]> git.saurik.com Git - wxWidgets.git/blob - include/wx/toplevel.h
fixed wxImage->wxBitmap conversion for images with alpha channel
[wxWidgets.git] / include / wx / toplevel.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/toplevel.h
3 // Purpose: declares wxTopLevelWindow class, the base class for all
4 // top level windows (such as frames and dialogs)
5 // Author: Vadim Zeitlin, Vaclav Slavik
6 // Modified by:
7 // Created: 06.08.01
8 // RCS-ID: $Id$
9 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
10 // Vaclav Slavik <vaclav@wxwidgets.org>
11 // Licence: wxWindows licence
12 ///////////////////////////////////////////////////////////////////////////////
13
14 #ifndef _WX_TOPLEVEL_BASE_H_
15 #define _WX_TOPLEVEL_BASE_H_
16
17 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
18 #pragma interface "toplevelbase.h"
19 #endif
20
21 // ----------------------------------------------------------------------------
22 // headers
23 // ----------------------------------------------------------------------------
24
25 #include "wx/window.h"
26 #include "wx/iconbndl.h"
27
28 // the default names for various classs
29 WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
30
31 class WXDLLEXPORT wxTopLevelWindowBase;
32
33 // ----------------------------------------------------------------------------
34 // constants
35 // ----------------------------------------------------------------------------
36
37 // style common to both wxFrame and wxDialog
38 #define wxSTAY_ON_TOP 0x8000
39 #define wxICONIZE 0x4000
40 #define wxMINIMIZE wxICONIZE
41 #define wxMAXIMIZE 0x2000
42 #define wxCLOSE_BOX 0x1000
43
44 #define wxSYSTEM_MENU 0x0800
45 #define wxMINIMIZE_BOX 0x0400
46 #define wxMAXIMIZE_BOX 0x0200
47 #define wxTINY_CAPTION_HORIZ 0x0100
48 #define wxTINY_CAPTION_VERT 0x0080
49 #define wxRESIZE_BORDER 0x0040
50
51 // deprecated versions defined for compatibility reasons
52 #define wxRESIZE_BOX wxMAXIMIZE_BOX
53 #define wxTHICK_FRAME wxRESIZE_BORDER
54
55 // obsolete styles, unused any more
56 #define wxDIALOG_MODAL 0
57 #define wxDIALOG_MODELESS 0
58 #define wxNO_3D 0
59 #define wxUSER_COLOURS 0
60
61 // default style
62 //
63 // under Windows CE (at least when compiling with eVC 4) we should create
64 // top level windows without any styles at all for them to appear
65 // "correctly", i.e. as full screen windows with a "hide" button (same as
66 // "close" but round instead of squared and just hides the applications
67 // instead of closing it) in the title bar
68 #if defined(__WXWINCE__)
69 #if defined(__SMARTPHONE__)
70 #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
71 #elif defined(__WINCE_STANDARDSDK__)
72 #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
73 #else
74 #define wxDEFAULT_FRAME_STYLE (0)
75 #endif
76 #else // !__WXWINCE__
77 #define wxDEFAULT_FRAME_STYLE \
78 (wxSYSTEM_MENU | \
79 wxRESIZE_BORDER | \
80 wxMINIMIZE_BOX | \
81 wxMAXIMIZE_BOX | \
82 wxCLOSE_BOX | \
83 wxCAPTION | \
84 wxCLIP_CHILDREN)
85 #endif
86
87
88 // Dialogs are created in a special way
89 #define wxTOPLEVEL_EX_DIALOG 0x00000008
90
91 // Styles for ShowFullScreen
92 // (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
93 // wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
94 enum
95 {
96 wxFULLSCREEN_NOMENUBAR = 0x0001,
97 wxFULLSCREEN_NOTOOLBAR = 0x0002,
98 wxFULLSCREEN_NOSTATUSBAR = 0x0004,
99 wxFULLSCREEN_NOBORDER = 0x0008,
100 wxFULLSCREEN_NOCAPTION = 0x0010,
101
102 wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
103 wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
104 wxFULLSCREEN_NOCAPTION
105 };
106
107 // ----------------------------------------------------------------------------
108 // wxTopLevelWindow: a top level (as opposed to child) window
109 // ----------------------------------------------------------------------------
110
111 class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
112 {
113 public:
114 // construction
115 wxTopLevelWindowBase();
116 virtual ~wxTopLevelWindowBase();
117
118 // top level wnd state
119 // --------------------
120
121 // maximize = TRUE => maximize, otherwise - restore
122 virtual void Maximize(bool maximize = TRUE) = 0;
123
124 // undo Maximize() or Iconize()
125 virtual void Restore() = 0;
126
127 // iconize = TRUE => iconize, otherwise - restore
128 virtual void Iconize(bool iconize = TRUE) = 0;
129
130 // return TRUE if the frame is maximized
131 virtual bool IsMaximized() const = 0;
132
133 // return TRUE if the frame is iconized
134 virtual bool IsIconized() const = 0;
135
136 // get the frame icon
137 const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
138
139 // get the frame icons
140 const wxIconBundle& GetIcons() const { return m_icons; }
141
142 // set the frame icon
143 virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
144
145 // set the frame icons
146 virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
147
148 // maximize the window to cover entire screen
149 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
150
151 // return TRUE if the frame is in fullscreen mode
152 virtual bool IsFullScreen() const = 0;
153
154 /*
155 for now we already have them in wxWindow, but this is wrong: these
156 methods really only make sense for wxTopLevelWindow!
157
158 virtual void SetTitle(const wxString& title) = 0;
159 virtual wxString GetTitle() const = 0;
160 */
161
162 // Set the shape of the window to the given region.
163 // Returns TRUE if the platform supports this feature (and the
164 // operation is successful.)
165 virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return FALSE; }
166
167 // implementation only from now on
168 // -------------------------------
169
170 // override some base class virtuals
171 virtual bool Destroy();
172 virtual bool IsTopLevel() const { return TRUE; }
173 virtual wxSize GetMaxSize() const;
174
175 // event handlers
176 void OnCloseWindow(wxCloseEvent& event);
177 void OnSize(wxSizeEvent& event);
178
179 // this should go away, but for now it's called from docview.cpp,
180 // so should be there for all platforms
181 void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
182
183 // do the window-specific processing after processing the update event
184 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
185
186 protected:
187 // the frame client to screen translation should take account of the
188 // toolbar which may shift the origin of the client area
189 virtual void DoClientToScreen(int *x, int *y) const;
190 virtual void DoScreenToClient(int *x, int *y) const;
191
192 // test whether this window makes part of the frame
193 // (menubar, toolbar and statusbar are excluded from automatic layout)
194 virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
195 { return FALSE; }
196
197 // check if we should exit the program after deleting this top level
198 // window (this is used in common dtor and wxMSW code)
199 bool IsLastBeforeExit() const;
200
201 // send the iconize event, return TRUE if processed
202 bool SendIconizeEvent(bool iconized = TRUE);
203
204 // Get the default size for the new window if no explicit size given. If
205 // there are better default sizes then these can be changed, just as long
206 // as they are not too small for TLWs (and not larger than screen).
207 static wxSize GetDefaultSize();
208 static int WidthDefault(int w) { return w == -1 ? GetDefaultSize().x : w; }
209 static int HeightDefault(int h) { return h == -1 ? GetDefaultSize().y : h; }
210
211 // the frame icon
212 wxIconBundle m_icons;
213
214 DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
215 DECLARE_EVENT_TABLE()
216 };
217
218
219 // include the real class declaration
220 #if defined(__WXMSW__)
221 #include "wx/msw/toplevel.h"
222 #define wxTopLevelWindowNative wxTopLevelWindowMSW
223 #elif defined(__WXGTK__)
224 #include "wx/gtk/toplevel.h"
225 #define wxTopLevelWindowNative wxTopLevelWindowGTK
226 #elif defined(__WXX11__)
227 #include "wx/x11/toplevel.h"
228 #define wxTopLevelWindowNative wxTopLevelWindowX11
229 #elif defined(__WXMGL__)
230 #include "wx/mgl/toplevel.h"
231 #define wxTopLevelWindowNative wxTopLevelWindowMGL
232 #elif defined(__WXMAC__)
233 #include "wx/mac/toplevel.h"
234 #define wxTopLevelWindowNative wxTopLevelWindowMac
235 #elif defined(__WXCOCOA__)
236 #include "wx/cocoa/toplevel.h"
237 #define wxTopLevelWindowNative wxTopLevelWindowCocoa
238 #elif defined(__WXPM__)
239 #include "wx/os2/toplevel.h"
240 #define wxTopLevelWindowNative wxTopLevelWindowOS2
241 #elif defined(__WXMOTIF__)
242 #include "wx/motif/toplevel.h"
243 #define wxTopLevelWindowNative wxTopLevelWindowMotif
244 #endif
245
246 #ifdef __WXUNIVERSAL__
247 #include "wx/univ/toplevel.h"
248 #else // !__WXUNIVERSAL__
249 #ifdef wxTopLevelWindowNative
250 class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
251 {
252 public:
253 // construction
254 wxTopLevelWindow() { Init(); }
255 wxTopLevelWindow(wxWindow *parent,
256 wxWindowID winid,
257 const wxString& title,
258 const wxPoint& pos = wxDefaultPosition,
259 const wxSize& size = wxDefaultSize,
260 long style = wxDEFAULT_FRAME_STYLE,
261 const wxString& name = wxFrameNameStr)
262 {
263 Init();
264 Create(parent, winid, title, pos, size, style, name);
265 }
266
267 DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
268 };
269 #endif // wxTopLevelWindowNative
270 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
271
272
273 #endif // _WX_TOPLEVEL_BASE_H_