1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/window.h
3 // Purpose: wxWindow class which is the base class for all
4 // wxUniv port controls, it supports the customization of the
5 // window drawing and input processing.
6 // Author: Vadim Zeitlin
10 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
11 // Licence: wxWindows licence
12 ///////////////////////////////////////////////////////////////////////////////
14 #ifndef _WX_UNIV_WINDOW_H_
15 #define _WX_UNIV_WINDOW_H_
18 #pragma interface "univwindow.h"
21 #include "wx/bitmap.h" // for m_bitmapBg
23 class WXDLLEXPORT wxControlRenderer
;
24 class WXDLLEXPORT wxEventLoop
;
25 class WXDLLEXPORT wxMenu
;
26 class WXDLLEXPORT wxMenuBar
;
27 class WXDLLEXPORT wxRenderer
;
28 class WXDLLEXPORT wxScrollBar
;
31 #define wxUSE_TWO_WINDOWS 1
33 #define wxUSE_TWO_WINDOWS 0
36 // ----------------------------------------------------------------------------
38 // ----------------------------------------------------------------------------
40 #if defined(__WXMSW__)
41 #define wxWindowNative wxWindowMSW
42 #elif defined(__WXGTK__)
43 #define wxWindowNative wxWindowGTK
44 #elif defined(__WXMGL__)
45 #define wxWindowNative wxWindowMGL
46 #elif defined(__WXX11__)
47 #define wxWindowNative wxWindowX11
48 #elif defined(__WXMAC__)
49 #define wxWindowNative wxWindowMac
52 class WXDLLEXPORT wxWindow
: public wxWindowNative
55 // ctors and create functions
56 // ---------------------------
58 wxWindow() { Init(); }
60 wxWindow(wxWindow
*parent
,
62 const wxPoint
& pos
= wxDefaultPosition
,
63 const wxSize
& size
= wxDefaultSize
,
65 const wxString
& name
= wxPanelNameStr
)
66 : wxWindowNative(parent
, id
, pos
, size
, style
| wxCLIP_CHILDREN
, name
)
69 bool Create(wxWindow
*parent
,
71 const wxPoint
& pos
= wxDefaultPosition
,
72 const wxSize
& size
= wxDefaultSize
,
74 const wxString
& name
= wxPanelNameStr
);
76 // background pixmap support
77 // -------------------------
79 virtual void SetBackground(const wxBitmap
& bitmap
,
80 int alignment
= wxALIGN_CENTRE
,
81 wxStretch stretch
= wxSTRETCH_NOT
);
83 const wxBitmap
& GetBackgroundBitmap(int *alignment
= NULL
,
84 wxStretch
*stretch
= NULL
) const;
86 // scrollbars: we (re)implement it ourselves using our own scrollbars
87 // instead of the native ones
88 // ------------------------------------------------------------------
90 virtual void SetScrollbar(int orient
,
94 bool refresh
= TRUE
);
95 virtual void SetScrollPos(int orient
, int pos
, bool refresh
= TRUE
);
96 virtual int GetScrollPos(int orient
) const;
97 virtual int GetScrollThumb(int orient
) const;
98 virtual int GetScrollRange(int orient
) const;
99 virtual void ScrollWindow(int dx
, int dy
,
100 const wxRect
* rect
= (wxRect
*) NULL
);
102 // take into account the borders here
103 virtual wxPoint
GetClientAreaOrigin() const;
105 // popup menu support
106 // ------------------
108 // NB: all menu related functions are implemented in menu.cpp
111 virtual bool DoPopupMenu(wxMenu
*menu
, int x
, int y
);
113 // this is wxUniv-specific private method to be used only by wxMenu
114 void DismissPopupMenu();
115 #endif // wxUSE_MENUS
117 // miscellaneous other methods
118 // ---------------------------
120 // get the state information
121 virtual bool IsFocused() const;
122 virtual bool IsCurrent() const;
123 virtual bool IsPressed() const;
124 virtual bool IsDefault() const;
126 // return all state flags at once (combination of wxCONTROL_XXX values)
127 int GetStateFlags() const;
129 // set the "highlighted" flag and return TRUE if it changed
130 virtual bool SetCurrent(bool doit
= TRUE
);
132 // get the scrollbar (may be NULL) for the given orientation
133 wxScrollBar
*GetScrollbar(int orient
) const
135 return orient
& wxVERTICAL
? m_scrollbarVert
: m_scrollbarHorz
;
138 // methods used by wxColourScheme to choose the colours for this window
139 // --------------------------------------------------------------------
141 // return TRUE if this is a panel/canvas window which contains other
143 virtual bool IsCanvasWindow() const { return FALSE
; }
145 // return TRUE if this a container window which contains the other items:
146 // e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
147 // control (e.g. a button, checkbox, ...)
148 virtual bool IsContainerWindow() const { return FALSE
; }
150 // returns TRUE if the control has "transparent" areas such
151 // as a wxStaticText and wxCheckBox and the background should
152 // be adapted from a parent window
153 virtual bool HasTransparentBackground() { return FALSE
; }
155 // to be used with function above: transparent windows get
156 // their background from parents that return TRUE here,
157 // so this is mostly for wxPanel, wxTopLevelWindow etc.
158 virtual bool ProvidesBackground() const { return FALSE
; }
160 // return TRUE if this control can be highlighted when the mouse is over
161 // it (the theme decides itself whether it is really highlighted or not)
162 virtual bool CanBeHighlighted() const { return FALSE
; }
164 // return TRUE if we should use the colours/fonts returned by the
165 // corresponding GetXXX() methods instead of the default ones
166 bool UseBgCol() const { return m_hasBgCol
; }
167 bool UseFgCol() const { return m_hasFgCol
; }
168 bool UseFont() const { return m_hasFont
; }
170 // return TRUE if this window serves as a container for the other windows
171 // only and doesn't get any input itself
172 virtual bool IsStaticBox() const { return FALSE
; }
174 // returns the (low level) renderer to use for drawing the control by
175 // querying the current theme
176 wxRenderer
*GetRenderer() const { return m_renderer
; }
178 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
179 // uncovered window areas but returns the rectangle to update (don't call
180 // this with both dx and dy non zero)
181 wxRect
ScrollNoRefresh(int dx
, int dy
, const wxRect
*rect
= NULL
);
183 // after scrollbars are added or removed they must be refreshed by calling
185 void RefreshScrollbars();
187 // erase part of the control
188 virtual void EraseBackground(wxDC
& dc
, const wxRect
& rect
);
190 // overridden base class methods
191 // -----------------------------
193 // the rect coordinates are, for us, in client coords, but if no rect is
194 // specified, the entire window is refreshed
195 virtual void Refresh(bool eraseBackground
= TRUE
,
196 const wxRect
*rect
= (const wxRect
*) NULL
);
198 // we refresh the window when it is dis/enabled
199 virtual bool Enable(bool enable
= TRUE
);
202 // common part of all ctors
205 // overridden base class virtuals
207 // we deal with the scrollbars in these functions
208 virtual void DoSetClientSize(int width
, int height
);
209 virtual void DoGetClientSize(int *width
, int *height
) const;
210 virtual wxHitTest
DoHitTest(wxCoord x
, wxCoord y
) const;
213 void OnSize(wxSizeEvent
& event
);
214 void OnNcPaint(wxPaintEvent
& event
);
215 void OnPaint(wxPaintEvent
& event
);
216 void OnErase(wxEraseEvent
& event
);
218 #if wxUSE_ACCEL || wxUSE_MENUS
219 void OnKeyDown(wxKeyEvent
& event
);
220 #endif // wxUSE_ACCEL
223 void OnChar(wxKeyEvent
& event
);
224 void OnKeyUp(wxKeyEvent
& event
);
225 #endif // wxUSE_MENUS
227 // draw the control background, return TRUE if done
228 virtual bool DoDrawBackground(wxDC
& dc
);
230 // draw the controls border
231 virtual void DoDrawBorder(wxDC
& dc
, const wxRect
& rect
);
233 // draw the controls contents
234 virtual void DoDraw(wxControlRenderer
*renderer
);
236 // calculate the best size for the client area of the window: default
237 // implementation of DoGetBestSize() uses this method and adds the border
238 // width to the result
239 virtual wxSize
DoGetBestClientSize() const;
240 virtual wxSize
DoGetBestSize() const;
242 // adjust the size of the window to take into account its borders
243 wxSize
AdjustSize(const wxSize
& size
) const;
245 // put the scrollbars along the edges of the window
246 void PositionScrollbars();
249 // return the menubar of the parent frame or NULL
250 wxMenuBar
*GetParentFrameMenuBar() const;
251 #endif // wxUSE_MENUS
253 // the renderer we use
254 wxRenderer
*m_renderer
;
256 // background bitmap info
259 wxStretch m_stretchBgBitmap
;
264 // is the mouse currently inside the window?
268 // override MSWWindowProc() to process WM_NCHITTEST
269 long MSWWindowProc(WXUINT message
, WXWPARAM wParam
, WXLPARAM lParam
);
273 // the window scrollbars
274 wxScrollBar
*m_scrollbarHorz
,
278 // the current modal event loop for the popup menu we show or NULL
279 static wxEventLoop
*ms_evtLoopPopup
;
281 // the last window over which Alt was pressed (used by OnKeyUp)
282 static wxWindow
*ms_winLastAltPress
;
283 #endif // wxUSE_MENUS
285 DECLARE_DYNAMIC_CLASS(wxWindow
)
286 DECLARE_EVENT_TABLE()
289 #endif // _WX_UNIV_WINDOW_H_