1 \section{\class{wxScrolledWindow
}}\label{wxscrolledwindow
}
3 The wxScrolledWindow class manages scrolling for its client area, transforming
4 the coordinates according to the scrollbar positions, and setting the
5 scroll positions, thumb sizes and ranges according to the area in view.
7 As with all windows, an application can draw onto a wxScrolledWindow using a
\helpref{device context
}{dcoverview
}.
9 You have the option of handling the
\helpref{OnPaint
}{wxscrolledwindowonpaint
} handler
10 or overriding the
\helpref{OnDraw
}{wxscrolledwindowondraw
} function, which is passed
11 a pre-scrolled device context (prepared by
\helpref{PrepareDC
}{wxscrolledwindowpreparedc
}).
13 If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
14 within OnDraw, to set the device origin for the device context according to the current
17 \wxheading{Derived from
}
19 \helpref{wxWindow
}{wxwindow
}\\
20 \helpref{wxEvtHandler
}{wxevthandler
}\\
21 \helpref{wxObject
}{wxobject
}
23 \wxheading{Include files
}
27 \wxheading{Window styles
}
30 \begin{twocollist
}\itemsep=
0pt
31 \twocolitem{\windowstyle{wxRETAINED
}}{Uses a backing pixmap to speed refreshes. Motif only.
}
34 See also
\helpref{window styles overview
}{windowstyles
}.
38 Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
39 where a `page' can be interpreted to be the current visible portion of the window. For
40 more sophisticated applications, use the wxScrolledWindow implementation as a guide
41 to build your own scroll behaviour.
45 \helpref{wxScrollBar
}{wxscrollbar
},
\helpref{wxClientDC
}{wxclientdc
},
\helpref{wxPaintDC
}{wxpaintdc
}
47 \latexignore{\rtfignore{\wxheading{Members
}}}
49 \membersection{wxScrolledWindow::wxScrolledWindow
}\label{wxscrolledwindowconstr
}
51 \func{}{wxScrolledWindow
}{\void}
55 \func{}{wxScrolledWindow
}{\param{wxWindow*
}{ parent
},
\param{wxWindowID
}{id = -
1},
\rtfsp
56 \param{const wxPoint\&
}{pos = wxDefaultPosition
},
\param{const wxSize\&
}{size = wxDefaultSize
},
\rtfsp
57 \param{long
}{ style = wxHSCROLL
\pipe wxVSCROLL
},
\param{const wxString\&
}{name = ``scrolledWindow"
}}
61 \wxheading{Parameters
}
63 \docparam{parent
}{Parent window.
}
65 \docparam{id
}{Window identifier. A value of -
1 indicates a default value.
}
67 \docparam{pos
}{Window position. If a position of (-
1, -
1) is specified then a default position
70 \docparam{size
}{Window size. If a size of (-
1, -
1) is specified then the window is sized
73 \docparam{style
}{Window style. See
\helpref{wxScrolledWindow
}{wxscrolledwindow
}.
}
75 \docparam{name
}{Window name.
}
79 The window is initially created without visible scrollbars.
80 Call
\helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
} to
81 specify how big the virtual window size should be.
83 \membersection{wxScrolledWindow::
\destruct{wxScrolledWindow
}}
85 \func{}{\destruct{wxScrolledWindow
}}{\void}
89 \membersection{wxScrolledWindow::CalcScrolledPosition
}\label{wxscrolledwindowcalcscrolledposition
}
91 \constfunc{void
}{CalcScrolledPosition
}{
97 Translates the logical coordinates to the device ones. For example, if a window is
98 scrolled
10 pixels to the bottom, the device coordinates of the origin are (
0,
0)
99 (as always), but the logical coordinates are (
0,
10) and so the call to
100 CalcScrolledPosition(
0,
0, \&xx, \&yy) will return
10 in yy.
104 \helpref{CalcUnscrolledPosition
}{wxscrolledwindowcalcunscrolledposition
}
106 \membersection{wxScrolledWindow::CalcUnscrolledPosition
}\label{wxscrolledwindowcalcunscrolledposition
}
108 \constfunc{void
}{CalcUnscrolledPosition
}{
114 Translates the device coordinates to the logical ones. For example, if a window is
115 scrolled
10 pixels to the bottom, the device coordinates of the origin are (
0,
0)
116 (as always), but the logical coordinates are (
0,
10) and so the call to
117 CalcUnscrolledPosition(
0,
10, \&xx, \&yy) will return
0 in yy.
121 \helpref{CalcScrolledPosition
}{wxscrolledwindowcalcscrolledposition
}
123 \membersection{wxScrolledWindow::Create
}\label{wxscrolledwindowcreate
}
125 \func{bool
}{Create
}{\param{wxWindow*
}{ parent
},
\param{wxWindowID
}{id = -
1},
\rtfsp
126 \param{const wxPoint\&
}{pos = wxDefaultPosition
},
\param{const wxSize\&
}{size = wxDefaultSize
},
\rtfsp
127 \param{long
}{ style = wxHSCROLL
\pipe wxVSCROLL
},
\param{const wxString\&
}{name = ``scrolledWindow"
}}
129 Creates the window for two-step construction. Derived classes
130 should call or replace this function. See
\helpref{wxScrolledWindow::wxScrolledWindow
}{wxscrolledwindowconstr
}\rtfsp
133 \membersection{wxScrolledWindow::EnableScrolling
}\label{wxscrolledwindowenablescrolling
}
135 \func{void
}{EnableScrolling
}{\param{const bool
}{ xScrolling
},
\param{const bool
}{ yScrolling
}}
137 Enable or disable physical scrolling in the given direction. Physical
138 scrolling is the physical transfer of bits up or down the
139 screen when a scroll event occurs. If the application scrolls by a
140 variable amount (e.g. if there are different font sizes) then physical
141 scrolling will not work, and you should switch it off.
143 \wxheading{Parameters
}
145 \docparam{xScrolling
}{If TRUE, enables physical scrolling in the x direction.
}
147 \docparam{yScrolling
}{If TRUE, enables physical scrolling in the y direction.
}
151 Physical scrolling may not be available on all platforms. Where it is available, it is enabled
154 \membersection{wxScrolledWindow::GetScrollPixelsPerUnit
}\label{wxscrolledwindowgetscrollpixelsperunit
}
156 \constfunc{void
}{GetScrollPixelsPerUnit
}{\param{int*
}{xUnit
},
\param{int*
}{yUnit
}}
158 Get the number of pixels per scroll unit (line), in each direction, as set
159 by
\helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
}. A value of zero indicates no
160 scrolling in that direction.
162 \wxheading{Parameters
}
164 \docparam{xUnit
}{Receives the number of pixels per horizontal unit.
}
166 \docparam{yUnit
}{Receives the number of pixels per vertical unit.
}
170 \helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
},
\rtfsp
171 \helpref{wxScrolledWindow::GetVirtualSize
}{wxscrolledwindowgetvirtualsize
}
173 \membersection{wxScrolledWindow::GetVirtualSize
}\label{wxscrolledwindowgetvirtualsize
}
175 \constfunc{void
}{GetVirtualSize
}{\param{int*
}{x
},
\param{int*
}{y
}}
177 Gets the size in device units of the scrollable window area (as
178 opposed to the client size, which is the area of the window currently
181 \wxheading{Parameters
}
183 \docparam{x
}{Receives the length of the scrollable window, in pixels.
}
185 \docparam{y
}{Receives the height of the scrollable window, in pixels.
}
189 Use
\helpref{wxDC::DeviceToLogicalX
}{wxdcdevicetologicalx
} and
\helpref{wxDC::DeviceToLogicalY
}{wxdcdevicetologicaly
}\rtfsp
190 to translate these units to logical units.
194 \helpref{wxScrolledWindow::SetScrollbars
}{wxscrolledwindowsetscrollbars
},
\rtfsp
195 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit
}{wxscrolledwindowgetscrollpixelsperunit
}
197 \membersection{wxScrolledWindow::IsRetained
}\label{wxscrolledwindowisretained
}
199 \constfunc{bool
}{IsRetained
}{\void}
201 Motif only: TRUE if the window has a backing bitmap.
203 \membersection{wxScrolledWindow::PrepareDC
}\label{wxscrolledwindowpreparedc
}
205 \func{void
}{PrepareDC
}{\param{wxDC\&
}{dc
}}
207 Call this function to prepare the device context for drawing a scrolled image. It
208 sets the device origin according to the current scroll position.
210 PrepareDC is called automatically within the default
\helpref{wxScrolledWindow::OnPaint
}{wxscrolledwindowonpaint
} event
211 handler, so your
\helpref{wxScrolledWindow::OnDraw
}{wxscrolledwindowondraw
} override
212 will be passed a 'pre-scrolled' device context. However, if you wish to draw from
213 outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
214 call this function yourself. For example:
217 void MyWindow::OnEvent(wxMouseEvent& event)
222 dc.SetPen
(*wxBLACK_PEN);
224 event.Position(&x, &y);
225 if (xpos > -1 && ypos > -1 && event.Dragging())
227 dc.DrawLine(xpos, ypos, x, y);
234 \membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
236 \func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
238 Called by the default paint event handler to allow the application to define
239 painting behaviour without having to worry about calling
240 \helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
242 Instead of overriding this function you may also just process the paint event
243 in the derived class as usual, but then you will have to call PrepareDC()
246 \membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
248 \func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
250 Scrolls a window so the view start is at the given point.
252 \wxheading{Parameters}
254 \docparam{x}{The x position to scroll to, in scroll units.}
256 \docparam{y}{The y position to scroll to, in scroll units.}
260 The positions are in scroll units, not pixels, so to convert to pixels you
261 will have to multiply by the number of pixels per scroll increment.
262 If either parameter is -1, that position will be ignored (no change in
267 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
268 \helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
270 \membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
272 \func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
273 \param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
274 \param{int }{xPos = 0}, \param{int}{ yPos = 0}}
276 Sets up vertical and/or horizontal scrollbars.
278 \wxheading{Parameters}
280 \docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
282 \docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
284 \docparam{noUnitsX}{Number of units in the horizontal direction.}
286 \docparam{noUnitsY}{Number of units in the vertical direction.}
288 \docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
290 \docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
294 The first pair of parameters give the number of pixels per `scroll step', i.e. amount
295 moved when the up or down scroll arrows are pressed.
296 The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
299 {\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
301 For example, the following gives a window horizontal and vertical
302 scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
303 pixels) in each direction.
306 window->SetScrollbars(20, 20, 50, 50);
309 wxScrolledWindow manages the page size itself,
310 using the current client window size as the page size.
312 Note that for more sophisticated scrolling applications, for example where
313 scroll steps may be variable according to the position in the document, it will be
314 necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
315 adjusting the scrollbars appropriately.
317 \membersection{wxScrolledWindow::ViewStart}\label{wxscrolledwindowviewstart}
319 \constfunc{void}{ViewStart}{\param{int* }{x}, \param{int* }{ y}}
321 Get the position at which the visible portion of the window starts.
323 \wxheading{Parameters}
325 \docparam{x}{Receives the first visible x position in scroll units.}
327 \docparam{y}{Receives the first visible y position in scroll units.}
331 If either of the scrollbars is not at the home position, {\it x} and/or
332 \rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
333 the application can use this function to efficiently redraw only the
334 visible portion of the window. The positions are in logical scroll
335 units, not pixels, so to convert to pixels you will have to multiply
336 by the number of pixels per scroll increment.
340 \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}