1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxAuiManager
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
18 wxAUI_DOCK_BOTTOM
= 3,
20 wxAUI_DOCK_CENTER
= 5,
21 wxAUI_DOCK_CENTRE
= wxAUI_DOCK_CENTER
28 enum wxAuiManagerOption
30 wxAUI_MGR_ALLOW_FLOATING
= 1 << 0,
31 wxAUI_MGR_ALLOW_ACTIVE_PANE
= 1 << 1,
32 wxAUI_MGR_TRANSPARENT_DRAG
= 1 << 2,
33 wxAUI_MGR_TRANSPARENT_HINT
= 1 << 3,
34 wxAUI_MGR_VENETIAN_BLINDS_HINT
= 1 << 4,
35 wxAUI_MGR_RECTANGLE_HINT
= 1 << 5,
36 wxAUI_MGR_HINT_FADE
= 1 << 6,
37 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
= 1 << 7,
39 wxAUI_MGR_DEFAULT
= wxAUI_MGR_ALLOW_FLOATING
|
40 wxAUI_MGR_TRANSPARENT_HINT
|
42 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
48 wxAuiManager is the central class of the wxAUI class framework.
49 See also @ref overview_aui.
51 wxAuiManager manages the panes associated with it for a particular wxFrame,
52 using a pane's wxAuiPaneInfo information to determine each pane's docking
53 and floating behavior.
55 wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each frame.
56 It uses a replaceable dock art class to do all drawing, so all drawing is
57 localized in one area, and may be customized depending on an application's
60 wxAuiManager works as follows: the programmer adds panes to the class,
61 or makes changes to existing pane properties (dock position, floating
62 state, show state, etc.). To apply these changes, wxAuiManager's
63 Update() function is called. This batch processing can be used to avoid
64 flicker, by modifying more than one pane at a time, and then "committing"
65 all of the changes at once by calling Update().
67 Panes can be added quite easily:
70 wxTextCtrl* text1 = new wxTextCtrl(this, -1);
71 wxTextCtrl* text2 = new wxTextCtrl(this, -1);
72 m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
73 m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
77 Later on, the positions can be modified easily. The following will float
78 an existing pane in a tool window:
81 m_mgr.GetPane(text1).Float();
85 @section auimanager_layers Layers, Rows and Directions, Positions
87 Inside wxAUI, the docking layout is figured out by checking several pane
88 parameters. Four of these are important for determining where a pane will end up:
90 @li Direction: Each docked pane has a direction, Top, Bottom, Left, Right, or Center.
91 This is fairly self-explanatory. The pane will be placed in the location specified
93 @li Position: More than one pane can be placed inside of a dock. Imagine two panes
94 being docked on the left side of a window. One pane can be placed over another.
95 In proportionally managed docks, the pane position indicates its sequential position,
96 starting with zero. So, in our scenario with two panes docked on the left side,
97 the top pane in the dock would have position 0, and the second one would occupy
99 @li Row: A row can allow for two docks to be placed next to each other. One of the
100 most common places for this to happen is in the toolbar. Multiple toolbar rows
101 are allowed, the first row being row 0, and the second row 1. Rows can also be
102 used on vertically docked panes.
103 @li Layer: A layer is akin to an onion. Layer 0 is the very center of the managed pane.
104 Thus, if a pane is in layer 0, it will be closest to the center window (also
105 sometimes known as the "content window"). Increasing layers "swallow up" all
106 layers of a lower value. This can look very similar to multiple rows, but is
107 different because all panes in a lower level yield to panes in higher levels.
108 The best way to understand layers is by running the wxAUI sample.
114 @see wxAuiPaneInfo, wxAuiDockArt
116 class wxAuiManager
: public wxEvtHandler
120 Constructor. @a managed_wnd specifies the wxFrame which should be managed.
121 @a flags specifies options which allow the frame management behavior
124 wxAuiManager(wxWindow
* managed_wnd
= NULL
,
125 unsigned int flags
= wxAUI_MGR_DEFAULT
);
130 virtual ~wxAuiManager();
134 AddPane() tells the frame manager to start managing a child window.
135 There are several versions of this function. The first version allows
136 the full spectrum of pane parameter possibilities. The second version is
137 used for simpler user interfaces which do not require as much configuration.
138 The last version allows a drop position to be specified, which will determine
139 where the pane will be added.
141 bool AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
);
142 bool AddPane(wxWindow
* window
, int direction
= wxLEFT
,
143 const wxString
& caption
= wxEmptyString
);
144 bool AddPane(wxWindow
* window
,
145 const wxAuiPaneInfo
& pane_info
,
146 const wxPoint
& drop_pos
);
150 Tells the wxAuiManager to stop managing the pane specified by window.
151 The window, if in a floated frame, is reparented to the frame managed
154 bool DetachPane(wxWindow
* window
);
157 Returns an array of all panes managed by the frame manager.
159 wxAuiPaneInfoArray
& GetAllPanes();
162 Returns the current art provider being used.
165 wxAuiDockArt
* GetArtProvider() const;
168 Returns the current dock constraint values.
169 See SetDockSizeConstraint() for more information.
171 void GetDockSizeConstraint(double* widthpct
, double* heightpct
) const;
174 Returns the current manager's flags.
176 unsigned int GetFlags() const;
179 Returns the frame currently being managed by wxAuiManager.
181 wxWindow
* GetManagedWindow() const;
184 Calling this method will return the wxAuiManager for a given window.
185 The @a window parameter should specify any child window or sub-child
186 window of the frame or window managed by wxAuiManager.
188 The @a window parameter need not be managed by the manager itself, nor does it
189 even need to be a child or sub-child of a managed window. It must however
190 be inside the window hierarchy underneath the managed window.
192 static wxAuiManager
* GetManager(wxWindow
* window
);
196 GetPane() is used to lookup a wxAuiPaneInfo object either by window pointer
197 or by pane name, which acts as a unique id for a window pane.
199 The returned wxAuiPaneInfo object may then be modified to change a pane's
200 look, state or position. After one or more modifications to wxAuiPaneInfo,
201 wxAuiManager::Update() should be called to commit the changes to the user
202 interface. If the lookup failed (meaning the pane could not be found in the
203 manager), a call to the returned wxAuiPaneInfo's IsOk() method will return @false.
205 wxAuiPaneInfo
GetPane(wxWindow
* window
);
206 wxAuiPaneInfo
GetPane(const wxString
& name
);
210 HideHint() hides any docking hint that may be visible.
212 virtual void HideHint();
215 This method is used to insert either a previously unmanaged pane window
216 into the frame manager, or to insert a currently managed pane somewhere
217 else. InsertPane() will push all panes, rows, or docks aside and
218 insert the window into the position specified by @a insert_location.
220 Because @a insert_location can specify either a pane, dock row, or dock
221 layer, the @a insert_level parameter is used to disambiguate this.
222 The parameter @a insert_level can take a value of wxAUI_INSERT_PANE,
223 wxAUI_INSERT_ROW or wxAUI_INSERT_DOCK.
225 bool InsertPane(wxWindow
* window
,
226 const wxAuiPaneInfo
& insert_location
,
227 int insert_level
= wxAUI_INSERT_PANE
);
230 LoadPaneInfo() is similar to to LoadPerspective, with the exception that it
231 only loads information about a single pane. It is used in combination with
234 void LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
& pane
);
237 Loads a saved perspective. If update is @true, wxAuiManager::Update()
238 is automatically invoked, thus realizing the saved perspective on screen.
240 bool LoadPerspective(const wxString
& perspective
,
244 SavePaneInfo() is similar to SavePerspective, with the exception that it only
245 saves information about a single pane. It is used in combination with
248 wxString
SavePaneInfo(wxAuiPaneInfo
& pane
);
251 Saves the entire user interface layout into an encoded wxString, which
252 can then be stored by the application (probably using wxConfig).
254 When a perspective is restored using LoadPerspective(), the entire user
255 interface will return to the state it was when the perspective was saved.
257 wxString
SavePerspective();
260 Instructs wxAuiManager to use art provider specified by parameter
261 @a art_provider for all drawing calls.
262 This allows plugable look-and-feel features. The previous art provider object,
263 if any, will be deleted by wxAuiManager.
267 void SetArtProvider(wxAuiDockArt
* art_provider
);
270 When a user creates a new dock by dragging a window into a docked position,
271 often times the large size of the window will create a dock that is unwieldly
272 large. wxAuiManager by default limits the size of any new dock to 1/3 of the
273 window size. For horizontal docks, this would be 1/3 of the window height.
274 For vertical docks, 1/3 of the width.
276 Calling this function will adjust this constraint value. The numbers must be
277 between 0.0 and 1.0. For instance, calling SetDockSizeContraint with
278 0.5, 0.5 will cause new docks to be limited to half of the size of the
279 entire managed window.
281 void SetDockSizeConstraint(double widthpct
, double heightpct
);
284 This method is used to specify wxAuiManager's settings flags. @a flags
285 specifies options which allow the frame management behavior to be modified.
287 void SetFlags(unsigned int flags
);
290 Called to specify the frame or window which is to be managed by wxAuiManager.
291 Frame management is not restricted to just frames. Child windows or custom
292 controls are also allowed.
294 void SetManagedWindow(wxWindow
* managed_wnd
);
297 This function is used by controls to explicitly show a hint window at the
298 specified rectangle. It is rarely called, and is mostly used by controls
299 implementing custom pane drag/drop behaviour.
300 The specified rectangle should be in screen coordinates.
302 virtual void ShowHint(const wxRect
& rect
);
305 Uninitializes the framework and should be called before a managed frame or
306 window is destroyed. UnInit() is usually called in the managed wxFrame's
307 destructor. It is necessary to call this function before the managed frame
308 or window is destroyed, otherwise the manager cannot remove its custom event
309 handlers from a window.
314 This method is called after any number of changes are
315 made to any of the managed panes. Update() must be invoked after
316 AddPane() or InsertPane() are called in order to "realize" or "commit"
317 the changes. In addition, any number of changes may be made to
318 wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
319 realize the changes, Update() must be called. This construction allows
320 pane flicker to be avoided by updating the whole layout at one time.
327 ProcessDockResult() is a protected member of the wxAUI layout manager.
328 It can be overridden by derived classes to provide custom docking calculations.
330 virtual bool ProcessDockResult(wxAuiPaneInfo
& target
,
331 const wxAuiPaneInfo
& new_pos
);
339 wxAuiPaneInfo is part of the wxAUI class framework.
340 See also @ref overview_aui.
342 wxAuiPaneInfo specifies all the parameters for a pane.
343 These parameters specify where the pane is on the screen, whether it is docked
344 or floating, or hidden.
345 In addition, these parameters specify the pane's docked position, floating
346 position, preferred size, minimum size, caption text among many other parameters.
351 @see wxAuiManager, wxAuiDockArt
361 wxAuiPaneInfo(const wxAuiPaneInfo
& c
);
365 BestSize() sets the ideal size for the pane. The docking manager will attempt
366 to use this size as much as possible when docking or floating the pane.
368 wxAuiPaneInfo
BestSize(const wxSize
& size
);
369 wxAuiPaneInfo
BestSize(int x
, int y
);
373 Bottom() sets the pane dock position to the bottom side of the frame. This is
374 the same thing as calling Direction(wxAUI_DOCK_BOTTOM).
376 wxAuiPaneInfo
& Bottom();
379 BottomDockable() indicates whether a pane can be docked at the bottom of the
382 wxAuiPaneInfo
& BottomDockable(bool b
= true);
385 Caption() sets the caption of the pane.
387 wxAuiPaneInfo
& Caption(const wxString
& c
);
390 CaptionVisible indicates that a pane caption should be visible. If @false, no
391 pane caption is drawn.
393 wxAuiPaneInfo
& CaptionVisible(bool visible
= true);
397 Center() sets the pane dock position to the left side of the frame.
398 The centre pane is the space in the middle after all border panes (left, top,
399 right, bottom) are subtracted from the layout.
400 This is the same thing as calling Direction(wxAUI_DOCK_CENTRE).
402 wxAuiPaneInfo
Centre();
403 wxAuiPaneInfo
Center();
408 CentrePane() specifies that the pane should adopt the default center pane
409 settings. Centre panes usually do not have caption bars.
410 This function provides an easy way of preparing a pane to be displayed in
411 the center dock position.
413 wxAuiPaneInfo
CentrePane();
414 wxAuiPaneInfo
CenterPane();
418 CloseButton() indicates that a close button should be drawn for the pane.
420 wxAuiPaneInfo
& CloseButton(bool visible
= true);
423 DefaultPane() specifies that the pane should adopt the default pane settings.
425 wxAuiPaneInfo
& DefaultPane();
428 DestroyOnClose() indicates whether a pane should be detroyed when it is closed.
429 Normally a pane is simply hidden when the close button is clicked.
430 Setting DestroyOnClose to @true will cause the window to be destroyed when
431 the user clicks the pane's close button.
433 wxAuiPaneInfo
& DestroyOnClose(bool b
= true);
436 Direction() determines the direction of the docked pane. It is functionally the
437 same as calling Left(), Right(), Top() or Bottom(), except that docking direction
438 may be specified programmatically via the parameter.
440 wxAuiPaneInfo
& Direction(int direction
);
443 Dock() indicates that a pane should be docked. It is the opposite of Float().
445 wxAuiPaneInfo
& Dock();
448 DockFixed() causes the containing dock to have no resize sash. This is useful
449 for creating panes that span the entire width or height of a dock, but should
450 not be resizable in the other direction.
452 wxAuiPaneInfo
& DockFixed(bool b
= true);
455 Dockable() specifies whether a frame can be docked or not. It is the same as
456 specifying TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b).
458 wxAuiPaneInfo
& Dockable(bool b
= true);
461 Fixed() forces a pane to be fixed size so that it cannot be resized. After
462 calling Fixed(), IsFixed() will return @true.
464 wxAuiPaneInfo
& Fixed();
467 Float() indicates that a pane should be floated. It is the opposite of Dock().
469 wxAuiPaneInfo
& Float();
472 Floatable() sets whether the user will be able to undock a pane and turn it
473 into a floating window.
475 wxAuiPaneInfo
& Floatable(bool b
= true);
479 FloatingPosition() sets the position of the floating pane.
481 wxAuiPaneInfo
FloatingPosition(const wxPoint
& pos
);
482 wxAuiPaneInfo
FloatingPosition(int x
, int y
);
487 FloatingSize() sets the size of the floating pane.
489 wxAuiPaneInfo
FloatingSize(const wxSize
& size
);
490 wxAuiPaneInfo
FloatingSize(int x
, int y
);
494 Gripper() indicates that a gripper should be drawn for the pane.
496 wxAuiPaneInfo
& Gripper(bool visible
= true);
499 GripperTop() indicates that a gripper should be drawn at the top of the pane.
501 wxAuiPaneInfo
& GripperTop(bool attop
= true);
504 HasBorder() returns @true if the pane displays a border.
506 bool HasBorder() const;
509 HasCaption() returns @true if the pane displays a caption.
511 bool HasCaption() const;
514 HasCloseButton() returns @true if the pane displays a button to close the pane.
516 bool HasCloseButton() const;
519 HasFlag() returns @true if the the property specified by flag is active for the
522 bool HasFlag(unsigned int flag
) const;
525 HasGripper() returns @true if the pane displays a gripper.
527 bool HasGripper() const;
530 HasGripper() returns @true if the pane displays a gripper at the top.
532 bool HasGripperTop() const;
535 HasMaximizeButton() returns @true if the pane displays a button to maximize the
538 bool HasMaximizeButton() const;
541 HasMinimizeButton() returns @true if the pane displays a button to minimize the
544 bool HasMinimizeButton() const;
547 HasPinButton() returns @true if the pane displays a button to float the pane.
549 bool HasPinButton() const;
552 Hide() indicates that a pane should be hidden.
554 wxAuiPaneInfo
& Hide();
557 IsBottomDockable() returns @true if the pane can be docked at the bottom of the
560 bool IsBottomDockable() const;
563 IsDocked() returns @true if the pane is docked.
565 bool IsDocked() const;
568 IsFixed() returns @true if the pane cannot be resized.
570 bool IsFixed() const;
573 IsFloatable() returns @true if the pane can be undocked and displayed as a
576 bool IsFloatable() const;
579 IsFloating() returns @true if the pane is floating.
581 bool IsFloating() const;
584 IsLeftDockable() returns @true if the pane can be docked on the left of the
587 bool IsLeftDockable() const;
590 IsMoveable() returns @true if the docked frame can be undocked or moved to
591 another dock position.
593 bool IsMovable() const;
596 IsOk() returns @true if the wxAuiPaneInfo structure is valid. A pane structure
597 is valid if it has an associated window.
602 IsResizable() returns @true if the pane can be resized.
604 bool IsResizable() const;
607 IsRightDockable() returns @true if the pane can be docked on the right of the
610 bool IsRightDockable() const;
613 IsShown() returns @true if the pane is currently shown.
615 bool IsShown() const;
618 IsToolbar() returns @true if the pane contains a toolbar.
620 bool IsToolbar() const;
623 IsTopDockable() returns @true if the pane can be docked at the top of the
626 bool IsTopDockable() const;
629 Layer() determines the layer of the docked pane. The dock layer is similar to
630 an onion, the inner-most layer being layer 0. Each shell moving in the outward
631 direction has a higher layer number. This allows for more complex docking layout
634 wxAuiPaneInfo
& Layer(int layer
);
637 Left() sets the pane dock position to the left side of the frame. This is the
638 same thing as calling Direction(wxAUI_DOCK_LEFT).
640 wxAuiPaneInfo
& Left();
643 LeftDockable() indicates whether a pane can be docked on the left of the frame.
645 wxAuiPaneInfo
& LeftDockable(bool b
= true);
649 MaxSize() sets the maximum size of the pane.
651 wxAuiPaneInfo
MaxSize(const wxSize
& size
);
652 wxAuiPaneInfo
MaxSize(int x
, int y
);
656 MaximizeButton() indicates that a maximize button should be drawn for the pane.
658 wxAuiPaneInfo
& MaximizeButton(bool visible
= true);
662 MinSize() sets the minimum size of the pane. Please note that this is only
663 partially supported as of this writing.
665 wxAuiPaneInfo
MinSize(const wxSize
& size
);
666 wxAuiPaneInfo
MinSize(int x
, int y
);
670 MinimizeButton() indicates that a minimize button should be drawn for the pane.
672 wxAuiPaneInfo
& MinimizeButton(bool visible
= true);
675 Movable indicates whether a frame can be moved.
677 wxAuiPaneInfo
& Movable(bool b
= true);
680 Name() sets the name of the pane so it can be referenced in lookup functions.
681 If a name is not specified by the user, a random name is assigned to the pane
682 when it is added to the manager.
684 wxAuiPaneInfo
& Name(const wxString
& n
);
687 PaneBorder indicates that a border should be drawn for the pane.
689 wxAuiPaneInfo
& PaneBorder(bool visible
= true);
692 PinButton() indicates that a pin button should be drawn for the pane.
694 wxAuiPaneInfo
& PinButton(bool visible
= true);
697 Position() determines the position of the docked pane.
699 wxAuiPaneInfo
& Position(int pos
);
702 Resizable() allows a pane to be resized if the parameter is @true, and forces it
703 to be a fixed size if the parameter is @false. This is simply an antonym for Fixed().
705 wxAuiPaneInfo
& Resizable(bool resizable
= true);
708 Right() sets the pane dock position to the right side of the frame.
710 wxAuiPaneInfo
& Right();
713 RightDockable() indicates whether a pane can be docked on the right of the
716 wxAuiPaneInfo
& RightDockable(bool b
= true);
719 Row() determines the row of the docked pane.
721 wxAuiPaneInfo
& Row(int row
);
724 Write the safe parts of a newly loaded PaneInfo structure "source" into "this"
725 used on loading perspectives etc.
727 void SafeSet(wxAuiPaneInfo source
);
730 SetFlag() turns the property given by flag on or off with the option_state
733 wxAuiPaneInfo
& SetFlag(unsigned int flag
, bool option_state
);
736 Show() indicates that a pane should be shown.
738 wxAuiPaneInfo
& Show(bool show
= true);
741 ToolbarPane() specifies that the pane should adopt the default toolbar pane
744 wxAuiPaneInfo
& ToolbarPane();
747 Top() sets the pane dock position to the top of the frame.
749 wxAuiPaneInfo
& Top();
752 TopDockable() indicates whether a pane can be docked at the top of the frame.
754 wxAuiPaneInfo
& TopDockable(bool b
= true);
757 Window() assigns the window pointer that the wxAuiPaneInfo should use.
758 This normally does not need to be specified, as the window pointer is
759 automatically assigned to the wxAuiPaneInfo structure as soon as it is added
762 wxAuiPaneInfo
& Window(wxWindow
* w
);
765 Makes a copy of the wxAuiPaneInfo object.
767 wxAuiPaneInfo
& operator=(const wxAuiPaneInfo
& c
);