reenabling an Update where necessary
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
33 #include "wx/mdi.h"
34
35 #ifndef WX_PRECOMP
36 #include "wx/panel.h"
37 #include "wx/settings.h"
38 #include "wx/app.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
42 #include "wx/image.h"
43 #include "wx/statusbr.h"
44 #endif
45
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
47
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
55
56 wxAuiPaneInfo wxAuiNullPaneInfo;
57 wxAuiDockInfo wxAuiNullDockInfo;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
64
65 #ifdef __WXMAC__
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #define __AIFF__
69 #include "wx/osx/private.h"
70 #endif
71
72 #ifdef __WXMSW__
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
76 #endif
77
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
79 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
80
81
82
83 const int auiToolBarLayer = 10;
84
85 #ifndef __WXGTK20__
86
87
88 class wxPseudoTransparentFrame : public wxFrame
89 {
90 public:
91 wxPseudoTransparentFrame(wxWindow* parent = NULL,
92 wxWindowID id = wxID_ANY,
93 const wxString& title = wxEmptyString,
94 const wxPoint& pos = wxDefaultPosition,
95 const wxSize& size = wxDefaultSize,
96 long style = wxDEFAULT_FRAME_STYLE,
97 const wxString &name = wxT("frame"))
98 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
99 {
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
101 m_amount=0;
102 m_maxWidth=0;
103 m_maxHeight=0;
104 m_lastWidth=0;
105 m_lastHeight=0;
106 #ifdef __WXGTK__
107 m_canSetShape = false; // have to wait for window create event on GTK
108 #else
109 m_canSetShape = true;
110 #endif
111 m_region = wxRegion(0, 0, 0, 0);
112 SetTransparent(0);
113 }
114
115 virtual bool SetTransparent(wxByte alpha)
116 {
117 if (m_canSetShape)
118 {
119 int w=100; // some defaults
120 int h=100;
121 GetClientSize(&w, &h);
122
123 m_maxWidth = w;
124 m_maxHeight = h;
125 m_amount = alpha;
126 m_region.Clear();
127 // m_region.Union(0, 0, 1, m_maxWidth);
128 if (m_amount)
129 {
130 for (int y=0; y<m_maxHeight; y++)
131 {
132 // Reverse the order of the bottom 4 bits
133 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
134 if ((j*16+8)<m_amount)
135 m_region.Union(0, y, m_maxWidth, 1);
136 }
137 }
138 SetShape(m_region);
139 Refresh();
140 }
141 return true;
142 }
143
144 void OnPaint(wxPaintEvent& WXUNUSED(event))
145 {
146 wxPaintDC dc(this);
147
148 if (m_region.IsEmpty())
149 return;
150
151 #ifdef __WXMAC__
152 dc.SetBrush(wxColour(128, 192, 255));
153 #else
154 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
155 #endif
156 dc.SetPen(*wxTRANSPARENT_PEN);
157
158 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
159
160 while (upd)
161 {
162 wxRect rect(upd.GetRect());
163 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
164
165 ++upd;
166 }
167 }
168
169 #ifdef __WXGTK__
170 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
171 {
172 m_canSetShape=true;
173 SetTransparent(0);
174 }
175 #endif
176
177 void OnSize(wxSizeEvent& event)
178 {
179 // We sometimes get surplus size events
180 if ((event.GetSize().GetWidth() == m_lastWidth) &&
181 (event.GetSize().GetHeight() == m_lastHeight))
182 {
183 event.Skip();
184 return;
185 }
186 m_lastWidth = event.GetSize().GetWidth();
187 m_lastHeight = event.GetSize().GetHeight();
188
189 SetTransparent(m_amount);
190 m_region.Intersect(0, 0, event.GetSize().GetWidth(),
191 event.GetSize().GetHeight());
192 SetShape(m_region);
193 Refresh();
194 event.Skip();
195 }
196
197 private:
198 wxByte m_amount;
199 int m_maxWidth;
200 int m_maxHeight;
201 bool m_canSetShape;
202 int m_lastWidth,m_lastHeight;
203
204 wxRegion m_region;
205
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
207 DECLARE_EVENT_TABLE()
208 };
209
210
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
212
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
216 #ifdef __WXGTK__
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
218 #endif
219 END_EVENT_TABLE()
220
221
222 #else
223 // __WXGTK20__
224
225 #include <gtk/gtk.h>
226 #include "wx/gtk/private/gtk2-compat.h"
227
228 static void
229 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
230 {
231 wxSize disp = wxGetDisplaySize();
232 int amount = 128;
233 wxRegion region;
234 for (int y=0; y<disp.y; y++)
235 {
236 // Reverse the order of the bottom 4 bits
237 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
238 if ((j*16+8)<amount)
239 region.Union(0, y, disp.x, 1);
240 }
241 gdk_window_shape_combine_region(gtk_widget_get_window(m_widget), region.GetRegion(), 0, 0);
242 }
243
244
245 class wxPseudoTransparentFrame: public wxFrame
246 {
247 public:
248 wxPseudoTransparentFrame(wxWindow* parent = NULL,
249 wxWindowID id = wxID_ANY,
250 const wxString& title = wxEmptyString,
251 const wxPoint& pos = wxDefaultPosition,
252 const wxSize& size = wxDefaultSize,
253 long style = wxDEFAULT_FRAME_STYLE,
254 const wxString &name = wxT("frame"))
255 {
256 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
257 return;
258
259 m_title = title;
260
261 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
262 g_object_ref(m_widget);
263
264 if (parent) parent->AddChild(this);
265
266 g_signal_connect( m_widget, "realize",
267 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
268
269 GdkColor col;
270 col.red = 128 * 256;
271 col.green = 192 * 256;
272 col.blue = 255 * 256;
273 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
274 }
275
276 bool SetTransparent(wxByte WXUNUSED(alpha))
277 {
278 return true;
279 }
280
281 protected:
282 virtual void DoSetSizeHints( int minW, int minH,
283 int maxW, int maxH,
284 int incW, int incH)
285 {
286 // the real wxFrame method doesn't work for us because we're not really
287 // a top level window so skip it
288 wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
289 }
290
291 private:
292 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
293 };
294
295 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
296
297 #endif
298 // __WXGTK20__
299
300
301
302 // -- static utility functions --
303
304 static wxBitmap wxPaneCreateStippleBitmap()
305 {
306 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
307 wxImage img(2,2,data,true);
308 return wxBitmap(img);
309 }
310
311 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
312 {
313 wxBitmap stipple = wxPaneCreateStippleBitmap();
314 wxBrush brush(stipple);
315 dc.SetBrush(brush);
316 #ifdef __WXMSW__
317 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
318 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
319 #else
320 dc.SetPen(*wxTRANSPARENT_PEN);
321
322 dc.SetLogicalFunction(wxXOR);
323 dc.DrawRectangle(rect);
324 #endif
325 }
326
327
328
329 // CopyDocksAndPanes() - this utility function creates copies of
330 // the dock and pane info. wxAuiDockInfo's usually contain pointers
331 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
332 // reconstruct that relationship in the new dock info and pane info arrays
333
334 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
335 wxAuiPaneInfoArray& dest_panes,
336 const wxAuiDockInfoArray& src_docks,
337 const wxAuiPaneInfoArray& src_panes)
338 {
339 dest_docks = src_docks;
340 dest_panes = src_panes;
341 int i, j, k, dock_count, pc1, pc2;
342 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
343 {
344 wxAuiDockInfo& dock = dest_docks.Item(i);
345 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
346 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
347 if (dock.panes.Item(j) == &src_panes.Item(k))
348 dock.panes.Item(j) = &dest_panes.Item(k);
349 }
350 }
351
352 // GetMaxLayer() is an internal function which returns
353 // the highest layer inside the specified dock
354 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
355 int dock_direction)
356 {
357 int i, dock_count, max_layer = 0;
358 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
359 {
360 wxAuiDockInfo& dock = docks.Item(i);
361 if (dock.dock_direction == dock_direction &&
362 dock.dock_layer > max_layer && !dock.fixed)
363 max_layer = dock.dock_layer;
364 }
365 return max_layer;
366 }
367
368
369 // GetMaxRow() is an internal function which returns
370 // the highest layer inside the specified dock
371 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
372 {
373 int i, pane_count, max_row = 0;
374 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
375 {
376 wxAuiPaneInfo& pane = panes.Item(i);
377 if (pane.dock_direction == direction &&
378 pane.dock_layer == layer &&
379 pane.dock_row > max_row)
380 max_row = pane.dock_row;
381 }
382 return max_row;
383 }
384
385
386
387 // DoInsertDockLayer() is an internal function that inserts a new dock
388 // layer by incrementing all existing dock layer values by one
389 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
390 int dock_direction,
391 int dock_layer)
392 {
393 int i, pane_count;
394 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
395 {
396 wxAuiPaneInfo& pane = panes.Item(i);
397 if (!pane.IsFloating() &&
398 pane.dock_direction == dock_direction &&
399 pane.dock_layer >= dock_layer)
400 pane.dock_layer++;
401 }
402 }
403
404 // DoInsertDockLayer() is an internal function that inserts a new dock
405 // row by incrementing all existing dock row values by one
406 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
407 int dock_direction,
408 int dock_layer,
409 int dock_row)
410 {
411 int i, pane_count;
412 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
413 {
414 wxAuiPaneInfo& pane = panes.Item(i);
415 if (!pane.IsFloating() &&
416 pane.dock_direction == dock_direction &&
417 pane.dock_layer == dock_layer &&
418 pane.dock_row >= dock_row)
419 pane.dock_row++;
420 }
421 }
422
423 // DoInsertDockLayer() is an internal function that inserts a space for
424 // another dock pane by incrementing all existing dock row values by one
425 static void DoInsertPane(wxAuiPaneInfoArray& panes,
426 int dock_direction,
427 int dock_layer,
428 int dock_row,
429 int dock_pos)
430 {
431 int i, pane_count;
432 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
433 {
434 wxAuiPaneInfo& pane = panes.Item(i);
435 if (!pane.IsFloating() &&
436 pane.dock_direction == dock_direction &&
437 pane.dock_layer == dock_layer &&
438 pane.dock_row == dock_row &&
439 pane.dock_pos >= dock_pos)
440 pane.dock_pos++;
441 }
442 }
443
444 // FindDocks() is an internal function that returns a list of docks which meet
445 // the specified conditions in the parameters and returns a sorted array
446 // (sorted by layer and then row)
447 static void FindDocks(wxAuiDockInfoArray& docks,
448 int dock_direction,
449 int dock_layer,
450 int dock_row,
451 wxAuiDockInfoPtrArray& arr)
452 {
453 int begin_layer = dock_layer;
454 int end_layer = dock_layer;
455 int begin_row = dock_row;
456 int end_row = dock_row;
457 int dock_count = docks.GetCount();
458 int layer, row, i, max_row = 0, max_layer = 0;
459
460 // discover the maximum dock layer and the max row
461 for (i = 0; i < dock_count; ++i)
462 {
463 max_row = wxMax(max_row, docks.Item(i).dock_row);
464 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
465 }
466
467 // if no dock layer was specified, search all dock layers
468 if (dock_layer == -1)
469 {
470 begin_layer = 0;
471 end_layer = max_layer;
472 }
473
474 // if no dock row was specified, search all dock row
475 if (dock_row == -1)
476 {
477 begin_row = 0;
478 end_row = max_row;
479 }
480
481 arr.Clear();
482
483 for (layer = begin_layer; layer <= end_layer; ++layer)
484 for (row = begin_row; row <= end_row; ++row)
485 for (i = 0; i < dock_count; ++i)
486 {
487 wxAuiDockInfo& d = docks.Item(i);
488 if (dock_direction == -1 || dock_direction == d.dock_direction)
489 {
490 if (d.dock_layer == layer && d.dock_row == row)
491 arr.Add(&d);
492 }
493 }
494 }
495
496 // FindPaneInDock() looks up a specified window pointer inside a dock.
497 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
498 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
499 {
500 int i, count = dock.panes.GetCount();
501 for (i = 0; i < count; ++i)
502 {
503 wxAuiPaneInfo* p = dock.panes.Item(i);
504 if (p->window == window)
505 return p;
506 }
507 return NULL;
508 }
509
510 // RemovePaneFromDocks() removes a pane window from all docks
511 // with a possible exception specified by parameter "ex_cept"
512 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
513 wxAuiPaneInfo& pane,
514 wxAuiDockInfo* ex_cept = NULL )
515 {
516 int i, dock_count;
517 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
518 {
519 wxAuiDockInfo& d = docks.Item(i);
520 if (&d == ex_cept)
521 continue;
522 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
523 if (pi)
524 d.panes.Remove(pi);
525 }
526 }
527
528 /*
529 // This function works fine, and may be used in the future
530
531 // RenumberDockRows() takes a dock and assigns sequential numbers
532 // to existing rows. Basically it takes out the gaps; so if a
533 // dock has rows with numbers 0,2,5, they will become 0,1,2
534 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
535 {
536 int i, dock_count;
537 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
538 {
539 wxAuiDockInfo& dock = *docks.Item(i);
540 dock.dock_row = i;
541
542 int j, pane_count;
543 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
544 dock.panes.Item(j)->dock_row = i;
545 }
546 }
547 */
548
549
550 // SetActivePane() sets the active pane, as well as cycles through
551 // every other pane and makes sure that all others' active flags
552 // are turned off
553 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
554 {
555 int i, pane_count;
556 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
557 {
558 wxAuiPaneInfo& pane = panes.Item(i);
559 pane.state &= ~wxAuiPaneInfo::optionActive;
560 if (pane.window == active_pane)
561 pane.state |= wxAuiPaneInfo::optionActive;
562 }
563 }
564
565
566 // this function is used to sort panes by dock position
567 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
568 {
569 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
570 }
571
572
573 bool wxAuiPaneInfo::IsValid() const
574 {
575 // Should this RTTI and function call be rewritten as
576 // sending a new event type to allow other window types
577 // to check the pane settings?
578 wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
579 return !toolbar || toolbar->IsPaneValid(*this);
580 }
581
582 // -- wxAuiManager class implementation --
583
584
585 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
586 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
587 EVT_AUI_RENDER(wxAuiManager::OnRender)
588 EVT_PAINT(wxAuiManager::OnPaint)
589 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
590 EVT_SIZE(wxAuiManager::OnSize)
591 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
592 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
593 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
594 EVT_MOTION(wxAuiManager::OnMotion)
595 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
596 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
597 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
598 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
599 END_EVENT_TABLE()
600
601
602 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
603 {
604 m_action = actionNone;
605 m_actionWindow = NULL;
606 m_lastMouseMove = wxPoint();
607 m_hoverButton = NULL;
608 m_art = new wxAuiDefaultDockArt;
609 m_hintWnd = NULL;
610 m_flags = flags;
611 m_skipping = false;
612 m_hasMaximized = false;
613 m_frame = NULL;
614 m_dockConstraintX = 0.3;
615 m_dockConstraintY = 0.3;
616 m_reserved = NULL;
617 m_currentDragItem = -1;
618
619 if (managed_wnd)
620 {
621 SetManagedWindow(managed_wnd);
622 }
623 }
624
625 wxAuiManager::~wxAuiManager()
626 {
627 // NOTE: It's possible that the windows have already been destroyed by the
628 // time this dtor is called, so this loop can result in memory access via
629 // invalid pointers, resulting in a crash. So it will be disabled while
630 // waiting for a better solution.
631 #if 0
632 for ( size_t i = 0; i < m_panes.size(); i++ )
633 {
634 wxAuiPaneInfo& pinfo = m_panes[i];
635 if (pinfo.window && !pinfo.window->GetParent())
636 delete pinfo.window;
637 }
638 #endif
639
640 delete m_art;
641 }
642
643 // creates a floating frame for the windows
644 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
645 const wxAuiPaneInfo& paneInfo)
646 {
647 return new wxAuiFloatingFrame(parent, this, paneInfo);
648 }
649
650 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
651 {
652 // if a key modifier is pressed while dragging the frame,
653 // don't dock the window
654 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
655 }
656
657 // GetPane() looks up a wxAuiPaneInfo structure based
658 // on the supplied window pointer. Upon failure, GetPane()
659 // returns an empty wxAuiPaneInfo, a condition which can be checked
660 // by calling wxAuiPaneInfo::IsOk().
661 //
662 // The pane info's structure may then be modified. Once a pane's
663 // info is modified, wxAuiManager::Update() must be called to
664 // realize the changes in the UI.
665
666 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
667 {
668 int i, pane_count;
669 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
670 {
671 wxAuiPaneInfo& p = m_panes.Item(i);
672 if (p.window == window)
673 return p;
674 }
675 return wxAuiNullPaneInfo;
676 }
677
678 // this version of GetPane() looks up a pane based on a
679 // 'pane name', see above comment for more info
680 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
681 {
682 int i, pane_count;
683 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
684 {
685 wxAuiPaneInfo& p = m_panes.Item(i);
686 if (p.name == name)
687 return p;
688 }
689 return wxAuiNullPaneInfo;
690 }
691
692 // GetAllPanes() returns a reference to all the pane info structures
693 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
694 {
695 return m_panes;
696 }
697
698 // HitTest() is an internal function which determines
699 // which UI item the specified coordinates are over
700 // (x,y) specify a position in client coordinates
701 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
702 {
703 wxAuiDockUIPart* result = NULL;
704
705 int i, part_count;
706 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
707 {
708 wxAuiDockUIPart* item = &m_uiParts.Item(i);
709
710 // we are not interested in typeDock, because this space
711 // isn't used to draw anything, just for measurements;
712 // besides, the entire dock area is covered with other
713 // rectangles, which we are interested in.
714 if (item->type == wxAuiDockUIPart::typeDock)
715 continue;
716
717 // if we already have a hit on a more specific item, we are not
718 // interested in a pane hit. If, however, we don't already have
719 // a hit, returning a pane hit is necessary for some operations
720 if ((item->type == wxAuiDockUIPart::typePane ||
721 item->type == wxAuiDockUIPart::typePaneBorder) && result)
722 continue;
723
724 // if the point is inside the rectangle, we have a hit
725 if (item->rect.Contains(x,y))
726 result = item;
727 }
728
729 return result;
730 }
731
732
733 // SetFlags() and GetFlags() allow the owner to set various
734 // options which are global to wxAuiManager
735 void wxAuiManager::SetFlags(unsigned int flags)
736 {
737 // find out if we have to call UpdateHintWindowConfig()
738 bool update_hint_wnd = false;
739 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
740 wxAUI_MGR_VENETIAN_BLINDS_HINT |
741 wxAUI_MGR_RECTANGLE_HINT;
742 if ((flags & hint_mask) != (m_flags & hint_mask))
743 update_hint_wnd = true;
744
745
746 // set the new flags
747 m_flags = flags;
748
749 if (update_hint_wnd)
750 {
751 UpdateHintWindowConfig();
752 }
753 }
754
755 unsigned int wxAuiManager::GetFlags() const
756 {
757 return m_flags;
758 }
759
760 // Convenience function
761 bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
762 {
763 // With Core Graphics on Mac, it's not possible to show sash feedback,
764 // so we'll always use live update instead.
765 #if defined(__WXMAC__)
766 wxUnusedVar(manager);
767 return true;
768 #else
769 return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
770 #endif
771 }
772
773 // don't use these anymore as they are deprecated
774 // use Set/GetManagedFrame() instead
775 void wxAuiManager::SetFrame(wxFrame* frame)
776 {
777 SetManagedWindow((wxWindow*)frame);
778 }
779
780 wxFrame* wxAuiManager::GetFrame() const
781 {
782 return (wxFrame*)m_frame;
783 }
784
785
786 // this function will return the aui manager for a given
787 // window. The |window| parameter should be any child window
788 // or grand-child window (and so on) of the frame/window
789 // managed by wxAuiManager. The |window| parameter does not
790 // need to be managed by the manager itself.
791 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
792 {
793 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
794 evt.SetManager(NULL);
795 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
796 if (!window->GetEventHandler()->ProcessEvent(evt))
797 return NULL;
798
799 return evt.GetManager();
800 }
801
802
803 void wxAuiManager::UpdateHintWindowConfig()
804 {
805 // find out if the system can do transparent frames
806 bool can_do_transparent = false;
807
808 wxWindow* w = m_frame;
809 while (w)
810 {
811 if (w->IsKindOf(CLASSINFO(wxFrame)))
812 {
813 wxFrame* f = static_cast<wxFrame*>(w);
814 can_do_transparent = f->CanSetTransparent();
815
816 break;
817 }
818
819 w = w->GetParent();
820 }
821
822 // if there is an existing hint window, delete it
823 if (m_hintWnd)
824 {
825 m_hintWnd->Destroy();
826 m_hintWnd = NULL;
827 }
828
829 m_hintFadeMax = 50;
830 m_hintWnd = NULL;
831
832 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
833 {
834 // Make a window to use for a transparent hint
835 #if defined(__WXMSW__) || defined(__WXGTK__)
836 m_hintWnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
837 wxDefaultPosition, wxSize(1,1),
838 wxFRAME_TOOL_WINDOW |
839 wxFRAME_FLOAT_ON_PARENT |
840 wxFRAME_NO_TASKBAR |
841 wxNO_BORDER);
842
843 m_hintWnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
844 #elif defined(__WXMAC__)
845 // Using a miniframe with float and tool styles keeps the parent
846 // frame activated and highlighted as such...
847 m_hintWnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
848 wxDefaultPosition, wxSize(1,1),
849 wxFRAME_FLOAT_ON_PARENT
850 | wxFRAME_TOOL_WINDOW );
851 m_hintWnd->Connect(wxEVT_ACTIVATE,
852 wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
853
854 // Can't set the bg colour of a Frame in wxMac
855 wxPanel* p = new wxPanel(m_hintWnd);
856
857 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
858 // color that is really hard to see, especially transparent.
859 // Until a better system color is decided upon we'll just use
860 // blue.
861 p->SetBackgroundColour(*wxBLUE);
862 #endif
863
864 }
865 else
866 {
867 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
868 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
869 {
870 // system can't support transparent fade, or the venetian
871 // blinds effect was explicitly requested
872 m_hintWnd = new wxPseudoTransparentFrame(m_frame,
873 wxID_ANY,
874 wxEmptyString,
875 wxDefaultPosition,
876 wxSize(1,1),
877 wxFRAME_TOOL_WINDOW |
878 wxFRAME_FLOAT_ON_PARENT |
879 wxFRAME_NO_TASKBAR |
880 wxNO_BORDER);
881 m_hintFadeMax = 128;
882 }
883 }
884 }
885
886
887 // SetManagedWindow() is usually called once when the frame
888 // manager class is being initialized. "frame" specifies
889 // the frame which should be managed by the frame mananger
890 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
891 {
892 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
893
894 m_frame = wnd;
895 m_frame->PushEventHandler(this);
896
897 #if wxUSE_MDI
898 // if the owner is going to manage an MDI parent frame,
899 // we need to add the MDI client window as the default
900 // center pane
901
902 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
903 {
904 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
905 wxWindow* client_window = mdi_frame->GetClientWindow();
906
907 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
908
909 AddPane(client_window,
910 wxAuiPaneInfo().Name(wxT("mdiclient")).
911 CenterPane().PaneBorder(false));
912 }
913 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
914 {
915 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
916 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
917 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
918
919 AddPane(client_window,
920 wxAuiPaneInfo().Name(wxT("mdiclient")).
921 CenterPane().PaneBorder(false));
922 }
923
924 #endif
925
926 UpdateHintWindowConfig();
927 }
928
929
930 // UnInit() must be called, usually in the destructor
931 // of the frame class. If it is not called, usually this
932 // will result in a crash upon program exit
933 void wxAuiManager::UnInit()
934 {
935 if (m_frame)
936 {
937 m_frame->RemoveEventHandler(this);
938 }
939 }
940
941 // GetManagedWindow() returns the window pointer being managed
942 wxWindow* wxAuiManager::GetManagedWindow() const
943 {
944 return m_frame;
945 }
946
947 wxAuiDockArt* wxAuiManager::GetArtProvider() const
948 {
949 return m_art;
950 }
951
952 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
953 {
954 // first, give the owner frame a chance to override
955 if (m_frame)
956 {
957 if (m_frame->GetEventHandler()->ProcessEvent(event))
958 return;
959 }
960
961 ProcessEvent(event);
962 }
963
964 // SetArtProvider() instructs wxAuiManager to use the
965 // specified art provider for all drawing calls. This allows
966 // plugable look-and-feel features. The pointer that is
967 // passed to this method subsequently belongs to wxAuiManager,
968 // and is deleted in the frame manager destructor
969 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
970 {
971 // delete the last art provider, if any
972 delete m_art;
973
974 // assign the new art provider
975 m_art = art_provider;
976 }
977
978
979 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& paneInfo)
980 {
981 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
982
983 // check if the pane has a valid window
984 if (!window)
985 return false;
986
987 // check if the window is already managed by us
988 if (GetPane(paneInfo.window).IsOk())
989 return false;
990
991 // check if the pane name already exists, this could reveal a
992 // bug in the library user's application
993 bool already_exists = false;
994 if (!paneInfo.name.empty() && GetPane(paneInfo.name).IsOk())
995 {
996 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
997 already_exists = true;
998 }
999
1000 // if the new pane is docked then we should undo maximize
1001 if (paneInfo.IsDocked())
1002 RestoreMaximizedPane();
1003
1004 // special case: wxAuiToolBar style interacts with docking flags
1005 wxAuiPaneInfo test(paneInfo);
1006 wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
1007 if (toolbar)
1008 {
1009 // if pane has default docking flags
1010 const unsigned int dockMask = wxAuiPaneInfo::optionLeftDockable |
1011 wxAuiPaneInfo::optionRightDockable |
1012 wxAuiPaneInfo::optionTopDockable |
1013 wxAuiPaneInfo::optionBottomDockable;
1014 const unsigned int defaultDock = wxAuiPaneInfo().
1015 DefaultPane().state & dockMask;
1016 if ((test.state & dockMask) == defaultDock)
1017 {
1018 // set docking flags based on toolbar style
1019 if (toolbar->GetWindowStyleFlag() & wxAUI_TB_VERTICAL)
1020 {
1021 test.TopDockable(false).BottomDockable(false);
1022 }
1023 else if (toolbar->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL)
1024 {
1025 test.LeftDockable(false).RightDockable(false);
1026 }
1027 }
1028 else
1029 {
1030 // see whether non-default docking flags are valid
1031 test.window = window;
1032 wxCHECK_MSG(test.IsValid(), false,
1033 "toolbar style and pane docking flags are incompatible");
1034 }
1035 }
1036
1037 m_panes.Add(test);
1038
1039 wxAuiPaneInfo& pinfo = m_panes.Last();
1040
1041 // set the pane window
1042 pinfo.window = window;
1043
1044
1045 // if the pane's name identifier is blank, create a random string
1046 if (pinfo.name.empty() || already_exists)
1047 {
1048 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
1049 (unsigned long)(wxPtrToUInt(pinfo.window) & 0xffffffff),
1050 (unsigned int)time(NULL),
1051 #ifdef __WXWINCE__
1052 (unsigned int)GetTickCount(),
1053 #else
1054 (unsigned int)clock(),
1055 #endif
1056 (unsigned long)m_panes.GetCount());
1057 }
1058
1059 // set initial proportion (if not already set)
1060 if (pinfo.dock_proportion == 0)
1061 pinfo.dock_proportion = 100000;
1062
1063 if (pinfo.HasMaximizeButton())
1064 {
1065 wxAuiPaneButton button;
1066 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
1067 pinfo.buttons.Add(button);
1068 }
1069
1070 if (pinfo.HasPinButton())
1071 {
1072 wxAuiPaneButton button;
1073 button.button_id = wxAUI_BUTTON_PIN;
1074 pinfo.buttons.Add(button);
1075 }
1076
1077 if (pinfo.HasCloseButton())
1078 {
1079 wxAuiPaneButton button;
1080 button.button_id = wxAUI_BUTTON_CLOSE;
1081 pinfo.buttons.Add(button);
1082 }
1083
1084 if (pinfo.HasGripper())
1085 {
1086 if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
1087 {
1088 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1089 // have a gripper control. The toolbar's built-in gripper
1090 // meshes better with the look and feel of the control than ours,
1091 // so turn wxAuiManager's gripper off, and the toolbar's on.
1092
1093 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1094 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1095 tb->SetGripperVisible(true);
1096 }
1097 }
1098
1099
1100 if (pinfo.best_size == wxDefaultSize &&
1101 pinfo.window)
1102 {
1103 pinfo.best_size = pinfo.window->GetClientSize();
1104
1105 #if wxUSE_TOOLBAR
1106 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
1107 {
1108 // GetClientSize() doesn't get the best size for
1109 // a toolbar under some newer versions of wxWidgets,
1110 // so use GetBestSize()
1111 pinfo.best_size = pinfo.window->GetBestSize();
1112 }
1113 #endif // wxUSE_TOOLBAR
1114
1115 if (pinfo.min_size != wxDefaultSize)
1116 {
1117 if (pinfo.best_size.x < pinfo.min_size.x)
1118 pinfo.best_size.x = pinfo.min_size.x;
1119 if (pinfo.best_size.y < pinfo.min_size.y)
1120 pinfo.best_size.y = pinfo.min_size.y;
1121 }
1122 }
1123
1124
1125
1126 return true;
1127 }
1128
1129 bool wxAuiManager::AddPane(wxWindow* window,
1130 int direction,
1131 const wxString& caption)
1132 {
1133 wxAuiPaneInfo pinfo;
1134 pinfo.Caption(caption);
1135 switch (direction)
1136 {
1137 case wxTOP: pinfo.Top(); break;
1138 case wxBOTTOM: pinfo.Bottom(); break;
1139 case wxLEFT: pinfo.Left(); break;
1140 case wxRIGHT: pinfo.Right(); break;
1141 case wxCENTER: pinfo.CenterPane(); break;
1142 }
1143 return AddPane(window, pinfo);
1144 }
1145
1146 bool wxAuiManager::AddPane(wxWindow* window,
1147 const wxAuiPaneInfo& paneInfo,
1148 const wxPoint& drop_pos)
1149 {
1150 if (!AddPane(window, paneInfo))
1151 return false;
1152
1153 wxAuiPaneInfo& pane = GetPane(window);
1154
1155 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1156
1157 return true;
1158 }
1159
1160 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& paneInfo,
1161 int insert_level)
1162 {
1163 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1164
1165 // shift the panes around, depending on the insert level
1166 switch (insert_level)
1167 {
1168 case wxAUI_INSERT_PANE:
1169 DoInsertPane(m_panes,
1170 paneInfo.dock_direction,
1171 paneInfo.dock_layer,
1172 paneInfo.dock_row,
1173 paneInfo.dock_pos);
1174 break;
1175 case wxAUI_INSERT_ROW:
1176 DoInsertDockRow(m_panes,
1177 paneInfo.dock_direction,
1178 paneInfo.dock_layer,
1179 paneInfo.dock_row);
1180 break;
1181 case wxAUI_INSERT_DOCK:
1182 DoInsertDockLayer(m_panes,
1183 paneInfo.dock_direction,
1184 paneInfo.dock_layer);
1185 break;
1186 }
1187
1188 // if the window already exists, we are basically just moving/inserting the
1189 // existing window. If it doesn't exist, we need to add it and insert it
1190 wxAuiPaneInfo& existing_pane = GetPane(window);
1191 if (!existing_pane.IsOk())
1192 {
1193 return AddPane(window, paneInfo);
1194 }
1195 else
1196 {
1197 if (paneInfo.IsFloating())
1198 {
1199 existing_pane.Float();
1200 if (paneInfo.floating_pos != wxDefaultPosition)
1201 existing_pane.FloatingPosition(paneInfo.floating_pos);
1202 if (paneInfo.floating_size != wxDefaultSize)
1203 existing_pane.FloatingSize(paneInfo.floating_size);
1204 }
1205 else
1206 {
1207 // if the new pane is docked then we should undo maximize
1208 RestoreMaximizedPane();
1209
1210 existing_pane.Direction(paneInfo.dock_direction);
1211 existing_pane.Layer(paneInfo.dock_layer);
1212 existing_pane.Row(paneInfo.dock_row);
1213 existing_pane.Position(paneInfo.dock_pos);
1214 }
1215 }
1216
1217 return true;
1218 }
1219
1220
1221 // DetachPane() removes a pane from the frame manager. This
1222 // method will not destroy the window that is removed.
1223 bool wxAuiManager::DetachPane(wxWindow* window)
1224 {
1225 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1226
1227 int i, count;
1228 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1229 {
1230 wxAuiPaneInfo& p = m_panes.Item(i);
1231 if (p.window == window)
1232 {
1233 if (p.frame)
1234 {
1235 // we have a floating frame which is being detached. We need to
1236 // reparent it to m_frame and destroy the floating frame
1237
1238 // reduce flicker
1239 p.window->SetSize(1,1);
1240
1241 if (p.frame->IsShown())
1242 p.frame->Show(false);
1243
1244 // reparent to m_frame and destroy the pane
1245 if (m_actionWindow == p.frame)
1246 {
1247 m_actionWindow = NULL;
1248 }
1249
1250 p.window->Reparent(m_frame);
1251 p.frame->SetSizer(NULL);
1252 p.frame->Destroy();
1253 p.frame = NULL;
1254 }
1255
1256 // make sure there are no references to this pane in our uiparts,
1257 // just in case the caller doesn't call Update() immediately after
1258 // the DetachPane() call. This prevets obscure crashes which would
1259 // happen at window repaint if the caller forgets to call Update()
1260 int pi, part_count;
1261 for (pi = 0, part_count = (int)m_uiParts.GetCount(); pi < part_count; ++pi)
1262 {
1263 wxAuiDockUIPart& part = m_uiParts.Item(pi);
1264 if (part.pane == &p)
1265 {
1266 m_uiParts.RemoveAt(pi);
1267 part_count--;
1268 pi--;
1269 continue;
1270 }
1271 }
1272
1273 m_panes.RemoveAt(i);
1274 return true;
1275 }
1276 }
1277 return false;
1278 }
1279
1280 // ClosePane() destroys or hides the pane depending on its flags
1281 void wxAuiManager::ClosePane(wxAuiPaneInfo& paneInfo)
1282 {
1283 // if we were maximized, restore
1284 if (paneInfo.IsMaximized())
1285 {
1286 RestorePane(paneInfo);
1287 }
1288
1289 // first, hide the window
1290 if (paneInfo.window && paneInfo.window->IsShown())
1291 {
1292 paneInfo.window->Show(false);
1293 }
1294
1295 // make sure that we are the parent of this window
1296 if (paneInfo.window && paneInfo.window->GetParent() != m_frame)
1297 {
1298 paneInfo.window->Reparent(m_frame);
1299 }
1300
1301 // if we have a frame, destroy it
1302 if (paneInfo.frame)
1303 {
1304 paneInfo.frame->Destroy();
1305 paneInfo.frame = NULL;
1306 }
1307
1308 // now we need to either destroy or hide the pane
1309 if (paneInfo.IsDestroyOnClose())
1310 {
1311 wxWindow * window = paneInfo.window;
1312 DetachPane(window);
1313 if (window)
1314 {
1315 window->Destroy();
1316 }
1317 }
1318 else
1319 {
1320 paneInfo.Hide();
1321 }
1322 }
1323
1324 void wxAuiManager::MaximizePane(wxAuiPaneInfo& paneInfo)
1325 {
1326 int i, pane_count;
1327
1328 // un-maximize and hide all other panes
1329 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1330 {
1331 wxAuiPaneInfo& p = m_panes.Item(i);
1332 if (!p.IsToolbar() && !p.IsFloating())
1333 {
1334 p.Restore();
1335
1336 // save hidden state
1337 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1338 p.HasFlag(wxAuiPaneInfo::optionHidden));
1339
1340 // hide the pane, because only the newly
1341 // maximized pane should show
1342 p.Hide();
1343 }
1344 }
1345
1346 // mark ourselves maximized
1347 paneInfo.Maximize();
1348 paneInfo.Show();
1349 m_hasMaximized = true;
1350
1351 // last, show the window
1352 if (paneInfo.window && !paneInfo.window->IsShown())
1353 {
1354 paneInfo.window->Show(true);
1355 }
1356 }
1357
1358 void wxAuiManager::RestorePane(wxAuiPaneInfo& paneInfo)
1359 {
1360 int i, pane_count;
1361
1362 // restore all the panes
1363 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1364 {
1365 wxAuiPaneInfo& p = m_panes.Item(i);
1366 if (!p.IsToolbar() && !p.IsFloating())
1367 {
1368 p.SetFlag(wxAuiPaneInfo::optionHidden,
1369 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1370 }
1371 }
1372
1373 // mark ourselves non-maximized
1374 paneInfo.Restore();
1375 m_hasMaximized = false;
1376
1377 // last, show the window
1378 if (paneInfo.window && !paneInfo.window->IsShown())
1379 {
1380 paneInfo.window->Show(true);
1381 }
1382 }
1383
1384 void wxAuiManager::RestoreMaximizedPane()
1385 {
1386 int i, pane_count;
1387
1388 // restore all the panes
1389 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1390 {
1391 wxAuiPaneInfo& p = m_panes.Item(i);
1392 if (p.IsMaximized())
1393 {
1394 RestorePane(p);
1395 break;
1396 }
1397 }
1398 }
1399
1400 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1401 // in the input string. This is an internal functions which is
1402 // used for saving perspectives
1403 static wxString EscapeDelimiters(const wxString& s)
1404 {
1405 wxString result;
1406 result.Alloc(s.length());
1407 const wxChar* ch = s.c_str();
1408 while (*ch)
1409 {
1410 if (*ch == wxT(';') || *ch == wxT('|'))
1411 result += wxT('\\');
1412 result += *ch;
1413 ++ch;
1414 }
1415 return result;
1416 }
1417
1418 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1419 {
1420 wxString result = wxT("name=");
1421 result += EscapeDelimiters(pane.name);
1422 result += wxT(";");
1423
1424 result += wxT("caption=");
1425 result += EscapeDelimiters(pane.caption);
1426 result += wxT(";");
1427
1428 result += wxString::Format(wxT("state=%u;"), pane.state);
1429 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1430 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1431 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1432 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1433 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1434 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1435 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1436 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1437 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1438 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1439 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1440 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1441 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1442 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1443 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1444
1445 return result;
1446 }
1447
1448 // Load a "pane" with the pane infor settings in pane_part
1449 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1450 {
1451 // replace escaped characters so we can
1452 // split up the string easily
1453 pane_part.Replace(wxT("\\|"), wxT("\a"));
1454 pane_part.Replace(wxT("\\;"), wxT("\b"));
1455
1456 while(1)
1457 {
1458 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1459 pane_part = pane_part.AfterFirst(wxT(';'));
1460 wxString val_name = val_part.BeforeFirst(wxT('='));
1461 wxString value = val_part.AfterFirst(wxT('='));
1462 val_name.MakeLower();
1463 val_name.Trim(true);
1464 val_name.Trim(false);
1465 value.Trim(true);
1466 value.Trim(false);
1467
1468 if (val_name.empty())
1469 break;
1470
1471 if (val_name == wxT("name"))
1472 pane.name = value;
1473 else if (val_name == wxT("caption"))
1474 pane.caption = value;
1475 else if (val_name == wxT("state"))
1476 pane.state = (unsigned int)wxAtoi(value.c_str());
1477 else if (val_name == wxT("dir"))
1478 pane.dock_direction = wxAtoi(value.c_str());
1479 else if (val_name == wxT("layer"))
1480 pane.dock_layer = wxAtoi(value.c_str());
1481 else if (val_name == wxT("row"))
1482 pane.dock_row = wxAtoi(value.c_str());
1483 else if (val_name == wxT("pos"))
1484 pane.dock_pos = wxAtoi(value.c_str());
1485 else if (val_name == wxT("prop"))
1486 pane.dock_proportion = wxAtoi(value.c_str());
1487 else if (val_name == wxT("bestw"))
1488 pane.best_size.x = wxAtoi(value.c_str());
1489 else if (val_name == wxT("besth"))
1490 pane.best_size.y = wxAtoi(value.c_str());
1491 else if (val_name == wxT("minw"))
1492 pane.min_size.x = wxAtoi(value.c_str());
1493 else if (val_name == wxT("minh"))
1494 pane.min_size.y = wxAtoi(value.c_str());
1495 else if (val_name == wxT("maxw"))
1496 pane.max_size.x = wxAtoi(value.c_str());
1497 else if (val_name == wxT("maxh"))
1498 pane.max_size.y = wxAtoi(value.c_str());
1499 else if (val_name == wxT("floatx"))
1500 pane.floating_pos.x = wxAtoi(value.c_str());
1501 else if (val_name == wxT("floaty"))
1502 pane.floating_pos.y = wxAtoi(value.c_str());
1503 else if (val_name == wxT("floatw"))
1504 pane.floating_size.x = wxAtoi(value.c_str());
1505 else if (val_name == wxT("floath"))
1506 pane.floating_size.y = wxAtoi(value.c_str());
1507 else {
1508 wxFAIL_MSG(wxT("Bad Perspective String"));
1509 }
1510 }
1511
1512 // replace escaped characters so we can
1513 // split up the string easily
1514 pane.name.Replace(wxT("\a"), wxT("|"));
1515 pane.name.Replace(wxT("\b"), wxT(";"));
1516 pane.caption.Replace(wxT("\a"), wxT("|"));
1517 pane.caption.Replace(wxT("\b"), wxT(";"));
1518 pane_part.Replace(wxT("\a"), wxT("|"));
1519 pane_part.Replace(wxT("\b"), wxT(";"));
1520
1521 return;
1522 }
1523
1524
1525 // SavePerspective() saves all pane information as a single string.
1526 // This string may later be fed into LoadPerspective() to restore
1527 // all pane settings. This save and load mechanism allows an
1528 // exact pane configuration to be saved and restored at a later time
1529
1530 wxString wxAuiManager::SavePerspective()
1531 {
1532 wxString result;
1533 result.Alloc(500);
1534 result = wxT("layout2|");
1535
1536 int pane_i, pane_count = m_panes.GetCount();
1537 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1538 {
1539 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1540 result += SavePaneInfo(pane)+wxT("|");
1541 }
1542
1543 int dock_i, dock_count = m_docks.GetCount();
1544 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1545 {
1546 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1547
1548 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1549 dock.dock_direction, dock.dock_layer,
1550 dock.dock_row, dock.size);
1551 }
1552
1553 return result;
1554 }
1555
1556 // LoadPerspective() loads a layout which was saved with SavePerspective()
1557 // If the "update" flag parameter is true, the GUI will immediately be updated
1558
1559 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1560 {
1561 wxString input = layout;
1562 wxString part;
1563
1564 // check layout string version
1565 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1566 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1567 part = input.BeforeFirst(wxT('|'));
1568 input = input.AfterFirst(wxT('|'));
1569 part.Trim(true);
1570 part.Trim(false);
1571 if (part != wxT("layout2"))
1572 return false;
1573
1574 // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
1575 int pane_i, pane_count = m_panes.GetCount();
1576 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1577 {
1578 wxAuiPaneInfo& p = m_panes.Item(pane_i);
1579 if(p.IsDockable())
1580 p.Dock();
1581 p.Hide();
1582 }
1583
1584 // clear out the dock array; this will be reconstructed
1585 m_docks.Clear();
1586
1587 // replace escaped characters so we can
1588 // split up the string easily
1589 input.Replace(wxT("\\|"), wxT("\a"));
1590 input.Replace(wxT("\\;"), wxT("\b"));
1591
1592 m_hasMaximized = false;
1593 while (1)
1594 {
1595 wxAuiPaneInfo pane;
1596
1597 wxString pane_part = input.BeforeFirst(wxT('|'));
1598 input = input.AfterFirst(wxT('|'));
1599 pane_part.Trim(true);
1600
1601 // if the string is empty, we're done parsing
1602 if (pane_part.empty())
1603 break;
1604
1605 if (pane_part.Left(9) == wxT("dock_size"))
1606 {
1607 wxString val_name = pane_part.BeforeFirst(wxT('='));
1608 wxString value = pane_part.AfterFirst(wxT('='));
1609
1610 long dir, layer, row, size;
1611 wxString piece = val_name.AfterFirst(wxT('('));
1612 piece = piece.BeforeLast(wxT(')'));
1613 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1614 piece = piece.AfterFirst(wxT(','));
1615 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1616 piece.AfterFirst(wxT(',')).ToLong(&row);
1617 value.ToLong(&size);
1618
1619 wxAuiDockInfo dock;
1620 dock.dock_direction = dir;
1621 dock.dock_layer = layer;
1622 dock.dock_row = row;
1623 dock.size = size;
1624 m_docks.Add(dock);
1625 continue;
1626 }
1627
1628 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1629 // name so it can be called by external callers
1630 pane_part.Replace(wxT("\a"), wxT("|"));
1631 pane_part.Replace(wxT("\b"), wxT(";"));
1632
1633 LoadPaneInfo(pane_part, pane);
1634
1635 if ( pane.IsMaximized() )
1636 m_hasMaximized = true;
1637
1638 wxAuiPaneInfo& p = GetPane(pane.name);
1639 if (!p.IsOk())
1640 {
1641 // the pane window couldn't be found
1642 // in the existing layout -- skip it
1643 continue;
1644 }
1645
1646 p.SafeSet(pane);
1647 }
1648
1649 if (update)
1650 Update();
1651
1652 return true;
1653 }
1654
1655 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1656 wxArrayInt& positions,
1657 wxArrayInt& sizes)
1658 {
1659 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1660 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1661 int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1662
1663 positions.Empty();
1664 sizes.Empty();
1665
1666 int offset, action_pane = -1;
1667 int pane_i, pane_count = dock.panes.GetCount();
1668
1669 // find the pane marked as our action pane
1670 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1671 {
1672 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1673
1674 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
1675 {
1676 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1677 action_pane = pane_i;
1678 }
1679 }
1680
1681 // set up each panes default position, and
1682 // determine the size (width or height, depending
1683 // on the dock's orientation) of each pane
1684 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1685 {
1686 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1687 positions.Add(pane.dock_pos);
1688 int size = 0;
1689
1690 if (pane.HasBorder())
1691 size += (pane_borderSize*2);
1692
1693 if (dock.IsHorizontal())
1694 {
1695 if (pane.HasGripper() && !pane.HasGripperTop())
1696 size += gripperSize;
1697 size += pane.best_size.x;
1698 }
1699 else
1700 {
1701 if (pane.HasGripper() && pane.HasGripperTop())
1702 size += gripperSize;
1703
1704 if (pane.HasCaption())
1705 size += caption_size;
1706 size += pane.best_size.y;
1707 }
1708
1709 sizes.Add(size);
1710 }
1711
1712 // if there is no action pane, just return the default
1713 // positions (as specified in pane.pane_pos)
1714 if (action_pane == -1)
1715 return;
1716
1717 offset = 0;
1718 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1719 {
1720 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1721
1722 if (amount >= 0)
1723 offset += amount;
1724 else
1725 positions[pane_i] -= -amount;
1726
1727 offset += sizes[pane_i];
1728 }
1729
1730 // if the dock mode is fixed, make sure none of the panes
1731 // overlap; we will bump panes that overlap
1732 offset = 0;
1733 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1734 {
1735 int amount = positions[pane_i] - offset;
1736 if (amount >= 0)
1737 offset += amount;
1738 else
1739 positions[pane_i] += -amount;
1740
1741 offset += sizes[pane_i];
1742 }
1743 }
1744
1745
1746 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1747 wxAuiDockInfo& dock,
1748 wxAuiPaneInfo& pane,
1749 wxAuiDockUIPartArray& uiparts,
1750 bool spacer_only)
1751 {
1752 wxAuiDockUIPart part;
1753 wxSizerItem* sizer_item;
1754
1755 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1756 int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1757 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1758 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1759
1760 // find out the orientation of the item (orientation for panes
1761 // is the same as the dock's orientation)
1762 int orientation;
1763 if (dock.IsHorizontal())
1764 orientation = wxHORIZONTAL;
1765 else
1766 orientation = wxVERTICAL;
1767
1768 // this variable will store the proportion
1769 // value that the pane will receive
1770 int pane_proportion = pane.dock_proportion;
1771
1772 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1773 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1774
1775 if (pane.HasGripper())
1776 {
1777 if (pane.HasGripperTop())
1778 sizer_item = vert_pane_sizer ->Add(1, gripperSize, 0, wxEXPAND);
1779 else
1780 sizer_item = horz_pane_sizer ->Add(gripperSize, 1, 0, wxEXPAND);
1781
1782 part.type = wxAuiDockUIPart::typeGripper;
1783 part.dock = &dock;
1784 part.pane = &pane;
1785 part.button = NULL;
1786 part.orientation = orientation;
1787 part.cont_sizer = horz_pane_sizer;
1788 part.sizer_item = sizer_item;
1789 uiparts.Add(part);
1790 }
1791
1792 if (pane.HasCaption())
1793 {
1794 // create the caption sizer
1795 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1796
1797 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1798
1799 part.type = wxAuiDockUIPart::typeCaption;
1800 part.dock = &dock;
1801 part.pane = &pane;
1802 part.button = NULL;
1803 part.orientation = orientation;
1804 part.cont_sizer = vert_pane_sizer;
1805 part.sizer_item = sizer_item;
1806 int caption_part_idx = uiparts.GetCount();
1807 uiparts.Add(part);
1808
1809 // add pane buttons to the caption
1810 int i, button_count;
1811 for (i = 0, button_count = pane.buttons.GetCount();
1812 i < button_count; ++i)
1813 {
1814 wxAuiPaneButton& button = pane.buttons.Item(i);
1815
1816 sizer_item = caption_sizer->Add(pane_button_size,
1817 caption_size,
1818 0, wxEXPAND);
1819
1820 part.type = wxAuiDockUIPart::typePaneButton;
1821 part.dock = &dock;
1822 part.pane = &pane;
1823 part.button = &button;
1824 part.orientation = orientation;
1825 part.cont_sizer = caption_sizer;
1826 part.sizer_item = sizer_item;
1827 uiparts.Add(part);
1828 }
1829
1830 // if we have buttons, add a little space to the right
1831 // of them to ease visual crowding
1832 if (button_count >= 1)
1833 {
1834 caption_sizer->Add(3,1);
1835 }
1836
1837 // add the caption sizer
1838 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1839
1840 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1841 }
1842
1843 // add the pane window itself
1844 if (spacer_only)
1845 {
1846 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1847 }
1848 else
1849 {
1850 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1851 // Don't do this because it breaks the pane size in floating windows
1852 // BIW: Right now commenting this out is causing problems with
1853 // an mdi client window as the center pane.
1854 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1855 }
1856
1857 part.type = wxAuiDockUIPart::typePane;
1858 part.dock = &dock;
1859 part.pane = &pane;
1860 part.button = NULL;
1861 part.orientation = orientation;
1862 part.cont_sizer = vert_pane_sizer;
1863 part.sizer_item = sizer_item;
1864 uiparts.Add(part);
1865
1866
1867 // determine if the pane should have a minimum size; if the pane is
1868 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1869 // if the pane.min_size is set, we must use that value as well
1870
1871 wxSize min_size = pane.min_size;
1872 if (pane.IsFixed())
1873 {
1874 if (min_size == wxDefaultSize)
1875 {
1876 min_size = pane.best_size;
1877 pane_proportion = 0;
1878 }
1879 }
1880
1881 if (min_size != wxDefaultSize)
1882 {
1883 vert_pane_sizer->SetItemMinSize(
1884 vert_pane_sizer->GetChildren().GetCount()-1,
1885 min_size.x, min_size.y);
1886 }
1887
1888
1889 // add the verticle sizer (caption, pane window) to the
1890 // horizontal sizer (gripper, verticle sizer)
1891 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1892
1893 // finally, add the pane sizer to the dock sizer
1894
1895 if (pane.HasBorder())
1896 {
1897 // allowing space for the pane's border
1898 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1899 wxEXPAND | wxALL, pane_borderSize);
1900
1901 part.type = wxAuiDockUIPart::typePaneBorder;
1902 part.dock = &dock;
1903 part.pane = &pane;
1904 part.button = NULL;
1905 part.orientation = orientation;
1906 part.cont_sizer = cont;
1907 part.sizer_item = sizer_item;
1908 uiparts.Add(part);
1909 }
1910 else
1911 {
1912 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1913 }
1914 }
1915
1916 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1917 wxAuiDockInfo& dock,
1918 wxAuiDockUIPartArray& uiparts,
1919 bool spacer_only)
1920 {
1921 wxSizerItem* sizer_item;
1922 wxAuiDockUIPart part;
1923
1924 int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1925 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1926
1927 // resizable bottom and right docks have a sash before them
1928 if (!m_hasMaximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1929 dock.dock_direction == wxAUI_DOCK_RIGHT))
1930 {
1931 sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
1932
1933 part.type = wxAuiDockUIPart::typeDockSizer;
1934 part.orientation = orientation;
1935 part.dock = &dock;
1936 part.pane = NULL;
1937 part.button = NULL;
1938 part.cont_sizer = cont;
1939 part.sizer_item = sizer_item;
1940 uiparts.Add(part);
1941 }
1942
1943 // create the sizer for the dock
1944 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1945
1946 // add each pane to the dock
1947 bool has_maximized_pane = false;
1948 int pane_i, pane_count = dock.panes.GetCount();
1949
1950 if (dock.fixed)
1951 {
1952 wxArrayInt pane_positions, pane_sizes;
1953
1954 // figure out the real pane positions we will
1955 // use, without modifying the each pane's pane_pos member
1956 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1957
1958 int offset = 0;
1959 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1960 {
1961 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1962 int pane_pos = pane_positions.Item(pane_i);
1963
1964 if (pane.IsMaximized())
1965 has_maximized_pane = true;
1966
1967
1968 int amount = pane_pos - offset;
1969 if (amount > 0)
1970 {
1971 if (dock.IsVertical())
1972 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1973 else
1974 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1975
1976 part.type = wxAuiDockUIPart::typeBackground;
1977 part.dock = &dock;
1978 part.pane = NULL;
1979 part.button = NULL;
1980 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1981 part.cont_sizer = dock_sizer;
1982 part.sizer_item = sizer_item;
1983 uiparts.Add(part);
1984
1985 offset += amount;
1986 }
1987
1988 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1989
1990 offset += pane_sizes.Item(pane_i);
1991 }
1992
1993 // at the end add a very small stretchable background area
1994 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1995
1996 part.type = wxAuiDockUIPart::typeBackground;
1997 part.dock = &dock;
1998 part.pane = NULL;
1999 part.button = NULL;
2000 part.orientation = orientation;
2001 part.cont_sizer = dock_sizer;
2002 part.sizer_item = sizer_item;
2003 uiparts.Add(part);
2004 }
2005 else
2006 {
2007 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2008 {
2009 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
2010
2011 if (pane.IsMaximized())
2012 has_maximized_pane = true;
2013
2014 // if this is not the first pane being added,
2015 // we need to add a pane sizer
2016 if (!m_hasMaximized && pane_i > 0)
2017 {
2018 sizer_item = dock_sizer->Add(sashSize, sashSize, 0, wxEXPAND);
2019
2020 part.type = wxAuiDockUIPart::typePaneSizer;
2021 part.dock = &dock;
2022 part.pane = dock.panes.Item(pane_i-1);
2023 part.button = NULL;
2024 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2025 part.cont_sizer = dock_sizer;
2026 part.sizer_item = sizer_item;
2027 uiparts.Add(part);
2028 }
2029
2030 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2031 }
2032 }
2033
2034 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
2035 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
2036 else
2037 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
2038
2039 part.type = wxAuiDockUIPart::typeDock;
2040 part.dock = &dock;
2041 part.pane = NULL;
2042 part.button = NULL;
2043 part.orientation = orientation;
2044 part.cont_sizer = cont;
2045 part.sizer_item = sizer_item;
2046 uiparts.Add(part);
2047
2048 if (dock.IsHorizontal())
2049 cont->SetItemMinSize(dock_sizer, 0, dock.size);
2050 else
2051 cont->SetItemMinSize(dock_sizer, dock.size, 0);
2052
2053 // top and left docks have a sash after them
2054 if (!m_hasMaximized &&
2055 !dock.fixed &&
2056 (dock.dock_direction == wxAUI_DOCK_TOP ||
2057 dock.dock_direction == wxAUI_DOCK_LEFT))
2058 {
2059 sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
2060
2061 part.type = wxAuiDockUIPart::typeDockSizer;
2062 part.dock = &dock;
2063 part.pane = NULL;
2064 part.button = NULL;
2065 part.orientation = orientation;
2066 part.cont_sizer = cont;
2067 part.sizer_item = sizer_item;
2068 uiparts.Add(part);
2069 }
2070 }
2071
2072 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
2073 wxAuiDockInfoArray& docks,
2074 wxAuiDockUIPartArray& uiparts,
2075 bool spacer_only)
2076 {
2077 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
2078
2079 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
2080 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
2081 wxSize cli_size = m_frame->GetClientSize();
2082 int i, dock_count, pane_count;
2083
2084
2085 // empty all docks out
2086 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2087 {
2088 wxAuiDockInfo& dock = docks.Item(i);
2089
2090 // empty out all panes, as they will be readded below
2091 dock.panes.Empty();
2092
2093 if (dock.fixed)
2094 {
2095 // always reset fixed docks' sizes, because
2096 // the contained windows may have been resized
2097 dock.size = 0;
2098 }
2099 }
2100
2101
2102 // iterate through all known panes, filing each
2103 // of them into the appropriate dock. If the
2104 // pane does not exist in the dock, add it
2105 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2106 {
2107 wxAuiPaneInfo& p = panes.Item(i);
2108
2109 // find any docks with the same dock direction, dock layer, and
2110 // dock row as the pane we are working on
2111 wxAuiDockInfo* dock;
2112 wxAuiDockInfoPtrArray arr;
2113 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2114
2115 if (arr.GetCount() > 0)
2116 {
2117 // found the right dock
2118 dock = arr.Item(0);
2119 }
2120 else
2121 {
2122 // dock was not found, so we need to create a new one
2123 wxAuiDockInfo d;
2124 d.dock_direction = p.dock_direction;
2125 d.dock_layer = p.dock_layer;
2126 d.dock_row = p.dock_row;
2127 docks.Add(d);
2128 dock = &docks.Last();
2129 }
2130
2131
2132 if (p.IsDocked() && p.IsShown())
2133 {
2134 // remove the pane from any existing docks except this one
2135 RemovePaneFromDocks(docks, p, dock);
2136
2137 // pane needs to be added to the dock,
2138 // if it doesn't already exist
2139 if (!FindPaneInDock(*dock, p.window))
2140 dock->panes.Add(&p);
2141 }
2142 else
2143 {
2144 // remove the pane from any existing docks
2145 RemovePaneFromDocks(docks, p);
2146 }
2147
2148 }
2149
2150 // remove any empty docks
2151 for (i = docks.GetCount()-1; i >= 0; --i)
2152 {
2153 if (docks.Item(i).panes.GetCount() == 0)
2154 docks.RemoveAt(i);
2155 }
2156
2157 // configure the docks further
2158 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2159 {
2160 wxAuiDockInfo& dock = docks.Item(i);
2161 int j, dock_pane_count = dock.panes.GetCount();
2162
2163 // sort the dock pane array by the pane's
2164 // dock position (dock_pos), in ascending order
2165 dock.panes.Sort(PaneSortFunc);
2166
2167 // for newly created docks, set up their initial size
2168 if (dock.size == 0)
2169 {
2170 int size = 0;
2171
2172 for (j = 0; j < dock_pane_count; ++j)
2173 {
2174 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2175 wxSize pane_size = pane.best_size;
2176 if (pane_size == wxDefaultSize)
2177 pane_size = pane.min_size;
2178 if (pane_size == wxDefaultSize)
2179 pane_size = pane.window->GetSize();
2180
2181 if (dock.IsHorizontal())
2182 size = wxMax(pane_size.y, size);
2183 else
2184 size = wxMax(pane_size.x, size);
2185 }
2186
2187 // add space for the border (two times), but only
2188 // if at least one pane inside the dock has a pane border
2189 for (j = 0; j < dock_pane_count; ++j)
2190 {
2191 if (dock.panes.Item(j)->HasBorder())
2192 {
2193 size += (pane_borderSize*2);
2194 break;
2195 }
2196 }
2197
2198 // if pane is on the top or bottom, add the caption height,
2199 // but only if at least one pane inside the dock has a caption
2200 if (dock.IsHorizontal())
2201 {
2202 for (j = 0; j < dock_pane_count; ++j)
2203 {
2204 if (dock.panes.Item(j)->HasCaption())
2205 {
2206 size += caption_size;
2207 break;
2208 }
2209 }
2210 }
2211
2212
2213 // new dock's size may not be more than the dock constraint
2214 // parameter specifies. See SetDockSizeConstraint()
2215
2216 int max_dock_x_size = (int)(m_dockConstraintX * ((double)cli_size.x));
2217 int max_dock_y_size = (int)(m_dockConstraintY * ((double)cli_size.y));
2218
2219 if (dock.IsHorizontal())
2220 size = wxMin(size, max_dock_y_size);
2221 else
2222 size = wxMin(size, max_dock_x_size);
2223
2224 // absolute minimum size for a dock is 10 pixels
2225 if (size < 10)
2226 size = 10;
2227
2228 dock.size = size;
2229 }
2230
2231
2232 // determine the dock's minimum size
2233 bool plus_border = false;
2234 bool plus_caption = false;
2235 int dock_min_size = 0;
2236 for (j = 0; j < dock_pane_count; ++j)
2237 {
2238 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2239 if (pane.min_size != wxDefaultSize)
2240 {
2241 if (pane.HasBorder())
2242 plus_border = true;
2243 if (pane.HasCaption())
2244 plus_caption = true;
2245 if (dock.IsHorizontal())
2246 {
2247 if (pane.min_size.y > dock_min_size)
2248 dock_min_size = pane.min_size.y;
2249 }
2250 else
2251 {
2252 if (pane.min_size.x > dock_min_size)
2253 dock_min_size = pane.min_size.x;
2254 }
2255 }
2256 }
2257
2258 if (plus_border)
2259 dock_min_size += (pane_borderSize*2);
2260 if (plus_caption && dock.IsHorizontal())
2261 dock_min_size += (caption_size);
2262
2263 dock.min_size = dock_min_size;
2264
2265
2266 // if the pane's current size is less than it's
2267 // minimum, increase the dock's size to it's minimum
2268 if (dock.size < dock.min_size)
2269 dock.size = dock.min_size;
2270
2271
2272 // determine the dock's mode (fixed or proportional);
2273 // determine whether the dock has only toolbars
2274 bool action_pane_marked = false;
2275 dock.fixed = true;
2276 dock.toolbar = true;
2277 for (j = 0; j < dock_pane_count; ++j)
2278 {
2279 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2280 if (!pane.IsFixed())
2281 dock.fixed = false;
2282 if (!pane.IsToolbar())
2283 dock.toolbar = false;
2284 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2285 dock.fixed = true;
2286 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
2287 action_pane_marked = true;
2288 }
2289
2290
2291 // if the dock mode is proportional and not fixed-pixel,
2292 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2293 // e.g. remove gaps like 1, 2, 30, 500
2294 if (!dock.fixed)
2295 {
2296 for (j = 0; j < dock_pane_count; ++j)
2297 {
2298 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2299 pane.dock_pos = j;
2300 }
2301 }
2302
2303 // if the dock mode is fixed, and none of the panes
2304 // are being moved right now, make sure the panes
2305 // do not overlap each other. If they do, we will
2306 // adjust the positions of the panes
2307 if (dock.fixed && !action_pane_marked)
2308 {
2309 wxArrayInt pane_positions, pane_sizes;
2310 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2311
2312 int offset = 0;
2313 for (j = 0; j < dock_pane_count; ++j)
2314 {
2315 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2316 pane.dock_pos = pane_positions[j];
2317
2318 int amount = pane.dock_pos - offset;
2319 if (amount >= 0)
2320 offset += amount;
2321 else
2322 pane.dock_pos += -amount;
2323
2324 offset += pane_sizes[j];
2325 }
2326 }
2327 }
2328
2329 // discover the maximum dock layer
2330 int max_layer = 0;
2331 for (i = 0; i < dock_count; ++i)
2332 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2333
2334
2335 // clear out uiparts
2336 uiparts.Empty();
2337
2338 // create a bunch of box sizers,
2339 // from the innermost level outwards.
2340 wxSizer* cont = NULL;
2341 wxSizer* middle = NULL;
2342 int layer = 0;
2343 int row, row_count;
2344
2345 for (layer = 0; layer <= max_layer; ++layer)
2346 {
2347 wxAuiDockInfoPtrArray arr;
2348
2349 // find any docks in this layer
2350 FindDocks(docks, -1, layer, -1, arr);
2351
2352 // if there aren't any, skip to the next layer
2353 if (arr.IsEmpty())
2354 continue;
2355
2356 wxSizer* old_cont = cont;
2357
2358 // create a container which will hold this layer's
2359 // docks (top, bottom, left, right)
2360 cont = new wxBoxSizer(wxVERTICAL);
2361
2362
2363 // find any top docks in this layer
2364 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2365 if (!arr.IsEmpty())
2366 {
2367 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2368 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2369 }
2370
2371
2372 // fill out the middle layer (which consists
2373 // of left docks, content area and right docks)
2374
2375 middle = new wxBoxSizer(wxHORIZONTAL);
2376
2377 // find any left docks in this layer
2378 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2379 if (!arr.IsEmpty())
2380 {
2381 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2382 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2383 }
2384
2385 // add content dock (or previous layer's sizer
2386 // to the middle
2387 if (!old_cont)
2388 {
2389 // find any center docks
2390 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2391 if (!arr.IsEmpty())
2392 {
2393 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2394 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2395 }
2396 else if (!m_hasMaximized)
2397 {
2398 // there are no center docks, add a background area
2399 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2400 wxAuiDockUIPart part;
2401 part.type = wxAuiDockUIPart::typeBackground;
2402 part.pane = NULL;
2403 part.dock = NULL;
2404 part.button = NULL;
2405 part.cont_sizer = middle;
2406 part.sizer_item = sizer_item;
2407 uiparts.Add(part);
2408 }
2409 }
2410 else
2411 {
2412 middle->Add(old_cont, 1, wxEXPAND);
2413 }
2414
2415 // find any right docks in this layer
2416 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2417 if (!arr.IsEmpty())
2418 {
2419 for (row = arr.GetCount()-1; row >= 0; --row)
2420 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2421 }
2422
2423 if (middle->GetChildren().GetCount() > 0)
2424 cont->Add(middle, 1, wxEXPAND);
2425 else
2426 delete middle;
2427
2428
2429
2430 // find any bottom docks in this layer
2431 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2432 if (!arr.IsEmpty())
2433 {
2434 for (row = arr.GetCount()-1; row >= 0; --row)
2435 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2436 }
2437
2438 }
2439
2440 if (!cont)
2441 {
2442 // no sizer available, because there are no docks,
2443 // therefore we will create a simple background area
2444 cont = new wxBoxSizer(wxVERTICAL);
2445 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2446 wxAuiDockUIPart part;
2447 part.type = wxAuiDockUIPart::typeBackground;
2448 part.pane = NULL;
2449 part.dock = NULL;
2450 part.button = NULL;
2451 part.cont_sizer = middle;
2452 part.sizer_item = sizer_item;
2453 uiparts.Add(part);
2454 }
2455
2456 container->Add(cont, 1, wxEXPAND);
2457 return container;
2458 }
2459
2460
2461 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2462 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2463 // not be larger than half of the window's size
2464
2465 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2466 {
2467 m_dockConstraintX = wxMax(0.0, wxMin(1.0, width_pct));
2468 m_dockConstraintY = wxMax(0.0, wxMin(1.0, height_pct));
2469 }
2470
2471 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2472 {
2473 if (width_pct)
2474 *width_pct = m_dockConstraintX;
2475
2476 if (height_pct)
2477 *height_pct = m_dockConstraintY;
2478 }
2479
2480
2481
2482 // Update() updates the layout. Whenever changes are made to
2483 // one or more panes, this function should be called. It is the
2484 // external entry point for running the layout engine.
2485
2486 void wxAuiManager::Update()
2487 {
2488 m_hoverButton = NULL;
2489 m_actionPart = NULL;
2490
2491 wxSizer* sizer;
2492 int i, pane_count = m_panes.GetCount();
2493
2494
2495 // destroy floating panes which have been
2496 // redocked or are becoming non-floating
2497 for (i = 0; i < pane_count; ++i)
2498 {
2499 wxAuiPaneInfo& p = m_panes.Item(i);
2500
2501 if (!p.IsFloating() && p.frame)
2502 {
2503 // because the pane is no longer in a floating, we need to
2504 // reparent it to m_frame and destroy the floating frame
2505
2506 // reduce flicker
2507 p.window->SetSize(1,1);
2508
2509
2510 // the following block is a workaround for bug #1531361
2511 // (see wxWidgets sourceforge page). On wxGTK (only), when
2512 // a frame is shown/hidden, a move event unfortunately
2513 // also gets fired. Because we may be dragging around
2514 // a pane, we need to cancel that action here to prevent
2515 // a spurious crash.
2516 if (m_actionWindow == p.frame)
2517 {
2518 if (wxWindow::GetCapture() == m_frame)
2519 m_frame->ReleaseMouse();
2520 m_action = actionNone;
2521 m_actionWindow = NULL;
2522 }
2523
2524 // hide the frame
2525 if (p.frame->IsShown())
2526 p.frame->Show(false);
2527
2528 // reparent to m_frame and destroy the pane
2529 if (m_actionWindow == p.frame)
2530 {
2531 m_actionWindow = NULL;
2532 }
2533
2534 p.window->Reparent(m_frame);
2535 p.frame->SetSizer(NULL);
2536 p.frame->Destroy();
2537 p.frame = NULL;
2538 }
2539 }
2540
2541
2542 // delete old sizer first
2543 m_frame->SetSizer(NULL);
2544
2545 // create a layout for all of the panes
2546 sizer = LayoutAll(m_panes, m_docks, m_uiParts, false);
2547
2548 // hide or show panes as necessary,
2549 // and float panes as necessary
2550 for (i = 0; i < pane_count; ++i)
2551 {
2552 wxAuiPaneInfo& p = m_panes.Item(i);
2553
2554 if (p.IsFloating())
2555 {
2556 if (p.frame == NULL)
2557 {
2558 // we need to create a frame for this
2559 // pane, which has recently been floated
2560 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2561
2562 // on MSW and Mac, if the owner desires transparent dragging, and
2563 // the dragging is happening right now, then the floating
2564 // window should have this style by default
2565 if (m_action == actionDragFloatingPane &&
2566 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2567 frame->SetTransparent(150);
2568
2569 frame->SetPaneWindow(p);
2570 p.frame = frame;
2571
2572 if (p.IsShown() && !frame->IsShown())
2573 frame->Show();
2574 }
2575 else
2576 {
2577 // frame already exists, make sure it's position
2578 // and size reflect the information in wxAuiPaneInfo
2579 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2580 {
2581 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2582 p.floating_size.x, p.floating_size.y,
2583 wxSIZE_USE_EXISTING);
2584 /*
2585 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2586 wxDefaultCoord, wxDefaultCoord,
2587 wxSIZE_USE_EXISTING);
2588 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2589 */
2590 }
2591
2592 // update whether the pane is resizable or not
2593 long style = p.frame->GetWindowStyleFlag();
2594 if (p.IsFixed())
2595 style &= ~wxRESIZE_BORDER;
2596 else
2597 style |= wxRESIZE_BORDER;
2598 p.frame->SetWindowStyleFlag(style);
2599
2600 if (p.frame->GetLabel() != p.caption)
2601 p.frame->SetLabel(p.caption);
2602
2603 if (p.frame->IsShown() != p.IsShown())
2604 p.frame->Show(p.IsShown());
2605 }
2606 }
2607 else
2608 {
2609 if (p.window->IsShown() != p.IsShown())
2610 p.window->Show(p.IsShown());
2611 }
2612
2613 // if "active panes" are no longer allowed, clear
2614 // any optionActive values from the pane states
2615 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2616 {
2617 p.state &= ~wxAuiPaneInfo::optionActive;
2618 }
2619 }
2620
2621
2622 // keep track of the old window rectangles so we can
2623 // refresh those windows whose rect has changed
2624 wxAuiRectArray old_pane_rects;
2625 for (i = 0; i < pane_count; ++i)
2626 {
2627 wxRect r;
2628 wxAuiPaneInfo& p = m_panes.Item(i);
2629
2630 if (p.window && p.IsShown() && p.IsDocked())
2631 r = p.rect;
2632
2633 old_pane_rects.Add(r);
2634 }
2635
2636
2637
2638
2639 // apply the new sizer
2640 m_frame->SetSizer(sizer);
2641 m_frame->SetAutoLayout(false);
2642 DoFrameLayout();
2643
2644
2645
2646 // now that the frame layout is done, we need to check
2647 // the new pane rectangles against the old rectangles that
2648 // we saved a few lines above here. If the rectangles have
2649 // changed, the corresponding panes must also be updated
2650 for (i = 0; i < pane_count; ++i)
2651 {
2652 wxAuiPaneInfo& p = m_panes.Item(i);
2653 if (p.window && p.window->IsShown() && p.IsDocked())
2654 {
2655 if (p.rect != old_pane_rects[i])
2656 {
2657 p.window->Refresh();
2658
2659 // under OSX the repaint events occurs almost immediately
2660 // for the other platforms we issue an immediate repaint
2661 #ifndef __WXOSX__
2662 p.window->Update();
2663 #endif
2664 }
2665 }
2666 }
2667
2668
2669 Repaint();
2670
2671 // set frame's minimum size
2672
2673 /*
2674 // N.B. More work needs to be done on frame minimum sizes;
2675 // this is some intresting code that imposes the minimum size,
2676 // but we may want to include a more flexible mechanism or
2677 // options for multiple minimum-size modes, e.g. strict or lax
2678 wxSize min_size = sizer->GetMinSize();
2679 wxSize frame_size = m_frame->GetSize();
2680 wxSize client_size = m_frame->GetClientSize();
2681
2682 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2683 min_size.y+frame_size.y-client_size.y );
2684
2685 m_frame->SetMinSize(minframe_size);
2686
2687 if (frame_size.x < minframe_size.x ||
2688 frame_size.y < minframe_size.y)
2689 sizer->Fit(m_frame);
2690 */
2691 }
2692
2693
2694 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2695 // on the frame's main sizer, then measures all the various UI items
2696 // and updates their internal rectangles. This should always be called
2697 // instead of calling m_frame->Layout() directly
2698
2699 void wxAuiManager::DoFrameLayout()
2700 {
2701 m_frame->Layout();
2702
2703 int i, part_count;
2704 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
2705 {
2706 wxAuiDockUIPart& part = m_uiParts.Item(i);
2707
2708 // get the rectangle of the UI part
2709 // originally, this code looked like this:
2710 // part.rect = wxRect(part.sizer_item->GetPosition(),
2711 // part.sizer_item->GetSize());
2712 // this worked quite well, with one exception: the mdi
2713 // client window had a "deferred" size variable
2714 // that returned the wrong size. It looks like
2715 // a bug in wx, because the former size of the window
2716 // was being returned. So, we will retrieve the part's
2717 // rectangle via other means
2718
2719
2720 part.rect = part.sizer_item->GetRect();
2721 int flag = part.sizer_item->GetFlag();
2722 int border = part.sizer_item->GetBorder();
2723 if (flag & wxTOP)
2724 {
2725 part.rect.y -= border;
2726 part.rect.height += border;
2727 }
2728 if (flag & wxLEFT)
2729 {
2730 part.rect.x -= border;
2731 part.rect.width += border;
2732 }
2733 if (flag & wxBOTTOM)
2734 part.rect.height += border;
2735 if (flag & wxRIGHT)
2736 part.rect.width += border;
2737
2738
2739 if (part.type == wxAuiDockUIPart::typeDock)
2740 part.dock->rect = part.rect;
2741 if (part.type == wxAuiDockUIPart::typePane)
2742 part.pane->rect = part.rect;
2743 }
2744 }
2745
2746 // GetPanePart() looks up the pane the pane border UI part (or the regular
2747 // pane part if there is no border). This allows the caller to get the exact
2748 // rectangle of the pane in question, including decorations like
2749 // caption and border (if any).
2750
2751 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2752 {
2753 int i, part_count;
2754 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
2755 {
2756 wxAuiDockUIPart& part = m_uiParts.Item(i);
2757 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2758 part.pane && part.pane->window == wnd)
2759 return &part;
2760 }
2761 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
2762 {
2763 wxAuiDockUIPart& part = m_uiParts.Item(i);
2764 if (part.type == wxAuiDockUIPart::typePane &&
2765 part.pane && part.pane->window == wnd)
2766 return &part;
2767 }
2768 return NULL;
2769 }
2770
2771
2772
2773 // GetDockPixelOffset() is an internal function which returns
2774 // a dock's offset in pixels from the left side of the window
2775 // (for horizontal docks) or from the top of the window (for
2776 // vertical docks). This value is necessary for calculating
2777 // fixel-pane/toolbar offsets when they are dragged.
2778
2779 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2780 {
2781 // the only way to accurately calculate the dock's
2782 // offset is to actually run a theoretical layout
2783
2784 int i, part_count, dock_count;
2785 wxAuiDockInfoArray docks;
2786 wxAuiPaneInfoArray panes;
2787 wxAuiDockUIPartArray uiparts;
2788 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2789 panes.Add(test);
2790
2791 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2792 wxSize client_size = m_frame->GetClientSize();
2793 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2794 sizer->Layout();
2795
2796 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2797 {
2798 wxAuiDockUIPart& part = uiparts.Item(i);
2799 part.rect = wxRect(part.sizer_item->GetPosition(),
2800 part.sizer_item->GetSize());
2801 if (part.type == wxAuiDockUIPart::typeDock)
2802 part.dock->rect = part.rect;
2803 }
2804
2805 delete sizer;
2806
2807 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2808 {
2809 wxAuiDockInfo& dock = docks.Item(i);
2810 if (test.dock_direction == dock.dock_direction &&
2811 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2812 {
2813 if (dock.IsVertical())
2814 return dock.rect.y;
2815 else
2816 return dock.rect.x;
2817 }
2818 }
2819
2820 return 0;
2821 }
2822
2823
2824
2825 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2826 // if a dock operation is allowed, the new dock position is copied into
2827 // the target info. If the operation was allowed, the function returns true.
2828
2829 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2830 const wxAuiPaneInfo& new_pos)
2831 {
2832 bool allowed = false;
2833 switch (new_pos.dock_direction)
2834 {
2835 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2836 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2837 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2838 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2839 }
2840
2841 if (allowed)
2842 {
2843 target = new_pos;
2844 // Should this RTTI and function call be rewritten as
2845 // sending a new event type to allow other window types
2846 // to vary size based on dock location?
2847 wxAuiToolBar* toolbar = wxDynamicCast(target.window, wxAuiToolBar);
2848 if (toolbar)
2849 {
2850 wxSize hintSize = toolbar->GetHintSize(target.dock_direction);
2851 if (target.best_size != hintSize)
2852 {
2853 target.best_size = hintSize;
2854 target.floating_size = wxDefaultSize;
2855 }
2856 }
2857 }
2858
2859 return allowed;
2860 }
2861
2862
2863 // DoDrop() is an important function. It basically takes a mouse position,
2864 // and determines where the pane's new position would be. If the pane is to be
2865 // dropped, it performs the drop operation using the specified dock and pane
2866 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2867 // scenario can be performed, giving precise coordinates for drop hints.
2868 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2869 // as parameters, the changes will be made to the main state arrays
2870
2871 const int auiInsertRowPixels = 10;
2872 const int auiNewRowPixels = 40;
2873 const int auiLayerInsertPixels = 40;
2874 const int auiLayerInsertOffset = 5;
2875
2876 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2877 wxAuiPaneInfoArray& panes,
2878 wxAuiPaneInfo& target,
2879 const wxPoint& pt,
2880 const wxPoint& offset)
2881 {
2882 wxSize cli_size = m_frame->GetClientSize();
2883
2884 wxAuiPaneInfo drop = target;
2885
2886
2887 // The result should always be shown
2888 drop.Show();
2889
2890
2891 // Check to see if the pane has been dragged outside of the window
2892 // (or near to the outside of the window), if so, dock it along the edge
2893
2894
2895 int layer_insert_offset = auiLayerInsertOffset;
2896 if (drop.IsToolbar())
2897 layer_insert_offset = 0;
2898
2899
2900 if (pt.x < layer_insert_offset &&
2901 pt.x > layer_insert_offset-auiLayerInsertPixels &&
2902 pt.y > 0 &&
2903 pt.y < cli_size.y)
2904 {
2905 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2906 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2907 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2908
2909 if (drop.IsToolbar())
2910 new_layer = auiToolBarLayer;
2911
2912 drop.Dock().Left().
2913 Layer(new_layer).
2914 Row(0).
2915 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2916 return ProcessDockResult(target, drop);
2917 }
2918 else if (pt.y < layer_insert_offset &&
2919 pt.y > layer_insert_offset-auiLayerInsertPixels &&
2920 pt.x > 0 &&
2921 pt.x < cli_size.x)
2922 {
2923 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2924 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2925 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2926
2927 if (drop.IsToolbar())
2928 new_layer = auiToolBarLayer;
2929
2930 drop.Dock().Top().
2931 Layer(new_layer).
2932 Row(0).
2933 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2934 return ProcessDockResult(target, drop);
2935 }
2936 else if (pt.x >= cli_size.x - layer_insert_offset &&
2937 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels &&
2938 pt.y > 0 &&
2939 pt.y < cli_size.y)
2940 {
2941 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2942 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2943 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2944
2945 if (drop.IsToolbar())
2946 new_layer = auiToolBarLayer;
2947
2948 drop.Dock().Right().
2949 Layer(new_layer).
2950 Row(0).
2951 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2952 return ProcessDockResult(target, drop);
2953 }
2954 else if (pt.y >= cli_size.y - layer_insert_offset &&
2955 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels &&
2956 pt.x > 0 &&
2957 pt.x < cli_size.x)
2958 {
2959 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2960 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2961 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2962
2963 if (drop.IsToolbar())
2964 new_layer = auiToolBarLayer;
2965
2966 drop.Dock().Bottom().
2967 Layer(new_layer).
2968 Row(0).
2969 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2970 return ProcessDockResult(target, drop);
2971 }
2972
2973
2974 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2975
2976
2977 if (drop.IsToolbar())
2978 {
2979 if (!part || !part->dock)
2980 return false;
2981
2982 // calculate the offset from where the dock begins
2983 // to the point where the user dropped the pane
2984 int dock_drop_offset = 0;
2985 if (part->dock->IsHorizontal())
2986 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2987 else
2988 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2989
2990
2991 // toolbars may only be moved in and to fixed-pane docks,
2992 // otherwise we will try to float the pane. Also, the pane
2993 // should float if being dragged over center pane windows
2994 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
2995 pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
2996 {
2997 if (m_lastRect.IsEmpty() || m_lastRect.Contains(pt.x, pt.y ))
2998 {
2999 m_skipping = true;
3000 }
3001 else
3002 {
3003 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
3004 {
3005 drop.Float();
3006 }
3007
3008 m_skipping = false;
3009
3010 return ProcessDockResult(target, drop);
3011 }
3012
3013 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
3014
3015 return ProcessDockResult(target, drop);
3016 }
3017
3018 m_skipping = false;
3019
3020 m_lastRect = part->dock->rect;
3021 m_lastRect.Inflate( 15, 15 );
3022
3023 drop.Dock().
3024 Direction(part->dock->dock_direction).
3025 Layer(part->dock->dock_layer).
3026 Row(part->dock->dock_row).
3027 Position(dock_drop_offset);
3028
3029 if ((
3030 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
3031 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
3032 ) && part->dock->panes.GetCount() > 1)
3033 {
3034 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3035 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3036 {
3037 int row = drop.dock_row;
3038 DoInsertDockRow(panes, part->dock->dock_direction,
3039 part->dock->dock_layer,
3040 part->dock->dock_row);
3041 drop.dock_row = row;
3042 }
3043 else
3044 {
3045 DoInsertDockRow(panes, part->dock->dock_direction,
3046 part->dock->dock_layer,
3047 part->dock->dock_row+1);
3048 drop.dock_row = part->dock->dock_row+1;
3049 }
3050 }
3051
3052 if ((
3053 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
3054 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
3055 ) && part->dock->panes.GetCount() > 1)
3056 {
3057 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3058 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3059 {
3060 DoInsertDockRow(panes, part->dock->dock_direction,
3061 part->dock->dock_layer,
3062 part->dock->dock_row+1);
3063 drop.dock_row = part->dock->dock_row+1;
3064 }
3065 else
3066 {
3067 int row = drop.dock_row;
3068 DoInsertDockRow(panes, part->dock->dock_direction,
3069 part->dock->dock_layer,
3070 part->dock->dock_row);
3071 drop.dock_row = row;
3072 }
3073 }
3074
3075 return ProcessDockResult(target, drop);
3076 }
3077
3078
3079
3080
3081 if (!part)
3082 return false;
3083
3084 if (part->type == wxAuiDockUIPart::typePaneBorder ||
3085 part->type == wxAuiDockUIPart::typeCaption ||
3086 part->type == wxAuiDockUIPart::typeGripper ||
3087 part->type == wxAuiDockUIPart::typePaneButton ||
3088 part->type == wxAuiDockUIPart::typePane ||
3089 part->type == wxAuiDockUIPart::typePaneSizer ||
3090 part->type == wxAuiDockUIPart::typeDockSizer ||
3091 part->type == wxAuiDockUIPart::typeBackground)
3092 {
3093 if (part->type == wxAuiDockUIPart::typeDockSizer)
3094 {
3095 if (part->dock->panes.GetCount() != 1)
3096 return false;
3097 part = GetPanePart(part->dock->panes.Item(0)->window);
3098 if (!part)
3099 return false;
3100 }
3101
3102
3103
3104 // If a normal frame is being dragged over a toolbar, insert it
3105 // along the edge under the toolbar, but over all other panes.
3106 // (this could be done much better, but somehow factoring this
3107 // calculation with the one at the beginning of this function)
3108 if (part->dock && part->dock->toolbar)
3109 {
3110 int layer = 0;
3111
3112 switch (part->dock->dock_direction)
3113 {
3114 case wxAUI_DOCK_LEFT:
3115 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3116 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3117 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3118 break;
3119 case wxAUI_DOCK_TOP:
3120 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3121 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3122 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3123 break;
3124 case wxAUI_DOCK_RIGHT:
3125 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3126 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3127 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3128 break;
3129 case wxAUI_DOCK_BOTTOM:
3130 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3131 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3132 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3133 break;
3134 }
3135
3136 DoInsertDockRow(panes, part->dock->dock_direction,
3137 layer, 0);
3138 drop.Dock().
3139 Direction(part->dock->dock_direction).
3140 Layer(layer).Row(0).Position(0);
3141 return ProcessDockResult(target, drop);
3142 }
3143
3144
3145 if (!part->pane)
3146 return false;
3147
3148 part = GetPanePart(part->pane->window);
3149 if (!part)
3150 return false;
3151
3152 bool insert_dock_row = false;
3153 int insert_row = part->pane->dock_row;
3154 int insert_dir = part->pane->dock_direction;
3155 int insert_layer = part->pane->dock_layer;
3156
3157 switch (part->pane->dock_direction)
3158 {
3159 case wxAUI_DOCK_TOP:
3160 if (pt.y >= part->rect.y &&
3161 pt.y < part->rect.y+auiInsertRowPixels)
3162 insert_dock_row = true;
3163 break;
3164 case wxAUI_DOCK_BOTTOM:
3165 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3166 pt.y <= part->rect.y + part->rect.height)
3167 insert_dock_row = true;
3168 break;
3169 case wxAUI_DOCK_LEFT:
3170 if (pt.x >= part->rect.x &&
3171 pt.x < part->rect.x+auiInsertRowPixels)
3172 insert_dock_row = true;
3173 break;
3174 case wxAUI_DOCK_RIGHT:
3175 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3176 pt.x <= part->rect.x+part->rect.width)
3177 insert_dock_row = true;
3178 break;
3179 case wxAUI_DOCK_CENTER:
3180 {
3181 // "new row pixels" will be set to the default, but
3182 // must never exceed 20% of the window size
3183 int new_row_pixels_x = auiNewRowPixels;
3184 int new_row_pixels_y = auiNewRowPixels;
3185
3186 if (new_row_pixels_x > (part->rect.width*20)/100)
3187 new_row_pixels_x = (part->rect.width*20)/100;
3188
3189 if (new_row_pixels_y > (part->rect.height*20)/100)
3190 new_row_pixels_y = (part->rect.height*20)/100;
3191
3192
3193 // determine if the mouse pointer is in a location that
3194 // will cause a new row to be inserted. The hot spot positions
3195 // are along the borders of the center pane
3196
3197 insert_layer = 0;
3198 insert_dock_row = true;
3199 const wxRect& pr = part->rect;
3200 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3201 insert_dir = wxAUI_DOCK_LEFT;
3202 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3203 insert_dir = wxAUI_DOCK_TOP;
3204 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3205 pt.x < pr.x + pr.width)
3206 insert_dir = wxAUI_DOCK_RIGHT;
3207 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3208 pt.y < pr.y + pr.height)
3209 insert_dir = wxAUI_DOCK_BOTTOM;
3210 else
3211 return false;
3212
3213 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3214 }
3215 }
3216
3217 if (insert_dock_row)
3218 {
3219 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3220 drop.Dock().Direction(insert_dir).
3221 Layer(insert_layer).
3222 Row(insert_row).
3223 Position(0);
3224 return ProcessDockResult(target, drop);
3225 }
3226
3227 // determine the mouse offset and the pane size, both in the
3228 // direction of the dock itself, and perpendicular to the dock
3229
3230 int offset, size;
3231
3232 if (part->orientation == wxVERTICAL)
3233 {
3234 offset = pt.y - part->rect.y;
3235 size = part->rect.GetHeight();
3236 }
3237 else
3238 {
3239 offset = pt.x - part->rect.x;
3240 size = part->rect.GetWidth();
3241 }
3242
3243 int drop_position = part->pane->dock_pos;
3244
3245 // if we are in the top/left part of the pane,
3246 // insert the pane before the pane being hovered over
3247 if (offset <= size/2)
3248 {
3249 drop_position = part->pane->dock_pos;
3250 DoInsertPane(panes,
3251 part->pane->dock_direction,
3252 part->pane->dock_layer,
3253 part->pane->dock_row,
3254 part->pane->dock_pos);
3255 }
3256
3257 // if we are in the bottom/right part of the pane,
3258 // insert the pane before the pane being hovered over
3259 if (offset > size/2)
3260 {
3261 drop_position = part->pane->dock_pos+1;
3262 DoInsertPane(panes,
3263 part->pane->dock_direction,
3264 part->pane->dock_layer,
3265 part->pane->dock_row,
3266 part->pane->dock_pos+1);
3267 }
3268
3269 drop.Dock().
3270 Direction(part->dock->dock_direction).
3271 Layer(part->dock->dock_layer).
3272 Row(part->dock->dock_row).
3273 Position(drop_position);
3274 return ProcessDockResult(target, drop);
3275 }
3276
3277 return false;
3278 }
3279
3280
3281 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3282 {
3283 if (!m_hintWnd || m_hintFadeAmt >= m_hintFadeMax)
3284 {
3285 m_hintFadeTimer.Stop();
3286 Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
3287 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3288 return;
3289 }
3290
3291 m_hintFadeAmt += 4;
3292 m_hintWnd->SetTransparent(m_hintFadeAmt);
3293 }
3294
3295 void wxAuiManager::ShowHint(const wxRect& rect)
3296 {
3297 if (m_hintWnd)
3298 {
3299 // if the hint rect is the same as last time, don't do anything
3300 if (m_lastHint == rect)
3301 return;
3302 m_lastHint = rect;
3303
3304 m_hintFadeAmt = m_hintFadeMax;
3305
3306 if ((m_flags & wxAUI_MGR_HINT_FADE)
3307 && !((m_hintWnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3308 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3309 )
3310 m_hintFadeAmt = 0;
3311
3312 m_hintWnd->SetSize(rect);
3313 m_hintWnd->SetTransparent(m_hintFadeAmt);
3314
3315 if (!m_hintWnd->IsShown())
3316 m_hintWnd->Show();
3317
3318 // if we are dragging a floating pane, set the focus
3319 // back to that floating pane (otherwise it becomes unfocused)
3320 if (m_action == actionDragFloatingPane && m_actionWindow)
3321 m_actionWindow->SetFocus();
3322
3323 m_hintWnd->Raise();
3324
3325
3326 if (m_hintFadeAmt != m_hintFadeMax) // Only fade if we need to
3327 {
3328 // start fade in timer
3329 m_hintFadeTimer.SetOwner(this);
3330 m_hintFadeTimer.Start(5);
3331 Connect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
3332 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3333 }
3334 }
3335 else // Not using a transparent hint window...
3336 {
3337 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3338 return;
3339
3340 if (m_lastHint != rect)
3341 {
3342 // remove the last hint rectangle
3343 m_lastHint = rect;
3344 m_frame->Refresh();
3345 #ifdef TODO_REMOVE_IF_NO_PROBLEMS
3346 m_frame->Update();
3347 #endif
3348 }
3349
3350 wxScreenDC screendc;
3351 wxRegion clip(1, 1, 10000, 10000);
3352
3353 // clip all floating windows, so we don't draw over them
3354 int i, pane_count;
3355 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3356 {
3357 wxAuiPaneInfo& pane = m_panes.Item(i);
3358
3359 if (pane.IsFloating() &&
3360 pane.frame &&
3361 pane.frame->IsShown())
3362 {
3363 wxRect rect = pane.frame->GetRect();
3364 #ifdef __WXGTK__
3365 // wxGTK returns the client size, not the whole frame size
3366 rect.width += 15;
3367 rect.height += 35;
3368 rect.Inflate(5);
3369 #endif
3370
3371 clip.Subtract(rect);
3372 }
3373 }
3374
3375 // As we can only hide the hint by redrawing the managed window, we
3376 // need to clip the region to the managed window too or we get
3377 // nasty redrawn problems.
3378 clip.Intersect(m_frame->GetRect());
3379
3380 screendc.SetDeviceClippingRegion(clip);
3381
3382 wxBitmap stipple = wxPaneCreateStippleBitmap();
3383 wxBrush brush(stipple);
3384 screendc.SetBrush(brush);
3385 screendc.SetPen(*wxTRANSPARENT_PEN);
3386
3387 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3388 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3389 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3390 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3391 }
3392 }
3393
3394 void wxAuiManager::HideHint()
3395 {
3396 // hides a transparent window hint, if there is one
3397 if (m_hintWnd)
3398 {
3399 if (m_hintWnd->IsShown())
3400 m_hintWnd->Show(false);
3401 m_hintWnd->SetTransparent(0);
3402 m_hintFadeTimer.Stop();
3403 // In case this is called while a hint fade is going, we need to
3404 // disconnect the event handler.
3405 Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
3406 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3407 m_lastHint = wxRect();
3408 return;
3409 }
3410
3411 // hides a painted hint by redrawing the frame window
3412 if (!m_lastHint.IsEmpty())
3413 {
3414 m_frame->Refresh();
3415 #ifdef TODO_REMOVE_IF_NO_PROBLEMS
3416 m_frame->Update();
3417 #endif
3418 m_lastHint = wxRect();
3419 }
3420 }
3421
3422 void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
3423 {
3424 // Do nothing so this event isn't handled in the base handlers.
3425
3426 // Letting the hint window activate without this handler can lead to
3427 // weird behaviour on Mac where the menu is switched out to the top
3428 // window's menu in MDI applications when it shouldn't be. So since
3429 // we don't want user interaction with the hint window anyway, we just
3430 // prevent it from activating here.
3431 }
3432
3433
3434
3435 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3436 const wxPoint& offset)
3437 {
3438 wxAuiPaneInfo& pane = GetPane(pane_window);
3439 if (!pane.IsOk())
3440 return;
3441
3442 if (pane.IsToolbar())
3443 {
3444 m_action = actionDragToolbarPane;
3445 }
3446 else
3447 {
3448 m_action = actionDragFloatingPane;
3449 }
3450
3451 m_actionWindow = pane_window;
3452 m_actionOffset = offset;
3453 m_frame->CaptureMouse();
3454
3455 if (pane.frame)
3456 {
3457 wxRect window_rect = pane.frame->GetRect();
3458 wxRect client_rect = pane.frame->GetClientRect();
3459 wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft());
3460 wxPoint origin_pt = client_pt - window_rect.GetTopLeft();
3461 m_actionOffset += origin_pt;
3462 }
3463 }
3464
3465
3466 // CalculateHintRect() calculates the drop hint rectangle. The method
3467 // first calls DoDrop() to determine the exact position the pane would
3468 // be at were if dropped. If the pane would indeed become docked at the
3469 // specified drop point, the rectangle hint will be returned in
3470 // screen coordinates. Otherwise, an empty rectangle is returned.
3471 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3472 // the mouse position, in client coordinates. |offset| describes the offset
3473 // that the mouse is from the upper-left corner of the item being dragged
3474
3475 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3476 const wxPoint& pt,
3477 const wxPoint& offset)
3478 {
3479 wxRect rect;
3480
3481 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3482 // we will create a new temporary layout and then measure the resulting
3483 // rectangle; we will create a copy of the docking structures (m_dock)
3484 // so that we don't modify the real thing on screen
3485
3486 int i, pane_count, part_count;
3487 wxAuiDockInfoArray docks;
3488 wxAuiPaneInfoArray panes;
3489 wxAuiDockUIPartArray uiparts;
3490 wxAuiPaneInfo hint = GetPane(pane_window);
3491 hint.name = wxT("__HINT__");
3492 hint.PaneBorder(true);
3493 hint.Show();
3494
3495 if (!hint.IsOk())
3496 return rect;
3497
3498 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3499
3500 // remove any pane already there which bears the same window;
3501 // this happens when you are moving a pane around in a dock
3502 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3503 {
3504 if (panes.Item(i).window == pane_window)
3505 {
3506 RemovePaneFromDocks(docks, panes.Item(i));
3507 panes.RemoveAt(i);
3508 break;
3509 }
3510 }
3511
3512 // find out where the new pane would be
3513 if (!DoDrop(docks, panes, hint, pt, offset))
3514 {
3515 return rect;
3516 }
3517
3518 panes.Add(hint);
3519
3520 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3521 wxSize client_size = m_frame->GetClientSize();
3522 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3523 sizer->Layout();
3524
3525 for (i = 0, part_count = uiparts.GetCount();
3526 i < part_count; ++i)
3527 {
3528 wxAuiDockUIPart& part = uiparts.Item(i);
3529
3530 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3531 part.pane && part.pane->name == wxT("__HINT__"))
3532 {
3533 rect = wxRect(part.sizer_item->GetPosition(),
3534 part.sizer_item->GetSize());
3535 break;
3536 }
3537 }
3538
3539 delete sizer;
3540
3541 if (rect.IsEmpty())
3542 {
3543 return rect;
3544 }
3545
3546 // actually show the hint rectangle on the screen
3547 m_frame->ClientToScreen(&rect.x, &rect.y);
3548
3549 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3550 {
3551 // Mirror rectangle in RTL mode
3552 rect.x -= rect.GetWidth();
3553 }
3554
3555 return rect;
3556 }
3557
3558 // DrawHintRect() calculates the hint rectangle by calling
3559 // CalculateHintRect(). If there is a rectangle, it shows it
3560 // by calling ShowHint(), otherwise it hides any hint
3561 // rectangle currently shown
3562 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3563 const wxPoint& pt,
3564 const wxPoint& offset)
3565 {
3566 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3567
3568 if (rect.IsEmpty())
3569 {
3570 HideHint();
3571 }
3572 else
3573 {
3574 ShowHint(rect);
3575 }
3576 }
3577
3578 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3579 {
3580 // try to find the pane
3581 wxAuiPaneInfo& pane = GetPane(wnd);
3582 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3583
3584 if(!pane.frame)
3585 return;
3586
3587 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3588 pane.frame->SetTransparent(150);
3589 }
3590
3591 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3592 {
3593 // try to find the pane
3594 wxAuiPaneInfo& pane = GetPane(wnd);
3595 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3596
3597 if(!pane.frame)
3598 return;
3599
3600 wxPoint pt = ::wxGetMousePosition();
3601
3602 #if 0
3603 // Adapt pt to direction
3604 if (dir == wxNORTH)
3605 {
3606 // move to pane's upper border
3607 wxPoint pos( 0,0 );
3608 pos = wnd->ClientToScreen( pos );
3609 pt.y = pos.y;
3610 // and some more pixels for the title bar
3611 pt.y -= 5;
3612 }
3613 else if (dir == wxWEST)
3614 {
3615 // move to pane's left border
3616 wxPoint pos( 0,0 );
3617 pos = wnd->ClientToScreen( pos );
3618 pt.x = pos.x;
3619 }
3620 else if (dir == wxEAST)
3621 {
3622 // move to pane's right border
3623 wxPoint pos( wnd->GetSize().x, 0 );
3624 pos = wnd->ClientToScreen( pos );
3625 pt.x = pos.x;
3626 }
3627 else if (dir == wxSOUTH)
3628 {
3629 // move to pane's bottom border
3630 wxPoint pos( 0, wnd->GetSize().y );
3631 pos = wnd->ClientToScreen( pos );
3632 pt.y = pos.y;
3633 }
3634 #else
3635 wxUnusedVar(dir);
3636 #endif
3637
3638 wxPoint client_pt = m_frame->ScreenToClient(pt);
3639
3640 // calculate the offset from the upper left-hand corner
3641 // of the frame to the mouse pointer
3642 wxPoint frame_pos = pane.frame->GetPosition();
3643 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3644
3645 // no hint for toolbar floating windows
3646 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3647 {
3648 wxAuiDockInfoArray docks;
3649 wxAuiPaneInfoArray panes;
3650 wxAuiDockUIPartArray uiparts;
3651 wxAuiPaneInfo hint = pane;
3652
3653 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3654
3655 // find out where the new pane would be
3656 if (!DoDrop(docks, panes, hint, client_pt))
3657 return;
3658 if (hint.IsFloating())
3659 return;
3660
3661 pane = hint;
3662 m_action = actionDragToolbarPane;
3663 m_actionWindow = pane.window;
3664
3665 Update();
3666
3667 return;
3668 }
3669
3670
3671 // if a key modifier is pressed while dragging the frame,
3672 // don't dock the window
3673 if (!CanDockPanel(pane))
3674 {
3675 HideHint();
3676 return;
3677 }
3678
3679
3680 DrawHintRect(wnd, client_pt, action_offset);
3681
3682 #ifdef __WXGTK__
3683 // this cleans up some screen artifacts that are caused on GTK because
3684 // we aren't getting the exact size of the window (see comment
3685 // in DrawHintRect)
3686 //Refresh();
3687 #endif
3688
3689
3690 // reduces flicker
3691 #ifdef TODO_REMOVE_IF_NO_PROBLEMS
3692 m_frame->Update();
3693 #endif
3694 }
3695
3696 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3697 {
3698 // try to find the pane
3699 wxAuiPaneInfo& pane = GetPane(wnd);
3700 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3701
3702 if(!pane.frame)
3703 return;
3704
3705 wxPoint pt = ::wxGetMousePosition();
3706
3707 #if 0
3708 // Adapt pt to direction
3709 if (dir == wxNORTH)
3710 {
3711 // move to pane's upper border
3712 wxPoint pos( 0,0 );
3713 pos = wnd->ClientToScreen( pos );
3714 pt.y = pos.y;
3715 // and some more pixels for the title bar
3716 pt.y -= 10;
3717 }
3718 else if (dir == wxWEST)
3719 {
3720 // move to pane's left border
3721 wxPoint pos( 0,0 );
3722 pos = wnd->ClientToScreen( pos );
3723 pt.x = pos.x;
3724 }
3725 else if (dir == wxEAST)
3726 {
3727 // move to pane's right border
3728 wxPoint pos( wnd->GetSize().x, 0 );
3729 pos = wnd->ClientToScreen( pos );
3730 pt.x = pos.x;
3731 }
3732 else if (dir == wxSOUTH)
3733 {
3734 // move to pane's bottom border
3735 wxPoint pos( 0, wnd->GetSize().y );
3736 pos = wnd->ClientToScreen( pos );
3737 pt.y = pos.y;
3738 }
3739 #else
3740 wxUnusedVar(dir);
3741 #endif
3742
3743 wxPoint client_pt = m_frame->ScreenToClient(pt);
3744
3745 // calculate the offset from the upper left-hand corner
3746 // of the frame to the mouse pointer
3747 wxPoint frame_pos = pane.frame->GetPosition();
3748 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3749
3750 // if a key modifier is pressed while dragging the frame,
3751 // don't dock the window
3752 if (CanDockPanel(pane))
3753 {
3754 // do the drop calculation
3755 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3756 }
3757
3758 // if the pane is still floating, update it's floating
3759 // position (that we store)
3760 if (pane.IsFloating())
3761 {
3762 pane.floating_pos = pane.frame->GetPosition();
3763
3764 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3765 pane.frame->SetTransparent(255);
3766 }
3767 else if (m_hasMaximized)
3768 {
3769 RestoreMaximizedPane();
3770 }
3771
3772 Update();
3773
3774 HideHint();
3775 }
3776
3777 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
3778 {
3779 // try to find the pane
3780 wxAuiPaneInfo& pane = GetPane(wnd);
3781 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3782
3783 pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
3784
3785 // the top-left position may change as well as the size
3786 pane.FloatingPosition(rect.x, rect.y);
3787 }
3788
3789
3790 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3791 {
3792 // try to find the pane
3793 wxAuiPaneInfo& pane = GetPane(wnd);
3794 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3795
3796
3797 // fire pane close event
3798 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3799 e.SetPane(&pane);
3800 e.SetCanVeto(evt.CanVeto());
3801 ProcessMgrEvent(e);
3802
3803 if (e.GetVeto())
3804 {
3805 evt.Veto();
3806 return;
3807 }
3808 else
3809 {
3810 // close the pane, but check that it
3811 // still exists in our pane array first
3812 // (the event handler above might have removed it)
3813
3814 wxAuiPaneInfo& check = GetPane(wnd);
3815 if (check.IsOk())
3816 {
3817 ClosePane(pane);
3818 }
3819 }
3820 }
3821
3822
3823
3824 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3825 {
3826 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3827 {
3828 SetActivePane(m_panes, wnd);
3829 Repaint();
3830 }
3831 }
3832
3833 // OnRender() draws all of the pane captions, sashes,
3834 // backgrounds, captions, grippers, pane borders and buttons.
3835 // It renders the entire user interface.
3836
3837 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3838 {
3839 // if the frame is about to be deleted, don't bother
3840 if (!m_frame || wxPendingDelete.Member(m_frame))
3841 return;
3842
3843 wxDC* dc = evt.GetDC();
3844
3845 #ifdef __WXMAC__
3846 dc->Clear() ;
3847 #endif
3848 int i, part_count;
3849 for (i = 0, part_count = m_uiParts.GetCount();
3850 i < part_count; ++i)
3851 {
3852 wxAuiDockUIPart& part = m_uiParts.Item(i);
3853
3854 // don't draw hidden pane items or items that aren't windows
3855 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3856 continue;
3857
3858 switch (part.type)
3859 {
3860 case wxAuiDockUIPart::typeDockSizer:
3861 case wxAuiDockUIPart::typePaneSizer:
3862 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3863 break;
3864 case wxAuiDockUIPart::typeBackground:
3865 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3866 break;
3867 case wxAuiDockUIPart::typeCaption:
3868 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3869 break;
3870 case wxAuiDockUIPart::typeGripper:
3871 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3872 break;
3873 case wxAuiDockUIPart::typePaneBorder:
3874 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3875 break;
3876 case wxAuiDockUIPart::typePaneButton:
3877 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3878 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3879 break;
3880 }
3881 }
3882 }
3883
3884
3885 // Render() fire a render event, which is normally handled by
3886 // wxAuiManager::OnRender(). This allows the render function to
3887 // be overridden via the render event. This can be useful for paintin
3888 // custom graphics in the main window. Default behaviour can be
3889 // invoked in the overridden function by calling OnRender()
3890
3891 void wxAuiManager::Render(wxDC* dc)
3892 {
3893 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3894 e.SetManager(this);
3895 e.SetDC(dc);
3896 ProcessMgrEvent(e);
3897 }
3898
3899 void wxAuiManager::Repaint(wxDC* dc)
3900 {
3901 #ifdef __WXMAC__ */
3902 if ( dc == NULL )
3903 {
3904 m_frame->Refresh() ;
3905 #ifdef TODO_REMOVE_IF_NO_PROBLEMS
3906 m_frame->Update() ;
3907 #endif
3908 return ;
3909 }
3910 #endif
3911 int w, h;
3912 m_frame->GetClientSize(&w, &h);
3913
3914 // figure out which dc to use; if one
3915 // has been specified, use it, otherwise
3916 // make a client dc
3917 wxClientDC* client_dc = NULL;
3918 if (!dc)
3919 {
3920 client_dc = new wxClientDC(m_frame);
3921 dc = client_dc;
3922 }
3923
3924 // if the frame has a toolbar, the client area
3925 // origin will not be (0,0).
3926 wxPoint pt = m_frame->GetClientAreaOrigin();
3927 if (pt.x != 0 || pt.y != 0)
3928 dc->SetDeviceOrigin(pt.x, pt.y);
3929
3930 // render all the items
3931 Render(dc);
3932
3933 // if we created a client_dc, delete it
3934 if (client_dc)
3935 delete client_dc;
3936 }
3937
3938 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3939 {
3940 wxPaintDC dc(m_frame);
3941 Repaint(&dc);
3942 }
3943
3944 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3945 {
3946 #ifdef __WXMAC__
3947 event.Skip() ;
3948 #else
3949 wxUnusedVar(event);
3950 #endif
3951 }
3952
3953 void wxAuiManager::OnSize(wxSizeEvent& event)
3954 {
3955 if (m_frame)
3956 {
3957 DoFrameLayout();
3958 Repaint();
3959
3960 #if wxUSE_MDI
3961 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3962 {
3963 // for MDI parent frames, this event must not
3964 // be "skipped". In other words, the parent frame
3965 // must not be allowed to resize the client window
3966 // after we are finished processing sizing changes
3967 return;
3968 }
3969 #endif
3970 }
3971 event.Skip();
3972 }
3973
3974 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3975 {
3976 // get the window we are managing, if none, return NULL
3977 wxWindow* window = GetManagedWindow();
3978 if (!window)
3979 {
3980 evt.SetManager(NULL);
3981 return;
3982 }
3983
3984 // if we are managing a child frame, get the 'real' manager
3985 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3986 {
3987 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3988 evt.SetManager(float_frame->GetOwnerManager());
3989 return;
3990 }
3991
3992 // return pointer to ourself
3993 evt.SetManager(this);
3994 }
3995
3996 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3997 {
3998 // determine cursor
3999 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4000 wxCursor cursor = wxNullCursor;
4001
4002 if (part)
4003 {
4004 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4005 part->type == wxAuiDockUIPart::typePaneSizer)
4006 {
4007 // a dock may not be resized if it has a single
4008 // pane which is not resizable
4009 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4010 part->dock->panes.GetCount() == 1 &&
4011 part->dock->panes.Item(0)->IsFixed())
4012 return;
4013
4014 // panes that may not be resized do not get a sizing cursor
4015 if (part->pane && part->pane->IsFixed())
4016 return;
4017
4018 if (part->orientation == wxVERTICAL)
4019 cursor = wxCursor(wxCURSOR_SIZEWE);
4020 else
4021 cursor = wxCursor(wxCURSOR_SIZENS);
4022 }
4023 else if (part->type == wxAuiDockUIPart::typeGripper)
4024 {
4025 cursor = wxCursor(wxCURSOR_SIZING);
4026 }
4027 }
4028
4029 event.SetCursor(cursor);
4030 }
4031
4032
4033
4034 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
4035 const wxMouseEvent& event)
4036 {
4037 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
4038 if (!hit_test || !button_ui_part)
4039 return;
4040
4041 int state = wxAUI_BUTTON_STATE_NORMAL;
4042
4043 if (hit_test == button_ui_part)
4044 {
4045 if (event.LeftDown())
4046 state = wxAUI_BUTTON_STATE_PRESSED;
4047 else
4048 state = wxAUI_BUTTON_STATE_HOVER;
4049 }
4050 else
4051 {
4052 if (event.LeftDown())
4053 state = wxAUI_BUTTON_STATE_HOVER;
4054 }
4055
4056 // now repaint the button with hover state
4057 wxClientDC cdc(m_frame);
4058
4059 // if the frame has a toolbar, the client area
4060 // origin will not be (0,0).
4061 wxPoint pt = m_frame->GetClientAreaOrigin();
4062 if (pt.x != 0 || pt.y != 0)
4063 cdc.SetDeviceOrigin(pt.x, pt.y);
4064
4065 if (hit_test->pane)
4066 {
4067 m_art->DrawPaneButton(cdc, m_frame,
4068 button_ui_part->button->button_id,
4069 state,
4070 button_ui_part->rect,
4071 *hit_test->pane);
4072 }
4073 }
4074
4075 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
4076 {
4077 m_currentDragItem = -1;
4078
4079 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4080 if (part)
4081 {
4082 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4083 part->type == wxAuiDockUIPart::typePaneSizer)
4084 {
4085 // Removing this restriction so that a centre pane can be resized
4086 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4087 // return;
4088
4089 // a dock may not be resized if it has a single
4090 // pane which is not resizable
4091 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4092 part->dock->panes.GetCount() == 1 &&
4093 part->dock->panes.Item(0)->IsFixed())
4094 return;
4095
4096 // panes that may not be resized should be ignored here
4097 if (part->pane && part->pane->IsFixed())
4098 return;
4099
4100 m_action = actionResize;
4101 m_actionPart = part;
4102 m_actionHintRect = wxRect();
4103 m_actionStart = wxPoint(event.m_x, event.m_y);
4104 m_actionOffset = wxPoint(event.m_x - part->rect.x,
4105 event.m_y - part->rect.y);
4106 m_frame->CaptureMouse();
4107 }
4108 else if (part->type == wxAuiDockUIPart::typePaneButton)
4109 {
4110 m_action = actionClickButton;
4111 m_actionPart = part;
4112 m_actionStart = wxPoint(event.m_x, event.m_y);
4113 m_frame->CaptureMouse();
4114
4115 UpdateButtonOnScreen(part, event);
4116 }
4117 else if (part->type == wxAuiDockUIPart::typeCaption ||
4118 part->type == wxAuiDockUIPart::typeGripper)
4119 {
4120 // if we are managing a wxAuiFloatingFrame window, then
4121 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4122 // We want to initiate a toolbar drag in our owner manager
4123 wxWindow* managed_wnd = GetManagedWindow();
4124
4125 if (part->pane &&
4126 part->pane->window &&
4127 managed_wnd &&
4128 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
4129 {
4130 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
4131 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
4132 owner_mgr->StartPaneDrag(part->pane->window,
4133 wxPoint(event.m_x - part->rect.x,
4134 event.m_y - part->rect.y));
4135 return;
4136 }
4137
4138
4139
4140 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4141 {
4142 // set the caption as active
4143 SetActivePane(m_panes, part->pane->window);
4144 Repaint();
4145 }
4146
4147 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4148 return;
4149
4150 m_action = actionClickCaption;
4151 m_actionPart = part;
4152 m_actionStart = wxPoint(event.m_x, event.m_y);
4153 m_actionOffset = wxPoint(event.m_x - part->rect.x,
4154 event.m_y - part->rect.y);
4155 m_frame->CaptureMouse();
4156 }
4157 #ifdef __WXMAC__
4158 else
4159 {
4160 event.Skip();
4161 }
4162 #endif
4163 }
4164 #ifdef __WXMAC__
4165 else
4166 {
4167 event.Skip();
4168 }
4169 #else
4170 event.Skip();
4171 #endif
4172 }
4173
4174 /// Ends a resize action, or for live update, resizes the sash
4175 bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
4176 {
4177 // resize the dock or the pane
4178 if (m_actionPart && m_actionPart->type==wxAuiDockUIPart::typeDockSizer)
4179 {
4180 // first, we must calculate the maximum size the dock may be
4181 int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4182
4183 int used_width = 0, used_height = 0;
4184
4185 wxSize client_size = m_frame->GetClientSize();
4186
4187 size_t dock_i, dock_count = m_docks.GetCount();
4188 for (dock_i = 0; dock_i < dock_count; ++dock_i)
4189 {
4190 wxAuiDockInfo& dock = m_docks.Item(dock_i);
4191 if (dock.dock_direction == wxAUI_DOCK_TOP ||
4192 dock.dock_direction == wxAUI_DOCK_BOTTOM)
4193 {
4194 used_height += dock.size;
4195 }
4196 if (dock.dock_direction == wxAUI_DOCK_LEFT ||
4197 dock.dock_direction == wxAUI_DOCK_RIGHT)
4198 {
4199 used_width += dock.size;
4200 }
4201 if (dock.resizable)
4202 used_width += sashSize;
4203 }
4204
4205
4206 int available_width = client_size.GetWidth() - used_width;
4207 int available_height = client_size.GetHeight() - used_height;
4208
4209
4210 #if wxUSE_STATUSBAR
4211 // if there's a status control, the available
4212 // height decreases accordingly
4213 if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
4214 {
4215 wxFrame* frame = static_cast<wxFrame*>(m_frame);
4216 wxStatusBar* status = frame->GetStatusBar();
4217 if (status)
4218 {
4219 wxSize status_client_size = status->GetClientSize();
4220 available_height -= status_client_size.GetHeight();
4221 }
4222 }
4223 #endif
4224
4225 wxRect& rect = m_actionPart->dock->rect;
4226
4227 wxPoint new_pos(event.m_x - m_actionOffset.x,
4228 event.m_y - m_actionOffset.y);
4229 int new_size, old_size = m_actionPart->dock->size;
4230
4231 switch (m_actionPart->dock->dock_direction)
4232 {
4233 case wxAUI_DOCK_LEFT:
4234 new_size = new_pos.x - rect.x;
4235 if (new_size-old_size > available_width)
4236 new_size = old_size+available_width;
4237 m_actionPart->dock->size = new_size;
4238 break;
4239 case wxAUI_DOCK_TOP:
4240 new_size = new_pos.y - rect.y;
4241 if (new_size-old_size > available_height)
4242 new_size = old_size+available_height;
4243 m_actionPart->dock->size = new_size;
4244 break;
4245 case wxAUI_DOCK_RIGHT:
4246 new_size = rect.x + rect.width - new_pos.x -
4247 m_actionPart->rect.GetWidth();
4248 if (new_size-old_size > available_width)
4249 new_size = old_size+available_width;
4250 m_actionPart->dock->size = new_size;
4251 break;
4252 case wxAUI_DOCK_BOTTOM:
4253 new_size = rect.y + rect.height -
4254 new_pos.y - m_actionPart->rect.GetHeight();
4255 if (new_size-old_size > available_height)
4256 new_size = old_size+available_height;
4257 m_actionPart->dock->size = new_size;
4258 break;
4259 }
4260
4261 Update();
4262 Repaint(NULL);
4263 }
4264 else if (m_actionPart &&
4265 m_actionPart->type == wxAuiDockUIPart::typePaneSizer)
4266 {
4267 wxAuiDockInfo& dock = *m_actionPart->dock;
4268 wxAuiPaneInfo& pane = *m_actionPart->pane;
4269
4270 int total_proportion = 0;
4271 int dock_pixels = 0;
4272 int new_pixsize = 0;
4273
4274 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4275 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4276 int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4277
4278 wxPoint new_pos(event.m_x - m_actionOffset.x,
4279 event.m_y - m_actionOffset.y);
4280
4281 // determine the pane rectangle by getting the pane part
4282 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4283 wxASSERT_MSG(pane_part,
4284 wxT("Pane border part not found -- shouldn't happen"));
4285
4286 // determine the new pixel size that the user wants;
4287 // this will help us recalculate the pane's proportion
4288 if (dock.IsHorizontal())
4289 new_pixsize = new_pos.x - pane_part->rect.x;
4290 else
4291 new_pixsize = new_pos.y - pane_part->rect.y;
4292
4293 // determine the size of the dock, based on orientation
4294 if (dock.IsHorizontal())
4295 dock_pixels = dock.rect.GetWidth();
4296 else
4297 dock_pixels = dock.rect.GetHeight();
4298
4299 // determine the total proportion of all resizable panes,
4300 // and the total size of the dock minus the size of all
4301 // the fixed panes
4302 int i, dock_pane_count = dock.panes.GetCount();
4303 int pane_position = -1;
4304 for (i = 0; i < dock_pane_count; ++i)
4305 {
4306 wxAuiPaneInfo& p = *dock.panes.Item(i);
4307 if (p.window == pane.window)
4308 pane_position = i;
4309
4310 // while we're at it, subtract the pane sash
4311 // width from the dock width, because this would
4312 // skew our proportion calculations
4313 if (i > 0)
4314 dock_pixels -= sashSize;
4315
4316 // also, the whole size (including decorations) of
4317 // all fixed panes must also be subtracted, because they
4318 // are not part of the proportion calculation
4319 if (p.IsFixed())
4320 {
4321 if (dock.IsHorizontal())
4322 dock_pixels -= p.best_size.x;
4323 else
4324 dock_pixels -= p.best_size.y;
4325 }
4326 else
4327 {
4328 total_proportion += p.dock_proportion;
4329 }
4330 }
4331
4332 // new size can never be more than the number of dock pixels
4333 if (new_pixsize > dock_pixels)
4334 new_pixsize = dock_pixels;
4335
4336
4337 // find a pane in our dock to 'steal' space from or to 'give'
4338 // space to -- this is essentially what is done when a pane is
4339 // resized; the pane should usually be the first non-fixed pane
4340 // to the right of the action pane
4341 int borrow_pane = -1;
4342 for (i = pane_position+1; i < dock_pane_count; ++i)
4343 {
4344 wxAuiPaneInfo& p = *dock.panes.Item(i);
4345 if (!p.IsFixed())
4346 {
4347 borrow_pane = i;
4348 break;
4349 }
4350 }
4351
4352
4353 // demand that the pane being resized is found in this dock
4354 // (this assert really never should be raised)
4355 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4356
4357 // prevent division by zero
4358 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4359 {
4360 m_action = actionNone;
4361 return false;
4362 }
4363
4364 // calculate the new proportion of the pane
4365 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4366
4367 // default minimum size
4368 int min_size = 0;
4369
4370 // check against the pane's minimum size, if specified. please note
4371 // that this is not enough to ensure that the minimum size will
4372 // not be violated, because the whole frame might later be shrunk,
4373 // causing the size of the pane to violate it's minimum size
4374 if (pane.min_size.IsFullySpecified())
4375 {
4376 min_size = 0;
4377
4378 if (pane.HasBorder())
4379 min_size += (pane_borderSize*2);
4380
4381 // calculate minimum size with decorations (border,caption)
4382 if (pane_part->orientation == wxVERTICAL)
4383 {
4384 min_size += pane.min_size.y;
4385 if (pane.HasCaption())
4386 min_size += caption_size;
4387 }
4388 else
4389 {
4390 min_size += pane.min_size.x;
4391 }
4392 }
4393
4394
4395 // for some reason, an arithmatic error somewhere is causing
4396 // the proportion calculations to always be off by 1 pixel;
4397 // for now we will add the 1 pixel on, but we really should
4398 // determine what's causing this.
4399 min_size++;
4400
4401 int min_proportion = (min_size*total_proportion)/dock_pixels;
4402
4403 if (new_proportion < min_proportion)
4404 new_proportion = min_proportion;
4405
4406
4407
4408 int prop_diff = new_proportion - pane.dock_proportion;
4409
4410 // borrow the space from our neighbor pane to the
4411 // right or bottom (depending on orientation);
4412 // also make sure we don't make the neighbor too small
4413 int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
4414
4415 if (prop_borrow - prop_diff < 0)
4416 {
4417 // borrowing from other pane would make it too small,
4418 // so cancel the resize operation
4419 prop_borrow = min_proportion;
4420 }
4421 else
4422 {
4423 prop_borrow -= prop_diff;
4424 }
4425
4426
4427 dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
4428 pane.dock_proportion = new_proportion;
4429
4430
4431 // repaint
4432 Update();
4433 Repaint(NULL);
4434 }
4435
4436 return true;
4437 }
4438
4439 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4440 {
4441 if (m_action == actionResize)
4442 {
4443 m_frame->ReleaseMouse();
4444
4445 if (!wxAuiManager_HasLiveResize(*this))
4446 {
4447 // get rid of the hint rectangle
4448 wxScreenDC dc;
4449 DrawResizeHint(dc, m_actionHintRect);
4450 }
4451 if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
4452 m_actionPart = & (m_uiParts.Item(m_currentDragItem));
4453
4454 DoEndResizeAction(event);
4455
4456 m_currentDragItem = -1;
4457
4458 }
4459 else if (m_action == actionClickButton)
4460 {
4461 m_hoverButton = NULL;
4462 m_frame->ReleaseMouse();
4463
4464 if (m_actionPart)
4465 {
4466 UpdateButtonOnScreen(m_actionPart, event);
4467
4468 // make sure we're still over the item that was originally clicked
4469 if (m_actionPart == HitTest(event.GetX(), event.GetY()))
4470 {
4471 // fire button-click event
4472 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4473 e.SetManager(this);
4474 e.SetPane(m_actionPart->pane);
4475 e.SetButton(m_actionPart->button->button_id);
4476 ProcessMgrEvent(e);
4477 }
4478 }
4479 }
4480 else if (m_action == actionClickCaption)
4481 {
4482 m_frame->ReleaseMouse();
4483 }
4484 else if (m_action == actionDragFloatingPane)
4485 {
4486 m_frame->ReleaseMouse();
4487 }
4488 else if (m_action == actionDragToolbarPane)
4489 {
4490 m_frame->ReleaseMouse();
4491
4492 wxAuiPaneInfo& pane = GetPane(m_actionWindow);
4493 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4494
4495 // save the new positions
4496 wxAuiDockInfoPtrArray docks;
4497 FindDocks(m_docks, pane.dock_direction,
4498 pane.dock_layer, pane.dock_row, docks);
4499 if (docks.GetCount() == 1)
4500 {
4501 wxAuiDockInfo& dock = *docks.Item(0);
4502
4503 wxArrayInt pane_positions, pane_sizes;
4504 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4505
4506 int i, dock_pane_count = dock.panes.GetCount();
4507 for (i = 0; i < dock_pane_count; ++i)
4508 dock.panes.Item(i)->dock_pos = pane_positions[i];
4509 }
4510
4511 pane.state &= ~wxAuiPaneInfo::actionPane;
4512 Update();
4513 }
4514 else
4515 {
4516 event.Skip();
4517 }
4518
4519 m_action = actionNone;
4520 m_lastMouseMove = wxPoint(); // see comment in OnMotion()
4521 }
4522
4523
4524 void wxAuiManager::OnMotion(wxMouseEvent& event)
4525 {
4526 // sometimes when Update() is called from inside this method,
4527 // a spurious mouse move event is generated; this check will make
4528 // sure that only real mouse moves will get anywhere in this method;
4529 // this appears to be a bug somewhere, and I don't know where the
4530 // mouse move event is being generated. only verified on MSW
4531
4532 wxPoint mouse_pos = event.GetPosition();
4533 if (m_lastMouseMove == mouse_pos)
4534 return;
4535 m_lastMouseMove = mouse_pos;
4536
4537
4538 if (m_action == actionResize)
4539 {
4540 // It's necessary to reset m_actionPart since it destroyed
4541 // by the Update within DoEndResizeAction.
4542 if (m_currentDragItem != -1)
4543 m_actionPart = & (m_uiParts.Item(m_currentDragItem));
4544 else
4545 m_currentDragItem = m_uiParts.Index(* m_actionPart);
4546
4547 if (m_actionPart)
4548 {
4549 wxPoint pos = m_actionPart->rect.GetPosition();
4550 if (m_actionPart->orientation == wxHORIZONTAL)
4551 pos.y = wxMax(0, event.m_y - m_actionOffset.y);
4552 else
4553 pos.x = wxMax(0, event.m_x - m_actionOffset.x);
4554
4555 if (wxAuiManager_HasLiveResize(*this))
4556 {
4557 m_frame->ReleaseMouse();
4558 DoEndResizeAction(event);
4559 m_frame->CaptureMouse();
4560 }
4561 else
4562 {
4563 wxRect rect(m_frame->ClientToScreen(pos),
4564 m_actionPart->rect.GetSize());
4565 wxScreenDC dc;
4566
4567 if (!m_actionHintRect.IsEmpty())
4568 {
4569 // remove old resize hint
4570 DrawResizeHint(dc, m_actionHintRect);
4571 m_actionHintRect = wxRect();
4572 }
4573
4574 // draw new resize hint, if it's inside the managed frame
4575 wxRect frameScreenRect = m_frame->GetScreenRect();
4576 if (frameScreenRect.Contains(rect))
4577 {
4578 DrawResizeHint(dc, rect);
4579 m_actionHintRect = rect;
4580 }
4581 }
4582 }
4583 }
4584 else if (m_action == actionClickCaption)
4585 {
4586 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4587 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4588
4589 // caption has been clicked. we need to check if the mouse
4590 // is now being dragged. if it is, we need to change the
4591 // mouse action to 'drag'
4592 if (m_actionPart &&
4593 (abs(event.m_x - m_actionStart.x) > drag_x_threshold ||
4594 abs(event.m_y - m_actionStart.y) > drag_y_threshold))
4595 {
4596 wxAuiPaneInfo* paneInfo = m_actionPart->pane;
4597
4598 if (!paneInfo->IsToolbar())
4599 {
4600 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4601 paneInfo->IsFloatable())
4602 {
4603 m_action = actionDragFloatingPane;
4604
4605 // set initial float position
4606 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4607 paneInfo->floating_pos = wxPoint(pt.x - m_actionOffset.x,
4608 pt.y - m_actionOffset.y);
4609
4610 // float the window
4611 if (paneInfo->IsMaximized())
4612 RestorePane(*paneInfo);
4613 paneInfo->Float();
4614 Update();
4615
4616 m_actionWindow = paneInfo->frame;
4617
4618 // action offset is used here to make it feel "natural" to the user
4619 // to drag a docked pane and suddenly have it become a floating frame.
4620 // Sometimes, however, the offset where the user clicked on the docked
4621 // caption is bigger than the width of the floating frame itself, so
4622 // in that case we need to set the action offset to a sensible value
4623 wxSize frame_size = m_actionWindow->GetSize();
4624 if (frame_size.x <= m_actionOffset.x)
4625 m_actionOffset.x = 30;
4626 }
4627 }
4628 else
4629 {
4630 m_action = actionDragToolbarPane;
4631 m_actionWindow = paneInfo->window;
4632 }
4633 }
4634 }
4635 else if (m_action == actionDragFloatingPane)
4636 {
4637 if (m_actionWindow)
4638 {
4639 // We can't move the child window so we need to get the frame that
4640 // we want to be really moving. This is probably not the best place
4641 // to do this but at least it fixes the bug (#13177) for now.
4642 if (!m_actionWindow->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
4643 {
4644 wxAuiPaneInfo& pane = GetPane(m_actionWindow);
4645 m_actionWindow = pane.frame;
4646 }
4647
4648 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4649 m_actionWindow->Move(pt.x - m_actionOffset.x,
4650 pt.y - m_actionOffset.y);
4651 }
4652 }
4653 else if (m_action == actionDragToolbarPane)
4654 {
4655 wxAuiPaneInfo& pane = GetPane(m_actionWindow);
4656 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4657
4658 pane.SetFlag(wxAuiPaneInfo::actionPane, true);
4659
4660 wxPoint pt = event.GetPosition();
4661 DoDrop(m_docks, m_panes, pane, pt, m_actionOffset);
4662
4663 // if DoDrop() decided to float the pane, set up
4664 // the floating pane's initial position
4665 if (pane.IsFloating())
4666 {
4667 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4668 pane.floating_pos = wxPoint(pt.x - m_actionOffset.x,
4669 pt.y - m_actionOffset.y);
4670 }
4671
4672 // this will do the actiual move operation;
4673 // in the case that the pane has been floated,
4674 // this call will create the floating pane
4675 // and do the reparenting
4676 Update();
4677
4678 // if the pane has been floated, change the mouse
4679 // action actionDragFloatingPane so that subsequent
4680 // EVT_MOTION() events will move the floating pane
4681 if (pane.IsFloating())
4682 {
4683 pane.state &= ~wxAuiPaneInfo::actionPane;
4684 m_action = actionDragFloatingPane;
4685 m_actionWindow = pane.frame;
4686 }
4687 }
4688 else
4689 {
4690 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4691 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4692 {
4693 if (part != m_hoverButton)
4694 {
4695 // make the old button normal
4696 if (m_hoverButton)
4697 {
4698 UpdateButtonOnScreen(m_hoverButton, event);
4699 Repaint();
4700 }
4701
4702 // mouse is over a button, so repaint the
4703 // button in hover mode
4704 UpdateButtonOnScreen(part, event);
4705 m_hoverButton = part;
4706
4707 }
4708 }
4709 else
4710 {
4711 if (m_hoverButton)
4712 {
4713 m_hoverButton = NULL;
4714 Repaint();
4715 }
4716 else
4717 {
4718 event.Skip();
4719 }
4720 }
4721 }
4722 }
4723
4724 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4725 {
4726 if (m_hoverButton)
4727 {
4728 m_hoverButton = NULL;
4729 Repaint();
4730 }
4731 }
4732
4733 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4734 {
4735 // cancel the operation in progress, if any
4736 if ( m_action != actionNone )
4737 {
4738 m_action = actionNone;
4739 HideHint();
4740 }
4741 }
4742
4743 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4744 {
4745 // when a child pane has it's focus set, we should change the
4746 // pane's active state to reflect this. (this is only true if
4747 // active panes are allowed by the owner)
4748 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4749 {
4750 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4751 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4752 {
4753 SetActivePane(m_panes, event.GetWindow());
4754 m_frame->Refresh();
4755 }
4756 }
4757
4758 event.Skip();
4759 }
4760
4761
4762 // OnPaneButton() is an event handler that is called
4763 // when a pane button has been pressed.
4764 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4765 {
4766 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4767
4768 wxAuiPaneInfo& pane = *(evt.pane);
4769
4770 if (evt.button == wxAUI_BUTTON_CLOSE)
4771 {
4772 // fire pane close event
4773 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4774 e.SetManager(this);
4775 e.SetPane(evt.pane);
4776 ProcessMgrEvent(e);
4777
4778 if (!e.GetVeto())
4779 {
4780 // close the pane, but check that it
4781 // still exists in our pane array first
4782 // (the event handler above might have removed it)
4783
4784 wxAuiPaneInfo& check = GetPane(pane.window);
4785 if (check.IsOk())
4786 {
4787 ClosePane(pane);
4788 }
4789
4790 Update();
4791 }
4792 }
4793 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4794 {
4795 // fire pane close event
4796 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4797 e.SetManager(this);
4798 e.SetPane(evt.pane);
4799 ProcessMgrEvent(e);
4800
4801 if (!e.GetVeto())
4802 {
4803 MaximizePane(pane);
4804 Update();
4805 }
4806 }
4807 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4808 {
4809 // fire pane close event
4810 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4811 e.SetManager(this);
4812 e.SetPane(evt.pane);
4813 ProcessMgrEvent(e);
4814
4815 if (!e.GetVeto())
4816 {
4817 RestorePane(pane);
4818 Update();
4819 }
4820 }
4821 else if (evt.button == wxAUI_BUTTON_PIN)
4822 {
4823 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4824 pane.IsFloatable())
4825 pane.Float();
4826 Update();
4827 }
4828 }
4829
4830 #endif // wxUSE_AUI