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Added GUI part of AppTraits for OS/2.
[wxWidgets.git] / src / msw / gsockmsw.c
1 /* -------------------------------------------------------------------------
2 * Project: GSocket (Generic Socket)
3 * Name: gsockmsw.c
4 * Author: Guillermo Rodriguez Garcia <guille@iies.es>
5 * Purpose: GSocket GUI-specific MSW code
6 * CVSID: $Id$
7 * -------------------------------------------------------------------------
8 */
9
10 /*
11 * TODO: for WinCE we need to replace WSAAsyncSelect
12 * (Windows message-based notification of network events for a socket)
13 * with another mechanism.
14 * We may need to have a separate thread that polls for socket events
15 * using select() and sends a message to the main thread.
16 */
17
18 /*
19 * PLEASE don't put C++ comments here - this is a C source file.
20 */
21
22 /* including rasasync.h (included from windows.h itself included from
23 * wx/setup.h and/or winsock.h results in this warning for
24 * RPCNOTIFICATION_ROUTINE
25 */
26 #ifdef _MSC_VER
27 # pragma warning(disable:4115) /* named type definition in parentheses */
28 #endif
29
30 /* This needs to be before the wx/defs/h inclusion
31 * for some reason
32 */
33
34 #ifdef __WXWINCE__
35 #include <windows.h>
36 #endif
37
38 #ifndef __GSOCKET_STANDALONE__
39 #include "wx/defs.h"
40 #include "wx/setup.h"
41 #endif
42
43 #if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
44
45 #ifndef __GSOCKET_STANDALONE__
46
47 #include "wx/msw/gsockmsw.h"
48 #include "wx/gsocket.h"
49
50 HINSTANCE wxGetInstance(void);
51 #define INSTANCE wxGetInstance()
52
53 #else
54
55 #include "gsockmsw.h"
56 #include "gsocket.h"
57
58 /* If not using wxWindows, a global var called hInst must
59 * be available and it must contain the app's instance
60 * handle.
61 */
62 #define INSTANCE hInst
63
64 #endif /* __GSOCKET_STANDALONE__ */
65
66 #ifndef __WXWINCE__
67 #include <assert.h>
68 #else
69 #define assert(x)
70 #include <winsock.h>
71 #include "wx/msw/wince/net.h"
72 #endif
73
74 #include <string.h>
75 #include <stdio.h>
76 #include <stdlib.h>
77 #include <stddef.h>
78 #include <ctype.h>
79
80 #include <winsock.h>
81
82 #ifdef _MSC_VER
83 # pragma warning(default:4115) /* named type definition in parentheses */
84 #endif
85
86 #define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
87 #define WINDOWNAME TEXT("_GSocket_Internal_Window_Name")
88
89 /* Maximum number of different GSocket objects at a given time.
90 * This value can be modified at will, but it CANNOT be greater
91 * than (0x7FFF - WM_USER + 1)
92 */
93 #define MAXSOCKETS 1024
94
95 #if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
96 #error "MAXSOCKETS is too big!"
97 #endif
98
99
100 /* Global variables */
101
102 extern HINSTANCE INSTANCE;
103 static HWND hWin;
104 static CRITICAL_SECTION critical;
105 static GSocket* socketList[MAXSOCKETS];
106 static int firstAvailable;
107
108 /* Global initializers */
109
110 int _GSocket_GUI_Init(void)
111 {
112 WNDCLASS winClass;
113 int i;
114
115 /* Create internal window for event notifications */
116 winClass.style = 0;
117 winClass.lpfnWndProc = _GSocket_Internal_WinProc;
118 winClass.cbClsExtra = 0;
119 winClass.cbWndExtra = 0;
120 winClass.hInstance = INSTANCE;
121 winClass.hIcon = (HICON) NULL;
122 winClass.hCursor = (HCURSOR) NULL;
123 winClass.hbrBackground = (HBRUSH) NULL;
124 winClass.lpszMenuName = (LPCTSTR) NULL;
125 winClass.lpszClassName = CLASSNAME;
126
127 RegisterClass(&winClass);
128 hWin = CreateWindow(CLASSNAME,
129 WINDOWNAME,
130 0, 0, 0, 0, 0,
131 (HWND) NULL, (HMENU) NULL, INSTANCE, (LPVOID) NULL);
132
133 if (!hWin) return FALSE;
134
135 /* Initialize socket list */
136 InitializeCriticalSection(&critical);
137
138 for (i = 0; i < MAXSOCKETS; i++)
139 {
140 socketList[i] = NULL;
141 }
142 firstAvailable = 0;
143
144 return 1;
145 }
146
147 void _GSocket_GUI_Cleanup(void)
148 {
149 /* Destroy internal window */
150 DestroyWindow(hWin);
151 UnregisterClass(CLASSNAME, INSTANCE);
152
153 /* Delete critical section */
154 DeleteCriticalSection(&critical);
155 }
156
157 /* Per-socket GUI initialization / cleanup */
158
159 int _GSocket_GUI_Init_Socket(GSocket *socket)
160 {
161 int i;
162
163 /* Allocate a new message number for this socket */
164 EnterCriticalSection(&critical);
165
166 i = firstAvailable;
167 while (socketList[i] != NULL)
168 {
169 i = (i + 1) % MAXSOCKETS;
170
171 if (i == firstAvailable) /* abort! */
172 {
173 LeaveCriticalSection(&critical);
174 return FALSE;
175 }
176 }
177 socketList[i] = socket;
178 firstAvailable = (i + 1) % MAXSOCKETS;
179 socket->m_msgnumber = (i + WM_USER);
180
181 LeaveCriticalSection(&critical);
182
183 return TRUE;
184 }
185
186 void _GSocket_GUI_Destroy_Socket(GSocket *socket)
187 {
188 /* Remove the socket from the list */
189 EnterCriticalSection(&critical);
190 socketList[(socket->m_msgnumber - WM_USER)] = NULL;
191 LeaveCriticalSection(&critical);
192 }
193
194 /* Windows proc for asynchronous event handling */
195
196 LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
197 UINT uMsg,
198 WPARAM wParam,
199 LPARAM lParam)
200 {
201 GSocket *socket;
202 GSocketEvent event;
203 GSocketCallback cback;
204 char *data;
205
206 if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
207 {
208 EnterCriticalSection(&critical);
209 socket = socketList[(uMsg - WM_USER)];
210 event = (GSocketEvent) -1;
211 cback = NULL;
212 data = NULL;
213
214 /* Check that the socket still exists (it has not been
215 * destroyed) and for safety, check that the m_fd field
216 * is what we expect it to be.
217 */
218 if ((socket != NULL) && (socket->m_fd == wParam))
219 {
220 switch WSAGETSELECTEVENT(lParam)
221 {
222 case FD_READ: event = GSOCK_INPUT; break;
223 case FD_WRITE: event = GSOCK_OUTPUT; break;
224 case FD_ACCEPT: event = GSOCK_CONNECTION; break;
225 case FD_CONNECT:
226 {
227 if (WSAGETSELECTERROR(lParam) != 0)
228 event = GSOCK_LOST;
229 else
230 event = GSOCK_CONNECTION;
231 break;
232 }
233 case FD_CLOSE: event = GSOCK_LOST; break;
234 }
235
236 if (event != -1)
237 {
238 cback = socket->m_cbacks[event];
239 data = socket->m_data[event];
240
241 if (event == GSOCK_LOST)
242 socket->m_detected = GSOCK_LOST_FLAG;
243 else
244 socket->m_detected |= (1 << event);
245 }
246 }
247
248 /* OK, we can now leave the critical section because we have
249 * already obtained the callback address (we make no further
250 * accesses to socket->whatever). However, the app should
251 * be prepared to handle events from a socket that has just
252 * been closed!
253 */
254 LeaveCriticalSection(&critical);
255
256 if (cback != NULL)
257 (cback)(socket, event, data);
258
259 return (LRESULT) 0;
260 }
261 else
262 return DefWindowProc(hWnd, uMsg, wParam, lParam);
263 }
264
265 /* _GSocket_Enable_Events:
266 * Enable all event notifications; we need to be notified of all
267 * events for internal processing, but we will only notify users
268 * when an appropiate callback function has been installed.
269 */
270 void _GSocket_Enable_Events(GSocket *socket)
271 {
272 assert (socket != NULL);
273
274 if (socket->m_fd != INVALID_SOCKET)
275 {
276 /* We could probably just subscribe to all events regardless
277 * of the socket type, but MS recommends to do it this way.
278 */
279 long lEvent = socket->m_server?
280 FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
281
282 WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
283 }
284 }
285
286 /* _GSocket_Disable_Events:
287 * Disable event notifications (when shutdowning the socket)
288 */
289 void _GSocket_Disable_Events(GSocket *socket)
290 {
291 assert (socket != NULL);
292
293 if (socket->m_fd != INVALID_SOCKET)
294 {
295 WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
296 }
297 }
298
299 #else /* !wxUSE_SOCKETS */
300
301 /*
302 * Translation unit shouldn't be empty, so include this typedef to make the
303 * compiler (VC++ 6.0, for example) happy
304 */
305 typedef void (*wxDummy)();
306
307 #endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */