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11 <div class="document" id="building-wxpython-2-5-for-development-and-testing">
12 <h1 class="title">Building wxPython 2.5 for Development and Testing</h1>
13 <p>This file describes how I build wxWidgets and wxPython while doing
14 development and testing, and is meant to help other people that want
15 to do the same thing. I'll assume that you are using either a CVS
16 snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
17 one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
18 you know your way around your system, the compiler, etc. and most
19 importantly, that you know what you are doing! ;-)</p>
20 <p>If you want to also install the version of wxPython you build to be in
21 your site-packages dir and be your default version of wxPython, then a
22 few additional steps are needed, and you may want to use slightly
23 different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If
24 you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you
25 will end up with a separate installation of wxPython and you can
26 switch back and forth between this and the release version that you
27 may already have installed.</p>
28 <p>If you want to make changes to any of the <tt class="literal"><span class="pre">*.i</span></tt> files, (SWIG interface
29 definition files,) or to regenerate the extension sources or renamer
30 modules, then you will need an up to date version of SWIG. Either get
31 and build the current CVS version, or version 1.3.20, and then apply
32 the patches in wxPython/SWIG. See the README.txt in that dir for
33 details about each patch and also info about those that may already
34 have been applied to the SWIG sources. If you install this build of
35 SWIG to a location that is not on the PATH (so it doesn't interfere
36 with an existing SWIG install for example) then you can set a setup.py
37 command-line variable named SWIG to be the full path name of the
38 executable and the wxPython build will use it. See below for an
39 example.</p>
40 <p>In the text below I'll use WXDIR with environment variable syntax
41 (either $WXDIR or %WXDIR%) to refer to the top level directory were
42 your wxWidgerts and wxPython sources are located. It will equate to
43 whereever you checked out the wxWidgets module from CVS, or untarred
44 the wxPythonSrc tarball to. You can either substitute the $WXDIR text
45 below with your actual dir, or set the value in the environment and
46 use it just like you see it below.</p>
47 <p>If you run into what appears to be compatibility issues between
48 wxWidgets and wxPython while building wxPython, be sure you are using
49 the wxWidgets sources included with the wxPythonSrc tarball or the CVS
50 snapshot, and not a previously installed version or a version
51 installed from one of the standard wxWidgets installers. With the
52 &quot;unstable&quot; releases (have a odd-numbered minor release value, where
53 the APIs are allowed to change) there are often significant
54 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
55 release of wxPython.</p>
56 <div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x">
57 <h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1>
58 <p>These platforms are built almost the same way while in development
59 so I'll combine the descriptions about their build process here.
60 First we will build wxWidgets and install it to an out of the way
61 place, then do the same for wxPython.</p>
62 <ol class="arabic">
63 <li><p class="first">Create a build directory in the main wxWidgets dir, and configure
64 wxWidgets. If you want to have multiple builds with different
65 configure options, just use different subdirectories. I normally
66 put the configure command in a script named &quot;.configure&quot; in each
67 build dir so I can easily blow away everything in the build dir and
68 rerun the script without having to remember the options I used
69 before:</p>
70 <pre class="literal-block">
71 cd $WXDIR
72 mkdir bld
73 cd bld
74 ../configure --prefix=/opt/wx/2.5 \
75 --with-gtk \
76 --with-opengl \
77 --disable-monolithic \
78 --enable-debug \
79 --enable-geometry \
80 --enable-sound --with-sdl \
81 --enable-display \
82 </pre>
83 <p>On OS X of course you'll want to use --with-mac instead of
84 --with-gtk. For GTK2 and unicode add:</p>
85 <pre class="literal-block">
86 --enable-gtk2 \
87 --enable-unicode \
88 </pre>
89 <p>Notice that I used a prefix of /opt/wx/2.5. You can use whatever
90 path you want, such as a path in your HOME dir or even one of the
91 standard prefix paths such as /usr or /usr/local if you like, but
92 using /opt this way lets me easily have multiple versions and ports
93 of wxWidgets &quot;installed&quot; and makes it easy to switch between them,
94 without impacting any versions of wxWidgets that may have been
95 installed via an RPM or whatever. For the rest of the steps below
96 be sure to also substitute &quot;/opt/wx/2.5&quot; with whatever prefix you
97 choose for your build.</p>
98 <p>If you want to use the image and zlib libraries included with
99 wxWidgets instead of those already installed on your system, (for
100 example, to reduce dependencies on 3rd party libraries) then you
101 can add these flags to the configure command:</p>
102 <pre class="literal-block">
103 --with-libjpeg=builtin \
104 --with-libpng=builtin \
105 --with-libtiff=builtin \
106 --with-zlib=builtin \
107 </pre>
108 </li>
109 <li><p class="first">To build and install wxWidgets you could just use the &quot;make&quot;
110 command but there are other libraries besides the main wxWidgets
111 libs that also need to be built so again I make a script to do it
112 all for me so I don't forget anything. This time it is called
113 &quot;.make&quot; (I use the leading &quot;. so when I do <tt class="literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build
114 dir I don't lose my scripts too.) This is what it looks like:</p>
115 <pre class="literal-block">
116 make $* \
117 &amp;&amp; make -C contrib/src/gizmos $* \
118 &amp;&amp; make -C contrib/src/ogl CXXFLAGS=&quot;-DwxUSE_DEPRECATED=0&quot; $* \
119 &amp;&amp; make -C contrib/src/stc $* \
120 &amp;&amp; make -C contrib/src/xrc $*
121 </pre>
122 <p>So you just use .make as if it where make, but don't forget to set
123 the execute bit on .make first!:</p>
124 <pre class="literal-block">
125 .make
126 .make install
127 </pre>
128 <p>When it's done you should have an installed set of files under
129 /opt/wx/2.5 containing just wxWidgets. Now to use this version of
130 wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
131 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.</p>
132 </li>
133 <li><p class="first">I also have a script to help me build wxPython and it is checked in
134 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
135 use it as it's very cryptic and expects that you want to run SWIG,
136 so if you don't have the latest patched up version of SWIG then
137 you'll probably get stuck. So I'll just give the raw commands
138 instead.</p>
139 <p>We're not going to install the development version of wxPython with
140 these commands, so it won't impact your already installed version
141 of the latest release. You'll be able test with this version when
142 you want to, and use the installed release version the rest of the
143 time. If you want to install the development version please read
144 INSTALL.txt.</p>
145 <p>If you have more than one version of Python on your system then be
146 sure to use the version of Python that you want to use when running
147 wxPython programs to run the setup.py commands below. I'll be
148 using python2.3.</p>
149 <p>Make sure that the first wx-config found on the PATH is the one you
150 installed above, and then change to the $WXDIR/wxPython dir and
151 run the this command:</p>
152 <pre class="literal-block">
153 cd $WXDIR/wxPython
154 python2.3 setup.py build_ext --inplace --debug
155 </pre>
156 <p>If your new wx-config script is not on the PATH, or there is some
157 other version of it found first, then you can add this to the
158 command line to ensure your new one is used instead:</p>
159 <pre class="literal-block">
160 WX_CONFIG=/opt/wx/2.5/bin/wx-config
161 </pre>
162 <p>If you are building with GTK2 then add the following flags to the
163 command line:</p>
164 <pre class="literal-block">
165 WXPORT=gtk2 UNICODE=1
166 </pre>
167 <p>If you are wanting to have the source files regenerated with swig,
168 then you need to turn on the USE_SWIG flag and optionally tell it
169 where to find the new swig executable, so add these flags:</p>
170 <pre class="literal-block">
171 USE_SWIG=1 SWIG=/opt/swig/bin/swig
172 </pre>
173 <p>If you get errors about being unable to find libGLU, wxGLCanvas
174 being undeclared, or something similar then you can add
175 BUILD_GLCANVAS=0 to the setup.py command line to disable the
176 building of the glcanvas module.</p>
177 <p>When the setup.py command is done you should have fully populated
178 wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
179 $WXDIR/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files)
180 located in the wx package.</p>
181 </li>
182 <li><p class="first">To run code with the development version of wxPython, just set the
183 PYTHONPATH to the wxPython dir located in the source tree. For
184 example:</p>
185 <pre class="literal-block">
186 export LD_LIBRARY_PATH=/opt/wx/2.5/lib
187 export PYTHONPATH=$WXDIR/wxPython
188 cd $WXDIR/wxPython/demo
189 python2.3 demo.py
190 </pre>
191 <p>OS X NOTE: You need to use &quot;pythonw&quot; on the command line to run
192 wxPython applications. This version of the Python executable is
193 part of the Python Framework and is allowed to interact with the
194 display. You can also double click on a .py or a .pyw file from
195 the finder (assuming that the PythonLauncher app is associated with
196 these file extensions) and it will launch the Framework version of
197 Python for you. For information about creating Applicaiton Bundles
198 of your wxPython apps please see the wiki and the mail lists.</p>
199 <p>SOLARIS NOTE: If you get unresolved symbol errors when importing
200 wxPython and you are running on Solaris and building with gcc, then
201 you may be able to work around the problem by uncommenting a bit of
202 code in setup.py and building again. Look for 'SunOS' in setup.py
203 and uncomment the block containing it. The problem is that Sun's ld
204 does not automatically add libgcc to the link step.</p>
205 </li>
206 </ol>
207 </div>
208 <div class="section" id="building-on-windows">
209 <h1><a name="building-on-windows">Building on Windows</a></h1>
210 <p>The Windows builds currently require the use of Microsoft Visual C++.
211 Theoretically, other compilers (such as mingw32 or the Borland
212 compilers) can also be used but I've never done the work to make that
213 happen. If you want to try that then first you'll want to find out if
214 there are any tricks that have to be done to make Python extension
215 modules using that compiler, and then make a few changes to setup.py
216 to accomodate that. (And send the patches to me.) If you plan on
217 using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
218 have to build Python and any other extension modules that you use with
219 that compiler because a different version of the C runtime library is
220 used. The Python executable that comes from PythonLabs and the
221 wxPython extensions that I distribute are built with MSVC 6 with all
222 the Service Packs applied. This policy will change with Python 2.4
223 and MSVC 7.1 will be used starting with that version.</p>
224 <p>If you want to build a debuggable version of wxWidgets and wxPython you
225 will need to have also built a debug version of Python and any other
226 extension modules you need to use. You can tell if you have them
227 already if there is a _d in the file names, for example python_d.exe
228 or python23_d.dll. If you don't need to trace through the C/C++ parts
229 of the code with the debugger then building the normal (or hybrid)
230 version is fine, and you can use the regular python executables with
231 it.</p>
232 <p>Just like the unix versions I also use some scripts to help me build
233 wxWidgets, but I use some non-standard stuff to do it. So if you have
234 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
235 programs then there is a copy of my wxWidgets build scripts in
236 %WXDIR%\wxPython\distrib\msw. Just copy them to
237 %WXDIR%\build\msw and you can use them to do your build, otherwise
238 you can do everything by hand as described below. But if you do work
239 by hand and something doesn't seem to be working correctly please
240 refer to the build scripts to see what may need to be done
241 differently.</p>
242 <p>The *.btm files are for 4NT and the others are for bash. They are:</p>
243 <pre class="literal-block">
244 .make/.make.btm Builds the main lib and the needed contribs
245 .mymake/.mymake.btm Builds just one lib, use by .make
246 .makesetup.mk A makefile that will copy and edit setup.h
247 as needed for the different types of builds
248 </pre>
249 <p>Okay. Here's what you've been waiting for, the instructions! Adapt
250 accordingly if you are using the bash shell.</p>
251 <ol class="arabic">
252 <li><p class="first">Set an environment variable to the root of the wxWidgets source
253 tree. This is used by the makefiles:</p>
254 <pre class="literal-block">
255 set WXWIN=%WXDIR%
256 </pre>
257 </li>
258 <li><p class="first">Copy setup0.h to setup.h:</p>
259 <pre class="literal-block">
260 cd %WXDIR%\include\wx\msw
261 copy setup0.h setup.h
262 </pre>
263 </li>
264 <li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p>
265 <pre class="literal-block">
266 wxDIALOG_UNIT_COMPATIBILITY 0
267 wxUSE_DEBUG_CONTEXT 1
268 wxUSE_MEMORY_TRACING 1
269 wxUSE_DIALUP_MANAGER 0
270 wxUSE_GLCANVAS 1
271 wxUSE_POSTSCRIPT 1
272 wxUSE_AFM_FOR_POSTSCRIPT 0
273 wxUSE_DISPLAY 1
274 </pre>
275 <p>If you are using my build scripts then a few more settings will be
276 changed and then a copy of setup.h is placed in a subdir of
277 %WXWIN%\libvc_dll. If you are doing it by hand and making a
278 UNICODE build, then also change these:</p>
279 <pre class="literal-block">
280 wxUSE_UNICODE 1
281 wxUSE_UNICODE_MSLU 1
282 </pre>
283 <p>If you are doing a &quot;hybrid&quot; build (which is the same as the
284 binaries that I release) then also change these:</p>
285 <pre class="literal-block">
286 wxUSE_MEMORY_TRACING 0
287 wxUSE_DEBUG_CONTEXT 0
288 </pre>
289 </li>
290 <li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The
291 wxWidgets DLLs will end up there as part of the build and so you'll
292 need it on the PATH for them to be found at runtime.</p>
293 </li>
294 <li><p class="first">Change to the %WXDIR%\build\msw directory</p>
295 <blockquote>
296 <p>cd %WXDIR%\build\msw</p>
297 </blockquote>
298 </li>
299 <li><p class="first">If using my scripts then use the .make.btm command to build
300 wxWidgets. It needs one command-line parameter which controls what
301 kind of build(s) to do. Use one of the following:</p>
302 <pre class="literal-block">
303 debug Build debug version
304 hybrid Build hybrid version
305 both Both debug and hybrid
306 debug-uni Build a debug unicode library
307 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
308 both-uni and finally both unicode libraries
309 </pre>
310 <p>For example:</p>
311 <pre class="literal-block">
312 .make hybrid
313 </pre>
314 <p>You can also pass additional command line parameters as needed and
315 they will all be passed on to the nmake commands, for example to
316 clean up the build:</p>
317 <pre class="literal-block">
318 .make hybrid clean
319 </pre>
320 <p>If <em>not</em> using my scripts then you can do it by hand by directly
321 executing nmake with a bunch of extra command line parameters.
322 The base set are:</p>
323 <pre class="literal-block">
324 -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
325 </pre>
326 <p>If doing a debug build then add:</p>
327 <pre class="literal-block">
328 BUILD=debug
329 </pre>
330 <p>otherwise add these:</p>
331 <pre class="literal-block">
332 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
333 </pre>
334 <p>If doing a Unicode build then add these flags:</p>
335 <pre class="literal-block">
336 UNICODE=1 MSLU=1
337 </pre>
338 <p>Now, from the %WXDIR%\build\msw directory run nmake with your
339 selection of command-line flags as described above. Repeat this
340 same command from the following directories in order to build the
341 contrib libraries:</p>
342 <pre class="literal-block">
343 %WXDIR%\contrib\build\gizmos
344 %WXDIR%\contrib\build\xrc
345 %WXDIR%\contrib\build\stc
346 %WXDIR%\contrib\build\ogl
347
348 Note, that the ogl lib build will need an additional flag::
349
350 CPPFLAGS=&quot;-DwxUSE_DEPRECATED=0&quot;
351 </pre>
352 </li>
353 <li><p class="first">When that is all done it will have built the main wxWidgets DLLs
354 and also some of the contribs DLLs. There should be a ton of DLLs
355 and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p>
356 </li>
357 <li><p class="first">Building wxPython on Windows is very similar to doing it for the
358 unix systems. We're not going to install the development version
359 of wxPython with these commands, so it won't impact your already
360 installed version of the latest release. You'll be able to test
361 with this version when you want to, and use the installed release
362 version the rest of the time. If you ever do want to install the
363 development version please refer to INSTALL.txt.</p>
364 <p>Change to the %WXDIR%\wxPython dir and run the this command,
365 making sure that you use the version of python that you want to
366 build for (if you have more than one on your system):</p>
367 <pre class="literal-block">
368 cd %WXDIR%\wxPython
369 python setup.py build_ext --inplace
370 </pre>
371 <p>If you are wanting to have the source files regenerated with swig,
372 then you need to turn on the USE_SWIG flag and optionally tell it
373 where to find the new swig executable, so add these flags:</p>
374 <pre class="literal-block">
375 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
376 </pre>
377 <p>If you built a Unicode version of wxWidgets and want to also build
378 the Unicode version of wxPython then add this flag:</p>
379 <pre class="literal-block">
380 UNICODE=1
381 </pre>
382 <p>If you have a debug version of Python and wxWidgets and want to
383 build a debug version of wxPython too, add the --debug flag to the
384 command line. You should then end up with a set of <tt class="literal"><span class="pre">*_d.pyd</span></tt>
385 files in the wx package and you'll have to run <tt class="literal"><span class="pre">python_d.exe</span></tt> to
386 use them. The debug and hybrid(release) versions can coexist.</p>
387 <p>When the setup.py command is done you should have fully populated
388 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
389 %WXDIR%/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt>
390 files) located in the wx package.</p>
391 </li>
392 <li><p class="first">To run code with the development version of wxPython, just set the
393 PYTHONPATH to the wxPython dir in the CVS tree. For example:</p>
394 <pre class="literal-block">
395 set PYTHONPATH=%WXDIR%\wxPython
396 cd %WXDIR\wxPython\demo
397 python demo.py
398 </pre>
399 </li>
400 </ol>
401 </div>
402 </div>
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