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git.saurik.com Git - wxWidgets.git/blob - interface/wx/richtext/richtextsymboldlg.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: richtext/richtextsymboldlg.h
3 // Purpose: interface of wxSymbolPickerDialog
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
10 @class wxSymbolPickerDialog
12 wxSymbolPickerDialog presents the user with a choice of fonts and a grid
13 of available characters. This modal dialog provides the application with
14 a selected symbol and optional font selection.
16 Although this dialog is contained in the rich text library, the dialog
17 is generic and can be used in other contexts.
19 To use the dialog, pass a default symbol specified as a string, an initial font
20 name, and a current font name. The difference between the initial font and
21 current font is that the initial font determines what the font control will be
22 set to when the dialog shows - an empty string will show the selection
24 The current font, on the other hand, is used by the dialog to determine what
25 font to display the characters in, even when no initial font is selected.
26 This allows the user (and application) to distinguish between inserting a
27 symbol in the current font, and inserting it with a specified font.
29 When the dialog is dismissed, the application can get the selected symbol
30 with wxSymbolPickerDialog::GetSymbol and test whether a font was specified
31 with wxSymbolPickerDialog::UseNormalFont,fetching the specified font with
32 wxSymbolPickerDialog::GetFontName.
34 Here's a realistic example, inserting the supplied symbol into a
35 rich text control in either the current font or specified font.
38 wxRichTextCtrl* ctrl = (wxRichTextCtrl*) FindWindow(ID_RICHTEXT_CTRL);
41 attr.SetFlags(wxTEXT_ATTR_FONT);
42 ctrl-GetStyle(ctrl->GetInsertionPoint(), attr);
44 wxString currentFontName;
45 if (attr.HasFont() && attr.GetFont().IsOk())
46 currentFontName = attr.GetFont().GetFaceName();
48 // Don't set the initial font in the dialog (so the user is choosing
49 // 'normal text', i.e. the current font) but do tell the dialog
50 // what 'normal text' is.
52 wxSymbolPickerDialog dlg("*", wxEmptyString, currentFontName, this);
54 if (dlg.ShowModal() == wxID_OK)
56 if (dlg.HasSelection())
58 long insertionPoint = ctrl-GetInsertionPoint();
60 ctrl->WriteText(dlg.GetSymbol());
62 if (!dlg.UseNormalFont())
64 wxFont font(attr.GetFont());
65 font.SetFaceName(dlg.GetFontName());
67 ctrl-SetStyle(insertionPoint, insertionPoint+1, attr);
76 class wxSymbolPickerDialog
: public wxDialog
82 wxSymbolPickerDialog();
88 The initial symbol to show.
89 Specify a single character in a string, or an empty string.
91 The initial font to be displayed in the font list.
92 If empty, the item normal text will be selected.
94 The font the dialog will use to display the symbols if the
95 initial font is empty.
99 The dialog's identifier.
101 The dialog's caption.
103 The dialog's position.
107 The dialog's window style.
109 wxSymbolPickerDialog(const wxString
& symbol
,
110 const wxString
& initialFont
,
111 const wxString
& normalTextFont
,
113 wxWindowID id
= wxID_ANY
,
114 const wxString
& title
= _("Symbols"),
115 const wxPoint
& pos
= wxDefaultPosition
,
116 const wxSize
& size
= wxDefaultSize
,
117 long style
= wxDEFAULT_DIALOG_STYLE
|wxRESIZE_BORDER
|wxCLOSE_BOX
);
120 Creation: see @ref wxSymbolPickerDialog() "the constructor" for details about
123 bool Create(const wxString
& symbol
, const wxString
& initialFont
,
124 const wxString
& normalTextFont
, wxWindow
* parent
,
125 wxWindowID id
= wxID_ANY
,
126 const wxString
& caption
= wxGetTranslation("Symbols"), const wxPoint
& pos
= wxDefaultPosition
, const wxSize
& size
= wxSize(400, 300), long style
= wxDEFAULT_DIALOG_STYLE
|wxRESIZE_BORDER
|wxCLOSE_BOX
);
129 Returns the font name (the font reflected in the font list).
131 wxString
GetFontName() const;
134 Returns @true if the dialog is showing the full range of Unicode characters.
136 bool GetFromUnicode() const;
139 Gets the font name used for displaying symbols in the absence of a selected font.
141 wxString
GetNormalTextFontName() const;
144 Gets the current or initial symbol as a string.
146 wxString
GetSymbol() const;
149 Gets the selected symbol character as an integer.
151 int GetSymbolChar() const;
154 Returns @true if a symbol is selected.
156 bool HasSelection() const;
159 Sets the initial/selected font name.
161 void SetFontName(wxString value
);
164 Sets the internal flag indicating that the full Unicode range should be
167 void SetFromUnicode(bool value
);
170 Sets the name of the font to be used in the absence of a selected font.
172 void SetNormalTextFontName(wxString value
);
175 Sets the symbol as a one or zero character string.
177 void SetSymbol(wxString value
);
180 Sets Unicode display mode.
182 void SetUnicodeMode(bool unicodeMode
);
185 Returns @true if the has specified normal text - that is, there is no selected font.
187 bool UseNormalFont() const;