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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: mgl/evtloop.cpp
3 // Purpose: implements wxEventLoop for MGL
4 // Author: Vaclav Slavik
5 // RCS-ID: $Id$
6 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
7 // License: wxWindows license
8 ///////////////////////////////////////////////////////////////////////////////
9
10 // ----------------------------------------------------------------------------
11 // headers
12 // ----------------------------------------------------------------------------
13
14 #ifdef __GNUG__
15 #pragma implementation "evtloop.h"
16 #endif
17
18 // For compilers that support precompilation, includes "wx.h".
19 #include "wx/wxprec.h"
20
21 #ifdef __BORLANDC__
22 #pragma hdrstop
23 #endif
24
25 #ifndef WX_PRECOMP
26 #include "wx/window.h"
27 #include "wx/app.h"
28 #include "wx/thread.h"
29 #endif //WX_PRECOMP
30
31 #include "wx/evtloop.h"
32
33 #include "wx/mgl/private.h"
34
35 // ----------------------------------------------------------------------------
36 // wxEventLoopImpl
37 // ----------------------------------------------------------------------------
38
39 class WXDLLEXPORT wxEventLoopImpl
40 {
41 public:
42 // ctor
43 wxEventLoopImpl()
44 {
45 SetExitCode(0);
46 SetKeepLooping(TRUE);
47 }
48
49 // process an event
50 void Dispatch();
51
52 // generate an idle event, return TRUE if more idle time requested
53 bool SendIdleEvent();
54
55 // set/get the exit code
56 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
57 int GetExitCode() const { return m_exitcode; }
58
59 void SetKeepLooping(bool k) { m_keepLooping = k; }
60 bool GetKeepLooping() const { return m_keepLooping; }
61
62 private:
63
64 // the exit code of the event loop
65 int m_exitcode;
66 // FALSE if the loop should end
67 bool m_keepLooping;
68 };
69
70 // ============================================================================
71 // wxEventLoopImpl implementation
72 // ============================================================================
73
74 void wxEventLoopImpl::Dispatch()
75 {
76 event_t evt;
77
78 MGL_wmUpdateDC(g_winMng);
79
80 EVT_halt(&evt, EVT_EVERYEVT);
81 MGL_wmProcessEvent(g_winMng, &evt);
82 }
83
84 bool wxEventLoopImpl::SendIdleEvent()
85 {
86 wxIdleEvent event;
87
88 return wxTheApp->ProcessEvent(event) && event.MoreRequested();
89 }
90
91 // ============================================================================
92 // wxEventLoop implementation
93 // ============================================================================
94
95 // ----------------------------------------------------------------------------
96 // wxEventLoop running and exiting
97 // ----------------------------------------------------------------------------
98
99 wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
100
101 wxEventLoop::~wxEventLoop()
102 {
103 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
104 }
105
106 bool wxEventLoop::IsRunning() const
107 {
108 return m_impl != NULL;
109 }
110
111 int wxEventLoop::Run()
112 {
113 // event loops are not recursive, you need to create another loop!
114 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
115
116 m_impl = new wxEventLoopImpl;
117
118 wxEventLoop *oldLoop = ms_activeLoop;
119 ms_activeLoop = this;
120
121 for ( ;; )
122 {
123 #if wxUSE_THREADS
124 //wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh?
125 #endif // wxUSE_THREADS
126
127 // generate and process idle events for as long as we don't have
128 // anything else to do
129 while ( !Pending() && m_impl->SendIdleEvent() ) {}
130
131 // a message came or no more idle processing to do, sit in Dispatch()
132 // waiting for the next message
133 if ( !Dispatch() )
134 {
135 // app terminated
136 break;
137 }
138 }
139
140 int exitcode = m_impl->GetExitCode();
141 delete m_impl;
142 m_impl = NULL;
143
144 ms_activeLoop = oldLoop;
145
146 return exitcode;
147 }
148
149 void wxEventLoop::Exit(int rc)
150 {
151 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
152
153 m_impl->SetExitCode(rc);
154 m_impl->SetKeepLooping(FALSE);
155 }
156
157 // ----------------------------------------------------------------------------
158 // wxEventLoop message processing dispatching
159 // ----------------------------------------------------------------------------
160
161 bool wxEventLoop::Pending() const
162 {
163 event_t evt;
164 return EVT_peekNext(&evt, EVT_EVERYEVT);
165 }
166
167 bool wxEventLoop::Dispatch()
168 {
169 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
170
171 m_impl->Dispatch();
172 return m_impl->GetKeepLooping();
173 }