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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers which we must include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // the base class
20
21 #include "wx/list.h" // defines wxWindowList
22
23 #include "wx/cursor.h" // we have member variables of these classes
24 #include "wx/font.h" // so we can't do without them
25 #include "wx/colour.h"
26 #include "wx/region.h"
27 #include "wx/utils.h"
28 #include "wx/intl.h"
29
30 #include "wx/validate.h" // for wxDefaultValidator (always include it)
31
32 #if wxUSE_PALETTE
33 #include "wx/palette.h"
34 #endif // wxUSE_PALETTE
35
36 #if wxUSE_ACCEL
37 #include "wx/accel.h"
38 #endif // wxUSE_ACCEL
39
40 #if wxUSE_ACCESSIBILITY
41 #include "wx/access.h"
42 #endif
43
44 // when building wxUniv/Foo we don't want the code for native menu use to be
45 // compiled in - it should only be used when building real wxFoo
46 #ifdef __WXUNIVERSAL__
47 #define wxUSE_MENUS_NATIVE 0
48 #else // !__WXUNIVERSAL__
49 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
50 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
51
52 // ----------------------------------------------------------------------------
53 // forward declarations
54 // ----------------------------------------------------------------------------
55
56 class WXDLLEXPORT wxCaret;
57 class WXDLLEXPORT wxControl;
58 class WXDLLEXPORT wxCursor;
59 class WXDLLEXPORT wxDC;
60 class WXDLLEXPORT wxDropTarget;
61 class WXDLLEXPORT wxItemResource;
62 class WXDLLEXPORT wxLayoutConstraints;
63 class WXDLLEXPORT wxResourceTable;
64 class WXDLLEXPORT wxSizer;
65 class WXDLLEXPORT wxToolTip;
66 class WXDLLEXPORT wxWindowBase;
67 class WXDLLEXPORT wxWindow;
68
69 #if wxUSE_ACCESSIBILITY
70 class WXDLLEXPORT wxAccessible;
71 #endif
72
73 // ----------------------------------------------------------------------------
74 // helper stuff used by wxWindow
75 // ----------------------------------------------------------------------------
76
77 // struct containing all the visual attributes of a control
78 struct WXDLLEXPORT wxVisualAttributes
79 {
80 // the font used for control label/text inside it
81 wxFont font;
82
83 // the foreground colour
84 wxColour colFg;
85
86 // the background colour, may be wxNullColour if the controls background
87 // colour is not solid
88 wxColour colBg;
89 };
90
91 // different window variants, on platforms like eg mac uses different
92 // rendering sizes
93 enum wxWindowVariant
94 {
95 wxWINDOW_VARIANT_NORMAL, // Normal size
96 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
97 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
98 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
99 wxWINDOW_VARIANT_MAX
100 };
101
102 #if wxUSE_SYSTEM_OPTIONS
103 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
104 #endif
105
106 // ----------------------------------------------------------------------------
107 // (pseudo)template list classes
108 // ----------------------------------------------------------------------------
109
110 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
111
112 // ----------------------------------------------------------------------------
113 // global variables
114 // ----------------------------------------------------------------------------
115
116 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
117 extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
118
119 // ----------------------------------------------------------------------------
120 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
121 // interface of this class.
122 //
123 // Event handler: windows have themselves as their event handlers by default,
124 // but their event handlers could be set to another object entirely. This
125 // separation can reduce the amount of derivation required, and allow
126 // alteration of a window's functionality (e.g. by a resource editor that
127 // temporarily switches event handlers).
128 // ----------------------------------------------------------------------------
129
130 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
131 {
132 public:
133 // creating the window
134 // -------------------
135
136 // default ctor, initializes everything which can be initialized before
137 // Create()
138 wxWindowBase() ;
139
140 // pseudo ctor (can't be virtual, called from ctor)
141 bool CreateBase(wxWindowBase *parent,
142 wxWindowID winid,
143 const wxPoint& pos = wxDefaultPosition,
144 const wxSize& size = wxDefaultSize,
145 long style = 0,
146 const wxValidator& validator = wxDefaultValidator,
147 const wxString& name = wxPanelNameStr);
148
149 virtual ~wxWindowBase();
150
151 // deleting the window
152 // -------------------
153
154 // ask the window to close itself, return true if the event handler
155 // honoured our request
156 bool Close( bool force = false );
157
158 // the following functions delete the C++ objects (the window itself
159 // or its children) as well as the GUI windows and normally should
160 // never be used directly
161
162 // delete window unconditionally (dangerous!), returns true if ok
163 virtual bool Destroy();
164 // delete all children of this window, returns true if ok
165 bool DestroyChildren();
166
167 // is the window being deleted?
168 bool IsBeingDeleted() const { return m_isBeingDeleted; }
169
170 // window attributes
171 // -----------------
172
173 // label is just the same as the title (but for, e.g., buttons it
174 // makes more sense to speak about labels), title access
175 // is available from wxTLW classes only (frames, dialogs)
176 virtual void SetLabel(const wxString& label) = 0;
177 virtual wxString GetLabel() const = 0;
178
179 // the window name is used for ressource setting in X, it is not the
180 // same as the window title/label
181 virtual void SetName( const wxString &name ) { m_windowName = name; }
182 virtual wxString GetName() const { return m_windowName; }
183
184 // sets the window variant, calls internally DoSetVariant if variant
185 // has changed
186 void SetWindowVariant(wxWindowVariant variant);
187 wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
188
189
190 // window id uniquely identifies the window among its siblings unless
191 // it is wxID_ANY which means "don't care"
192 void SetId( wxWindowID winid ) { m_windowId = winid; }
193 wxWindowID GetId() const { return m_windowId; }
194
195 // get or change the layout direction (LTR or RTL) for this window,
196 // wxLayout_Default is returned if layout direction is not supported
197 virtual wxLayoutDirection GetLayoutDirection() const
198 { return wxLayout_Default; }
199 virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
200 { }
201
202 // mirror coordinates for RTL layout if this window uses it and if the
203 // mirroring is not done automatically like Win32
204 virtual wxCoord AdjustForLayoutDirection(wxCoord x,
205 wxCoord width,
206 wxCoord widthTotal) const;
207
208 // generate a control id for the controls which were not given one by
209 // user
210 static int NewControlId() { return --ms_lastControlId; }
211 // get the id of the control following the one with the given
212 // (autogenerated) id
213 static int NextControlId(int winid) { return winid - 1; }
214 // get the id of the control preceding the one with the given
215 // (autogenerated) id
216 static int PrevControlId(int winid) { return winid + 1; }
217
218 // moving/resizing
219 // ---------------
220
221 // set the window size and/or position
222 void SetSize( int x, int y, int width, int height,
223 int sizeFlags = wxSIZE_AUTO )
224 { DoSetSize(x, y, width, height, sizeFlags); }
225
226 void SetSize( int width, int height )
227 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
228
229 void SetSize( const wxSize& size )
230 { SetSize( size.x, size.y); }
231
232 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
233 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
234
235 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
236 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
237
238 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
239 { Move(pt.x, pt.y, flags); }
240
241 void SetPosition(const wxPoint& pt) { Move(pt); }
242
243 // Z-order
244 virtual void Raise() = 0;
245 virtual void Lower() = 0;
246
247 // client size is the size of area available for subwindows
248 void SetClientSize( int width, int height )
249 { DoSetClientSize(width, height); }
250
251 void SetClientSize( const wxSize& size )
252 { DoSetClientSize(size.x, size.y); }
253
254 void SetClientSize(const wxRect& rect)
255 { SetClientSize( rect.width, rect.height ); }
256
257 // get the window position (pointers may be NULL): notice that it is in
258 // client coordinates for child windows and screen coordinates for the
259 // top level ones, use GetScreenPosition() if you need screen
260 // coordinates for all kinds of windows
261 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
262 wxPoint GetPosition() const
263 {
264 int x, y;
265 DoGetPosition(&x, &y);
266
267 return wxPoint(x, y);
268 }
269
270 // get the window position in screen coordinates
271 void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
272 wxPoint GetScreenPosition() const
273 {
274 int x, y;
275 DoGetScreenPosition(&x, &y);
276
277 return wxPoint(x, y);
278 }
279
280 // get the window size (pointers may be NULL)
281 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
282 wxSize GetSize() const
283 {
284 int w, h;
285 DoGetSize(& w, & h);
286 return wxSize(w, h);
287 }
288
289 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
290 wxSize GetClientSize() const
291 {
292 int w, h;
293 DoGetClientSize(&w, &h);
294
295 return wxSize(w, h);
296 }
297
298 // get the position and size at once
299 wxRect GetRect() const
300 {
301 int x, y, w, h;
302 GetPosition(&x, &y);
303 GetSize(&w, &h);
304
305 return wxRect(x, y, w, h);
306 }
307
308 wxRect GetScreenRect() const
309 {
310 int x, y, w, h;
311 GetScreenPosition(&x, &y);
312 GetSize(&w, &h);
313
314 return wxRect(x, y, w, h);
315 }
316
317 // get the origin of the client area of the window relative to the
318 // window top left corner (the client area may be shifted because of
319 // the borders, scrollbars, other decorations...)
320 virtual wxPoint GetClientAreaOrigin() const;
321
322 // get the client rectangle in window (i.e. client) coordinates
323 wxRect GetClientRect() const
324 {
325 return wxRect(GetClientAreaOrigin(), GetClientSize());
326 }
327
328 // get the size best suited for the window (in fact, minimal
329 // acceptable size using which it will still look "nice" in
330 // most situations)
331 wxSize GetBestSize() const
332 {
333 if (m_bestSizeCache.IsFullySpecified())
334 return m_bestSizeCache;
335 return DoGetBestSize();
336 }
337 void GetBestSize(int *w, int *h) const
338 {
339 wxSize s = GetBestSize();
340 if ( w )
341 *w = s.x;
342 if ( h )
343 *h = s.y;
344 }
345
346 // reset the cached best size value so it will be recalculated the
347 // next time it is needed.
348 void InvalidateBestSize();
349 void CacheBestSize(const wxSize& size) const
350 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
351
352 // There are times (and windows) where 'Best' size and 'Min' size
353 // are vastly out of sync. This should be remedied somehow, but in
354 // the meantime, this method will return the larger of BestSize
355 // (the window's smallest legible size), and any user specified
356 // MinSize hint.
357 wxSize GetAdjustedBestSize() const
358 {
359 wxSize s( GetBestSize() );
360 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
361 }
362
363 // This function will merge the window's best size into the window's
364 // minimum size, giving priority to the min size components, and
365 // returns the results.
366 wxSize GetBestFittingSize() const;
367
368 // A 'Smart' SetSize that will fill in default size values with 'best'
369 // size. Sets the minsize to what was passed in.
370 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
371
372 // the generic centre function - centers the window on parent by`
373 // default or on screen if it doesn't have parent or
374 // wxCENTER_ON_SCREEN flag is given
375 void Centre(int dir = wxBOTH) { DoCentre(dir); }
376 void Center(int dir = wxBOTH) { DoCentre(dir); }
377
378 // centre with respect to the the parent window
379 void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
380 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
381
382 // set window size to wrap around its children
383 virtual void Fit();
384
385 // set virtual size to satisfy children
386 virtual void FitInside();
387
388 // set min/max size of the window
389 virtual void SetSizeHints( int minW, int minH,
390 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
391 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
392 {
393 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
394 }
395
396 void SetSizeHints( const wxSize& minSize,
397 const wxSize& maxSize=wxDefaultSize,
398 const wxSize& incSize=wxDefaultSize)
399 {
400 DoSetSizeHints(minSize.x, minSize.y,
401 maxSize.x, maxSize.y,
402 incSize.x, incSize.y);
403 }
404
405 virtual void DoSetSizeHints(int minW, int minH,
406 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
407 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
408
409 virtual void SetVirtualSizeHints( int minW, int minH,
410 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
411 void SetVirtualSizeHints( const wxSize& minSize,
412 const wxSize& maxSize=wxDefaultSize)
413 {
414 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
415 }
416
417 virtual int GetMinWidth() const { return m_minWidth; }
418 virtual int GetMinHeight() const { return m_minHeight; }
419 int GetMaxWidth() const { return m_maxWidth; }
420 int GetMaxHeight() const { return m_maxHeight; }
421
422 // Override this method to control the values given to Sizers etc.
423 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
424 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
425
426 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
427 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
428
429 // Methods for accessing the virtual size of a window. For most
430 // windows this is just the client area of the window, but for
431 // some like scrolled windows it is more or less independent of
432 // the screen window size. You may override the DoXXXVirtual
433 // methods below for classes where that is is the case.
434
435 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
436 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
437
438 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
439 void GetVirtualSize( int *x, int *y ) const
440 {
441 wxSize s( DoGetVirtualSize() );
442
443 if( x )
444 *x = s.GetWidth();
445 if( y )
446 *y = s.GetHeight();
447 }
448
449 // Override these methods for windows that have a virtual size
450 // independent of their client size. eg. the virtual area of a
451 // wxScrolledWindow.
452
453 virtual void DoSetVirtualSize( int x, int y );
454 virtual wxSize DoGetVirtualSize() const;
455
456 // Return the largest of ClientSize and BestSize (as determined
457 // by a sizer, interior children, or other means)
458
459 virtual wxSize GetBestVirtualSize() const
460 {
461 wxSize client( GetClientSize() );
462 wxSize best( GetBestSize() );
463
464 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
465 }
466
467 // window state
468 // ------------
469
470 // returns true if window was shown/hidden, false if the nothing was
471 // done (window was already shown/hidden)
472 virtual bool Show( bool show = true );
473 bool Hide() { return Show(false); }
474
475 // returns true if window was enabled/disabled, false if nothing done
476 virtual bool Enable( bool enable = true );
477 bool Disable() { return Enable(false); }
478
479 virtual bool IsShown() const { return m_isShown; }
480 virtual bool IsEnabled() const { return m_isEnabled; }
481
482 // returns true if the window is visible, i.e. IsShown() returns true
483 // if called on it and all its parents up to the first TLW
484 virtual bool IsVisible() const;
485
486 // get/set window style (setting style won't update the window and so
487 // is only useful for internal usage)
488 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
489 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
490
491 // just some (somewhat shorter) synonims
492 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
493 long GetWindowStyle() const { return GetWindowStyleFlag(); }
494
495 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
496 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
497
498 // extra style: the less often used style bits which can't be set with
499 // SetWindowStyleFlag()
500 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
501 long GetExtraStyle() const { return m_exStyle; }
502
503 // make the window modal (all other windows unresponsive)
504 virtual void MakeModal(bool modal = true);
505
506
507 // (primitive) theming support
508 // ---------------------------
509
510 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
511 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
512
513
514 // focus and keyboard handling
515 // ---------------------------
516
517 // set focus to this window
518 virtual void SetFocus() = 0;
519
520 // set focus to this window as the result of a keyboard action
521 virtual void SetFocusFromKbd() { SetFocus(); }
522
523 // return the window which currently has the focus or NULL
524 static wxWindow *FindFocus();
525
526 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
527
528 // can this window have focus?
529 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
530
531 // can this window be given focus by keyboard navigation? if not, the
532 // only way to give it focus (provided it accepts it at all) is to
533 // click it
534 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
535
536 // navigates in the specified direction by sending a wxNavigationKeyEvent
537 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
538
539 // move this window just before/after the specified one in tab order
540 // (the other window must be our sibling!)
541 void MoveBeforeInTabOrder(wxWindow *win)
542 { DoMoveInTabOrder(win, MoveBefore); }
543 void MoveAfterInTabOrder(wxWindow *win)
544 { DoMoveInTabOrder(win, MoveAfter); }
545
546
547 // parent/children relations
548 // -------------------------
549
550 // get the list of children
551 const wxWindowList& GetChildren() const { return m_children; }
552 wxWindowList& GetChildren() { return m_children; }
553
554 // needed just for extended runtime
555 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
556
557 // get the parent or the parent of the parent
558 wxWindow *GetParent() const { return m_parent; }
559 inline wxWindow *GetGrandParent() const;
560
561 // is this window a top level one?
562 virtual bool IsTopLevel() const;
563
564 // it doesn't really change parent, use Reparent() instead
565 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
566 // change the real parent of this window, return true if the parent
567 // was changed, false otherwise (error or newParent == oldParent)
568 virtual bool Reparent( wxWindowBase *newParent );
569
570 // implementation mostly
571 virtual void AddChild( wxWindowBase *child );
572 virtual void RemoveChild( wxWindowBase *child );
573
574 // looking for windows
575 // -------------------
576
577 // find window among the descendants of this one either by id or by
578 // name (return NULL if not found)
579 wxWindow *FindWindow(long winid) const;
580 wxWindow *FindWindow(const wxString& name) const;
581
582 // Find a window among any window (all return NULL if not found)
583 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
584 static wxWindow *FindWindowByName( const wxString& name,
585 const wxWindow *parent = NULL );
586 static wxWindow *FindWindowByLabel( const wxString& label,
587 const wxWindow *parent = NULL );
588
589 // event handler stuff
590 // -------------------
591
592 // get the current event handler
593 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
594
595 // replace the event handler (allows to completely subclass the
596 // window)
597 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
598
599 // push/pop event handler: allows to chain a custom event handler to
600 // alreasy existing ones
601 void PushEventHandler( wxEvtHandler *handler );
602 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
603
604 // find the given handler in the event handler chain and remove (but
605 // not delete) it from the event handler chain, return true if it was
606 // found and false otherwise (this also results in an assert failure so
607 // this function should only be called when the handler is supposed to
608 // be there)
609 bool RemoveEventHandler(wxEvtHandler *handler);
610
611 // validators
612 // ----------
613
614 #if wxUSE_VALIDATORS
615 // a window may have an associated validator which is used to control
616 // user input
617 virtual void SetValidator( const wxValidator &validator );
618 virtual wxValidator *GetValidator() { return m_windowValidator; }
619 #endif // wxUSE_VALIDATORS
620
621
622 // dialog oriented functions
623 // -------------------------
624
625 // validate the correctness of input, return true if ok
626 virtual bool Validate();
627
628 // transfer data between internal and GUI representations
629 virtual bool TransferDataToWindow();
630 virtual bool TransferDataFromWindow();
631
632 virtual void InitDialog();
633
634 #if wxUSE_ACCEL
635 // accelerators
636 // ------------
637 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
638 { m_acceleratorTable = accel; }
639 wxAcceleratorTable *GetAcceleratorTable()
640 { return &m_acceleratorTable; }
641
642 #endif // wxUSE_ACCEL
643
644 #if wxUSE_HOTKEY
645 // hot keys (system wide accelerators)
646 // -----------------------------------
647
648 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
649 virtual bool UnregisterHotKey(int hotkeyId);
650 #endif // wxUSE_HOTKEY
651
652
653 // dialog units translations
654 // -------------------------
655
656 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
657 wxPoint ConvertDialogToPixels( const wxPoint& pt );
658 wxSize ConvertPixelsToDialog( const wxSize& sz )
659 {
660 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
661
662 return wxSize(pt.x, pt.y);
663 }
664
665 wxSize ConvertDialogToPixels( const wxSize& sz )
666 {
667 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
668
669 return wxSize(pt.x, pt.y);
670 }
671
672 // mouse functions
673 // ---------------
674
675 // move the mouse to the specified position
676 virtual void WarpPointer(int x, int y) = 0;
677
678 // start or end mouse capture, these functions maintain the stack of
679 // windows having captured the mouse and after calling ReleaseMouse()
680 // the mouse is not released but returns to the window which had had
681 // captured it previously (if any)
682 void CaptureMouse();
683 void ReleaseMouse();
684
685 // get the window which currently captures the mouse or NULL
686 static wxWindow *GetCapture();
687
688 // does this window have the capture?
689 virtual bool HasCapture() const
690 { return (wxWindow *)this == GetCapture(); }
691
692 // painting the window
693 // -------------------
694
695 // mark the specified rectangle (or the whole window) as "dirty" so it
696 // will be repainted
697 virtual void Refresh( bool eraseBackground = true,
698 const wxRect *rect = (const wxRect *) NULL ) = 0;
699
700 // a less awkward wrapper for Refresh
701 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
702 {
703 Refresh(eraseBackground, &rect);
704 }
705
706 // repaint all invalid areas of the window immediately
707 virtual void Update() { }
708
709 // clear the window background
710 virtual void ClearBackground();
711
712 // freeze the window: don't redraw it until it is thawed
713 virtual void Freeze() { }
714
715 // thaw the window: redraw it after it had been frozen
716 virtual void Thaw() { }
717
718 // adjust DC for drawing on this window
719 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
720
721 // the update region of the window contains the areas which must be
722 // repainted by the program
723 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
724 wxRegion& GetUpdateRegion() { return m_updateRegion; }
725
726 // get the update rectangleregion bounding box in client coords
727 wxRect GetUpdateClientRect() const;
728
729 // these functions verify whether the given point/rectangle belongs to
730 // (or at least intersects with) the update region
731 bool IsExposed( int x, int y ) const;
732 bool IsExposed( int x, int y, int w, int h ) const;
733
734 bool IsExposed( const wxPoint& pt ) const
735 { return IsExposed(pt.x, pt.y); }
736 bool IsExposed( const wxRect& rect ) const
737 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
738
739 // colours, fonts and cursors
740 // --------------------------
741
742 // get the default attributes for the controls of this class: we
743 // provide a virtual function which can be used to query the default
744 // attributes of an existing control and a static function which can
745 // be used even when no existing object of the given class is
746 // available, but which won't return any styles specific to this
747 // particular control, of course (e.g. "Ok" button might have
748 // different -- bold for example -- font)
749 virtual wxVisualAttributes GetDefaultAttributes() const
750 {
751 return GetClassDefaultAttributes(GetWindowVariant());
752 }
753
754 static wxVisualAttributes
755 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
756
757 // set/retrieve the window colours (system defaults are used by
758 // default): SetXXX() functions return true if colour was changed,
759 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
760 // value to prevent it from being inherited by our children
761 virtual bool SetBackgroundColour(const wxColour& colour);
762 void SetOwnBackgroundColour(const wxColour& colour)
763 {
764 if ( SetBackgroundColour(colour) )
765 m_inheritBgCol = false;
766 }
767 wxColour GetBackgroundColour() const;
768 bool InheritsBackgroundColour() const
769 {
770 return m_inheritBgCol;
771 }
772 bool UseBgCol() const
773 {
774 return m_hasBgCol;
775 }
776
777 virtual bool SetForegroundColour(const wxColour& colour);
778 void SetOwnForegroundColour(const wxColour& colour)
779 {
780 if ( SetForegroundColour(colour) )
781 m_inheritFgCol = false;
782 }
783 wxColour GetForegroundColour() const;
784
785 // Set/get the background style.
786 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
787 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
788 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
789
790 // returns true if the control has "transparent" areas such as a
791 // wxStaticText and wxCheckBox and the background should be adapted
792 // from a parent window
793 virtual bool HasTransparentBackground() { return false; }
794
795 // set/retrieve the font for the window (SetFont() returns true if the
796 // font really changed)
797 virtual bool SetFont(const wxFont& font) = 0;
798 void SetOwnFont(const wxFont& font)
799 {
800 if ( SetFont(font) )
801 m_inheritFont = false;
802 }
803 wxFont GetFont() const;
804
805 // set/retrieve the cursor for this window (SetCursor() returns true
806 // if the cursor was really changed)
807 virtual bool SetCursor( const wxCursor &cursor );
808 const wxCursor& GetCursor() const { return m_cursor; }
809
810 #if wxUSE_CARET
811 // associate a caret with the window
812 void SetCaret(wxCaret *caret);
813 // get the current caret (may be NULL)
814 wxCaret *GetCaret() const { return m_caret; }
815 #endif // wxUSE_CARET
816
817 // get the (average) character size for the current font
818 virtual int GetCharHeight() const = 0;
819 virtual int GetCharWidth() const = 0;
820
821 // get the width/height/... of the text using current or specified
822 // font
823 virtual void GetTextExtent(const wxString& string,
824 int *x, int *y,
825 int *descent = (int *) NULL,
826 int *externalLeading = (int *) NULL,
827 const wxFont *theFont = (const wxFont *) NULL)
828 const = 0;
829
830 // client <-> screen coords
831 // ------------------------
832
833 // translate to/from screen/client coordinates (pointers may be NULL)
834 void ClientToScreen( int *x, int *y ) const
835 { DoClientToScreen(x, y); }
836 void ScreenToClient( int *x, int *y ) const
837 { DoScreenToClient(x, y); }
838
839 // wxPoint interface to do the same thing
840 wxPoint ClientToScreen(const wxPoint& pt) const
841 {
842 int x = pt.x, y = pt.y;
843 DoClientToScreen(&x, &y);
844
845 return wxPoint(x, y);
846 }
847
848 wxPoint ScreenToClient(const wxPoint& pt) const
849 {
850 int x = pt.x, y = pt.y;
851 DoScreenToClient(&x, &y);
852
853 return wxPoint(x, y);
854 }
855
856 // test where the given (in client coords) point lies
857 wxHitTest HitTest(wxCoord x, wxCoord y) const
858 { return DoHitTest(x, y); }
859
860 wxHitTest HitTest(const wxPoint& pt) const
861 { return DoHitTest(pt.x, pt.y); }
862
863 // misc
864 // ----
865
866 // get the window border style from the given flags: this is different from
867 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
868 // translate wxBORDER_DEFAULT to something reasonable
869 wxBorder GetBorder(long flags) const;
870
871 // get border for the flags of this window
872 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
873
874 // send wxUpdateUIEvents to this window, and children if recurse is true
875 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
876
877 // do the window-specific processing after processing the update event
878 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
879
880 #if wxUSE_MENUS
881 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
882 { return DoPopupMenu(menu, pos.x, pos.y); }
883 bool PopupMenu(wxMenu *menu, int x, int y)
884 { return DoPopupMenu(menu, x, y); }
885 #endif // wxUSE_MENUS
886
887 // override this method to return true for controls having multiple pages
888 virtual bool HasMultiplePages() const { return false; }
889
890
891 // scrollbars
892 // ----------
893
894 // does the window have the scrollbar for this orientation?
895 bool HasScrollbar(int orient) const
896 {
897 return (m_windowStyle &
898 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
899 }
900
901 // configure the window scrollbars
902 virtual void SetScrollbar( int orient,
903 int pos,
904 int thumbvisible,
905 int range,
906 bool refresh = true ) = 0;
907 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
908 virtual int GetScrollPos( int orient ) const = 0;
909 virtual int GetScrollThumb( int orient ) const = 0;
910 virtual int GetScrollRange( int orient ) const = 0;
911
912 // scroll window to the specified position
913 virtual void ScrollWindow( int dx, int dy,
914 const wxRect* rect = (wxRect *) NULL ) = 0;
915
916 // scrolls window by line/page: note that not all controls support this
917 //
918 // return true if the position changed, false otherwise
919 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
920 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
921
922 // convenient wrappers for ScrollLines/Pages
923 bool LineUp() { return ScrollLines(-1); }
924 bool LineDown() { return ScrollLines(1); }
925 bool PageUp() { return ScrollPages(-1); }
926 bool PageDown() { return ScrollPages(1); }
927
928 // context-sensitive help
929 // ----------------------
930
931 // these are the convenience functions wrapping wxHelpProvider methods
932
933 #if wxUSE_HELP
934 // associate this help text with this window
935 void SetHelpText(const wxString& text);
936 // associate this help text with all windows with the same id as this
937 // one
938 void SetHelpTextForId(const wxString& text);
939 // get the help string associated with the given position in this window
940 //
941 // notice that pt may be invalid if event origin is keyboard or unknown
942 // and this method should return the global window help text then
943 virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
944 wxHelpEvent::Origin origin) const;
945 // returns the position-independent help text
946 wxString GetHelpText() const
947 {
948 return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
949 }
950
951 #else // !wxUSE_HELP
952 // silently ignore SetHelpText() calls
953 void SetHelpText(const wxString& WXUNUSED(text)) { }
954 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
955 #endif // wxUSE_HELP
956
957 // tooltips
958 // --------
959
960 #if wxUSE_TOOLTIPS
961 // the easiest way to set a tooltip for a window is to use this method
962 void SetToolTip( const wxString &tip );
963 // attach a tooltip to the window
964 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
965 // get the associated tooltip or NULL if none
966 wxToolTip* GetToolTip() const { return m_tooltip; }
967 wxString GetToolTipText() const ;
968 #else
969 // make it much easier to compile apps in an environment
970 // that doesn't support tooltips, such as PocketPC
971 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
972 #endif // wxUSE_TOOLTIPS
973
974 // drag and drop
975 // -------------
976 #if wxUSE_DRAG_AND_DROP
977 // set/retrieve the drop target associated with this window (may be
978 // NULL; it's owned by the window and will be deleted by it)
979 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
980 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
981 #endif // wxUSE_DRAG_AND_DROP
982
983 // constraints and sizers
984 // ----------------------
985 #if wxUSE_CONSTRAINTS
986 // set the constraints for this window or retrieve them (may be NULL)
987 void SetConstraints( wxLayoutConstraints *constraints );
988 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
989
990 // implementation only
991 void UnsetConstraints(wxLayoutConstraints *c);
992 wxWindowList *GetConstraintsInvolvedIn() const
993 { return m_constraintsInvolvedIn; }
994 void AddConstraintReference(wxWindowBase *otherWin);
995 void RemoveConstraintReference(wxWindowBase *otherWin);
996 void DeleteRelatedConstraints();
997 void ResetConstraints();
998
999 // these methods may be overridden for special layout algorithms
1000 virtual void SetConstraintSizes(bool recurse = true);
1001 virtual bool LayoutPhase1(int *noChanges);
1002 virtual bool LayoutPhase2(int *noChanges);
1003 virtual bool DoPhase(int phase);
1004
1005 // these methods are virtual but normally won't be overridden
1006 virtual void SetSizeConstraint(int x, int y, int w, int h);
1007 virtual void MoveConstraint(int x, int y);
1008 virtual void GetSizeConstraint(int *w, int *h) const ;
1009 virtual void GetClientSizeConstraint(int *w, int *h) const ;
1010 virtual void GetPositionConstraint(int *x, int *y) const ;
1011
1012 #endif // wxUSE_CONSTRAINTS
1013
1014 // when using constraints or sizers, it makes sense to update
1015 // children positions automatically whenever the window is resized
1016 // - this is done if autoLayout is on
1017 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
1018 bool GetAutoLayout() const { return m_autoLayout; }
1019
1020 // lay out the window and its children
1021 virtual bool Layout();
1022
1023 // sizers
1024 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1025 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1026
1027 wxSizer *GetSizer() const { return m_windowSizer; }
1028
1029 // Track if this window is a member of a sizer
1030 void SetContainingSizer(wxSizer* sizer);
1031 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1032
1033 // accessibility
1034 // ----------------------
1035 #if wxUSE_ACCESSIBILITY
1036 // Override to create a specific accessible object.
1037 virtual wxAccessible* CreateAccessible();
1038
1039 // Sets the accessible object.
1040 void SetAccessible(wxAccessible* accessible) ;
1041
1042 // Returns the accessible object.
1043 wxAccessible* GetAccessible() { return m_accessible; };
1044
1045 // Returns the accessible object, creating if necessary.
1046 wxAccessible* GetOrCreateAccessible() ;
1047 #endif
1048
1049
1050 // Set window transparency if the platform supports it
1051 virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
1052 virtual bool CanSetTransparent() { return false; }
1053
1054
1055 // implementation
1056 // --------------
1057
1058 // event handlers
1059 void OnSysColourChanged( wxSysColourChangedEvent& event );
1060 void OnInitDialog( wxInitDialogEvent &event );
1061 void OnMiddleClick( wxMouseEvent& event );
1062 #if wxUSE_HELP
1063 void OnHelp(wxHelpEvent& event);
1064 #endif // wxUSE_HELP
1065
1066 // virtual function for implementing internal idle
1067 // behaviour
1068 virtual void OnInternalIdle() {}
1069
1070 // call internal idle recursively
1071 // void ProcessInternalIdle() ;
1072
1073 // get the handle of the window for the underlying window system: this
1074 // is only used for wxWin itself or for user code which wants to call
1075 // platform-specific APIs
1076 virtual WXWidget GetHandle() const = 0;
1077 // associate the window with a new native handle
1078 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1079 // dissociate the current native handle from the window
1080 virtual void DissociateHandle() { }
1081
1082 #if wxUSE_PALETTE
1083 // Store the palette used by DCs in wxWindow so that the dcs can share
1084 // a palette. And we can respond to palette messages.
1085 wxPalette GetPalette() const { return m_palette; }
1086
1087 // When palette is changed tell the DC to set the system palette to the
1088 // new one.
1089 void SetPalette(const wxPalette& pal);
1090
1091 // return true if we have a specific palette
1092 bool HasCustomPalette() const { return m_hasCustomPalette; }
1093
1094 // return the first parent window with a custom palette or NULL
1095 wxWindow *GetAncestorWithCustomPalette() const;
1096 #endif // wxUSE_PALETTE
1097
1098 // inherit the parents visual attributes if they had been explicitly set
1099 // by the user (i.e. we don't inherit default attributes) and if we don't
1100 // have our own explicitly set
1101 virtual void InheritAttributes();
1102
1103 // returns false from here if this window doesn't want to inherit the
1104 // parents colours even if InheritAttributes() would normally do it
1105 //
1106 // this just provides a simple way to customize InheritAttributes()
1107 // behaviour in the most common case
1108 virtual bool ShouldInheritColours() const { return false; }
1109
1110 protected:
1111 // event handling specific to wxWindow
1112 virtual bool TryValidator(wxEvent& event);
1113 virtual bool TryParent(wxEvent& event);
1114
1115 // common part of MoveBefore/AfterInTabOrder()
1116 enum MoveKind
1117 {
1118 MoveBefore, // insert before the given window
1119 MoveAfter // insert after the given window
1120 };
1121 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1122
1123 #if wxUSE_CONSTRAINTS
1124 // satisfy the constraints for the windows but don't set the window sizes
1125 void SatisfyConstraints();
1126 #endif // wxUSE_CONSTRAINTS
1127
1128 // Send the wxWindowDestroyEvent
1129 void SendDestroyEvent();
1130
1131 // returns the main window of composite control; this is the window
1132 // that FindFocus returns if the focus is in one of composite control's
1133 // windows
1134 virtual wxWindow *GetMainWindowOfCompositeControl()
1135 { return (wxWindow*)this; }
1136
1137 // the window id - a number which uniquely identifies a window among
1138 // its siblings unless it is wxID_ANY
1139 wxWindowID m_windowId;
1140
1141 // the parent window of this window (or NULL) and the list of the children
1142 // of this window
1143 wxWindow *m_parent;
1144 wxWindowList m_children;
1145
1146 // the minimal allowed size for the window (no minimal size if variable(s)
1147 // contain(s) wxDefaultCoord)
1148 int m_minWidth,
1149 m_minHeight,
1150 m_maxWidth,
1151 m_maxHeight;
1152
1153 // event handler for this window: usually is just 'this' but may be
1154 // changed with SetEventHandler()
1155 wxEvtHandler *m_eventHandler;
1156
1157 #if wxUSE_VALIDATORS
1158 // associated validator or NULL if none
1159 wxValidator *m_windowValidator;
1160 #endif // wxUSE_VALIDATORS
1161
1162 #if wxUSE_DRAG_AND_DROP
1163 wxDropTarget *m_dropTarget;
1164 #endif // wxUSE_DRAG_AND_DROP
1165
1166 // visual window attributes
1167 wxCursor m_cursor;
1168 wxFont m_font; // see m_hasFont
1169 wxColour m_backgroundColour, // m_hasBgCol
1170 m_foregroundColour; // m_hasFgCol
1171
1172 #if wxUSE_CARET
1173 wxCaret *m_caret;
1174 #endif // wxUSE_CARET
1175
1176 // the region which should be repainted in response to paint event
1177 wxRegion m_updateRegion;
1178
1179 #if wxUSE_ACCEL
1180 // the accelerator table for the window which translates key strokes into
1181 // command events
1182 wxAcceleratorTable m_acceleratorTable;
1183 #endif // wxUSE_ACCEL
1184
1185 // the tooltip for this window (may be NULL)
1186 #if wxUSE_TOOLTIPS
1187 wxToolTip *m_tooltip;
1188 #endif // wxUSE_TOOLTIPS
1189
1190 // constraints and sizers
1191 #if wxUSE_CONSTRAINTS
1192 // the constraints for this window or NULL
1193 wxLayoutConstraints *m_constraints;
1194
1195 // constraints this window is involved in
1196 wxWindowList *m_constraintsInvolvedIn;
1197 #endif // wxUSE_CONSTRAINTS
1198
1199 // this window's sizer
1200 wxSizer *m_windowSizer;
1201
1202 // The sizer this window is a member of, if any
1203 wxSizer *m_containingSizer;
1204
1205 // Layout() window automatically when its size changes?
1206 bool m_autoLayout:1;
1207
1208 // window state
1209 bool m_isShown:1;
1210 bool m_isEnabled:1;
1211 bool m_isBeingDeleted:1;
1212
1213 // was the window colours/font explicitly changed by user?
1214 bool m_hasBgCol:1;
1215 bool m_hasFgCol:1;
1216 bool m_hasFont:1;
1217
1218 // and should it be inherited by children?
1219 bool m_inheritBgCol:1;
1220 bool m_inheritFgCol:1;
1221 bool m_inheritFont:1;
1222
1223 // window attributes
1224 long m_windowStyle,
1225 m_exStyle;
1226 wxString m_windowName;
1227 bool m_themeEnabled;
1228 wxBackgroundStyle m_backgroundStyle;
1229 #if wxUSE_PALETTE
1230 wxPalette m_palette;
1231 bool m_hasCustomPalette;
1232 #endif // wxUSE_PALETTE
1233
1234 #if wxUSE_ACCESSIBILITY
1235 wxAccessible* m_accessible;
1236 #endif
1237
1238 // Virtual size (scrolling)
1239 wxSize m_virtualSize;
1240
1241 int m_minVirtualWidth; // VirtualSizeHints
1242 int m_minVirtualHeight;
1243 int m_maxVirtualWidth;
1244 int m_maxVirtualHeight;
1245
1246 wxWindowVariant m_windowVariant ;
1247
1248 // override this to change the default (i.e. used when no style is
1249 // specified) border for the window class
1250 virtual wxBorder GetDefaultBorder() const;
1251
1252 // Get the default size for the new window if no explicit size given. TLWs
1253 // have their own default size so this is just for non top-level windows.
1254 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1255 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1256
1257
1258 // Used to save the results of DoGetBestSize so it doesn't need to be
1259 // recalculated each time the value is needed.
1260 wxSize m_bestSizeCache;
1261
1262 // keep the old name for compatibility, at least until all the internal
1263 // usages of it are changed to SetBestFittingSize
1264 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1265
1266 // set the initial window size if none is given (i.e. at least one of the
1267 // components of the size passed to ctor/Create() is wxDefaultCoord)
1268 //
1269 // normally just calls SetBestSize() for controls, but can be overridden
1270 // not to do it for the controls which have to do some additional
1271 // initialization (e.g. add strings to list box) before their best size
1272 // can be accurately calculated
1273 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1274
1275
1276
1277 // more pure virtual functions
1278 // ---------------------------
1279
1280 // NB: we must have DoSomething() function when Something() is an overloaded
1281 // method: indeed, we can't just have "virtual Something()" in case when
1282 // the function is overloaded because then we'd have to make virtual all
1283 // the variants (otherwise only the virtual function may be called on a
1284 // pointer to derived class according to C++ rules) which is, in
1285 // general, absolutely not needed. So instead we implement all
1286 // overloaded Something()s in terms of DoSomething() which will be the
1287 // only one to be virtual.
1288
1289 // coordinates translation
1290 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1291 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1292
1293 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1294
1295 // capture/release the mouse, used by Capture/ReleaseMouse()
1296 virtual void DoCaptureMouse() = 0;
1297 virtual void DoReleaseMouse() = 0;
1298
1299 // retrieve the position/size of the window
1300 virtual void DoGetPosition(int *x, int *y) const = 0;
1301 virtual void DoGetScreenPosition(int *x, int *y) const;
1302 virtual void DoGetSize(int *width, int *height) const = 0;
1303 virtual void DoGetClientSize(int *width, int *height) const = 0;
1304
1305 // get the size which best suits the window: for a control, it would be
1306 // the minimal size which doesn't truncate the control, for a panel - the
1307 // same size as it would have after a call to Fit()
1308 virtual wxSize DoGetBestSize() const;
1309
1310 // called from DoGetBestSize() to convert best virtual size (returned by
1311 // the window sizer) to the best size for the window itself; this is
1312 // overridden at wxScrolledWindow level to clump down virtual size to real
1313 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1314 {
1315 return size;
1316 }
1317
1318 // this is the virtual function to be overriden in any derived class which
1319 // wants to change how SetSize() or Move() works - it is called by all
1320 // versions of these functions in the base class
1321 virtual void DoSetSize(int x, int y,
1322 int width, int height,
1323 int sizeFlags = wxSIZE_AUTO) = 0;
1324
1325 // same as DoSetSize() for the client size
1326 virtual void DoSetClientSize(int width, int height) = 0;
1327
1328 // move the window to the specified location and resize it: this is called
1329 // from both DoSetSize() and DoSetClientSize() and would usually just
1330 // reposition this window except for composite controls which will want to
1331 // arrange themselves inside the given rectangle
1332 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1333
1334 // centre the window in the specified direction on parent, note that
1335 // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
1336 // TLWs
1337 virtual void DoCentre(int dir);
1338
1339 #if wxUSE_TOOLTIPS
1340 virtual void DoSetToolTip( wxToolTip *tip );
1341 #endif // wxUSE_TOOLTIPS
1342
1343 #if wxUSE_MENUS
1344 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1345 #endif // wxUSE_MENUS
1346
1347 // Makes an adjustment to the window position to make it relative to the
1348 // parents client area, e.g. if the parent is a frame with a toolbar, its
1349 // (0, 0) is just below the toolbar
1350 virtual void AdjustForParentClientOrigin(int& x, int& y,
1351 int sizeFlags = 0) const;
1352
1353 // implements the window variants
1354 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1355
1356 // Must be called when mouse capture is lost to send
1357 // wxMouseCaptureLostEvent to windows on capture stack.
1358 static void NotifyCaptureLost();
1359
1360 private:
1361 // contains the last id generated by NewControlId
1362 static int ms_lastControlId;
1363
1364 // the stack of windows which have captured the mouse
1365 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1366 // the window that currently has mouse capture
1367 static wxWindow *ms_winCaptureCurrent;
1368 // indicates if execution is inside CaptureMouse/ReleaseMouse
1369 static bool ms_winCaptureChanging;
1370
1371 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1372 DECLARE_NO_COPY_CLASS(wxWindowBase)
1373 DECLARE_EVENT_TABLE()
1374 };
1375
1376 // ----------------------------------------------------------------------------
1377 // now include the declaration of wxWindow class
1378 // ----------------------------------------------------------------------------
1379
1380 // include the declaration of the platform-specific class
1381 #if defined(__WXPALMOS__)
1382 #ifdef __WXUNIVERSAL__
1383 #define wxWindowNative wxWindowPalm
1384 #else // !wxUniv
1385 #define wxWindowPalm wxWindow
1386 #endif // wxUniv/!wxUniv
1387 #include "wx/palmos/window.h"
1388 #elif defined(__WXMSW__)
1389 #ifdef __WXUNIVERSAL__
1390 #define wxWindowNative wxWindowMSW
1391 #else // !wxUniv
1392 #define wxWindowMSW wxWindow
1393 #endif // wxUniv/!wxUniv
1394 #include "wx/msw/window.h"
1395 #elif defined(__WXMOTIF__)
1396 #include "wx/motif/window.h"
1397 #elif defined(__WXGTK20__)
1398 #ifdef __WXUNIVERSAL__
1399 #define wxWindowNative wxWindowGTK
1400 #else // !wxUniv
1401 #define wxWindowGTK wxWindow
1402 #endif // wxUniv
1403 #include "wx/gtk/window.h"
1404 #elif defined(__WXGTK__)
1405 #ifdef __WXUNIVERSAL__
1406 #define wxWindowNative wxWindowGTK
1407 #else // !wxUniv
1408 #define wxWindowGTK wxWindow
1409 #endif // wxUniv
1410 #include "wx/gtk1/window.h"
1411 #elif defined(__WXX11__)
1412 #ifdef __WXUNIVERSAL__
1413 #define wxWindowNative wxWindowX11
1414 #else // !wxUniv
1415 #define wxWindowX11 wxWindow
1416 #endif // wxUniv
1417 #include "wx/x11/window.h"
1418 #elif defined(__WXMGL__)
1419 #define wxWindowNative wxWindowMGL
1420 #include "wx/mgl/window.h"
1421 #elif defined(__WXDFB__)
1422 #define wxWindowNative wxWindowDFB
1423 #include "wx/dfb/window.h"
1424 #elif defined(__WXMAC__)
1425 #ifdef __WXUNIVERSAL__
1426 #define wxWindowNative wxWindowMac
1427 #else // !wxUniv
1428 #define wxWindowMac wxWindow
1429 #endif // wxUniv
1430 #include "wx/mac/window.h"
1431 #elif defined(__WXCOCOA__)
1432 #ifdef __WXUNIVERSAL__
1433 #define wxWindowNative wxWindowCocoa
1434 #else // !wxUniv
1435 #define wxWindowCocoa wxWindow
1436 #endif // wxUniv
1437 #include "wx/cocoa/window.h"
1438 #elif defined(__WXPM__)
1439 #ifdef __WXUNIVERSAL__
1440 #define wxWindowNative wxWindowOS2
1441 #else // !wxUniv
1442 #define wxWindowOS2 wxWindow
1443 #endif // wxUniv/!wxUniv
1444 #include "wx/os2/window.h"
1445 #endif
1446
1447 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1448 // for the native ports we already have defined it above
1449 #if defined(__WXUNIVERSAL__)
1450 #ifndef wxWindowNative
1451 #error "wxWindowNative must be defined above!"
1452 #endif
1453
1454 #include "wx/univ/window.h"
1455 #endif // wxUniv
1456
1457 // ----------------------------------------------------------------------------
1458 // inline functions which couldn't be declared in the class body because of
1459 // forward dependencies
1460 // ----------------------------------------------------------------------------
1461
1462 inline wxWindow *wxWindowBase::GetGrandParent() const
1463 {
1464 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1465 }
1466
1467 // ----------------------------------------------------------------------------
1468 // global functions
1469 // ----------------------------------------------------------------------------
1470
1471 // Find the wxWindow at the current mouse position, also returning the mouse
1472 // position.
1473 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1474
1475 // Get the current mouse position.
1476 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1477
1478 // get the currently active window of this application or NULL
1479 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1480
1481 // get the (first) top level parent window
1482 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1483
1484 #if WXWIN_COMPATIBILITY_2_6
1485 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1486 wxDEPRECATED( int NewControlId() );
1487 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1488 #endif // WXWIN_COMPATIBILITY_2_6
1489
1490 #if wxUSE_ACCESSIBILITY
1491 // ----------------------------------------------------------------------------
1492 // accessible object for windows
1493 // ----------------------------------------------------------------------------
1494
1495 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1496 {
1497 public:
1498 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1499 virtual ~wxWindowAccessible() {}
1500
1501 // Overridables
1502
1503 // Can return either a child object, or an integer
1504 // representing the child element, starting from 1.
1505 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1506
1507 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1508 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1509
1510 // Navigates from fromId to toId/toObject.
1511 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1512 int* toId, wxAccessible** toObject);
1513
1514 // Gets the name of the specified object.
1515 virtual wxAccStatus GetName(int childId, wxString* name);
1516
1517 // Gets the number of children.
1518 virtual wxAccStatus GetChildCount(int* childCount);
1519
1520 // Gets the specified child (starting from 1).
1521 // If *child is NULL and return value is wxACC_OK,
1522 // this means that the child is a simple element and
1523 // not an accessible object.
1524 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1525
1526 // Gets the parent, or NULL.
1527 virtual wxAccStatus GetParent(wxAccessible** parent);
1528
1529 // Performs the default action. childId is 0 (the action for this object)
1530 // or > 0 (the action for a child).
1531 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1532 // window (e.g. an edit control).
1533 virtual wxAccStatus DoDefaultAction(int childId);
1534
1535 // Gets the default action for this object (0) or > 0 (the action for a child).
1536 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1537 // string if there is no action.
1538 // The retrieved string describes the action that is performed on an object,
1539 // not what the object does as a result. For example, a toolbar button that prints
1540 // a document has a default action of "Press" rather than "Prints the current document."
1541 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1542
1543 // Returns the description for this object or a child.
1544 virtual wxAccStatus GetDescription(int childId, wxString* description);
1545
1546 // Returns help text for this object or a child, similar to tooltip text.
1547 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1548
1549 // Returns the keyboard shortcut for this object or child.
1550 // Return e.g. ALT+K
1551 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1552
1553 // Returns a role constant.
1554 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1555
1556 // Returns a state constant.
1557 virtual wxAccStatus GetState(int childId, long* state);
1558
1559 // Returns a localized string representing the value for the object
1560 // or child.
1561 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1562
1563 // Selects the object or child.
1564 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1565
1566 // Gets the window with the keyboard focus.
1567 // If childId is 0 and child is NULL, no object in
1568 // this subhierarchy has the focus.
1569 // If this object has the focus, child should be 'this'.
1570 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1571
1572 // Gets a variant representing the selected children
1573 // of this object.
1574 // Acceptable values:
1575 // - a null variant (IsNull() returns true)
1576 // - a list variant (GetType() == wxT("list")
1577 // - an integer representing the selected child element,
1578 // or 0 if this object is selected (GetType() == wxT("long")
1579 // - a "void*" pointer to a wxAccessible child object
1580 virtual wxAccStatus GetSelections(wxVariant* selections);
1581 };
1582
1583 #endif // wxUSE_ACCESSIBILITY
1584
1585
1586 #endif // _WX_WINDOW_H_BASE_