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1 ////////////////////////////////////////////////////////////////////////////////
2 // Name: list.cpp
3 // Purpose: wxList implementation
4 // Author: Julian Smart
5 // Modified by: VZ at 16/11/98: WX_DECLARE_LIST() and typesafe lists added
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 ////////////////////////////////////////////////////////////////////////////////
11
12 // =============================================================================
13 // declarations
14 // =============================================================================
15
16 // -----------------------------------------------------------------------------
17 // headers
18 // -----------------------------------------------------------------------------
19 #ifdef __GNUG__
20 #pragma implementation "list.h"
21 #endif
22
23 // For compilers that support precompilation, includes "wx.h".
24 #include "wx/wxprec.h"
25
26 #ifdef __BORLANDC__
27 #pragma hdrstop
28 #endif
29
30 #include <stdarg.h>
31 #include <stdlib.h>
32 #include <string.h>
33
34 #ifndef WX_PRECOMP
35 #include "wx/defs.h"
36 #include "wx/list.h"
37 #include "wx/utils.h" // for copystring() (beurk...)
38 #endif
39
40 // =============================================================================
41 // implementation
42 // =============================================================================
43
44 // -----------------------------------------------------------------------------
45 // wxListKey
46 // -----------------------------------------------------------------------------
47
48 wxListKey wxDefaultListKey;
49
50 bool wxListKey::operator==(wxListKeyValue value) const
51 {
52 switch ( m_keyType )
53 {
54 default:
55 wxFAIL_MSG("bad key type.");
56 // let compiler optimize the line above away in release build
57 // by not putting return here...
58
59 case wxKEY_STRING:
60 return strcmp(m_key.string, value.string) == 0;
61
62 case wxKEY_INTEGER:
63 return m_key.integer == value.integer;
64 }
65 }
66
67 // -----------------------------------------------------------------------------
68 // wxNodeBase
69 // -----------------------------------------------------------------------------
70
71 wxNodeBase::wxNodeBase(wxListBase *list,
72 wxNodeBase *previous, wxNodeBase *next,
73 void *data, const wxListKey& key)
74 {
75 m_list = list;
76 m_data = data;
77 m_previous = previous;
78 m_next = next;
79
80 switch ( key.GetKeyType() )
81 {
82 case wxKEY_NONE:
83 break;
84
85 case wxKEY_INTEGER:
86 m_key.integer = key.GetNumber();
87 break;
88
89 case wxKEY_STRING:
90 // to be free()d later
91 m_key.string = strdup(key.GetString());
92 break;
93
94 default:
95 wxFAIL_MSG("invalid key type");
96 }
97
98 if ( previous )
99 previous->m_next = this;
100
101 if ( next )
102 next->m_previous = this;
103 }
104
105 wxNodeBase::~wxNodeBase()
106 {
107 // handle the case when we're being deleted from the list by the user (i.e.
108 // not by the list itself from DeleteNode) - we must do it for
109 // compatibility with old code
110 if ( m_list != NULL )
111 {
112 if ( m_list->m_keyType == wxKEY_STRING )
113 {
114 free(m_key.string);
115 }
116
117 m_list->DetachNode(this);
118 }
119 }
120
121 int wxNodeBase::IndexOf() const
122 {
123 wxCHECK_MSG( m_list, wxNOT_FOUND, "node doesn't belong to a list in IndexOf");
124
125 // It would be more efficient to implement IndexOf() completely inside
126 // wxListBase (only traverse the list once), but this is probably a more
127 // reusable way of doing it. Can always be optimized at a later date (since
128 // IndexOf() resides in wxListBase as well) if efficiency is a problem.
129 int i;
130 wxNodeBase *prev = m_previous;
131
132 for( i = 0; prev; i++ )
133 {
134 prev = prev->m_previous;
135 }
136
137 return i;
138 }
139
140 // -----------------------------------------------------------------------------
141 // wxListBase
142 // -----------------------------------------------------------------------------
143
144 void wxListBase::Init(wxKeyType keyType)
145 {
146 m_nodeFirst =
147 m_nodeLast = (wxNodeBase *) NULL;
148 m_count = 0;
149 m_destroy = FALSE;
150 m_keyType = keyType;
151 }
152
153 wxListBase::wxListBase(size_t count, void *elements[])
154 {
155 Init();
156
157 for ( size_t n = 0; n < count; n++ )
158 {
159 Append(elements[n]);
160 }
161 }
162
163 void wxListBase::DoCopy(const wxListBase& list)
164 {
165 wxASSERT_MSG( !list.m_destroy,
166 "copying list which owns it's elements is a bad idea" );
167
168 m_count = list.m_count;
169 m_destroy = list.m_destroy;
170 m_keyType = list.m_keyType;
171 m_nodeFirst =
172 m_nodeLast = (wxNodeBase *) NULL;
173
174 for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
175 {
176 Append(node);
177 }
178 }
179
180 wxListBase::~wxListBase()
181 {
182 wxNodeBase *each = m_nodeFirst;
183 while ( each != NULL )
184 {
185 wxNodeBase *next = each->GetNext();
186 DoDeleteNode(each);
187 each = next;
188 }
189 }
190
191 wxNodeBase *wxListBase::AppendCommon(wxNodeBase *node)
192 {
193 if ( !m_nodeFirst )
194 {
195 m_nodeFirst = node;
196 m_nodeLast = m_nodeFirst;
197 }
198 else
199 {
200 m_nodeLast->m_next = node;
201 m_nodeLast = node;
202 }
203
204 m_count++;
205
206 return node;
207 }
208
209 wxNodeBase *wxListBase::Append(void *object)
210 {
211 // all objects in a keyed list should have a key
212 wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
213 "need a key for the object to append" );
214
215 wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object);
216
217 return AppendCommon(node);
218 }
219
220 wxNodeBase *wxListBase::Append(long key, void *object)
221 {
222 wxCHECK_MSG( (m_keyType == wxKEY_INTEGER) ||
223 (m_keyType == wxKEY_NONE && m_count == 0),
224 (wxNodeBase *)NULL,
225 "can't append object with numeric key to this list" );
226
227 wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
228 return AppendCommon(node);
229 }
230
231 wxNodeBase *wxListBase::Append (const char *key, void *object)
232 {
233 wxCHECK_MSG( (m_keyType == wxKEY_STRING) ||
234 (m_keyType == wxKEY_NONE && m_count == 0),
235 (wxNodeBase *)NULL,
236 "can't append object with string key to this list" );
237
238 wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
239 return AppendCommon(node);
240 }
241
242 wxNodeBase *wxListBase::Insert(wxNodeBase *position, void *object)
243 {
244 // all objects in a keyed list should have a key
245 wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
246 "need a key for the object to insert" );
247
248 wxCHECK_MSG( !position || position->m_list == this, (wxNodeBase *)NULL,
249 "can't insert before a node from another list" );
250
251 // previous and next node for the node being inserted
252 wxNodeBase *prev, *next;
253 if ( position )
254 {
255 prev = position->GetPrevious();
256 next = position;
257 }
258 else
259 {
260 // inserting in the beginning of the list
261 prev = (wxNodeBase *)NULL;
262 next = m_nodeFirst;
263 }
264
265 wxNodeBase *node = CreateNode(prev, next, object);
266 if ( !m_nodeFirst )
267 {
268 m_nodeLast = node;
269 }
270
271 if ( prev == NULL )
272 {
273 m_nodeFirst = node;
274 }
275
276 m_count++;
277
278 return node;
279 }
280
281 wxNodeBase *wxListBase::Item(size_t n) const
282 {
283 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
284 {
285 if ( n-- == 0 )
286 {
287 return current;
288 }
289 }
290
291 wxFAIL_MSG( "invalid index in wxListBase::Item" );
292
293 return (wxNodeBase *)NULL;
294 }
295
296 wxNodeBase *wxListBase::Find(const wxListKey& key) const
297 {
298 wxASSERT_MSG( m_keyType == key.GetKeyType(),
299 "this list is not keyed on the type of this key" );
300
301 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
302 {
303 if ( key == current->m_key )
304 {
305 return current;
306 }
307 }
308
309 // not found
310 return (wxNodeBase *)NULL;
311 }
312
313 wxNodeBase *wxListBase::Find(void *object) const
314 {
315 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
316 {
317 if ( current->GetData() == object )
318 return current;
319 }
320
321 // not found
322 return (wxNodeBase *)NULL;
323 }
324
325 int wxListBase::IndexOf(void *object) const
326 {
327 wxNodeBase *node = Find( object );
328
329 return node ? node->IndexOf() : wxNOT_FOUND;
330 }
331
332 void wxListBase::DoDeleteNode(wxNodeBase *node)
333 {
334 // free node's data
335 if ( m_keyType == wxKEY_STRING )
336 {
337 free(node->m_key.string);
338 }
339
340 if ( m_destroy )
341 {
342 node->DeleteData();
343 }
344
345 // so that the node knows that it's being deleted by the list
346 node->m_list = NULL;
347 delete node;
348 }
349
350 wxNodeBase *wxListBase::DetachNode(wxNodeBase *node)
351 {
352 wxCHECK_MSG( node, NULL, "detaching NULL wxNodeBase" );
353 wxCHECK_MSG( node->m_list == this, NULL,
354 "detaching node which is not from this list" );
355
356 // update the list
357 wxNodeBase **prevNext = node->GetPrevious() ? &node->GetPrevious()->m_next
358 : &m_nodeFirst;
359 wxNodeBase **nextPrev = node->GetNext() ? &node->GetNext()->m_previous
360 : &m_nodeLast;
361
362 *prevNext = node->GetNext();
363 *nextPrev = node->GetPrevious();
364
365 m_count--;
366
367 // mark the node as not belonging to this list any more
368 node->m_list = NULL;
369
370 return node;
371 }
372
373 bool wxListBase::DeleteNode(wxNodeBase *node)
374 {
375 if ( !DetachNode(node) )
376 return FALSE;
377
378 DoDeleteNode(node);
379
380 return TRUE;
381 }
382
383 bool wxListBase::DeleteObject(void *object)
384 {
385 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
386 {
387 if ( current->GetData() == object )
388 {
389 DeleteNode(current);
390 return TRUE;
391 }
392 }
393
394 // not found
395 return FALSE;
396 }
397
398 void wxListBase::Clear()
399 {
400 wxNodeBase *current = m_nodeFirst;
401 while ( current )
402 {
403 wxNodeBase *next = current->GetNext();
404 DoDeleteNode(current);
405 current = next;
406 }
407
408 m_nodeFirst =
409 m_nodeLast = (wxNodeBase *)NULL;
410
411 m_count = 0;
412 }
413
414 void wxListBase::ForEach(wxListIterateFunction F)
415 {
416 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
417 {
418 (*F)(current->GetData());
419 }
420 }
421
422 void *wxListBase::FirstThat(wxListIterateFunction F)
423 {
424 for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
425 {
426 if ( (*F)(current->GetData()) )
427 return current->GetData();
428 }
429
430 return (wxNodeBase *)NULL;
431 }
432
433 void *wxListBase::LastThat(wxListIterateFunction F)
434 {
435 for ( wxNodeBase *current = GetLast(); current; current = current->GetPrevious() )
436 {
437 if ( (*F)(current->GetData()) )
438 return current->GetData();
439 }
440
441 return (wxNodeBase *)NULL;
442 }
443
444 // (stefan.hammes@urz.uni-heidelberg.de)
445 //
446 // function for sorting lists. the concept is borrowed from 'qsort'.
447 // by giving a sort function, arbitrary lists can be sorted.
448 // method:
449 // - put wxObject pointers into an array
450 // - sort the array with qsort
451 // - put back the sorted wxObject pointers into the list
452 //
453 // CAVE: the sort function receives pointers to wxObject pointers (wxObject **),
454 // so dereference right!
455 // EXAMPLE:
456 // int listcompare(const void *arg1, const void *arg2)
457 // {
458 // return(compare(**(wxString **)arg1,
459 // **(wxString **)arg2));
460 // }
461 //
462 // void main()
463 // {
464 // wxListBase list;
465 //
466 // list.Append(new wxString("DEF"));
467 // list.Append(new wxString("GHI"));
468 // list.Append(new wxString("ABC"));
469 // list.Sort(listcompare);
470 // }
471
472 void wxListBase::Sort(const wxSortCompareFunction compfunc)
473 {
474 // allocate an array for the wxObject pointers of the list
475 const size_t num = GetCount();
476 void **objArray = new void *[num];
477 void **objPtr = objArray;
478
479 // go through the list and put the pointers into the array
480 wxNodeBase *node;
481 for ( node = GetFirst(); node; node = node->Next() )
482 {
483 *objPtr++ = node->Data();
484 }
485
486 // sort the array
487 qsort((void *)objArray,num,sizeof(wxObject *),compfunc);
488
489 // put the sorted pointers back into the list
490 objPtr = objArray;
491 for ( node = GetFirst(); node; node = node->Next() )
492 {
493 node->SetData(*objPtr++);
494 }
495
496 // free the array
497 delete[] objArray;
498 }
499
500 // -----------------------------------------------------------------------------
501 // wxList (a.k.a. wxObjectList)
502 // -----------------------------------------------------------------------------
503
504 void wxObjectListNode::DeleteData()
505 {
506 delete (wxObject *)GetData();
507 }
508
509 // -----------------------------------------------------------------------------
510 // wxStringList
511 // -----------------------------------------------------------------------------
512
513 // instead of WX_DEFINE_LIST(wxStringListBase) we define this function
514 // ourselves
515 void wxStringListNode::DeleteData()
516 {
517 delete [] (char *)GetData();
518 }
519
520 bool wxStringList::Delete(const char *s)
521 {
522 wxStringListNode *current;
523
524 for ( current = GetFirst(); current; current = current->GetNext() )
525 {
526 if ( strcmp(current->GetData(), s) == 0 )
527 {
528 DeleteNode(current);
529 return TRUE;
530 }
531 }
532
533 // not found
534 return FALSE;
535 }
536
537 void wxStringList::DoCopy(const wxStringList& other)
538 {
539 wxASSERT( GetCount() == 0 ); // this list must be empty before copying!
540
541 size_t count = other.GetCount();
542 for ( size_t n = 0; n < count; n++ )
543 {
544 Add(other.Item(n)->GetData());
545 }
546 }
547
548 // Variable argument list, terminated by a zero
549 // Makes new storage for the strings
550 wxStringList::wxStringList (const char *first, ...)
551 {
552 if ( !first )
553 return;
554
555 va_list ap;
556 va_start(ap, first);
557
558 const char *s = first;
559 for (;;)
560 {
561 Add(s);
562
563 s = va_arg(ap, const char *);
564 // if (s == NULL)
565 #ifdef __WXMSW__
566 if ((int) s == 0)
567 #else
568 if ((long) s == 0)
569 #endif
570 break;
571 }
572
573 va_end(ap);
574 }
575
576 // Only makes new strings if arg is TRUE
577 char **wxStringList::ListToArray(bool new_copies) const
578 {
579 char **string_array = new char *[GetCount()];
580 wxStringListNode *node = GetFirst();
581 for (size_t i = 0; i < GetCount(); i++)
582 {
583 char *s = node->GetData();
584 if ( new_copies )
585 string_array[i] = copystring(s);
586 else
587 string_array[i] = s;
588 node = node->GetNext();
589 }
590
591 return string_array;
592 }
593
594 // Checks whether s is a member of the list
595 bool wxStringList::Member(const char *s) const
596 {
597 for ( wxStringListNode *node = GetFirst(); node; node = node->GetNext() )
598 {
599 const char *s1 = node->GetData();
600 if (s == s1 || strcmp (s, s1) == 0)
601 return TRUE;
602 }
603
604 return FALSE;
605 }
606
607 static int
608 wx_comparestrings(const void *arg1, const void *arg2)
609 {
610 char **s1 = (char **) arg1;
611 char **s2 = (char **) arg2;
612
613 return strcmp (*s1, *s2);
614 }
615
616 // Sort a list of strings - deallocates old nodes, allocates new
617 void wxStringList::Sort()
618 {
619 size_t N = GetCount();
620 char **array = new char *[N];
621 wxStringListNode *node;
622
623 size_t i = 0;
624 for ( node = GetFirst(); node; node = node->GetNext() )
625 {
626 array[i++] = node->GetData();
627 }
628
629 qsort (array, N, sizeof (char *), wx_comparestrings);
630
631 i = 0;
632 for ( node = GetFirst(); node; node = node->GetNext() )
633 node->SetData( array[i++] );
634
635 delete [] array;
636 }
637