; ++i)
4115 dock.panes.Item(i)->dock_pos = pane_positions[i];
4116 }
4117
4118 pane.state &= ~wxAuiPaneInfo::actionPane;
4119 Update();
4120 }
4121 else
4122 {
4123 event.Skip();
4124 }
4125
4126 m_action = actionNone;
4127 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4128 }
4129
4130
4131 void wxAuiManager::OnMotion(wxMouseEvent& event)
4132 {
4133 // sometimes when Update() is called from inside this method,
4134 // a spurious mouse move event is generated; this check will make
4135 // sure that only real mouse moves will get anywhere in this method;
4136 // this appears to be a bug somewhere, and I don't know where the
4137 // mouse move event is being generated. only verified on MSW
4138
4139 wxPoint mouse_pos = event.GetPosition();
4140 if (m_last_mouse_move == mouse_pos)
4141 return;
4142 m_last_mouse_move = mouse_pos;
4143
4144
4145 if (m_action == actionResize)
4146 {
4147 wxPoint pos = m_action_part->rect.GetPosition();
4148 if (m_action_part->orientation == wxHORIZONTAL)
4149 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4150 else
4151 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4152
4153 wxRect rect(m_frame->ClientToScreen(pos),
4154 m_action_part->rect.GetSize());
4155
4156 wxScreenDC dc;
4157 if (!m_action_hintrect.IsEmpty())
4158 DrawResizeHint(dc, m_action_hintrect);
4159 DrawResizeHint(dc, rect);
4160 m_action_hintrect = rect;
4161 }
4162 else if (m_action == actionClickCaption)
4163 {
4164 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4165 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4166
4167 // caption has been clicked. we need to check if the mouse
4168 // is now being dragged. if it is, we need to change the
4169 // mouse action to 'drag'
4170 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4171 abs(event.m_y - m_action_start.y) > drag_y_threshold)
4172 {
4173 wxAuiPaneInfo* pane_info = m_action_part->pane;
4174
4175 if (!pane_info->IsToolbar())
4176 {
4177 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4178 pane_info->IsFloatable())
4179 {
4180 m_action = actionDragFloatingPane;
4181
4182 // set initial float position
4183 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4184 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4185 pt.y - m_action_offset.y);
4186
4187 // float the window
4188 if (pane_info->IsMaximized())
4189 RestorePane(*pane_info);
4190 pane_info->Float();
4191 Update();
4192
4193 m_action_window = pane_info->frame;
4194
4195 // action offset is used here to make it feel "natural" to the user
4196 // to drag a docked pane and suddenly have it become a floating frame.
4197 // Sometimes, however, the offset where the user clicked on the docked
4198 // caption is bigger than the width of the floating frame itself, so
4199 // in that case we need to set the action offset to a sensible value
4200 wxSize frame_size = m_action_window->GetSize();
4201 if (frame_size.x <= m_action_offset.x)
4202 m_action_offset.x = 30;
4203 }
4204 }
4205 else
4206 {
4207 m_action = actionDragToolbarPane;
4208 m_action_window = pane_info->window;
4209 }
4210 }
4211 }
4212 else if (m_action == actionDragFloatingPane)
4213 {
4214 if (m_action_window)
4215 {
4216 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4217 m_action_window->Move(pt.x - m_action_offset.x,
4218 pt.y - m_action_offset.y);
4219 }
4220 }
4221 else if (m_action == actionDragToolbarPane)
4222 {
4223 wxAuiPaneInfo& pane = GetPane(m_action_window);
4224 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4225
4226 pane.state |= wxAuiPaneInfo::actionPane;
4227
4228 wxPoint pt = event.GetPosition();
4229 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4230
4231 // if DoDrop() decided to float the pane, set up
4232 // the floating pane's initial position
4233 if (pane.IsFloating())
4234 {
4235 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4236 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4237 pt.y - m_action_offset.y);
4238 }
4239
4240 // this will do the actiual move operation;
4241 // in the case that the pane has been floated,
4242 // this call will create the floating pane
4243 // and do the reparenting
4244 Update();
4245
4246 // if the pane has been floated, change the mouse
4247 // action actionDragFloatingPane so that subsequent
4248 // EVT_MOTION() events will move the floating pane
4249 if (pane.IsFloating())
4250 {
4251 pane.state &= ~wxAuiPaneInfo::actionPane;
4252 m_action = actionDragFloatingPane;
4253 m_action_window = pane.frame;
4254 }
4255 }
4256 else
4257 {
4258 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4259 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4260 {
4261 if (part != m_hover_button)
4262 {
4263 // make the old button normal
4264 if (m_hover_button)
4265 {
4266 UpdateButtonOnScreen(m_hover_button, event);
4267 Repaint();
4268 }
4269
4270 // mouse is over a button, so repaint the
4271 // button in hover mode
4272 UpdateButtonOnScreen(part, event);
4273 m_hover_button = part;
4274
4275 }
4276 }
4277 else
4278 {
4279 if (m_hover_button)
4280 {
4281 m_hover_button = NULL;
4282 Repaint();
4283 }
4284 else
4285 {
4286 event.Skip();
4287 }
4288 }
4289 }
4290 }
4291
4292 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4293 {
4294 if (m_hover_button)
4295 {
4296 m_hover_button = NULL;
4297 Repaint();
4298 }
4299 }
4300
4301 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4302 {
4303 // when a child pane has it's focus set, we should change the
4304 // pane's active state to reflect this. (this is only true if
4305 // active panes are allowed by the owner)
4306 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4307 {
4308 if (GetPane(event.GetWindow()).IsOk())
4309 {
4310 SetActivePane(m_panes, event.GetWindow());
4311 m_frame->Refresh();
4312 }
4313 }
4314
4315 event.Skip();
4316 }
4317
4318
4319 // OnPaneButton() is an event handler that is called
4320 // when a pane button has been pressed.
4321 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4322 {
4323 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4324
4325 wxAuiPaneInfo& pane = *(evt.pane);
4326
4327 if (evt.button == wxAUI_BUTTON_CLOSE)
4328 {
4329 // fire pane close event
4330 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4331 e.SetManager(this);
4332 e.SetPane(evt.pane);
4333 ProcessMgrEvent(e);
4334
4335 if (!e.GetVeto())
4336 {
4337 ClosePane(pane);
4338 Update();
4339 }
4340 }
4341 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4342 {
4343 // fire pane close event
4344 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4345 e.SetManager(this);
4346 e.SetPane(evt.pane);
4347 ProcessMgrEvent(e);
4348
4349 if (!e.GetVeto())
4350 {
4351 MaximizePane(pane);
4352 Update();
4353 }
4354 }
4355 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4356 {
4357 // fire pane close event
4358 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4359 e.SetManager(this);
4360 e.SetPane(evt.pane);
4361 ProcessMgrEvent(e);
4362
4363 if (!e.GetVeto())
4364 {
4365 RestorePane(pane);
4366 Update();
4367 }
4368 }
4369 else if (evt.button == wxAUI_BUTTON_PIN)
4370 {
4371 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4372 pane.IsFloatable())
4373 pane.Float();
4374 Update();
4375 }
4376 }
4377
4378 #endif // wxUSE_AUI