1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "evtloop.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
32 #include "wx/window.h"
36 #include "wx/evtloop.h"
38 #include "wx/tooltip.h"
39 #include "wx/except.h"
40 #include "wx/ptr_scpd.h"
42 #include "wx/msw/private.h"
46 #include "wx/msw/wince/missing.h"
50 #include "wx/thread.h"
52 // define the array of MSG strutures
53 WX_DECLARE_OBJARRAY(MSG
, wxMsgArray
);
55 #include "wx/arrimpl.cpp"
57 WX_DEFINE_OBJARRAY(wxMsgArray
);
58 #endif // wxUSE_THREADS
60 // ----------------------------------------------------------------------------
62 // ----------------------------------------------------------------------------
64 class WXDLLEXPORT wxEventLoopImpl
68 wxEventLoopImpl() { m_exitcode
= 0; m_shouldExit
= false; }
71 void ProcessMessage(MSG
*msg
);
73 // generate an idle message, return TRUE if more idle time requested
74 bool SendIdleMessage();
76 // set/get the exit code
77 void Exit(int exitcode
) { m_exitcode
= exitcode
; m_shouldExit
= true; }
78 int GetExitCode() const { return m_exitcode
; }
79 bool ShouldExit() const { return m_shouldExit
; }
81 enum wxCatchAllResponse
{
86 wxCatchAllResponse
OnCatchAll();
89 // preprocess a message, return TRUE if processed (i.e. no further
90 // dispatching required)
91 bool PreProcessMessage(MSG
*msg
);
93 // the exit code of the event loop
96 // true if we were asked to terminate
100 // ----------------------------------------------------------------------------
102 // ----------------------------------------------------------------------------
104 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl
);
106 // this object sets the wxEventLoop given to the ctor as the currently active
107 // one and unsets it in its dtor
108 class wxEventLoopActivator
111 wxEventLoopActivator(wxEventLoop
**pActive
,
112 wxEventLoop
*evtLoop
)
115 m_evtLoopOld
= *pActive
;
119 ~wxEventLoopActivator()
121 // restore the previously active event loop
122 *m_pActive
= m_evtLoopOld
;
126 wxEventLoop
*m_evtLoopOld
;
127 wxEventLoop
**m_pActive
;
130 // ============================================================================
131 // wxEventLoopImpl implementation
132 // ============================================================================
134 // ----------------------------------------------------------------------------
135 // wxEventLoopImpl message processing
136 // ----------------------------------------------------------------------------
138 void wxEventLoopImpl::ProcessMessage(MSG
*msg
)
140 // give us the chance to preprocess the message first
141 if ( !PreProcessMessage(msg
) )
143 // if it wasn't done, dispatch it to the corresponding window
144 ::TranslateMessage(msg
);
145 ::DispatchMessage(msg
);
149 bool wxEventLoopImpl::PreProcessMessage(MSG
*msg
)
151 HWND hwnd
= msg
->hwnd
;
152 wxWindow
*wndThis
= wxGetWindowFromHWND((WXHWND
)hwnd
);
154 // this may happen if the event occured in a standard modeless dialog (the
155 // only example of which I know of is the find/replace dialog) - then call
156 // IsDialogMessage() to make TAB navigation in it work
159 // we need to find the dialog containing this control as
160 // IsDialogMessage() just eats all the messages (i.e. returns TRUE for
161 // them) if we call it for the control itself
162 while ( hwnd
&& ::GetWindowLong(hwnd
, GWL_STYLE
) & WS_CHILD
)
164 hwnd
= ::GetParent(hwnd
);
167 return hwnd
&& ::IsDialogMessage(hwnd
, msg
) != 0;
171 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
172 // popup the tooltip bubbles
173 if ( msg
->message
== WM_MOUSEMOVE
)
175 wxToolTip
*tt
= wndThis
->GetToolTip();
178 tt
->RelayEvent((WXMSG
*)msg
);
181 #endif // wxUSE_TOOLTIPS
183 // allow the window to prevent certain messages from being
184 // translated/processed (this is currently used by wxTextCtrl to always
185 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
186 if ( !wndThis
->MSWShouldPreProcessMessage((WXMSG
*)msg
) )
191 // try translations first: the accelerators override everything
194 for ( wnd
= wndThis
; wnd
; wnd
= wnd
->GetParent() )
196 if ( wnd
->MSWTranslateMessage((WXMSG
*)msg
))
199 // stop at first top level window, i.e. don't try to process the key
200 // strokes originating in a dialog using the accelerators of the parent
201 // frame - this doesn't make much sense
202 if ( wnd
->IsTopLevel() )
206 // now try the other hooks (kbd navigation is handled here): we start from
207 // wndThis->GetParent() because wndThis->MSWProcessMessage() was already
209 for ( wnd
= wndThis
->GetParent(); wnd
; wnd
= wnd
->GetParent() )
211 if ( wnd
->MSWProcessMessage((WXMSG
*)msg
) )
215 // no special preprocessing for this message, dispatch it normally
219 // ----------------------------------------------------------------------------
220 // wxEventLoopImpl idle event processing
221 // ----------------------------------------------------------------------------
223 bool wxEventLoopImpl::SendIdleMessage()
225 return wxTheApp
->ProcessIdle();
228 // ----------------------------------------------------------------------------
229 // wxEventLoopImpl exception handling
230 // ----------------------------------------------------------------------------
232 wxEventLoopImpl::wxCatchAllResponse
wxEventLoopImpl::OnCatchAll()
234 switch (::MessageBox(NULL
,
235 _T("An unhandled exception occurred. 'Abort' will terminate the program,\r\n\
236 'Retry' will close the current dialog, 'Ignore' will try to continue."),
237 _T("Unhandled exception"),
238 MB_ABORTRETRYIGNORE
|MB_ICONERROR
|MB_TASKMODAL
))
240 case IDABORT
: return catch_rethrow
;
241 case IDRETRY
: return catch_exit
;
242 case IDIGNORE
: return catch_continue
;
244 return catch_rethrow
;
247 // ============================================================================
248 // wxEventLoop implementation
249 // ============================================================================
251 wxEventLoop
*wxEventLoop::ms_activeLoop
= NULL
;
253 // ----------------------------------------------------------------------------
254 // wxEventLoop running and exiting
255 // ----------------------------------------------------------------------------
257 wxEventLoop::~wxEventLoop()
259 wxASSERT_MSG( !m_impl
, _T("should have been deleted in Run()") );
262 bool wxEventLoop::IsRunning() const
264 return m_impl
!= NULL
;
267 int wxEventLoop::Run()
269 // event loops are not recursive, you need to create another loop!
270 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
272 // SendIdleMessage() and Dispatch() below may throw so the code here should
273 // be exception-safe, hence we must use local objects for all actions we
275 wxEventLoopActivator
activate(&ms_activeLoop
, this);
276 wxEventLoopImplTiedPtr
impl(&m_impl
, new wxEventLoopImpl
);
278 // we must ensure that OnExit() is called even if an exception is thrown
279 // from inside Dispatch() but we must call it from Exit() in normal
280 // situations because it is supposed to be called synchronously,
281 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
282 // something similar here)
284 bool retryAfterException
= false;
286 retryAfterException
=false;
293 wxMutexGuiLeaveOrEnter();
294 #endif // wxUSE_THREADS
296 // generate and process idle events for as long as we don't have
297 // anything else to do
298 while ( !Pending() && m_impl
->SendIdleMessage() )
301 // if the "should exit" flag is set, the loop should terminate but
302 // not before processing any remaining messages so while Pending()
303 // returns true, do process them
304 if ( m_impl
->ShouldExit() )
312 // a message came or no more idle processing to do, sit in
313 // Dispatch() waiting for the next message
322 switch (m_impl
->OnCatchAll()) {
323 case wxEventLoopImpl::catch_continue
:
324 retryAfterException
=true;
326 case wxEventLoopImpl::catch_exit
:
329 case wxEventLoopImpl::catch_rethrow
:
331 // should be replaced with wx macro, but
332 // there is none yet. OTOH, wxCATCH_ALL isn't
333 // expanded unless wxUSE_EXCEPTIONS, so its
334 // safe to use throw here.
341 } while (retryAfterException
);
344 return m_impl
->GetExitCode();
347 void wxEventLoop::Exit(int rc
)
349 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
355 // all we have to do to exit from the loop is to (maybe) wake it up so that
356 // it can notice that Exit() had been called
358 // in particular, we do *not* use PostQuitMessage() here because we're not
359 // sure that WM_QUIT is going to be processed by the correct event loop: it
360 // is possible that another one is started before this one has a chance to
362 ::PostMessage(NULL
, WM_NULL
, 0, 0);
365 // ----------------------------------------------------------------------------
366 // wxEventLoop message processing dispatching
367 // ----------------------------------------------------------------------------
369 bool wxEventLoop::Pending() const
372 return ::PeekMessage(&msg
, 0, 0, 0, PM_NOREMOVE
) != 0;
375 bool wxEventLoop::Dispatch()
377 wxCHECK_MSG( IsRunning(), FALSE
, _T("can't call Dispatch() if not running") );
380 BOOL rc
= ::GetMessage(&msg
, (HWND
) NULL
, 0, 0);
390 // should never happen, but let's test for it nevertheless
391 wxLogLastError(wxT("GetMessage"));
393 // still break from the loop
398 wxASSERT_MSG( wxThread::IsMain(),
399 wxT("only the main thread can process Windows messages") );
401 static bool s_hadGuiLock
= TRUE
;
402 static wxMsgArray s_aSavedMessages
;
404 // if a secondary thread owning the mutex is doing GUI calls, save all
405 // messages for later processing - we can't process them right now because
406 // it will lead to recursive library calls (and we're not reentrant)
407 if ( !wxGuiOwnedByMainThread() )
409 s_hadGuiLock
= FALSE
;
411 // leave out WM_COMMAND messages: too dangerous, sometimes
412 // the message will be processed twice
413 if ( !wxIsWaitingForThread() || msg
.message
!= WM_COMMAND
)
415 s_aSavedMessages
.Add(msg
);
422 // have we just regained the GUI lock? if so, post all of the saved
425 // FIXME of course, it's not _exactly_ the same as processing the
426 // messages normally - expect some things to break...
431 size_t count
= s_aSavedMessages
.Count();
432 for ( size_t n
= 0; n
< count
; n
++ )
434 MSG
& msg
= s_aSavedMessages
[n
];
435 m_impl
->ProcessMessage(&msg
);
438 s_aSavedMessages
.Empty();
441 #endif // wxUSE_THREADS
443 m_impl
->ProcessMessage(&msg
);