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Fix compilation of wxOSX event loop without wxUSE_EVENTLOOP_SOURCE.
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dragimag.h
3 // Purpose: interface of wxDragImage
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxDragImage
11
12 This class is used when you wish to drag an object on the screen, and a
13 simple cursor is not enough.
14
15 On Windows, the Win32 API is used to achieve smooth dragging. On other
16 platforms, wxGenericDragImage is used. Applications may also prefer to use
17 wxGenericDragImage on Windows, too.
18
19 To use this class, when you wish to start dragging an image, create a
20 wxDragImage object and store it somewhere you can access it as the drag
21 progresses. Call BeginDrag() to start, and EndDrag() to stop the drag. To
22 move the image, initially call Show() and then Move(). If you wish to
23 update the screen contents during the drag (for example, highlight an item
24 as in the dragimag sample), first call Hide(), update the screen, call
25 Move(), and then call Show().
26
27 You can drag within one window, or you can use full-screen dragging either
28 across the whole screen, or just restricted to one area of the screen to
29 save resources. If you want the user to drag between two windows, then you
30 will need to use full-screen dragging.
31
32 If you wish to draw the image yourself, use wxGenericDragImage and override
33 DoDrawImage() and GetImageRect().
34
35 @library{wxcore}
36 @category{dnd}
37
38 @see @ref page_samples_dragimag
39 */
40 class wxDragImage : public wxObject
41 {
42 public:
43 /**
44 Default constructor.
45 */
46 wxDragImage();
47 /**
48 Constructs a drag image from a bitmap and optional cursor.
49
50 @param image
51 Bitmap to be used as the drag image. The bitmap can have a mask.
52 @param cursor
53 Optional cursor to combine with the image.
54 */
55 wxDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor);
56 /**
57 Constructs a drag image from an icon and optional cursor.
58
59 @param image
60 Icon to be used as the drag image.
61 @param cursor
62 Optional cursor to combine with the image.
63 */
64 wxDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor);
65 /**
66 Constructs a drag image from a text string and optional cursor.
67
68 @param text
69 Text used to construct a drag image.
70 @param cursor
71 Optional cursor to combine with the image.
72 */
73 wxDragImage(const wxString& text, const wxCursor& cursor = wxNullCursor);
74 /**
75 Constructs a drag image from the text in the given tree control item,
76 and optional cursor.
77
78 @param treeCtrl
79 Tree control for constructing a tree drag image.
80 @param id
81 Tree control item id.
82 */
83 wxDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
84 /**
85 Constructs a drag image from the text in the given list control item,
86 and optional cursor.
87
88 @param listCtrl
89 List control for constructing a list drag image.
90 @param id
91 List control item id.
92 */
93 wxDragImage(const wxListCtrl& listCtrl, long id);
94 /**
95 Start dragging the image, in a window or full screen.
96
97 You need to then call Show() and Move() to show the image on the
98 screen. Call EndDrag() when the drag has finished.
99
100 Note that this call automatically calls CaptureMouse().
101
102 @param hotspot
103 The location of the drag position relative to the upper-left corner
104 of the image.
105 @param window
106 The window that captures the mouse, and within which the dragging
107 is limited unless fullScreen is @true.
108 @param fullScreen
109 If @true, specifies that the drag will be visible over the full
110 screen, or over as much of the screen as is specified by rect. Note
111 that the mouse will still be captured in window.
112 @param rect
113 If non-@NULL, specifies the rectangle (in screen coordinates) that
114 bounds the dragging operation. Specifying this can make the
115 operation more efficient by cutting down on the area under
116 consideration, and it can also make a visual difference since the
117 drag is clipped to this area.
118 */
119 bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
120 bool fullScreen = false, wxRect* rect = NULL);
121 /**
122 Start dragging the image, using the first window to capture the mouse
123 and the second to specify the bounding area. This form is equivalent to
124 using the first form, but more convenient than working out the bounding
125 rectangle explicitly.
126
127 You need to then call Show() and Move() to show the image on the
128 screen. Call EndDrag() when the drag has finished.
129
130 Note that this call automatically calls CaptureMouse().
131
132 @param hotspot
133 The location of the drag position relative to the upper-left corner
134 of the image.
135 @param window
136 The window that captures the mouse, and within which the dragging
137 is limited.
138 @param boundingWindow
139 Specifies the area within which the drag occurs.
140 */
141 bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
142 wxWindow* boundingWindow);
143
144 /**
145 Draws the image on the device context with top-left corner at the given
146 position.
147
148 This function is only available with wxGenericDragImage, to allow
149 applications to draw their own image instead of using an actual bitmap.
150 If you override this function, you must also override GetImageRect().
151 */
152 virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;
153
154 /**
155 Call this when the drag has finished.
156
157 @note This function automatically releases mouse capture.
158 */
159 bool EndDrag();
160
161 /**
162 Returns the rectangle enclosing the image, assuming that the image is
163 drawn with its top-left corner at the given point.
164
165 This function is available in wxGenericDragImage only, and may be
166 overridden (together with DoDrawImage()) to provide a virtual drawing
167 capability.
168 */
169 virtual wxRect GetImageRect(const wxPoint& pos) const;
170
171 /**
172 Hides the image. You may wish to call this before updating the window
173 contents (perhaps highlighting an item). Then call Move() and Show().
174 */
175 bool Hide();
176
177 /**
178 Call this to move the image to a new position. The image will only be
179 shown if Show() has been called previously (for example at the start of
180 the drag).
181
182 @param pt
183 The position in client coordinates (relative to the window
184 specified in BeginDrag()).
185
186 You can move the image either when the image is hidden or shown, but in
187 general dragging will be smoother if you move the image when it is
188 shown.
189 */
190 bool Move(const wxPoint& pt);
191
192 /**
193 Shows the image. Call this at least once when dragging.
194 */
195 bool Show();
196
197 /**
198 Override this if you wish to draw the window contents to the backing
199 bitmap yourself. This can be desirable if you wish to avoid flicker by
200 not having to redraw the updated window itself just before dragging,
201 which can cause a flicker just as the drag starts. Instead, paint the
202 drag image's backing bitmap to show the appropriate graphic @e minus
203 the objects to be dragged, and leave the window itself to be updated by
204 the drag image. This can provide eerily smooth, flicker-free drag
205 behaviour.
206
207 The default implementation copies the window contents to the backing
208 bitmap. A new implementation will normally copy information from
209 another source, such as from its own backing bitmap if it has one, or
210 directly from internal data structures.
211
212 This function is available in wxGenericDragImage only.
213 */
214 virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
215 const wxRect& sourceRect,
216 const wxRect& destRect) const;
217 };
218