1. DLL compilation fixes (wrong WXDLLEXPORT placement) in db.h/cpp
[wxWidgets.git] / include / wx / dynarray.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: dynarray.h
3 // Purpose: auto-resizable (i.e. dynamic) array support
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 12.09.97
7 // RCS-ID: $Id$
8 // Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _DYNARRAY_H
13 #define _DYNARRAY_H
14
15 #ifdef __GNUG__
16 #pragma interface "dynarray.h"
17 #endif
18
19 #include "wx/defs.h"
20 #include "wx/debug.h"
21
22 /** @name Dynamic arrays and object arrays (array which own their elements)
23 @memo Arrays which grow on demand and do range checking (only in debug)
24 */
25 //@{
26
27 // ----------------------------------------------------------------------------
28 // constants
29 // ----------------------------------------------------------------------------
30
31 /**
32 the initial size by which an array grows when an element is added
33 default value avoids allocate one or two bytes when the array is created
34 which is rather inefficient
35 */
36 #define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
37
38 // ----------------------------------------------------------------------------
39 // types
40 // ----------------------------------------------------------------------------
41
42 /**
43 callback compare function for quick sort
44 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
45 */
46 typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
47
48 // ----------------------------------------------------------------------------
49 /**
50 base class managing data having size of type 'long' (not used directly)
51
52 NB: for efficiency this often used class has no virtual functions (hence no
53 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
54 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
55 so it's not too important if it's not called (this happens when you cast
56 "SomeArray *" as "BaseArray *" and then delete it)
57
58 @memo Base class for template array classes
59 */
60 // ----------------------------------------------------------------------------
61 class WXDLLEXPORT wxBaseArray
62 {
63 public:
64 /** @name ctors and dtor */
65 //@{
66 /// default ctor
67 wxBaseArray();
68 /// copy ctor
69 wxBaseArray(const wxBaseArray& array);
70 /// assignment operator
71 wxBaseArray& operator=(const wxBaseArray& src);
72 /// not virtual, see above
73 /// EXCEPT for Gnu compiler to reduce warnings...
74 #ifdef __GNUG__
75 virtual
76 #endif
77 ~wxBaseArray();
78 //@}
79
80 /** @name memory management */
81 //@{
82 /// empties the array, but doesn't release memory
83 void Empty() { m_nCount = 0; }
84 /// empties the array and releases memory
85 void Clear();
86 /// preallocates memory for given number of items
87 void Alloc(size_t uiSize);
88 /// minimizes the memory used by the array (frees unused memory)
89 void Shrink();
90 //@}
91
92 /** @name simple accessors */
93 //@{
94 /// number of elements in the array
95 size_t Count() const { return m_nCount; }
96 size_t GetCount() const { return m_nCount; }
97 /// is it empty?
98 bool IsEmpty() const { return m_nCount == 0; }
99 //@}
100
101 protected:
102 // these methods are protected because if they were public one could
103 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
104 // type safe methods
105
106 /** @name items access */
107 //@{
108 /// get item at position uiIndex (range checking is done in debug version)
109 long& Item(size_t uiIndex) const
110 { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
111 /// same as Item()
112 long& operator[](size_t uiIndex) const { return Item(uiIndex); }
113 //@}
114
115 /** @name item management */
116 //@{
117 /**
118 Search the element in the array, starting from the either side
119 @param bFromEnd if TRUE, start from the end
120 @return index of the first item matched or wxNOT_FOUND
121 @see wxNOT_FOUND
122 */
123 int Index(long lItem, bool bFromEnd = FALSE) const;
124 /// search for an item using binary search in a sorted array
125 int Index(long lItem, CMPFUNC fnCompare) const;
126 /// add new element at the end
127 void Add(long lItem);
128 /// add item assuming the array is sorted with fnCompare function
129 void Add(long lItem, CMPFUNC fnCompare);
130 /// add new element at given position (it becomes Item[uiIndex])
131 void Insert(long lItem, size_t uiIndex);
132 /// remove first item matching this value
133 void Remove(long lItem);
134 /// remove item by index
135 void Remove(size_t uiIndex);
136 //@}
137
138 /// sort array elements using given compare function
139 void Sort(CMPFUNC fnCompare);
140
141 private:
142 void Grow(); // makes array bigger if needed
143
144 size_t m_nSize, // current size of the array
145 m_nCount; // current number of elements
146
147 long *m_pItems; // pointer to data
148 };
149
150 // ============================================================================
151 // template classes
152 // ============================================================================
153
154 // resolves the name conflict between the wxT() macor and T typedef: we can't
155 // use wxT() inside WX_DEFINE_ARRAY!
156 #define _WX_ERROR_SIZEOF wxT("illegal use of DEFINE_ARRAY")
157 #define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
158
159 // ----------------------------------------------------------------------------
160 // This macro generates a new array class. It is intended for storage of simple
161 // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
162 //
163 // NB: it has only inline functions => takes no space at all
164 // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
165 // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
166 // so using a temporary variable instead.
167 // ----------------------------------------------------------------------------
168 #define _WX_DEFINE_ARRAY(T, name, classexp) \
169 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
170 classexp name : public wxBaseArray \
171 { \
172 public: \
173 name() \
174 { \
175 size_t type = sizeof(T); \
176 size_t sizelong = sizeof(long); \
177 if ( type > sizelong ) \
178 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
179 } \
180 \
181 name& operator=(const name& src) \
182 { wxBaseArray* temp = (wxBaseArray*) this; \
183 (*temp) = ((const wxBaseArray&)src); \
184 return *this; } \
185 \
186 T& operator[](size_t uiIndex) const \
187 { return (T&)(wxBaseArray::Item(uiIndex)); } \
188 T& Item(size_t uiIndex) const \
189 { return (T&)(wxBaseArray::Item(uiIndex)); } \
190 T& Last() const \
191 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
192 \
193 int Index(T Item, bool bFromEnd = FALSE) const \
194 { return wxBaseArray::Index((long)Item, bFromEnd); } \
195 \
196 void Add(T Item) \
197 { wxBaseArray::Add((long)Item); } \
198 void Insert(T Item, size_t uiIndex) \
199 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
200 \
201 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
202 void Remove(T Item) \
203 { int iIndex = Index(Item); \
204 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
205 _WX_ERROR_REMOVE); \
206 wxBaseArray::Remove((size_t)iIndex); } \
207 \
208 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
209 }
210
211 // ----------------------------------------------------------------------------
212 // This is the same as the previous macro, but it defines a sorted array.
213 // Differences:
214 // 1) it must be given a COMPARE function in ctor which takes 2 items of type
215 // T* and should return -1, 0 or +1 if the first one is less/greater
216 // than/equal to the second one.
217 // 2) the Add() method inserts the item in such was that the array is always
218 // sorted (it uses the COMPARE function)
219 // 3) it has no Sort() method because it's always sorted
220 // 4) Index() method is much faster (the sorted arrays use binary search
221 // instead of linear one), but Add() is slower.
222 //
223 // Summary: use this class when the speed of Index() function is important, use
224 // the normal arrays otherwise.
225 //
226 // NB: it has only inline functions => takes no space at all
227 // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
228 // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
229 // so using a temporary variable instead.
230 // ----------------------------------------------------------------------------
231 #define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
232 typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
233 classexp name : public wxBaseArray \
234 { \
235 public: \
236 name(SCMPFUNC##T fn) \
237 { size_t type = sizeof(T); \
238 size_t sizelong = sizeof(long); \
239 if ( type > sizelong ) \
240 { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
241 m_fnCompare = fn; \
242 } \
243 \
244 name& operator=(const name& src) \
245 { wxBaseArray* temp = (wxBaseArray*) this; \
246 (*temp) = ((const wxBaseArray&)src); \
247 m_fnCompare = src.m_fnCompare; \
248 return *this; } \
249 \
250 T& operator[](size_t uiIndex) const \
251 { return (T&)(wxBaseArray::Item(uiIndex)); } \
252 T& Item(size_t uiIndex) const \
253 { return (T&)(wxBaseArray::Item(uiIndex)); } \
254 T& Last() const \
255 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
256 \
257 int Index(T Item) const \
258 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
259 \
260 void Add(T Item) \
261 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
262 \
263 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
264 void Remove(T Item) \
265 { int iIndex = Index(Item); \
266 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
267 _WX_ERROR_REMOVE ); \
268 wxBaseArray::Remove((size_t)iIndex); } \
269 \
270 private: \
271 SCMPFUNC##T m_fnCompare; \
272 }
273
274 // ----------------------------------------------------------------------------
275 // see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
276 // ----------------------------------------------------------------------------
277 #define _WX_DECLARE_OBJARRAY(T, name, classexp) \
278 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
279 classexp name : public wxBaseArray \
280 { \
281 public: \
282 name() { } \
283 name(const name& src); \
284 name& operator=(const name& src); \
285 \
286 ~name(); \
287 \
288 T& operator[](size_t uiIndex) const \
289 { return *(T*)wxBaseArray::Item(uiIndex); } \
290 T& Item(size_t uiIndex) const \
291 { return *(T*)wxBaseArray::Item(uiIndex); } \
292 T& Last() const \
293 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
294 \
295 int Index(const T& Item, bool bFromEnd = FALSE) const; \
296 \
297 void Add(const T& Item); \
298 void Add(const T* pItem) \
299 { wxBaseArray::Add((long)pItem); } \
300 \
301 void Insert(const T& Item, size_t uiIndex); \
302 void Insert(const T* pItem, size_t uiIndex) \
303 { wxBaseArray::Insert((long)pItem, uiIndex); } \
304 \
305 void Empty(); \
306 \
307 T* Detach(size_t uiIndex) \
308 { T* p = (T*)wxBaseArray::Item(uiIndex); \
309 wxBaseArray::Remove(uiIndex); return p; } \
310 void Remove(size_t uiIndex); \
311 \
312 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
313 \
314 private: \
315 void DoCopy(const name& src); \
316 }
317
318 // ----------------------------------------------------------------------------
319 /** @name Macros for definition of dynamic arrays and objarrays
320
321 These macros are ugly (especially if you look in the sources ;-), but they
322 allow us to define 'template' classes without actually using templates.
323 <BR>
324 <BR>
325 Range checking is performed in debug build for both arrays and objarrays.
326 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
327 they only grow, so loading 10 millions in an array only to delete them 2
328 lines below is <I>not</I> recommended. However, it does free memory when
329 it's destroyed, so if you destroy array also, it's ok.
330 */
331 // ----------------------------------------------------------------------------
332
333 //@{
334 /**
335 This macro generates a new array class. It is intended for storage of simple
336 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
337 <BR>
338 NB: it has only inline functions => takes no space at all
339 <BR>
340
341 @memo declare and define array class 'name' containing elements of type 'T'
342 */
343 #define WX_DEFINE_ARRAY(T, name) \
344 typedef T _A##name; \
345 _WX_DEFINE_ARRAY(_A##name, name, class)
346
347 /**
348 This macro does the same as WX_DEFINE_ARRAY except that the array will be
349 sorted with the specified compare function.
350 */
351 #define WX_DEFINE_SORTED_ARRAY(T, name) \
352 typedef T _A##name; \
353 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
354
355 /**
356 This macro generates a new objarrays class which owns the objects it
357 contains, i.e. it will delete them when it is destroyed. An element is of
358 type T*, but arguments of type T& are taken (see below!) and T& is
359 returned. <BR>
360 Don't use this for simple types such as "int" or "long"!
361 You _may_ use it for "double" but it's awfully inefficient.
362 <BR>
363 <BR>
364 Note on Add/Insert functions:
365 <BR>
366 1) function(T*) gives the object to the array, i.e. it will delete the
367 object when it's removed or in the array's dtor
368 <BR>
369 2) function(T&) will create a copy of the object and work with it
370 <BR>
371 <BR>
372 Also:
373 <BR>
374 1) Remove() will delete the object after removing it from the array
375 <BR>
376 2) Detach() just removes the object from the array (returning pointer to it)
377 <BR>
378 <BR>
379 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
380 <BR>
381 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
382 it will provoke memory leaks
383 <BR>
384 <BR>
385 some functions of this class are not inline, so it takes some space to
386 define new class from this template.
387
388 @memo declare objarray class 'name' containing elements of type 'T'
389 */
390 #define WX_DECLARE_OBJARRAY(T, name) \
391 typedef T _L##name; \
392 _WX_DECLARE_OBJARRAY(_L##name, name, class)
393
394 /**
395 To use an objarray class you must
396 <ll>
397 <li>#include "dynarray.h"
398 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
399 <li>#include "arrimpl.cpp"
400 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
401 </ll>
402 <BR><BR>
403 This is necessary because at the moment of DEFINE_OBJARRAY class
404 element_type must be fully defined (i.e. forward declaration is not
405 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
406 two allows to break cicrcular dependencies with classes which have member
407 variables of objarray type.
408
409 @memo define (must include arrimpl.cpp!) objarray class 'name'
410 */
411 #define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
412 //@}
413
414 // these macros do the same thing as the WX_XXX ones above, but should be used
415 // inside the library for user visible classes because otherwise they wouldn't
416 // be visible from outside (when using wxWindows as DLL under Windows)
417 #define WX_DEFINE_EXPORTED_ARRAY(T, name) \
418 typedef T _A##name; \
419 _WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
420
421 #define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
422 typedef T _A##name; \
423 _WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
424
425 #define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
426 typedef T _L##name; \
427 _WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
428
429 // ----------------------------------------------------------------------------
430 /** @name Some commonly used predefined arrays */
431 // ----------------------------------------------------------------------------
432
433 //@{
434 /** @name ArrayInt */
435 WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
436 /** @name ArrayLong */
437 WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
438 /** @name ArrayPtrVoid */
439 WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
440 //@}
441
442 //@}
443
444 // -----------------------------------------------------------------------------
445 // convinience macros
446 // -----------------------------------------------------------------------------
447
448 // delete all array elements
449 //
450 // NB: the class declaration of the array elements must be visible from the
451 // place where you use this macro, otherwise the proper destructor may not
452 // be called (a decent compiler should give a warning about it, but don't
453 // count on it)!
454 #define WX_CLEAR_ARRAY(array) \
455 { \
456 size_t count = array.Count(); \
457 for ( size_t n = 0; n < count; n++ ) \
458 { \
459 delete array[n]; \
460 } \
461 \
462 array.Empty(); \
463 }
464
465 #endif // _DYNARRAY_H
466