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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: unicode.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_unicode Unicode Support in wxWidgets
12
13 This section describes how does wxWidgets support Unicode and how can it affect
14 your programs.
15
16 Notice that Unicode support has changed radically in wxWidgets 3.0 and a lot of
17 existing material pertaining to the previous versions of the library is not
18 correct any more. Please see @ref overview_changes_unicode for the details of
19 these changes.
20
21 You can skip the first two sections if you're already familiar with Unicode and
22 wish to jump directly in the details of its support in the library:
23 @li @ref overview_unicode_what
24 @li @ref overview_unicode_encodings
25 @li @ref overview_unicode_supportin
26 @li @ref overview_unicode_pitfalls
27 @li @ref overview_unicode_supportout
28 @li @ref overview_unicode_settings
29
30 <hr>
31
32
33 @section overview_unicode_what What is Unicode?
34
35 Unicode is a standard for character encoding which addresses the shortcomings
36 of the previous, 8 bit standards, by using at least 16 (and possibly 32) bits
37 for encoding each character. This allows to have at least 65536 characters
38 (in what is called the BMP, or basic multilingual plane) and possible 2^32 of
39 them instead of the usual 256 and is sufficient to encode all of the world
40 languages at once. More details about Unicode may be found at
41 http://www.unicode.org/.
42
43 From a practical point of view, using Unicode is almost a requirement when
44 writing applications for international audience. Moreover, any application
45 reading files which it didn't produce or receiving data from the network from
46 other services should be ready to deal with Unicode.
47
48
49 @section overview_unicode_encodings Unicode Representations
50
51 Unicode provides a unique code to identify every character, however in practice
52 these codes are not always used directly but encoded using one of the standard
53 UTF or Unicode Transformation Formats which are algorithms mapping the Unicode
54 codes to byte code sequences. The simplest of them is UTF-32 which simply maps
55 the Unicode code to a 4 byte sequence representing this 32 bit number (although
56 this is still not completely trivial as the mapping is different for little and
57 big-endian architectures). UTF-32 is commonly used under Unix systems for
58 internal representation of Unicode strings. Another very widespread standard is
59 UTF-16 which is used by Microsoft Windows: it encodes the first (approximately)
60 64 thousands of Unicode characters using only 2 bytes and uses a pair of 16-bit
61 codes to encode the characters beyond this. Finally, the most widespread
62 encoding used for the external Unicode storage (e.g. files and network
63 protocols) is UTF-8 which is byte-oriented and so avoids the endianness
64 ambiguities of UTF-16 and UTF-32. However UTF-8 uses a variable number of bytes
65 for representing Unicode characters which makes it less efficient than UTF-32
66 for internal representation.
67
68 From the C/C++ programmer perspective the situation is further complicated by
69 the fact that the standard type @c wchar_t which is used to represent the
70 Unicode ("wide") strings in C/C++ doesn't have the same size on all platforms.
71 It is 4 bytes under Unix systems, corresponding to the tradition of using
72 UTF-32, but only 2 bytes under Windows which is required by compatibility with
73 the OS which uses UTF-16.
74
75
76 @section overview_unicode_supportin Unicode Support in wxWidgets
77
78 Since wxWidgets 3.0 Unicode support is always enabled and building the library
79 without it is not recommended any longer and will cease to be supported in the
80 near future. This means that internally only Unicode strings are used and that,
81 under Microsoft Windows, Unicode system API is used which means that wxWidgets
82 programs require the Microsoft Layer for Unicode to run on Windows 95/98/ME.
83
84 However, unlike Unicode build mode in the previous versions of wxWidgets, this
85 support is mostly transparent: you can still continue to work with the narrow
86 (i.e. @c char*) strings even if wide (i.e. @c wchar_t*) strings are also
87 supported. Any wxWidgets function accepts arguments of either type as both
88 kinds of strings are implicitly converted to wxString, so both
89 @code
90 wxMessageBox("Hello, world!");
91 @endcode
92 and somewhat less usual
93 @code
94 wxMessageBox(L"Salut \u00e0 toi!"); // 00E0 is "Latin Small Letter a with Grave"
95 @endcode
96 work as expected.
97
98 Notice that the narrow strings used with wxWidgets are @e always assumed to be
99 in the current locale encoding, so writing
100 @code
101 wxMessageBox("Salut à toi!");
102 @endcode
103 wouldn't work if the encoding used on the user system is incompatible with
104 ISO-8859-1 (or even if the sources were compiled under different locale
105 in the case of gcc). In particular, the most common encoding used under
106 modern Unix systems is UTF-8 and as the string above is not a valid UTF-8 byte
107 sequence, nothing would be displayed at all in this case. Thus it is important
108 to never use 8 bit characters directly in the program source but use wide
109 strings or, alternatively, write
110 @code
111 wxMessageBox(wxString::FromUTF8("Salut \xc3\xa0 toi!"));
112 @endcode
113
114 In a similar way, wxString provides access to its contents as either wchar_t or
115 char character buffer. Of course, the latter only works if the string contains
116 data representable in the current locale encoding. This will always be the case
117 if the string had been initially constructed from a narrow string or if it
118 contains only 7-bit ASCII data but otherwise this conversion is not guaranteed
119 to succeed. And as with @c FromUTF8() example above, you can always use @c
120 ToUTF8() to retrieve the string contents in UTF-8 encoding -- this, unlike
121 converting to @c char* using the current locale, never fails
122
123 To summarize, Unicode support in wxWidgets is mostly transparent for the
124 application and if you use wxString objects for storing all the character data
125 in your program there is really nothing special to do. However you should be
126 aware of the potential problems covered by the following section.
127
128
129 @section overview_unicode_pitfalls Potential Unicode Pitfalls
130
131 The problems can be separated into three broad classes:
132
133 @subsection overview_unicode_compilation_errors Unicode-Related Compilation Errors
134
135 Because of the need to support implicit conversions to both @c char and @c
136 wchar_t, wxString implementation is rather involved and many of its operators
137 don't return the types which they could be naively expected to return. For
138 example, the @c operator[] doesn't return neither a @c char nor a @c wchar_t
139 but an object of a helper class wxUniChar or wxUniCharRef which is implicitly
140 convertible to either. Usually you don't need to worry about this as the
141 conversions do their work behind the scenes however in some cases it doesn't
142 work. Here are some examples, using a wxString object @c s and some integer @c
143 n:
144
145 - Writing @code switch ( s[n] ) @endcode doesn't work because the argument of
146 the switch statement must an integer expression so you need to replace
147 @c s[n] with @code s[n].GetValue() @endcode. You may also force the
148 conversion to char or wchar_t by using an explicit cast but beware that
149 converting the value to char uses the conversion to current locale and may
150 return 0 if it fails. Finally notice that writing @code (wxChar)s[n] @endcode
151 works both with wxWidgets 3.0 and previous library versions and so should be
152 used for writing code which should be compatible with both 2.8 and 3.0.
153
154 - Similarly, @code &s[n] @endcode doesn't yield a pointer to char so you may
155 not pass it to functions expecting @c char* or @c wchar_t*. Consider using
156 string iterators instead if possible or replace this expression with
157 @code s.c_str() + n @endcode otherwise.
158
159 Another class of problems is related to the fact that the value returned by @c
160 c_str() itself is also not just a pointer to a buffer but a value of helper
161 class wxCStrData which is implicitly convertible to both narrow and wide
162 strings. Again, this mostly will be unnoticeable but can result in some
163 problems:
164
165 - You shouldn't pass @c c_str() result to vararg functions such as standard
166 @c printf(). Some compilers (notably g++) warn about this but even if they
167 don't, this @code printf("Hello, %s", s.c_str()) @endcode is not going to
168 work. It can be corrected in one of the following ways:
169
170 - Preferred: @code wxPrintf("Hello, %s", s) @endcode (notice the absence
171 of @c c_str(), it is not needed at all with wxWidgets functions)
172 - Compatible with wxWidgets 2.8: @code wxPrintf("Hello, %s", s.c_str()) @endcode
173 - Using an explicit conversion to narrow, multibyte, string:
174 @code printf("Hello, %s", (const char *)s.mb_str()) @endcode
175 - Using a cast to force the issue (listed only for completeness):
176 @code printf("Hello, %s", (const char *)s.c_str()) @endcode
177
178 - The result of @c c_str() can not be cast to @c char* but only to @c const @c
179 @c char*. Of course, modifying the string via the pointer returned by this
180 method has never been possible but unfortunately it was occasionally useful
181 to use a @c const_cast here to pass the value to const-incorrect functions.
182 This can be done either using new wxString::char_str() (and matching
183 wchar_str()) method or by writing a double cast:
184 @code (char *)(const char *)s.c_str() @endcode
185
186 - One of the unfortunate consequences of the possibility to pass wxString to
187 @c wxPrintf() without using @c c_str() is that it is now impossible to pass
188 the elements of unnamed enumerations to @c wxPrintf() and other similar
189 vararg functions, i.e.
190 @code
191 enum { Red, Green, Blue };
192 wxPrintf("Red is %d", Red);
193 @endcode
194 doesn't compile. The easiest workaround is to give a name to the enum.
195
196 Other unexpected compilation errors may arise but they should happen even more
197 rarely than the above-mentioned ones and the solution should usually be quite
198 simple: just use the explicit methods of wxUniChar and wxCStrData classes
199 instead of relying on their implicit conversions if the compiler can't choose
200 among them.
201
202
203 @subsection overview_unicode_data_loss Data Loss due To Unicode Conversion Errors
204
205 wxString API provides implicit conversion of the internal Unicode string
206 contents to narrow, char strings. This can be very convenient and is absolutely
207 necessary for backwards compatibility with the existing code using wxWidgets
208 however it is a rather dangerous operation as it can easily give unexpected
209 results if the string contents isn't convertible to the current locale.
210
211 To be precise, the conversion will always succeed if the string was created
212 from a narrow string initially. It will also succeed if the current encoding is
213 UTF-8 as all Unicode strings are representable in this encoding. However
214 initializing the string using FromUTF8() method and then accessing it as a char
215 string via its c_str() method is a recipe for disaster as the program may work
216 perfectly well during testing on Unix systems using UTF-8 locale but completely
217 fail under Windows where UTF-8 locales are never used because c_str() would
218 return an empty string.
219
220 The simplest way to ensure that this doesn't happen is to avoid conversions to
221 @c char* completely by using wxString throughout your program. However if the
222 program never manipulates 8 bit strings internally, using @c char* pointers is
223 safe as well. So the existing code needs to be reviewed when upgrading to
224 wxWidgets 3.0 and the new code should be used with this in mind and ideally
225 avoiding implicit conversions to @c char*.
226
227
228 @subsection overview_unicode_performance Unicode Performance Implications
229
230 Under Unix systems wxString class uses variable-width UTF-8 encoding for
231 internal representation and this implies that it can't guarantee constant-time
232 access to N-th element of the string any longer as to find the position of this
233 character in the string we have to examine all the preceding ones. Usually this
234 doesn't matter much because most algorithms used on the strings examine them
235 sequentially anyhow and because wxString implements a cache for iterating over
236 the string by index but it can have serious consequences for algorithms
237 using random access to string elements as they typically acquire O(N^2) time
238 complexity instead of O(N) where N is the length of the string.
239
240 Even despite caching the index, indexed access should be replaced with
241 sequential access using string iterators. For example a typical loop:
242 @code
243 wxString s("hello");
244 for ( size_t i = 0; i < s.length(); i++ )
245 {
246 wchar_t ch = s[i];
247
248 // do something with it
249 }
250 @endcode
251 should be rewritten as
252 @code
253 wxString s("hello");
254 for ( wxString::const_iterator i = s.begin(); i != s.end(); ++i )
255 {
256 wchar_t ch = *i
257
258 // do something with it
259 }
260 @endcode
261
262 Another, similar, alternative is to use pointer arithmetic:
263 @code
264 wxString s("hello");
265 for ( const wchar_t *p = s.wc_str(); *p; p++ )
266 {
267 wchar_t ch = *i
268
269 // do something with it
270 }
271 @endcode
272 however this doesn't work correctly for strings with embedded @c NUL characters
273 and the use of iterators is generally preferred as they provide some run-time
274 checks (at least in debug build) unlike the raw pointers. But if you do use
275 them, it is better to use wchar_t pointers rather than char ones to avoid the
276 data loss problems due to conversion as discussed in the previous section.
277
278
279 @section overview_unicode_supportout Unicode and the Outside World
280
281 Even though wxWidgets always uses Unicode internally, not all the other
282 libraries and programs do and even those that do use Unicode may use a
283 different encoding of it. So you need to be able to convert the data to various
284 representations and the wxString methods ToAscii(), ToUTF8() (or its synonym
285 utf8_str()), mb_str(), c_str() and wc_str() can be used for this. The first of
286 them should be only used for the string containing 7-bit ASCII characters only,
287 anything else will be replaced by some substitution character. mb_str()
288 converts the string to the encoding used by the current locale and so can
289 return an empty string if the string contains characters not representable in
290 it as explained in @ref overview_unicode_data_loss. The same applies to c_str()
291 if its result is used as a narrow string. Finally, ToUTF8() and wc_str()
292 functions never fail and always return a pointer to char string containing the
293 UTF-8 representation of the string or wchar_t string.
294
295 wxString also provides two convenience functions: From8BitData() and
296 To8BitData(). They can be used to create wxString from arbitrary binary data
297 without supposing that it is in current locale encoding, and then get it back,
298 again, without any conversion or, rather, undoing the conversion used by
299 From8BitData(). Because of this you should only use From8BitData() for the
300 strings created using To8BitData(). Also notice that in spite of the
301 availability of these functions, wxString is not the ideal class for storing
302 arbitrary binary data as they can take up to 4 times more space than needed
303 (when using @c wchar_t internal representation on the systems where size of
304 wide characters is 4 bytes) and you should consider using wxMemoryBuffer
305 instead.
306
307 Final word of caution: most of these functions may return either directly the
308 pointer to internal string buffer or a temporary wxCharBuffer or wxWCharBuffer
309 object. Such objects are implicitly convertible to char and wchar_t pointers,
310 respectively, and so the result of, for example, ToUTF8() can always be passed
311 directly to a function taking @c const @c char*. However code such as
312 @code
313 const char *p = s.ToUTF8();
314 ...
315 puts(p); // or call any other function taking const char *
316 @endcode
317 does @b not work because the temporary buffer returned by ToUTF8() is destroyed
318 and @c p is left pointing nowhere. To correct this you may use
319 @code
320 wxCharBuffer p(s.ToUTF8());
321 puts(p);
322 @endcode
323 which does work but results in an unnecessary copy of string data in the build
324 configurations when ToUTF8() returns the pointer to internal string buffer. If
325 this inefficiency is important you may write
326 @code
327 const wxUTF8Buf p(s.ToUTF8());
328 puts(p);
329 @endcode
330 where @c wxUTF8Buf is the type corresponding to the real return type of
331 ToUTF8(). Similarly, wxWX2WCbuf can be used for the return type of wc_str().
332 But, once again, none of these cryptic types is really needed if you just pass
333 the return value of any of the functions mentioned in this section to another
334 function directly.
335
336 @section overview_unicode_settings Unicode Related Compilation Settings
337
338 @c wxUSE_UNICODE is now defined as 1 by default to indicate Unicode support.
339 If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
340 also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
341
342 */
343