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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Created: 01/02/97
6 // Id: $Id$
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #include "wx/toplevel.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/dcclient.h"
30 #include "wx/app.h"
31 #endif // WX_PRECOMP
32
33 #include "wx/display.h"
34
35 // ----------------------------------------------------------------------------
36 // event table
37 // ----------------------------------------------------------------------------
38
39 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
40 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
41 EVT_SIZE(wxTopLevelWindowBase::OnSize)
42 END_EVENT_TABLE()
43
44 // ============================================================================
45 // implementation
46 // ============================================================================
47
48 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
49
50 // ----------------------------------------------------------------------------
51 // construction/destruction
52 // ----------------------------------------------------------------------------
53
54 wxTopLevelWindowBase::wxTopLevelWindowBase()
55 {
56 // Unlike windows, top level windows are created hidden by default.
57 m_isShown = false;
58 m_winDefault = NULL;
59 m_winTmpDefault = NULL;
60 }
61
62 wxTopLevelWindowBase::~wxTopLevelWindowBase()
63 {
64 // don't let wxTheApp keep any stale pointers to us
65 if ( wxTheApp && wxTheApp->GetTopWindow() == this )
66 wxTheApp->SetTopWindow(NULL);
67
68 wxTopLevelWindows.DeleteObject(this);
69
70 if ( IsLastBeforeExit() )
71 {
72 // no other (important) windows left, quit the app
73 wxTheApp->ExitMainLoop();
74 }
75 }
76
77 bool wxTopLevelWindowBase::Destroy()
78 {
79 // delayed destruction: the frame will be deleted during the next idle
80 // loop iteration
81 if ( !wxPendingDelete.Member(this) )
82 wxPendingDelete.Append(this);
83
84 if (wxTopLevelWindows.GetCount() > 1)
85 {
86 // Hide it immediately. This should
87 // not be done if this TLW is the
88 // only one left since we then would
89 // risk not to get any idle events
90 // at all anymore during which we
91 // could delete any pending events.
92 Hide();
93 }
94
95 return true;
96 }
97
98 bool wxTopLevelWindowBase::IsLastBeforeExit() const
99 {
100 // first of all, automatically exiting the app on last window close can be
101 // completely disabled at wxTheApp level
102 if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
103 return false;
104
105 wxWindowList::const_iterator i;
106 const wxWindowList::const_iterator end = wxTopLevelWindows.end();
107
108 // then decide whether we should exit at all
109 for ( i = wxTopLevelWindows.begin(); i != end; ++i )
110 {
111 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
112 if ( win->ShouldPreventAppExit() )
113 {
114 // there remains at least one important TLW, don't exit
115 return false;
116 }
117 }
118
119 // if yes, close all the other windows: this could still fail
120 for ( i = wxTopLevelWindows.begin(); i != end; ++i )
121 {
122 // don't close twice the windows which are already marked for deletion
123 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
124 if ( !wxPendingDelete.Member(win) && !win->Close() )
125 {
126 // one of the windows refused to close, don't exit
127 //
128 // NB: of course, by now some other windows could have been already
129 // closed but there is really nothing we can do about it as we
130 // have no way just to ask the window if it can close without
131 // forcing it to do it
132 return false;
133 }
134 }
135
136 return true;
137 }
138
139 // ----------------------------------------------------------------------------
140 // wxTopLevelWindow geometry
141 // ----------------------------------------------------------------------------
142
143 void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize)
144 {
145 SetSizeHints( minSize.x, minSize.y, GetMaxWidth(), GetMaxHeight() );
146 }
147
148 void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize)
149 {
150 SetSizeHints( GetMinWidth(), GetMinHeight(), maxSize.x, maxSize.y );
151 }
152
153 // set the min/max size of the window
154 void wxTopLevelWindowBase::DoSetSizeHints(int minW, int minH,
155 int maxW, int maxH,
156 int WXUNUSED(incW), int WXUNUSED(incH))
157 {
158 // setting min width greater than max width leads to infinite loops under
159 // X11 and generally doesn't make any sense, so don't allow it
160 wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
161 (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
162 _T("min width/height must be less than max width/height!") );
163
164 m_minWidth = minW;
165 m_maxWidth = maxW;
166 m_minHeight = minH;
167 m_maxHeight = maxH;
168 }
169
170 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
171 {
172 GetPosition(x,y);
173 GetSize(w,h);
174 }
175
176 /* static */
177 wxSize wxTopLevelWindowBase::GetDefaultSize()
178 {
179 wxSize size = wxGetClientDisplayRect().GetSize();
180
181 // create proportionally bigger windows on small screens
182 if ( size.x >= 1024 )
183 size.x = 400;
184 else if ( size.x >= 800 )
185 size.x = 300;
186 else if ( size.x >= 320 )
187 size.x = 240;
188
189 if ( size.y >= 768 )
190 size.y = 250;
191 else if ( size.y > 200 )
192 {
193 size.y *= 2;
194 size.y /= 3;
195 }
196
197 return size;
198 }
199
200 void wxTopLevelWindowBase::DoCentre(int dir)
201 {
202 // on some platforms centering top level windows is impossible
203 // because they are always maximized by guidelines or limitations
204 if(IsAlwaysMaximized())
205 return;
206
207 // we need the display rect anyhow so store it first
208 int nDisplay = wxDisplay::GetFromWindow(this);
209 wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
210 const wxRect rectDisplay(dpy.GetClientArea());
211
212 // what should we centre this window on?
213 wxRect rectParent;
214 if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
215 {
216 // centre on parent window: notice that we need screen coordinates for
217 // positioning this TLW
218 rectParent = GetParent()->GetScreenRect();
219
220 // if the parent is entirely off screen (happens at least with MDI
221 // parent frame under Mac but could happen elsewhere too if the frame
222 // was hidden/moved away for some reason), don't use it as otherwise
223 // this window wouldn't be visible at all
224 if ( !rectDisplay.Contains(rectParent.GetTopLeft()) &&
225 !rectParent.Contains(rectParent.GetBottomRight()) )
226 {
227 // this is enough to make IsEmpty() test below pass
228 rectParent.width = 0;
229 }
230 }
231
232 if ( rectParent.IsEmpty() )
233 {
234 // we were explicitly asked to centre this window on the entire screen
235 // or if we have no parent anyhow and so can't centre on it
236 rectParent = rectDisplay;
237 }
238
239 // centering maximized window on screen is no-op
240 if((rectParent == rectDisplay) && IsMaximized())
241 return;
242
243 // the new window rect candidate
244 wxRect rect = GetRect().CentreIn(rectParent, dir);
245
246 // we don't want to place the window off screen if Centre() is called as
247 // this is (almost?) never wanted and it would be very difficult to prevent
248 // it from happening from the user code if we didn't check for it here
249 if ( rectDisplay.Contains(rect.GetTopLeft()) )
250 {
251 if ( !rectDisplay.Contains(rect.GetBottomRight()) )
252 {
253 // move the window just enough for the bottom right corner to
254 // become visible
255 int dx = rectDisplay.GetRight() - rect.GetRight();
256 int dy = rectDisplay.GetBottom() - rect.GetBottom();
257 rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
258 }
259 //else: the window top left and bottom right corner are both visible,
260 // although the window might still be not entirely on screen (with
261 // 2 staggered displays for example) we wouldn't be able to
262 // improve the layout much in such case, so just leave it as is
263 }
264 else // make top left corner visible
265 {
266 if ( rect.x < rectDisplay.x )
267 rect.x = rectDisplay.x;
268
269 if ( rect.y < rectDisplay.y )
270 rect.y = rectDisplay.y;
271 }
272
273 // -1 could be valid coordinate here if there are several displays
274 SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
275 }
276
277 // ----------------------------------------------------------------------------
278 // wxTopLevelWindow size management: we exclude the areas taken by
279 // menu/status/toolbars from the client area, so the client area is what's
280 // really available for the frame contents
281 // ----------------------------------------------------------------------------
282
283 void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
284 {
285 wxWindow::DoScreenToClient(x, y);
286
287 // translate the wxWindow client coords to our client coords
288 wxPoint pt(GetClientAreaOrigin());
289 if ( x )
290 *x -= pt.x;
291 if ( y )
292 *y -= pt.y;
293 }
294
295 void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
296 {
297 // our client area origin (0, 0) may be really something like (0, 30) for
298 // wxWindow if we have a toolbar, account for it before translating
299 wxPoint pt(GetClientAreaOrigin());
300 if ( x )
301 *x += pt.x;
302 if ( y )
303 *y += pt.y;
304
305 wxWindow::DoClientToScreen(x, y);
306 }
307
308 bool wxTopLevelWindowBase::IsAlwaysMaximized() const
309 {
310 #if defined(__SMARTPHONE__) || defined(__POCKETPC__)
311 return true;
312 #else
313 return false;
314 #endif
315 }
316
317 // ----------------------------------------------------------------------------
318 // event handlers
319 // ----------------------------------------------------------------------------
320
321 // default resizing behaviour - if only ONE subwindow, resize to fill the
322 // whole client area
323 void wxTopLevelWindowBase::DoLayout()
324 {
325 // if we're using constraints or sizers - do use them
326 if ( GetAutoLayout() )
327 {
328 Layout();
329 }
330 else
331 {
332 // do we have _exactly_ one child?
333 wxWindow *child = (wxWindow *)NULL;
334 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
335 node;
336 node = node->GetNext() )
337 {
338 wxWindow *win = node->GetData();
339
340 // exclude top level and managed windows (status bar isn't
341 // currently in the children list except under wxMac anyhow, but
342 // it makes no harm to test for it)
343 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
344 {
345 if ( child )
346 {
347 return; // it's our second subwindow - nothing to do
348 }
349
350 child = win;
351 }
352 }
353
354 // do we have any children at all?
355 if ( child && child->IsShown() )
356 {
357 // exactly one child - set it's size to fill the whole frame
358 int clientW, clientH;
359 DoGetClientSize(&clientW, &clientH);
360
361 child->SetSize(0, 0, clientW, clientH);
362 }
363 }
364 }
365
366 // The default implementation for the close window event.
367 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
368 {
369 Destroy();
370 }
371
372 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
373 {
374 wxIconizeEvent event(GetId(), iconized);
375 event.SetEventObject(this);
376
377 return GetEventHandler()->ProcessEvent(event);
378 }
379
380 // do the window-specific processing after processing the update event
381 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
382 {
383 // call inherited, but skip the wxControl's version, and call directly the
384 // wxWindow's one instead, because the only reason why we are overriding this
385 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
386 wxWindowBase::DoUpdateWindowUI(event);
387
388 // update title
389 if ( event.GetSetText() )
390 {
391 if ( event.GetText() != GetTitle() )
392 SetTitle(event.GetText());
393 }
394 }
395
396 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
397 {
398 // it's probably better than do nothing, isn't it?
399 Raise();
400 }
401
402 void wxTopLevelWindowBase::RemoveChild(wxWindowBase *child)
403 {
404 if ( child == m_winDefault )
405 m_winDefault = NULL;
406
407 if ( child == m_winTmpDefault )
408 m_winTmpDefault = NULL;
409
410 wxWindow::RemoveChild(child);
411 }