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Use correct reload flags on all platforms to avoid compilation errors
[wxWidgets.git] / include / wx / os2 / pnghand.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/os2/pnghand.h
3 // Purpose: PNG bitmap handler
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Microsoft, Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_PNGHAND_H_
13 #define _WX_PNGHAND_H_
14
15 class WXDLLIMPEXP_CORE wxPNGFileHandler: public wxBitmapHandler
16 {
17 DECLARE_DYNAMIC_CLASS(wxPNGFileHandler)
18 public:
19 inline wxPNGFileHandler(void)
20 {
21 m_sName = "PNG bitmap file";
22 m_sExtension = "bmp";
23 m_lType = wxBITMAP_TYPE_PNG;
24 };
25
26 virtual bool LoadFile( wxBitmap* pBitmap
27 ,const wxString& rName
28 ,HPS hPs
29 ,long lFlags
30 ,int nDesiredWidth
31 ,int nDesiredHeight
32 );
33 virtual bool SaveFile( wxBitmap* pBitmap
34 ,const wxString& rName
35 ,int nType
36 ,const wxPalette* pPalette = NULL
37 );
38 };
39
40 #endif
41 // _WX_PNGHAND_H_