1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxEncodingConverter
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
10 @class wxEncodingConverter
12 This class is capable of converting strings between two 8-bit encodings/charsets.
13 It can also convert from/to Unicode (but only if you compiled wxWidgets
14 with @c wxUSE_WCHAR_T set to 1).
16 Only a limited subset of encodings is supported by wxEncodingConverter:
17 @c wxFONTENCODING_ISO8859_1..15, @c wxFONTENCODING_CP1250..1257 and
18 @c wxFONTENCODING_KOI8.
21 Please use wxMBConv classes instead if possible. wxCSConv has much better
22 support for various encodings than wxEncodingConverter.
23 wxEncodingConverter is useful only if you rely on wxCONVERT_SUBSTITUTE mode
24 of operation (see wxEncodingConverter::Init()).
29 @see wxFontMapper, wxMBConv, @ref overview_nonenglish
31 class wxEncodingConverter
: public wxObject
37 wxEncodingConverter();
40 Return @true if (any text in) multibyte encoding @a encIn can be converted to
41 another one (@a encOut) losslessly.
43 Do not call this method with @c wxFONTENCODING_UNICODE as either parameter,
44 it doesn't make sense (always works in one sense and always depends
45 on the text to convert in the other).
47 static bool CanConvert(wxFontEncoding encIn
,
48 wxFontEncoding encOut
);
51 @name Conversion functions
56 Convert input string according to settings passed to Init() and writes
59 All the Convert() function overloads return @true if the conversion was
60 lossless and @false if at least one of the characters couldn't be converted
61 was and replaced with '?' in the output.
63 Note that if @c wxCONVERT_SUBSTITUTE was passed to Init(), substitution is
64 considered a lossless operation.
66 @note You must call Init() before using this method!
68 @note wchar_t versions of the method are not available if wxWidgets was
69 compiled with @c wxUSE_WCHAR_T set to 0.
71 bool Convert(const char* input
, char* output
) const;
72 bool Convert(const wchar_t* input
, wchar_t* output
) const;
73 bool Convert(const char* input
, wchar_t* output
) const;
74 bool Convert(const wchar_t* input
, char* output
) const;
77 Convert input string according to settings passed to Init() in-place,
78 i.e. write the result to the same memory area.
80 See the Convert(const char*,char*) const overload for more info.
82 bool Convert(char* str
) const;
83 bool Convert(wchar_t* str
) const;
86 Convert a wxString and return a new wxString object.
88 See the Convert(const char*,char*) const overload for more info.
90 wxString
Convert(const wxString
& input
) const;
95 Similar to GetPlatformEquivalents(), but this one will return ALL
96 equivalent encodings, regardless of the platform, and including itself.
98 This platform's encodings are before others in the array.
99 And again, if @a enc is in the array, it is the very first item in it.
101 static wxFontEncodingArray
GetAllEquivalents(wxFontEncoding enc
);
104 Return equivalents for given font that are used under given platform.
108 @li wxPLATFORM_WINDOWS
111 @li wxPLATFORM_CURRENT
113 wxPLATFORM_CURRENT means the platform this binary was compiled for.
118 current platform enc returned value
119 ----------------------------------------------
120 unix CP1250 {ISO8859_2}
121 unix ISO8859_2 {ISO8859_2}
122 windows ISO8859_2 {CP1250}
123 unix CP1252 {ISO8859_1,ISO8859_15}
126 Equivalence is defined in terms of convertibility: two encodings are
127 equivalent if you can convert text between then without losing
128 information (it may - and will - happen that you lose special chars
129 like quotation marks or em-dashes but you shouldn't lose any diacritics
130 and language-specific characters when converting between equivalent encodings).
132 Remember that this function does @b NOT check for presence of
133 fonts in system. It only tells you what are most suitable
134 encodings. (It usually returns only one encoding.)
136 @note Note that argument enc itself may be present in the returned array,
137 so that you can, as a side-effect, detect whether the encoding is
138 native for this platform or not.
140 @note Convert() is not limited to converting between equivalent encodings,
141 it can convert between two arbitrary encodings.
143 @note If @a enc is present in the returned array, then it is always the first
146 @note Please note that the returned array may contain no items at all.
148 static wxFontEncodingArray
GetPlatformEquivalents(wxFontEncoding enc
,
149 int platform
= wxPLATFORM_CURRENT
);
152 Initialize the conversion.
154 Both output or input encoding may be wxFONTENCODING_UNICODE, but only
155 if wxUSE_ENCODING is set to 1.
157 All subsequent calls to Convert() will interpret its argument
158 as a string in @a input_enc encoding and will output string in
159 @a output_enc encoding.
161 You must call this method before calling Convert. You may call
162 it more than once in order to switch to another conversion.
164 @a method affects behaviour of Convert() in case input character
165 cannot be converted because it does not exist in output encoding:
167 @li @b wxCONVERT_STRICT: follow behaviour of GNU Recode - just copy
168 unconvertible characters to output and don't change them
169 (its integer value will stay the same)
170 @li @b wxCONVERT_SUBSTITUTE: try some (lossy) substitutions - e.g.
171 replace unconvertible latin capitals with acute by ordinary
172 capitals, replace en-dash or em-dash by '-' etc.
174 Both modes guarantee that output string will have same length
177 @return @false if given conversion is impossible, @true otherwise
178 (conversion may be impossible either if you try to convert
179 to Unicode with non-Unicode build of wxWidgets or if input
180 or output encoding is not supported).
182 bool Init(wxFontEncoding input_enc
, wxFontEncoding output_enc
,
183 int method
= wxCONVERT_STRICT
);