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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: renderer.tex
3 %% Purpose: wxRenderer and wxRendererNative documentation
4 %% Author: Vadim Zeitlin
5 %% Modified by:
6 %% Created: 06.08.03
7 %% RCS-ID: $Id$
8 %% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxRendererNative}}\label{wxrenderernative}
13
14 First, a brief introduction to wxRenderer and why it is needed.
15
16 Usually wxWidgets uses the underlying low level GUI system to draw all the
17 controls - this is what we mean when we say that it is a ``native'' framework.
18 However not all controls exist under all (or even any) platforms and in this
19 case wxWidgets provides a default, generic, implementation of them written in
20 wxWidgets itself.
21
22 These controls don't have the native appearance if only the standard
23 line drawing and other graphics primitives are used, because the native
24 appearance is different under different platforms while the lines are always
25 drawn in the same way.
26
27 This is why we have renderers: wxRenderer is a class which virtualizes the
28 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
29 button, without caring about exactly how this is done. Of course, as we
30 can draw the button differently in different renderers, this also allows us to
31 emulate the native look and feel.
32
33 So the renderers work by exposing a large set of high-level drawing functions
34 which are used by the generic controls. There is always a default global
35 renderer but it may be changed or extended by the user, see
36 \helpref{Render sample}{samplerender}.
37
38 All drawing functions take some standard parameters:
39 \begin{itemize}
40 \item \arg{win} is the window being drawn. It is normally not used and when
41 it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
42 (in order to get its low level handle, for example), but you should
43 \emph{not} assume that it is of some given type as the same renderer
44 function may be reused for drawing different kinds of control.
45 \item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
46 context should be used for drawing. It is not necessary to restore
47 pens and brushes for it on function exit but, on the other hand, you
48 shouldn't assume that it is in any specific state on function entry:
49 the rendering functions should always prepare it.
50 \item \arg{rect} the bounding rectangle for the element to be drawn.
51 \item \arg{flags} the optional flags (none by default) which can be a
52 combination of the \texttt{wxCONTROL\_XXX} constants below.
53 \end{itemize}
54
55 \wxheading{Constants}
56
57 The following rendering flags are defined:
58
59 \begin{verbatim}
60 enum
61 {
62 wxCONTROL_DISABLED = 0x00000001, // control is disabled
63 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
64 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
65 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
66 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
67 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
68 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
69 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
70 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
71 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
72 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE // (check) undetermined state
73 };
74 \end{verbatim}
75
76 \wxheading{Derived from}
77
78 No base class
79
80 \wxheading{Include files}
81
82 <wx/renderer.h>
83
84
85 \latexignore{\rtfignore{\wxheading{Members}}}
86
87
88 \membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}
89
90 \func{}{\destruct{wxRendererNative}}{\void}
91
92 Virtual destructor as for any base class.
93
94
95 \membersection{wxRendererNative::DrawCheckButton}\label{wxrenderernativedrawcheckbutton}
96
97 \func{void}{DrawCheckButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
98
99 Draw a check box (used by wxDataViewCtrl).
100
101 \arg{flags} may have the \texttt{wxCONTROL\_CHECKED}, \texttt{wxCONTROL\_CURRENT} or
102 \texttt{wxCONTROL\_UNDETERMINED} bit set.
103
104
105 \membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
106
107 \func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
108
109 Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
110 drop down window. The usual appearance is a downwards pointing arrow.
111
112 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
113
114
115 \membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
116
117 \func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
118
119 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
120 transparent background.
121
122 \arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
123 rectangle of a drop down button which arrow matches the size you need.
124 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
125
126
127 \membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
128
129 \func{void}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
130
131 Draw the header control button (used by \helpref{wxListCtrl}{wxlistctrl}).
132
133
134 \membersection{wxRendererNative::DrawPushButton}\label{wxrenderernativedrawpushbutton}
135
136 \func{void}{DrawPushButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
137
138 Draw a blank push button that looks very similar to \helpref{wxButton}{wxbutton}.
139
140 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED}, \texttt{wxCONTROL\_CURRENT} or
141 \texttt{wxCONTROL\_ISDEFAULT} bit set.
142
143
144 \membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
145
146 \func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
147
148 Draw the border for sash window: this border must be such that the sash
149 drawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into it
150 well.
151
152
153 \membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}
154
155 \func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
156
157 Draw a sash. The \arg{orient} parameter defines whether the sash should be
158 vertical or horizontal and how the \arg{position} should be interpreted.
159
160
161 \membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
162
163 \func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
164
165 Draw the expanded/collapsed icon for a tree control item. To draw an expanded
166 button the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.
167
168
169 \membersection{wxRendererNative::Get}\label{wxrenderernativeget}
170
171 \func{wxRendererNative\&}{Get}{\void}
172
173 Return the currently used renderer.
174
175
176 \membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}
177
178 \func{wxRendererNative\&}{GetDefault}{\void}
179
180 Return the default (native) implementation for this platform -- this is also
181 the one used by default but this may be changed by calling
182 \helpref{Set}{wxrenderernativeset} in which case the return value of this
183 method may be different from the return value of \helpref{Get}{wxrenderernativeget}.
184
185
186 \membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}
187
188 \func{wxRendererNative\&}{GetGeneric}{\void}
189
190 Return the generic implementation of the renderer. Under some platforms, this
191 is the default renderer implementation, others have platform-specific default
192 renderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.
193
194
195 \membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}
196
197 \func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}
198
199 Get the splitter parameters, see
200 \helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.
201
202
203 \membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}
204
205 \constfunc{wxRendererVersion}{GetVersion}{\void}
206
207 This function is used for version checking: \helpref{Load}{wxrenderernativeload}
208 refuses to load any shared libraries implementing an older or incompatible
209 version.
210
211 The implementation of this method is always the same in all renderers (simply
212 construct \helpref{wxRendererVersion}{wxrendererversion} using the
213 {\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,
214 not base, class, to detect mismatches between the renderers versions and so you
215 have to implement it anew in all renderers.
216
217
218 \membersection{wxRendererNative::Load}\label{wxrenderernativeload}
219
220 \func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}
221
222 Load the renderer from the specified DLL, the returned pointer must be
223 deleted by caller if not {\tt NULL} when it is not used any more.
224
225 The \arg{name} should be just the base name of the renderer and not the full
226 name of the DLL file which is constructed differently (using
227 \helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname})
228 on different systems.
229
230
231 \membersection{wxRendererNative::Set}\label{wxrenderernativeset}
232
233 \func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}
234
235 Set the renderer to use, passing {\tt NULL} reverts to using the default
236 renderer (the global renderer must always exist).
237
238 Return the previous renderer used with Set() or {\tt NULL} if none.
239