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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: renderer.h
3 // Purpose: interface of wxRendererNative
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @anchor wxCONTROL_FLAGS
11
12 The following rendering flags are defined for wxRendererNative:
13 */
14 enum
15 {
16 /** Control is disabled. */
17 wxCONTROL_DISABLED = 0x00000001,
18
19 /** Currently has keyboard focus. */
20 wxCONTROL_FOCUSED = 0x00000002,
21
22 /** (Button) is pressed. */
23 wxCONTROL_PRESSED = 0x00000004,
24
25 /** Control-specific bit. */
26 wxCONTROL_SPECIAL = 0x00000008,
27
28 /** Only for the buttons. */
29 wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL,
30
31 /** Only for the menu items. */
32 wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL,
33
34 /** Only for the tree items. */
35 wxCONTROL_EXPANDED = wxCONTROL_SPECIAL,
36
37 /** Only for the status bar panes. */
38 wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL,
39
40 /** Checkboxes only: flat border. */
41 wxCONTROL_FLAT = wxCONTROL_SPECIAL,
42
43 /** Mouse is currently over the control. */
44 wxCONTROL_CURRENT = 0x00000010,
45
46 /** Selected item in e.g. listbox. */
47 wxCONTROL_SELECTED = 0x00000020,
48
49 /** (Check/radio button) is checked. */
50 wxCONTROL_CHECKED = 0x00000040,
51
52 /** (Menu) item can be checked. */
53 wxCONTROL_CHECKABLE = 0x00000080,
54
55 /** (Check) undetermined state. */
56 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE
57 };
58
59 /**
60 Title bar buttons supported by wxRendererNative::DrawTitleBarBitmap().
61 */
62 enum wxTitleBarButton
63 {
64 wxTITLEBAR_BUTTON_CLOSE = 0x01000000,
65 wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000,
66 wxTITLEBAR_BUTTON_ICONIZE = 0x04000000,
67 wxTITLEBAR_BUTTON_RESTORE = 0x08000000,
68 wxTITLEBAR_BUTTON_HELP = 0x10000000
69 };
70
71 /**
72 @struct wxSplitterRenderParams
73
74 This is just a simple @c struct used as a return value of
75 wxRendererNative::GetSplitterParams().
76
77 It doesn't have any methods and all of its fields are constant, so they can
78 only be examined but not modified.
79
80 @library{wxbase}
81 @category{gdi}
82 */
83 struct wxSplitterRenderParams
84 {
85 /**
86 The only way to initialize this struct is by using this ctor.
87 */
88 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_);
89
90 /**
91 The width of the border drawn by the splitter inside it, may be 0.
92 */
93 const wxCoord border;
94
95 /**
96 @true if the sash changes appearance when the mouse passes over it, @false
97 otherwise.
98 */
99 const bool isHotSensitive;
100
101 /**
102 The width of the splitter sash.
103 */
104 const wxCoord widthSash;
105 };
106
107 /**
108 @struct wxHeaderButtonParams
109
110 This @c struct can optionally be used with
111 wxRendererNative::DrawHeaderButton() to specify custom values used to draw
112 the text or bitmap label.
113
114 @library{wxbase}
115 @category{gdi}
116 */
117 struct wxHeaderButtonParams
118 {
119 wxHeaderButtonParams();
120
121 wxColour m_arrowColour;
122 wxColour m_selectionColour;
123 wxString m_labelText;
124 wxFont m_labelFont;
125 wxColour m_labelColour;
126 wxBitmap m_labelBitmap;
127 int m_labelAlignment;
128 };
129
130 /**
131 Used to specify the type of sort arrow used with
132 wxRendererNative::DrawHeaderButton().
133 */
134 enum wxHeaderSortIconType
135 {
136 wxHDR_SORT_ICON_NONE, ///< Don't draw a sort arrow.
137 wxHDR_SORT_ICON_UP, ///< Draw a sort arrow icon pointing up.
138 wxHDR_SORT_ICON_DOWN ///< Draw a sort arrow icon pointing down.
139 };
140
141
142
143 /**
144 @class wxDelegateRendererNative
145
146 wxDelegateRendererNative allows reuse of renderers code by forwarding all the
147 wxRendererNative methods to the given object and
148 thus allowing you to only modify some of its methods -- without having to
149 reimplement all of them.
150
151 Note that the "normal", inheritance-based approach, doesn't work with the
152 renderers as it is impossible to derive from a class unknown at compile-time
153 and the renderer is only chosen at run-time. So suppose that you want to only
154 add something to the drawing of the tree control buttons but leave all the
155 other methods unchanged -- the only way to do it, considering that the renderer
156 class which you want to customize might not even be written yet when you write
157 your code (it could be written later and loaded from a DLL during run-time), is
158 by using this class.
159
160 Except for the constructor, it has exactly the same methods as
161 wxRendererNative and their implementation is
162 trivial: they are simply forwarded to the real renderer. Note that the "real"
163 renderer may, in turn, be a wxDelegateRendererNative as well and that there may
164 be arbitrarily many levels like this -- but at the end of the chain there must
165 be a real renderer which does the drawing.
166
167 @library{wxcore}
168 @category{gdi}
169
170 @see wxRendererNative
171 */
172 class wxDelegateRendererNative : public wxRendererNative
173 {
174 public:
175 /**
176 The default constructor does the same thing as the other one except that it
177 uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the
178 user-specified @a rendererNative.
179
180 In any case, this sets up the delegate renderer object to follow all calls to
181 the specified real renderer.
182 */
183 wxDelegateRendererNative();
184 /**
185 This constructor uses the user-specified @a rendererNative to set up the delegate
186 renderer object to follow all calls to the specified real renderer.
187
188 @note
189 This object does not take ownership of (i.e. won't delete) @a rendererNative.
190 */
191 wxDelegateRendererNative(wxRendererNative& rendererNative);
192
193 // The rest of these functions inherit the documentation from wxRendererNative
194
195 virtual int DrawHeaderButton(wxWindow *win, wxDC& dc,
196 const wxRect& rect, int flags = 0,
197 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
198 wxHeaderButtonParams* params = NULL);
199
200 virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc,
201 const wxRect& rect, int flags = 0,
202 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
203 wxHeaderButtonParams* params = NULL);
204
205 virtual int GetHeaderButtonHeight(wxWindow *win);
206
207 virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc,
208 const wxRect& rect, int flags = 0);
209
210 virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc,
211 const wxRect& rect, int flags = 0);
212
213 virtual void DrawSplitterSash(wxWindow *win, wxDC& dc,
214 const wxSize& size, wxCoord position,
215 wxOrientation orient, int flags = 0);
216
217 virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc,
218 const wxRect& rect, int flags = 0);
219
220 virtual void DrawDropArrow(wxWindow *win, wxDC& dc,
221 const wxRect& rect, int flags = 0);
222
223 virtual void DrawCheckBox(wxWindow *win, wxDC& dc,
224 const wxRect& rect, int flags = 0 );
225
226 virtual wxSize GetCheckBoxSize(wxWindow *win);
227
228 virtual void DrawPushButton(wxWindow *win, wxDC& dc,
229 const wxRect& rect, int flags = 0 );
230
231 virtual void DrawItemSelectionRect(wxWindow *win, wxDC& dc,
232 const wxRect& rect, int flags = 0 );
233
234 virtual void DrawFocusRect(wxWindow* win, wxDC& dc,
235 const wxRect& rect, int flags = 0);
236
237 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
238
239 virtual wxRendererVersion GetVersion() const;
240 };
241
242
243
244 /**
245 @class wxRendererNative
246
247 First, a brief introduction to wxRendererNative and why it is needed.
248
249 Usually wxWidgets uses the underlying low level GUI system to draw all the
250 controls - this is what we mean when we say that it is a "native" framework.
251 However not all controls exist under all (or even any) platforms and in this
252 case wxWidgets provides a default, generic, implementation of them written in
253 wxWidgets itself.
254
255 These controls don't have the native appearance if only the standard
256 line drawing and other graphics primitives are used, because the native
257 appearance is different under different platforms while the lines are always
258 drawn in the same way.
259
260 This is why we have renderers: wxRendererNative is a class which virtualizes the
261 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
262 button, without caring about exactly how this is done. Of course, as we
263 can draw the button differently in different renderers, this also allows us to
264 emulate the native look and feel.
265
266 So the renderers work by exposing a large set of high-level drawing functions
267 which are used by the generic controls. There is always a default global
268 renderer but it may be changed or extended by the user, see
269 @ref page_samples_render.
270
271 All drawing functions take some standard parameters:
272
273 @li @a win - The window being drawn. It is normally not used and when
274 it is it should only be used as a generic wxWindow
275 (in order to get its low level handle, for example), but you should
276 not assume that it is of some given type as the same renderer
277 function may be reused for drawing different kinds of control.
278 @li @a dc - The wxDC to draw on. Only this device
279 context should be used for drawing. It is not necessary to restore
280 pens and brushes for it on function exit but, on the other hand, you
281 shouldn't assume that it is in any specific state on function entry:
282 the rendering functions should always prepare it.
283 @li @a rect - The bounding rectangle for the element to be drawn.
284 @li @a flags - The optional flags (none by default) which can be a
285 combination of the @ref wxCONTROL_FLAGS.
286
287 Note that each drawing function restores the wxDC attributes if
288 it changes them, so it is safe to assume that the same pen, brush and colours
289 that were active before the call to this function are still in effect after it.
290
291 @library{wxcore}
292 @category{gdi}
293 */
294 class wxRendererNative
295 {
296 public:
297 /**
298 Virtual destructor as for any base class.
299 */
300 virtual ~wxRendererNative();
301
302 /**
303 Draw a check box.
304
305 @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
306 @c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS.
307 */
308 virtual void DrawCheckBox(wxWindow* win, wxDC& dc, const wxRect& rect,
309 int flags = 0) = 0;
310
311 /**
312 Draw a button like the one used by wxComboBox to show a
313 drop down window. The usual appearance is a downwards pointing arrow.
314
315 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
316 see @ref wxCONTROL_FLAGS.
317 */
318 virtual void DrawComboBoxDropButton(wxWindow* win, wxDC& dc,
319 const wxRect& rect, int flags = 0) = 0;
320
321 /**
322 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
323 have transparent background.
324
325 @a rect is not entirely filled by the arrow. Instead, you should use bounding
326 rectangle of a drop down button which arrow matches the size you need.
327
328 @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
329 see @ref wxCONTROL_FLAGS.
330 */
331 virtual void DrawDropArrow(wxWindow* win, wxDC& dc, const wxRect& rect,
332 int flags = 0) = 0;
333
334 /**
335 Draw a focus rectangle using the specified rectangle.
336 wxListCtrl.
337
338 The only supported flags is @c wxCONTROL_SELECTED for items which are selected.
339 see @ref wxCONTROL_FLAGS.
340 */
341 virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect,
342 int flags = 0) = 0;
343
344 /**
345 Draw the header control button (used, for example, by wxListCtrl).
346
347 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
348 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
349
350 @return
351 The optimal width to contain the the unabreviated label text or
352 bitmap, the sort arrow if present, and internal margins.
353 */
354 virtual int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect,
355 int flags = 0,
356 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0;
357
358 /**
359 Draw the contents of a header control button (label, sort arrows,
360 etc.). This function is normally only called by DrawHeaderButton().
361
362 Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
363 @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
364
365 @return
366 The optimal width to contain the the unabreviated label text or
367 bitmap, the sort arrow if present, and internal margins.
368 */
369 virtual int DrawHeaderButtonContents(wxWindow* win, wxDC& dc,
370 const wxRect& rect, int flags = 0,
371 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0;
372
373 /**
374 Draw a selection rectangle underneath the text as used e.g. in a
375 wxListCtrl.
376
377 The supported @a flags are @c wxCONTROL_SELECTED for items
378 which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT
379 for the item that has the focus (often a dotted line around the item's text).
380 @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus
381 (othewise the the selection rectangle is e.g. often grey and not blue).
382 This may be ignored by the renderer or deduced by the code directly from
383 the @a win.
384 */
385 virtual void DrawItemSelectionRect(wxWindow* win, wxDC& dc,
386 const wxRect& rect, int flags = 0) = 0;
387
388 /**
389 Draw a blank push button that looks very similar to wxButton.
390
391 @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
392 @c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS.
393 */
394 virtual void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect,
395 int flags = 0) = 0;
396
397 /**
398 Draw the border for sash window: this border must be such that the sash
399 drawn by DrawSplitterSash() blends into it well.
400 */
401 virtual void DrawSplitterBorder(wxWindow* win, wxDC& dc, const wxRect& rect,
402 int flags = 0) = 0;
403
404 /**
405 Draw a sash. The @a orient parameter defines whether the sash should be
406 vertical or horizontal and how the @a position should be interpreted.
407 */
408 virtual void DrawSplitterSash(wxWindow* win, wxDC& dc, const wxSize& size,
409 wxCoord position, wxOrientation orient,
410 int flags = 0) = 0;
411
412 /**
413 Draw the expanded/collapsed icon for a tree control item.
414
415 To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit,
416 see @ref wxCONTROL_FLAGS.
417 */
418 virtual void DrawTreeItemButton(wxWindow* win, wxDC& dc, const wxRect& rect,
419 int flags = 0) = 0;
420
421 /**
422 Draw a native wxChoice
423 */
424 virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
425
426 /**
427 Draw a native wxComboBox
428 */
429 virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
430
431 /**
432 Draw a native wxTextCtrl frame
433 */
434 virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
435
436 /**
437 Draw a native wxRadioButton bitmap.
438 */
439 virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
440
441 /**
442 Draw a title bar button in the given state.
443
444 This function is currently only available under MSW and OS X (and only
445 for wxTITLEBAR_BUTTON_CLOSE under the latter), its best replacement for
446 the other platforms is to use wxArtProvider to retrieve the bitmaps for
447 @c wxART_HELP and @c wxART_CLOSE (but not any other title bar buttons
448 and not for any state but normal, i.e. not pressed and not current one).
449
450 The presence of this function is indicated by @c
451 wxHAS_DRAW_TITLE_BAR_BITMAP symbol being defined.
452
453 Also notice that PNG handler must be enabled using wxImage::AddHandler()
454 to use this function under OS X currently as the bitmaps are embedded
455 in the library itself in PNG format.
456
457 @since 2.9.1
458 */
459 virtual void DrawTitleBarBitmap(wxWindow *win,
460 wxDC& dc,
461 const wxRect& rect,
462 wxTitleBarButton button,
463 int flags = 0) = 0;
464
465 /**
466 Return the currently used renderer.
467 */
468 static wxRendererNative& Get();
469
470 /**
471 Return the default (native) implementation for this platform -- this is also
472 the one used by default but this may be changed by calling
473 Set() in which case the return value of this
474 method may be different from the return value of Get().
475 */
476 static wxRendererNative& GetDefault();
477
478 /**
479 Return the generic implementation of the renderer. Under some platforms, this
480 is the default renderer implementation, others have platform-specific default
481 renderer which can be retrieved by calling GetDefault().
482 */
483 static wxRendererNative& GetGeneric();
484
485 /**
486 Returns the size of a check box.
487 The @a win parameter is not used currently and can be @NULL.
488 */
489 virtual wxSize GetCheckBoxSize(wxWindow* win) = 0;
490
491 /**
492 Returns the height of a header button, either a fixed platform height if
493 available, or a generic height based on the @a win window's font.
494 */
495 virtual int GetHeaderButtonHeight(wxWindow* win) = 0;
496
497 /**
498 Get the splitter parameters, see wxSplitterRenderParams.
499 The @a win parameter should be a wxSplitterWindow.
500 */
501 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow* win) = 0;
502
503 /**
504 This function is used for version checking: Load()
505 refuses to load any shared libraries implementing an older or incompatible
506 version.
507
508 @remarks
509 The implementation of this method is always the same in all renderers (simply
510 construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values),
511 but it has to be in the derived, not base, class, to detect mismatches between
512 the renderers versions and so you have to implement it anew in all renderers.
513 */
514 virtual wxRendererVersion GetVersion() const = 0;
515
516 /**
517 Load the renderer from the specified DLL, the returned pointer must be
518 deleted by caller if not @NULL when it is not used any more.
519
520 The @a name should be just the base name of the renderer and not the full
521 name of the DLL file which is constructed differently (using
522 wxDynamicLibrary::CanonicalizePluginName())
523 on different systems.
524 */
525 static wxRendererNative* Load(const wxString& name);
526
527 /**
528 Set the renderer to use, passing @NULL reverts to using the default
529 renderer (the global renderer must always exist).
530
531 Return the previous renderer used with Set() or @NULL if none.
532 */
533 static wxRendererNative* Set(wxRendererNative* renderer);
534 };
535
536
537
538 /**
539 @struct wxRendererVersion
540
541 This simple struct represents the wxRendererNative
542 interface version and is only used as the return value of
543 wxRendererNative::GetVersion().
544
545 The version has two components: the version itself and the age. If the main
546 program and the renderer have different versions they are never compatible with
547 each other because the version is only changed when an existing virtual
548 function is modified or removed. The age, on the other hand, is incremented
549 each time a new virtual method is added and so, at least for the compilers
550 using a common C++ object model, the calling program is compatible with any
551 renderer which has the age greater or equal to its age. This verification is
552 done by IsCompatible() method.
553
554 @library{wxbase}
555 @category{gdi}
556 */
557 struct wxRendererVersion
558 {
559 /**
560 Checks if the main program is compatible with the renderer having the version
561 @e ver, returns @true if it is and @false otherwise.
562
563 This method is used by wxRendererNative::Load() to determine whether a
564 renderer can be used.
565 */
566 static bool IsCompatible(const wxRendererVersion& ver);
567
568 /**
569 The age component.
570 */
571 const int age;
572
573 /**
574 The version component.
575 */
576 const int version;
577 };
578